Home » Personal collection » Acorn tapes » Commercial_Releases » boxed_tape01b_acorn_me_and_my_micro.wav » MONSTERZAP
MONSTERZAP
This website contains an archive of files for the Acorn Electron, BBC Micro, Acorn Archimedes, Commodore 16 and Commodore 64 computers, which Dominic Ford has rescued from his private collection of floppy disks and cassettes.
Some of these files were originally commercial releases in the 1980s and 1990s, but they are now widely available online. I assume that copyright over them is no longer being asserted. If you own the copyright and would like files to be removed, please contact me.
Tape/disk: | Home » Personal collection » Acorn tapes » Commercial_Releases » boxed_tape01b_acorn_me_and_my_micro.wav |
Filename: | MONSTERZAP |
Read OK: | ✔ |
File size: | 0B67 bytes |
Load address: | FFFF1B00 |
Exec address: | FFFF8023 |
Duplicates
There are 4 duplicate copies of this file in the archive:
- AEW website » acornsoft » acornsoft_5_25_discs_Me-And-My-Micro_HD-MEAN.ssd » MONSTER
- AEW website » acornsoft » acornsoft_tapes_Me-And-My-Micro_MeAndMyMicro_E.uef » MONSTERZAP
- Personal collection » Acorn ADFS disks » Electron » Acornsoft_Educational.ADF » Me+MyMicro/MONSTERZAP
- Personal collection » Acorn hard disk » zipped_disks » elk08 » acornsofte/Me+MyMicro/MONSTERZAP
- Personal collection » Acorn tapes » Commercial_Releases » boxed_tape01b_acorn_me_and_my_micro.wav » MONSTERZAP
File contents
10 REM ...Monsterzap... 20 30 REM ...Electron Version 1... 40 50 REM Copyright (c) Acornsoft 1984 60 70 MODE 1 80 90 PROCinitialise 100 110 PROCinstructions 120 130 PROCdraw_scene 140 150 REM Main movement loop 160 REPEAT 170 FOR k=-39 TO 39 180 c=ABS(k) :REM this means c follows a back and forth movement. 190 PRINT TAB(c,r) CHR$225; 200 key$=INKEY$(0): IF key$="F" OR key$="f" THEN PROCfire 210 IF still_alive=FALSE OR f=20 THEN GOTO 1230 220 PRINT TAB(c,r) " "; 230 NEXT k 240 UNTIL FALSE 250 260 END 270 280 REM PROCEDURE definitions 290 300DEF PROCinitialise 310 r=9 320 VDU23,224,&3C,&FF,&DB,&FF,&FF,&66,&66,&24 :REM monster's fangs 330 VDU23,228,&76,&2C,&34,&66,&7E,&FF,&FF,&66 :REM monster's feet 340 VDU23,229,&7E,&C3,&81,&99,&99,&81,&C3,&FF :REM monster's eyes 350 VDU23,225,129,219,165,153,153,165,219,129 : REM ship 360 VDU23,226,36,0,36,255,0,0,0,0 : REM part of building 370 VDU23,227,0,0,0,0,0,133,137,255 : REM Rubble or dead monster 380 VDU23,1,0;0;0;0;:REM turn flashing cursor off 390 COLOUR 128 400 REM Turn off keyboard auto repeat 410 *FX11,0 420 f=0:still_alive=TRUE 430 ENVELOPE2,128,25,-4,-2,5,100,100,126,0,0,-126,126,126 :REM hit monster 440 ENVELOPE1,128,-4,-4,-4,30,30,30,126,0,0,-126,126,126:REM fire 450 DIM hit(35) 460 FOR i=0 TO 35 470 IF (i MOD 7)>3 AND (i MOD 7)<=6 THEN hit(i)=0 : NEXT i: ELSE hit(i)=1 : NEXT i 480ENDPROC 490 500DEF PROCinstructions 510 PRINT TAB(15,3) "MONSTERZAP" 520 PRINT TAB(12,5) "Press F to fire." 530 PRINT TAB(13,7) "Only 20 shots." 540 PRINT TAB(4,26) "Press any key when you are ready" 550 key=GET :REM wait for keypress 560 CLS 570ENDPROC 580 590DEF PROCdraw_scene 600 610 REM sky 620 COLOUR 131 630 FOR n=6 TO 26 640 PRINT TAB(0,n) " " 650 NEXT 660 670 REM ground 680 COLOUR 130 690 FOR n=1 TO 3 700 PRINT TAB(0,n+26) " " 710 NEXT 720 730 REM stars 740 GCOL0,1 750 FOR n=1 TO 50 760 PLOT 69,RND(1280),300+RND(500) 770 NEXT n 780 COLOUR 1 790 800 REM skyscrapers 810 COLOUR 128 820 COLOUR 2 830 FOR n=0 TO 5 840 FOR l=22 TO 26 850 PRINT TAB(7*n+1,l) CHR$226 CHR$226 860 NEXT l 870 NEXT n 880 890 REM Monsters 900 COLOUR 131 910 COLOUR 1 920 FOR n=0 TO 4 930 PRINT TAB(7*n+3,24) " \ / " 940 PRINT TAB(7*n+3,25) " " CHR$229 CHR$224 CHR$229 950 PRINT TAB(7*n+3,26) " " CHR$228 " " CHR$228 " " 960 NEXT n 970 COLOUR 0 980 PRINT TAB(11,2) "0 SHOTS USED" 990ENDPROC 1000 1010DEF PROCfire 1020 REM Prevent typing ahead by flushing (emptying) keyboard buffer 1030 *FX15 1040 SOUND&11,1,150,4 1050 REM wipe out objects 1060 FOR l=22 TO 26 1070 PRINT TAB(c,l) "*" 1080 PRINT TAB(c,l) "x" 1090 PRINT TAB(c,l) " " 1100 NEXT l 1110 PRINT TAB(c,26) CHR$227 1120 IF c>34 THEN 1190 1130 IF (c MOD 7)>3 AND (c MOD 7)<=6 AND hit(c)=0 THEN SOUND&11,2,120,7: hit(c)=1 1140 REM If a place has been hit it is stored in the array hit as a 1. 1150 still_alive=FALSE 1160 FOR i=0 TO 35 1170 IF hit(i)=0 THEN still_alive=TRUE 1180 NEXT i 1190 f=f+1 1200 PRINT TAB(11,2);f 1210ENDPROC 1220 1230 REM***** finish ***** 1240 COLOUR 1 1250 IF still_alive=FALSE THEN PRINT TAB(0,8);"You have defeated the Microid menace ."'" Well done !!" 1260 IF f=20 THEN PRINT TAB(0,8);"You have used all your shots ."'"Now the microids will invade !!" 1270 COLOUR 0 1280 PRINT'"Do you want another game (Y/N) ?" 1290 REPEAT key=INSTR("YyNn",GET$) 1300 UNTIL key<>0 1310 IF key<3 THEN RUN 1320 MODE 6 :PRINT'''' 1330 REM Reset auto repeat 1340 *FX12 1350 END
� ...Monsterzap... # � ...Electron Version 1... ( 2# � Copyright (c) Acornsoft 1984 < F � 1 P Z �initialise d n �instructions x � �draw_scene � � � Main movement loop � � � � k=-39 � 39 �@ c=�(k) :� this means c follows a back and forth movement. � � �c,r) �225; �/ key$=�(0): � key$="F" � key$="f" � �fire �% � still_alive=� � f=20 � � �dND � � �c,r) " "; � � k � � � � � � PROCEDURE definitions " ,� �initialise 6 r=9 @? �23,224,&3C,&FF,&DB,&FF,&FF,&66,&66,&24 :� monster's fangs J> �23,228,&76,&2C,&34,&66,&7E,&FF,&FF,&66 :� monster's feet T> �23,229,&7E,&C3,&81,&99,&99,&81,&C3,&FF :� monster's eyes ^5 �23,225,129,219,165,153,153,165,219,129 : � ship h5 �23,226,36,0,36,255,0,0,0,0 : � part of building r= �23,227,0,0,0,0,0,133,137,255 : � Rubble or dead monster |. �23,1,0;0;0;0;:� turn flashing cursor off � � 128 �$ � Turn off keyboard auto repeat � *FX11,0 � f=0:still_alive=� �B �2,128,25,-4,-2,5,100,100,126,0,0,-126,126,126 :� hit monster �9 �1,128,-4,-4,-4,30,30,30,126,0,0,-126,126,126:� fire � � hit(35) � � i=0 � 35 �A � (i � 7)>3 � (i � 7)<=6 � hit(i)=0 : � i: � hit(i)=1 : � i �� � �� �instructions � � �15,3) "MONSTERZAP" � �12,5) "Press F to fire." � �13,7) "Only 20 shots." 0 � �4,26) "Press any key when you are ready" & key=� :� wait for keypress 0 � :� D N� �draw_scene X b � sky l � 131 v � n=6 � 26 �8 � �0,n) " " � � � � � ground � � 130 � � n=1 � 3 �; � �0,n+26) " " � � � � � stars � �0,1 � � n=1 � 50 � � 69,�(1280),300+�(500) � n � 1 � skyscrapers * � 128 4 � 2 > � n=0 � 5 H � l=22 � 26 R � �7*n+1,l) �226 �226 \ � l f � n p z � Monsters � � 131 � � 1 � � n=0 � 4 � � �7*n+3,24) " \ / " �% � �7*n+3,25) " " �229 �224 �229 �( � �7*n+3,26) " " �228 " " �228 " " � � n � � 0 � � �11,2) "0 SHOTS USED" �� � �� �fire �B � Prevent typing ahead by flushing (emptying) keyboard buffer *FX15 �&11,1,150,4 � wipe out objects $ � l=22 � 26 . � �c,l) "*" 8 � �c,l) "x" B � �c,l) " " L � l V � �c,26) �227 ` � c>34 � �tfD jA � (c � 7)>3 � (c � 7)<=6 � hit(c)=0 � �&11,2,120,7: hit(c)=1 tD � If a place has been hit it is stored in the array hit as a 1. ~ still_alive=� � � i=0 � 35 � � hit(i)=0 � still_alive=� � � i � f=f+1 � � �11,2);f �� � � �***** finish ***** � � 1 �c � still_alive=� � � �0,8);"You have defeated the Microid menace ."'" Well done !!" �X � f=20 � � �0,8);"You have used all your shots ."'"Now the microids will invade !!" � � 0 ) �'"Do you want another game (Y/N) ?" � key=�"YyNn",�) � key<>0 � key<3 � � ( � 6 :�'''' 2 � Reset auto repeat < *FX12 F � �
00000000 0d 00 0a 1b 20 f4 20 20 20 20 20 2e 2e 2e 4d 6f |.... . ...Mo| 00000010 6e 73 74 65 72 7a 61 70 2e 2e 2e 0d 00 14 05 20 |nsterzap....... | 00000020 0d 00 1e 23 20 f4 20 20 20 20 20 2e 2e 2e 45 6c |...# . ...El| 00000030 65 63 74 72 6f 6e 20 56 65 72 73 69 6f 6e 20 31 |ectron Version 1| 00000040 2e 2e 2e 0d 00 28 05 20 0d 00 32 23 20 f4 20 43 |.....(. ..2# . C| 00000050 6f 70 79 72 69 67 68 74 20 28 63 29 20 41 63 6f |opyright (c) Aco| 00000060 72 6e 73 6f 66 74 20 31 39 38 34 0d 00 3c 05 20 |rnsoft 1984..<. | 00000070 0d 00 46 08 20 eb 20 31 0d 00 50 05 20 0d 00 5a |..F. . 1..P. ..Z| 00000080 10 20 f2 69 6e 69 74 69 61 6c 69 73 65 0d 00 64 |. .initialise..d| 00000090 05 20 0d 00 6e 12 20 f2 69 6e 73 74 72 75 63 74 |. ..n. .instruct| 000000a0 69 6f 6e 73 0d 00 78 05 20 0d 00 82 10 20 f2 64 |ions..x. .... .d| 000000b0 72 61 77 5f 73 63 65 6e 65 0d 00 8c 05 20 0d 00 |raw_scene.... ..| 000000c0 96 19 20 f4 20 4d 61 69 6e 20 6d 6f 76 65 6d 65 |.. . Main moveme| 000000d0 6e 74 20 6c 6f 6f 70 0d 00 a0 06 20 f5 0d 00 aa |nt loop.... ....| 000000e0 12 20 20 e3 20 6b 3d 2d 33 39 20 b8 20 33 39 0d |. . k=-39 . 39.| 000000f0 00 b4 40 20 20 20 63 3d 94 28 6b 29 20 3a f4 20 |..@ c=.(k) :. | 00000100 74 68 69 73 20 6d 65 61 6e 73 20 63 20 66 6f 6c |this means c fol| 00000110 6c 6f 77 73 20 61 20 62 61 63 6b 20 61 6e 64 20 |lows a back and | 00000120 66 6f 72 74 68 20 6d 6f 76 65 6d 65 6e 74 2e 0d |forth movement..| 00000130 00 be 14 20 20 20 f1 20 8a 63 2c 72 29 20 bd 32 |... . .c,r) .2| 00000140 32 35 3b 0d 00 c8 2f 20 20 20 6b 65 79 24 3d bf |25;.../ key$=.| 00000150 28 30 29 3a 20 e7 20 6b 65 79 24 3d 22 46 22 20 |(0): . key$="F" | 00000160 84 20 6b 65 79 24 3d 22 66 22 20 8c 20 f2 66 69 |. key$="f" . .fi| 00000170 72 65 0d 00 d2 25 20 20 e7 20 73 74 69 6c 6c 5f |re...% . still_| 00000180 61 6c 69 76 65 3d a3 20 84 20 66 3d 32 30 20 8c |alive=. . f=20 .| 00000190 20 e5 20 8d 64 4e 44 0d 00 dc 13 20 20 20 f1 20 | . .dND.... . | 000001a0 8a 63 2c 72 29 20 22 20 22 3b 0d 00 e6 09 20 20 |.c,r) " ";.... | 000001b0 ed 20 6b 0d 00 f0 08 20 fd 20 a3 0d 00 fa 05 20 |. k.... . ..... | 000001c0 0d 01 04 06 20 e0 0d 01 0e 05 20 0d 01 18 1c 20 |.... ..... .... | 000001d0 f4 20 50 52 4f 43 45 44 55 52 45 20 64 65 66 69 |. PROCEDURE defi| 000001e0 6e 69 74 69 6f 6e 73 0d 01 22 05 20 0d 01 2c 11 |nitions..". ..,.| 000001f0 dd 20 f2 69 6e 69 74 69 61 6c 69 73 65 0d 01 36 |. .initialise..6| 00000200 08 20 72 3d 39 0d 01 40 3f 20 ef 32 33 2c 32 32 |. r=9..@? .23,22| 00000210 34 2c 26 33 43 2c 26 46 46 2c 26 44 42 2c 26 46 |4,&3C,&FF,&DB,&F| 00000220 46 2c 26 46 46 2c 26 36 36 2c 26 36 36 2c 26 32 |F,&FF,&66,&66,&2| 00000230 34 20 3a f4 20 6d 6f 6e 73 74 65 72 27 73 20 66 |4 :. monster's f| 00000240 61 6e 67 73 0d 01 4a 3e 20 ef 32 33 2c 32 32 38 |angs..J> .23,228| 00000250 2c 26 37 36 2c 26 32 43 2c 26 33 34 2c 26 36 36 |,&76,&2C,&34,&66| 00000260 2c 26 37 45 2c 26 46 46 2c 26 46 46 2c 26 36 36 |,&7E,&FF,&FF,&66| 00000270 20 3a f4 20 6d 6f 6e 73 74 65 72 27 73 20 66 65 | :. monster's fe| 00000280 65 74 0d 01 54 3e 20 ef 32 33 2c 32 32 39 2c 26 |et..T> .23,229,&| 00000290 37 45 2c 26 43 33 2c 26 38 31 2c 26 39 39 2c 26 |7E,&C3,&81,&99,&| 000002a0 39 39 2c 26 38 31 2c 26 43 33 2c 26 46 46 20 3a |99,&81,&C3,&FF :| 000002b0 f4 20 6d 6f 6e 73 74 65 72 27 73 20 65 79 65 73 |. monster's eyes| 000002c0 0d 01 5e 35 20 ef 32 33 2c 32 32 35 2c 31 32 39 |..^5 .23,225,129| 000002d0 2c 32 31 39 2c 31 36 35 2c 31 35 33 2c 31 35 33 |,219,165,153,153| 000002e0 2c 31 36 35 2c 32 31 39 2c 31 32 39 20 3a 20 f4 |,165,219,129 : .| 000002f0 20 73 68 69 70 0d 01 68 35 20 ef 32 33 2c 32 32 | ship..h5 .23,22| 00000300 36 2c 33 36 2c 30 2c 33 36 2c 32 35 35 2c 30 2c |6,36,0,36,255,0,| 00000310 30 2c 30 2c 30 20 3a 20 f4 20 70 61 72 74 20 6f |0,0,0 : . part o| 00000320 66 20 62 75 69 6c 64 69 6e 67 0d 01 72 3d 20 ef |f building..r= .| 00000330 32 33 2c 32 32 37 2c 30 2c 30 2c 30 2c 30 2c 30 |23,227,0,0,0,0,0| 00000340 2c 31 33 33 2c 31 33 37 2c 32 35 35 20 3a 20 f4 |,133,137,255 : .| 00000350 20 52 75 62 62 6c 65 20 6f 72 20 64 65 61 64 20 | Rubble or dead | 00000360 6d 6f 6e 73 74 65 72 0d 01 7c 2e 20 ef 32 33 2c |monster..|. .23,| 00000370 31 2c 30 3b 30 3b 30 3b 30 3b 3a f4 20 74 75 72 |1,0;0;0;0;:. tur| 00000380 6e 20 66 6c 61 73 68 69 6e 67 20 63 75 72 73 6f |n flashing curso| 00000390 72 20 6f 66 66 0d 01 86 0a 20 fb 20 31 32 38 0d |r off.... . 128.| 000003a0 01 90 24 20 f4 20 54 75 72 6e 20 6f 66 66 20 6b |..$ . Turn off k| 000003b0 65 79 62 6f 61 72 64 20 61 75 74 6f 20 72 65 70 |eyboard auto rep| 000003c0 65 61 74 0d 01 9a 0c 20 2a 46 58 31 31 2c 30 0d |eat.... *FX11,0.| 000003d0 01 a4 16 20 66 3d 30 3a 73 74 69 6c 6c 5f 61 6c |... f=0:still_al| 000003e0 69 76 65 3d b9 0d 01 ae 42 20 e2 32 2c 31 32 38 |ive=....B .2,128| 000003f0 2c 32 35 2c 2d 34 2c 2d 32 2c 35 2c 31 30 30 2c |,25,-4,-2,5,100,| 00000400 31 30 30 2c 31 32 36 2c 30 2c 30 2c 2d 31 32 36 |100,126,0,0,-126| 00000410 2c 31 32 36 2c 31 32 36 20 3a f4 20 68 69 74 20 |,126,126 :. hit | 00000420 6d 6f 6e 73 74 65 72 0d 01 b8 39 20 e2 31 2c 31 |monster...9 .1,1| 00000430 32 38 2c 2d 34 2c 2d 34 2c 2d 34 2c 33 30 2c 33 |28,-4,-4,-4,30,3| 00000440 30 2c 33 30 2c 31 32 36 2c 30 2c 30 2c 2d 31 32 |0,30,126,0,0,-12| 00000450 36 2c 31 32 36 2c 31 32 36 3a f4 20 66 69 72 65 |6,126,126:. fire| 00000460 0d 01 c2 0e 20 de 20 68 69 74 28 33 35 29 0d 01 |.... . hit(35)..| 00000470 cc 0f 20 e3 20 69 3d 30 20 b8 20 33 35 0d 01 d6 |.. . i=0 . 35...| 00000480 41 20 20 e7 20 28 69 20 83 20 37 29 3e 33 20 80 |A . (i . 7)>3 .| 00000490 20 28 69 20 83 20 37 29 3c 3d 36 20 8c 20 68 69 | (i . 7)<=6 . hi| 000004a0 74 28 69 29 3d 30 20 3a 20 ed 20 69 3a 20 8b 20 |t(i)=0 : . i: . | 000004b0 68 69 74 28 69 29 3d 31 20 3a 20 ed 20 69 0d 01 |hit(i)=1 : . i..| 000004c0 e0 06 e1 20 0d 01 ea 05 20 0d 01 f4 13 dd 20 f2 |... .... ..... .| 000004d0 69 6e 73 74 72 75 63 74 69 6f 6e 73 0d 01 fe 1a |instructions....| 000004e0 20 f1 20 8a 31 35 2c 33 29 20 22 4d 4f 4e 53 54 | . .15,3) "MONST| 000004f0 45 52 5a 41 50 22 0d 02 08 20 20 f1 20 8a 31 32 |ERZAP"... . .12| 00000500 2c 35 29 20 22 50 72 65 73 73 20 46 20 74 6f 20 |,5) "Press F to | 00000510 66 69 72 65 2e 22 0d 02 12 1e 20 f1 20 8a 31 33 |fire.".... . .13| 00000520 2c 37 29 20 22 4f 6e 6c 79 20 32 30 20 73 68 6f |,7) "Only 20 sho| 00000530 74 73 2e 22 0d 02 1c 30 20 f1 20 8a 34 2c 32 36 |ts."...0 . .4,26| 00000540 29 20 22 50 72 65 73 73 20 61 6e 79 20 6b 65 79 |) "Press any key| 00000550 20 77 68 65 6e 20 79 6f 75 20 61 72 65 20 72 65 | when you are re| 00000560 61 64 79 22 0d 02 26 1f 20 6b 65 79 3d a5 20 3a |ady"..&. key=. :| 00000570 f4 20 77 61 69 74 20 66 6f 72 20 6b 65 79 70 72 |. wait for keypr| 00000580 65 73 73 0d 02 30 06 20 db 0d 02 3a 05 e1 0d 02 |ess..0. ...:....| 00000590 44 05 20 0d 02 4e 11 dd 20 f2 64 72 61 77 5f 73 |D. ..N.. .draw_s| 000005a0 63 65 6e 65 0d 02 58 05 20 0d 02 62 0a 20 f4 20 |cene..X. ..b. . | 000005b0 73 6b 79 0d 02 6c 0a 20 fb 20 31 33 31 0d 02 76 |sky..l. . 131..v| 000005c0 0f 20 e3 20 6e 3d 36 20 b8 20 32 36 0d 02 80 38 |. . n=6 . 26...8| 000005d0 20 20 f1 20 8a 30 2c 6e 29 20 22 20 20 20 20 20 | . .0,n) " | 000005e0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | * 00000600 20 20 20 22 0d 02 8a 06 20 ed 0d 02 94 05 20 0d | ".... ..... .| 00000610 02 9e 0d 20 f4 20 67 72 6f 75 6e 64 0d 02 a8 0a |... . ground....| 00000620 20 fb 20 31 33 30 0d 02 b2 0e 20 e3 20 6e 3d 31 | . 130.... . n=1| 00000630 20 b8 20 33 0d 02 bc 3b 20 20 f1 20 8a 30 2c 6e | . 3...; . .0,n| 00000640 2b 32 36 29 20 22 20 20 20 20 20 20 20 20 20 20 |+26) " | 00000650 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00000660 20 20 20 20 20 20 20 20 20 20 20 20 20 20 22 0d | ".| 00000670 02 c6 06 20 ed 0d 02 d0 05 20 0d 02 da 0c 20 f4 |... ..... .... .| 00000680 20 73 74 61 72 73 0d 02 e4 09 20 e6 30 2c 31 0d | stars.... .0,1.| 00000690 02 ee 0f 20 e3 20 6e 3d 31 20 b8 20 35 30 0d 02 |... . n=1 . 50..| 000006a0 f8 1d 20 20 f0 20 36 39 2c b3 28 31 32 38 30 29 |.. . 69,.(1280)| 000006b0 2c 33 30 30 2b b3 28 35 30 30 29 0d 03 02 08 20 |,300+.(500).... | 000006c0 ed 20 6e 0d 03 0c 08 20 fb 20 31 0d 03 16 05 20 |. n.... . 1.... | 000006d0 0d 03 20 12 20 f4 20 73 6b 79 73 63 72 61 70 65 |.. . . skyscrape| 000006e0 72 73 0d 03 2a 0a 20 fb 20 31 32 38 0d 03 34 08 |rs..*. . 128..4.| 000006f0 20 fb 20 32 0d 03 3e 0e 20 e3 20 6e 3d 30 20 b8 | . 2..>. . n=0 .| 00000700 20 35 0d 03 48 11 20 20 e3 20 6c 3d 32 32 20 b8 | 5..H. . l=22 .| 00000710 20 32 36 0d 03 52 1c 20 20 20 f1 20 8a 37 2a 6e | 26..R. . .7*n| 00000720 2b 31 2c 6c 29 20 bd 32 32 36 20 bd 32 32 36 0d |+1,l) .226 .226.| 00000730 03 5c 09 20 20 ed 20 6c 0d 03 66 08 20 ed 20 6e |.\. . l..f. . n| 00000740 0d 03 70 05 20 0d 03 7a 0f 20 f4 20 4d 6f 6e 73 |..p. ..z. . Mons| 00000750 74 65 72 73 0d 03 84 0a 20 fb 20 31 33 31 0d 03 |ters.... . 131..| 00000760 8e 08 20 fb 20 31 0d 03 98 0e 20 e3 20 6e 3d 30 |.. . 1.... . n=0| 00000770 20 b8 20 34 0d 03 a2 1a 20 20 f1 20 8a 37 2a 6e | . 4.... . .7*n| 00000780 2b 33 2c 32 34 29 20 22 20 5c 20 2f 20 22 0d 03 |+3,24) " \ / "..| 00000790 ac 25 20 20 f1 20 8a 37 2a 6e 2b 33 2c 32 35 29 |.% . .7*n+3,25)| 000007a0 20 22 20 22 20 bd 32 32 39 20 bd 32 32 34 20 bd | " " .229 .224 .| 000007b0 32 32 39 0d 03 b6 28 20 20 f1 20 8a 37 2a 6e 2b |229...( . .7*n+| 000007c0 33 2c 32 36 29 20 22 20 22 20 bd 32 32 38 20 22 |3,26) " " .228 "| 000007d0 20 22 20 bd 32 32 38 20 22 20 22 0d 03 c0 08 20 | " .228 " ".... | 000007e0 ed 20 6e 0d 03 ca 08 20 fb 20 30 0d 03 d4 1d 20 |. n.... . 0.... | 000007f0 f1 20 8a 31 31 2c 32 29 20 22 30 20 20 53 48 4f |. .11,2) "0 SHO| 00000800 54 53 20 55 53 45 44 22 0d 03 de 05 e1 0d 03 e8 |TS USED"........| 00000810 05 20 0d 03 f2 0b dd 20 f2 66 69 72 65 0d 03 fc |. ..... .fire...| 00000820 42 20 f4 20 50 72 65 76 65 6e 74 20 74 79 70 69 |B . Prevent typi| 00000830 6e 67 20 61 68 65 61 64 20 62 79 20 66 6c 75 73 |ng ahead by flus| 00000840 68 69 6e 67 20 28 65 6d 70 74 79 69 6e 67 29 20 |hing (emptying) | 00000850 6b 65 79 62 6f 61 72 64 20 62 75 66 66 65 72 0d |keyboard buffer.| 00000860 04 06 0a 20 2a 46 58 31 35 0d 04 10 11 20 d4 26 |... *FX15.... .&| 00000870 31 31 2c 31 2c 31 35 30 2c 34 0d 04 1a 17 20 f4 |11,1,150,4.... .| 00000880 20 77 69 70 65 20 6f 75 74 20 6f 62 6a 65 63 74 | wipe out object| 00000890 73 0d 04 24 10 20 e3 20 6c 3d 32 32 20 b8 20 32 |s..$. . l=22 . 2| 000008a0 36 0d 04 2e 11 20 20 f1 20 8a 63 2c 6c 29 20 22 |6.... . .c,l) "| 000008b0 2a 22 0d 04 38 11 20 20 f1 20 8a 63 2c 6c 29 20 |*"..8. . .c,l) | 000008c0 22 78 22 0d 04 42 11 20 20 f1 20 8a 63 2c 6c 29 |"x"..B. . .c,l)| 000008d0 20 22 20 22 0d 04 4c 08 20 ed 20 6c 0d 04 56 12 | " "..L. . l..V.| 000008e0 20 f1 20 8a 63 2c 32 36 29 20 bd 32 32 37 0d 04 | . .c,26) .227..| 000008f0 60 12 20 e7 20 63 3e 33 34 20 8c 20 8d 74 66 44 |`. . c>34 . .tfD| 00000900 0d 04 6a 41 20 e7 20 28 63 20 83 20 37 29 3e 33 |..jA . (c . 7)>3| 00000910 20 80 20 28 63 20 83 20 37 29 3c 3d 36 20 80 20 | . (c . 7)<=6 . | 00000920 68 69 74 28 63 29 3d 30 20 8c 20 d4 26 31 31 2c |hit(c)=0 . .&11,| 00000930 32 2c 31 32 30 2c 37 3a 20 68 69 74 28 63 29 3d |2,120,7: hit(c)=| 00000940 31 0d 04 74 44 20 f4 20 49 66 20 61 20 70 6c 61 |1..tD . If a pla| 00000950 63 65 20 68 61 73 20 62 65 65 6e 20 68 69 74 20 |ce has been hit | 00000960 69 74 20 69 73 20 73 74 6f 72 65 64 20 69 6e 20 |it is stored in | 00000970 74 68 65 20 61 72 72 61 79 20 68 69 74 20 61 73 |the array hit as| 00000980 20 61 20 31 2e 0d 04 7e 12 20 73 74 69 6c 6c 5f | a 1...~. still_| 00000990 61 6c 69 76 65 3d a3 0d 04 88 0f 20 e3 20 69 3d |alive=..... . i=| 000009a0 30 20 b8 20 33 35 0d 04 92 1f 20 e7 20 68 69 74 |0 . 35.... . hit| 000009b0 28 69 29 3d 30 20 8c 20 73 74 69 6c 6c 5f 61 6c |(i)=0 . still_al| 000009c0 69 76 65 3d b9 0d 04 9c 08 20 ed 20 69 0d 04 a6 |ive=..... . i...| 000009d0 0a 20 66 3d 66 2b 31 0d 04 b0 0f 20 f1 20 8a 31 |. f=f+1.... . .1| 000009e0 31 2c 32 29 3b 66 0d 04 ba 05 e1 0d 04 c4 05 20 |1,2);f......... | 000009f0 0d 04 ce 18 20 f4 2a 2a 2a 2a 2a 20 66 69 6e 69 |.... .***** fini| 00000a00 73 68 20 2a 2a 2a 2a 2a 0d 04 d8 08 20 fb 20 31 |sh *****.... . 1| 00000a10 0d 04 e2 63 20 e7 20 73 74 69 6c 6c 5f 61 6c 69 |...c . still_ali| 00000a20 76 65 3d a3 20 8c 20 f1 20 8a 30 2c 38 29 3b 22 |ve=. . . .0,8);"| 00000a30 59 6f 75 20 68 61 76 65 20 64 65 66 65 61 74 65 |You have defeate| 00000a40 64 20 74 68 65 20 4d 69 63 72 6f 69 64 20 6d 65 |d the Microid me| 00000a50 6e 61 63 65 20 2e 22 27 22 20 20 20 20 20 20 20 |nace ."'" | 00000a60 20 20 20 20 20 20 57 65 6c 6c 20 64 6f 6e 65 20 | Well done | 00000a70 21 21 22 0d 04 ec 58 20 e7 20 66 3d 32 30 20 8c |!!"...X . f=20 .| 00000a80 20 f1 20 8a 30 2c 38 29 3b 22 59 6f 75 20 68 61 | . .0,8);"You ha| 00000a90 76 65 20 75 73 65 64 20 61 6c 6c 20 79 6f 75 72 |ve used all your| 00000aa0 20 73 68 6f 74 73 20 2e 22 27 22 4e 6f 77 20 74 | shots ."'"Now t| 00000ab0 68 65 20 6d 69 63 72 6f 69 64 73 20 77 69 6c 6c |he microids will| 00000ac0 20 69 6e 76 61 64 65 20 21 21 22 0d 04 f6 08 20 | invade !!".... | 00000ad0 fb 20 30 0d 05 00 29 20 f1 27 22 44 6f 20 79 6f |. 0...) .'"Do yo| 00000ae0 75 20 77 61 6e 74 20 61 6e 6f 74 68 65 72 20 67 |u want another g| 00000af0 61 6d 65 20 28 59 2f 4e 29 20 3f 22 0d 05 0a 15 |ame (Y/N) ?"....| 00000b00 20 f5 20 6b 65 79 3d a7 22 59 79 4e 6e 22 2c be | . key=."YyNn",.| 00000b10 29 0d 05 14 0d 20 fd 20 6b 65 79 3c 3e 30 0d 05 |).... . key<>0..| 00000b20 1e 10 20 e7 20 6b 65 79 3c 33 20 8c 20 f9 0d 05 |.. . key<3 . ...| 00000b30 28 0f 20 eb 20 36 20 3a f1 27 27 27 27 0d 05 32 |(. . 6 :.''''..2| 00000b40 18 20 f4 20 52 65 73 65 74 20 61 75 74 6f 20 72 |. . Reset auto r| 00000b50 65 70 65 61 74 0d 05 3c 0a 20 2a 46 58 31 32 0d |epeat..<. *FX12.| 00000b60 05 46 06 20 e0 0d ff |.F. ...| 00000b67