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SKRAMBLE

This website contains an archive of files for the Acorn Electron, BBC Micro, Acorn Archimedes, Commodore 16 and Commodore 64 computers, which Dominic Ford has rescued from his private collection of floppy disks and cassettes.

Some of these files were originally commercial releases in the 1980s and 1990s, but they are now widely available online. I assume that copyright over them is no longer being asserted. If you own the copyright and would like files to be removed, please contact me.

Tape/disk: Home » Personal collection » Acorn tapes » Commercial_Releases » box04_tape12b_acorn_eu_ten_of_the_best_3.wav
Filename: SKRAMBLE
Read OK:
File size: 3436 bytes
Load address: FFFF1900
Exec address: FFFF8023
File contents
   10REM Skramble
   20REM By R.A.Waddilove
   30REM For Electron User
   40ON ERROR RUN
   50IF PAGE>&E00 PROCrelocate:END
   60MODE 4
   70PROCinstructions
   80MODE 5:HIMEM=&5100
   90PROCassemble:CLEAR
  100PROCinitialise
  110REPEAT
  120PROCgame
  130PROCanother
  140UNTIL INSTR("Nn",key$)
  150MODE 6
  160END
  170 
  180DEF PROCinstructions
  190*FX11,0
  200*FX4,1
  210VDU 22,4,23,1,0;0;0;0;19,0,4;0;:*FX16,0
  220PRINT TAB(10,1);:PROCbig("* S K R A M B L E *"):*FX210,0
  230PRINT''''" You are on a dangerous mission flying"''" deep into enemy territory. Your task"''" is to destroy as many alien fighters"''" and missiles as possible."
  240PRINT''" Your plane is equipped with powerful"''" missiles which are capable of turning"''" enemy craft into fireballs on impact."
  250PRINT''" Be carefull, one touch from an object"''" and your plane will disintegrate."
  260PRINT'''TAB(8)"Press the SPACE bar...":*FX21,0
  270MOVE 0,900:DRAW 0,1023:DRAW 1276,1023:DRAW 1276,0:DRAW 0,0:DRAW 0,900:DRAW 1276,900
  280COLOUR 129:COLOUR 0:PROCscroll:COLOUR 128
  290VDU 28,1,30,38,5,12
  300COLOUR129:PRINT TAB(3,20)" Press number to select option ":COLOUR128:COLOUR1:PRINT TAB(3,23)"A=up     Z=down     RETURN=fire"
  310RESTORE 460:FOR I%=1 TO 5:READ a$:READ b$:PRINT TAB(4,3*I%-1);:PROCbig(STR$(I%)+". "+a$+STRING$(25-LENa$,".")+b$):NEXT
  320A%=1:B%=A%:*FX210,0
  330S%=4:L%=4:joy=FALSE:*FX16,0
  340REPEAT key$=GET$:*FX21,0
  350IF key$="1" A%=-A%
  360IF key$="2" B%=-B%
  370IF A%>0 PRINT TAB(32,2);:PROCbig("S"):*FX210,0
  380IF A%<0 PRINT TAB(32,2);:PROCbig("Q"):*FX210,1
  390IF B%>0 PRINT TAB(32,5);:PROCbig("K"):joy=FALSE:*FX16,0
  400IF B%<0 PRINT TAB(32,5);:PROCbig("J"):joy=TRUE:*FX16,2
  410IF key$="3" L%=(L%+1)MOD9:PRINT TAB(32,8);:PROCbig(STR$(L%+1))
  420IF key$="4" S%=(S%+1)MOD9:PRINT TAB(32,11);:PROCbig(STR$(S%+1))
  430UNTIL key$="5"
  440ENDPROC
  450 
  460DATA Sound/quiet,S, Keyboard/joystick,K,Start level,5,Speed,5,Start,?
  470 
  480DEF PROCgame
  490!score=0:?speed=10-S%:?level=255-L%*25
  500COLOUR 3:PRINT TAB(2,31)"S K R A M B L E";
  510COLOUR 2:PRINT TAB(0,1)"Score:0000";TAB(12,1)"Lives:"
  520FOR lives=3 TO 1 STEP -1
  530GCOL 0,1:MOVE 0,900:PLOT 21,1280,900
  540PRINT TAB(18,1);lives
  550FOR I%=0 TO 78 STEP 2:I%!gtable=&7740+I%*4:NEXT
  560FOR I%=0 TO 78 STEP 4:I%!atable=0:NEXT
  570FOR I%=0 TO 78 STEP 4:I%!dtable=0:NEXT
  580FOR I%=0 TO 40 STEP 2:I%!table1=&5CF0+&140*I%/2:NEXT
  590!plane=&6210:?dead=0
  600FOR I%=0 TO 23:I%?&6210=I%?pdata:NEXT
  610TIME=0:CALL HIMEM:*FX21,0
  620PROCpause(200):VDU 28,0,30,19,2,12,26
  630NEXT
  640ENDPROC
  650 
  660REM fireballs
  670DATA 12,61,4B,A5,96,4B,34,12,92,2C,58,A4,29,94,B,24
  680DATA 10,61,43,96,96,43,25,10,A1,C,9,2C,28,85,2,A1
  690REM plane
  700DATA 88,CC,EE,9F,FF,E7,E7,F7,0,0,0,FF,FF,F,F,FF,0,0,88,44,EE,3E,3E,EE
  710REM fighter1
  720DATA 0,0,0,2,5,F,3F,7,0,1,3,3,3F,F,DE,1E
  730REM fighter2
  740DATA 0,22,55,FF,CF,77,22,33,11,33,47,FF,3E,FE,11,11
  750REM fighter3
  760DATA 0,0,0,11,22,FF,CF,77,11,33,77,DF,77,FE,3E,FF
  770REM missile
  780DATA 0,0,47,9F,9F,47,0,0,1,12,F,3C,3C,F,12,1
  790REM saucer
  800DATA 0,10,20,70,81,84,70,0,0,80,40,E0,18,12,E0,0
  810REM missile2
  820DATA 0,0,4,78,78,4,0,0,0,66,EF,DE,DE,EF,66,0
  830 
  840DEF PROCassemble
  850pdata=&5720:odata=&5728:REM actually &5738
  860fireball=&5700
  870RESTORE 660:FOR I%=0 TO 151:READ a$:I%?&5700=EVAL("&"+a$):NEXT
  880gtable=&900:REM ground
  890atable=&900+80:REM objects addresses
  900dtable=&900+160:REM objects data addresses
  910table1=&900+240:REM right column addresses
  920old=&70:new=&72:seed=&74:count=&75:rows=&76:columns=&77
  930olddata=&78:newdata=&7A:plane=&7C:flags=&7E:lcol=&7F:laser=&80
  940score=&82:dead=&86:speed=&87:level=&88
  950osbyte=!&20A AND &FFFF:oswrch=!&20E AND &FFFF:osword=!&20C AND &FFFF
  960FOR pass=0 TO 2 STEP 2
  970P%=HIMEM
  980[ OPT pass
  990.main_loop
 1000JSR fire
 1010JSR move_plane:JSR test
 1020JSR flames
 1030DEC level+1:LDA level+1:AND #7:BNE main1
 1040LDA level:CMP #20:BEQ main1:DEC level
 1050.main1
 1060LDA speed:JSR wait
 1070JSR fire
 1080JSR move_plane:JSR test
 1090JSR ground
 1100LDA speed:JSR wait
 1110LDA #&81:LDX #&8F:LDY #&FF:JSR osbyte:TYA:BNE return  \Escape?
 1120LDA dead:BEQ main_loop
 1130JSR blown_up
 1140.return
 1150RTS
 1160 
 1170.blown_up
 1180LDX #40
 1190.loop1
 1200TXA:PHA
 1210LDX #sound5 MOD 256:LDY #sound5 DIV 256:LDA #7:JSR osword
 1220JSR &AF51:LDA &2A:STA olddata:ASL A:STA newdata:LDA &90:STA olddata+1:STA newdata+1
 1230LDA plane:STA old:STA new:LDA plane+1:STA old+1:STA new+1
 1240LDX #3:LDY #8:JSR print
 1250LDA speed:JSR wait
 1260JSR &AF51:LDA &2A:STA olddata:ASL A:STA newdata:LDA &80:STA olddata+1:STA newdata+1:LDA plane:STA old:STA new:LDA plane+1:STA old+1:STA new+1:LDX #3:LDY #8:JSR print
 1270JSR ground:LDA speed:JSR wait
 1280PLA:TAX
 1290DEX:BNE loop1
 1300RTS
 1310 
 1320.sound1 EQUD &00010011:EQUD &004000C8
 1330.sound2 EQUD 0:EQUD &11
 1340.sound3 EQUD &FFF10010:EQUD &000A0005
 1350.sound4 EQUD &FFF10011:EQUD &00020000
 1360.sound5 EQUD &FFF10010:EQUD &000A0004
 1370.time EQUD 0:EQUB 0
 1380 
 1390.wait
 1400PHA  \save duration
 1410LDX #time MOD 256:LDY #time DIV 256:LDA #1:JSR osword  \read clock
 1420PLA:CMP time:BPL wait  \time up?
 1430LDA #0:STA time:STA time+1:STA time+2:STA time+3:STA time+4  \zero clock
 1440STA time+1:STA time+2:STA time+3:STA time+4
 1450LDX #time MOD 256:LDY #time DIV 256:LDA #2:JMP osword  \& return
 1460 
 1470.fire
 1480LDA lcol:BNE la1  \laser fired:]
 1490IF joy [OPT pass:LDX #0:LDA #128:JSR osbyte:TXA:] ELSE [OPT pass:LDA #&81:LDX #&B6:LDY #&FF:JSR osbyte:TYA \return pressed?:]
 1500[OPT pass
 1510BEQ la2
 1520LDA plane:AND #7:BNE la2  \on line?
 1530CLC:LDA plane:ADC #24:STA laser:LDA plane+1:ADC #0:STA laser+1
 1540LDY #4:LDA (laser),Y:BNE explosion  \laser hit?
 1550LDA #&FE:STA (laser),Y:LDA #30:STA lcol  \fire
 1560LDX #sound1 MOD 256:LDY #sound1 DIV 256:LDA #7:JMP osword
 1570.la1   \move laser bolt
 1580LDY #4:LDA (laser),Y:CMP #&FE:BNE explosion
 1590CLC:LDA laser:STA old:ADC #8:STA laser:LDA laser+1:STA old+1:ADC #0:STA laser+1
 1600LDA #0:STA (old),Y:LDA (laser),Y:BNE explosion
 1610DEC lcol:BEQ la3
 1620LDA #&FE:STA (laser),Y
 1630.la2 RTS
 1640.la3 LDX #sound2 MOD 256:LDY #sound2 DIV 256:LDA #7:JMP osword  \silence
 1650 
 1660.explosion
 1670LDX #0:STX lcol
 1680CMP #&96:BNE ex1
 1690LDX #sound4 MOD 256:LDY #sound4 DIV 256:LDA #7:JMP osword
 1700.ex1 LDX #sound3 MOD 256:LDY #sound3 DIV 256:LDA #7:JSR osword
 1710LDX #sound2 MOD 256:LDY #sound2 DIV 256:LDA #7:JSR osword
 1720LDY #15
 1730.loop1
 1740LDA fireball,Y:STA (laser),Y
 1750DEY:BPL loop1
 1760LDY #76
 1770.loop1
 1780LDA atable,Y:CMP laser:BNE ex2
 1790LDA atable+1,Y:CMP laser+1:BEQ ex3
 1800.ex2 DEY:DEY:BNE loop1
 1810RTS
 1820.ex3 LDA #fireball MOD 256:STA dtable,Y:LDA #fireball DIV 256:STA dtable+1,Y
 1830SED:CLC:LDA score+1:ADC #5:STA score+1:LDA score:ADC #0:STA score:CLD  \score=score+5
 1840LDA #31:JSR oswrch:LDA #6:JSR oswrch:LDA #1:JSR oswrch
 1850LDA score:LSR A:LSR A:LSR A:LSR A:CLC:ADC #48:JSR oswrch
 1860LDA score:AND #&0F:CLC:ADC #48:JSR oswrch
 1870LDA score+1:LSR A:LSR A:LSR A:LSR A:CLC:ADC #48:JSR oswrch
 1880LDA score+1:AND #&0F:CLC:ADC #48:JSR oswrch
 1890RTS
 1900 
 1910.flames
 1920LDY #78
 1930.loop1
 1940LDA dtable,Y:AND #&EF:BNE fl1
 1950LDA dtable,Y:EOR #16:STA dtable,Y
 1960.fl1 DEY:DEY:BNE loop1
 1970RTS
 1980 
 1990.move_plane
 2000LDA #pdata MOD 256:STA olddata:STA newdata:LDA #pdata DIV 256:STA olddata+1:STA newdata+1
 2010LDA plane+1:STA old+1:LDA plane:STA old
 2020AND #7:BEQ mp4
 2030LDA #1:BIT flags:BEQ mp5:BNE mp6
 2040.mp4  \mpup:]
 2050IF joy THEN [OPT pass:LDX #2:LDA #&80:JSR osbyte:TYA:AND #&C0:CMP #&C0:] ELSE [OPT pass:LDA #&81:LDX #&BE:LDY #&FF:JSR osbyte:INY \A pressed?:]
 2060[OPT pass
 2070BNE mpdown
 2080.mp5 LDA flags:AND #&FE:STA flags
 2090SEC:LDA plane:AND #7:BNE mp2
 2100LDA plane:SBC #&3A:STA plane:LDA plane+1:SBC #&1:STA plane+1:JMP mp1
 2110.mp2 LDA plane:SBC #2:STA plane:LDA plane+1:SBC #0:STA plane+1:JMP mp1
 2120.mpdown:]
 2130IF joy THEN [OPT pass:LDX #2:LDA #&80:JSR osbyte:TYA:AND #&C0:CMP #&0:] ELSE [OPT pass:LDA #&81:LDX #&9E:LDY #&FF:JSR osbyte:INY \Z pressed?:]
 2140[OPT pass
 2150BNE mp1
 2160.mp6 LDA flags:ORA #1:STA flags
 2170LDA plane:AND #7:CMP #6:BEQ mp3
 2180CLC:LDA plane:ADC #2:STA plane:LDA plane+1:ADC #0:STA plane+1:JMP mp1
 2190.mp3 CLC:LDA plane:ADC #&3A:STA plane:LDA plane+1:ADC #&1:STA plane+1
 2200.mp1
 2210LDA plane:STA new:LDA plane+1:STA new+1
 2220LDA #19:JSR osbyte  \*FX19
 2230LDX #3:LDY #8:JSR print
 2240RTS
 2250 
 2260.ground
 2270LDA #19:JSR osbyte  \*FX19
 2280LDA atable+2:STA old:LDA atable+3:STA old+1:BEQ grnoa
 2290LDA #0:LDY #15
 2300.loop1
 2310STA (old),Y
 2320DEY:BPL loop1
 2330.grnoa LDX #2:LDY #0
 2340LDA gtable+2:STA old:LDA gtable+3:STA old+1
 2350TYA:STA (old),Y
 2360.loop1
 2370INX:INX
 2380\move alien objects
 2390LDA dtable,X:STA dtable-2,X:STA olddata:LDA dtable+1,X:STA dtable-1,X:STA olddata+1
 2400SEC:LDA atable,X:STA old:SBC #8:STA new:STA atable-2,X
 2410 LDA atable+1,X:BEQ ma2:STA old+1:SBC #0:STA new+1:STA atable-1,X
 2420.loop2
 2430LDA (olddata),Y:STA (new),Y:LDA #0:STA (old),Y
 2440INY:CPY #16:BNE loop2
 2450TAY:JMP ma1
 2460.ma2
 2470TYA:STA atable-1,X
 2480.ma1
 2490\move ground
 2500SEC:LDA gtable,X:STA old:SBC #8:STA new:STA gtable-2,X
 2510LDA gtable+1,X:STA old+1:SBC #0:STA new+1:STA gtable-1,X
 2520TYA:STA (old),Y
 2530LDA #&0F:STA (new),Y
 2540CPX #78:BNE loop1
 2550\next piece of ground
 2560LDA seed:ASL A:ASL A:SEC:ADC seed:STA seed  \simple RND
 2570AND #128:BNE grup
 2580LDA old+1:CMP #&7B:BPL gr2  \too low?
 2590LDA old:AND #7:CMP #7:BEQ gr1
 2600CLC:LDA old:ADC #1:STA old:LDA old+1:ADC #0:STA old+1:JMP gr2
 2610.gr1 CLC:LDA old:ADC #&39:STA old:LDA old+1:ADC #&1:STA old+1:JMP gr2
 2620.grup
 2630LDA old+1:CMP #&76:BMI gr2  \too high?
 2640SEC:LDA old:AND #7:BEQ gr3
 2650LDA old:SBC #1:STA old:LDA old+1:SBC #0:STA old+1:JMP gr2
 2660.gr3 LDA old:SBC #&39:STA old:LDA old+1:SBC #&1:STA old+1
 2670.gr2
 2680LDA old:STA gtable,X:LDA old+1:STA gtable+1,X
 2690LDA #&F:LDY #0:STA (old),Y
 2700\new alien object
 2710LDA level:STA &2A:STY &2B:STY &2C:STY &2D:JSR &AF12  \RND(level)
 2720LDA &2A:CMP #20:BCS grend:ASL A:PHA  \right column address pointer
 2730LDA #6:STA &2A:JSR &AF12  \RND(6)...alien objects
 2740LDA &2A:ASL A:ASL A:ASL A:ASL A:ADC #odata MOD 256:STA olddata:STA dtable+78:LDA #odata DIV 256:STA olddata+1:STA dtable+79
 2750PLA:TAY:LDA table1,Y:STA old:STA atable+78:LDA table1+1,Y:STA old+1:STA atable+79
 2760LDY #15
 2770.loop1
 2780LDA (olddata),Y:STA (old),Y
 2790DEY:BPL loop1
 2800RTS
 2810.grend
 2820LDA #0:STA atable+79
 2830RTS
 2840 
 2850.print  \uses new/old/X=columns/Y=rows/olddata/newdata
 2860STX columns:STY rows
 2870LDY #0
 2880LDA #2:STA count  \1st rub out old, then print new
 2890.loop3
 2900LDA columns:PHA  \save columns
 2910.loop1
 2920LDA old+1:PHA:LDA old:PHA  \save address of column
 2930LDX rows
 2940.loop2
 2950LDA (olddata),Y:EOR (old),Y:STA (old),Y
 2960CLC:LDA olddata:ADC #1:STA olddata:LDA olddata+1:ADC #0:STA olddata+1
 2970LDA old:AND #7:CMP #7:BEQ bottom
 2980CLC:LDA old:ADC #1:STA old:LDA old+1:ADC #0:STA old+1:JMP next1
 2990.bottom  \row
 3000CLC:LDA old:ADC #&39:STA old:LDA old+1:ADC #&1:STA old+1
 3010.next1
 3020DEX:BNE loop2  \next row
 3030CLC:PLA:ADC #8:STA old:PLA:ADC #0:STA old+1
 3040DEC columns:BNE loop1  \next column
 3050PLA:STA columns  \restore columns
 3060LDA new:STA old:LDA new+1:STA old+1
 3070LDA newdata:STA olddata:LDA newdata+1:STA olddata+1
 3080DEC count:BNE loop3
 3090RTS
 3100 
 3110.test  \plane ok?
 3120LDA plane:STA old:LDA plane+1:STA old+1
 3130LDA #pdata MOD 256:STA olddata:LDA #pdata DIV 256:STA olddata+1
 3140LDA #3:STA columns
 3150.loop1
 3160LDA old+1:PHA:LDA old:PHA  \save address of column
 3170LDX #8
 3180.loop2
 3190LDA (olddata),Y:CMP (old),Y:BEQ te1:inc dead
 3200.te1 CLC:LDA olddata:ADC #1:STA olddata:LDA olddata+1:ADC #0:STA olddata+1
 3210LDA old:AND #7:CMP #7:BEQ te2
 3220CLC:LDA old:ADC #1:STA old:LDA old+1:ADC #0:STA old+1:JMP te3
 3230.te2  \bottom row
 3240CLC:LDA old:ADC #&39:STA old:LDA old+1:ADC #&1:STA old+1
 3250.te3
 3260DEX:BNE loop2  \next row
 3270CLC:PLA:ADC #8:STA old:PLA:ADC #0:STA old+1
 3280DEC columns:BNE loop1  \next column
 3290RTS
 3300]
 3310NEXT
 3320ENDPROC
 3330 
 3340DEF PROCrelocate
 3350*KEY0 "*TAPE|MD%=PAGE-&E00:FORI%=PAGE TO TOP STEP4:!(I%-D%)=!I%:NEXT:?(TOP-D%)=255|MPAGE=&E00|MOLD|MRUN|F|M"
 3360*FX21,0
 3370*FX138,0,128
 3380ENDPROC
 3390 
 3400DEF PROCanother
 3410LOCAL S%,L%
 3420RESTORE 4260
 3430S%=1000*((?score AND &F0)DIV &10)+100*(?score AND &F)+10*((score?1 AND &F0)DIV &10)+(score?1 AND &F)
 3440IF S%>scores%(10) PROChi_score
 3450VDU20:CLS
 3460PRINT'TAB(3);:PROCbig("High  Scores")
 3470COLOUR 2:PRINT'''
 3480FOR I%=1 TO 10
 3490IF ADVAL(-6)>3 PROCtune
 3500COLOUR 3:PRINT
 3510PRINT;I%;".";:COLOUR 2:PRINT TAB(3);name$(I%);TAB(15);scores%(I%)
 3520NEXT
 3530COLOUR 1:PRINT'''"   Another game ?"''SPC(6);"(Y or N)"
 3540REPEAT key$=INKEY$0
 3550IF ADVAL(-6)>3 PROCtune
 3560UNTIL INSTR(" YyNn",key$)>1
 3570CLS:VDU19,3,6;0;
 3580ENDPROC
 3590 
 3600DEF PROChi_score
 3610COLOUR 3:PRINT TAB(0,5);
 3620PROCbig("* CONGRATULATIONS *")
 3630COLOUR 2:PRINT''''"You are in the"''"high score table."''"What is your name ?"''''"?";
 3640COLOUR 1:string$="":VDU 23,1,1;0;0;0;
 3650REPEAT K%=INKEY0
 3660IF ADVAL(-6)>3 PROCtune
 3670IF K%>31 AND K%<127 AND POS<11 string$=string$+CHR$K%:VDU K%
 3680IF K%=127 AND LEN string$ string$=LEFT$(string$,(LEN string$)-1):IF POS>1 VDU K%
 3690UNTIL K%=13
 3700scores%(10)=S%:name$(10)=string$
 3710FOR I%=10 TO 2 STEP -1
 3720IF ADVAL(-6)>3 PROCtune
 3730IF scores%(I%)>scores%(I%-1) S%=scores%(I%):scores%(I%)=scores%(I%-1):scores%(I%-1)=S%:string$=name$(I%):name$(I%)=name$(I%-1):name$(I%-1)=string$
 3740NEXT
 3750VDU 23,1,0;0;0;0;
 3760ENDPROC
 3770 
 3780DEF PROCinitialise
 3790DIM scores%(10),name$(10)
 3800FOR I%=1 TO 10
 3810scores%(I%)=1100-I%*100
 3820NEXT
 3830name$(1)="Electron":name$(2)="User"
 3840name$(3)="Micro":name$(4)="User"
 3850FOR I%=5 TO 10
 3860name$(I%)=name$(I%-4)
 3870NEXT
 3880ENVELOPE 1,2,-1,-2,-4,150,10,10,126,0,0,-126,126,126
 3890VDU 19,3,6;0;23,1,0;0;0;0;
 3900plane=&7C:score=&82:dead=&86:speed=&87:level=&88:pdata=&5720:gtable=&900:atable=&900+80:dtable=&900+160:table1=&900+240
 3910ENDPROC
 3920 
 3930DEF PROCpause(T%)
 3940TIME=0:REPEAT UNTIL TIME>T%
 3950ENDPROC
 3960 
 3970DEF PROCscroll
 3980RESTORE 4260
 3990a$=STRING$(6," ")+"Electron User"+STRING$(6," ")+"Micro  User":b$=a$
 4000REPEAT b$=b$+a$
 4010REPEAT K%=INKEY0
 4020PROCtune
 4030PRINT TAB(3,30);LEFT$(b$,34);
 4040b$=MID$(b$,2)
 4050UNTIL LEN b$=34 OR K%=32
 4060UNTIL K%=32
 4070ENDPROC
 4080 
 4090DEF PROCbig(string$)
 4100LOCAL I%,A%
 4110FOR I%=1 TO LEN string$
 4120?&70=ASC(MID$(string$,I%,1))
 4130A%=10:X%=&70:Y%=0:CALL &FFF1
 4140FOR J%=0 TO 1
 4150VDU 23,225
 4160FOR K%=2 TO 9
 4170VDU ?(&70+4*J%+K%DIV2)
 4180NEXT
 4190VDU 225,10,8
 4200NEXT
 4210VDU 11,11,9
 4220NEXT
 4230ENDPROC
 4240 
 4250REM tune
 4260DATA 32,48,60,80,60,80,96,80,60,80,60,48,32,48,60,80,60,80,96,80,60,80,60,48
 4270DATA 28,40,60,88,60,88,100,88,60,88,60,40,28,40,60,88,60,88,100,88,60,88,60,40
 4280DATA -1
 4290 
 4300DEF PROCtune
 4310READ pitch:IF pitch<0 RESTORE 4260:READ pitch
 4320SOUND 1,-10,pitch,3
 4330ENDPROC

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�)� 22,4,23,1,0;0;0;0;19,0,4;0;:*FX16,0
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��''''" You are on a dangerous mission flying"''" deep into enemy territory. Your task"''" is to destroy as many alien fighters"''" and missiles as possible."
��''" Your plane is equipped with powerful"''" missiles which are capable of turning"''" enemy craft into fireballs on impact."
�U�''" Be carefull, one touch from an object"''" and your plane will disintegrate."
+�'''�8)"Press the SPACE bar...":*FX21,0
B� 0,900:� 0,1023:� 1276,1023:� 1276,0:� 0,0:� 0,900:� 1276,900
� 129:� 0:�scroll:� 128
"� 28,1,30,38,5,12
,d�129:� �3,20)" Press number to select option ":�128:�1:� �3,23)"A=up     Z=down     RETURN=fire"
6S� �dLA:� I%=1 � 5:� a$:� b$:� �4,3*I%-1);:�big(�(I%)+". "+a$+�25-�a$,".")+b$):�
@A%=1:B%=A%:*FX210,0
JS%=4:L%=4:joy=�:*FX16,0
T� key$=�:*FX21,0
^� key$="1" A%=-A%
h� key$="2" B%=-B%
r'� A%>0 � �32,2);:�big("S"):*FX210,0
|'� A%<0 � �32,2);:�big("Q"):*FX210,1
�,� B%>0 � �32,5);:�big("K"):joy=�:*FX16,0
�,� B%<0 � �32,5);:�big("J"):joy=�:*FX16,2
�2� key$="3" L%=(L%+1)�9:� �32,8);:�big(�(L%+1))
�3� key$="4" S%=(S%+1)�9:� �32,11);:�big(�(S%+1))
�� key$="5"
��
� 
�F� Sound/quiet,S, Keyboard/joystick,K,Start level,5,Speed,5,Start,?
� 
�� �game
�*!score=0:?speed=10-S%:?level=255-L%*25
�"� 3:� �2,31)"S K R A M B L E";
�*� 2:� �0,1)"Score:0000";�12,1)"Lives:"
� lives=3 � 1 � -1
� 0,1:� 0,900:� 21,1280,900
� �18,1);lives
&*� I%=0 � 78 � 2:I%!gtable=&7740+I%*4:�
0!� I%=0 � 78 � 4:I%!atable=0:�
:!� I%=0 � 78 � 4:I%!dtable=0:�
D/� I%=0 � 40 � 2:I%!table1=&5CF0+&140*I%/2:�
N!plane=&6210:?dead=0
X#� I%=0 � 23:I%?&6210=I%?pdata:�
b�=0:� �:*FX21,0
l$�pause(200):� 28,0,30,19,2,12,26
v�
��
� 
�� fireballs
�4� 12,61,4B,A5,96,4B,34,12,92,2C,58,A4,29,94,B,24
�2� 10,61,43,96,96,43,25,10,A1,C,9,2C,28,85,2,A1
�� plane
�F� 88,CC,EE,9F,FF,E7,E7,F7,0,0,0,FF,FF,F,F,FF,0,0,88,44,EE,3E,3E,EE
�� fighter1
�)� 0,0,0,2,5,F,3F,7,0,1,3,3,3F,F,DE,1E
�� fighter2
�4� 0,22,55,FF,CF,77,22,33,11,33,47,FF,3E,FE,11,11
�� fighter3
�2� 0,0,0,11,22,FF,CF,77,11,33,77,DF,77,FE,3E,FF

� missile
-� 0,0,47,9F,9F,47,0,0,1,12,F,3C,3C,F,12,1
� saucer
 1� 0,10,20,70,81,84,70,0,0,80,40,E0,18,12,E0,0
*� missile2
4-� 0,0,4,78,78,4,0,0,0,66,EF,DE,DE,EF,66,0
> 
H� �assemble
R,pdata=&5720:odata=&5728:� actually &5738
\fireball=&5700
f1� �tTB:� I%=0 � 151:� a$:I%?&5700=�("&"+a$):�
pgtable=&900:� ground
z&atable=&900+80:� objects addresses
�,dtable=&900+160:� objects data addresses
�,table1=&900+240:� right column addresses
�;old=&70:new=&72:seed=&74:count=&75:rows=&76:columns=&77
�Bolddata=&78:newdata=&7A:plane=&7C:flags=&7E:lcol=&7F:laser=&80
�*score=&82:dead=&86:speed=&87:level=&88
�Bosbyte=!&20A � &FFFF:oswrch=!&20E � &FFFF:osword=!&20C � &FFFF
�� pass=0 � 2 � 2
�P%=�
�[ OPT pass
�.main_loop
�JSR fire
�JSR move_plane:JSR test
�JSR flames
*DEC level+1:LDA level+1:� #7:BNE main1
)LDA level:CMP #20:BEQ main1:DEC level

.main1
$LDA speed:JSR wait
.JSR fire
8JSR move_plane:JSR test
BJSR ground
LLDA speed:JSR wait
VBLDA #&81:LDX #&8F:LDY #&FF:JSR osbyte:TYA:BNE return  \Escape?
`LDA dead:BEQ main_loop
jJSR blown_up
t.return
~RTS
� 
�
.blown_up
�LDX #40
�
.loop1
�TXA:PHA
�9LDX #sound5 � 256:LDY #sound5 � 256:LDA #7:JSR osword
�WJSR &AF51:LDA &2A:STA olddata:ASL A:STA newdata:LDA &90:STA olddata+1:STA newdata+1
�=LDA plane:STA old:STA new:LDA plane+1:STA old+1:STA new+1
�LDX #3:LDY #8:JSR print
�LDA speed:JSR wait
�JSR &AF51:LDA &2A:STA olddata:ASL A:STA newdata:LDA &80:STA olddata+1:STA newdata+1:LDA plane:STA old:STA new:LDA plane+1:STA old+1:STA new+1:LDX #3:LDY #8:JSR print
�!JSR ground:LDA speed:JSR wait
PLA:TAX

DEX:BNE loop1
RTS
 
().sound1 EQUD &00010011:EQUD &004000C8
2.sound2 EQUD 0:EQUD &11
<).sound3 EQUD &FFF10010:EQUD &000A0005
F).sound4 EQUD &FFF10011:EQUD &00020000
P).sound5 EQUD &FFF10010:EQUD &000A0004
Z.time EQUD 0:EQUB 0
d 
n	.wait
xPHA  \save duration
�BLDX #time � 256:LDY #time � 256:LDA #1:JSR osword  \read clock
�$PLA:CMP time:BPL wait  \time up?
�LLDA #0:STA time:STA time+1:STA time+2:STA time+3:STA time+4  \zero clock
�/STA time+1:STA time+2:STA time+3:STA time+4
�@LDX #time � 256:LDY #time � 256:LDA #2:JMP osword  \& return
� 
�	.fire
�$LDA lcol:BNE la1  \laser fired:]
�}� joy [OPT pass:LDX #0:LDA #128:JSR osbyte:TXA:] � [OPT pass:LDA #&81:LDX #&B6:LDY #&FF:JSR osbyte:TYA \return pressed?:]
�
[OPT pass
�BEQ la2
�%LDA plane:� #7:BNE la2  \on line?
�BCLC:LDA plane:ADC #24:STA laser:LDA plane+1:ADC #0:STA laser+1
3LDY #4:LDA (laser),Y:BNE explosion  \laser hit?
2LDA #&FE:STA (laser),Y:LDA #30:STA lcol  \fire
9LDX #sound1 � 256:LDY #sound1 � 256:LDA #7:JMP osword
".la1   \move laser bolt
,/LDY #4:LDA (laser),Y:CMP #&FE:BNE explosion
6SCLC:LDA laser:STA old:ADC #8:STA laser:LDA laser+1:STA old+1:ADC #0:STA laser+1
@2LDA #0:STA (old),Y:LDA (laser),Y:BNE explosion
JDEC lcol:BEQ la3
TLDA #&FE:STA (laser),Y
^.la2 RTS
hH.la3 LDX #sound2 � 256:LDY #sound2 � 256:LDA #7:JMP osword  \silence
r 
|.explosion
�LDX #0:STX lcol
�CMP #&96:BNE ex1
�9LDX #sound4 � 256:LDY #sound4 � 256:LDA #7:JMP osword
�>.ex1 LDX #sound3 � 256:LDY #sound3 � 256:LDA #7:JSR osword
�9LDX #sound2 � 256:LDY #sound2 � 256:LDA #7:JSR osword
�LDY #15
�
.loop1
� LDA fireball,Y:STA (laser),Y
�DEY:BPL loop1
�LDY #76
�
.loop1
�"LDA atable,Y:CMP laser:BNE ex2
�&LDA atable+1,Y:CMP laser+1:BEQ ex3
.ex2 DEY:DEY:BNE loop1
RTS
L.ex3 LDA #fireball � 256:STA dtable,Y:LDA #fireball � 256:STA dtable+1,Y
&YSED:CLC:LDA score+1:ADC #5:STA score+1:LDA score:ADC #0:STA score:CLD  \score=score+5
0:LDA #31:JSR oswrch:LDA #6:JSR oswrch:LDA #1:JSR oswrch
:<LDA score:LSR A:LSR A:LSR A:LSR A:CLC:ADC #48:JSR oswrch
D+LDA score:� #&0F:CLC:ADC #48:JSR oswrch
N>LDA score+1:LSR A:LSR A:LSR A:LSR A:CLC:ADC #48:JSR oswrch
X-LDA score+1:� #&0F:CLC:ADC #48:JSR oswrch
bRTS
l 
v.flames
�LDY #78
�
.loop1
�LDA dtable,Y:� #&EF:BNE fl1
�#LDA dtable,Y:� #16:STA dtable,Y
�.fl1 DEY:DEY:BNE loop1
�RTS
� 
�.move_plane
�YLDA #pdata � 256:STA olddata:STA newdata:LDA #pdata � 256:STA olddata+1:STA newdata+1
�+LDA plane+1:STA old+1:LDA plane:STA old
�� #7:BEQ mp4
�$LDA #1:BIT flags:BEQ mp5:BNE mp6
�.mp4  \mpup:]
�� joy � [OPT pass:LDX #2:LDA #&80:JSR osbyte:TYA:� #&C0:CMP #&C0:] � [OPT pass:LDA #&81:LDX #&BE:LDY #&FF:JSR osbyte:INY \A pressed?:]

[OPT pass
BNE mpdown
 #.mp5 LDA flags:� #&FE:STA flags
*SEC:LDA plane:� #7:BNE mp2
4HLDA plane:SBC #&3A:STA plane:LDA plane+1:SBC #&1:STA plane+1:JMP mp1
>J.mp2 LDA plane:SBC #2:STA plane:LDA plane+1:SBC #0:STA plane+1:JMP mp1
H
.mpdown:]
R�� joy � [OPT pass:LDX #2:LDA #&80:JSR osbyte:TYA:� #&C0:CMP #&0:] � [OPT pass:LDA #&81:LDX #&9E:LDY #&FF:JSR osbyte:INY \Z pressed?:]
\
[OPT pass
fBNE mp1
p".mp6 LDA flags:�A #1:STA flags
z!LDA plane:� #7:CMP #6:BEQ mp3
�ICLC:LDA plane:ADC #2:STA plane:LDA plane+1:ADC #0:STA plane+1:JMP mp1
�I.mp3 CLC:LDA plane:ADC #&3A:STA plane:LDA plane+1:ADC #&1:STA plane+1
�.mp1
�+LDA plane:STA new:LDA plane+1:STA new+1
�LDA #19:JSR osbyte  \*FX19
�LDX #3:LDY #8:JSR print
�RTS
� 
�.ground
�LDA #19:JSR osbyte  \*FX19
�9LDA atable+2:STA old:LDA atable+3:STA old+1:BEQ grnoa
�LDA #0:LDY #15
�
.loop1
	STA (old),Y
	DEY:BPL loop1
	.grnoa LDX #2:LDY #0
	$/LDA gtable+2:STA old:LDA gtable+3:STA old+1
	.TYA:STA (old),Y
	8
.loop1
	BINX:INX
	L\move alien objects
	VWLDA dtable,X:STA dtable-2,X:STA olddata:LDA dtable+1,X:STA dtable-1,X:STA olddata+1
	`:SEC:LDA atable,X:STA old:SBC #8:STA new:STA atable-2,X
	jE LDA atable+1,X:BEQ ma2:STA old+1:SBC #0:STA new+1:STA atable-1,X
	t
.loop2
	~2LDA (olddata),Y:STA (new),Y:LDA #0:STA (old),Y
	�INY:CPY #16:BNE loop2
	�TAY:JMP ma1
	�.ma2
	�TYA:STA atable-1,X
	�.ma1
	�\move ground
	�:SEC:LDA gtable,X:STA old:SBC #8:STA new:STA gtable-2,X
	�<LDA gtable+1,X:STA old+1:SBC #0:STA new+1:STA gtable-1,X
	�TYA:STA (old),Y
	�LDA #&0F:STA (new),Y
	�CPX #78:BNE loop1
	�\next piece of ground
9LDA seed:ASL A:ASL A:SEC:ADC seed:STA seed  \simple �

� #128:BNE grup
)LDA old+1:CMP #&7B:BPL gr2  \too low?
LDA old:� #7:CMP #7:BEQ gr1
(ACLC:LDA old:ADC #1:STA old:LDA old+1:ADC #0:STA old+1:JMP gr2
2I.gr1 CLC:LDA old:ADC #&39:STA old:LDA old+1:ADC #&1:STA old+1:JMP gr2
<	.grup
F*LDA old+1:CMP #&76:BMI gr2  \too high?
PSEC:LDA old:� #7:BEQ gr3
Z=LDA old:SBC #1:STA old:LDA old+1:SBC #0:STA old+1:JMP gr2
d=.gr3 LDA old:SBC #&39:STA old:LDA old+1:SBC #&1:STA old+1
n.gr2
x1LDA old:STA gtable,X:LDA old+1:STA gtable+1,X
�LDA #&F:LDY #0:STA (old),Y
�\new alien object
�BLDA level:STA &2A:STY &2B:STY &2C:STY &2D:JSR &AF12  \�(level)
�FLDA &2A:CMP #20:BCS grend:ASL A:PHA  \right column address pointer
�3LDA #6:STA &2A:JSR &AF12  \�(6)...alien objects
�{LDA &2A:ASL A:ASL A:ASL A:ASL A:ADC #odata � 256:STA olddata:STA dtable+78:LDA #odata � 256:STA olddata+1:STA dtable+79
�UPLA:TAY:LDA table1,Y:STA old:STA atable+78:LDA table1+1,Y:STA old+1:STA atable+79
�LDY #15
�
.loop1
�LDA (olddata),Y:STA (old),Y
�DEY:BPL loop1
�RTS
�
.grend
LDA #0:STA atable+79
RTS
 
":.print  \uses new/old/X=columns/Y=rows/olddata/newdata
,STX columns:STY rows
6
LDY #0
@6LDA #2:STA count  \1st rub out old, then print new
J
.loop3
T"LDA columns:PHA  \save columns
^
.loop1
h6LDA old+1:PHA:LDA old:PHA  \save address of column
rLDX rows
|
.loop2
�)LDA (olddata),Y:� (old),Y:STA (old),Y
�ICLC:LDA olddata:ADC #1:STA olddata:LDA olddata+1:ADC #0:STA olddata+1
�"LDA old:� #7:CMP #7:BEQ bottom
�CCLC:LDA old:ADC #1:STA old:LDA old+1:ADC #0:STA old+1:JMP next1
�.bottom  \row
�<CLC:LDA old:ADC #&39:STA old:LDA old+1:ADC #&1:STA old+1
�
.next1
�DEX:BNE loop2  \next row
�/CLC:PLA:ADC #8:STA old:PLA:ADC #0:STA old+1
�'DEC columns:BNE loop1  \next column
�%PLA:STA columns  \restore columns
�'LDA new:STA old:LDA new+1:STA old+1
�7LDA newdata:STA olddata:LDA newdata+1:STA olddata+1
DEC count:BNE loop3
RTS
 
&.test  \plane ok?
0+LDA plane:STA old:LDA plane+1:STA old+1
:?LDA #pdata � 256:STA olddata:LDA #pdata � 256:STA olddata+1
DLDA #3:STA columns
N
.loop1
X6LDA old+1:PHA:LDA old:PHA  \save address of column
b
LDX #8
l
.loop2
v0LDA (olddata),Y:CMP (old),Y:BEQ te1:inc dead
�N.te1 CLC:LDA olddata:ADC #1:STA olddata:LDA olddata+1:ADC #0:STA olddata+1
�LDA old:� #7:CMP #7:BEQ te2
�ACLC:LDA old:ADC #1:STA old:LDA old+1:ADC #0:STA old+1:JMP te3
�.te2  \bottom row
�<CLC:LDA old:ADC #&39:STA old:LDA old+1:ADC #&1:STA old+1
�.te3
�DEX:BNE loop2  \next row
�/CLC:PLA:ADC #8:STA old:PLA:ADC #0:STA old+1
�'DEC columns:BNE loop1  \next column
�RTS
�]
��
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p� S%>scores%(10) �hi_score

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� 3:� �0,5);
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.Q� 2:�''''"You are in the"''"high score table."''"What is your name ?"''''"?";
8"� 1:string$="":� 23,1,1;0;0;0;
B� K%=�0
L� �(-6)>3 �tune
V4� K%>31 � K%<127 � �<11 string$=string$+�K%:� K%
`C� K%=127 � � string$ string$=�string$,(� string$)-1):� �>1 � K%
j� K%=13
t$scores%(10)=S%:name$(10)=string$
~� I%=10 � 2 � -1
�� �(-6)>3 �tune
��� scores%(I%)>scores%(I%-1) S%=scores%(I%):scores%(I%)=scores%(I%-1):scores%(I%-1)=S%:string$=name$(I%):name$(I%)=name$(I%-1):name$(I%-1)=string$
��
�� 23,1,0;0;0;0;
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�� �initialise
�� scores%(10),name$(10)
�� I%=1 � 10
�scores%(I%)=1100-I%*100
��
�'name$(1)="Electron":name$(2)="User"
$name$(3)="Micro":name$(4)="User"

� I%=5 � 10
name$(I%)=name$(I%-4)
�
(1� 1,2,-1,-2,-4,150,10,10,126,0,0,-126,126,126
2� 19,3,6;0;23,1,0;0;0;0;
<{plane=&7C:score=&82:dead=&86:speed=&87:level=&88:pdata=&5720:gtable=&900:atable=&900+80:dtable=&900+160:table1=&900+240
F�
P 
Z� �pause(T%)
d�=0:� � �>T%
n�
x 
�
� �scroll
�
� �tdP
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�� b$=b$+a$
�� K%=�0
�	�tune
�� �3,30);�b$,34);
�
b$=�b$,2)
�� � b$=34 � K%=32
�� K%=32
��
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�� �big(string$)
� I%,A%
� I%=1 � � string$
?&70=�(�string$,I%,1))
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,� J%=0 � 1
6� 23,225
@� K%=2 � 9
J� ?(&70+4*J%+K%�2)
T�
^� 225,10,8
h�
r
� 11,11,9
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� tune
�M� 32,48,60,80,60,80,96,80,60,80,60,48,32,48,60,80,60,80,96,80,60,80,60,48
�O� 28,40,60,88,60,88,100,88,60,88,60,40,28,40,60,88,60,88,100,88,60,88,60,40
�� -1
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�� �tune
�$� pitch:� pitch<0 � �tdP:� pitch
�� 1,-10,pitch,3
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�
00000000  0d 00 0a 0e f4 20 53 6b  72 61 6d 62 6c 65 0d 00  |..... Skramble..|
00000010  14 16 f4 20 42 79 20 52  2e 41 2e 57 61 64 64 69  |... By R.A.Waddi|
00000020  6c 6f 76 65 0d 00 1e 17  f4 20 46 6f 72 20 45 6c  |love..... For El|
00000030  65 63 74 72 6f 6e 20 55  73 65 72 0d 00 28 09 ee  |ectron User..(..|
00000040  20 85 20 f9 0d 00 32 18  e7 20 90 3e 26 45 30 30  | . ...2.. .>&E00|
00000050  20 f2 72 65 6c 6f 63 61  74 65 3a e0 0d 00 3c 07  | .relocate:...<.|
00000060  eb 20 34 0d 00 46 11 f2  69 6e 73 74 72 75 63 74  |. 4..F..instruct|
00000070  69 6f 6e 73 0d 00 50 0f  eb 20 35 3a d3 3d 26 35  |ions..P.. 5:.=&5|
00000080  31 30 30 0d 00 5a 0f f2  61 73 73 65 6d 62 6c 65  |100..Z..assemble|
00000090  3a d8 0d 00 64 0f f2 69  6e 69 74 69 61 6c 69 73  |:...d..initialis|
000000a0  65 0d 00 6e 05 f5 0d 00  78 09 f2 67 61 6d 65 0d  |e..n....x..game.|
000000b0  00 82 0c f2 61 6e 6f 74  68 65 72 0d 00 8c 11 fd  |....another.....|
000000c0  20 a7 22 4e 6e 22 2c 6b  65 79 24 29 0d 00 96 07  | ."Nn",key$)....|
000000d0  eb 20 36 0d 00 a0 05 e0  0d 00 aa 05 20 0d 00 b4  |. 6......... ...|
000000e0  13 dd 20 f2 69 6e 73 74  72 75 63 74 69 6f 6e 73  |.. .instructions|
000000f0  0d 00 be 0b 2a 46 58 31  31 2c 30 0d 00 c8 0a 2a  |....*FX11,0....*|
00000100  46 58 34 2c 31 0d 00 d2  29 ef 20 32 32 2c 34 2c  |FX4,1...). 22,4,|
00000110  32 33 2c 31 2c 30 3b 30  3b 30 3b 30 3b 31 39 2c  |23,1,0;0;0;0;19,|
00000120  30 2c 34 3b 30 3b 3a 2a  46 58 31 36 2c 30 0d 00  |0,4;0;:*FX16,0..|
00000130  dc 32 f1 20 8a 31 30 2c  31 29 3b 3a f2 62 69 67  |.2. .10,1);:.big|
00000140  28 22 2a 20 53 20 4b 20  52 20 41 20 4d 20 42 20  |("* S K R A M B |
00000150  4c 20 45 20 2a 22 29 3a  2a 46 58 32 31 30 2c 30  |L E *"):*FX210,0|
00000160  0d 00 e6 a1 f1 27 27 27  27 22 20 59 6f 75 20 61  |.....''''" You a|
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000017d0  41 3a 4c 53 52 20 41 3a  43 4c 43 3a 41 44 43 20  |A:LSR A:CLC:ADC |
000017e0  23 34 38 3a 4a 53 52 20  6f 73 77 72 63 68 0d 07  |#48:JSR oswrch..|
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00001800  30 46 3a 43 4c 43 3a 41  44 43 20 23 34 38 3a 4a  |0F:CLC:ADC #48:J|
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00001830  53 52 20 41 3a 4c 53 52  20 41 3a 4c 53 52 20 41  |SR A:LSR A:LSR A|
00001840  3a 43 4c 43 3a 41 44 43  20 23 34 38 3a 4a 53 52  |:CLC:ADC #48:JSR|
00001850  20 6f 73 77 72 63 68 0d  07 58 2d 4c 44 41 20 73  | oswrch..X-LDA s|
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000018c0  3a 80 20 23 26 45 46 3a  42 4e 45 20 66 6c 31 0d  |:. #&EF:BNE fl1.|
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000018e0  82 20 23 31 36 3a 53 54  41 20 64 74 61 62 6c 65  |. #16:STA dtable|
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00001950  61 74 61 3a 4c 44 41 20  23 70 64 61 74 61 20 81  |ata:LDA #pdata .|
00001960  20 32 35 36 3a 53 54 41  20 6f 6c 64 64 61 74 61  | 256:STA olddata|
00001970  2b 31 3a 53 54 41 20 6e  65 77 64 61 74 61 2b 31  |+1:STA newdata+1|
00001980  0d 07 da 2b 4c 44 41 20  70 6c 61 6e 65 2b 31 3a  |...+LDA plane+1:|
00001990  53 54 41 20 6f 6c 64 2b  31 3a 4c 44 41 20 70 6c  |STA old+1:LDA pl|
000019a0  61 6e 65 3a 53 54 41 20  6f 6c 64 0d 07 e4 10 80  |ane:STA old.....|
000019b0  20 23 37 3a 42 45 51 20  6d 70 34 0d 07 ee 24 4c  | #7:BEQ mp4...$L|
000019c0  44 41 20 23 31 3a 42 49  54 20 66 6c 61 67 73 3a  |DA #1:BIT flags:|
000019d0  42 45 51 20 6d 70 35 3a  42 4e 45 20 6d 70 36 0d  |BEQ mp5:BNE mp6.|
000019e0  07 f8 11 2e 6d 70 34 20  20 5c 6d 70 75 70 3a 5d  |....mp4  \mpup:]|
000019f0  0d 08 02 8a e7 20 6a 6f  79 20 8c 20 5b 4f 50 54  |..... joy . [OPT|
00001a00  20 70 61 73 73 3a 4c 44  58 20 23 32 3a 4c 44 41  | pass:LDX #2:LDA|
00001a10  20 23 26 38 30 3a 4a 53  52 20 6f 73 62 79 74 65  | #&80:JSR osbyte|
00001a20  3a 54 59 41 3a 80 20 23  26 43 30 3a 43 4d 50 20  |:TYA:. #&C0:CMP |
00001a30  23 26 43 30 3a 5d 20 8b  20 5b 4f 50 54 20 70 61  |#&C0:] . [OPT pa|
00001a40  73 73 3a 4c 44 41 20 23  26 38 31 3a 4c 44 58 20  |ss:LDA #&81:LDX |
00001a50  23 26 42 45 3a 4c 44 59  20 23 26 46 46 3a 4a 53  |#&BE:LDY #&FF:JS|
00001a60  52 20 6f 73 62 79 74 65  3a 49 4e 59 20 5c 41 20  |R osbyte:INY \A |
00001a70  70 72 65 73 73 65 64 3f  3a 5d 0d 08 0c 0d 5b 4f  |pressed?:]....[O|
00001a80  50 54 20 70 61 73 73 0d  08 16 0e 42 4e 45 20 6d  |PT pass....BNE m|
00001a90  70 64 6f 77 6e 0d 08 20  23 2e 6d 70 35 20 4c 44  |pdown.. #.mp5 LD|
00001aa0  41 20 66 6c 61 67 73 3a  80 20 23 26 46 45 3a 53  |A flags:. #&FE:S|
00001ab0  54 41 20 66 6c 61 67 73  0d 08 2a 1e 53 45 43 3a  |TA flags..*.SEC:|
00001ac0  4c 44 41 20 70 6c 61 6e  65 3a 80 20 23 37 3a 42  |LDA plane:. #7:B|
00001ad0  4e 45 20 6d 70 32 0d 08  34 48 4c 44 41 20 70 6c  |NE mp2..4HLDA pl|
00001ae0  61 6e 65 3a 53 42 43 20  23 26 33 41 3a 53 54 41  |ane:SBC #&3A:STA|
00001af0  20 70 6c 61 6e 65 3a 4c  44 41 20 70 6c 61 6e 65  | plane:LDA plane|
00001b00  2b 31 3a 53 42 43 20 23  26 31 3a 53 54 41 20 70  |+1:SBC #&1:STA p|
00001b10  6c 61 6e 65 2b 31 3a 4a  4d 50 20 6d 70 31 0d 08  |lane+1:JMP mp1..|
00001b20  3e 4a 2e 6d 70 32 20 4c  44 41 20 70 6c 61 6e 65  |>J.mp2 LDA plane|
00001b30  3a 53 42 43 20 23 32 3a  53 54 41 20 70 6c 61 6e  |:SBC #2:STA plan|
00001b40  65 3a 4c 44 41 20 70 6c  61 6e 65 2b 31 3a 53 42  |e:LDA plane+1:SB|
00001b50  43 20 23 30 3a 53 54 41  20 70 6c 61 6e 65 2b 31  |C #0:STA plane+1|
00001b60  3a 4a 4d 50 20 6d 70 31  0d 08 48 0d 2e 6d 70 64  |:JMP mp1..H..mpd|
00001b70  6f 77 6e 3a 5d 0d 08 52  89 e7 20 6a 6f 79 20 8c  |own:]..R.. joy .|
00001b80  20 5b 4f 50 54 20 70 61  73 73 3a 4c 44 58 20 23  | [OPT pass:LDX #|
00001b90  32 3a 4c 44 41 20 23 26  38 30 3a 4a 53 52 20 6f  |2:LDA #&80:JSR o|
00001ba0  73 62 79 74 65 3a 54 59  41 3a 80 20 23 26 43 30  |sbyte:TYA:. #&C0|
00001bb0  3a 43 4d 50 20 23 26 30  3a 5d 20 8b 20 5b 4f 50  |:CMP #&0:] . [OP|
00001bc0  54 20 70 61 73 73 3a 4c  44 41 20 23 26 38 31 3a  |T pass:LDA #&81:|
00001bd0  4c 44 58 20 23 26 39 45  3a 4c 44 59 20 23 26 46  |LDX #&9E:LDY #&F|
00001be0  46 3a 4a 53 52 20 6f 73  62 79 74 65 3a 49 4e 59  |F:JSR osbyte:INY|
00001bf0  20 5c 5a 20 70 72 65 73  73 65 64 3f 3a 5d 0d 08  | \Z pressed?:]..|
00001c00  5c 0d 5b 4f 50 54 20 70  61 73 73 0d 08 66 0b 42  |\.[OPT pass..f.B|
00001c10  4e 45 20 6d 70 31 0d 08  70 22 2e 6d 70 36 20 4c  |NE mp1..p".mp6 L|
00001c20  44 41 20 66 6c 61 67 73  3a 84 41 20 23 31 3a 53  |DA flags:.A #1:S|
00001c30  54 41 20 66 6c 61 67 73  0d 08 7a 21 4c 44 41 20  |TA flags..z!LDA |
00001c40  70 6c 61 6e 65 3a 80 20  23 37 3a 43 4d 50 20 23  |plane:. #7:CMP #|
00001c50  36 3a 42 45 51 20 6d 70  33 0d 08 84 49 43 4c 43  |6:BEQ mp3...ICLC|
00001c60  3a 4c 44 41 20 70 6c 61  6e 65 3a 41 44 43 20 23  |:LDA plane:ADC #|
00001c70  32 3a 53 54 41 20 70 6c  61 6e 65 3a 4c 44 41 20  |2:STA plane:LDA |
00001c80  70 6c 61 6e 65 2b 31 3a  41 44 43 20 23 30 3a 53  |plane+1:ADC #0:S|
00001c90  54 41 20 70 6c 61 6e 65  2b 31 3a 4a 4d 50 20 6d  |TA plane+1:JMP m|
00001ca0  70 31 0d 08 8e 49 2e 6d  70 33 20 43 4c 43 3a 4c  |p1...I.mp3 CLC:L|
00001cb0  44 41 20 70 6c 61 6e 65  3a 41 44 43 20 23 26 33  |DA plane:ADC #&3|
00001cc0  41 3a 53 54 41 20 70 6c  61 6e 65 3a 4c 44 41 20  |A:STA plane:LDA |
00001cd0  70 6c 61 6e 65 2b 31 3a  41 44 43 20 23 26 31 3a  |plane+1:ADC #&1:|
00001ce0  53 54 41 20 70 6c 61 6e  65 2b 31 0d 08 98 08 2e  |STA plane+1.....|
00001cf0  6d 70 31 0d 08 a2 2b 4c  44 41 20 70 6c 61 6e 65  |mp1...+LDA plane|
00001d00  3a 53 54 41 20 6e 65 77  3a 4c 44 41 20 70 6c 61  |:STA new:LDA pla|
00001d10  6e 65 2b 31 3a 53 54 41  20 6e 65 77 2b 31 0d 08  |ne+1:STA new+1..|
00001d20  ac 1e 4c 44 41 20 23 31  39 3a 4a 53 52 20 6f 73  |..LDA #19:JSR os|
00001d30  62 79 74 65 20 20 5c 2a  46 58 31 39 0d 08 b6 1b  |byte  \*FX19....|
00001d40  4c 44 58 20 23 33 3a 4c  44 59 20 23 38 3a 4a 53  |LDX #3:LDY #8:JS|
00001d50  52 20 70 72 69 6e 74 0d  08 c0 07 52 54 53 0d 08  |R print....RTS..|
00001d60  ca 05 20 0d 08 d4 0b 2e  67 72 6f 75 6e 64 0d 08  |.. .....ground..|
00001d70  de 1e 4c 44 41 20 23 31  39 3a 4a 53 52 20 6f 73  |..LDA #19:JSR os|
00001d80  62 79 74 65 20 20 5c 2a  46 58 31 39 0d 08 e8 39  |byte  \*FX19...9|
00001d90  4c 44 41 20 61 74 61 62  6c 65 2b 32 3a 53 54 41  |LDA atable+2:STA|
00001da0  20 6f 6c 64 3a 4c 44 41  20 61 74 61 62 6c 65 2b  | old:LDA atable+|
00001db0  33 3a 53 54 41 20 6f 6c  64 2b 31 3a 42 45 51 20  |3:STA old+1:BEQ |
00001dc0  67 72 6e 6f 61 0d 08 f2  12 4c 44 41 20 23 30 3a  |grnoa....LDA #0:|
00001dd0  4c 44 59 20 23 31 35 0d  08 fc 0a 2e 6c 6f 6f 70  |LDY #15.....loop|
00001de0  31 0d 09 06 0f 53 54 41  20 28 6f 6c 64 29 2c 59  |1....STA (old),Y|
00001df0  0d 09 10 11 44 45 59 3a  42 50 4c 20 6c 6f 6f 70  |....DEY:BPL loop|
00001e00  31 0d 09 1a 18 2e 67 72  6e 6f 61 20 4c 44 58 20  |1.....grnoa LDX |
00001e10  23 32 3a 4c 44 59 20 23  30 0d 09 24 2f 4c 44 41  |#2:LDY #0..$/LDA|
00001e20  20 67 74 61 62 6c 65 2b  32 3a 53 54 41 20 6f 6c  | gtable+2:STA ol|
00001e30  64 3a 4c 44 41 20 67 74  61 62 6c 65 2b 33 3a 53  |d:LDA gtable+3:S|
00001e40  54 41 20 6f 6c 64 2b 31  0d 09 2e 13 54 59 41 3a  |TA old+1....TYA:|
00001e50  53 54 41 20 28 6f 6c 64  29 2c 59 0d 09 38 0a 2e  |STA (old),Y..8..|
00001e60  6c 6f 6f 70 31 0d 09 42  0b 49 4e 58 3a 49 4e 58  |loop1..B.INX:INX|
00001e70  0d 09 4c 17 5c 6d 6f 76  65 20 61 6c 69 65 6e 20  |..L.\move alien |
00001e80  6f 62 6a 65 63 74 73 0d  09 56 57 4c 44 41 20 64  |objects..VWLDA d|
00001e90  74 61 62 6c 65 2c 58 3a  53 54 41 20 64 74 61 62  |table,X:STA dtab|
00001ea0  6c 65 2d 32 2c 58 3a 53  54 41 20 6f 6c 64 64 61  |le-2,X:STA oldda|
00001eb0  74 61 3a 4c 44 41 20 64  74 61 62 6c 65 2b 31 2c  |ta:LDA dtable+1,|
00001ec0  58 3a 53 54 41 20 64 74  61 62 6c 65 2d 31 2c 58  |X:STA dtable-1,X|
00001ed0  3a 53 54 41 20 6f 6c 64  64 61 74 61 2b 31 0d 09  |:STA olddata+1..|
00001ee0  60 3a 53 45 43 3a 4c 44  41 20 61 74 61 62 6c 65  |`:SEC:LDA atable|
00001ef0  2c 58 3a 53 54 41 20 6f  6c 64 3a 53 42 43 20 23  |,X:STA old:SBC #|
00001f00  38 3a 53 54 41 20 6e 65  77 3a 53 54 41 20 61 74  |8:STA new:STA at|
00001f10  61 62 6c 65 2d 32 2c 58  0d 09 6a 45 20 4c 44 41  |able-2,X..jE LDA|
00001f20  20 61 74 61 62 6c 65 2b  31 2c 58 3a 42 45 51 20  | atable+1,X:BEQ |
00001f30  6d 61 32 3a 53 54 41 20  6f 6c 64 2b 31 3a 53 42  |ma2:STA old+1:SB|
00001f40  43 20 23 30 3a 53 54 41  20 6e 65 77 2b 31 3a 53  |C #0:STA new+1:S|
00001f50  54 41 20 61 74 61 62 6c  65 2d 31 2c 58 0d 09 74  |TA atable-1,X..t|
00001f60  0a 2e 6c 6f 6f 70 32 0d  09 7e 32 4c 44 41 20 28  |..loop2..~2LDA (|
00001f70  6f 6c 64 64 61 74 61 29  2c 59 3a 53 54 41 20 28  |olddata),Y:STA (|
00001f80  6e 65 77 29 2c 59 3a 4c  44 41 20 23 30 3a 53 54  |new),Y:LDA #0:ST|
00001f90  41 20 28 6f 6c 64 29 2c  59 0d 09 88 19 49 4e 59  |A (old),Y....INY|
00001fa0  3a 43 50 59 20 23 31 36  3a 42 4e 45 20 6c 6f 6f  |:CPY #16:BNE loo|
00001fb0  70 32 0d 09 92 0f 54 41  59 3a 4a 4d 50 20 6d 61  |p2....TAY:JMP ma|
00001fc0  31 0d 09 9c 08 2e 6d 61  32 0d 09 a6 16 54 59 41  |1.....ma2....TYA|
00001fd0  3a 53 54 41 20 61 74 61  62 6c 65 2d 31 2c 58 0d  |:STA atable-1,X.|
00001fe0  09 b0 08 2e 6d 61 31 0d  09 ba 10 5c 6d 6f 76 65  |....ma1....\move|
00001ff0  20 67 72 6f 75 6e 64 0d  09 c4 3a 53 45 43 3a 4c  | ground...:SEC:L|
00002000  44 41 20 67 74 61 62 6c  65 2c 58 3a 53 54 41 20  |DA gtable,X:STA |
00002010  6f 6c 64 3a 53 42 43 20  23 38 3a 53 54 41 20 6e  |old:SBC #8:STA n|
00002020  65 77 3a 53 54 41 20 67  74 61 62 6c 65 2d 32 2c  |ew:STA gtable-2,|
00002030  58 0d 09 ce 3c 4c 44 41  20 67 74 61 62 6c 65 2b  |X...<LDA gtable+|
00002040  31 2c 58 3a 53 54 41 20  6f 6c 64 2b 31 3a 53 42  |1,X:STA old+1:SB|
00002050  43 20 23 30 3a 53 54 41  20 6e 65 77 2b 31 3a 53  |C #0:STA new+1:S|
00002060  54 41 20 67 74 61 62 6c  65 2d 31 2c 58 0d 09 d8  |TA gtable-1,X...|
00002070  13 54 59 41 3a 53 54 41  20 28 6f 6c 64 29 2c 59  |.TYA:STA (old),Y|
00002080  0d 09 e2 18 4c 44 41 20  23 26 30 46 3a 53 54 41  |....LDA #&0F:STA|
00002090  20 28 6e 65 77 29 2c 59  0d 09 ec 15 43 50 58 20  | (new),Y....CPX |
000020a0  23 37 38 3a 42 4e 45 20  6c 6f 6f 70 31 0d 09 f6  |#78:BNE loop1...|
000020b0  19 5c 6e 65 78 74 20 70  69 65 63 65 20 6f 66 20  |.\next piece of |
000020c0  67 72 6f 75 6e 64 0d 0a  00 39 4c 44 41 20 73 65  |ground...9LDA se|
000020d0  65 64 3a 41 53 4c 20 41  3a 41 53 4c 20 41 3a 53  |ed:ASL A:ASL A:S|
000020e0  45 43 3a 41 44 43 20 73  65 65 64 3a 53 54 41 20  |EC:ADC seed:STA |
000020f0  73 65 65 64 20 20 5c 73  69 6d 70 6c 65 20 b3 0d  |seed  \simple ..|
00002100  0a 0a 13 80 20 23 31 32  38 3a 42 4e 45 20 67 72  |.... #128:BNE gr|
00002110  75 70 0d 0a 14 29 4c 44  41 20 6f 6c 64 2b 31 3a  |up...)LDA old+1:|
00002120  43 4d 50 20 23 26 37 42  3a 42 50 4c 20 67 72 32  |CMP #&7B:BPL gr2|
00002130  20 20 5c 74 6f 6f 20 6c  6f 77 3f 0d 0a 1e 1f 4c  |  \too low?....L|
00002140  44 41 20 6f 6c 64 3a 80  20 23 37 3a 43 4d 50 20  |DA old:. #7:CMP |
00002150  23 37 3a 42 45 51 20 67  72 31 0d 0a 28 41 43 4c  |#7:BEQ gr1..(ACL|
00002160  43 3a 4c 44 41 20 6f 6c  64 3a 41 44 43 20 23 31  |C:LDA old:ADC #1|
00002170  3a 53 54 41 20 6f 6c 64  3a 4c 44 41 20 6f 6c 64  |:STA old:LDA old|
00002180  2b 31 3a 41 44 43 20 23  30 3a 53 54 41 20 6f 6c  |+1:ADC #0:STA ol|
00002190  64 2b 31 3a 4a 4d 50 20  67 72 32 0d 0a 32 49 2e  |d+1:JMP gr2..2I.|
000021a0  67 72 31 20 43 4c 43 3a  4c 44 41 20 6f 6c 64 3a  |gr1 CLC:LDA old:|
000021b0  41 44 43 20 23 26 33 39  3a 53 54 41 20 6f 6c 64  |ADC #&39:STA old|
000021c0  3a 4c 44 41 20 6f 6c 64  2b 31 3a 41 44 43 20 23  |:LDA old+1:ADC #|
000021d0  26 31 3a 53 54 41 20 6f  6c 64 2b 31 3a 4a 4d 50  |&1:STA old+1:JMP|
000021e0  20 67 72 32 0d 0a 3c 09  2e 67 72 75 70 0d 0a 46  | gr2..<..grup..F|
000021f0  2a 4c 44 41 20 6f 6c 64  2b 31 3a 43 4d 50 20 23  |*LDA old+1:CMP #|
00002200  26 37 36 3a 42 4d 49 20  67 72 32 20 20 5c 74 6f  |&76:BMI gr2  \to|
00002210  6f 20 68 69 67 68 3f 0d  0a 50 1c 53 45 43 3a 4c  |o high?..P.SEC:L|
00002220  44 41 20 6f 6c 64 3a 80  20 23 37 3a 42 45 51 20  |DA old:. #7:BEQ |
00002230  67 72 33 0d 0a 5a 3d 4c  44 41 20 6f 6c 64 3a 53  |gr3..Z=LDA old:S|
00002240  42 43 20 23 31 3a 53 54  41 20 6f 6c 64 3a 4c 44  |BC #1:STA old:LD|
00002250  41 20 6f 6c 64 2b 31 3a  53 42 43 20 23 30 3a 53  |A old+1:SBC #0:S|
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00002270  0d 0a 64 3d 2e 67 72 33  20 4c 44 41 20 6f 6c 64  |..d=.gr3 LDA old|
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00002290  64 3a 4c 44 41 20 6f 6c  64 2b 31 3a 53 42 43 20  |d:LDA old+1:SBC |
000022a0  23 26 31 3a 53 54 41 20  6f 6c 64 2b 31 0d 0a 6e  |#&1:STA old+1..n|
000022b0  08 2e 67 72 32 0d 0a 78  31 4c 44 41 20 6f 6c 64  |..gr2..x1LDA old|
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000022d0  41 20 6f 6c 64 2b 31 3a  53 54 41 20 67 74 61 62  |A old+1:STA gtab|
000022e0  6c 65 2b 31 2c 58 0d 0a  82 1e 4c 44 41 20 23 26  |le+1,X....LDA #&|
000022f0  46 3a 4c 44 59 20 23 30  3a 53 54 41 20 28 6f 6c  |F:LDY #0:STA (ol|
00002300  64 29 2c 59 0d 0a 8c 15  5c 6e 65 77 20 61 6c 69  |d),Y....\new ali|
00002310  65 6e 20 6f 62 6a 65 63  74 0d 0a 96 42 4c 44 41  |en object...BLDA|
00002320  20 6c 65 76 65 6c 3a 53  54 41 20 26 32 41 3a 53  | level:STA &2A:S|
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00002340  54 59 20 26 32 44 3a 4a  53 52 20 26 41 46 31 32  |TY &2D:JSR &AF12|
00002350  20 20 5c b3 28 6c 65 76  65 6c 29 0d 0a a0 46 4c  |  \.(level)...FL|
00002360  44 41 20 26 32 41 3a 43  4d 50 20 23 32 30 3a 42  |DA &2A:CMP #20:B|
00002370  43 53 20 67 72 65 6e 64  3a 41 53 4c 20 41 3a 50  |CS grend:ASL A:P|
00002380  48 41 20 20 5c 72 69 67  68 74 20 63 6f 6c 75 6d  |HA  \right colum|
00002390  6e 20 61 64 64 72 65 73  73 20 70 6f 69 6e 74 65  |n address pointe|
000023a0  72 0d 0a aa 33 4c 44 41  20 23 36 3a 53 54 41 20  |r...3LDA #6:STA |
000023b0  26 32 41 3a 4a 53 52 20  26 41 46 31 32 20 20 5c  |&2A:JSR &AF12  \|
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000023e0  41 53 4c 20 41 3a 41 53  4c 20 41 3a 41 53 4c 20  |ASL A:ASL A:ASL |
000023f0  41 3a 41 53 4c 20 41 3a  41 44 43 20 23 6f 64 61  |A:ASL A:ADC #oda|
00002400  74 61 20 83 20 32 35 36  3a 53 54 41 20 6f 6c 64  |ta . 256:STA old|
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00002420  37 38 3a 4c 44 41 20 23  6f 64 61 74 61 20 81 20  |78:LDA #odata . |
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00002440  31 3a 53 54 41 20 64 74  61 62 6c 65 2b 37 39 0d  |1:STA dtable+79.|
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00002460  61 62 6c 65 31 2c 59 3a  53 54 41 20 6f 6c 64 3a  |able1,Y:STA old:|
00002470  53 54 41 20 61 74 61 62  6c 65 2b 37 38 3a 4c 44  |STA atable+78:LD|
00002480  41 20 74 61 62 6c 65 31  2b 31 2c 59 3a 53 54 41  |A table1+1,Y:STA|
00002490  20 6f 6c 64 2b 31 3a 53  54 41 20 61 74 61 62 6c  | old+1:STA atabl|
000024a0  65 2b 37 39 0d 0a c8 0b  4c 44 59 20 23 31 35 0d  |e+79....LDY #15.|
000024b0  0a d2 0a 2e 6c 6f 6f 70  31 0d 0a dc 1f 4c 44 41  |....loop1....LDA|
000024c0  20 28 6f 6c 64 64 61 74  61 29 2c 59 3a 53 54 41  | (olddata),Y:STA|
000024d0  20 28 6f 6c 64 29 2c 59  0d 0a e6 11 44 45 59 3a  | (old),Y....DEY:|
000024e0  42 50 4c 20 6c 6f 6f 70  31 0d 0a f0 07 52 54 53  |BPL loop1....RTS|
000024f0  0d 0a fa 0a 2e 67 72 65  6e 64 0d 0b 04 18 4c 44  |.....grend....LD|
00002500  41 20 23 30 3a 53 54 41  20 61 74 61 62 6c 65 2b  |A #0:STA atable+|
00002510  37 39 0d 0b 0e 07 52 54  53 0d 0b 18 05 20 0d 0b  |79....RTS.... ..|
00002520  22 3a 2e 70 72 69 6e 74  20 20 5c 75 73 65 73 20  |":.print  \uses |
00002530  6e 65 77 2f 6f 6c 64 2f  58 3d 63 6f 6c 75 6d 6e  |new/old/X=column|
00002540  73 2f 59 3d 72 6f 77 73  2f 6f 6c 64 64 61 74 61  |s/Y=rows/olddata|
00002550  2f 6e 65 77 64 61 74 61  0d 0b 2c 18 53 54 58 20  |/newdata..,.STX |
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00002570  0d 0b 36 0a 4c 44 59 20  23 30 0d 0b 40 36 4c 44  |..6.LDY #0..@6LD|
00002580  41 20 23 32 3a 53 54 41  20 63 6f 75 6e 74 20 20  |A #2:STA count  |
00002590  5c 31 73 74 20 72 75 62  20 6f 75 74 20 6f 6c 64  |\1st rub out old|
000025a0  2c 20 74 68 65 6e 20 70  72 69 6e 74 20 6e 65 77  |, then print new|
000025b0  0d 0b 4a 0a 2e 6c 6f 6f  70 33 0d 0b 54 22 4c 44  |..J..loop3..T"LD|
000025c0  41 20 63 6f 6c 75 6d 6e  73 3a 50 48 41 20 20 5c  |A columns:PHA  \|
000025d0  73 61 76 65 20 63 6f 6c  75 6d 6e 73 0d 0b 5e 0a  |save columns..^.|
000025e0  2e 6c 6f 6f 70 31 0d 0b  68 36 4c 44 41 20 6f 6c  |.loop1..h6LDA ol|
000025f0  64 2b 31 3a 50 48 41 3a  4c 44 41 20 6f 6c 64 3a  |d+1:PHA:LDA old:|
00002600  50 48 41 20 20 5c 73 61  76 65 20 61 64 64 72 65  |PHA  \save addre|
00002610  73 73 20 6f 66 20 63 6f  6c 75 6d 6e 0d 0b 72 0c  |ss of column..r.|
00002620  4c 44 58 20 72 6f 77 73  0d 0b 7c 0a 2e 6c 6f 6f  |LDX rows..|..loo|
00002630  70 32 0d 0b 86 29 4c 44  41 20 28 6f 6c 64 64 61  |p2...)LDA (oldda|
00002640  74 61 29 2c 59 3a 82 20  28 6f 6c 64 29 2c 59 3a  |ta),Y:. (old),Y:|
00002650  53 54 41 20 28 6f 6c 64  29 2c 59 0d 0b 90 49 43  |STA (old),Y...IC|
00002660  4c 43 3a 4c 44 41 20 6f  6c 64 64 61 74 61 3a 41  |LC:LDA olddata:A|
00002670  44 43 20 23 31 3a 53 54  41 20 6f 6c 64 64 61 74  |DC #1:STA olddat|
00002680  61 3a 4c 44 41 20 6f 6c  64 64 61 74 61 2b 31 3a  |a:LDA olddata+1:|
00002690  41 44 43 20 23 30 3a 53  54 41 20 6f 6c 64 64 61  |ADC #0:STA oldda|
000026a0  74 61 2b 31 0d 0b 9a 22  4c 44 41 20 6f 6c 64 3a  |ta+1..."LDA old:|
000026b0  80 20 23 37 3a 43 4d 50  20 23 37 3a 42 45 51 20  |. #7:CMP #7:BEQ |
000026c0  62 6f 74 74 6f 6d 0d 0b  a4 43 43 4c 43 3a 4c 44  |bottom...CCLC:LD|
000026d0  41 20 6f 6c 64 3a 41 44  43 20 23 31 3a 53 54 41  |A old:ADC #1:STA|
000026e0  20 6f 6c 64 3a 4c 44 41  20 6f 6c 64 2b 31 3a 41  | old:LDA old+1:A|
000026f0  44 43 20 23 30 3a 53 54  41 20 6f 6c 64 2b 31 3a  |DC #0:STA old+1:|
00002700  4a 4d 50 20 6e 65 78 74  31 0d 0b ae 11 2e 62 6f  |JMP next1.....bo|
00002710  74 74 6f 6d 20 20 5c 72  6f 77 0d 0b b8 3c 43 4c  |ttom  \row...<CL|
00002720  43 3a 4c 44 41 20 6f 6c  64 3a 41 44 43 20 23 26  |C:LDA old:ADC #&|
00002730  33 39 3a 53 54 41 20 6f  6c 64 3a 4c 44 41 20 6f  |39:STA old:LDA o|
00002740  6c 64 2b 31 3a 41 44 43  20 23 26 31 3a 53 54 41  |ld+1:ADC #&1:STA|
00002750  20 6f 6c 64 2b 31 0d 0b  c2 0a 2e 6e 65 78 74 31  | old+1.....next1|
00002760  0d 0b cc 1c 44 45 58 3a  42 4e 45 20 6c 6f 6f 70  |....DEX:BNE loop|
00002770  32 20 20 5c 6e 65 78 74  20 72 6f 77 0d 0b d6 2f  |2  \next row.../|
00002780  43 4c 43 3a 50 4c 41 3a  41 44 43 20 23 38 3a 53  |CLC:PLA:ADC #8:S|
00002790  54 41 20 6f 6c 64 3a 50  4c 41 3a 41 44 43 20 23  |TA old:PLA:ADC #|
000027a0  30 3a 53 54 41 20 6f 6c  64 2b 31 0d 0b e0 27 44  |0:STA old+1...'D|
000027b0  45 43 20 63 6f 6c 75 6d  6e 73 3a 42 4e 45 20 6c  |EC columns:BNE l|
000027c0  6f 6f 70 31 20 20 5c 6e  65 78 74 20 63 6f 6c 75  |oop1  \next colu|
000027d0  6d 6e 0d 0b ea 25 50 4c  41 3a 53 54 41 20 63 6f  |mn...%PLA:STA co|
000027e0  6c 75 6d 6e 73 20 20 5c  72 65 73 74 6f 72 65 20  |lumns  \restore |
000027f0  63 6f 6c 75 6d 6e 73 0d  0b f4 27 4c 44 41 20 6e  |columns...'LDA n|
00002800  65 77 3a 53 54 41 20 6f  6c 64 3a 4c 44 41 20 6e  |ew:STA old:LDA n|
00002810  65 77 2b 31 3a 53 54 41  20 6f 6c 64 2b 31 0d 0b  |ew+1:STA old+1..|
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00003430  10 ea 05 e1 0d ff                                 |......|
00003436
SKRAMBLE.m0
SKRAMBLE.m1
SKRAMBLE.m2
SKRAMBLE.m4
SKRAMBLE.m5