Home » Archimedes archive » Acorn User » AU 1998-09.adf » Regulars » StarInfo/Lowe/arm_bg5

StarInfo/Lowe/arm_bg5

This website contains an archive of files for the Acorn Electron, BBC Micro, Acorn Archimedes, Commodore 16 and Commodore 64 computers, which Dominic Ford has rescued from his private collection of floppy disks and cassettes.

Some of these files were originally commercial releases in the 1980s and 1990s, but they are now widely available online. I assume that copyright over them is no longer being asserted. If you own the copyright and would like files to be removed, please contact me.

Tape/disk: Home » Archimedes archive » Acorn User » AU 1998-09.adf » Regulars
Filename: StarInfo/Lowe/arm_bg5
Read OK:
File size: 0F27 bytes
Load address: 0000
Exec address: 0000
File contents
   10REM warping background display
   20REM (c) alan lowe, 1997
   30
   40PROCinitialise
   50PROCcreate_sin_and_cos
   60PROCassemble
   80CLS
   90REPEAT
  100 FOR C%=0 TO 360 STEP 4
  110  E%=1
  120  CALL code%
  130 NEXT C%
  140UNTIL FALSE
  150END
  160
  170DEF PROCinitialise
  180 MODE 15:MODE 13:OFF
  190 DIM texture% 81920+56
  200 DIM code% 4096
  210 DIM block% 27
  220 DIM sine_table% 360*8
  230 DIM cosine_table% 360*8
  240 DIM stack% 256
  250 block%!0=148
  260 block%!4=7
  270 block%!8=-1
  280 SYS "OS_ReadVduVariables",block%,block%+12
  290 screen_base%=block%!12
  300OSCLI"LOAD <bgdistort$dir>.export "+STR$~(texture%)
  310ENDPROC
  320
  330DEF PROCcreate_sin_and_cos
  340 counter%=0
  350 FOR angle=0 TO 360*2 STEP 1
  360  sine_table%!(counter%)=128+100*SIN(RAD angle)*COS(RAD angle)
  370  cosine_table%!(counter%)=128+100*COS(RAD angle)*COS(RAD angle)
  380  counter%+=4
  390 NEXT angle
  400ENDPROC
  410
  420DEF PROCassemble
  430FOR pass=0 TO 2 STEP 2
  440P%=code%
  450[
  460          OPT       pass
  470.return   EQUD      0
  480.stack    EQUD      stack%
  490.screen   EQUD      screen_base%
  500.sint     EQUD      sine_table%
  510.cost     EQUD      cosine_table%
  520.texture  EQUD      texture%
  530.num287   EQUD      287
  540
  550.start    STR       r14,return
  560          LDR       r12,stack
  570          MOV       r0,#32
  580          MOV       r1,#0
  590          ;MOV       r2,#0
  600.loop     LDR       r11,screen
  610          CMP       r4,#1
  620          ;ADDEQ     r11,r11,#81920
  630          ADD       r9,r1,r1,LSL #2
  640          ADD       r9,r11,r9,LSL #6
  650          BL        getxandy
  660          STRB      r10,[r9,r0]
  670          ADD       r0,r0,#1
  680          STRB      r10,[r9,r0]
  690          ADD       r0,r0,#1
  692          STRB      r10,[r9,r0]
  694          ADD       r0,r0,#1
  695          STRB      r10,[r9,r0]
  696          ADD       r0,r0,#1
  700          
  710          LDR       r5,num287
  720          CMP       r0,r5
  730          BLT       loop
  740          MOV       r0,#32
  750          ADD       r1,r1,#2
  760          CMP       r1,#200
  770          BLT       loop
  780          ADD       r2,r2,#2
  790          MOV       r1,#0
  800          ;CMP       r2,#356
  810          ;BLE       loop
  820.finish   LDR       r15,return
  830
  840; on entry r0=x , r1=y , r2=wobble factor
  850; on exit  r10=colour
  860
  870.getxandy STMIA     r12!,{r14,r0-r9,r11}
  880
  890          LDR       r11,sint
  900          ADD       r3,r0,r2
  910          MOV       r3,r3,LSL #2
  920          LDR       r4,[r11,r3]
  930          MUL       r3,r4,r1
  940          MOV       r3,r3,LSR #8
  950          ADD       r8,r3,r0  ;         r8=x coordinate
  960          LDR       r11,cost
  970          ADD       r3,r1,r2
  980          MOV       r3,r3,LSL #2
  990          LDR       r4,[r11,r3]
 1000          MUL       r3,r4,r0
 1010          MOV       r3,r3,LSR #8
 1020          ADD       r9,r3,r1  ;         r9=y coordinate
 1030          
 1040          MOV       r0,#320
 1050          MOV       r1,#0
 1060          MOV       r2,#255
 1070          
 1080          MOV       r8,r8,LSR #1
 1090          MOV       r9,r9,LSR #1
 1100          
 1110;.clamp    CMP       r8,#320
 1120;          SUBGT     r8,r0,r8
 1130;          CMP       r8,#0
 1140;          MVNLT     r8,r8
 1150;          CMP       r9,#255
 1160;          SUBGT     r9,r2,r9
 1170;          CMP       r9,#0
 1180;          MVNLT     r9,r9
 1190;          MOV       r10,#0
 1200          LDR       r11,texture
 1210          ADD       r11,r11,#56
 1220          
 1230          ADD       r7,r9,r9,LSL #2
 1240          ADD       r7,r11,r7,LSL #6
 1250          LDRB      r10,[r7,r8]
 1260          
 1270          LDMDB     r12!,{r0-r9,r11,PC}
 1280          
 1290          
 1300]
 1310NEXT pass
 1320ENDPROC
 1330
 1340DEF PROCloadsprites(spritefile$,makearray$)
 1350O$="OS_SpriteOp"
 1360file%=OPENIN(spritefile$)
 1370size%=EXT#file%+64
 1380CLOSE#file%
 1390IF makearray$="Y" THEN PROCmakearray(size%)
 1400SYS O$,256+9,area%
 1410SYS O$,256+10,area%,spritefile$
 1420ENDPROC
 1430
 1440DEF PROCmakearray(size%)
 1450DIM area% size%
 1460area%!0=size%
 1470ENDPROC
 1480
 1490DEF PROCps(sprite$,X,Y,mask)
 1500SYS O$,256+34,area%,sprite$,X,Y,mask
 1510ENDPROC
 1520

 � warping background display
� (c) alan lowe, 1997

(�initialise
2�create_sin_and_cos
<
�assemble
P�
Z�
d � C%=0 � 360 � 4
n
  E%=1
x
  � code%
�	 � C%
�� �
��
�
�� �initialise
� � 15:� 13:�
� � texture% 81920+56
� � code% 4096
� � block% 27
� � sine_table% 360*8
� � cosine_table% 360*8
� � stack% 256
� block%!0=148
 block%!4=7
 block%!8=-1
. ș "OS_ReadVduVariables",block%,block%+12
" screen_base%=block%!12
,0�"LOAD <bgdistort$dir>.export "+�~(texture%)
6�
@
J� �create_sin_and_cos
T counter%=0
^ � angle=0 � 360*2 � 1
h:  sine_table%!(counter%)=128+100*�(� angle)*�(� angle)
r<  cosine_table%!(counter%)=128+100*�(� angle)*�(� angle)
|  counter%+=4
� � angle
��
�
�� �assemble
�� pass=0 � 2 � 2
�P%=code%
�[
�          OPT       pass
�.return   EQUD      0
�.stack    EQUD      stack%
�$.screen   EQUD      screen_base%
�#.sint     EQUD      sine_table%
�%.cost     EQUD      cosine_table%
 .texture  EQUD      texture%
.num287   EQUD      287

&".start    STR       r14,return
0!          LDR       r12,stack
:          MOV       r0,#32
D          MOV       r1,#0
N          ;MOV       r2,#0
X".loop     LDR       r11,screen
b          CMP       r4,#1
l'          ;ADDEQ     r11,r11,#81920
v'          ADD       r9,r1,r1,LSL #2
�(          ADD       r9,r11,r9,LSL #6
�           BL        getxandy
�#          STRB      r10,[r9,r0]
�           ADD       r0,r0,#1
�#          STRB      r10,[r9,r0]
�           ADD       r0,r0,#1
�#          STRB      r10,[r9,r0]
�           ADD       r0,r0,#1
�#          STRB      r10,[r9,r0]
�           ADD       r0,r0,#1
�          
�!          LDR       r5,num287
�          CMP       r0,r5
�          BLT       loop
�          MOV       r0,#32
�           ADD       r1,r1,#2
�          CMP       r1,#200
          BLT       loop
           ADD       r2,r2,#2
          MOV       r1,#0
            ;CMP       r2,#356
*          ;BLE       loop
4".finish   LDR       r15,return
>
H-; on entry r0=x , r1=y , r2=wobble factor
R; on exit  r10=colour
\
f,.getxandy STMIA     r12!,{r14,r0-r9,r11}
p
z           LDR       r11,sint
�           ADD       r3,r0,r2
�$          MOV       r3,r3,LSL #2
�#          LDR       r4,[r11,r3]
�           MUL       r3,r4,r1
�$          MOV       r3,r3,LSR #8
�;          ADD       r8,r3,r0  ;         r8=x coordinate
�           LDR       r11,cost
�           ADD       r3,r1,r2
�$          MOV       r3,r3,LSL #2
�#          LDR       r4,[r11,r3]
�           MUL       r3,r4,r0
�$          MOV       r3,r3,LSR #8
�;          ADD       r9,r3,r1  ;         r9=y coordinate
          
          MOV       r0,#320
          MOV       r1,#0
$          MOV       r2,#255
.          
8$          MOV       r8,r8,LSR #1
B$          MOV       r9,r9,LSR #1
L          
V ;.clamp    CMP       r8,#320
`!;          SUBGT     r8,r0,r8
j;          CMP       r8,#0
t;          MVNLT     r8,r8
~ ;          CMP       r9,#255
�!;          SUBGT     r9,r2,r9
�;          CMP       r9,#0
�;          MVNLT     r9,r9
�;          MOV       r10,#0
�#          LDR       r11,texture
�#          ADD       r11,r11,#56
�          
�'          ADD       r7,r9,r9,LSL #2
�(          ADD       r7,r11,r7,LSL #6
�#          LDRB      r10,[r7,r8]
�          
�+          LDMDB     r12!,{r0-r9,r11,PC}
          

          
]

� pass
(�
2
<*� �loadsprites(spritefile$,makearray$)
FO$="OS_SpriteOp"
Pfile%=�(spritefile$)
Zsize%=�#file%+64
d�#file%
n(� makearray$="Y" � �makearray(size%)
xș O$,256+9,area%
�"ș O$,256+10,area%,spritefile$
��
�
�� �makearray(size%)
�� area% size%
�area%!0=size%
��
�
�� �ps(sprite$,X,Y,mask)
�'ș O$,256+34,area%,sprite$,X,Y,mask
��
�
�
00000000  0d 00 0a 20 f4 20 77 61  72 70 69 6e 67 20 62 61  |... . warping ba|
00000010  63 6b 67 72 6f 75 6e 64  20 64 69 73 70 6c 61 79  |ckground display|
00000020  0d 00 14 19 f4 20 28 63  29 20 61 6c 61 6e 20 6c  |..... (c) alan l|
00000030  6f 77 65 2c 20 31 39 39  37 0d 00 1e 04 0d 00 28  |owe, 1997......(|
00000040  0f f2 69 6e 69 74 69 61  6c 69 73 65 0d 00 32 17  |..initialise..2.|
00000050  f2 63 72 65 61 74 65 5f  73 69 6e 5f 61 6e 64 5f  |.create_sin_and_|
00000060  63 6f 73 0d 00 3c 0d f2  61 73 73 65 6d 62 6c 65  |cos..<..assemble|
00000070  0d 00 50 05 db 0d 00 5a  05 f5 0d 00 64 15 20 e3  |..P....Z....d. .|
00000080  20 43 25 3d 30 20 b8 20  33 36 30 20 88 20 34 0d  | C%=0 . 360 . 4.|
00000090  00 6e 0a 20 20 45 25 3d  31 0d 00 78 0d 20 20 d6  |.n.  E%=1..x.  .|
000000a0  20 63 6f 64 65 25 0d 00  82 09 20 ed 20 43 25 0d  | code%.... . C%.|
000000b0  00 8c 07 fd 20 a3 0d 00  96 05 e0 0d 00 a0 04 0d  |.... ...........|
000000c0  00 aa 11 dd 20 f2 69 6e  69 74 69 61 6c 69 73 65  |.... .initialise|
000000d0  0d 00 b4 10 20 eb 20 31  35 3a eb 20 31 33 3a 87  |.... . 15:. 13:.|
000000e0  0d 00 be 18 20 de 20 74  65 78 74 75 72 65 25 20  |.... . texture% |
000000f0  38 31 39 32 30 2b 35 36  0d 00 c8 11 20 de 20 63  |81920+56.... . c|
00000100  6f 64 65 25 20 34 30 39  36 0d 00 d2 10 20 de 20  |ode% 4096.... . |
00000110  62 6c 6f 63 6b 25 20 32  37 0d 00 dc 18 20 de 20  |block% 27.... . |
00000120  73 69 6e 65 5f 74 61 62  6c 65 25 20 33 36 30 2a  |sine_table% 360*|
00000130  38 0d 00 e6 1a 20 de 20  63 6f 73 69 6e 65 5f 74  |8.... . cosine_t|
00000140  61 62 6c 65 25 20 33 36  30 2a 38 0d 00 f0 11 20  |able% 360*8.... |
00000150  de 20 73 74 61 63 6b 25  20 32 35 36 0d 00 fa 11  |. stack% 256....|
00000160  20 62 6c 6f 63 6b 25 21  30 3d 31 34 38 0d 01 04  | block%!0=148...|
00000170  0f 20 62 6c 6f 63 6b 25  21 34 3d 37 0d 01 0e 10  |. block%!4=7....|
00000180  20 62 6c 6f 63 6b 25 21  38 3d 2d 31 0d 01 18 2e  | block%!8=-1....|
00000190  20 c8 99 20 22 4f 53 5f  52 65 61 64 56 64 75 56  | .. "OS_ReadVduV|
000001a0  61 72 69 61 62 6c 65 73  22 2c 62 6c 6f 63 6b 25  |ariables",block%|
000001b0  2c 62 6c 6f 63 6b 25 2b  31 32 0d 01 22 1b 20 73  |,block%+12..". s|
000001c0  63 72 65 65 6e 5f 62 61  73 65 25 3d 62 6c 6f 63  |creen_base%=bloc|
000001d0  6b 25 21 31 32 0d 01 2c  30 ff 22 4c 4f 41 44 20  |k%!12..,0."LOAD |
000001e0  3c 62 67 64 69 73 74 6f  72 74 24 64 69 72 3e 2e  |<bgdistort$dir>.|
000001f0  65 78 70 6f 72 74 20 22  2b c3 7e 28 74 65 78 74  |export "+.~(text|
00000200  75 72 65 25 29 0d 01 36  05 e1 0d 01 40 04 0d 01  |ure%)..6....@...|
00000210  4a 19 dd 20 f2 63 72 65  61 74 65 5f 73 69 6e 5f  |J.. .create_sin_|
00000220  61 6e 64 5f 63 6f 73 0d  01 54 0f 20 63 6f 75 6e  |and_cos..T. coun|
00000230  74 65 72 25 3d 30 0d 01  5e 1a 20 e3 20 61 6e 67  |ter%=0..^. . ang|
00000240  6c 65 3d 30 20 b8 20 33  36 30 2a 32 20 88 20 31  |le=0 . 360*2 . 1|
00000250  0d 01 68 3a 20 20 73 69  6e 65 5f 74 61 62 6c 65  |..h:  sine_table|
00000260  25 21 28 63 6f 75 6e 74  65 72 25 29 3d 31 32 38  |%!(counter%)=128|
00000270  2b 31 30 30 2a b5 28 b2  20 61 6e 67 6c 65 29 2a  |+100*.(. angle)*|
00000280  9b 28 b2 20 61 6e 67 6c  65 29 0d 01 72 3c 20 20  |.(. angle)..r<  |
00000290  63 6f 73 69 6e 65 5f 74  61 62 6c 65 25 21 28 63  |cosine_table%!(c|
000002a0  6f 75 6e 74 65 72 25 29  3d 31 32 38 2b 31 30 30  |ounter%)=128+100|
000002b0  2a 9b 28 b2 20 61 6e 67  6c 65 29 2a 9b 28 b2 20  |*.(. angle)*.(. |
000002c0  61 6e 67 6c 65 29 0d 01  7c 11 20 20 63 6f 75 6e  |angle)..|.  coun|
000002d0  74 65 72 25 2b 3d 34 0d  01 86 0c 20 ed 20 61 6e  |ter%+=4.... . an|
000002e0  67 6c 65 0d 01 90 05 e1  0d 01 9a 04 0d 01 a4 0f  |gle.............|
000002f0  dd 20 f2 61 73 73 65 6d  62 6c 65 0d 01 ae 14 e3  |. .assemble.....|
00000300  20 70 61 73 73 3d 30 20  b8 20 32 20 88 20 32 0d  | pass=0 . 2 . 2.|
00000310  01 b8 0c 50 25 3d 63 6f  64 65 25 0d 01 c2 05 5b  |...P%=code%....[|
00000320  0d 01 cc 1c 20 20 20 20  20 20 20 20 20 20 4f 50  |....          OP|
00000330  54 20 20 20 20 20 20 20  70 61 73 73 0d 01 d6 19  |T       pass....|
00000340  2e 72 65 74 75 72 6e 20  20 20 45 51 55 44 20 20  |.return   EQUD  |
00000350  20 20 20 20 30 0d 01 e0  1e 2e 73 74 61 63 6b 20  |    0.....stack |
00000360  20 20 20 45 51 55 44 20  20 20 20 20 20 73 74 61  |   EQUD      sta|
00000370  63 6b 25 0d 01 ea 24 2e  73 63 72 65 65 6e 20 20  |ck%...$.screen  |
00000380  20 45 51 55 44 20 20 20  20 20 20 73 63 72 65 65  | EQUD      scree|
00000390  6e 5f 62 61 73 65 25 0d  01 f4 23 2e 73 69 6e 74  |n_base%...#.sint|
000003a0  20 20 20 20 20 45 51 55  44 20 20 20 20 20 20 73  |     EQUD      s|
000003b0  69 6e 65 5f 74 61 62 6c  65 25 0d 01 fe 25 2e 63  |ine_table%...%.c|
000003c0  6f 73 74 20 20 20 20 20  45 51 55 44 20 20 20 20  |ost     EQUD    |
000003d0  20 20 63 6f 73 69 6e 65  5f 74 61 62 6c 65 25 0d  |  cosine_table%.|
000003e0  02 08 20 2e 74 65 78 74  75 72 65 20 20 45 51 55  |.. .texture  EQU|
000003f0  44 20 20 20 20 20 20 74  65 78 74 75 72 65 25 0d  |D      texture%.|
00000400  02 12 1b 2e 6e 75 6d 32  38 37 20 20 20 45 51 55  |....num287   EQU|
00000410  44 20 20 20 20 20 20 32  38 37 0d 02 1c 04 0d 02  |D      287......|
00000420  26 22 2e 73 74 61 72 74  20 20 20 20 53 54 52 20  |&".start    STR |
00000430  20 20 20 20 20 20 72 31  34 2c 72 65 74 75 72 6e  |      r14,return|
00000440  0d 02 30 21 20 20 20 20  20 20 20 20 20 20 4c 44  |..0!          LD|
00000450  52 20 20 20 20 20 20 20  72 31 32 2c 73 74 61 63  |R       r12,stac|
00000460  6b 0d 02 3a 1e 20 20 20  20 20 20 20 20 20 20 4d  |k..:.          M|
00000470  4f 56 20 20 20 20 20 20  20 72 30 2c 23 33 32 0d  |OV       r0,#32.|
00000480  02 44 1d 20 20 20 20 20  20 20 20 20 20 4d 4f 56  |.D.          MOV|
00000490  20 20 20 20 20 20 20 72  31 2c 23 30 0d 02 4e 1e  |       r1,#0..N.|
000004a0  20 20 20 20 20 20 20 20  20 20 3b 4d 4f 56 20 20  |          ;MOV  |
000004b0  20 20 20 20 20 72 32 2c  23 30 0d 02 58 22 2e 6c  |     r2,#0..X".l|
000004c0  6f 6f 70 20 20 20 20 20  4c 44 52 20 20 20 20 20  |oop     LDR     |
000004d0  20 20 72 31 31 2c 73 63  72 65 65 6e 0d 02 62 1d  |  r11,screen..b.|
000004e0  20 20 20 20 20 20 20 20  20 20 43 4d 50 20 20 20  |          CMP   |
000004f0  20 20 20 20 72 34 2c 23  31 0d 02 6c 27 20 20 20  |    r4,#1..l'   |
00000500  20 20 20 20 20 20 20 3b  41 44 44 45 51 20 20 20  |       ;ADDEQ   |
00000510  20 20 72 31 31 2c 72 31  31 2c 23 38 31 39 32 30  |  r11,r11,#81920|
00000520  0d 02 76 27 20 20 20 20  20 20 20 20 20 20 41 44  |..v'          AD|
00000530  44 20 20 20 20 20 20 20  72 39 2c 72 31 2c 72 31  |D       r9,r1,r1|
00000540  2c 4c 53 4c 20 23 32 0d  02 80 28 20 20 20 20 20  |,LSL #2...(     |
00000550  20 20 20 20 20 41 44 44  20 20 20 20 20 20 20 72  |     ADD       r|
00000560  39 2c 72 31 31 2c 72 39  2c 4c 53 4c 20 23 36 0d  |9,r11,r9,LSL #6.|
00000570  02 8a 20 20 20 20 20 20  20 20 20 20 20 42 4c 20  |..           BL |
00000580  20 20 20 20 20 20 20 67  65 74 78 61 6e 64 79 0d  |       getxandy.|
00000590  02 94 23 20 20 20 20 20  20 20 20 20 20 53 54 52  |..#          STR|
000005a0  42 20 20 20 20 20 20 72  31 30 2c 5b 72 39 2c 72  |B      r10,[r9,r|
000005b0  30 5d 0d 02 9e 20 20 20  20 20 20 20 20 20 20 20  |0]...           |
000005c0  41 44 44 20 20 20 20 20  20 20 72 30 2c 72 30 2c  |ADD       r0,r0,|
000005d0  23 31 0d 02 a8 23 20 20  20 20 20 20 20 20 20 20  |#1...#          |
000005e0  53 54 52 42 20 20 20 20  20 20 72 31 30 2c 5b 72  |STRB      r10,[r|
000005f0  39 2c 72 30 5d 0d 02 b2  20 20 20 20 20 20 20 20  |9,r0]...        |
00000600  20 20 20 41 44 44 20 20  20 20 20 20 20 72 30 2c  |   ADD       r0,|
00000610  72 30 2c 23 31 0d 02 b4  23 20 20 20 20 20 20 20  |r0,#1...#       |
00000620  20 20 20 53 54 52 42 20  20 20 20 20 20 72 31 30  |   STRB      r10|
00000630  2c 5b 72 39 2c 72 30 5d  0d 02 b6 20 20 20 20 20  |,[r9,r0]...     |
00000640  20 20 20 20 20 20 41 44  44 20 20 20 20 20 20 20  |      ADD       |
00000650  72 30 2c 72 30 2c 23 31  0d 02 b7 23 20 20 20 20  |r0,r0,#1...#    |
00000660  20 20 20 20 20 20 53 54  52 42 20 20 20 20 20 20  |      STRB      |
00000670  72 31 30 2c 5b 72 39 2c  72 30 5d 0d 02 b8 20 20  |r10,[r9,r0]...  |
00000680  20 20 20 20 20 20 20 20  20 41 44 44 20 20 20 20  |         ADD    |
00000690  20 20 20 72 30 2c 72 30  2c 23 31 0d 02 bc 0e 20  |   r0,r0,#1.... |
000006a0  20 20 20 20 20 20 20 20  20 0d 02 c6 21 20 20 20  |         ...!   |
000006b0  20 20 20 20 20 20 20 4c  44 52 20 20 20 20 20 20  |       LDR      |
000006c0  20 72 35 2c 6e 75 6d 32  38 37 0d 02 d0 1d 20 20  | r5,num287....  |
000006d0  20 20 20 20 20 20 20 20  43 4d 50 20 20 20 20 20  |        CMP     |
000006e0  20 20 72 30 2c 72 35 0d  02 da 1c 20 20 20 20 20  |  r0,r5....     |
000006f0  20 20 20 20 20 42 4c 54  20 20 20 20 20 20 20 6c  |     BLT       l|
00000700  6f 6f 70 0d 02 e4 1e 20  20 20 20 20 20 20 20 20  |oop....         |
00000710  20 4d 4f 56 20 20 20 20  20 20 20 72 30 2c 23 33  | MOV       r0,#3|
00000720  32 0d 02 ee 20 20 20 20  20 20 20 20 20 20 20 41  |2...           A|
00000730  44 44 20 20 20 20 20 20  20 72 31 2c 72 31 2c 23  |DD       r1,r1,#|
00000740  32 0d 02 f8 1f 20 20 20  20 20 20 20 20 20 20 43  |2....          C|
00000750  4d 50 20 20 20 20 20 20  20 72 31 2c 23 32 30 30  |MP       r1,#200|
00000760  0d 03 02 1c 20 20 20 20  20 20 20 20 20 20 42 4c  |....          BL|
00000770  54 20 20 20 20 20 20 20  6c 6f 6f 70 0d 03 0c 20  |T       loop... |
00000780  20 20 20 20 20 20 20 20  20 20 41 44 44 20 20 20  |          ADD   |
00000790  20 20 20 20 72 32 2c 72  32 2c 23 32 0d 03 16 1d  |    r2,r2,#2....|
000007a0  20 20 20 20 20 20 20 20  20 20 4d 4f 56 20 20 20  |          MOV   |
000007b0  20 20 20 20 72 31 2c 23  30 0d 03 20 20 20 20 20  |    r1,#0..     |
000007c0  20 20 20 20 20 20 20 3b  43 4d 50 20 20 20 20 20  |       ;CMP     |
000007d0  20 20 72 32 2c 23 33 35  36 0d 03 2a 1d 20 20 20  |  r2,#356..*.   |
000007e0  20 20 20 20 20 20 20 3b  42 4c 45 20 20 20 20 20  |       ;BLE     |
000007f0  20 20 6c 6f 6f 70 0d 03  34 22 2e 66 69 6e 69 73  |  loop..4".finis|
00000800  68 20 20 20 4c 44 52 20  20 20 20 20 20 20 72 31  |h   LDR       r1|
00000810  35 2c 72 65 74 75 72 6e  0d 03 3e 04 0d 03 48 2d  |5,return..>...H-|
00000820  3b 20 6f 6e 20 65 6e 74  72 79 20 72 30 3d 78 20  |; on entry r0=x |
00000830  2c 20 72 31 3d 79 20 2c  20 72 32 3d 77 6f 62 62  |, r1=y , r2=wobb|
00000840  6c 65 20 66 61 63 74 6f  72 0d 03 52 19 3b 20 6f  |le factor..R.; o|
00000850  6e 20 65 78 69 74 20 20  72 31 30 3d 63 6f 6c 6f  |n exit  r10=colo|
00000860  75 72 0d 03 5c 04 0d 03  66 2c 2e 67 65 74 78 61  |ur..\...f,.getxa|
00000870  6e 64 79 20 53 54 4d 49  41 20 20 20 20 20 72 31  |ndy STMIA     r1|
00000880  32 21 2c 7b 72 31 34 2c  72 30 2d 72 39 2c 72 31  |2!,{r14,r0-r9,r1|
00000890  31 7d 0d 03 70 04 0d 03  7a 20 20 20 20 20 20 20  |1}..p...z       |
000008a0  20 20 20 20 4c 44 52 20  20 20 20 20 20 20 72 31  |    LDR       r1|
000008b0  31 2c 73 69 6e 74 0d 03  84 20 20 20 20 20 20 20  |1,sint...       |
000008c0  20 20 20 20 41 44 44 20  20 20 20 20 20 20 72 33  |    ADD       r3|
000008d0  2c 72 30 2c 72 32 0d 03  8e 24 20 20 20 20 20 20  |,r0,r2...$      |
000008e0  20 20 20 20 4d 4f 56 20  20 20 20 20 20 20 72 33  |    MOV       r3|
000008f0  2c 72 33 2c 4c 53 4c 20  23 32 0d 03 98 23 20 20  |,r3,LSL #2...#  |
00000900  20 20 20 20 20 20 20 20  4c 44 52 20 20 20 20 20  |        LDR     |
00000910  20 20 72 34 2c 5b 72 31  31 2c 72 33 5d 0d 03 a2  |  r4,[r11,r3]...|
00000920  20 20 20 20 20 20 20 20  20 20 20 4d 55 4c 20 20  |           MUL  |
00000930  20 20 20 20 20 72 33 2c  72 34 2c 72 31 0d 03 ac  |     r3,r4,r1...|
00000940  24 20 20 20 20 20 20 20  20 20 20 4d 4f 56 20 20  |$          MOV  |
00000950  20 20 20 20 20 72 33 2c  72 33 2c 4c 53 52 20 23  |     r3,r3,LSR #|
00000960  38 0d 03 b6 3b 20 20 20  20 20 20 20 20 20 20 41  |8...;          A|
00000970  44 44 20 20 20 20 20 20  20 72 38 2c 72 33 2c 72  |DD       r8,r3,r|
00000980  30 20 20 3b 20 20 20 20  20 20 20 20 20 72 38 3d  |0  ;         r8=|
00000990  78 20 63 6f 6f 72 64 69  6e 61 74 65 0d 03 c0 20  |x coordinate... |
000009a0  20 20 20 20 20 20 20 20  20 20 4c 44 52 20 20 20  |          LDR   |
000009b0  20 20 20 20 72 31 31 2c  63 6f 73 74 0d 03 ca 20  |    r11,cost... |
000009c0  20 20 20 20 20 20 20 20  20 20 41 44 44 20 20 20  |          ADD   |
000009d0  20 20 20 20 72 33 2c 72  31 2c 72 32 0d 03 d4 24  |    r3,r1,r2...$|
000009e0  20 20 20 20 20 20 20 20  20 20 4d 4f 56 20 20 20  |          MOV   |
000009f0  20 20 20 20 72 33 2c 72  33 2c 4c 53 4c 20 23 32  |    r3,r3,LSL #2|
00000a00  0d 03 de 23 20 20 20 20  20 20 20 20 20 20 4c 44  |...#          LD|
00000a10  52 20 20 20 20 20 20 20  72 34 2c 5b 72 31 31 2c  |R       r4,[r11,|
00000a20  72 33 5d 0d 03 e8 20 20  20 20 20 20 20 20 20 20  |r3]...          |
00000a30  20 4d 55 4c 20 20 20 20  20 20 20 72 33 2c 72 34  | MUL       r3,r4|
00000a40  2c 72 30 0d 03 f2 24 20  20 20 20 20 20 20 20 20  |,r0...$         |
00000a50  20 4d 4f 56 20 20 20 20  20 20 20 72 33 2c 72 33  | MOV       r3,r3|
00000a60  2c 4c 53 52 20 23 38 0d  03 fc 3b 20 20 20 20 20  |,LSR #8...;     |
00000a70  20 20 20 20 20 41 44 44  20 20 20 20 20 20 20 72  |     ADD       r|
00000a80  39 2c 72 33 2c 72 31 20  20 3b 20 20 20 20 20 20  |9,r3,r1  ;      |
00000a90  20 20 20 72 39 3d 79 20  63 6f 6f 72 64 69 6e 61  |   r9=y coordina|
00000aa0  74 65 0d 04 06 0e 20 20  20 20 20 20 20 20 20 20  |te....          |
00000ab0  0d 04 10 1f 20 20 20 20  20 20 20 20 20 20 4d 4f  |....          MO|
00000ac0  56 20 20 20 20 20 20 20  72 30 2c 23 33 32 30 0d  |V       r0,#320.|
00000ad0  04 1a 1d 20 20 20 20 20  20 20 20 20 20 4d 4f 56  |...          MOV|
00000ae0  20 20 20 20 20 20 20 72  31 2c 23 30 0d 04 24 1f  |       r1,#0..$.|
00000af0  20 20 20 20 20 20 20 20  20 20 4d 4f 56 20 20 20  |          MOV   |
00000b00  20 20 20 20 72 32 2c 23  32 35 35 0d 04 2e 0e 20  |    r2,#255.... |
00000b10  20 20 20 20 20 20 20 20  20 0d 04 38 24 20 20 20  |         ..8$   |
00000b20  20 20 20 20 20 20 20 4d  4f 56 20 20 20 20 20 20  |       MOV      |
00000b30  20 72 38 2c 72 38 2c 4c  53 52 20 23 31 0d 04 42  | r8,r8,LSR #1..B|
00000b40  24 20 20 20 20 20 20 20  20 20 20 4d 4f 56 20 20  |$          MOV  |
00000b50  20 20 20 20 20 72 39 2c  72 39 2c 4c 53 52 20 23  |     r9,r9,LSR #|
00000b60  31 0d 04 4c 0e 20 20 20  20 20 20 20 20 20 20 0d  |1..L.          .|
00000b70  04 56 20 3b 2e 63 6c 61  6d 70 20 20 20 20 43 4d  |.V ;.clamp    CM|
00000b80  50 20 20 20 20 20 20 20  72 38 2c 23 33 32 30 0d  |P       r8,#320.|
00000b90  04 60 21 3b 20 20 20 20  20 20 20 20 20 20 53 55  |.`!;          SU|
00000ba0  42 47 54 20 20 20 20 20  72 38 2c 72 30 2c 72 38  |BGT     r8,r0,r8|
00000bb0  0d 04 6a 1e 3b 20 20 20  20 20 20 20 20 20 20 43  |..j.;          C|
00000bc0  4d 50 20 20 20 20 20 20  20 72 38 2c 23 30 0d 04  |MP       r8,#0..|
00000bd0  74 1e 3b 20 20 20 20 20  20 20 20 20 20 4d 56 4e  |t.;          MVN|
00000be0  4c 54 20 20 20 20 20 72  38 2c 72 38 0d 04 7e 20  |LT     r8,r8..~ |
00000bf0  3b 20 20 20 20 20 20 20  20 20 20 43 4d 50 20 20  |;          CMP  |
00000c00  20 20 20 20 20 72 39 2c  23 32 35 35 0d 04 88 21  |     r9,#255...!|
00000c10  3b 20 20 20 20 20 20 20  20 20 20 53 55 42 47 54  |;          SUBGT|
00000c20  20 20 20 20 20 72 39 2c  72 32 2c 72 39 0d 04 92  |     r9,r2,r9...|
00000c30  1e 3b 20 20 20 20 20 20  20 20 20 20 43 4d 50 20  |.;          CMP |
00000c40  20 20 20 20 20 20 72 39  2c 23 30 0d 04 9c 1e 3b  |      r9,#0....;|
00000c50  20 20 20 20 20 20 20 20  20 20 4d 56 4e 4c 54 20  |          MVNLT |
00000c60  20 20 20 20 72 39 2c 72  39 0d 04 a6 1f 3b 20 20  |    r9,r9....;  |
00000c70  20 20 20 20 20 20 20 20  4d 4f 56 20 20 20 20 20  |        MOV     |
00000c80  20 20 72 31 30 2c 23 30  0d 04 b0 23 20 20 20 20  |  r10,#0...#    |
00000c90  20 20 20 20 20 20 4c 44  52 20 20 20 20 20 20 20  |      LDR       |
00000ca0  72 31 31 2c 74 65 78 74  75 72 65 0d 04 ba 23 20  |r11,texture...# |
00000cb0  20 20 20 20 20 20 20 20  20 41 44 44 20 20 20 20  |         ADD    |
00000cc0  20 20 20 72 31 31 2c 72  31 31 2c 23 35 36 0d 04  |   r11,r11,#56..|
00000cd0  c4 0e 20 20 20 20 20 20  20 20 20 20 0d 04 ce 27  |..          ...'|
00000ce0  20 20 20 20 20 20 20 20  20 20 41 44 44 20 20 20  |          ADD   |
00000cf0  20 20 20 20 72 37 2c 72  39 2c 72 39 2c 4c 53 4c  |    r7,r9,r9,LSL|
00000d00  20 23 32 0d 04 d8 28 20  20 20 20 20 20 20 20 20  | #2...(         |
00000d10  20 41 44 44 20 20 20 20  20 20 20 72 37 2c 72 31  | ADD       r7,r1|
00000d20  31 2c 72 37 2c 4c 53 4c  20 23 36 0d 04 e2 23 20  |1,r7,LSL #6...# |
00000d30  20 20 20 20 20 20 20 20  20 4c 44 52 42 20 20 20  |         LDRB   |
00000d40  20 20 20 72 31 30 2c 5b  72 37 2c 72 38 5d 0d 04  |   r10,[r7,r8]..|
00000d50  ec 0e 20 20 20 20 20 20  20 20 20 20 0d 04 f6 2b  |..          ...+|
00000d60  20 20 20 20 20 20 20 20  20 20 4c 44 4d 44 42 20  |          LDMDB |
00000d70  20 20 20 20 72 31 32 21  2c 7b 72 30 2d 72 39 2c  |    r12!,{r0-r9,|
00000d80  72 31 31 2c 50 43 7d 0d  05 00 0e 20 20 20 20 20  |r11,PC}....     |
00000d90  20 20 20 20 20 0d 05 0a  0e 20 20 20 20 20 20 20  |     ....       |
00000da0  20 20 20 0d 05 14 05 5d  0d 05 1e 0a ed 20 70 61  |   ....]..... pa|
00000db0  73 73 0d 05 28 05 e1 0d  05 32 04 0d 05 3c 2a dd  |ss..(....2...<*.|
00000dc0  20 f2 6c 6f 61 64 73 70  72 69 74 65 73 28 73 70  | .loadsprites(sp|
00000dd0  72 69 74 65 66 69 6c 65  24 2c 6d 61 6b 65 61 72  |ritefile$,makear|
00000de0  72 61 79 24 29 0d 05 46  14 4f 24 3d 22 4f 53 5f  |ray$)..F.O$="OS_|
00000df0  53 70 72 69 74 65 4f 70  22 0d 05 50 18 66 69 6c  |SpriteOp"..P.fil|
00000e00  65 25 3d 8e 28 73 70 72  69 74 65 66 69 6c 65 24  |e%=.(spritefile$|
00000e10  29 0d 05 5a 14 73 69 7a  65 25 3d a2 23 66 69 6c  |)..Z.size%=.#fil|
00000e20  65 25 2b 36 34 0d 05 64  0b d9 23 66 69 6c 65 25  |e%+64..d..#file%|
00000e30  0d 05 6e 28 e7 20 6d 61  6b 65 61 72 72 61 79 24  |..n(. makearray$|
00000e40  3d 22 59 22 20 8c 20 f2  6d 61 6b 65 61 72 72 61  |="Y" . .makearra|
00000e50  79 28 73 69 7a 65 25 29  0d 05 78 15 c8 99 20 4f  |y(size%)..x... O|
00000e60  24 2c 32 35 36 2b 39 2c  61 72 65 61 25 0d 05 82  |$,256+9,area%...|
00000e70  22 c8 99 20 4f 24 2c 32  35 36 2b 31 30 2c 61 72  |".. O$,256+10,ar|
00000e80  65 61 25 2c 73 70 72 69  74 65 66 69 6c 65 24 0d  |ea%,spritefile$.|
00000e90  05 8c 05 e1 0d 05 96 04  0d 05 a0 17 dd 20 f2 6d  |............. .m|
00000ea0  61 6b 65 61 72 72 61 79  28 73 69 7a 65 25 29 0d  |akearray(size%).|
00000eb0  05 aa 11 de 20 61 72 65  61 25 20 73 69 7a 65 25  |.... area% size%|
00000ec0  0d 05 b4 11 61 72 65 61  25 21 30 3d 73 69 7a 65  |....area%!0=size|
00000ed0  25 0d 05 be 05 e1 0d 05  c8 04 0d 05 d2 1b dd 20  |%.............. |
00000ee0  f2 70 73 28 73 70 72 69  74 65 24 2c 58 2c 59 2c  |.ps(sprite$,X,Y,|
00000ef0  6d 61 73 6b 29 0d 05 dc  27 c8 99 20 4f 24 2c 32  |mask)...'.. O$,2|
00000f00  35 36 2b 33 34 2c 61 72  65 61 25 2c 73 70 72 69  |56+34,area%,spri|
00000f10  74 65 24 2c 58 2c 59 2c  6d 61 73 6b 0d 05 e6 05  |te$,X,Y,mask....|
00000f20  e1 0d 05 f0 04 0d ff                              |.......|
00000f27