Home » Archimedes archive » Archimedes World » AW-1992-05.adf » May92 » !AWMay92/Goodies/DigOut/!Dig_Out/!RunImage
!AWMay92/Goodies/DigOut/!Dig_Out/!RunImage
This website contains an archive of files for the Acorn Electron, BBC Micro, Acorn Archimedes, Commodore 16 and Commodore 64 computers, which Dominic Ford has rescued from his private collection of floppy disks and cassettes.
Some of these files were originally commercial releases in the 1980s and 1990s, but they are now widely available online. I assume that copyright over them is no longer being asserted. If you own the copyright and would like files to be removed, please contact me.
Tape/disk: | Home » Archimedes archive » Archimedes World » AW-1992-05.adf » May92 |
Filename: | !AWMay92/Goodies/DigOut/!Dig_Out/!RunImage |
Read OK: | ✔ |
File size: | 01A0 bytes |
Load address: | 0000 |
Exec address: | 0000 |
File contents
10REM >!RunImage 20REM Loader program for Dig Out ! 30REM Written by Carl Shaw 40: 50MODE 12 60OFF 70COLOUR1 80PRINTTAB(23,12);"Dig Out! is loading. Please wait." 90: 100REM Align code for a constant (fastest) speed 110: 120DIM code% 171*1024 130align%=(code% DIV4)AND 3 140WHILE align%<>2 150 code%+=4 160 align%=(code% DIV4)AND 3 170ENDWHILE 180: 190REM Load main game (relocatable code) 200: 210OSCLI "LOAD <Obey$Dir>.!RunImage2 "+STR$~code% 220CALL code%
� >!RunImage "� Loader program for Dig Out ! � Written by Carl Shaw (: 2� 12 <� F�1 P1�23,12);"Dig Out! is loading. Please wait." Z: d/� Align code for a constant (fastest) speed n: x� code% 171*1024 �align%=(code% �4)� 3 �ȕ align%<>2 � code%+=4 � align%=(code% �4)� 3 �� �: �'� Load main game (relocatable code) �: �+� "LOAD <Obey$Dir>.!RunImage2 "+�~code% �� code% �
00000000 0d 00 0a 10 f4 20 3e 21 52 75 6e 49 6d 61 67 65 |..... >!RunImage| 00000010 0d 00 14 22 f4 20 4c 6f 61 64 65 72 20 70 72 6f |...". Loader pro| 00000020 67 72 61 6d 20 66 6f 72 20 44 69 67 20 4f 75 74 |gram for Dig Out| 00000030 20 21 0d 00 1e 1a f4 20 57 72 69 74 74 65 6e 20 | !..... Written | 00000040 62 79 20 43 61 72 6c 20 53 68 61 77 0d 00 28 05 |by Carl Shaw..(.| 00000050 3a 0d 00 32 08 eb 20 31 32 0d 00 3c 05 87 0d 00 |:..2.. 12..<....| 00000060 46 06 fb 31 0d 00 50 31 f1 8a 32 33 2c 31 32 29 |F..1..P1..23,12)| 00000070 3b 22 44 69 67 20 4f 75 74 21 20 69 73 20 6c 6f |;"Dig Out! is lo| 00000080 61 64 69 6e 67 2e 20 20 50 6c 65 61 73 65 20 77 |ading. Please w| 00000090 61 69 74 2e 22 0d 00 5a 05 3a 0d 00 64 2f f4 20 |ait."..Z.:..d/. | 000000a0 41 6c 69 67 6e 20 63 6f 64 65 20 66 6f 72 20 61 |Align code for a| 000000b0 20 63 6f 6e 73 74 61 6e 74 20 28 66 61 73 74 65 | constant (faste| 000000c0 73 74 29 20 73 70 65 65 64 0d 00 6e 05 3a 0d 00 |st) speed..n.:..| 000000d0 78 14 de 20 63 6f 64 65 25 20 31 37 31 2a 31 30 |x.. code% 171*10| 000000e0 32 34 0d 00 82 18 61 6c 69 67 6e 25 3d 28 63 6f |24....align%=(co| 000000f0 64 65 25 20 81 34 29 80 20 33 0d 00 8c 10 c8 95 |de% .4). 3......| 00000100 20 61 6c 69 67 6e 25 3c 3e 32 0d 00 96 0e 20 20 | align%<>2.... | 00000110 63 6f 64 65 25 2b 3d 34 0d 00 a0 1a 20 20 61 6c |code%+=4.... al| 00000120 69 67 6e 25 3d 28 63 6f 64 65 25 20 81 34 29 80 |ign%=(code% .4).| 00000130 20 33 0d 00 aa 05 ce 0d 00 b4 05 3a 0d 00 be 27 | 3.........:...'| 00000140 f4 20 4c 6f 61 64 20 6d 61 69 6e 20 67 61 6d 65 |. Load main game| 00000150 20 28 72 65 6c 6f 63 61 74 61 62 6c 65 20 63 6f | (relocatable co| 00000160 64 65 29 0d 00 c8 05 3a 0d 00 d2 2b ff 20 22 4c |de)....:...+. "L| 00000170 4f 41 44 20 3c 4f 62 65 79 24 44 69 72 3e 2e 21 |OAD <Obey$Dir>.!| 00000180 52 75 6e 49 6d 61 67 65 32 20 22 2b c3 7e 63 6f |RunImage2 "+.~co| 00000190 64 65 25 0d 00 dc 0b d6 20 63 6f 64 65 25 0d ff |de%..... code%..| 000001a0