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MONSTERZAP

This website contains an archive of files for the Acorn Electron, BBC Micro, Acorn Archimedes, Commodore 16 and Commodore 64 computers, which Dominic Ford has rescued from his private collection of floppy disks and cassettes.

Some of these files were originally commercial releases in the 1980s and 1990s, but they are now widely available online. I assume that copyright over them is no longer being asserted. If you own the copyright and would like files to be removed, please contact me.

Tape/disk: Home » Personal collection » Acorn tapes » Commercial_Releases » boxed_tape01b_acorn_me_and_my_micro.wav
Filename: MONSTERZAP
Read OK:
File size: 0B67 bytes
Load address: FFFF1B00
Exec address: FFFF8023
Duplicates

There are 4 duplicate copies of this file in the archive:

File contents
   10 REM     ...Monsterzap...
   20 
   30 REM     ...Electron Version 1...
   40 
   50 REM Copyright (c) Acornsoft 1984
   60 
   70 MODE 1
   80 
   90 PROCinitialise
  100 
  110 PROCinstructions
  120 
  130 PROCdraw_scene
  140 
  150 REM Main movement loop
  160 REPEAT
  170  FOR k=-39 TO 39
  180   c=ABS(k) :REM this means c follows a back and forth movement.
  190   PRINT TAB(c,r) CHR$225;
  200   key$=INKEY$(0): IF key$="F" OR key$="f" THEN PROCfire
  210  IF still_alive=FALSE OR f=20 THEN GOTO 1230
  220   PRINT TAB(c,r) " ";
  230  NEXT k
  240 UNTIL FALSE
  250 
  260 END
  270 
  280 REM PROCEDURE definitions
  290 
  300DEF PROCinitialise
  310 r=9
  320 VDU23,224,&3C,&FF,&DB,&FF,&FF,&66,&66,&24 :REM monster's fangs
  330 VDU23,228,&76,&2C,&34,&66,&7E,&FF,&FF,&66 :REM monster's feet
  340 VDU23,229,&7E,&C3,&81,&99,&99,&81,&C3,&FF :REM monster's eyes
  350 VDU23,225,129,219,165,153,153,165,219,129 : REM ship
  360 VDU23,226,36,0,36,255,0,0,0,0 : REM part of building
  370 VDU23,227,0,0,0,0,0,133,137,255 : REM Rubble or dead monster
  380 VDU23,1,0;0;0;0;:REM turn flashing cursor off
  390 COLOUR 128
  400 REM Turn off keyboard auto repeat
  410 *FX11,0
  420 f=0:still_alive=TRUE
  430 ENVELOPE2,128,25,-4,-2,5,100,100,126,0,0,-126,126,126 :REM hit monster
  440 ENVELOPE1,128,-4,-4,-4,30,30,30,126,0,0,-126,126,126:REM fire
  450 DIM hit(35)
  460 FOR i=0 TO 35
  470  IF (i MOD 7)>3 AND (i MOD 7)<=6 THEN hit(i)=0 : NEXT i: ELSE hit(i)=1 : NEXT i
  480ENDPROC 
  490 
  500DEF PROCinstructions
  510 PRINT TAB(15,3) "MONSTERZAP"
  520 PRINT TAB(12,5) "Press F to fire."
  530 PRINT TAB(13,7) "Only 20 shots."
  540 PRINT TAB(4,26) "Press any key when you are ready"
  550 key=GET :REM wait for keypress
  560 CLS
  570ENDPROC
  580 
  590DEF PROCdraw_scene
  600 
  610 REM sky
  620 COLOUR 131
  630 FOR n=6 TO 26
  640  PRINT TAB(0,n) "                                        "
  650 NEXT
  660 
  670 REM ground
  680 COLOUR 130
  690 FOR n=1 TO 3
  700  PRINT TAB(0,n+26) "                                        "
  710 NEXT
  720 
  730 REM stars
  740 GCOL0,1
  750 FOR n=1 TO 50
  760  PLOT 69,RND(1280),300+RND(500)
  770 NEXT n
  780 COLOUR 1
  790 
  800 REM skyscrapers
  810 COLOUR 128
  820 COLOUR 2
  830 FOR n=0 TO 5
  840  FOR l=22 TO 26
  850   PRINT TAB(7*n+1,l) CHR$226 CHR$226
  860  NEXT l
  870 NEXT n
  880 
  890 REM Monsters
  900 COLOUR 131
  910 COLOUR 1
  920 FOR n=0 TO 4
  930  PRINT TAB(7*n+3,24) " \ / "
  940  PRINT TAB(7*n+3,25) " " CHR$229 CHR$224 CHR$229
  950  PRINT TAB(7*n+3,26) " " CHR$228 " " CHR$228 " "
  960 NEXT n
  970 COLOUR 0
  980 PRINT TAB(11,2) "0  SHOTS USED"
  990ENDPROC
 1000 
 1010DEF PROCfire
 1020 REM Prevent typing ahead by flushing (emptying) keyboard buffer
 1030 *FX15
 1040 SOUND&11,1,150,4
 1050 REM wipe out objects
 1060 FOR l=22 TO 26
 1070  PRINT TAB(c,l) "*"
 1080  PRINT TAB(c,l) "x"
 1090  PRINT TAB(c,l) " "
 1100 NEXT l
 1110 PRINT TAB(c,26) CHR$227
 1120 IF c>34 THEN 1190
 1130 IF (c MOD 7)>3 AND (c MOD 7)<=6 AND hit(c)=0 THEN SOUND&11,2,120,7: hit(c)=1
 1140 REM If a place has been hit it is stored in the array hit as a 1.
 1150 still_alive=FALSE
 1160 FOR i=0 TO 35
 1170 IF hit(i)=0 THEN still_alive=TRUE
 1180 NEXT i
 1190 f=f+1
 1200 PRINT TAB(11,2);f
 1210ENDPROC
 1220 
 1230 REM***** finish *****
 1240 COLOUR 1
 1250 IF still_alive=FALSE THEN PRINT TAB(0,8);"You have defeated the Microid menace ."'"             Well done !!"
 1260 IF f=20 THEN PRINT TAB(0,8);"You have used all your shots ."'"Now the microids will invade !!"
 1270 COLOUR 0
 1280 PRINT'"Do you want another game (Y/N) ?"
 1290 REPEAT key=INSTR("YyNn",GET$)
 1300 UNTIL key<>0
 1310 IF key<3 THEN RUN
 1320 MODE 6 :PRINT''''
 1330 REM Reset auto repeat
 1340 *FX12
 1350 END

 �     ...Monsterzap...
 
# �     ...Electron Version 1...
( 
2# � Copyright (c) Acornsoft 1984
< 
F � 1
P 
Z �initialise
d 
n �instructions
x 
� �draw_scene
� 
� � Main movement loop
� �
�  � k=-39 � 39
�@   c=�(k) :� this means c follows a back and forth movement.
�   � �c,r) �225;
�/   key$=�(0): � key$="F" � key$="f" � �fire
�%  � still_alive=� � f=20 � � �dND
�   � �c,r) " ";
�	  � k
� � �
� 
 �
 
 � PROCEDURE definitions
" 
,� �initialise
6 r=9
@? �23,224,&3C,&FF,&DB,&FF,&FF,&66,&66,&24 :� monster's fangs
J> �23,228,&76,&2C,&34,&66,&7E,&FF,&FF,&66 :� monster's feet
T> �23,229,&7E,&C3,&81,&99,&99,&81,&C3,&FF :� monster's eyes
^5 �23,225,129,219,165,153,153,165,219,129 : � ship
h5 �23,226,36,0,36,255,0,0,0,0 : � part of building
r= �23,227,0,0,0,0,0,133,137,255 : � Rubble or dead monster
|. �23,1,0;0;0;0;:� turn flashing cursor off
�
 � 128
�$ � Turn off keyboard auto repeat
� *FX11,0
� f=0:still_alive=�
�B �2,128,25,-4,-2,5,100,100,126,0,0,-126,126,126 :� hit monster
�9 �1,128,-4,-4,-4,30,30,30,126,0,0,-126,126,126:� fire
� � hit(35)
� � i=0 � 35
�A  � (i � 7)>3 � (i � 7)<=6 � hit(i)=0 : � i: � hit(i)=1 : � i
�� 
� 
�� �instructions
� � �15,3) "MONSTERZAP"
  � �12,5) "Press F to fire."
 � �13,7) "Only 20 shots."
0 � �4,26) "Press any key when you are ready"
& key=� :� wait for keypress
0 �
:�
D 
N� �draw_scene
X 
b
 � sky
l
 � 131
v � n=6 � 26
�8  � �0,n) "                                        "
� �
� 
�
 � ground
�
 � 130
� � n=1 � 3
�;  � �0,n+26) "                                        "
� �
� 
� � stars
�	 �0,1
� � n=1 � 50
�  � 69,�(1280),300+�(500)
 � n
 � 1
 
  � skyscrapers
*
 � 128
4 � 2
> � n=0 � 5
H  � l=22 � 26
R   � �7*n+1,l) �226 �226
\	  � l
f � n
p 
z � Monsters
�
 � 131
� � 1
� � n=0 � 4
�  � �7*n+3,24) " \ / "
�%  � �7*n+3,25) " " �229 �224 �229
�(  � �7*n+3,26) " " �228 " " �228 " "
� � n
� � 0
� � �11,2) "0  SHOTS USED"
��
� 
�� �fire
�B � Prevent typing ahead by flushing (emptying) keyboard buffer

 *FX15
 �&11,1,150,4
 � wipe out objects
$ � l=22 � 26
.  � �c,l) "*"
8  � �c,l) "x"
B  � �c,l) " "
L � l
V � �c,26) �227
` � c>34 � �tfD
jA � (c � 7)>3 � (c � 7)<=6 � hit(c)=0 � �&11,2,120,7: hit(c)=1
tD � If a place has been hit it is stored in the array hit as a 1.
~ still_alive=�
� � i=0 � 35
� � hit(i)=0 � still_alive=�
� � i
�
 f=f+1
� � �11,2);f
��
� 
� �***** finish *****
� � 1
�c � still_alive=� � � �0,8);"You have defeated the Microid menace ."'"             Well done !!"
�X � f=20 � � �0,8);"You have used all your shots ."'"Now the microids will invade !!"
� � 0
) �'"Do you want another game (Y/N) ?"

 � key=�"YyNn",�)

 � key<>0
 � key<3 � �
( � 6 :�''''
2 � Reset auto repeat
<
 *FX12
F �
�
00000000  0d 00 0a 1b 20 f4 20 20  20 20 20 2e 2e 2e 4d 6f  |.... .     ...Mo|
00000010  6e 73 74 65 72 7a 61 70  2e 2e 2e 0d 00 14 05 20  |nsterzap....... |
00000020  0d 00 1e 23 20 f4 20 20  20 20 20 2e 2e 2e 45 6c  |...# .     ...El|
00000030  65 63 74 72 6f 6e 20 56  65 72 73 69 6f 6e 20 31  |ectron Version 1|
00000040  2e 2e 2e 0d 00 28 05 20  0d 00 32 23 20 f4 20 43  |.....(. ..2# . C|
00000050  6f 70 79 72 69 67 68 74  20 28 63 29 20 41 63 6f  |opyright (c) Aco|
00000060  72 6e 73 6f 66 74 20 31  39 38 34 0d 00 3c 05 20  |rnsoft 1984..<. |
00000070  0d 00 46 08 20 eb 20 31  0d 00 50 05 20 0d 00 5a  |..F. . 1..P. ..Z|
00000080  10 20 f2 69 6e 69 74 69  61 6c 69 73 65 0d 00 64  |. .initialise..d|
00000090  05 20 0d 00 6e 12 20 f2  69 6e 73 74 72 75 63 74  |. ..n. .instruct|
000000a0  69 6f 6e 73 0d 00 78 05  20 0d 00 82 10 20 f2 64  |ions..x. .... .d|
000000b0  72 61 77 5f 73 63 65 6e  65 0d 00 8c 05 20 0d 00  |raw_scene.... ..|
000000c0  96 19 20 f4 20 4d 61 69  6e 20 6d 6f 76 65 6d 65  |.. . Main moveme|
000000d0  6e 74 20 6c 6f 6f 70 0d  00 a0 06 20 f5 0d 00 aa  |nt loop.... ....|
000000e0  12 20 20 e3 20 6b 3d 2d  33 39 20 b8 20 33 39 0d  |.  . k=-39 . 39.|
000000f0  00 b4 40 20 20 20 63 3d  94 28 6b 29 20 3a f4 20  |..@   c=.(k) :. |
00000100  74 68 69 73 20 6d 65 61  6e 73 20 63 20 66 6f 6c  |this means c fol|
00000110  6c 6f 77 73 20 61 20 62  61 63 6b 20 61 6e 64 20  |lows a back and |
00000120  66 6f 72 74 68 20 6d 6f  76 65 6d 65 6e 74 2e 0d  |forth movement..|
00000130  00 be 14 20 20 20 f1 20  8a 63 2c 72 29 20 bd 32  |...   . .c,r) .2|
00000140  32 35 3b 0d 00 c8 2f 20  20 20 6b 65 79 24 3d bf  |25;.../   key$=.|
00000150  28 30 29 3a 20 e7 20 6b  65 79 24 3d 22 46 22 20  |(0): . key$="F" |
00000160  84 20 6b 65 79 24 3d 22  66 22 20 8c 20 f2 66 69  |. key$="f" . .fi|
00000170  72 65 0d 00 d2 25 20 20  e7 20 73 74 69 6c 6c 5f  |re...%  . still_|
00000180  61 6c 69 76 65 3d a3 20  84 20 66 3d 32 30 20 8c  |alive=. . f=20 .|
00000190  20 e5 20 8d 64 4e 44 0d  00 dc 13 20 20 20 f1 20  | . .dND....   . |
000001a0  8a 63 2c 72 29 20 22 20  22 3b 0d 00 e6 09 20 20  |.c,r) " ";....  |
000001b0  ed 20 6b 0d 00 f0 08 20  fd 20 a3 0d 00 fa 05 20  |. k.... . ..... |
000001c0  0d 01 04 06 20 e0 0d 01  0e 05 20 0d 01 18 1c 20  |.... ..... .... |
000001d0  f4 20 50 52 4f 43 45 44  55 52 45 20 64 65 66 69  |. PROCEDURE defi|
000001e0  6e 69 74 69 6f 6e 73 0d  01 22 05 20 0d 01 2c 11  |nitions..". ..,.|
000001f0  dd 20 f2 69 6e 69 74 69  61 6c 69 73 65 0d 01 36  |. .initialise..6|
00000200  08 20 72 3d 39 0d 01 40  3f 20 ef 32 33 2c 32 32  |. r=9..@? .23,22|
00000210  34 2c 26 33 43 2c 26 46  46 2c 26 44 42 2c 26 46  |4,&3C,&FF,&DB,&F|
00000220  46 2c 26 46 46 2c 26 36  36 2c 26 36 36 2c 26 32  |F,&FF,&66,&66,&2|
00000230  34 20 3a f4 20 6d 6f 6e  73 74 65 72 27 73 20 66  |4 :. monster's f|
00000240  61 6e 67 73 0d 01 4a 3e  20 ef 32 33 2c 32 32 38  |angs..J> .23,228|
00000250  2c 26 37 36 2c 26 32 43  2c 26 33 34 2c 26 36 36  |,&76,&2C,&34,&66|
00000260  2c 26 37 45 2c 26 46 46  2c 26 46 46 2c 26 36 36  |,&7E,&FF,&FF,&66|
00000270  20 3a f4 20 6d 6f 6e 73  74 65 72 27 73 20 66 65  | :. monster's fe|
00000280  65 74 0d 01 54 3e 20 ef  32 33 2c 32 32 39 2c 26  |et..T> .23,229,&|
00000290  37 45 2c 26 43 33 2c 26  38 31 2c 26 39 39 2c 26  |7E,&C3,&81,&99,&|
000002a0  39 39 2c 26 38 31 2c 26  43 33 2c 26 46 46 20 3a  |99,&81,&C3,&FF :|
000002b0  f4 20 6d 6f 6e 73 74 65  72 27 73 20 65 79 65 73  |. monster's eyes|
000002c0  0d 01 5e 35 20 ef 32 33  2c 32 32 35 2c 31 32 39  |..^5 .23,225,129|
000002d0  2c 32 31 39 2c 31 36 35  2c 31 35 33 2c 31 35 33  |,219,165,153,153|
000002e0  2c 31 36 35 2c 32 31 39  2c 31 32 39 20 3a 20 f4  |,165,219,129 : .|
000002f0  20 73 68 69 70 0d 01 68  35 20 ef 32 33 2c 32 32  | ship..h5 .23,22|
00000300  36 2c 33 36 2c 30 2c 33  36 2c 32 35 35 2c 30 2c  |6,36,0,36,255,0,|
00000310  30 2c 30 2c 30 20 3a 20  f4 20 70 61 72 74 20 6f  |0,0,0 : . part o|
00000320  66 20 62 75 69 6c 64 69  6e 67 0d 01 72 3d 20 ef  |f building..r= .|
00000330  32 33 2c 32 32 37 2c 30  2c 30 2c 30 2c 30 2c 30  |23,227,0,0,0,0,0|
00000340  2c 31 33 33 2c 31 33 37  2c 32 35 35 20 3a 20 f4  |,133,137,255 : .|
00000350  20 52 75 62 62 6c 65 20  6f 72 20 64 65 61 64 20  | Rubble or dead |
00000360  6d 6f 6e 73 74 65 72 0d  01 7c 2e 20 ef 32 33 2c  |monster..|. .23,|
00000370  31 2c 30 3b 30 3b 30 3b  30 3b 3a f4 20 74 75 72  |1,0;0;0;0;:. tur|
00000380  6e 20 66 6c 61 73 68 69  6e 67 20 63 75 72 73 6f  |n flashing curso|
00000390  72 20 6f 66 66 0d 01 86  0a 20 fb 20 31 32 38 0d  |r off.... . 128.|
000003a0  01 90 24 20 f4 20 54 75  72 6e 20 6f 66 66 20 6b  |..$ . Turn off k|
000003b0  65 79 62 6f 61 72 64 20  61 75 74 6f 20 72 65 70  |eyboard auto rep|
000003c0  65 61 74 0d 01 9a 0c 20  2a 46 58 31 31 2c 30 0d  |eat.... *FX11,0.|
000003d0  01 a4 16 20 66 3d 30 3a  73 74 69 6c 6c 5f 61 6c  |... f=0:still_al|
000003e0  69 76 65 3d b9 0d 01 ae  42 20 e2 32 2c 31 32 38  |ive=....B .2,128|
000003f0  2c 32 35 2c 2d 34 2c 2d  32 2c 35 2c 31 30 30 2c  |,25,-4,-2,5,100,|
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00000420  6d 6f 6e 73 74 65 72 0d  01 b8 39 20 e2 31 2c 31  |monster...9 .1,1|
00000430  32 38 2c 2d 34 2c 2d 34  2c 2d 34 2c 33 30 2c 33  |28,-4,-4,-4,30,3|
00000440  30 2c 33 30 2c 31 32 36  2c 30 2c 30 2c 2d 31 32  |0,30,126,0,0,-12|
00000450  36 2c 31 32 36 2c 31 32  36 3a f4 20 66 69 72 65  |6,126,126:. fire|
00000460  0d 01 c2 0e 20 de 20 68  69 74 28 33 35 29 0d 01  |.... . hit(35)..|
00000470  cc 0f 20 e3 20 69 3d 30  20 b8 20 33 35 0d 01 d6  |.. . i=0 . 35...|
00000480  41 20 20 e7 20 28 69 20  83 20 37 29 3e 33 20 80  |A  . (i . 7)>3 .|
00000490  20 28 69 20 83 20 37 29  3c 3d 36 20 8c 20 68 69  | (i . 7)<=6 . hi|
000004a0  74 28 69 29 3d 30 20 3a  20 ed 20 69 3a 20 8b 20  |t(i)=0 : . i: . |
000004b0  68 69 74 28 69 29 3d 31  20 3a 20 ed 20 69 0d 01  |hit(i)=1 : . i..|
000004c0  e0 06 e1 20 0d 01 ea 05  20 0d 01 f4 13 dd 20 f2  |... .... ..... .|
000004d0  69 6e 73 74 72 75 63 74  69 6f 6e 73 0d 01 fe 1a  |instructions....|
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000004f0  45 52 5a 41 50 22 0d 02  08 20 20 f1 20 8a 31 32  |ERZAP"...  . .12|
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00000510  66 69 72 65 2e 22 0d 02  12 1e 20 f1 20 8a 31 33  |fire.".... . .13|
00000520  2c 37 29 20 22 4f 6e 6c  79 20 32 30 20 73 68 6f  |,7) "Only 20 sho|
00000530  74 73 2e 22 0d 02 1c 30  20 f1 20 8a 34 2c 32 36  |ts."...0 . .4,26|
00000540  29 20 22 50 72 65 73 73  20 61 6e 79 20 6b 65 79  |) "Press any key|
00000550  20 77 68 65 6e 20 79 6f  75 20 61 72 65 20 72 65  | when you are re|
00000560  61 64 79 22 0d 02 26 1f  20 6b 65 79 3d a5 20 3a  |ady"..&. key=. :|
00000570  f4 20 77 61 69 74 20 66  6f 72 20 6b 65 79 70 72  |. wait for keypr|
00000580  65 73 73 0d 02 30 06 20  db 0d 02 3a 05 e1 0d 02  |ess..0. ...:....|
00000590  44 05 20 0d 02 4e 11 dd  20 f2 64 72 61 77 5f 73  |D. ..N.. .draw_s|
000005a0  63 65 6e 65 0d 02 58 05  20 0d 02 62 0a 20 f4 20  |cene..X. ..b. . |
000005b0  73 6b 79 0d 02 6c 0a 20  fb 20 31 33 31 0d 02 76  |sky..l. . 131..v|
000005c0  0f 20 e3 20 6e 3d 36 20  b8 20 32 36 0d 02 80 38  |. . n=6 . 26...8|
000005d0  20 20 f1 20 8a 30 2c 6e  29 20 22 20 20 20 20 20  |  . .0,n) "     |
000005e0  20 20 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |                |
*
00000600  20 20 20 22 0d 02 8a 06  20 ed 0d 02 94 05 20 0d  |   ".... ..... .|
00000610  02 9e 0d 20 f4 20 67 72  6f 75 6e 64 0d 02 a8 0a  |... . ground....|
00000620  20 fb 20 31 33 30 0d 02  b2 0e 20 e3 20 6e 3d 31  | . 130.... . n=1|
00000630  20 b8 20 33 0d 02 bc 3b  20 20 f1 20 8a 30 2c 6e  | . 3...;  . .0,n|
00000640  2b 32 36 29 20 22 20 20  20 20 20 20 20 20 20 20  |+26) "          |
00000650  20 20 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |                |
00000660  20 20 20 20 20 20 20 20  20 20 20 20 20 20 22 0d  |              ".|
00000670  02 c6 06 20 ed 0d 02 d0  05 20 0d 02 da 0c 20 f4  |... ..... .... .|
00000680  20 73 74 61 72 73 0d 02  e4 09 20 e6 30 2c 31 0d  | stars.... .0,1.|
00000690  02 ee 0f 20 e3 20 6e 3d  31 20 b8 20 35 30 0d 02  |... . n=1 . 50..|
000006a0  f8 1d 20 20 f0 20 36 39  2c b3 28 31 32 38 30 29  |..  . 69,.(1280)|
000006b0  2c 33 30 30 2b b3 28 35  30 30 29 0d 03 02 08 20  |,300+.(500).... |
000006c0  ed 20 6e 0d 03 0c 08 20  fb 20 31 0d 03 16 05 20  |. n.... . 1.... |
000006d0  0d 03 20 12 20 f4 20 73  6b 79 73 63 72 61 70 65  |.. . . skyscrape|
000006e0  72 73 0d 03 2a 0a 20 fb  20 31 32 38 0d 03 34 08  |rs..*. . 128..4.|
000006f0  20 fb 20 32 0d 03 3e 0e  20 e3 20 6e 3d 30 20 b8  | . 2..>. . n=0 .|
00000700  20 35 0d 03 48 11 20 20  e3 20 6c 3d 32 32 20 b8  | 5..H.  . l=22 .|
00000710  20 32 36 0d 03 52 1c 20  20 20 f1 20 8a 37 2a 6e  | 26..R.   . .7*n|
00000720  2b 31 2c 6c 29 20 bd 32  32 36 20 bd 32 32 36 0d  |+1,l) .226 .226.|
00000730  03 5c 09 20 20 ed 20 6c  0d 03 66 08 20 ed 20 6e  |.\.  . l..f. . n|
00000740  0d 03 70 05 20 0d 03 7a  0f 20 f4 20 4d 6f 6e 73  |..p. ..z. . Mons|
00000750  74 65 72 73 0d 03 84 0a  20 fb 20 31 33 31 0d 03  |ters.... . 131..|
00000760  8e 08 20 fb 20 31 0d 03  98 0e 20 e3 20 6e 3d 30  |.. . 1.... . n=0|
00000770  20 b8 20 34 0d 03 a2 1a  20 20 f1 20 8a 37 2a 6e  | . 4....  . .7*n|
00000780  2b 33 2c 32 34 29 20 22  20 5c 20 2f 20 22 0d 03  |+3,24) " \ / "..|
00000790  ac 25 20 20 f1 20 8a 37  2a 6e 2b 33 2c 32 35 29  |.%  . .7*n+3,25)|
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000007b0  32 32 39 0d 03 b6 28 20  20 f1 20 8a 37 2a 6e 2b  |229...(  . .7*n+|
000007c0  33 2c 32 36 29 20 22 20  22 20 bd 32 32 38 20 22  |3,26) " " .228 "|
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000007f0  f1 20 8a 31 31 2c 32 29  20 22 30 20 20 53 48 4f  |. .11,2) "0  SHO|
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00000820  42 20 f4 20 50 72 65 76  65 6e 74 20 74 79 70 69  |B . Prevent typi|
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00000a50  6e 61 63 65 20 2e 22 27  22 20 20 20 20 20 20 20  |nace ."'"       |
00000a60  20 20 20 20 20 20 57 65  6c 6c 20 64 6f 6e 65 20  |      Well done |
00000a70  21 21 22 0d 04 ec 58 20  e7 20 66 3d 32 30 20 8c  |!!"...X . f=20 .|
00000a80  20 f1 20 8a 30 2c 38 29  3b 22 59 6f 75 20 68 61  | . .0,8);"You ha|
00000a90  76 65 20 75 73 65 64 20  61 6c 6c 20 79 6f 75 72  |ve used all your|
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00000ac0  20 69 6e 76 61 64 65 20  21 21 22 0d 04 f6 08 20  | invade !!".... |
00000ad0  fb 20 30 0d 05 00 29 20  f1 27 22 44 6f 20 79 6f  |. 0...) .'"Do yo|
00000ae0  75 20 77 61 6e 74 20 61  6e 6f 74 68 65 72 20 67  |u want another g|
00000af0  61 6d 65 20 28 59 2f 4e  29 20 3f 22 0d 05 0a 15  |ame (Y/N) ?"....|
00000b00  20 f5 20 6b 65 79 3d a7  22 59 79 4e 6e 22 2c be  | . key=."YyNn",.|
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00000b20  1e 10 20 e7 20 6b 65 79  3c 33 20 8c 20 f9 0d 05  |.. . key<3 . ...|
00000b30  28 0f 20 eb 20 36 20 3a  f1 27 27 27 27 0d 05 32  |(. . 6 :.''''..2|
00000b40  18 20 f4 20 52 65 73 65  74 20 61 75 74 6f 20 72  |. . Reset auto r|
00000b50  65 70 65 61 74 0d 05 3c  0a 20 2a 46 58 31 32 0d  |epeat..<. *FX12.|
00000b60  05 46 06 20 e0 0d ff                              |.F. ...|
00000b67
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