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R/+COUNTD

This website contains an archive of files for the Acorn Electron, BBC Micro, Acorn Archimedes, Commodore 16 and Commodore 64 computers, which Dominic Ford has rescued from his private collection of floppy disks and cassettes.

Some of these files were originally commercial releases in the 1980s and 1990s, but they are now widely available online. I assume that copyright over them is no longer being asserted. If you own the copyright and would like files to be removed, please contact me.

Tape/disk: Home » Personal collection » Acorn ADFS disks » Greaseweazled » adfs_EUG_54.adf
Filename: R/+COUNTD
Read OK:
File size: 1272 bytes
Load address: 52204556
Exec address: 4F432B2E
Duplicates

There are 3 duplicate copies of this file in the archive:

File contents
                    Product:     COUNTDOWN TO DOOM
    Supplier :   TOPOLOGIKA, PO Box 39, Stilton, PETERBOROUGH PE7 3RL
                      Available on 3.5" DFS Disk
                   Reviewed by (the) Dave in EUG 54

NOT the Acornsoft ROM cartridge version, Peter Killworth's COUNTDOWN TO
DOOM re-release by Topologika is a mammoth upgrade to the original with
many more puzzles, locations and characters. In many respects a cult
classic it is both one of the few Electron games solely produced on disk
(and in fact one of only ten games ever which were customised to work 
only with PRES' AP4 upgrade) and one that is still available from its
software company to this day.
   The first installment in a trilogy of text adventures about the 
plague planet Doomawangara (followed by RETURN TO DOOM and THE LAST DAYS
OF DOOM in 1988 and 1990 respectively), it mixes a surprisingly detailed
narrative of exits and locations with unexpected sarcastic comments when
you try particular actions.
   The scene is set when your spaceship crashlands and a countdown (of
the title) starts ticking away to ship collapse. The description of what
is left of your ship's interior hardly inspires hope that any of it is
fixable but, with Doomawangara best described as a spaceship graveyard,
there is a small chance you can collect enough sundries to get the craft
airborne again. A simple puzzle will see you out onto terra firma (after
blowing up even more of your ship) and present you with a swamp, jungle,
valley, desert, mountain path and narrow path; all exquisitely detailed 
as, you will quickly appreciate, is the norm.
   What is irksome about continuing from this point is that any false
sense of security you had developed thanks to the simpilicity of your
escape is then repeatedly squished. Almost every move you make now re-
sults in a hideous and sometimes quite unconnected death. For example, 
you choose the desert, death by heatstroke; swamp, death by drowning;
narrow path, death by slugs falling out of the sky; etc.
   As in all adventures, there are objects to find and use correctly. 
Unlike in many, there is no need to EXAMINE anything. Doing so brings up
the message "I've already told you everything you need to know about
that!" which comes direct from the hand of Peter Killworth, NOT the 
Doom-stranded adventurer who is refered to in the second person. Once
again though, you are forced to die a number of bloodthirsty deaths to
discover what is safe to pick up or manipulate. Oh, goody, a gun, I'll
fire it. Dead. What's that blob wriggling towards the cliff? I'll TAKE
it. Dead. And these are only in the first six or seven locations! Bear-
ing in mind that professional adventures such as this tend to get harder
and harder the further the adventurer manages to progress, some will 
probably be very discouraged by these early setbacks which, if you have
not SAVEd the position, immediately return you to the start of it.
   A better solution, which is contained in some other Topologika 
releases, is to ask "Do you want to pretend you hadn't done that?" and
wait for the inevitable Y keypress. This saves a large measure of frus-
tration.
   As you may have guessed, I have not personally made much headway in
this hellhole but apart from the spotless spelling and atmosphere, the
game has one more feature to recommend it and this is the on line help
facility. 
   With the original disk comes a sheet of most-likely-to-be-asked 
questions. However, instead of having to decrypt a coded answer or look
it up on another sheet, you obtain the answer from the game itself by
typing HELP and then the NUMBER following the appropriate question. You
get one hint and, if this is too cryptic, can ask for further ones until
you are given a solution. In this way, the game's appeal is advanced as
you can make progress without needing Britain's Biggest Brain.
   Presented in a stylish clear plastic folder with an illustrated low-
down on the planet and a playing guide, COUNTDOWN TO DOOM suggests at
every level that it is a very serious adventure which will tax the old
grey matter to bursting point. This is exactly what the software itself
does and it's no bad thing at all. It incorporates many new items over
the original version and, although it includes some tried (or should 
that be tired?) and tested puzzles from other adventures, manages to
cram in a few new ideas too. If you can live with being knocked off
every few minutes, and don't mind responses like "Gee, I hope you enjoy-
ed that!" if you do something Killworth considers unnecessary, then give
this adventure a go. But be warned though, it's not easy!
                                                   Dave Edwards, EUG #54
00000000  20 20 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |                |
00000010  20 20 20 20 50 72 6f 64  75 63 74 3a 20 20 20 20  |    Product:    |
00000020  20 43 4f 55 4e 54 44 4f  57 4e 20 54 4f 20 44 4f  | COUNTDOWN TO DO|
00000030  4f 4d 0d 20 20 20 20 53  75 70 70 6c 69 65 72 20  |OM.    Supplier |
00000040  3a 20 20 20 54 4f 50 4f  4c 4f 47 49 4b 41 2c 20  |:   TOPOLOGIKA, |
00000050  50 4f 20 42 6f 78 20 33  39 2c 20 53 74 69 6c 74  |PO Box 39, Stilt|
00000060  6f 6e 2c 20 50 45 54 45  52 42 4f 52 4f 55 47 48  |on, PETERBOROUGH|
00000070  20 50 45 37 20 33 52 4c  0d 20 20 20 20 20 20 20  | PE7 3RL.       |
00000080  20 20 20 20 20 20 20 20  20 20 20 20 20 20 20 41  |               A|
00000090  76 61 69 6c 61 62 6c 65  20 6f 6e 20 33 2e 35 22  |vailable on 3.5"|
000000a0  20 44 46 53 20 44 69 73  6b 0d 20 20 20 20 20 20  | DFS Disk.      |
000000b0  20 20 20 20 20 20 20 20  20 20 20 20 20 52 65 76  |             Rev|
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000002c0  20 69 6e 20 61 20 74 72  69 6c 6f 67 79 20 6f 66  | in a trilogy of|
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00000320  4f 4d 20 61 6e 64 20 54  48 45 20 4c 41 53 54 20  |OM and THE LAST |
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000003c0  73 20 77 68 65 6e 0d 79  6f 75 20 74 72 79 20 70  |s when.you try p|
000003d0  61 72 74 69 63 75 6c 61  72 20 61 63 74 69 6f 6e  |articular action|
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00000400  20 73 70 61 63 65 73 68  69 70 20 63 72 61 73 68  | spaceship crash|
00000410  6c 61 6e 64 73 20 61 6e  64 20 61 20 63 6f 75 6e  |lands and a coun|
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000007f0  20 41 73 20 69 6e 20 61  6c 6c 20 61 64 76 65 6e  | As in all adven|
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00000850  20 6e 65 65 64 20 74 6f  20 45 58 41 4d 49 4e 45  | need to EXAMINE|
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00000870  20 73 6f 20 62 72 69 6e  67 73 20 75 70 0d 74 68  | so brings up.th|
00000880  65 20 6d 65 73 73 61 67  65 20 22 49 27 76 65 20  |e message "I've |
00000890  61 6c 72 65 61 64 79 20  74 6f 6c 64 20 79 6f 75  |already told you|
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000009d0  61 20 67 75 6e 2c 20 49  27 6c 6c 0d 66 69 72 65  |a gun, I'll.fire|
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000009f0  73 20 74 68 61 74 20 62  6c 6f 62 20 77 72 69 67  |s that blob wrig|
00000a00  67 6c 69 6e 67 20 74 6f  77 61 72 64 73 20 74 68  |gling towards th|
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00000a90  72 65 73 20 73 75 63 68  20 61 73 20 74 68 69 73  |res such as this|
00000aa0  20 74 65 6e 64 20 74 6f  20 67 65 74 20 68 61 72  | tend to get har|
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00000b40  65 0d 6e 6f 74 20 53 41  56 45 64 20 74 68 65 20  |e.not SAVEd the |
00000b50  70 6f 73 69 74 69 6f 6e  2c 20 69 6d 6d 65 64 69  |position, immedi|
00000b60  61 74 65 6c 79 20 72 65  74 75 72 6e 20 79 6f 75  |ately return you|
00000b70  20 74 6f 20 74 68 65 20  73 74 61 72 74 20 6f 66  | to the start of|
00000b80  20 69 74 2e 0d 20 20 20  41 20 62 65 74 74 65 72  | it..   A better|
00000b90  20 73 6f 6c 75 74 69 6f  6e 2c 20 77 68 69 63 68  | solution, which|
00000ba0  20 69 73 20 63 6f 6e 74  61 69 6e 65 64 20 69 6e  | is contained in|
00000bb0  20 73 6f 6d 65 20 6f 74  68 65 72 20 54 6f 70 6f  | some other Topo|
00000bc0  6c 6f 67 69 6b 61 20 0d  72 65 6c 65 61 73 65 73  |logika .releases|
00000bd0  2c 20 69 73 20 74 6f 20  61 73 6b 20 22 44 6f 20  |, is to ask "Do |
00000be0  79 6f 75 20 77 61 6e 74  20 74 6f 20 70 72 65 74  |you want to pret|
00000bf0  65 6e 64 20 79 6f 75 20  68 61 64 6e 27 74 20 64  |end you hadn't d|
00000c00  6f 6e 65 20 74 68 61 74  3f 22 20 61 6e 64 0d 77  |one that?" and.w|
00000c10  61 69 74 20 66 6f 72 20  74 68 65 20 69 6e 65 76  |ait for the inev|
00000c20  69 74 61 62 6c 65 20 59  20 6b 65 79 70 72 65 73  |itable Y keypres|
00000c30  73 2e 20 54 68 69 73 20  73 61 76 65 73 20 61 20  |s. This saves a |
00000c40  6c 61 72 67 65 20 6d 65  61 73 75 72 65 20 6f 66  |large measure of|
00000c50  20 66 72 75 73 2d 0d 74  72 61 74 69 6f 6e 2e 0d  | frus-.tration..|
00000c60  20 20 20 41 73 20 79 6f  75 20 6d 61 79 20 68 61  |   As you may ha|
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00000e30  52 20 66 6f 6c 6c 6f 77  69 6e 67 20 74 68 65 20  |R following the |
00000e40  61 70 70 72 6f 70 72 69  61 74 65 20 71 75 65 73  |appropriate ques|
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00000ea0  69 6c 0d 79 6f 75 20 61  72 65 20 67 69 76 65 6e  |il.you are given|
00000eb0  20 61 20 73 6f 6c 75 74  69 6f 6e 2e 20 49 6e 20  | a solution. In |
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00000fa0  4f 57 4e 20 54 4f 20 44  4f 4f 4d 20 73 75 67 67  |OWN TO DOOM sugg|
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00001020  69 73 20 69 73 20 65 78  61 63 74 6c 79 20 77 68  |is is exactly wh|
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000010d0  6c 64 20 0d 74 68 61 74  20 62 65 20 74 69 72 65  |ld .that be tire|
000010e0  64 3f 29 20 61 6e 64 20  74 65 73 74 65 64 20 70  |d?) and tested p|
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00001100  72 20 61 64 76 65 6e 74  75 72 65 73 2c 20 6d 61  |r adventures, ma|
00001110  6e 61 67 65 73 20 74 6f  0d 63 72 61 6d 20 69 6e  |nages to.cram in|
00001120  20 61 20 66 65 77 20 6e  65 77 20 69 64 65 61 73  | a few new ideas|
00001130  20 74 6f 6f 2e 20 49 66  20 79 6f 75 20 63 61 6e  | too. If you can|
00001140  20 6c 69 76 65 20 77 69  74 68 20 62 65 69 6e 67  | live with being|
00001150  20 6b 6e 6f 63 6b 65 64  20 6f 66 66 0d 65 76 65  | knocked off.eve|
00001160  72 79 20 66 65 77 20 6d  69 6e 75 74 65 73 2c 20  |ry few minutes, |
00001170  61 6e 64 20 64 6f 6e 27  74 20 6d 69 6e 64 20 72  |and don't mind r|
00001180  65 73 70 6f 6e 73 65 73  20 6c 69 6b 65 20 22 47  |esponses like "G|
00001190  65 65 2c 20 49 20 68 6f  70 65 20 79 6f 75 20 65  |ee, I hope you e|
000011a0  6e 6a 6f 79 2d 0d 65 64  20 74 68 61 74 21 22 20  |njoy-.ed that!" |
000011b0  69 66 20 79 6f 75 20 64  6f 20 73 6f 6d 65 74 68  |if you do someth|
000011c0  69 6e 67 20 4b 69 6c 6c  77 6f 72 74 68 20 63 6f  |ing Killworth co|
000011d0  6e 73 69 64 65 72 73 20  75 6e 6e 65 63 65 73 73  |nsiders unnecess|
000011e0  61 72 79 2c 20 74 68 65  6e 20 67 69 76 65 0d 74  |ary, then give.t|
000011f0  68 69 73 20 61 64 76 65  6e 74 75 72 65 20 61 20  |his adventure a |
00001200  67 6f 2e 20 42 75 74 20  62 65 20 77 61 72 6e 65  |go. But be warne|
00001210  64 20 74 68 6f 75 67 68  2c 20 69 74 27 73 20 6e  |d though, it's n|
00001220  6f 74 20 65 61 73 79 21  0d 20 20 20 20 20 20 20  |ot easy!.       |
00001230  20 20 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |                |
*
00001250  20 20 20 20 20 20 20 20  20 20 20 20 44 61 76 65  |            Dave|
00001260  20 45 64 77 61 72 64 73  2c 20 45 55 47 20 23 35  | Edwards, EUG #5|
00001270  34 0d                                             |4.|
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