Home » Archimedes archive » Archimedes World » AW-1992-05.adf » May92 » !AWMay92/Goodies/DigOut/!Dig_Out/!RunImage

!AWMay92/Goodies/DigOut/!Dig_Out/!RunImage

This website contains an archive of files for the Acorn Electron, BBC Micro, Acorn Archimedes, Commodore 16 and Commodore 64 computers, which Dominic Ford has rescued from his private collection of floppy disks and cassettes.

Some of these files were originally commercial releases in the 1980s and 1990s, but they are now widely available online. I assume that copyright over them is no longer being asserted. If you own the copyright and would like files to be removed, please contact me.

Tape/disk: Home » Archimedes archive » Archimedes World » AW-1992-05.adf » May92
Filename: !AWMay92/Goodies/DigOut/!Dig_Out/!RunImage
Read OK:
File size: 01A0 bytes
Load address: 0000
Exec address: 0000
File contents
   10REM >!RunImage
   20REM Loader program for Dig Out !
   30REM Written by Carl Shaw
   40:
   50MODE 12
   60OFF
   70COLOUR1
   80PRINTTAB(23,12);"Dig Out! is loading.  Please wait."
   90:
  100REM Align code for a constant (fastest) speed
  110:
  120DIM code% 171*1024
  130align%=(code% DIV4)AND 3
  140WHILE align%<>2
  150  code%+=4
  160  align%=(code% DIV4)AND 3
  170ENDWHILE
  180:
  190REM Load main game (relocatable code)
  200:
  210OSCLI "LOAD <Obey$Dir>.!RunImage2 "+STR$~code%
  220CALL code%

� >!RunImage
"� Loader program for Dig Out !
� Written by Carl Shaw
(:
2� 12
<�
F�1
P1�23,12);"Dig Out! is loading.  Please wait."
Z:
d/� Align code for a constant (fastest) speed
n:
x� code% 171*1024
�align%=(code% �4)� 3
�ȕ align%<>2
�  code%+=4
�  align%=(code% �4)� 3
��
�:
�'� Load main game (relocatable code)
�:
�+� "LOAD <Obey$Dir>.!RunImage2 "+�~code%
�� code%
�
00000000  0d 00 0a 10 f4 20 3e 21  52 75 6e 49 6d 61 67 65  |..... >!RunImage|
00000010  0d 00 14 22 f4 20 4c 6f  61 64 65 72 20 70 72 6f  |...". Loader pro|
00000020  67 72 61 6d 20 66 6f 72  20 44 69 67 20 4f 75 74  |gram for Dig Out|
00000030  20 21 0d 00 1e 1a f4 20  57 72 69 74 74 65 6e 20  | !..... Written |
00000040  62 79 20 43 61 72 6c 20  53 68 61 77 0d 00 28 05  |by Carl Shaw..(.|
00000050  3a 0d 00 32 08 eb 20 31  32 0d 00 3c 05 87 0d 00  |:..2.. 12..<....|
00000060  46 06 fb 31 0d 00 50 31  f1 8a 32 33 2c 31 32 29  |F..1..P1..23,12)|
00000070  3b 22 44 69 67 20 4f 75  74 21 20 69 73 20 6c 6f  |;"Dig Out! is lo|
00000080  61 64 69 6e 67 2e 20 20  50 6c 65 61 73 65 20 77  |ading.  Please w|
00000090  61 69 74 2e 22 0d 00 5a  05 3a 0d 00 64 2f f4 20  |ait."..Z.:..d/. |
000000a0  41 6c 69 67 6e 20 63 6f  64 65 20 66 6f 72 20 61  |Align code for a|
000000b0  20 63 6f 6e 73 74 61 6e  74 20 28 66 61 73 74 65  | constant (faste|
000000c0  73 74 29 20 73 70 65 65  64 0d 00 6e 05 3a 0d 00  |st) speed..n.:..|
000000d0  78 14 de 20 63 6f 64 65  25 20 31 37 31 2a 31 30  |x.. code% 171*10|
000000e0  32 34 0d 00 82 18 61 6c  69 67 6e 25 3d 28 63 6f  |24....align%=(co|
000000f0  64 65 25 20 81 34 29 80  20 33 0d 00 8c 10 c8 95  |de% .4). 3......|
00000100  20 61 6c 69 67 6e 25 3c  3e 32 0d 00 96 0e 20 20  | align%<>2....  |
00000110  63 6f 64 65 25 2b 3d 34  0d 00 a0 1a 20 20 61 6c  |code%+=4....  al|
00000120  69 67 6e 25 3d 28 63 6f  64 65 25 20 81 34 29 80  |ign%=(code% .4).|
00000130  20 33 0d 00 aa 05 ce 0d  00 b4 05 3a 0d 00 be 27  | 3.........:...'|
00000140  f4 20 4c 6f 61 64 20 6d  61 69 6e 20 67 61 6d 65  |. Load main game|
00000150  20 28 72 65 6c 6f 63 61  74 61 62 6c 65 20 63 6f  | (relocatable co|
00000160  64 65 29 0d 00 c8 05 3a  0d 00 d2 2b ff 20 22 4c  |de)....:...+. "L|
00000170  4f 41 44 20 3c 4f 62 65  79 24 44 69 72 3e 2e 21  |OAD <Obey$Dir>.!|
00000180  52 75 6e 49 6d 61 67 65  32 20 22 2b c3 7e 63 6f  |RunImage2 "+.~co|
00000190  64 65 25 0d 00 dc 0b d6  20 63 6f 64 65 25 0d ff  |de%..... code%..|
000001a0