Home » Archimedes archive » Archimedes World » AW-1994-10-Disc1.adf » Disk1Oct94 » !AWOct94/Goodies/Puzzle/!Puzzle/!Help
!AWOct94/Goodies/Puzzle/!Puzzle/!Help
This website contains an archive of files for the Acorn Electron, BBC Micro, Acorn Archimedes, Commodore 16 and Commodore 64 computers, which Dominic Ford has rescued from his private collection of floppy disks and cassettes.
Some of these files were originally commercial releases in the 1980s and 1990s, but they are now widely available online. I assume that copyright over them is no longer being asserted. If you own the copyright and would like files to be removed, please contact me.
Tape/disk: | Home » Archimedes archive » Archimedes World » AW-1994-10-Disc1.adf » Disk1Oct94 |
Filename: | !AWOct94/Goodies/Puzzle/!Puzzle/!Help |
Read OK: | ✔ |
File size: | 1732 bytes |
Load address: | 0000 |
Exec address: | 0000 |
File contents
!Help file for !Puzzle v3.18 (11-Jul-94) written by Chris Morison ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ You all know the game, classically a picture of a dog chasing a ball on a beach, split into 16 blocks which you spend 20 seconds mixing up, and then 20 minutes trying to put them in the right order until you eventually throw it in a cupboard for another 2 years. You may be familiar with the version on the Applications disc you get with your Acorn. That version is very simple, and it doesn't take long for you to get bored with. This version, however, is loads more fun because it's main advantage is that it can use any sprite as the picture, and can even time you and record the shortest times. NB Instructions on how to complete these type of puzzles cannot be found in this file, but you may like to read the help file that comes with the game !Puzzle on the Applications disc you got free with your Acorn. Memory requirements. ~~~~~~~~~~~~~~~~~~~~ The program itself only takes 64K, but the sprites take up extra memory, depending on the size and mode of the sprite. The minimum requirement is 16K to use the built in numbers and a small width, but using larger sprites will need more memory. Loading the game ~~~~~~~~~~~~~~~~ To load the game simply double click on it's icon in the directory viewer. If not enough memory is available then the game will inform you and quit, leaving the desktop un-altered. You will notice that it's icon has appeared on the right of the icon bar. Clicking on this icon has the following effects. Select : Open the puzzle window. Menu : Open the menu. Adjust : Open the picture viewer. The main menu ~~~~~~~~~~~~~ Info � Display program information. Shuffle Shuffle the board Puzzle Open/Close the puzzle window. View Open/Close the picture viewer. Timer Open/Close the timer. Help � Opens the help sub-menu. Pictures � Opens the pictures sub-menu. Colours � Allows the colours to be changed. Width � Allows the width of the puzzle to be altered. Save Saves the current settings (including the window positions) Quit Quits the game. This menu can be accessed by clicking MENU on any of the games windows or icon bar icon. Help ~~~~ The game will show you which blocks are in the right place by drawing a grid and colouring the blocks different colours. The grid can either be in the blank space of the game or in a separate window. The colours of the blocks can be changed from the Colours sub-menu on the main menu. This program supports interactive help. Pictures ~~~~~~~~ Pictures can be loaded in two ways: 1 : They can be copied into the directory pointed to by <PuzPic$Dir> in which case they will appear in the Pictures sub-menu and can be clicked on. 2: They can be dragged onto any window belonging to the game or it's icon bar icon. When a sprite is loaded, you may be informed that you don't have enough memory to use it, and the program will use numbers and a width of 3. If the mode you are in will lower the quality of the picture, you will be told which mode you should use, but the program should cope with any sprite in any mode (even VGA modes). The numbers sprites do not look as they should in mode with more than 256 colours. Once a sprite is loaded, it's full path is remembered, so if the settings are saved it will automatically be loaded. To alter the directory listed in the Pictures sub-menu then alter the varaible <PuzPic$Dir> in the !Run file, possibly to point to your clip art collection. Playing the game - The main window ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ The game is played from the main window, which contains the current sprite split into blocks. To move blocks into the blank space simply click with SELECT or ADJUST on the block. Whole rows and columns can be moved if you click on any block in the same row or column as the blank space. Clicking with SELECT or ADJUST in the blank space will highlight the block which belongs in the blank space. If you solve the puzzle, you will be informed of the time taken, and possibly requested to type in you name if you beat the lowest time for the selected width. You will not be able to move any of the blocks until the puzzle is shuffled. The position of this window is saved when the settings are saved. The view window ~~~~~~~~~~~~~~~ The view window will contain a copy of the current sprite, scaled to fit into the window perfectly. The sprite can be scaled by resizing the window using the resize icon in the bottom-right of the window. The position of this window is saved when the settings are saved. The timer window ~~~~~~~~~~~~~~~~ The timer window shows you how long the main window has been open since the last shuffle, and the percentage of the blocks which are in the correct place. You can also the access the shortest times window from the timer window. The position of this window is saved when the settings are saved. Altering the number of blocks in the puzzle ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ The puzzle can be made harder by increasing the number of blocks along one side of the puzzle. This can be done by altering the number in the width window (which is accessed from the main menu) and clicking on OK. Dragging utility ~~~~~~~~~~~~~~~~ If you click SELECT in any of the windows, and keep SELECT held, then a hand will replace the normal pointer and the window under the hand can be moved simply by moving the mouse. This will only work if the point under the pointer is not an active icon, ie isn't an OK button. It will not work if the pointer is in the same row or column as the blank space. This program was written by: Chris Morison 4, Arley Close Macclesfield Cheshire SK11 8QP If you discover any bugs (except for not working in 16.7 million colour modes), or have any suggestions for future versions or programs, then please contact me.
00000000 21 48 65 6c 70 20 66 69 6c 65 20 66 6f 72 20 21 |!Help file for !| 00000010 50 75 7a 7a 6c 65 20 76 33 2e 31 38 20 28 31 31 |Puzzle v3.18 (11| 00000020 2d 4a 75 6c 2d 39 34 29 20 77 72 69 74 74 65 6e |-Jul-94) written| 00000030 20 62 79 20 43 68 72 69 73 20 4d 6f 72 69 73 6f | by Chris Moriso| 00000040 6e 0a 7e 7e 7e 7e 7e 7e 7e 7e 7e 7e 7e 7e 7e 7e |n.~~~~~~~~~~~~~~| 00000050 7e 7e 7e 7e 7e 7e 7e 7e 7e 7e 7e 7e 7e 7e 7e 7e |~~~~~~~~~~~~~~~~| * 00000080 7e 7e 7e 0a 59 6f 75 20 61 6c 6c 20 6b 6e 6f 77 |~~~.You all know| 00000090 20 74 68 65 20 67 61 6d 65 2c 20 63 6c 61 73 73 | the game, class| 000000a0 69 63 61 6c 6c 79 20 61 20 70 69 63 74 75 72 65 |ically a picture| 000000b0 20 6f 66 20 61 20 64 6f 67 20 63 68 61 73 69 6e | of a dog chasin| 000000c0 67 20 61 20 62 61 6c 6c 20 6f 6e 20 61 0a 62 65 |g a ball on a.be| 000000d0 61 63 68 2c 20 73 70 6c 69 74 20 69 6e 74 6f 20 |ach, split into | 000000e0 31 36 20 62 6c 6f 63 6b 73 20 77 68 69 63 68 20 |16 blocks which | 000000f0 79 6f 75 20 73 70 65 6e 64 20 32 30 20 73 65 63 |you spend 20 sec| 00000100 6f 6e 64 73 20 6d 69 78 69 6e 67 20 75 70 2c 20 |onds mixing up, | 00000110 61 6e 64 20 74 68 65 6e 0a 32 30 20 6d 69 6e 75 |and then.20 minu| 00000120 74 65 73 20 74 72 79 69 6e 67 20 74 6f 20 70 75 |tes trying to pu| 00000130 74 20 74 68 65 6d 20 69 6e 20 74 68 65 20 72 69 |t them in the ri| 00000140 67 68 74 20 6f 72 64 65 72 20 75 6e 74 69 6c 20 |ght order until | 00000150 79 6f 75 20 65 76 65 6e 74 75 61 6c 6c 79 20 74 |you eventually t| 00000160 68 72 6f 77 0a 69 74 20 69 6e 20 61 20 63 75 70 |hrow.it in a cup| 00000170 62 6f 61 72 64 20 66 6f 72 20 61 6e 6f 74 68 65 |board for anothe| 00000180 72 20 32 20 79 65 61 72 73 2e 0a 0a 59 6f 75 20 |r 2 years...You | 00000190 6d 61 79 20 62 65 20 66 61 6d 69 6c 69 61 72 20 |may be familiar | 000001a0 77 69 74 68 20 74 68 65 20 76 65 72 73 69 6f 6e |with the version| 000001b0 20 6f 6e 20 74 68 65 20 41 70 70 6c 69 63 61 74 | on the Applicat| 000001c0 69 6f 6e 73 20 64 69 73 63 20 79 6f 75 20 67 65 |ions disc you ge| 000001d0 74 20 77 69 74 68 0a 79 6f 75 72 20 41 63 6f 72 |t with.your Acor| 000001e0 6e 2e 20 20 54 68 61 74 20 76 65 72 73 69 6f 6e |n. That version| 000001f0 20 69 73 20 76 65 72 79 20 73 69 6d 70 6c 65 2c | is very simple,| 00000200 20 61 6e 64 20 69 74 20 64 6f 65 73 6e 27 74 20 | and it doesn't | 00000210 74 61 6b 65 20 6c 6f 6e 67 20 66 6f 72 20 79 6f |take long for yo| 00000220 75 0a 74 6f 20 67 65 74 20 62 6f 72 65 64 20 77 |u.to get bored w| 00000230 69 74 68 2e 20 20 54 68 69 73 20 76 65 72 73 69 |ith. This versi| 00000240 6f 6e 2c 20 68 6f 77 65 76 65 72 2c 20 69 73 20 |on, however, is | 00000250 6c 6f 61 64 73 20 6d 6f 72 65 20 66 75 6e 20 62 |loads more fun b| 00000260 65 63 61 75 73 65 20 69 74 27 73 0a 6d 61 69 6e |ecause it's.main| 00000270 20 61 64 76 61 6e 74 61 67 65 20 69 73 20 74 68 | advantage is th| 00000280 61 74 20 69 74 20 63 61 6e 20 75 73 65 20 61 6e |at it can use an| 00000290 79 20 73 70 72 69 74 65 20 61 73 20 74 68 65 20 |y sprite as the | 000002a0 70 69 63 74 75 72 65 2c 20 61 6e 64 20 63 61 6e |picture, and can| 000002b0 20 65 76 65 6e 0a 74 69 6d 65 20 79 6f 75 20 61 | even.time you a| 000002c0 6e 64 20 72 65 63 6f 72 64 20 74 68 65 20 73 68 |nd record the sh| 000002d0 6f 72 74 65 73 74 20 74 69 6d 65 73 2e 0a 0a 4e |ortest times...N| 000002e0 42 20 20 49 6e 73 74 72 75 63 74 69 6f 6e 73 20 |B Instructions | 000002f0 6f 6e 20 68 6f 77 20 74 6f 20 63 6f 6d 70 6c 65 |on how to comple| 00000300 74 65 20 74 68 65 73 65 20 74 79 70 65 20 6f 66 |te these type of| 00000310 20 70 75 7a 7a 6c 65 73 20 63 61 6e 6e 6f 74 20 | puzzles cannot | 00000320 62 65 20 66 6f 75 6e 64 0a 69 6e 20 74 68 69 73 |be found.in this| 00000330 20 66 69 6c 65 2c 20 62 75 74 20 79 6f 75 20 6d | file, but you m| 00000340 61 79 20 6c 69 6b 65 20 74 6f 20 72 65 61 64 20 |ay like to read | 00000350 74 68 65 20 68 65 6c 70 20 66 69 6c 65 20 74 68 |the help file th| 00000360 61 74 20 63 6f 6d 65 73 20 77 69 74 68 20 74 68 |at comes with th| 00000370 65 0a 67 61 6d 65 20 21 50 75 7a 7a 6c 65 20 6f |e.game !Puzzle o| 00000380 6e 20 74 68 65 20 41 70 70 6c 69 63 61 74 69 6f |n the Applicatio| 00000390 6e 73 20 64 69 73 63 20 79 6f 75 20 67 6f 74 20 |ns disc you got | 000003a0 66 72 65 65 20 77 69 74 68 20 79 6f 75 72 20 41 |free with your A| 000003b0 63 6f 72 6e 2e 0a 0a 4d 65 6d 6f 72 79 20 72 65 |corn...Memory re| 000003c0 71 75 69 72 65 6d 65 6e 74 73 2e 0a 7e 7e 7e 7e |quirements..~~~~| 000003d0 7e 7e 7e 7e 7e 7e 7e 7e 7e 7e 7e 7e 7e 7e 7e 7e |~~~~~~~~~~~~~~~~| 000003e0 0a 54 68 65 20 70 72 6f 67 72 61 6d 20 69 74 73 |.The program its| 000003f0 65 6c 66 20 6f 6e 6c 79 20 74 61 6b 65 73 20 36 |elf only takes 6| 00000400 34 4b 2c 20 62 75 74 20 74 68 65 20 73 70 72 69 |4K, but the spri| 00000410 74 65 73 20 74 61 6b 65 20 75 70 20 65 78 74 72 |tes take up extr| 00000420 61 20 6d 65 6d 6f 72 79 2c 0a 64 65 70 65 6e 64 |a memory,.depend| 00000430 69 6e 67 20 6f 6e 20 74 68 65 20 73 69 7a 65 20 |ing on the size | 00000440 61 6e 64 20 6d 6f 64 65 20 6f 66 20 74 68 65 20 |and mode of the | 00000450 73 70 72 69 74 65 2e 20 20 54 68 65 20 6d 69 6e |sprite. The min| 00000460 69 6d 75 6d 20 72 65 71 75 69 72 65 6d 65 6e 74 |imum requirement| 00000470 20 69 73 20 31 36 4b 0a 74 6f 20 75 73 65 20 74 | is 16K.to use t| 00000480 68 65 20 62 75 69 6c 74 20 69 6e 20 6e 75 6d 62 |he built in numb| 00000490 65 72 73 20 61 6e 64 20 61 20 73 6d 61 6c 6c 20 |ers and a small | 000004a0 77 69 64 74 68 2c 20 62 75 74 20 75 73 69 6e 67 |width, but using| 000004b0 20 6c 61 72 67 65 72 20 73 70 72 69 74 65 73 20 | larger sprites | 000004c0 77 69 6c 6c 0a 6e 65 65 64 20 6d 6f 72 65 20 6d |will.need more m| 000004d0 65 6d 6f 72 79 2e 0a 0a 4c 6f 61 64 69 6e 67 20 |emory...Loading | 000004e0 74 68 65 20 67 61 6d 65 0a 7e 7e 7e 7e 7e 7e 7e |the game.~~~~~~~| 000004f0 7e 7e 7e 7e 7e 7e 7e 7e 7e 0a 54 6f 20 6c 6f 61 |~~~~~~~~~.To loa| 00000500 64 20 74 68 65 20 67 61 6d 65 20 73 69 6d 70 6c |d the game simpl| 00000510 79 20 64 6f 75 62 6c 65 20 63 6c 69 63 6b 20 6f |y double click o| 00000520 6e 20 69 74 27 73 20 69 63 6f 6e 20 69 6e 20 74 |n it's icon in t| 00000530 68 65 20 64 69 72 65 63 74 6f 72 79 20 76 69 65 |he directory vie| 00000540 77 65 72 2e 0a 49 66 20 6e 6f 74 20 65 6e 6f 75 |wer..If not enou| 00000550 67 68 20 6d 65 6d 6f 72 79 20 69 73 20 61 76 61 |gh memory is ava| 00000560 69 6c 61 62 6c 65 20 74 68 65 6e 20 74 68 65 20 |ilable then the | 00000570 67 61 6d 65 20 77 69 6c 6c 20 69 6e 66 6f 72 6d |game will inform| 00000580 20 79 6f 75 20 61 6e 64 20 71 75 69 74 2c 0a 6c | you and quit,.l| 00000590 65 61 76 69 6e 67 20 74 68 65 20 64 65 73 6b 74 |eaving the deskt| 000005a0 6f 70 20 75 6e 2d 61 6c 74 65 72 65 64 2e 0a 0a |op un-altered...| 000005b0 59 6f 75 20 77 69 6c 6c 20 6e 6f 74 69 63 65 20 |You will notice | 000005c0 74 68 61 74 20 69 74 27 73 20 69 63 6f 6e 20 68 |that it's icon h| 000005d0 61 73 20 61 70 70 65 61 72 65 64 20 6f 6e 20 74 |as appeared on t| 000005e0 68 65 20 72 69 67 68 74 20 6f 66 20 74 68 65 20 |he right of the | 000005f0 69 63 6f 6e 20 62 61 72 2e 0a 43 6c 69 63 6b 69 |icon bar..Clicki| 00000600 6e 67 20 6f 6e 20 74 68 69 73 20 69 63 6f 6e 20 |ng on this icon | 00000610 68 61 73 20 74 68 65 20 66 6f 6c 6c 6f 77 69 6e |has the followin| 00000620 67 20 65 66 66 65 63 74 73 2e 0a 0a 53 65 6c 65 |g effects...Sele| 00000630 63 74 20 3a 20 4f 70 65 6e 20 74 68 65 20 70 75 |ct : Open the pu| 00000640 7a 7a 6c 65 20 77 69 6e 64 6f 77 2e 0a 4d 65 6e |zzle window..Men| 00000650 75 20 20 20 3a 20 4f 70 65 6e 20 74 68 65 20 6d |u : Open the m| 00000660 65 6e 75 2e 0a 41 64 6a 75 73 74 20 3a 20 4f 70 |enu..Adjust : Op| 00000670 65 6e 20 74 68 65 20 70 69 63 74 75 72 65 20 76 |en the picture v| 00000680 69 65 77 65 72 2e 0a 0a 54 68 65 20 6d 61 69 6e |iewer...The main| 00000690 20 6d 65 6e 75 0a 7e 7e 7e 7e 7e 7e 7e 7e 7e 7e | menu.~~~~~~~~~~| 000006a0 7e 7e 7e 0a 49 6e 66 6f 20 20 20 20 20 89 20 20 |~~~.Info . | 000006b0 44 69 73 70 6c 61 79 20 70 72 6f 67 72 61 6d 20 |Display program | 000006c0 69 6e 66 6f 72 6d 61 74 69 6f 6e 2e 0a 53 68 75 |information..Shu| 000006d0 66 66 6c 65 20 20 20 20 20 53 68 75 66 66 6c 65 |ffle Shuffle| 000006e0 20 74 68 65 20 62 6f 61 72 64 0a 50 75 7a 7a 6c | the board.Puzzl| 000006f0 65 20 20 20 20 20 20 4f 70 65 6e 2f 43 6c 6f 73 |e Open/Clos| 00000700 65 20 74 68 65 20 70 75 7a 7a 6c 65 20 77 69 6e |e the puzzle win| 00000710 64 6f 77 2e 0a 56 69 65 77 20 20 20 20 20 20 20 |dow..View | 00000720 20 4f 70 65 6e 2f 43 6c 6f 73 65 20 74 68 65 20 | Open/Close the | 00000730 70 69 63 74 75 72 65 20 76 69 65 77 65 72 2e 0a |picture viewer..| 00000740 54 69 6d 65 72 20 20 20 20 20 20 20 4f 70 65 6e |Timer Open| 00000750 2f 43 6c 6f 73 65 20 74 68 65 20 74 69 6d 65 72 |/Close the timer| 00000760 2e 0a 48 65 6c 70 20 20 20 20 20 89 20 20 4f 70 |..Help . Op| 00000770 65 6e 73 20 74 68 65 20 68 65 6c 70 20 73 75 62 |ens the help sub| 00000780 2d 6d 65 6e 75 2e 0a 50 69 63 74 75 72 65 73 20 |-menu..Pictures | 00000790 89 20 20 4f 70 65 6e 73 20 74 68 65 20 70 69 63 |. Opens the pic| 000007a0 74 75 72 65 73 20 73 75 62 2d 6d 65 6e 75 2e 0a |tures sub-menu..| 000007b0 43 6f 6c 6f 75 72 73 20 20 89 20 20 41 6c 6c 6f |Colours . Allo| 000007c0 77 73 20 74 68 65 20 63 6f 6c 6f 75 72 73 20 74 |ws the colours t| 000007d0 6f 20 62 65 20 63 68 61 6e 67 65 64 2e 0a 57 69 |o be changed..Wi| 000007e0 64 74 68 20 20 20 20 89 20 20 41 6c 6c 6f 77 73 |dth . Allows| 000007f0 20 74 68 65 20 77 69 64 74 68 20 6f 66 20 74 68 | the width of th| 00000800 65 20 70 75 7a 7a 6c 65 20 74 6f 20 62 65 20 61 |e puzzle to be a| 00000810 6c 74 65 72 65 64 2e 0a 53 61 76 65 20 20 20 20 |ltered..Save | 00000820 20 20 20 20 53 61 76 65 73 20 74 68 65 20 63 75 | Saves the cu| 00000830 72 72 65 6e 74 20 73 65 74 74 69 6e 67 73 20 28 |rrent settings (| 00000840 69 6e 63 6c 75 64 69 6e 67 20 74 68 65 20 77 69 |including the wi| 00000850 6e 64 6f 77 20 70 6f 73 69 74 69 6f 6e 73 29 0a |ndow positions).| 00000860 51 75 69 74 20 20 20 20 20 20 20 20 51 75 69 74 |Quit Quit| 00000870 73 20 74 68 65 20 67 61 6d 65 2e 0a 0a 54 68 69 |s the game...Thi| 00000880 73 20 6d 65 6e 75 20 63 61 6e 20 62 65 20 61 63 |s menu can be ac| 00000890 63 65 73 73 65 64 20 62 79 20 63 6c 69 63 6b 69 |cessed by clicki| 000008a0 6e 67 20 4d 45 4e 55 20 6f 6e 20 61 6e 79 20 6f |ng MENU on any o| 000008b0 66 20 74 68 65 20 67 61 6d 65 73 20 77 69 6e 64 |f the games wind| 000008c0 6f 77 73 20 6f 72 0a 69 63 6f 6e 20 62 61 72 20 |ows or.icon bar | 000008d0 69 63 6f 6e 2e 0a 0a 48 65 6c 70 0a 7e 7e 7e 7e |icon...Help.~~~~| 000008e0 0a 54 68 65 20 67 61 6d 65 20 77 69 6c 6c 20 73 |.The game will s| 000008f0 68 6f 77 20 79 6f 75 20 77 68 69 63 68 20 62 6c |how you which bl| 00000900 6f 63 6b 73 20 61 72 65 20 69 6e 20 74 68 65 20 |ocks are in the | 00000910 72 69 67 68 74 20 70 6c 61 63 65 20 62 79 20 64 |right place by d| 00000920 72 61 77 69 6e 67 20 61 0a 67 72 69 64 20 61 6e |rawing a.grid an| 00000930 64 20 63 6f 6c 6f 75 72 69 6e 67 20 74 68 65 20 |d colouring the | 00000940 62 6c 6f 63 6b 73 20 64 69 66 66 65 72 65 6e 74 |blocks different| 00000950 20 63 6f 6c 6f 75 72 73 2e 20 20 54 68 65 20 67 | colours. The g| 00000960 72 69 64 20 63 61 6e 20 65 69 74 68 65 72 20 62 |rid can either b| 00000970 65 20 69 6e 0a 74 68 65 20 62 6c 61 6e 6b 20 73 |e in.the blank s| 00000980 70 61 63 65 20 6f 66 20 74 68 65 20 67 61 6d 65 |pace of the game| 00000990 20 6f 72 20 69 6e 20 61 20 73 65 70 61 72 61 74 | or in a separat| 000009a0 65 20 77 69 6e 64 6f 77 2e 20 20 54 68 65 20 63 |e window. The c| 000009b0 6f 6c 6f 75 72 73 20 6f 66 20 74 68 65 0a 62 6c |olours of the.bl| 000009c0 6f 63 6b 73 20 63 61 6e 20 62 65 20 63 68 61 6e |ocks can be chan| 000009d0 67 65 64 20 66 72 6f 6d 20 74 68 65 20 43 6f 6c |ged from the Col| 000009e0 6f 75 72 73 20 73 75 62 2d 6d 65 6e 75 20 6f 6e |ours sub-menu on| 000009f0 20 74 68 65 20 6d 61 69 6e 20 6d 65 6e 75 2e 0a | the main menu..| 00000a00 0a 54 68 69 73 20 70 72 6f 67 72 61 6d 20 73 75 |.This program su| 00000a10 70 70 6f 72 74 73 20 69 6e 74 65 72 61 63 74 69 |pports interacti| 00000a20 76 65 20 68 65 6c 70 2e 0a 0a 50 69 63 74 75 72 |ve help...Pictur| 00000a30 65 73 0a 7e 7e 7e 7e 7e 7e 7e 7e 0a 50 69 63 74 |es.~~~~~~~~.Pict| 00000a40 75 72 65 73 20 63 61 6e 20 62 65 20 6c 6f 61 64 |ures can be load| 00000a50 65 64 20 69 6e 20 74 77 6f 20 77 61 79 73 3a 0a |ed in two ways:.| 00000a60 0a 31 20 3a 20 54 68 65 79 20 63 61 6e 20 62 65 |.1 : They can be| 00000a70 20 63 6f 70 69 65 64 20 69 6e 74 6f 20 74 68 65 | copied into the| 00000a80 20 64 69 72 65 63 74 6f 72 79 20 70 6f 69 6e 74 | directory point| 00000a90 65 64 20 74 6f 20 62 79 20 3c 50 75 7a 50 69 63 |ed to by <PuzPic| 00000aa0 24 44 69 72 3e 20 69 6e 20 77 68 69 63 68 0a 63 |$Dir> in which.c| 00000ab0 61 73 65 20 74 68 65 79 20 77 69 6c 6c 20 61 70 |ase they will ap| 00000ac0 70 65 61 72 20 69 6e 20 74 68 65 20 50 69 63 74 |pear in the Pict| 00000ad0 75 72 65 73 20 73 75 62 2d 6d 65 6e 75 20 61 6e |ures sub-menu an| 00000ae0 64 20 63 61 6e 20 62 65 20 63 6c 69 63 6b 65 64 |d can be clicked| 00000af0 20 6f 6e 2e 0a 0a 32 3a 20 20 54 68 65 79 20 63 | on...2: They c| 00000b00 61 6e 20 62 65 20 64 72 61 67 67 65 64 20 6f 6e |an be dragged on| 00000b10 74 6f 20 61 6e 79 20 77 69 6e 64 6f 77 20 62 65 |to any window be| 00000b20 6c 6f 6e 67 69 6e 67 20 74 6f 20 74 68 65 20 67 |longing to the g| 00000b30 61 6d 65 20 6f 72 20 69 74 27 73 20 69 63 6f 6e |ame or it's icon| 00000b40 0a 62 61 72 20 69 63 6f 6e 2e 0a 0a 57 68 65 6e |.bar icon...When| 00000b50 20 61 20 73 70 72 69 74 65 20 69 73 20 6c 6f 61 | a sprite is loa| 00000b60 64 65 64 2c 20 79 6f 75 20 6d 61 79 20 62 65 20 |ded, you may be | 00000b70 69 6e 66 6f 72 6d 65 64 20 74 68 61 74 20 79 6f |informed that yo| 00000b80 75 20 64 6f 6e 27 74 20 68 61 76 65 20 65 6e 6f |u don't have eno| 00000b90 75 67 68 0a 6d 65 6d 6f 72 79 20 74 6f 20 75 73 |ugh.memory to us| 00000ba0 65 20 69 74 2c 20 61 6e 64 20 74 68 65 20 70 72 |e it, and the pr| 00000bb0 6f 67 72 61 6d 20 77 69 6c 6c 20 75 73 65 20 6e |ogram will use n| 00000bc0 75 6d 62 65 72 73 20 61 6e 64 20 61 20 77 69 64 |umbers and a wid| 00000bd0 74 68 20 6f 66 20 33 2e 0a 0a 49 66 20 74 68 65 |th of 3...If the| 00000be0 20 6d 6f 64 65 20 79 6f 75 20 61 72 65 20 69 6e | mode you are in| 00000bf0 20 77 69 6c 6c 20 6c 6f 77 65 72 20 74 68 65 20 | will lower the | 00000c00 71 75 61 6c 69 74 79 20 6f 66 20 74 68 65 20 70 |quality of the p| 00000c10 69 63 74 75 72 65 2c 20 79 6f 75 20 77 69 6c 6c |icture, you will| 00000c20 20 62 65 0a 74 6f 6c 64 20 77 68 69 63 68 20 6d | be.told which m| 00000c30 6f 64 65 20 79 6f 75 20 73 68 6f 75 6c 64 20 75 |ode you should u| 00000c40 73 65 2c 20 62 75 74 20 74 68 65 20 70 72 6f 67 |se, but the prog| 00000c50 72 61 6d 20 73 68 6f 75 6c 64 20 63 6f 70 65 20 |ram should cope | 00000c60 77 69 74 68 20 61 6e 79 20 73 70 72 69 74 65 0a |with any sprite.| 00000c70 69 6e 20 61 6e 79 20 6d 6f 64 65 20 28 65 76 65 |in any mode (eve| 00000c80 6e 20 56 47 41 20 6d 6f 64 65 73 29 2e 20 20 54 |n VGA modes). T| 00000c90 68 65 20 6e 75 6d 62 65 72 73 20 73 70 72 69 74 |he numbers sprit| 00000ca0 65 73 20 64 6f 20 6e 6f 74 20 6c 6f 6f 6b 20 61 |es do not look a| 00000cb0 73 20 74 68 65 79 20 73 68 6f 75 6c 64 0a 69 6e |s they should.in| 00000cc0 20 6d 6f 64 65 20 77 69 74 68 20 6d 6f 72 65 20 | mode with more | 00000cd0 74 68 61 6e 20 32 35 36 20 63 6f 6c 6f 75 72 73 |than 256 colours| 00000ce0 2e 0a 0a 4f 6e 63 65 20 61 20 73 70 72 69 74 65 |...Once a sprite| 00000cf0 20 69 73 20 6c 6f 61 64 65 64 2c 20 69 74 27 73 | is loaded, it's| 00000d00 20 66 75 6c 6c 20 70 61 74 68 20 69 73 20 72 65 | full path is re| 00000d10 6d 65 6d 62 65 72 65 64 2c 20 73 6f 20 69 66 20 |membered, so if | 00000d20 74 68 65 20 73 65 74 74 69 6e 67 73 0a 61 72 65 |the settings.are| 00000d30 20 73 61 76 65 64 20 69 74 20 77 69 6c 6c 20 61 | saved it will a| 00000d40 75 74 6f 6d 61 74 69 63 61 6c 6c 79 20 62 65 20 |utomatically be | 00000d50 6c 6f 61 64 65 64 2e 0a 0a 54 6f 20 61 6c 74 65 |loaded...To alte| 00000d60 72 20 74 68 65 20 64 69 72 65 63 74 6f 72 79 20 |r the directory | 00000d70 6c 69 73 74 65 64 20 69 6e 20 74 68 65 20 50 69 |listed in the Pi| 00000d80 63 74 75 72 65 73 20 73 75 62 2d 6d 65 6e 75 20 |ctures sub-menu | 00000d90 74 68 65 6e 20 61 6c 74 65 72 20 74 68 65 20 76 |then alter the v| 00000da0 61 72 61 69 62 6c 65 0a 3c 50 75 7a 50 69 63 24 |araible.<PuzPic$| 00000db0 44 69 72 3e 20 69 6e 20 74 68 65 20 21 52 75 6e |Dir> in the !Run| 00000dc0 20 66 69 6c 65 2c 20 70 6f 73 73 69 62 6c 79 20 | file, possibly | 00000dd0 74 6f 20 70 6f 69 6e 74 20 74 6f 20 79 6f 75 72 |to point to your| 00000de0 20 63 6c 69 70 20 61 72 74 20 63 6f 6c 6c 65 63 | clip art collec| 00000df0 74 69 6f 6e 2e 0a 0a 50 6c 61 79 69 6e 67 20 74 |tion...Playing t| 00000e00 68 65 20 67 61 6d 65 20 2d 20 54 68 65 20 6d 61 |he game - The ma| 00000e10 69 6e 20 77 69 6e 64 6f 77 0a 7e 7e 7e 7e 7e 7e |in window.~~~~~~| 00000e20 7e 7e 7e 7e 7e 7e 7e 7e 7e 7e 7e 7e 7e 7e 7e 7e |~~~~~~~~~~~~~~~~| 00000e30 7e 7e 7e 7e 7e 7e 7e 7e 7e 7e 7e 7e 0a 54 68 65 |~~~~~~~~~~~~.The| 00000e40 20 67 61 6d 65 20 69 73 20 70 6c 61 79 65 64 20 | game is played | 00000e50 66 72 6f 6d 20 74 68 65 20 6d 61 69 6e 20 77 69 |from the main wi| 00000e60 6e 64 6f 77 2c 20 77 68 69 63 68 20 63 6f 6e 74 |ndow, which cont| 00000e70 61 69 6e 73 20 74 68 65 20 63 75 72 72 65 6e 74 |ains the current| 00000e80 20 73 70 72 69 74 65 0a 73 70 6c 69 74 20 69 6e | sprite.split in| 00000e90 74 6f 20 62 6c 6f 63 6b 73 2e 20 20 54 6f 20 6d |to blocks. To m| 00000ea0 6f 76 65 20 62 6c 6f 63 6b 73 20 69 6e 74 6f 20 |ove blocks into | 00000eb0 74 68 65 20 62 6c 61 6e 6b 20 73 70 61 63 65 20 |the blank space | 00000ec0 73 69 6d 70 6c 79 20 63 6c 69 63 6b 20 77 69 74 |simply click wit| 00000ed0 68 0a 53 45 4c 45 43 54 20 6f 72 20 41 44 4a 55 |h.SELECT or ADJU| 00000ee0 53 54 20 6f 6e 20 74 68 65 20 62 6c 6f 63 6b 2e |ST on the block.| 00000ef0 20 20 57 68 6f 6c 65 20 72 6f 77 73 20 61 6e 64 | Whole rows and| 00000f00 20 63 6f 6c 75 6d 6e 73 20 63 61 6e 20 62 65 20 | columns can be | 00000f10 6d 6f 76 65 64 20 69 66 20 79 6f 75 0a 63 6c 69 |moved if you.cli| 00000f20 63 6b 20 6f 6e 20 61 6e 79 20 62 6c 6f 63 6b 20 |ck on any block | 00000f30 69 6e 20 74 68 65 20 73 61 6d 65 20 72 6f 77 20 |in the same row | 00000f40 6f 72 20 63 6f 6c 75 6d 6e 20 61 73 20 74 68 65 |or column as the| 00000f50 20 62 6c 61 6e 6b 20 73 70 61 63 65 2e 20 20 43 | blank space. C| 00000f60 6c 69 63 6b 69 6e 67 0a 77 69 74 68 20 53 45 4c |licking.with SEL| 00000f70 45 43 54 20 6f 72 20 41 44 4a 55 53 54 20 69 6e |ECT or ADJUST in| 00000f80 20 74 68 65 20 62 6c 61 6e 6b 20 73 70 61 63 65 | the blank space| 00000f90 20 77 69 6c 6c 20 68 69 67 68 6c 69 67 68 74 20 | will highlight | 00000fa0 74 68 65 20 62 6c 6f 63 6b 20 77 68 69 63 68 0a |the block which.| 00000fb0 62 65 6c 6f 6e 67 73 20 69 6e 20 74 68 65 20 62 |belongs in the b| 00000fc0 6c 61 6e 6b 20 73 70 61 63 65 2e 0a 0a 49 66 20 |lank space...If | 00000fd0 79 6f 75 20 73 6f 6c 76 65 20 74 68 65 20 70 75 |you solve the pu| 00000fe0 7a 7a 6c 65 2c 20 79 6f 75 20 77 69 6c 6c 20 62 |zzle, you will b| 00000ff0 65 20 69 6e 66 6f 72 6d 65 64 20 6f 66 20 74 68 |e informed of th| 00001000 65 20 74 69 6d 65 20 74 61 6b 65 6e 2c 20 61 6e |e time taken, an| 00001010 64 0a 70 6f 73 73 69 62 6c 79 20 72 65 71 75 65 |d.possibly reque| 00001020 73 74 65 64 20 74 6f 20 74 79 70 65 20 69 6e 20 |sted to type in | 00001030 79 6f 75 20 6e 61 6d 65 20 69 66 20 79 6f 75 20 |you name if you | 00001040 62 65 61 74 20 74 68 65 20 6c 6f 77 65 73 74 20 |beat the lowest | 00001050 74 69 6d 65 20 66 6f 72 20 74 68 65 0a 73 65 6c |time for the.sel| 00001060 65 63 74 65 64 20 77 69 64 74 68 2e 20 20 59 6f |ected width. Yo| 00001070 75 20 77 69 6c 6c 20 6e 6f 74 20 62 65 20 61 62 |u will not be ab| 00001080 6c 65 20 74 6f 20 6d 6f 76 65 20 61 6e 79 20 6f |le to move any o| 00001090 66 20 74 68 65 20 62 6c 6f 63 6b 73 20 75 6e 74 |f the blocks unt| 000010a0 69 6c 20 74 68 65 0a 70 75 7a 7a 6c 65 20 69 73 |il the.puzzle is| 000010b0 20 73 68 75 66 66 6c 65 64 2e 0a 0a 54 68 65 20 | shuffled...The | 000010c0 70 6f 73 69 74 69 6f 6e 20 6f 66 20 74 68 69 73 |position of this| 000010d0 20 77 69 6e 64 6f 77 20 69 73 20 73 61 76 65 64 | window is saved| 000010e0 20 77 68 65 6e 20 74 68 65 20 73 65 74 74 69 6e | when the settin| 000010f0 67 73 20 61 72 65 20 73 61 76 65 64 2e 0a 0a 54 |gs are saved...T| 00001100 68 65 20 76 69 65 77 20 77 69 6e 64 6f 77 0a 7e |he view window.~| 00001110 7e 7e 7e 7e 7e 7e 7e 7e 7e 7e 7e 7e 7e 7e 0a 54 |~~~~~~~~~~~~~~.T| 00001120 68 65 20 76 69 65 77 20 77 69 6e 64 6f 77 20 77 |he view window w| 00001130 69 6c 6c 20 63 6f 6e 74 61 69 6e 20 61 20 63 6f |ill contain a co| 00001140 70 79 20 6f 66 20 74 68 65 20 63 75 72 72 65 6e |py of the curren| 00001150 74 20 73 70 72 69 74 65 2c 20 73 63 61 6c 65 64 |t sprite, scaled| 00001160 20 74 6f 20 66 69 74 0a 69 6e 74 6f 20 74 68 65 | to fit.into the| 00001170 20 77 69 6e 64 6f 77 20 70 65 72 66 65 63 74 6c | window perfectl| 00001180 79 2e 20 20 54 68 65 20 73 70 72 69 74 65 20 63 |y. The sprite c| 00001190 61 6e 20 62 65 20 73 63 61 6c 65 64 20 62 79 20 |an be scaled by | 000011a0 72 65 73 69 7a 69 6e 67 20 74 68 65 20 77 69 6e |resizing the win| 000011b0 64 6f 77 0a 75 73 69 6e 67 20 74 68 65 20 72 65 |dow.using the re| 000011c0 73 69 7a 65 20 69 63 6f 6e 20 69 6e 20 74 68 65 |size icon in the| 000011d0 20 62 6f 74 74 6f 6d 2d 72 69 67 68 74 20 6f 66 | bottom-right of| 000011e0 20 74 68 65 20 77 69 6e 64 6f 77 2e 0a 0a 54 68 | the window...Th| 000011f0 65 20 70 6f 73 69 74 69 6f 6e 20 6f 66 20 74 68 |e position of th| 00001200 69 73 20 77 69 6e 64 6f 77 20 69 73 20 73 61 76 |is window is sav| 00001210 65 64 20 77 68 65 6e 20 74 68 65 20 73 65 74 74 |ed when the sett| 00001220 69 6e 67 73 20 61 72 65 20 73 61 76 65 64 2e 0a |ings are saved..| 00001230 0a 54 68 65 20 74 69 6d 65 72 20 77 69 6e 64 6f |.The timer windo| 00001240 77 0a 7e 7e 7e 7e 7e 7e 7e 7e 7e 7e 7e 7e 7e 7e |w.~~~~~~~~~~~~~~| 00001250 7e 7e 0a 54 68 65 20 74 69 6d 65 72 20 77 69 6e |~~.The timer win| 00001260 64 6f 77 20 73 68 6f 77 73 20 79 6f 75 20 68 6f |dow shows you ho| 00001270 77 20 6c 6f 6e 67 20 74 68 65 20 6d 61 69 6e 20 |w long the main | 00001280 77 69 6e 64 6f 77 20 68 61 73 20 62 65 65 6e 20 |window has been | 00001290 6f 70 65 6e 20 73 69 6e 63 65 20 74 68 65 0a 6c |open since the.l| 000012a0 61 73 74 20 73 68 75 66 66 6c 65 2c 20 61 6e 64 |ast shuffle, and| 000012b0 20 74 68 65 20 70 65 72 63 65 6e 74 61 67 65 20 | the percentage | 000012c0 6f 66 20 74 68 65 20 62 6c 6f 63 6b 73 20 77 68 |of the blocks wh| 000012d0 69 63 68 20 61 72 65 20 69 6e 20 74 68 65 20 63 |ich are in the c| 000012e0 6f 72 72 65 63 74 0a 70 6c 61 63 65 2e 20 20 59 |orrect.place. Y| 000012f0 6f 75 20 63 61 6e 20 61 6c 73 6f 20 74 68 65 20 |ou can also the | 00001300 61 63 63 65 73 73 20 74 68 65 20 73 68 6f 72 74 |access the short| 00001310 65 73 74 20 74 69 6d 65 73 20 77 69 6e 64 6f 77 |est times window| 00001320 20 66 72 6f 6d 20 74 68 65 20 74 69 6d 65 72 0a | from the timer.| 00001330 77 69 6e 64 6f 77 2e 0a 0a 54 68 65 20 70 6f 73 |window...The pos| 00001340 69 74 69 6f 6e 20 6f 66 20 74 68 69 73 20 77 69 |ition of this wi| 00001350 6e 64 6f 77 20 69 73 20 73 61 76 65 64 20 77 68 |ndow is saved wh| 00001360 65 6e 20 74 68 65 20 73 65 74 74 69 6e 67 73 20 |en the settings | 00001370 61 72 65 20 73 61 76 65 64 2e 0a 0a 41 6c 74 65 |are saved...Alte| 00001380 72 69 6e 67 20 74 68 65 20 6e 75 6d 62 65 72 20 |ring the number | 00001390 6f 66 20 62 6c 6f 63 6b 73 20 69 6e 20 74 68 65 |of blocks in the| 000013a0 20 70 75 7a 7a 6c 65 0a 7e 7e 7e 7e 7e 7e 7e 7e | puzzle.~~~~~~~~| 000013b0 7e 7e 7e 7e 7e 7e 7e 7e 7e 7e 7e 7e 7e 7e 7e 7e |~~~~~~~~~~~~~~~~| * 000013d0 7e 7e 7e 0a 54 68 65 20 70 75 7a 7a 6c 65 20 63 |~~~.The puzzle c| 000013e0 61 6e 20 62 65 20 6d 61 64 65 20 68 61 72 64 65 |an be made harde| 000013f0 72 20 62 79 20 69 6e 63 72 65 61 73 69 6e 67 20 |r by increasing | 00001400 74 68 65 20 6e 75 6d 62 65 72 20 6f 66 20 62 6c |the number of bl| 00001410 6f 63 6b 73 20 61 6c 6f 6e 67 20 6f 6e 65 0a 73 |ocks along one.s| 00001420 69 64 65 20 6f 66 20 74 68 65 20 70 75 7a 7a 6c |ide of the puzzl| 00001430 65 2e 20 20 54 68 69 73 20 63 61 6e 20 62 65 20 |e. This can be | 00001440 64 6f 6e 65 20 62 79 20 61 6c 74 65 72 69 6e 67 |done by altering| 00001450 20 74 68 65 20 6e 75 6d 62 65 72 20 69 6e 20 74 | the number in t| 00001460 68 65 20 77 69 64 74 68 0a 77 69 6e 64 6f 77 20 |he width.window | 00001470 28 77 68 69 63 68 20 69 73 20 61 63 63 65 73 73 |(which is access| 00001480 65 64 20 66 72 6f 6d 20 74 68 65 20 6d 61 69 6e |ed from the main| 00001490 20 6d 65 6e 75 29 20 61 6e 64 20 63 6c 69 63 6b | menu) and click| 000014a0 69 6e 67 20 6f 6e 20 4f 4b 2e 0a 0a 44 72 61 67 |ing on OK...Drag| 000014b0 67 69 6e 67 20 75 74 69 6c 69 74 79 0a 7e 7e 7e |ging utility.~~~| 000014c0 7e 7e 7e 7e 7e 7e 7e 7e 7e 7e 7e 7e 7e 0a 49 66 |~~~~~~~~~~~~~.If| 000014d0 20 79 6f 75 20 63 6c 69 63 6b 20 53 45 4c 45 43 | you click SELEC| 000014e0 54 20 69 6e 20 61 6e 79 20 6f 66 20 74 68 65 20 |T in any of the | 000014f0 77 69 6e 64 6f 77 73 2c 20 61 6e 64 20 6b 65 65 |windows, and kee| 00001500 70 20 53 45 4c 45 43 54 20 68 65 6c 64 2c 20 74 |p SELECT held, t| 00001510 68 65 6e 20 61 0a 68 61 6e 64 20 77 69 6c 6c 20 |hen a.hand will | 00001520 72 65 70 6c 61 63 65 20 74 68 65 20 6e 6f 72 6d |replace the norm| 00001530 61 6c 20 70 6f 69 6e 74 65 72 20 61 6e 64 20 74 |al pointer and t| 00001540 68 65 20 77 69 6e 64 6f 77 20 75 6e 64 65 72 20 |he window under | 00001550 74 68 65 20 68 61 6e 64 20 63 61 6e 20 62 65 0a |the hand can be.| 00001560 6d 6f 76 65 64 20 73 69 6d 70 6c 79 20 62 79 20 |moved simply by | 00001570 6d 6f 76 69 6e 67 20 74 68 65 20 6d 6f 75 73 65 |moving the mouse| 00001580 2e 0a 0a 54 68 69 73 20 77 69 6c 6c 20 6f 6e 6c |...This will onl| 00001590 79 20 77 6f 72 6b 20 69 66 20 74 68 65 20 70 6f |y work if the po| 000015a0 69 6e 74 20 75 6e 64 65 72 20 74 68 65 20 70 6f |int under the po| 000015b0 69 6e 74 65 72 20 69 73 20 6e 6f 74 20 61 6e 20 |inter is not an | 000015c0 61 63 74 69 76 65 20 69 63 6f 6e 2c 0a 69 65 20 |active icon,.ie | 000015d0 69 73 6e 27 74 20 61 6e 20 4f 4b 20 62 75 74 74 |isn't an OK butt| 000015e0 6f 6e 2e 20 20 49 74 20 77 69 6c 6c 20 6e 6f 74 |on. It will not| 000015f0 20 77 6f 72 6b 20 69 66 20 74 68 65 20 70 6f 69 | work if the poi| 00001600 6e 74 65 72 20 69 73 20 69 6e 20 74 68 65 20 73 |nter is in the s| 00001610 61 6d 65 20 72 6f 77 0a 6f 72 20 63 6f 6c 75 6d |ame row.or colum| 00001620 6e 20 61 73 20 74 68 65 20 62 6c 61 6e 6b 20 73 |n as the blank s| 00001630 70 61 63 65 2e 0a 0a 54 68 69 73 20 70 72 6f 67 |pace...This prog| 00001640 72 61 6d 20 77 61 73 20 77 72 69 74 74 65 6e 20 |ram was written | 00001650 62 79 3a 0a 0a 43 68 72 69 73 20 4d 6f 72 69 73 |by:..Chris Moris| 00001660 6f 6e 0a 34 2c 20 41 72 6c 65 79 20 43 6c 6f 73 |on.4, Arley Clos| 00001670 65 0a 4d 61 63 63 6c 65 73 66 69 65 6c 64 0a 43 |e.Macclesfield.C| 00001680 68 65 73 68 69 72 65 0a 53 4b 31 31 20 38 51 50 |heshire.SK11 8QP| 00001690 0a 0a 49 66 20 79 6f 75 20 64 69 73 63 6f 76 65 |..If you discove| 000016a0 72 20 61 6e 79 20 62 75 67 73 20 28 65 78 63 65 |r any bugs (exce| 000016b0 70 74 20 66 6f 72 20 6e 6f 74 20 77 6f 72 6b 69 |pt for not worki| 000016c0 6e 67 20 69 6e 20 31 36 2e 37 20 6d 69 6c 6c 69 |ng in 16.7 milli| 000016d0 6f 6e 20 63 6f 6c 6f 75 72 20 6d 6f 64 65 73 29 |on colour modes)| 000016e0 2c 0a 6f 72 20 68 61 76 65 20 61 6e 79 20 73 75 |,.or have any su| 000016f0 67 67 65 73 74 69 6f 6e 73 20 66 6f 72 20 66 75 |ggestions for fu| 00001700 74 75 72 65 20 76 65 72 73 69 6f 6e 73 20 6f 72 |ture versions or| 00001710 20 70 72 6f 67 72 61 6d 73 2c 20 74 68 65 6e 20 | programs, then | 00001720 70 6c 65 61 73 65 20 63 6f 6e 74 61 63 74 0a 6d |please contact.m| 00001730 65 2e |e.| 00001732