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G/CADEM2

This website contains an archive of files for the Acorn Electron, BBC Micro, Acorn Archimedes, Commodore 16 and Commodore 64 computers, which Dominic Ford has rescued from his private collection of floppy disks and cassettes.

Some of these files were originally commercial releases in the 1980s and 1990s, but they are now widely available online. I assume that copyright over them is no longer being asserted. If you own the copyright and would like files to be removed, please contact me.

Tape/disk: Home » Personal collection » Acorn ADFS disks » Greaseweazled » adfs_EUG_54.adf
Filename: G/CADEM2
Read OK:
File size: 11CD bytes
Load address: FFFF0E00
Exec address: FFFF802B
Duplicates

There are 3 duplicate copies of this file in the archive:

File contents
    0REM Demonstration Game For Book
   10 
   20REM Space Invader (!!)
   30 
   40MODE2:VDU23;8202;0;0;0;
   50PROCinitialise
   60PROCscore(0)
   70PROClives(0)
   80REPEAT
   90  PROCgame
  100  PROClives(-1)
  110  UNTIL lives=0
  120*FX15
  130END
  140 
  150DEFPROCinitialise
  160DIM code 500
  170PROCassemble(code,2)
  180alien=0
  190base=1
  200bomb=2
  210bullet=3
  220alienX=40
  230alienY=128
  240baseX=40
  250baseY=20
  260bulletflag=FALSE
  270bombflag=FALSE
  280lives=3
  290PROCplot(alien,alienX,alienY)
  300PROCplot(base,baseX,baseY)
  310ENDPROC
  320 
  330DEFPROCgame
  340REPEAT
  350  PROCmovealien
  360  PROCmovebase
  370  PROCmovebomb
  380  PROCmovebullet
  390  IF FNdeadalien THEN PROCkillalien:PROCscore(10):PROCnewalien
  400  UNTIL FNdead
  410ENDPROC
  420 
  430DEFPROCmovealien
  440PROCplot(alien,alienX,alienY)
  450alienX=alienX+RND(5)-3
  460alienY=alienY+RND(5)-3
  470PROCplot(alien,alienX,alienY)
  480IF RND(5) = 1 THEN PROCdropbomb(alienX+2,alienY-14)
  490ENDPROC
  500 
  510DEFPROCmovebase
  520PROCplot(base,baseX,baseY)
  530baseX=baseX+INKEY-98-INKEY-67
  540PROCplot(base,baseX,baseY)
  550IF INKEY-74 THEN PROCfirebullet(baseX+1,baseY+8)
  560ENDPROC
  570 
  580DEFPROCdropbomb(X,Y)
  590IF bombflag THEN ENDPROC
  600bombflag=TRUE
  610bombX=X
  620bombY=Y
  630PROCplot(bomb,bombX,bombY)
  640ENDPROC
  650 
  660DEFPROCfirebullet(X,Y)
  670IF bulletflag THEN ENDPROC
  680bulletflag=TRUE
  690bulletX=X
  700bulletY=Y
  710PROCplot(bullet,bulletX,bulletY)
  720ENDPROC
  730 
  740DEFPROCmovebomb
  750IF bombflag=FALSE THEN ENDPROC
  760PROCplot(bomb,bombX,bombY)
  770bombY=bombY-4
  780IF bombY<=8 THEN bombflag=FALSE:ENDPROC
  790PROCplot(bomb,bombX,bombY)
  800ENDPROC
  810 
  820DEFPROCmovebullet
  830IF bulletflag=FALSE THEN ENDPROC
  840PROCplot(bullet,bulletX,bulletY)
  850bulletY=bulletY+6
  860IF bulletY >= 248 THEN bulletflag=FALSE:ENDPROC
  870PROCplot(bullet,bulletX,bulletY)
  880ENDPROC
  890 
  900DEFFNdeadalien
  910IF bulletflag THEN IF ABS(bulletY-alienY)<5 AND ABS(bulletX-alienX)<5 THEN PROCplot(bullet,bulletX,bulletY):bulletflag=FALSE: =TRUE
  920= FALSE
  930 
  940DEFPROCkillalien
  950PROCplot(alien,alienX,alienY)
  960ENDPROC
  970 
  980DEFPROCscore(increment)
  990score=score+increment
 1000PRINTCHR$(30);"Score :";score;
 1010ENDPROC
 1020 
 1030DEFPROClives(increment)
 1040lives=lives+increment
 1050PRINTTAB(12,0);"Lives :";lives
 1060ENDPROC
 1070 
 1080DEFPROCnewalien
 1090alienX=40
 1100alienY=128
 1110PROCplot(alien,alienX,alienY)
 1120ENDPROC
 1130 
 1140DEFFNdead
 1150IF bombflag THEN IF ABS(bombX-baseX)<4 AND ABS(bombY-baseY)<8 THEN bombflag=FALSE:PROCplot(bomb,bombX,bombY):=TRUE
 1160=FALSE
 1170 
 1180DEFPROCplot(A%,X%,Y%)
 1190CALL plotshape
 1200ENDPROC
 1210 
 1220DEFPROCassemble(origin,maxpass)
 1230P%=&70
 1240[OPT 0
 1250.addr
 1260  EQUW 0
 1270.top
 1280  EQUW &3000
 1290.rowcounter
 1300  EQUB 0
 1310.counter
 1320  EQUB 0
 1330.temp
 1340  EQUB 0
 1350.temp1
 1360  EQUB 0
 1370.depth
 1380  EQUB 0
 1390.shape
 1400  EQUW 0
 1410.offset
 1420  EQUB 0
 1430]
 1440DIM shapeloaddr 3, shapehiaddr 3, shapesize 3, shapedepth 3
 1450DIM shapes 300
 1460FOR I%=0TO3
 1470READfilename$
 1480OSCLI("LOAD "+filename$+" "+STR$~shapes)
 1490I%?shapeloaddr=shapes AND&FF
 1500I%?shapehiaddr=shapes DIV256
 1510READ I%?shapesize
 1520READ I%?shapedepth
 1530shapes=shapes+I%?shapedepth*I%?shapesize
 1540NEXT
 1550DATA G.CAALIEN, 5, 14
 1560DATA G.CABASE, 4, 20
 1570DATA G.CABOMB, 2, 8
 1580DATA G.CABULET, 2, 8
 1590FOR pass =0 TO maxpass STEP maxpass
 1600P%=origin
 1610[OPT pass
 1620.getaddr
 1630  LDA #&00
 1640  STA addr+1
 1650  TYA
 1660  EOR #&FF
 1670  PHA
 1680  LSR A
 1690  LSR A
 1700  LSR A
 1710  TAY
 1720  LSR A
 1730  STA temp
 1740  LDA #&00
 1750  ROR A
 1760  ADC top
 1770  PHP
 1780  STA addr
 1790  TYA
 1800  ASL A
 1810  ADC temp
 1820  PLP
 1830  ADC top+1
 1840  STA addr+1
 1850  LDA #&00
 1860  STA temp
 1870  TXA
 1880  ASL A
 1890  ROL temp
 1900  ASL A
 1910  ROL temp
 1920  ASL A
 1930  ROL temp
 1940  ADC addr
 1950  STA addr
 1960  LDA temp
 1970  ADC addr+1
 1980  BPL ok
 1990  SEC
 2000  SBC #&50
 2010.ok
 2020  STA addr+1
 2030  PLA
 2040  AND #&07
 2050  ORA addr
 2060  STA addr
 2070  RTS
 2080 
 2090.plotshape
 2100  PHA
 2110  JSR getaddr
 2120  PLA
 2130  TAY
 2140  LDA shapeloaddr, Y
 2150  STA shape
 2160  LDA shapehiaddr, Y
 2170  STA shape + 1
 2180  LDA shapesize, Y
 2190  STA counter
 2200  LDA shapedepth, Y
 2210  STA depth
 2220\fall through to 'doplot'
 2230.doplot
 2240  LDA addr+1
 2250  BEQ return
 2260.label
 2270  LDY #&00
 2280  LDA addr+1
 2290  PHA
 2300  LDA addr
 2310  PHA
 2320  LDA depth
 2330  STA rowcounter
 2340  LDA addr
 2350  AND #&07
 2360  STA offset
 2370  LDA addr
 2380  AND #&F8
 2390  STA addr
 2400.innerloop
 2410  LDA (shape),Y
 2420  INY
 2430  STY temp
 2440  LDY offset
 2450  EOR (addr),Y
 2460  STA (addr),Y
 2470  INY
 2480  CPY #&08
 2490  BEQ block
 2500.noblock
 2510  STY offset
 2520  LDY temp
 2530  DEC rowcounter
 2540  BNE innerloop
 2550.nextblock
 2560  LDA shape
 2570  CLC
 2580  ADC depth
 2590  STA shape
 2600  BCC nohi
 2610  INC shape+1
 2620.nohi
 2630  CLC
 2640  PLA
 2650  ADC #&08
 2660  STA addr
 2670  PLA
 2680  ADC #&00
 2690  BPL nobound1
 2700  SEC
 2710  SBC #&50
 2720.nobound1
 2730  STA addr+1
 2740  DEC counter
 2750  BNE label
 2760.return
 2770  RTS
 2780.block
 2790  LDY #&00
 2800  LDA addr
 2810  CLC
 2820  ADC #&80
 2830  STA addr
 2840  LDA addr+1
 2850  ADC #&02
 2860  BPL noboundary
 2870  SEC
 2880  SBC #&50
 2890.noboundary
 2900  STA addr+1
 2910  BNE noblock
 2920 
 2930]
 2940NEXTpass
 2950ENDPROC
!� Demonstration Game For Book

 
� Space Invader (!!)
 
(�2:�23;8202;0;0;0;
2�initialise
<
�score(0)
F
�lives(0)
P�
Z  �game
d  �lives(-1)
n  � lives=0
x	*FX15
��
� 
���initialise
�� code 500
��assemble(code,2)
�alien=0
�
base=1
�
bomb=2
�bullet=3
�
alienX=40
�alienY=128
�baseX=40
�baseY=20
bulletflag=�
bombflag=�
lives=3
"�plot(alien,alienX,alienY)
,�plot(base,baseX,baseY)
6�
@ 
J
��game
T�
^  �movealien
h  �movebase
r  �movebomb
|  �movebullet
�4  � �deadalien � �killalien:�score(10):�newalien
�
  � �dead
��
� 
���movealien
��plot(alien,alienX,alienY)
�alienX=alienX+�(5)-3
�alienY=alienY+�(5)-3
��plot(alien,alienX,alienY)
�.� �(5) = 1 � �dropbomb(alienX+2,alienY-14)
��
� 
���movebase
�plot(base,baseX,baseY)
baseX=baseX+�-98-�-67
�plot(base,baseX,baseY)
&)� �-74 � �firebullet(baseX+1,baseY+8)
0�
: 
D��dropbomb(X,Y)
N� bombflag � �
Xbombflag=�
bbombX=X
lbombY=Y
v�plot(bomb,bombX,bombY)
��
� 
���firebullet(X,Y)
�� bulletflag � �
�bulletflag=�
�
bulletX=X
�
bulletY=Y
�!�plot(bullet,bulletX,bulletY)
��
� 
���movebomb
�� bombflag=� � �
��plot(bomb,bombX,bombY)
bombY=bombY-4
� bombY<=8 � bombflag=�:�
�plot(bomb,bombX,bombY)
 �
* 
4��movebullet
>� bulletflag=� � �
H!�plot(bullet,bulletX,bulletY)
RbulletY=bulletY+6
\%� bulletY >= 248 � bulletflag=�:�
f!�plot(bullet,bulletX,bulletY)
p�
z 
�ݤdeadalien
�o� bulletflag � � �(bulletY-alienY)<5 � �(bulletX-alienX)<5 � �plot(bullet,bulletX,bulletY):bulletflag=�: =�
�= �
� 
���killalien
��plot(alien,alienX,alienY)
��
� 
���score(increment)
�score=score+increment
��(30);"Score :";score;
��
� 
��lives(increment)
lives=lives+increment
�12,0);"Lives :";lives
$�
. 
8��newalien
B
alienX=40
LalienY=128
V�plot(alien,alienX,alienY)
`�
j 
t
ݤdead
~^� bombflag � � �(bombX-baseX)<4 � �(bombY-baseY)<8 � bombflag=�:�plot(bomb,bombX,bombY):=�
�=�
� 
���plot(A%,X%,Y%)
�� plotshape
��
� 
���assemble(origin,maxpass)
�
P%=&70
�
[OPT 0
�	.addr
�  EQUW 0
�.top
  EQUW &3000

.rowcounter
  EQUB 0
.counter
(  EQUB 0
2	.temp
<  EQUB 0
F
.temp1
P  EQUB 0
Z
.depth
d  EQUB 0
n
.shape
x  EQUW 0
�.offset
�  EQUB 0
�]
�=� shapeloaddr 3, shapehiaddr 3, shapesize 3, shapedepth 3
�� shapes 300
�� I%=0�3
��filename$
�%�("LOAD "+filename$+" "+�~shapes)
�I%?shapeloaddr=shapes �&FF
�I%?shapehiaddr=shapes �256
�� I%?shapesize
�� I%?shapedepth
�,shapes=shapes+I%?shapedepth*I%?shapesize
�
� G.CAALIEN, 5, 14
� G.CABASE, 4, 20
"� G.CABOMB, 2, 8
,� G.CABULET, 2, 8
6!� pass =0 � maxpass � maxpass
@
P%=origin
J
[OPT pass
T.getaddr
^  LDA #&00
h  STA addr+1
r	  TYA
|  � #&FF
�	  PHA
�  LSR A
�  LSR A
�  LSR A
�	  TAY
�  LSR A
�  STA temp
�  LDA #&00
�  ROR A
�
  ADC top
�	  PHP
�  STA addr
�	  TYA
  ASL A
  ADC temp
	  PLP
&  ADC top+1
0  STA addr+1
:  LDA #&00
D  STA temp
N	  TXA
X  ASL A
b  ROL temp
l  ASL A
v  ROL temp
�  ASL A
�  ROL temp
�  ADC addr
�  STA addr
�  LDA temp
�  ADC addr+1
�  BPL ok
�	  SEC
�  SBC #&50
�.ok
�  STA addr+1
�	  PLA
�  � #&07

  �A addr
  STA addr
	  RTS
  
*.plotshape
4	  PHA
>  JSR getaddr
H	  PLA
R	  TAY
\  LDA shapeloaddr, Y
f  STA shape
p  LDA shapehiaddr, Y
z  STA shape + 1
�  LDA shapesize, Y
�  STA counter
�  LDA shapedepth, Y
�  STA depth
�\fall through to 'doplot'
�.doplot
�  LDA addr+1
�  BEQ return
�
.label
�  LDY #&00
�  LDA addr+1
�	  PHA
�  LDA addr
		  PHA
	  LDA depth
	  STA rowcounter
	$  LDA addr
	.  � #&07
	8  STA offset
	B  LDA addr
	L  � #&F8
	V  STA addr
	`.innerloop
	j  LDA (shape),Y
	t	  INY
	~  STY temp
	�  LDY offset
	�  � (addr),Y
	�  STA (addr),Y
	�	  INY
	�  CPY #&08
	�  BEQ block
	�.noblock
	�  STY offset
	�  LDY temp
	�  DEC rowcounter
	�  BNE innerloop
	�.nextblock
  LDA shape

	  CLC
  ADC depth
  STA shape
(  BCC nohi
2  INC shape+1
<	.nohi
F	  CLC
P	  PLA
Z  ADC #&08
d  STA addr
n	  PLA
x  ADC #&00
�  BPL nobound1
�	  SEC
�  SBC #&50
�
.nobound1
�  STA addr+1
�  DEC counter
�  BNE label
�.return
�	  RTS
�
.block
�  LDY #&00
�  LDA addr
�	  CLC
  ADC #&80
  STA addr
  LDA addr+1
"  ADC #&02
,  BPL noboundary
6	  SEC
@  SBC #&50
J.noboundary
T  STA addr+1
^  BNE noblock
h 
r]
|	�pass
��
�
00000000  0d 00 00 21 f4 20 44 65  6d 6f 6e 73 74 72 61 74  |...!. Demonstrat|
00000010  69 6f 6e 20 47 61 6d 65  20 46 6f 72 20 42 6f 6f  |ion Game For Boo|
00000020  6b 0d 00 0a 05 20 0d 00  14 18 f4 20 53 70 61 63  |k.... ..... Spac|
00000030  65 20 49 6e 76 61 64 65  72 20 28 21 21 29 0d 00  |e Invader (!!)..|
00000040  1e 05 20 0d 00 28 16 eb  32 3a ef 32 33 3b 38 32  |.. ..(..2:.23;82|
00000050  30 32 3b 30 3b 30 3b 30  3b 0d 00 32 0f f2 69 6e  |02;0;0;0;..2..in|
00000060  69 74 69 61 6c 69 73 65  0d 00 3c 0d f2 73 63 6f  |itialise..<..sco|
00000070  72 65 28 30 29 0d 00 46  0d f2 6c 69 76 65 73 28  |re(0)..F..lives(|
00000080  30 29 0d 00 50 05 f5 0d  00 5a 0b 20 20 f2 67 61  |0)..P....Z.  .ga|
00000090  6d 65 0d 00 64 10 20 20  f2 6c 69 76 65 73 28 2d  |me..d.  .lives(-|
000000a0  31 29 0d 00 6e 0f 20 20  fd 20 6c 69 76 65 73 3d  |1)..n.  . lives=|
000000b0  30 0d 00 78 09 2a 46 58  31 35 0d 00 82 05 e0 0d  |0..x.*FX15......|
000000c0  00 8c 05 20 0d 00 96 10  dd f2 69 6e 69 74 69 61  |... ......initia|
000000d0  6c 69 73 65 0d 00 a0 0e  de 20 63 6f 64 65 20 35  |lise..... code 5|
000000e0  30 30 0d 00 aa 15 f2 61  73 73 65 6d 62 6c 65 28  |00.....assemble(|
000000f0  63 6f 64 65 2c 32 29 0d  00 b4 0b 61 6c 69 65 6e  |code,2)....alien|
00000100  3d 30 0d 00 be 0a 62 61  73 65 3d 31 0d 00 c8 0a  |=0....base=1....|
00000110  62 6f 6d 62 3d 32 0d 00  d2 0c 62 75 6c 6c 65 74  |bomb=2....bullet|
00000120  3d 33 0d 00 dc 0d 61 6c  69 65 6e 58 3d 34 30 0d  |=3....alienX=40.|
00000130  00 e6 0e 61 6c 69 65 6e  59 3d 31 32 38 0d 00 f0  |...alienY=128...|
00000140  0c 62 61 73 65 58 3d 34  30 0d 00 fa 0c 62 61 73  |.baseX=40....bas|
00000150  65 59 3d 32 30 0d 01 04  10 62 75 6c 6c 65 74 66  |eY=20....bulletf|
00000160  6c 61 67 3d a3 0d 01 0e  0e 62 6f 6d 62 66 6c 61  |lag=.....bombfla|
00000170  67 3d a3 0d 01 18 0b 6c  69 76 65 73 3d 33 0d 01  |g=.....lives=3..|
00000180  22 1e f2 70 6c 6f 74 28  61 6c 69 65 6e 2c 61 6c  |"..plot(alien,al|
00000190  69 65 6e 58 2c 61 6c 69  65 6e 59 29 0d 01 2c 1b  |ienX,alienY)..,.|
000001a0  f2 70 6c 6f 74 28 62 61  73 65 2c 62 61 73 65 58  |.plot(base,baseX|
000001b0  2c 62 61 73 65 59 29 0d  01 36 05 e1 0d 01 40 05  |,baseY)..6....@.|
000001c0  20 0d 01 4a 0a dd f2 67  61 6d 65 0d 01 54 05 f5  | ..J...game..T..|
000001d0  0d 01 5e 10 20 20 f2 6d  6f 76 65 61 6c 69 65 6e  |..^.  .movealien|
000001e0  0d 01 68 0f 20 20 f2 6d  6f 76 65 62 61 73 65 0d  |..h.  .movebase.|
000001f0  01 72 0f 20 20 f2 6d 6f  76 65 62 6f 6d 62 0d 01  |.r.  .movebomb..|
00000200  7c 11 20 20 f2 6d 6f 76  65 62 75 6c 6c 65 74 0d  ||.  .movebullet.|
00000210  01 86 34 20 20 e7 20 a4  64 65 61 64 61 6c 69 65  |..4  . .deadalie|
00000220  6e 20 8c 20 f2 6b 69 6c  6c 61 6c 69 65 6e 3a f2  |n . .killalien:.|
00000230  73 63 6f 72 65 28 31 30  29 3a f2 6e 65 77 61 6c  |score(10):.newal|
00000240  69 65 6e 0d 01 90 0d 20  20 fd 20 a4 64 65 61 64  |ien....  . .dead|
00000250  0d 01 9a 05 e1 0d 01 a4  05 20 0d 01 ae 0f dd f2  |......... ......|
00000260  6d 6f 76 65 61 6c 69 65  6e 0d 01 b8 1e f2 70 6c  |movealien.....pl|
00000270  6f 74 28 61 6c 69 65 6e  2c 61 6c 69 65 6e 58 2c  |ot(alien,alienX,|
00000280  61 6c 69 65 6e 59 29 0d  01 c2 18 61 6c 69 65 6e  |alienY)....alien|
00000290  58 3d 61 6c 69 65 6e 58  2b b3 28 35 29 2d 33 0d  |X=alienX+.(5)-3.|
000002a0  01 cc 18 61 6c 69 65 6e  59 3d 61 6c 69 65 6e 59  |...alienY=alienY|
000002b0  2b b3 28 35 29 2d 33 0d  01 d6 1e f2 70 6c 6f 74  |+.(5)-3.....plot|
000002c0  28 61 6c 69 65 6e 2c 61  6c 69 65 6e 58 2c 61 6c  |(alien,alienX,al|
000002d0  69 65 6e 59 29 0d 01 e0  2e e7 20 b3 28 35 29 20  |ienY)..... .(5) |
000002e0  3d 20 31 20 8c 20 f2 64  72 6f 70 62 6f 6d 62 28  |= 1 . .dropbomb(|
000002f0  61 6c 69 65 6e 58 2b 32  2c 61 6c 69 65 6e 59 2d  |alienX+2,alienY-|
00000300  31 34 29 0d 01 ea 05 e1  0d 01 f4 05 20 0d 01 fe  |14)......... ...|
00000310  0e dd f2 6d 6f 76 65 62  61 73 65 0d 02 08 1b f2  |...movebase.....|
00000320  70 6c 6f 74 28 62 61 73  65 2c 62 61 73 65 58 2c  |plot(base,baseX,|
00000330  62 61 73 65 59 29 0d 02  12 19 62 61 73 65 58 3d  |baseY)....baseX=|
00000340  62 61 73 65 58 2b a6 2d  39 38 2d a6 2d 36 37 0d  |baseX+.-98-.-67.|
00000350  02 1c 1b f2 70 6c 6f 74  28 62 61 73 65 2c 62 61  |....plot(base,ba|
00000360  73 65 58 2c 62 61 73 65  59 29 0d 02 26 29 e7 20  |seX,baseY)..&). |
00000370  a6 2d 37 34 20 8c 20 f2  66 69 72 65 62 75 6c 6c  |.-74 . .firebull|
00000380  65 74 28 62 61 73 65 58  2b 31 2c 62 61 73 65 59  |et(baseX+1,baseY|
00000390  2b 38 29 0d 02 30 05 e1  0d 02 3a 05 20 0d 02 44  |+8)..0....:. ..D|
000003a0  13 dd f2 64 72 6f 70 62  6f 6d 62 28 58 2c 59 29  |...dropbomb(X,Y)|
000003b0  0d 02 4e 12 e7 20 62 6f  6d 62 66 6c 61 67 20 8c  |..N.. bombflag .|
000003c0  20 e1 0d 02 58 0e 62 6f  6d 62 66 6c 61 67 3d b9  | ...X.bombflag=.|
000003d0  0d 02 62 0b 62 6f 6d 62  58 3d 58 0d 02 6c 0b 62  |..b.bombX=X..l.b|
000003e0  6f 6d 62 59 3d 59 0d 02  76 1b f2 70 6c 6f 74 28  |ombY=Y..v..plot(|
000003f0  62 6f 6d 62 2c 62 6f 6d  62 58 2c 62 6f 6d 62 59  |bomb,bombX,bombY|
00000400  29 0d 02 80 05 e1 0d 02  8a 05 20 0d 02 94 15 dd  |)......... .....|
00000410  f2 66 69 72 65 62 75 6c  6c 65 74 28 58 2c 59 29  |.firebullet(X,Y)|
00000420  0d 02 9e 14 e7 20 62 75  6c 6c 65 74 66 6c 61 67  |..... bulletflag|
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00000440  61 67 3d b9 0d 02 b2 0d  62 75 6c 6c 65 74 58 3d  |ag=.....bulletX=|
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000011b0  6f 63 6b 0d 0b 68 05 20  0d 0b 72 05 5d 0d 0b 7c  |ock..h. ..r.]..||
000011c0  09 ed 70 61 73 73 0d 0b  86 05 e1 0d ff           |..pass.......|
000011cd
G/CADEM2.m0
G/CADEM2.m1
G/CADEM2.m2
G/CADEM2.m4
G/CADEM2.m5