Home » Recent acquisitions » Acorn ADFS disks » adfs_AcornUser_199604.adf » Features » StarInfo/Waring/!Matches/!RunImage
StarInfo/Waring/!Matches/!RunImage
This website contains an archive of files for the Acorn Electron, BBC Micro, Acorn Archimedes, Commodore 16 and Commodore 64 computers, which Dominic Ford has rescued from his private collection of floppy disks and cassettes.
Some of these files were originally commercial releases in the 1980s and 1990s, but they are now widely available online. I assume that copyright over them is no longer being asserted. If you own the copyright and would like files to be removed, please contact me.
Tape/disk: | Home » Recent acquisitions » Acorn ADFS disks » adfs_AcornUser_199604.adf » Features |
Filename: | StarInfo/Waring/!Matches/!RunImage |
Read OK: | ✔ |
File size: | 2C79 bytes |
Load address: | 0000 |
Exec address: | 0000 |
File contents
10REM > !RunImage 20REM Main program for !Matches 30 40ON ERROR MODE0:REPORT:PRINT;" at line ";ERL:IFGET END 50 60PROCinit_vars 70PROCinit_wimp 80REM ON ERROR PROCwimp_error(Report$+" at line "+ERL,ERR) 90PROCinit_game 100REPEAT 110PROCpoll_wimp 120UNTIL quit% 130PROCclose_wimp 140END 150: 160DEF PROCwimp_error(E$,E%) 170ON ERROR REPORT:PRINT" at line ";ERL:END 180!wimp_temp%=E% 190$(wimp_temp%+4)=E$+". Click OK to continue or CANCEL to quit."+CHR$0 200SYS "Wimp_ReportError",wimp_temp%,%0000011,"Match game"+CHR$0 TO ,E% 210IF E%<>1 THEN PROCclose_wimp:END 220ENDPROC 230: 240DEF PROCwimp_message(E$) 250ON ERROR LOCAL REPORT:PRINT" at line ";ERL:END 260!wimp_temp%=0 270$(wimp_temp%+4)=E$+CHR$0 280SYS "Wimp_ReportError",wimp_temp%,%0010001,"Message from Match game"+CHR$0 TO ,E% 290ENDPROC 300: 310DEF PROCinit_vars 320no_of_lines%=6 330matches_per_line%=8 340max_bits%=3 350DIM best_play%(max_bits%),matches%(no_of_lines%-1) 360PROCinit_matches 370game_over%=TRUE 380computer_turn%=FALSE 390two_player%=FALSE 400player_2_turn%=FALSE 410ENDPROC 420: 430DEF PROCinit_matches 440FOR X%=0TOno_of_lines%-1 450matches%(X%)=3+RND(matches_per_line%-3) 460NEXT X% 470ENDPROC 480: 490DEF PROCinit_wimp 500DIM poll_blk% 256,wimp_temp% 2048,play_win% 2048 510DIM menu_blk% 1024,ind_icons% 2048 520DIM sprites% 512 530!sprites%=512 540SYS "OS_SpriteOp",256+10,sprites%,"<Matches$Dir>.Sprites" 550template_ind%=ind_icons%+512 560template_ind_end%=template_ind%+1024+512 570quit%=FALSE 580SYS "Wimp_Initialise",200,&4B534154,"Match game" TO ,task% 590PROCcreate_iconbar_icon("","!Matches",-1) 600SYS "Wimp_OpenTemplate",,"<Matches$Dir>.Templates" 610info_window%=FNload_template("Info") 620play_window%=FNload_template("Playarea") 630SYS "Wimp_CloseTemplate" 640icon_bar_menu%=FNcreate_menu_blk(menu_blk%,"Matches|>Info,info_window%|Quit") 650comp_game_menu%=FNcreate_menu_blk(menu_blk%,"U v A|/User|Computer") 660two_game_menu%=FNcreate_menu_blk(menu_blk%,"U v U|/Player one|Player two") 670game_menu%=FNcreate_menu_blk(menu_blk%,"Matches|/>User v Arc,comp_game_menu%|.>User v User,two_game_menu%|New Game") 680current_menu%=0 690PROCinit_match_icons 700ENDPROC 710: 720DEF FNload_template(name$) 730LOCAL window% 740SYS "Wimp_LoadTemplate",,play_win%,template_ind%,template_ind_end%,-1,name$+STRING$(12,CHR$0),0 TO ,,template_ind% 750play_win%!64=sprites% 760SYS "Wimp_CreateWindow",,play_win% TO window% 770=window% 780: 790DEF PROCpoll_wimp 800SYS "Wimp_Poll",,poll_blk% TO action% 810CASE action% OF 820WHEN 0 : PROCcomputer_turn 830WHEN 1 : PROCredraw_window 840WHEN 2 : SYS "Wimp_OpenWindow",,poll_blk% 850WHEN 3 : SYS "Wimp_CloseWindow",,poll_blk% 860WHEN 6 : PROCmouse_click(poll_blk%!12,poll_blk%!16,poll_blk%!0,poll_blk%!4,poll_blk%!8) 870WHEN 9 : PROCmenu_select(poll_blk%!0,poll_blk%!4) 880WHEN 17,18 : PROCmessage(poll_blk%) 890ENDCASE 900ENDPROC 910: 920DEF PROCredraw_window 930SYS "Wimp_RedrawWindow",,poll_blk% TO more% 940WHILE more% 950SYS "Wimp_GetRectangle",,poll_blk% TO more% 960ENDWHILE 970ENDPROC 980: 990DEF PROCclose_wimp 1000SYS "Wimp_CloseDown",task%,&4B534154 1010ENDPROC 1020: 1030DEF PROCmessage(blk%) 1040IF blk%!16=0 THEN quit%=TRUE 1050ENDPROC 1060: 1070DEF PROCcreate_iconbar_icon(text$,sprite$,window%) 1080wimp_temp%!0=window% 1090wimp_temp%!4=0 1100IF text$="" THEN wimp_temp%!8=0 ELSE wimp_temp%!8=-16 1110wimp_temp%!12=68 1120IF text$="" THEN wimp_temp%!16=68 ELSE wimp_temp%!16=84 1130IF text$="" THEN 1140IF sprite$="" THEN 1150ENDPROC 1160ELSE 1170wimp_temp%!20=&1700303A 1180$(wimp_temp%+24)=sprite$ 1190ENDIF 1200ELSE 1210IF sprite$="" THEN 1220wimp_temp%!20=&17003039 1230$(wimp_temp%+24)=text$ 1240ELSE 1250DIM text_place% LEN(text$)+2 1260DIM sprite_place% LEN(sprite$)+3 1270$text_place%=text$+CHR$0 1280$sprite_place%="S"+sprite$+CHR$0 1290wimp_temp%!20=&1700313B 1300wimp_temp%!24=text_place% 1310wimp_temp%!28=sprite_place% 1320wimp_temp%!32=LEN(text$)+1 1330ENDIF 1340ENDIF 1350SYS "Wimp_CreateIcon",,wimp_temp% 1360ENDPROC 1370: 1380DEF PROCmouse_click(window%,icon%,x%,y%,but%) 1390but%=but% AND 7 1400IF (but% AND 5) THEN 1410CASE window% OF 1420WHEN -2 : PROCopen_window(play_window%,100,500) 1430WHEN play_window% : PROCmatch_click(icon%) 1440ENDCASE 1450ELSE 1460CASE window% OF 1470WHEN -2 : 1480current_menu%=1 1490SYS "Wimp_CreateMenu",,icon_bar_menu%,x%-64,186 1500WHEN play_window% : 1510current_menu%=2 1520SYS "Wimp_CreateMenu",,game_menu%,x%,y% 1530ENDCASE 1540ENDIF 1550ENDPROC 1560: 1570DEF FNcreate_menu_blk(menu%,menu$) 1580menu_start%=menu% 1590menu_title$=LEFT$(menu$,INSTR(menu$,"|")-1) 1600menu$=MID$(menu$,INSTR(menu$,"|")+1) 1610text_len%=LEN(menu_title$) 1620$menu%=LEFT$(menu_title$+STRING$(12,CHR$0),12) 1630menu%!12=&00070207 1640menu%!16=0 1650menu%!20=44 1660menu%!24=0 1670menu%+=28 1680WHILE LEN(menu$)>0 1690IF INSTR(menu$,"|")>0 THEN 1700last_item%=FALSE 1710menu_item$=LEFT$(menu$,INSTR(menu$,"|")-1) 1720menu$=MID$(menu$,INSTR(menu$,"|")+1) 1730ELSE 1740last_item%=TRUE 1750menu_item$=menu$ 1760menu$="" 1770ENDIF 1780tick_menu%=FALSE 1790sub_menu%=FALSE 1800write_menu%=FALSE 1810dotted_menu%=FALSE 1820WHILE LEFT$(menu_item$,1)="/" OR LEFT$(menu_item$,1)=">" OR LEFT$(menu_item$,1)=":" OR LEFT$(menu_item$,1)="." 1830IF LEFT$(menu_item$,1)="/" THEN tick_menu%=TRUE 1840IF LEFT$(menu_item$,1)=">" THEN sub_menu%=TRUE 1850IF LEFT$(menu_item$,1)=":" THEN write_menu%=TRUE 1860IF LEFT$(menu_item$,1)="." THEN dotted_menu%=TRUE 1870menu_item$=MID$(menu_item$,2) 1880ENDWHILE 1890IF tick_menu% THEN 1900!menu%=1 1910ELSE 1920!menu%=0 1930ENDIF 1940menu%!4=-1 1950menu%!8=&07000031 1960menu%!12=0 1970menu%!16=0 1980menu%!20=0 1990IF sub_menu% THEN 2000menu_addr%=EVAL(MID$(menu_item$,INSTR(menu_item$,",")+1)) 2010menu_item$=LEFT$(menu_item$,INSTR(menu_item$,",")-1) 2020menu%!4=menu_addr% 2030ENDIF 2040IF write_menu% THEN 2050!menu%=!menu% OR 4 2060writeblk%=EVAL(LEFT$(menu_item$,INSTR(menu_item$,",")-1)) 2070menu_item$=MID$(menu_item$,INSTR(menu_item$,",")+1) 2080validblk%=EVAL(LEFT$(menu_item$,INSTR(menu_item$,",")-1)) 2090writelen%=EVAL(MID$(menu_item$,INSTR(menu_item$,",")+1)) 2100menu%!12=writeblk% 2110menu%!16=validblk% 2120menu%!20=writelen% 2130menu%!8=menu%!8 OR &100 2140ENDIF 2150IF dotted_menu% THEN !menu%=!menu% OR 2 2160IF last_item% THEN !menu%=!menu% OR 128 2170IF (menu%!8 AND &100)=0 THEN 2180$(menu%+12)=LEFT$(menu_item$,11) 2190IF text_len%<LEN(LEFT$(menu_item$,11)) THEN 2200text_len%=LEN(LEFT$(menu_item$,11)) 2210ENDIF 2220ENDIF 2230menu%+=24 2240ENDWHILE 2250menu_start%!16=16*text_len%+16 2260menu_blk%=menu% 2270=menu_start% 2280: 2290DEF FNctrl_term(addr%) 2300LOCAL A$ 2310A$="" 2320WHILE ?addr%>31 2330A$+=CHR$?addr% 2340addr%+=1 2350ENDWHILE 2360=A$ 2370: 2380DEF PROCopen_window(window%,x%,y%) 2390!wimp_temp%=window% 2400SYS "Wimp_GetWindowState",,wimp_temp% 2410IF x%<>-1 THEN 2420wimp_temp%!12-=wimp_temp%!4 2430wimp_temp%!4=x% 2440wimp_temp%!12+=x% 2450ENDIF 2460IF y%<>-1 THEN 2470wimp_temp%!8-=wimp_temp%!16 2480wimp_temp%!16=y% 2490wimp_temp%!8+=y% 2500ENDIF 2510wimp_temp%!28=-1 2520SYS "Wimp_OpenWindow",,wimp_temp% 2530ENDPROC 2540: 2550DEF PROCset_icon_data(window%,icon%,text$,valid$,eor%,clr%) 2560!wimp_temp%=window% 2570wimp_temp%!4=icon% 2580SYS "Wimp_GetIconState",,wimp_temp% 2590IF text$<>"" THEN $(wimp_temp%!28)=text$ 2600IF valid$<>"" THEN $(wimp_temp%!32)=valid$ 2610wimp_temp%!8=eor% 2620wimp_temp%!12=clr% 2630SYS "Wimp_SetIconState",,wimp_temp% 2640ENDPROC 2650: 2660DEF PROCmenu_select(item%,item2%) 2670SYS "Wimp_GetPointerInfo",,wimp_temp% 2680button%=wimp_temp%!8 2690IF current_menu%=1 THEN 2700IF item%=1 THEN quit%=TRUE 2710ENDIF 2720IF current_menu%=2 THEN 2730IF item%=0 THEN 2740game_menu%!28=game_menu%!28 OR 1 2750game_menu%!52=game_menu%!52 AND (NOT 1) 2760IF item2%=0 THEN 2770comp_game_menu%!28=comp_game_menu%!28 OR 1 2780comp_game_menu%!52=comp_game_menu%!52 AND (NOT 1) 2790ENDIF 2800IF item2%=1 THEN 2810comp_game_menu%!52=comp_game_menu%!52 OR 1 2820comp_game_menu%!28=comp_game_menu%!28 AND (NOT 1) 2830ENDIF 2840ENDIF 2850IF item%=1 THEN 2860game_menu%!52=game_menu%!52 OR 1 2870game_menu%!28=game_menu%!28 AND (NOT 1) 2880IF item2%=0 THEN 2890two_game_menu%!28=two_game_menu%!28 OR 1 2900two_game_menu%!52=two_game_menu%!52 AND (NOT 1) 2910ENDIF 2920IF item2%=1 THEN 2930two_game_menu%!52=two_game_menu%!52 OR 1 2940two_game_menu%!28=two_game_menu%!28 AND (NOT 1) 2950ENDIF 2960ENDIF 2970IF item%=2 THEN 2980PROCinit_matches 2990PROCinit_match_icons 3000PROCinit_game 3010PROCopen_window(play_window%,-1,-1) 3020ENDIF 3030ENDIF 3040IF (button% AND 1)=1 THEN 3050IF current_menu%=1 THEN curmenu%=icon_bar_menu% 3060IF current_menu%=2 THEN curmenu%=game_menu% 3070SYS "Wimp_CreateMenu",,curmenu%,x%,y% 3080ENDIF 3090ENDPROC 3100: 3110DEF PROCinit_match_icons 3120!wimp_temp%=play_window% 3130SYS "Wimp_DeleteWindow",,wimp_temp% 3140SYS "Wimp_CreateWindow",,play_win% TO play_window% 3150!wimp_temp%=play_window% 3160FOR X%=0TO no_of_lines%-1 3170IF matches%(X%)<8 THEN 3180FOR Y%=7TOmatches%(X%) STEP -1 3190wimp_temp%!4=Y%+X%*matches_per_line% 3200SYS "Wimp_DeleteIcon",,wimp_temp% 3210NEXT Y% 3220ENDIF 3230NEXT X% 3240ENDPROC 3250: 3260DEF PROCinit_game 3270IF ((game_menu%!28) AND 1) THEN 3280two_player%=FALSE 3290IF ((comp_game_menu%!28) AND 1) THEN 3300computer_turn%=FALSE 3310ELSE 3320computer_turn%=TRUE 3330ENDIF 3340ELSE 3350two_player%=TRUE 3360computer_turn%=FALSE 3370IF ((two_game_menu%!28) AND 1) THEN 3380player_2_turn%=FALSE 3390ELSE 3400player_2_turn%=TRUE 3410ENDIF 3420ENDIF 3430game_over%=FALSE 3440ENDPROC 3450: 3460DEF PROCmatch_click(icon%) 3470LOCAL line%,match%,total% 3480IF game_over%=FALSE THEN 3490IF computer_turn%=FALSE THEN 3500IF icon%>=0 AND icon%<no_of_lines%*matches_per_line% THEN 3510!wimp_temp%=play_window% 3520wimp_temp%!4=icon% 3530SYS "Wimp_GetIconState",,wimp_temp% 3540IF ((wimp_temp%!24) AND (1<<23))=0 THEN 3550line%=icon% DIV matches_per_line% 3560match%=icon% MOD matches_per_line% 3570FOR X%=icon% TO matches%(line%)+line%*matches_per_line%-1 3580wimp_temp%!4=X% 3590SYS "Wimp_DeleteIcon",,wimp_temp% 3600NEXT X% 3610SYS "Wimp_ForceRedraw",play_window%,0,-1000,1000,0 3620matches%(line%)=match% 3630IF two_player% THEN 3640IF SUM(matches%())=1 THEN PROClose(player_2_turn%) 3650IF SUM(matches%())=0 THEN PROClose(NOT player_2_turn%) 3660player_2_turn%=NOT player_2_turn% 3670ELSE 3680computer_turn%=TRUE 3690IF SUM(matches%())=1 THEN PROClose(1) 3700IF SUM(matches%())=0 THEN PROClose(0) 3710ENDIF 3720ENDIF 3730ENDIF 3740ENDIF 3750ENDIF 3760ENDPROC 3770: 3780DEF PROClose(computer_lost%) 3790IF two_player% THEN 3800IF computer_lost% THEN 3810PROCwimp_message("Congratulations player 2!") 3820ELSE 3830PROCwimp_message("Congratulations player 1!") 3840ENDIF 3850ELSE 3860IF computer_lost% THEN 3870PROCwimp_message("Congratulations! You won") 3880ELSE 3890PROCwimp_message("Ha Ha! You lost") 3900ENDIF 3910ENDIF 3920game_over%=TRUE 3930ENDPROC 3940: 3950DEF PROCcomputer_turn 3960 IF two_player%=FALSE THEN 3970 IF computer_turn%=TRUE THEN 3980 IF game_over%=FALSE THEN 3990 lines%=0 4000 FOR X%=0TOno_of_lines%-1 4010 IF matches%(X%)>0 THEN lines%+=1 4020 NEXT X% 4030 best_play%()=0 4040 IF lines%>1 THEN 4050 eor%=0 4070 FOR X%=0TOno_of_lines%-1 4080 eor%=eor% EOR matches%(X%) 4090 FOR Y%=0TOmax_bits% 4100 IF (matches%(X%) AND (1<<Y%))<>0 THEN best_play%(Y%)+=1 4110 NEXT Y% 4120 NEXT X% 4130 X%=0:Y%=0 4140 bm%=best_play%(0)-(matches%(0) AND 1) 4150 FOR Z%=1 TO max_bits% 4160 IF best_play%(Z%)+((matches%(0) AND (1<<Z%))>0)>0 THEN bm%=-1 4170 NEXT Z% 4171 move%=-1 4180 REPEAT 4190 IF matches%(Y%)>0 THEN 4200 IF (bm%>=0 AND ((bm% AND 1)EOR1)<matches%(Y%)) THEN 4210 move%=((bm% AND 1)EOR1)+Y%*matches_per_line% 4220 ELSE 4230 IF (eor% EOR matches%(Y%) EOR X%)=0 THEN 4240 move%=X%+Y%*matches_per_line% 4250 ENDIF 4260 ENDIF 4270 X%+=1 4280 IF X%>=matches%(Y%) THEN 4290 X%=0:Y%+=1 4291 IF Y%<no_of_lines% THEN 4300 bm%=best_play%(0)-(matches%(Y%) AND 1) 4310 FOR Z%=1 TO max_bits% 4320 IF best_play%(Z%)+((matches%(Y%) AND (1<<Z%))>0)>0 THEN bm%=-1 4330 NEXT Z% 4331 ENDIF 4340 ENDIF 4350 ELSE 4360 Y%+=1 4370 IF (Y%<no_of_lines%) THEN 4380 bm%=best_play%(0)-(matches%(Y%) AND 1) 4390 FOR Z%=1 TO max_bits% 4400 IF best_play%(Z%)+((matches%(Y%) AND (1<<Z%))>0)>0 THEN bm%=-1 4410 NEXT Z% 4420 ENDIF 4430 ENDIF 4440 UNTIL Y%>=no_of_lines% OR move%>-1 4450 IF move%<=-1 THEN 4460 REPEAT 4470 line%=RND(no_of_lines%-1) 4480 UNTIL matches%(line%)>0 4490 matches%=RND(matches%(line%)-1) 4500 move%=matches%+line%*matches_per_line% 4510 ENDIF 4520 ELSE 4530 FOR X%=0TOno_of_lines%-1 4540 IF matches%(X%)>0 THEN line%=X% 4550 NEXT X% 4560 move%=line%*matches_per_line% 4570 ENDIF 4580 line%=move% DIV matches_per_line% 4590 match%=move% MOD matches_per_line% 4600 FOR X%=move% TO matches%(line%)+line%*matches_per_line%-1 4610 wimp_temp%!4=X% 4620 SYS "Wimp_DeleteIcon",,wimp_temp% 4630 NEXT X% 4640 SYS "Wimp_ForceRedraw",play_window%,0,-1000,1000,0 4650 matches%(line%)=match% 4660 computer_turn%=FALSE 4670 IF SUM(matches%())=1 THEN PROClose(0) 4680 ENDIF 4690 ENDIF 4700 ENDIF 4710ENDPROC
� > !RunImage � Main program for !Matches (!� � �0:�:�;" at line ";�:� � 2 <�init_vars F�init_wimp P:� ON ERROR PROCwimp_error(Report$+" at line "+ERL,ERR) Z�init_game d� n�poll_wimp x� quit% ��close_wimp �� �: �� �wimp_error(E$,E%) �� � �:�" at line ";�:� �!wimp_temp%=E% �E$(wimp_temp%+4)=E$+". Click OK to continue or CANCEL to quit."+�0 �Cș "Wimp_ReportError",wimp_temp%,%0000011,"Match game"+�0 � ,E% �� E%<>1 � �close_wimp:� �� �: �� �wimp_message(E$) �� � � �:�" at line ";�:� !wimp_temp%=0 $(wimp_temp%+4)=E$+�0 Pș "Wimp_ReportError",wimp_temp%,%0010001,"Message from Match game"+�0 � ,E% "� ,: 6� �init_vars @no_of_lines%=6 Jmatches_per_line%=8 Tmax_bits%=3 ^4� best_play%(max_bits%),matches%(no_of_lines%-1) h�init_matches rgame_over%=� |computer_turn%=� �two_player%=� �player_2_turn%=� �� �: �� �init_matches �� X%=0�no_of_lines%-1 �)matches%(X%)=3+�(matches_per_line%-3) �� X% �� �: �� �init_wimp �2� poll_blk% 256,wimp_temp% 2048,play_win% 2048 �$� menu_blk% 1024,ind_icons% 2048 � sprites% 512 !sprites%=512 <ș "OS_SpriteOp",256+10,sprites%,"<Matches$Dir>.Sprites" & template_ind%=ind_icons%+512 0,template_ind_end%=template_ind%+1024+512 :quit%=� D<ș "Wimp_Initialise",200,&4B534154,"Match game" � ,task% N*�create_iconbar_icon("","!Matches",-1) X5ș "Wimp_OpenTemplate",,"<Matches$Dir>.Templates" b'info_window%=�load_template("Info") l+play_window%=�load_template("Playarea") vș "Wimp_CloseTemplate" �Picon_bar_menu%=�create_menu_blk(menu_blk%,"Matches|>Info,info_window%|Quit") �Fcomp_game_menu%=�create_menu_blk(menu_blk%,"U v A|/User|Computer") �Mtwo_game_menu%=�create_menu_blk(menu_blk%,"U v U|/Player one|Player two") �wgame_menu%=�create_menu_blk(menu_blk%,"Matches|/>User v Arc,comp_game_menu%|.>User v User,two_game_menu%|New Game") �current_menu%=0 ��init_match_icons �� �: �� �load_template(name$) � � window% �jș "Wimp_LoadTemplate",,play_win%,template_ind%,template_ind_end%,-1,name$+�12,�0),0 � ,,template_ind% �play_win%!64=sprites% �/ș "Wimp_CreateWindow",,play_win% � window% =window% : � �poll_wimp 'ș "Wimp_Poll",,poll_blk% � action% *Ȏ action% � 4� 0 : �computer_turn >� 1 : �redraw_window H)� 2 : ș "Wimp_OpenWindow",,poll_blk% R*� 3 : ș "Wimp_CloseWindow",,poll_blk% \U� 6 : �mouse_click(poll_blk%!12,poll_blk%!16,poll_blk%!0,poll_blk%!4,poll_blk%!8) f/� 9 : �menu_select(poll_blk%!0,poll_blk%!4) p!� 17,18 : �message(poll_blk%) z� �� �: �� �redraw_window �-ș "Wimp_RedrawWindow",,poll_blk% � more% �ȕ more% �-ș "Wimp_GetRectangle",,poll_blk% � more% �� �� �: �� �close_wimp �'ș "Wimp_CloseDown",task%,&4B534154 �� �: � �message(blk%) � blk%!16=0 � quit%=� � $: .1� �create_iconbar_icon(text$,sprite$,window%) 8wimp_temp%!0=window% Bwimp_temp%!4=0 L2� text$="" � wimp_temp%!8=0 � wimp_temp%!8=-16 Vwimp_temp%!12=68 `4� text$="" � wimp_temp%!16=68 � wimp_temp%!16=84 j� text$="" � t� sprite$="" � ~� �� �wimp_temp%!20=&1700303A �$(wimp_temp%+24)=sprite$ �� �� �� sprite$="" � �wimp_temp%!20=&17003039 �$(wimp_temp%+24)=text$ �� �� text_place% �(text$)+2 � � sprite_place% �(sprite$)+3 �$text_place%=text$+�0 !$sprite_place%="S"+sprite$+�0 wimp_temp%!20=&1700313B wimp_temp%!24=text_place% wimp_temp%!28=sprite_place% (wimp_temp%!32=�(text$)+1 2� <� F$ș "Wimp_CreateIcon",,wimp_temp% P� Z: d,� �mouse_click(window%,icon%,x%,y%,but%) nbut%=but% � 7 x� (but% � 5) � �Ȏ window% � �-� -2 : �open_window(play_window%,100,500) �(� play_window% : �match_click(icon%) �� �� �Ȏ window% � � � -2 : �current_menu%=1 �2ș "Wimp_CreateMenu",,icon_bar_menu%,x%-64,186 �� play_window% : �current_menu%=2 �*ș "Wimp_CreateMenu",,game_menu%,x%,y% �� � � : "#� �create_menu_blk(menu%,menu$) ,menu_start%=menu% 6%menu_title$=�menu$,�menu$,"|")-1) @menu$=�menu$,�menu$,"|")+1) Jtext_len%=�(menu_title$) T#$menu%=�menu_title$+�12,�0),12) ^menu%!12=&00070207 hmenu%!16=0 rmenu%!20=44 |menu%!24=0 � menu%+=28 �ȕ �(menu$)>0 �� �menu$,"|")>0 � �last_item%=� �$menu_item$=�menu$,�menu$,"|")-1) �menu$=�menu$,�menu$,"|")+1) �� �last_item%=� �menu_item$=menu$ �menu$="" �� �tick_menu%=� �sub_menu%=� write_menu%=� dotted_menu%=� Xȕ �menu_item$,1)="/" � �menu_item$,1)=">" � �menu_item$,1)=":" � �menu_item$,1)="." &'� �menu_item$,1)="/" � tick_menu%=� 0&� �menu_item$,1)=">" � sub_menu%=� :(� �menu_item$,1)=":" � write_menu%=� D)� �menu_item$,1)="." � dotted_menu%=� Nmenu_item$=�menu_item$,2) X� b� tick_menu% � l!menu%=1 v� �!menu%=0 �� �menu%!4=-1 �menu%!8=&07000031 �menu%!12=0 �menu%!16=0 �menu%!20=0 �� sub_menu% � �1menu_addr%=�(�menu_item$,�menu_item$,",")+1)) �.menu_item$=�menu_item$,�menu_item$,",")-1) �menu%!4=menu_addr% �� �� write_menu% � !menu%=!menu% � 4 0writeblk%=�(�menu_item$,�menu_item$,",")-1)) .menu_item$=�menu_item$,�menu_item$,",")+1) 0validblk%=�(�menu_item$,�menu_item$,",")-1)) *0writelen%=�(�menu_item$,�menu_item$,",")+1)) 4menu%!12=writeblk% >menu%!16=validblk% Hmenu%!20=writelen% Rmenu%!8=menu%!8 � &100 \� f&� dotted_menu% � !menu%=!menu% � 2 p&� last_item% � !menu%=!menu% � 128 z� (menu%!8 � &100)=0 � �$(menu%+12)=�menu_item$,11) �$� text_len%<�(�menu_item$,11)) � � text_len%=�(�menu_item$,11)) �� �� � menu%+=24 �� �"menu_start%!16=16*text_len%+16 �menu_blk%=menu% �=menu_start% �: �� �ctrl_term(addr%) �� A$ A$="" ȕ ?addr%>31 A$+=�?addr% $addr%+=1 .� 8=A$ B: L!� �open_window(window%,x%,y%) V!wimp_temp%=window% `(ș "Wimp_GetWindowState",,wimp_temp% j� x%<>-1 � twimp_temp%!12-=wimp_temp%!4 ~wimp_temp%!4=x% �wimp_temp%!12+=x% �� �� y%<>-1 � �wimp_temp%!8-=wimp_temp%!16 �wimp_temp%!16=y% �wimp_temp%!8+=y% �� �wimp_temp%!28=-1 �$ș "Wimp_OpenWindow",,wimp_temp% �� �: �:� �set_icon_data(window%,icon%,text$,valid$,eor%,clr%) !wimp_temp%=window% wimp_temp%!4=icon% &ș "Wimp_GetIconState",,wimp_temp% (� text$<>"" � $(wimp_temp%!28)=text$ (*� valid$<>"" � $(wimp_temp%!32)=valid$ 2wimp_temp%!8=eor% <wimp_temp%!12=clr% F&ș "Wimp_SetIconState",,wimp_temp% P� Z: d � �menu_select(item%,item2%) n(ș "Wimp_GetPointerInfo",,wimp_temp% xbutton%=wimp_temp%!8 �� current_menu%=1 � �� item%=1 � quit%=� �� �� current_menu%=2 � �� item%=0 � �#game_menu%!28=game_menu%!28 � 1 �'game_menu%!52=game_menu%!52 � (� 1) �� item2%=0 � �-comp_game_menu%!28=comp_game_menu%!28 � 1 �1comp_game_menu%!52=comp_game_menu%!52 � (� 1) �� �� item2%=1 � �-comp_game_menu%!52=comp_game_menu%!52 � 1 1comp_game_menu%!28=comp_game_menu%!28 � (� 1) � � "� item%=1 � ,#game_menu%!52=game_menu%!52 � 1 6'game_menu%!28=game_menu%!28 � (� 1) @� item2%=0 � J+two_game_menu%!28=two_game_menu%!28 � 1 T/two_game_menu%!52=two_game_menu%!52 � (� 1) ^� h� item2%=1 � r+two_game_menu%!52=two_game_menu%!52 � 1 |/two_game_menu%!28=two_game_menu%!28 � (� 1) �� �� �� item%=2 � ��init_matches ��init_match_icons ��init_game �$�open_window(play_window%,-1,-1) �� �� �� (button% � 1)=1 � �/� current_menu%=1 � curmenu%=icon_bar_menu% �+� current_menu%=2 � curmenu%=game_menu% �(ș "Wimp_CreateMenu",,curmenu%,x%,y% � � : &� �init_match_icons 0!wimp_temp%=play_window% :&ș "Wimp_DeleteWindow",,wimp_temp% D4ș "Wimp_CreateWindow",,play_win% � play_window% N!wimp_temp%=play_window% X� X%=0� no_of_lines%-1 b� matches%(X%)<8 � l� Y%=7�matches%(X%) � -1 v(wimp_temp%!4=Y%+X%*matches_per_line% �$ș "Wimp_DeleteIcon",,wimp_temp% �� Y% �� �� X% �� �: �� �init_game �� ((game_menu%!28) � 1) � �two_player%=� �"� ((comp_game_menu%!28) � 1) � �computer_turn%=� �� �computer_turn%=� � � two_player%=� computer_turn%=� *!� ((two_game_menu%!28) � 1) � 4player_2_turn%=� >� Hplayer_2_turn%=� R� \� fgame_over%=� p� z: �� �match_click(icon%) �� line%,match%,total% �� game_over%=� � �� computer_turn%=� � �7� icon%>=0 � icon%<no_of_lines%*matches_per_line% � �!wimp_temp%=play_window% �wimp_temp%!4=icon% �&ș "Wimp_GetIconState",,wimp_temp% �%� ((wimp_temp%!24) � (1<<23))=0 � �#line%=icon% � matches_per_line% �$match%=icon% � matches_per_line% �:� X%=icon% � matches%(line%)+line%*matches_per_line%-1 �wimp_temp%!4=X% $ș "Wimp_DeleteIcon",,wimp_temp% � X% 5ș "Wimp_ForceRedraw",play_window%,0,-1000,1000,0 $matches%(line%)=match% .� two_player% � 8.� Ǝ(matches%())=1 � �lose(player_2_turn%) B0� Ǝ(matches%())=0 � �lose(� player_2_turn%) L#player_2_turn%=� player_2_turn% V� `computer_turn%=� j!� Ǝ(matches%())=1 � �lose(1) t!� Ǝ(matches%())=0 � �lose(0) ~� �� �� �� �� �� �: �� �lose(computer_lost%) �� two_player% � �� computer_lost% � �.�wimp_message("Congratulations player 2!") �� �.�wimp_message("Congratulations player 1!") � � � computer_lost% � -�wimp_message("Congratulations! You won") (� 2$�wimp_message("Ha Ha! You lost") <� F� Pgame_over%=� Z� d: n� �computer_turn x � two_player%=� � � � computer_turn%=� � � � game_over%=� � � lines%=0 � � X%=0�no_of_lines%-1 �% � matches%(X%)>0 � lines%+=1 � � X% � best_play%()=0 � � lines%>1 � � eor%=0 � � X%=0�no_of_lines%-1 �" eor%=eor% � matches%(X%) � � Y%=0�max_bits% < � (matches%(X%) � (1<<Y%))<>0 � best_play%(Y%)+=1 � Y% � X% " X%=0:Y%=0 ,, bm%=best_play%(0)-(matches%(0) � 1) 6 � Z%=1 � max_bits% @A � best_play%(Z%)+((matches%(0) � (1<<Z%))>0)>0 � bm%=-1 J � Z% K move%=-1 T � ^ � matches%(Y%)>0 � h4 � (bm%>=0 � ((bm% � 1)�1)<matches%(Y%)) � r4 move%=((bm% � 1)�1)+Y%*matches_per_line% | � �, � (eor% � matches%(Y%) � X%)=0 � �* move%=X%+Y%*matches_per_line% � � � � � X%+=1 � � X%>=matches%(Y%) � � X%=0:Y%+=1 � � Y%<no_of_lines% � �1 bm%=best_play%(0)-(matches%(Y%) � 1) � � Z%=1 � max_bits% �F � best_play%(Z%)+((matches%(Y%) � (1<<Z%))>0)>0 � bm%=-1 � � Z% � � � � � � Y%+=1 � (Y%<no_of_lines%) � 1 bm%=best_play%(0)-(matches%(Y%) � 1) & � Z%=1 � max_bits% 0F � best_play%(Z%)+((matches%(Y%) � (1<<Z%))>0)>0 � bm%=-1 : � Z% D � N � X& � Y%>=no_of_lines% � move%>-1 b � move%<=-1 � l � v" line%=�(no_of_lines%-1) � � matches%(line%)>0 �' matches%=�(matches%(line%)-1) �0 move%=matches%+line%*matches_per_line% � � � � � � X%=0�no_of_lines%-1 �% � matches%(X%)>0 � line%=X% � � X% �& move%=line%*matches_per_line% � � �' line%=move% � matches_per_line% �( match%=move% � matches_per_line% �> � X%=move% � matches%(line%)+line%*matches_per_line%-1 wimp_temp%!4=X% ) ș "Wimp_DeleteIcon",,wimp_temp% � X% 9 ș "Wimp_ForceRedraw",play_window%,0,-1000,1000,0 * matches%(line%)=match% 4 computer_turn%=� >% � Ǝ(matches%())=1 � �lose(0) H � R � \ � f� �
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