Home » Archimedes archive » Archimedes World » AW-1996-03-Disc 2.adf » !AcornAns_AcornAns » September/Bounce/SprOp
September/Bounce/SprOp
This website contains an archive of files for the Acorn Electron, BBC Micro, Acorn Archimedes, Commodore 16 and Commodore 64 computers, which Dominic Ford has rescued from his private collection of floppy disks and cassettes.
Some of these files were originally commercial releases in the 1980s and 1990s, but they are now widely available online. I assume that copyright over them is no longer being asserted. If you own the copyright and would like files to be removed, please contact me.
Tape/disk: | Home » Archimedes archive » Archimedes World » AW-1996-03-Disc 2.adf » !AcornAns_AcornAns |
Filename: | September/Bounce/SprOp |
Read OK: | ✔ |
File size: | 09C4 bytes |
Load address: | 0000 |
Exec address: | 0000 |
File contents
10REM >SprOp 20REM Purpose: Bounce a few sprites around a mode 12 screen, using 30REM only BASIC code & OS_SpriteOp for the sprite plotting. 40REM This program is intended purely for performance comparison 50REM with the assembler version 'Bouncer', which makes use of a 60REM special fast sprite plotting routine. 70REM 80REM To compare the performance of this program with that of 90REM 'Bouncer', see how many heads each program can simultaneously 100REM bounce, whilst still maintaining a reasonable frame rate of 110REM no less than eg 25fps (or 50fps for maximum smoothness & 120REM speed). 130REM 140: 150REM NB program will produce a beep if animation speed falls 160REM below the target fps rate. 170targetfps% = 50 180IF 100MODtargetfps%<>0 ERROR 1, "Require targetfps divides into 100" 190limit%=100DIVtargetfps% 200: 210SYS &20280, 0, -1 TO ;flags% 220IF flags% AND 1 THEN arm3%=FALSE ELSE arm3%=TRUE 230: 240REM n% is the number of heads to be bounced 250n%=7 260IF arm3%=FALSE n%=n%/2.7 270recommend$=STR$n% 280: 290ON ERROR SYS 6,112,1:SYS 6,113,1:PRINT REPORT$;" at line ";ERL:END 300D% = RND(-TIME) 310MODE 12 320*Run Palette 330COLOUR 128+1:CLS 340areasize% = 10240 350DIM area% areasize% 360!area% = areasize% 370area%!4 = 0 380area%!8 = 16 390area%!12 = 16 400spop% = &2E 410SYS spop%, &10A, area%, "Source" 420spr% = area% + area%!8 430: 440maxn%=400 450DIM x%(maxn%-1), y%(maxn%-1), xi%(maxn%-1), yi%(maxn%-1) 460: 470REPEAT 480 SYS 6,112,1:SYS 6,113,1 490 REPEAT 500 CLS 510 PRINT '"Please enter number of heads to bounce ("+recommend$+" recommended, "+STR$maxn%+" max) "; 520 INPUT n% 530 UNTIL n%<=maxn% AND n%>0 540 : 550 FOR i% = 0 TO n%-1 560 x%(i%) = RND(1000) + 140 570 y%(i%) = RND(700) + 184 580 xi%(i%) = RND(16)*(0.5+(RND(1)<0.5)) 590 yi%(i%) = RND(08)*(0.5+(RND(1)<0.5)) 600 NEXT 610 : 620 bank% = 1 630 fc% = 0 640 SYS 6, 112, bank%: SYS 6, 113, 3-bank% 650 REPEAT 660 T%=TIME 670 SYS 6, 19 680 bank% = 3-bank% 690 SYS 6, 112, bank%: SYS 6, 113, 3-bank% 700 CLS 710 FOR i% = 0 TO n%-1 720 SYS spop%, &222, area%, spr%, x%(i%), y%(i%), 8 730 NEXT 740 fc% += 1 750 IF (fc%AND3) = 0 THEN accel%=TRUE ELSE accel%=FALSE 760 FOR i% = 0 TO n%-1 770 x%(i%) += xi%(i%) 780 y%(i%) += yi%(i%) 790 IF x%(i%)>1160 xi%(i%) = -xi%(i%) : x%(i%) += xi%(i%) 800 IF x%(i%)<0 xi%(i%) = -xi%(i%) : x%(i%) += xi%(i%) 810 IF y%(i%)>884 yi%(i%) = -yi%(i%) : y%(i%) += yi%(i%) 820 IF y%(i%)<0 yi%(i%) = -yi%(i%) : y%(i%) += yi%(i%) 830 IF accel% yi%(i%) -= 1 840 NEXT 850 IF TIME-T% > limit% VDU 7 860 UNTIL INKEY 0 <> -1 870UNTIL FALSE 880: 890END
� >SprOp B� Purpose: Bounce a few sprites around a mode 12 screen, using <� only BASIC code & OS_SpriteOp for the sprite plotting. (@� This program is intended purely for performance comparison 2@� with the assembler version 'Bouncer', which makes use of a <+� special fast sprite plotting routine. F� P=� To compare the performance of this program with that of ZC� 'Bouncer', see how many heads each program can simultaneously dA� bounce, whilst still maintaining a reasonable frame rate of n>� no less than eg 25fps (or 50fps for maximum smoothness & x � speed). �� �: �=� NB program will produce a beep if animation speed falls � � below the target fps rate. �targetfps% = 50 �A� 100�targetfps%<>0 � 1, "Require targetfps divides into 100" �limit%=100�targetfps% �: �ș &20280, 0, -1 � ;flags% �$� flags% � 1 � arm3%=� � arm3%=� �: �-� n% is the number of heads to be bounced �n%=7 � arm3%=� n%=n%/2.7 recommend$=�n% : "2� � ș 6,112,1:ș 6,113,1:� �$;" at line ";�:� ,D% = �(-�) 6� 12 @*Run Palette J � 128+1:� Tareasize% = 10240 ^� area% areasize% h!area% = areasize% rarea%!4 = 0 |area%!8 = 16 �area%!12 = 16 �spop% = &2E �#ș spop%, &10A, area%, "Source" �spr% = area% + area%!8 �: � maxn%=400 �:� x%(maxn%-1), y%(maxn%-1), xi%(maxn%-1), yi%(maxn%-1) �: �� � ș 6,112,1:ș 6,113,1 � � � � �b � '"Please enter number of heads to bounce ("+recommend$+" recommended, "+�maxn%+" max) "; � n% � n%<=maxn% � n%>0 : & � i% = 0 � n%-1 0! x%(i%) = �(1000) + 140 :! y%(i%) = �(700) + 184 D* xi%(i%) = �(16)*(0.5+(�(1)<0.5)) N* yi%(i%) = �(08)*(0.5+(�(1)<0.5)) X � b : l bank% = 1 v fc% = 0 �* ș 6, 112, bank%: ș 6, 113, 3-bank% � � � T%=� � ș 6, 19 � bank% = 3-bank% �, ș 6, 112, bank%: ș 6, 113, 3-bank% � � � � i% = 0 � n%-1 �8 ș spop%, &222, area%, spr%, x%(i%), y%(i%), 8 � � � fc% += 1 �+ � (fc%�3) = 0 � accel%=� � accel%=� � � i% = 0 � n%-1 x%(i%) += xi%(i%) y%(i%) += yi%(i%) > � x%(i%)>1160 xi%(i%) = -xi%(i%) : x%(i%) += xi%(i%) > � x%(i%)<0 xi%(i%) = -xi%(i%) : x%(i%) += xi%(i%) *> � y%(i%)>884 yi%(i%) = -yi%(i%) : y%(i%) += yi%(i%) 4> � y%(i%)<0 yi%(i%) = -yi%(i%) : y%(i%) += yi%(i%) > � accel% yi%(i%) -= 1 H � R � �-T% > limit% � 7 \ � � 0 <> -1 f� � p: z� �
00000000 0d 00 0a 0c f4 20 3e 53 70 72 4f 70 0d 00 14 42 |..... >SprOp...B| 00000010 f4 20 50 75 72 70 6f 73 65 3a 20 42 6f 75 6e 63 |. Purpose: Bounc| 00000020 65 20 61 20 66 65 77 20 73 70 72 69 74 65 73 20 |e a few sprites | 00000030 61 72 6f 75 6e 64 20 61 20 6d 6f 64 65 20 31 32 |around a mode 12| 00000040 20 73 63 72 65 65 6e 2c 20 75 73 69 6e 67 0d 00 | screen, using..| 00000050 1e 3c f4 20 6f 6e 6c 79 20 42 41 53 49 43 20 63 |.<. only BASIC c| 00000060 6f 64 65 20 26 20 4f 53 5f 53 70 72 69 74 65 4f |ode & OS_SpriteO| 00000070 70 20 66 6f 72 20 74 68 65 20 73 70 72 69 74 65 |p for the sprite| 00000080 20 70 6c 6f 74 74 69 6e 67 2e 0d 00 28 40 f4 20 | plotting...(@. | 00000090 54 68 69 73 20 70 72 6f 67 72 61 6d 20 69 73 20 |This program is | 000000a0 69 6e 74 65 6e 64 65 64 20 70 75 72 65 6c 79 20 |intended purely | 000000b0 66 6f 72 20 70 65 72 66 6f 72 6d 61 6e 63 65 20 |for performance | 000000c0 63 6f 6d 70 61 72 69 73 6f 6e 0d 00 32 40 f4 20 |comparison..2@. | 000000d0 77 69 74 68 20 74 68 65 20 61 73 73 65 6d 62 6c |with the assembl| 000000e0 65 72 20 76 65 72 73 69 6f 6e 20 27 42 6f 75 6e |er version 'Boun| 000000f0 63 65 72 27 2c 20 77 68 69 63 68 20 6d 61 6b 65 |cer', which make| 00000100 73 20 75 73 65 20 6f 66 20 61 0d 00 3c 2b f4 20 |s use of a..<+. | 00000110 73 70 65 63 69 61 6c 20 66 61 73 74 20 73 70 72 |special fast spr| 00000120 69 74 65 20 70 6c 6f 74 74 69 6e 67 20 72 6f 75 |ite plotting rou| 00000130 74 69 6e 65 2e 0d 00 46 05 f4 0d 00 50 3d f4 20 |tine...F....P=. | 00000140 54 6f 20 63 6f 6d 70 61 72 65 20 74 68 65 20 70 |To compare the p| 00000150 65 72 66 6f 72 6d 61 6e 63 65 20 6f 66 20 74 68 |erformance of th| 00000160 69 73 20 70 72 6f 67 72 61 6d 20 77 69 74 68 20 |is program with | 00000170 74 68 61 74 20 6f 66 0d 00 5a 43 f4 20 27 42 6f |that of..ZC. 'Bo| 00000180 75 6e 63 65 72 27 2c 20 73 65 65 20 68 6f 77 20 |uncer', see how | 00000190 6d 61 6e 79 20 68 65 61 64 73 20 65 61 63 68 20 |many heads each | 000001a0 70 72 6f 67 72 61 6d 20 63 61 6e 20 73 69 6d 75 |program can simu| 000001b0 6c 74 61 6e 65 6f 75 73 6c 79 0d 00 64 41 f4 20 |ltaneously..dA. | 000001c0 62 6f 75 6e 63 65 2c 20 77 68 69 6c 73 74 20 73 |bounce, whilst s| 000001d0 74 69 6c 6c 20 6d 61 69 6e 74 61 69 6e 69 6e 67 |till maintaining| 000001e0 20 61 20 72 65 61 73 6f 6e 61 62 6c 65 20 66 72 | a reasonable fr| 000001f0 61 6d 65 20 72 61 74 65 20 6f 66 0d 00 6e 3e f4 |ame rate of..n>.| 00000200 20 6e 6f 20 6c 65 73 73 20 74 68 61 6e 20 65 67 | no less than eg| 00000210 20 32 35 66 70 73 20 28 6f 72 20 35 30 66 70 73 | 25fps (or 50fps| 00000220 20 66 6f 72 20 6d 61 78 69 6d 75 6d 20 73 6d 6f | for maximum smo| 00000230 6f 74 68 6e 65 73 73 20 26 0d 00 78 0d f4 20 73 |othness &..x.. s| 00000240 70 65 65 64 29 2e 0d 00 82 05 f4 0d 00 8c 05 3a |peed)..........:| 00000250 0d 00 96 3d f4 20 4e 42 20 70 72 6f 67 72 61 6d |...=. NB program| 00000260 20 77 69 6c 6c 20 70 72 6f 64 75 63 65 20 61 20 | will produce a | 00000270 62 65 65 70 20 69 66 20 61 6e 69 6d 61 74 69 6f |beep if animatio| 00000280 6e 20 73 70 65 65 64 20 66 61 6c 6c 73 0d 00 a0 |n speed falls...| 00000290 20 f4 20 62 65 6c 6f 77 20 74 68 65 20 74 61 72 | . below the tar| 000002a0 67 65 74 20 66 70 73 20 72 61 74 65 2e 0d 00 aa |get fps rate....| 000002b0 13 74 61 72 67 65 74 66 70 73 25 20 3d 20 35 30 |.targetfps% = 50| 000002c0 0d 00 b4 41 e7 20 31 30 30 83 74 61 72 67 65 74 |...A. 100.target| 000002d0 66 70 73 25 3c 3e 30 20 85 20 31 2c 20 22 52 65 |fps%<>0 . 1, "Re| 000002e0 71 75 69 72 65 20 74 61 72 67 65 74 66 70 73 20 |quire targetfps | 000002f0 64 69 76 69 64 65 73 20 69 6e 74 6f 20 31 30 30 |divides into 100| 00000300 22 0d 00 be 19 6c 69 6d 69 74 25 3d 31 30 30 81 |"....limit%=100.| 00000310 74 61 72 67 65 74 66 70 73 25 0d 00 c8 05 3a 0d |targetfps%....:.| 00000320 00 d2 1e c8 99 20 26 32 30 32 38 30 2c 20 30 2c |..... &20280, 0,| 00000330 20 2d 31 20 b8 20 3b 66 6c 61 67 73 25 0d 00 dc | -1 . ;flags%...| 00000340 24 e7 20 66 6c 61 67 73 25 20 80 20 31 20 8c 20 |$. flags% . 1 . | 00000350 61 72 6d 33 25 3d a3 20 8b 20 61 72 6d 33 25 3d |arm3%=. . arm3%=| 00000360 b9 0d 00 e6 05 3a 0d 00 f0 2d f4 20 6e 25 20 69 |.....:...-. n% i| 00000370 73 20 74 68 65 20 6e 75 6d 62 65 72 20 6f 66 20 |s the number of | 00000380 68 65 61 64 73 20 74 6f 20 62 65 20 62 6f 75 6e |heads to be boun| 00000390 63 65 64 0d 00 fa 08 6e 25 3d 37 0d 01 04 17 e7 |ced....n%=7.....| 000003a0 20 61 72 6d 33 25 3d a3 20 6e 25 3d 6e 25 2f 32 | arm3%=. n%=n%/2| 000003b0 2e 37 0d 01 0e 12 72 65 63 6f 6d 6d 65 6e 64 24 |.7....recommend$| 000003c0 3d c3 6e 25 0d 01 18 05 3a 0d 01 22 32 ee 20 85 |=.n%....:.."2. .| 000003d0 20 c8 99 20 36 2c 31 31 32 2c 31 3a c8 99 20 36 | .. 6,112,1:.. 6| 000003e0 2c 31 31 33 2c 31 3a f1 20 f6 24 3b 22 20 61 74 |,113,1:. .$;" at| 000003f0 20 6c 69 6e 65 20 22 3b 9e 3a e0 0d 01 2c 0e 44 | line ";.:...,.D| 00000400 25 20 3d 20 b3 28 2d 91 29 0d 01 36 08 eb 20 31 |% = .(-.)..6.. 1| 00000410 32 0d 01 40 10 2a 52 75 6e 20 50 61 6c 65 74 74 |2..@.*Run Palett| 00000420 65 0d 01 4a 0d fb 20 31 32 38 2b 31 3a db 0d 01 |e..J.. 128+1:...| 00000430 54 15 61 72 65 61 73 69 7a 65 25 20 3d 20 31 30 |T.areasize% = 10| 00000440 32 34 30 0d 01 5e 15 de 20 61 72 65 61 25 20 61 |240..^.. area% a| 00000450 72 65 61 73 69 7a 65 25 0d 01 68 19 21 61 72 65 |reasize%..h.!are| 00000460 61 25 20 20 20 20 3d 20 61 72 65 61 73 69 7a 65 |a% = areasize| 00000470 25 0d 01 72 11 61 72 65 61 25 21 34 20 20 20 3d |%..r.area%!4 =| 00000480 20 30 0d 01 7c 12 61 72 65 61 25 21 38 20 20 20 | 0..|.area%!8 | 00000490 3d 20 31 36 0d 01 86 12 61 72 65 61 25 21 31 32 |= 16....area%!12| 000004a0 20 20 3d 20 31 36 0d 01 90 13 73 70 6f 70 25 20 | = 16....spop% | 000004b0 20 20 20 20 3d 20 26 32 45 0d 01 9a 23 c8 99 20 | = &2E...#.. | 000004c0 73 70 6f 70 25 2c 20 26 31 30 41 2c 20 61 72 65 |spop%, &10A, are| 000004d0 61 25 2c 20 22 53 6f 75 72 63 65 22 0d 01 a4 1f |a%, "Source"....| 000004e0 73 70 72 25 20 20 20 20 20 20 3d 20 61 72 65 61 |spr% = area| 000004f0 25 20 2b 20 61 72 65 61 25 21 38 0d 01 ae 05 3a |% + area%!8....:| 00000500 0d 01 b8 0d 6d 61 78 6e 25 3d 34 30 30 0d 01 c2 |....maxn%=400...| 00000510 3a de 20 78 25 28 6d 61 78 6e 25 2d 31 29 2c 20 |:. x%(maxn%-1), | 00000520 79 25 28 6d 61 78 6e 25 2d 31 29 2c 20 78 69 25 |y%(maxn%-1), xi%| 00000530 28 6d 61 78 6e 25 2d 31 29 2c 20 79 69 25 28 6d |(maxn%-1), yi%(m| 00000540 61 78 6e 25 2d 31 29 0d 01 cc 05 3a 0d 01 d6 05 |axn%-1)....:....| 00000550 f5 0d 01 e0 1b 20 20 c8 99 20 36 2c 31 31 32 2c |..... .. 6,112,| 00000560 31 3a c8 99 20 36 2c 31 31 33 2c 31 0d 01 ea 07 |1:.. 6,113,1....| 00000570 20 20 f5 0d 01 f4 09 20 20 20 20 db 0d 01 fe 62 | ..... ....b| 00000580 20 20 20 20 f1 20 27 22 50 6c 65 61 73 65 20 65 | . '"Please e| 00000590 6e 74 65 72 20 6e 75 6d 62 65 72 20 6f 66 20 68 |nter number of h| 000005a0 65 61 64 73 20 74 6f 20 62 6f 75 6e 63 65 20 28 |eads to bounce (| 000005b0 22 2b 72 65 63 6f 6d 6d 65 6e 64 24 2b 22 20 72 |"+recommend$+" r| 000005c0 65 63 6f 6d 6d 65 6e 64 65 64 2c 20 22 2b c3 6d |ecommended, "+.m| 000005d0 61 78 6e 25 2b 22 20 6d 61 78 29 20 22 3b 0d 02 |axn%+" max) ";..| 000005e0 08 0c 20 20 20 20 e8 20 6e 25 0d 02 12 18 20 20 |.. . n%.... | 000005f0 fd 20 6e 25 3c 3d 6d 61 78 6e 25 20 80 20 6e 25 |. n%<=maxn% . n%| 00000600 3e 30 0d 02 1c 07 20 20 3a 0d 02 26 15 20 20 e3 |>0.... :..&. .| 00000610 20 69 25 20 3d 20 30 20 b8 20 6e 25 2d 31 0d 02 | i% = 0 . n%-1..| 00000620 30 21 20 20 20 20 78 25 28 69 25 29 20 20 20 20 |0! x%(i%) | 00000630 3d 20 b3 28 31 30 30 30 29 20 2b 20 31 34 30 0d |= .(1000) + 140.| 00000640 02 3a 21 20 20 20 20 79 25 28 69 25 29 20 20 20 |.:! y%(i%) | 00000650 20 3d 20 b3 28 37 30 30 29 20 20 2b 20 31 38 34 | = .(700) + 184| 00000660 0d 02 44 2a 20 20 20 20 78 69 25 28 69 25 29 20 |..D* xi%(i%) | 00000670 20 20 3d 20 b3 28 31 36 29 2a 28 30 2e 35 2b 28 | = .(16)*(0.5+(| 00000680 b3 28 31 29 3c 30 2e 35 29 29 0d 02 4e 2a 20 20 |.(1)<0.5))..N* | 00000690 20 20 79 69 25 28 69 25 29 20 20 20 3d 20 b3 28 | yi%(i%) = .(| 000006a0 30 38 29 2a 28 30 2e 35 2b 28 b3 28 31 29 3c 30 |08)*(0.5+(.(1)<0| 000006b0 2e 35 29 29 0d 02 58 07 20 20 ed 0d 02 62 07 20 |.5))..X. ...b. | 000006c0 20 3a 0d 02 6c 15 20 20 62 61 6e 6b 25 20 20 20 | :..l. bank% | 000006d0 20 20 20 20 3d 20 31 0d 02 76 15 20 20 66 63 25 | = 1..v. fc%| 000006e0 20 20 20 20 20 20 20 20 20 3d 20 30 0d 02 80 2a | = 0...*| 000006f0 20 20 c8 99 20 36 2c 20 31 31 32 2c 20 62 61 6e | .. 6, 112, ban| 00000700 6b 25 3a 20 c8 99 20 36 2c 20 31 31 33 2c 20 33 |k%: .. 6, 113, 3| 00000710 2d 62 61 6e 6b 25 0d 02 8a 07 20 20 f5 0d 02 94 |-bank%.... ....| 00000720 0c 20 20 20 20 54 25 3d 91 0d 02 9e 10 20 20 20 |. T%=..... | 00000730 20 c8 99 20 36 2c 20 31 39 0d 02 a8 17 20 20 20 | .. 6, 19.... | 00000740 20 62 61 6e 6b 25 20 3d 20 33 2d 62 61 6e 6b 25 | bank% = 3-bank%| 00000750 0d 02 b2 2c 20 20 20 20 c8 99 20 36 2c 20 31 31 |..., .. 6, 11| 00000760 32 2c 20 62 61 6e 6b 25 3a 20 c8 99 20 36 2c 20 |2, bank%: .. 6, | 00000770 31 31 33 2c 20 33 2d 62 61 6e 6b 25 0d 02 bc 09 |113, 3-bank%....| 00000780 20 20 20 20 db 0d 02 c6 17 20 20 20 20 e3 20 69 | ..... . i| 00000790 25 20 3d 20 30 20 b8 20 6e 25 2d 31 0d 02 d0 38 |% = 0 . n%-1...8| 000007a0 20 20 20 20 20 20 c8 99 20 73 70 6f 70 25 2c 20 | .. spop%, | 000007b0 26 32 32 32 2c 20 61 72 65 61 25 2c 20 73 70 72 |&222, area%, spr| 000007c0 25 2c 20 78 25 28 69 25 29 2c 20 79 25 28 69 25 |%, x%(i%), y%(i%| 000007d0 29 2c 20 38 0d 02 da 09 20 20 20 20 ed 0d 02 e4 |), 8.... ....| 000007e0 10 20 20 20 20 66 63 25 20 2b 3d 20 31 0d 02 ee |. fc% += 1...| 000007f0 2b 20 20 20 20 e7 20 28 66 63 25 80 33 29 20 3d |+ . (fc%.3) =| 00000800 20 30 20 8c 20 61 63 63 65 6c 25 3d b9 20 8b 20 | 0 . accel%=. . | 00000810 61 63 63 65 6c 25 3d a3 0d 02 f8 17 20 20 20 20 |accel%=..... | 00000820 e3 20 69 25 20 3d 20 30 20 b8 20 6e 25 2d 31 0d |. i% = 0 . n%-1.| 00000830 03 02 1b 20 20 20 20 20 20 78 25 28 69 25 29 20 |... x%(i%) | 00000840 2b 3d 20 78 69 25 28 69 25 29 0d 03 0c 1b 20 20 |+= xi%(i%).... | 00000850 20 20 20 20 79 25 28 69 25 29 20 2b 3d 20 79 69 | y%(i%) += yi| 00000860 25 28 69 25 29 0d 03 16 3e 20 20 20 20 20 20 e7 |%(i%)...> .| 00000870 20 78 25 28 69 25 29 3e 31 31 36 30 20 78 69 25 | x%(i%)>1160 xi%| 00000880 28 69 25 29 20 3d 20 2d 78 69 25 28 69 25 29 20 |(i%) = -xi%(i%) | 00000890 3a 20 78 25 28 69 25 29 20 2b 3d 20 78 69 25 28 |: x%(i%) += xi%(| 000008a0 69 25 29 0d 03 20 3e 20 20 20 20 20 20 e7 20 78 |i%).. > . x| 000008b0 25 28 69 25 29 3c 30 20 20 20 20 78 69 25 28 69 |%(i%)<0 xi%(i| 000008c0 25 29 20 3d 20 2d 78 69 25 28 69 25 29 20 3a 20 |%) = -xi%(i%) : | 000008d0 78 25 28 69 25 29 20 2b 3d 20 78 69 25 28 69 25 |x%(i%) += xi%(i%| 000008e0 29 0d 03 2a 3e 20 20 20 20 20 20 e7 20 79 25 28 |)..*> . y%(| 000008f0 69 25 29 3e 38 38 34 20 20 79 69 25 28 69 25 29 |i%)>884 yi%(i%)| 00000900 20 3d 20 2d 79 69 25 28 69 25 29 20 3a 20 79 25 | = -yi%(i%) : y%| 00000910 28 69 25 29 20 2b 3d 20 79 69 25 28 69 25 29 0d |(i%) += yi%(i%).| 00000920 03 34 3e 20 20 20 20 20 20 e7 20 79 25 28 69 25 |.4> . y%(i%| 00000930 29 3c 30 20 20 20 20 79 69 25 28 69 25 29 20 3d |)<0 yi%(i%) =| 00000940 20 2d 79 69 25 28 69 25 29 20 3a 20 79 25 28 69 | -yi%(i%) : y%(i| 00000950 25 29 20 2b 3d 20 79 69 25 28 69 25 29 0d 03 3e |%) += yi%(i%)..>| 00000960 1f 20 20 20 20 20 20 e7 20 61 63 63 65 6c 25 20 |. . accel% | 00000970 79 69 25 28 69 25 29 20 2d 3d 20 31 0d 03 48 09 |yi%(i%) -= 1..H.| 00000980 20 20 20 20 ed 0d 03 52 1b 20 20 20 20 e7 20 91 | ...R. . .| 00000990 2d 54 25 20 3e 20 6c 69 6d 69 74 25 20 ef 20 37 |-T% > limit% . 7| 000009a0 0d 03 5c 11 20 20 fd 20 a6 20 30 20 3c 3e 20 2d |..\. . . 0 <> -| 000009b0 31 0d 03 66 07 fd 20 a3 0d 03 70 05 3a 0d 03 7a |1..f.. ...p.:..z| 000009c0 05 e0 0d ff |....| 000009c4