Home » Archimedes archive » Archimedes World » AW-1994-08-Disc1.adf » Disk1Aug94 » !AWAug94/Goodies/Locate/OverWrite/RSI/!Help
!AWAug94/Goodies/Locate/OverWrite/RSI/!Help
This website contains an archive of files for the Acorn Electron, BBC Micro, Acorn Archimedes, Commodore 16 and Commodore 64 computers, which Dominic Ford has rescued from his private collection of floppy disks and cassettes.
Some of these files were originally commercial releases in the 1980s and 1990s, but they are now widely available online. I assume that copyright over them is no longer being asserted. If you own the copyright and would like files to be removed, please contact me.
Tape/disk: | Home » Archimedes archive » Archimedes World » AW-1994-08-Disc1.adf » Disk1Aug94 |
Filename: | !AWAug94/Goodies/Locate/OverWrite/RSI/!Help |
Read OK: | ✔ |
File size: | 09A5 bytes |
Load address: | 0000 |
Exec address: | 0000 |
File contents
!RSI Documentation. ***Please Note*** Make sure you load the floating point emulator, which is contained within your !System folder before running this program. HOW TO PLAY =========== The game involves collecting blocks that are scattered around a room and putting them into a storage area. Which sounds simple enough until you see how they have been arranged. The blocks are pushed with the Arrow symbol and this is controlled with the cursor keys. The blocks are quite heavy so they have to be collected one at a time. When all of the blocks in the room have been put away you can progress to the next room - there are 30 in all. DATAFILES ========= The original Datafile lifted from the Windows program is called Orig_data and while it lives in the Maps directory was only used to create the 30 map files 001 - 030 which are in a format I found easier to look at (but not to code for!) The program expects the Maps directory to be within the !RSI Application directory. Each map has a three digit number as its name and the program will look for 001 then 002 etc. When the next sequence number is missing, the program will conclude that this is the end and you have done all the screens. So you can reduce or increase the number of screens. NEW MAPS ======== You can create your own maps, either adding them to the existing sequence or replace/rename the maps directory with one of your own. Using !Edit create files having these characters:- BB - a block, WW - a brick for the walls, OO - a hole to put the blocks in, ^^ - the arrow pointing up, VV - or down, << - or left, >> - or right. Only one arrow is required! Each item on the screen needs two characters in the datafile (including two spaces for each empty square) I found it easier to visualise the end result this way. With one charcter per item it looks too tall and thin. Ensure there is a line of bricks enclosing the whole room otherwise the game is pointless, and that there are equal numbers of blocks and Holes! There is another directory you can look at: mapsjk this has five screens that I made. To use it you will need to rename Maps to something else eg. maps_old and rename mapsjk to maps. ACKNOWLEDGEMENTS ================ !RSI was written with Huge amounts of help from: xLib - ISO Pascal Extension Library by Nick Smith and compiled with !Pcompile also by Nick Smith John Knight.
00000000 0a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 |. | 00000010 20 20 20 20 20 20 20 20 20 20 20 21 52 53 49 20 | !RSI | 00000020 44 6f 63 75 6d 65 6e 74 61 74 69 6f 6e 2e 0a 2a |Documentation..*| 00000030 2a 2a 50 6c 65 61 73 65 20 4e 6f 74 65 2a 2a 2a |**Please Note***| 00000040 0a 0a 4d 61 6b 65 20 73 75 72 65 20 79 6f 75 20 |..Make sure you | 00000050 6c 6f 61 64 20 74 68 65 20 66 6c 6f 61 74 69 6e |load the floatin| 00000060 67 20 70 6f 69 6e 74 20 65 6d 75 6c 61 74 6f 72 |g point emulator| 00000070 2c 20 77 68 69 63 68 20 69 73 20 63 6f 6e 74 61 |, which is conta| 00000080 69 6e 65 64 20 77 69 74 68 69 6e 0a 79 6f 75 72 |ined within.your| 00000090 20 21 53 79 73 74 65 6d 20 66 6f 6c 64 65 72 20 | !System folder | 000000a0 62 65 66 6f 72 65 20 72 75 6e 6e 69 6e 67 20 74 |before running t| 000000b0 68 69 73 20 70 72 6f 67 72 61 6d 2e 0a 0a 0a 48 |his program....H| 000000c0 4f 57 20 54 4f 20 50 4c 41 59 0a 3d 3d 3d 3d 3d |OW TO PLAY.=====| 000000d0 3d 3d 3d 3d 3d 3d 0a 0a 20 20 20 54 68 65 20 67 |======.. The g| 000000e0 61 6d 65 20 69 6e 76 6f 6c 76 65 73 20 63 6f 6c |ame involves col| 000000f0 6c 65 63 74 69 6e 67 20 62 6c 6f 63 6b 73 20 74 |lecting blocks t| 00000100 68 61 74 20 61 72 65 20 73 63 61 74 74 65 72 65 |hat are scattere| 00000110 64 20 61 72 6f 75 6e 64 20 61 20 72 6f 6f 6d 20 |d around a room | 00000120 61 6e 64 0a 70 75 74 74 69 6e 67 20 74 68 65 6d |and.putting them| 00000130 20 69 6e 74 6f 20 61 20 73 74 6f 72 61 67 65 20 | into a storage | 00000140 61 72 65 61 2e 20 20 57 68 69 63 68 20 73 6f 75 |area. Which sou| 00000150 6e 64 73 20 73 69 6d 70 6c 65 20 65 6e 6f 75 67 |nds simple enoug| 00000160 68 20 75 6e 74 69 6c 20 79 6f 75 20 73 65 65 0a |h until you see.| 00000170 68 6f 77 20 74 68 65 79 20 68 61 76 65 20 62 65 |how they have be| 00000180 65 6e 20 61 72 72 61 6e 67 65 64 2e 20 20 54 68 |en arranged. Th| 00000190 65 20 62 6c 6f 63 6b 73 20 61 72 65 20 70 75 73 |e blocks are pus| 000001a0 68 65 64 20 77 69 74 68 20 74 68 65 20 41 72 72 |hed with the Arr| 000001b0 6f 77 20 73 79 6d 62 6f 6c 0a 61 6e 64 20 74 68 |ow symbol.and th| 000001c0 69 73 20 69 73 20 63 6f 6e 74 72 6f 6c 6c 65 64 |is is controlled| 000001d0 20 77 69 74 68 20 74 68 65 20 63 75 72 73 6f 72 | with the cursor| 000001e0 20 6b 65 79 73 2e 0a 0a 20 20 20 54 68 65 20 62 | keys... The b| 000001f0 6c 6f 63 6b 73 20 61 72 65 20 71 75 69 74 65 20 |locks are quite | 00000200 68 65 61 76 79 20 73 6f 20 74 68 65 79 20 68 61 |heavy so they ha| 00000210 76 65 20 74 6f 20 62 65 20 63 6f 6c 6c 65 63 74 |ve to be collect| 00000220 65 64 20 6f 6e 65 20 61 74 20 61 20 74 69 6d 65 |ed one at a time| 00000230 2e 0a 57 68 65 6e 20 61 6c 6c 20 6f 66 20 74 68 |..When all of th| 00000240 65 20 62 6c 6f 63 6b 73 20 69 6e 20 74 68 65 20 |e blocks in the | 00000250 72 6f 6f 6d 20 68 61 76 65 20 62 65 65 6e 20 70 |room have been p| 00000260 75 74 20 61 77 61 79 20 79 6f 75 20 63 61 6e 20 |ut away you can | 00000270 70 72 6f 67 72 65 73 73 20 74 6f 0a 74 68 65 20 |progress to.the | 00000280 6e 65 78 74 20 72 6f 6f 6d 20 2d 20 74 68 65 72 |next room - ther| 00000290 65 20 61 72 65 20 33 30 20 69 6e 20 61 6c 6c 2e |e are 30 in all.| 000002a0 20 20 0a 0a 44 41 54 41 46 49 4c 45 53 0a 3d 3d | ..DATAFILES.==| 000002b0 3d 3d 3d 3d 3d 3d 3d 0a 20 20 20 54 68 65 20 6f |=======. The o| 000002c0 72 69 67 69 6e 61 6c 20 44 61 74 61 66 69 6c 65 |riginal Datafile| 000002d0 20 6c 69 66 74 65 64 20 66 72 6f 6d 20 74 68 65 | lifted from the| 000002e0 20 57 69 6e 64 6f 77 73 20 70 72 6f 67 72 61 6d | Windows program| 000002f0 20 69 73 20 63 61 6c 6c 65 64 20 4f 72 69 67 5f | is called Orig_| 00000300 64 61 74 61 0a 61 6e 64 20 77 68 69 6c 65 20 69 |data.and while i| 00000310 74 20 6c 69 76 65 73 20 69 6e 20 74 68 65 20 4d |t lives in the M| 00000320 61 70 73 20 64 69 72 65 63 74 6f 72 79 20 77 61 |aps directory wa| 00000330 73 20 6f 6e 6c 79 20 75 73 65 64 20 74 6f 20 63 |s only used to c| 00000340 72 65 61 74 65 20 74 68 65 20 33 30 20 6d 61 70 |reate the 30 map| 00000350 0a 66 69 6c 65 73 20 30 30 31 20 2d 20 30 33 30 |.files 001 - 030| 00000360 20 77 68 69 63 68 20 61 72 65 20 69 6e 20 61 20 | which are in a | 00000370 66 6f 72 6d 61 74 20 49 20 66 6f 75 6e 64 20 65 |format I found e| 00000380 61 73 69 65 72 20 74 6f 20 6c 6f 6f 6b 20 61 74 |asier to look at| 00000390 20 28 62 75 74 20 6e 6f 74 20 74 6f 0a 63 6f 64 | (but not to.cod| 000003a0 65 20 66 6f 72 21 29 0a 0a 20 20 20 54 68 65 20 |e for!).. The | 000003b0 70 72 6f 67 72 61 6d 20 65 78 70 65 63 74 73 20 |program expects | 000003c0 74 68 65 20 4d 61 70 73 20 64 69 72 65 63 74 6f |the Maps directo| 000003d0 72 79 20 74 6f 20 62 65 20 77 69 74 68 69 6e 20 |ry to be within | 000003e0 74 68 65 20 21 52 53 49 20 41 70 70 6c 69 63 61 |the !RSI Applica| 000003f0 74 69 6f 6e 0a 64 69 72 65 63 74 6f 72 79 2e 20 |tion.directory. | 00000400 20 45 61 63 68 20 6d 61 70 20 68 61 73 20 61 20 | Each map has a | 00000410 74 68 72 65 65 20 64 69 67 69 74 20 6e 75 6d 62 |three digit numb| 00000420 65 72 20 61 73 20 69 74 73 20 6e 61 6d 65 20 61 |er as its name a| 00000430 6e 64 20 74 68 65 20 70 72 6f 67 72 61 6d 0a 77 |nd the program.w| 00000440 69 6c 6c 20 6c 6f 6f 6b 20 66 6f 72 20 30 30 31 |ill look for 001| 00000450 20 74 68 65 6e 20 30 30 32 20 65 74 63 2e 20 57 | then 002 etc. W| 00000460 68 65 6e 20 74 68 65 20 6e 65 78 74 20 73 65 71 |hen the next seq| 00000470 75 65 6e 63 65 20 6e 75 6d 62 65 72 20 69 73 20 |uence number is | 00000480 6d 69 73 73 69 6e 67 2c 20 0a 74 68 65 20 70 72 |missing, .the pr| 00000490 6f 67 72 61 6d 20 77 69 6c 6c 20 63 6f 6e 63 6c |ogram will concl| 000004a0 75 64 65 20 74 68 61 74 20 74 68 69 73 20 69 73 |ude that this is| 000004b0 20 74 68 65 20 65 6e 64 20 61 6e 64 20 79 6f 75 | the end and you| 000004c0 20 68 61 76 65 20 64 6f 6e 65 20 61 6c 6c 20 74 | have done all t| 000004d0 68 65 0a 73 63 72 65 65 6e 73 2e 20 20 20 53 6f |he.screens. So| 000004e0 20 79 6f 75 20 63 61 6e 20 72 65 64 75 63 65 20 | you can reduce | 000004f0 6f 72 20 69 6e 63 72 65 61 73 65 20 74 68 65 20 |or increase the | 00000500 6e 75 6d 62 65 72 20 6f 66 20 73 63 72 65 65 6e |number of screen| 00000510 73 2e 0a 0a 4e 45 57 20 4d 41 50 53 0a 3d 3d 3d |s...NEW MAPS.===| 00000520 3d 3d 3d 3d 3d 0a 0a 20 20 20 59 6f 75 20 63 61 |=====.. You ca| 00000530 6e 20 63 72 65 61 74 65 20 79 6f 75 72 20 6f 77 |n create your ow| 00000540 6e 20 6d 61 70 73 2c 20 65 69 74 68 65 72 20 61 |n maps, either a| 00000550 64 64 69 6e 67 20 74 68 65 6d 20 74 6f 20 74 68 |dding them to th| 00000560 65 20 65 78 69 73 74 69 6e 67 20 73 65 71 75 65 |e existing seque| 00000570 6e 63 65 0a 6f 72 20 72 65 70 6c 61 63 65 2f 72 |nce.or replace/r| 00000580 65 6e 61 6d 65 20 74 68 65 20 6d 61 70 73 20 64 |ename the maps d| 00000590 69 72 65 63 74 6f 72 79 20 77 69 74 68 20 6f 6e |irectory with on| 000005a0 65 20 6f 66 20 79 6f 75 72 20 6f 77 6e 2e 0a 0a |e of your own...| 000005b0 55 73 69 6e 67 20 21 45 64 69 74 20 63 72 65 61 |Using !Edit crea| 000005c0 74 65 20 66 69 6c 65 73 20 68 61 76 69 6e 67 20 |te files having | 000005d0 74 68 65 73 65 20 63 68 61 72 61 63 74 65 72 73 |these characters| 000005e0 3a 2d 0a 0a 42 42 20 2d 20 61 20 62 6c 6f 63 6b |:-..BB - a block| 000005f0 2c 0a 57 57 20 2d 20 61 20 62 72 69 63 6b 20 66 |,.WW - a brick f| 00000600 6f 72 20 74 68 65 20 77 61 6c 6c 73 2c 0a 4f 4f |or the walls,.OO| 00000610 20 2d 20 61 20 68 6f 6c 65 20 74 6f 20 70 75 74 | - a hole to put| 00000620 20 74 68 65 20 62 6c 6f 63 6b 73 20 69 6e 2c 0a | the blocks in,.| 00000630 5e 5e 20 2d 20 74 68 65 20 61 72 72 6f 77 20 70 |^^ - the arrow p| 00000640 6f 69 6e 74 69 6e 67 20 75 70 2c 0a 56 56 20 2d |ointing up,.VV -| 00000650 20 6f 72 20 64 6f 77 6e 2c 0a 3c 3c 20 2d 20 6f | or down,.<< - o| 00000660 72 20 6c 65 66 74 2c 0a 3e 3e 20 2d 20 6f 72 20 |r left,.>> - or | 00000670 72 69 67 68 74 2e 20 20 20 4f 6e 6c 79 20 6f 6e |right. Only on| 00000680 65 20 61 72 72 6f 77 20 69 73 20 72 65 71 75 69 |e arrow is requi| 00000690 72 65 64 21 0a 0a 45 61 63 68 20 69 74 65 6d 20 |red!..Each item | 000006a0 6f 6e 20 74 68 65 20 73 63 72 65 65 6e 20 6e 65 |on the screen ne| 000006b0 65 64 73 20 74 77 6f 20 63 68 61 72 61 63 74 65 |eds two characte| 000006c0 72 73 20 69 6e 20 74 68 65 20 64 61 74 61 66 69 |rs in the datafi| 000006d0 6c 65 20 28 69 6e 63 6c 75 64 69 6e 67 20 74 77 |le (including tw| 000006e0 6f 0a 73 70 61 63 65 73 20 66 6f 72 20 65 61 63 |o.spaces for eac| 000006f0 68 20 65 6d 70 74 79 20 73 71 75 61 72 65 29 20 |h empty square) | 00000700 49 20 66 6f 75 6e 64 20 69 74 20 65 61 73 69 65 |I found it easie| 00000710 72 20 74 6f 20 76 69 73 75 61 6c 69 73 65 20 74 |r to visualise t| 00000720 68 65 20 65 6e 64 20 72 65 73 75 6c 74 0a 74 68 |he end result.th| 00000730 69 73 20 77 61 79 2e 20 20 57 69 74 68 20 6f 6e |is way. With on| 00000740 65 20 63 68 61 72 63 74 65 72 20 70 65 72 20 69 |e charcter per i| 00000750 74 65 6d 20 69 74 20 6c 6f 6f 6b 73 20 74 6f 6f |tem it looks too| 00000760 20 74 61 6c 6c 20 61 6e 64 20 74 68 69 6e 2e 0a | tall and thin..| 00000770 20 0a 45 6e 73 75 72 65 20 74 68 65 72 65 20 69 | .Ensure there i| 00000780 73 20 61 20 6c 69 6e 65 20 6f 66 20 62 72 69 63 |s a line of bric| 00000790 6b 73 20 65 6e 63 6c 6f 73 69 6e 67 20 74 68 65 |ks enclosing the| 000007a0 20 77 68 6f 6c 65 20 72 6f 6f 6d 20 6f 74 68 65 | whole room othe| 000007b0 72 77 69 73 65 0a 74 68 65 20 67 61 6d 65 20 69 |rwise.the game i| 000007c0 73 20 70 6f 69 6e 74 6c 65 73 73 2c 20 61 6e 64 |s pointless, and| 000007d0 20 74 68 61 74 20 74 68 65 72 65 20 61 72 65 20 | that there are | 000007e0 65 71 75 61 6c 20 6e 75 6d 62 65 72 73 20 6f 66 |equal numbers of| 000007f0 20 62 6c 6f 63 6b 73 20 61 6e 64 20 0a 48 6f 6c | blocks and .Hol| 00000800 65 73 21 0a 0a 54 68 65 72 65 20 69 73 20 61 6e |es!..There is an| 00000810 6f 74 68 65 72 20 64 69 72 65 63 74 6f 72 79 20 |other directory | 00000820 79 6f 75 20 63 61 6e 20 6c 6f 6f 6b 20 61 74 3a |you can look at:| 00000830 20 6d 61 70 73 6a 6b 20 74 68 69 73 20 68 61 73 | mapsjk this has| 00000840 20 66 69 76 65 20 73 63 72 65 65 6e 73 0a 74 68 | five screens.th| 00000850 61 74 20 49 20 6d 61 64 65 2e 20 20 54 6f 20 75 |at I made. To u| 00000860 73 65 20 69 74 20 79 6f 75 20 77 69 6c 6c 20 6e |se it you will n| 00000870 65 65 64 20 74 6f 20 72 65 6e 61 6d 65 20 20 4d |eed to rename M| 00000880 61 70 73 20 74 6f 20 73 6f 6d 65 74 68 69 6e 67 |aps to something| 00000890 20 65 6c 73 65 0a 65 67 2e 20 6d 61 70 73 5f 6f | else.eg. maps_o| 000008a0 6c 64 20 61 6e 64 20 72 65 6e 61 6d 65 20 6d 61 |ld and rename ma| 000008b0 70 73 6a 6b 20 74 6f 20 6d 61 70 73 2e 0a 0a 0a |psjk to maps....| 000008c0 41 43 4b 4e 4f 57 4c 45 44 47 45 4d 45 4e 54 53 |ACKNOWLEDGEMENTS| 000008d0 0a 3d 3d 3d 3d 3d 3d 3d 3d 3d 3d 3d 3d 3d 3d 3d |.===============| 000008e0 3d 0a 0a 20 20 20 20 20 20 20 20 21 52 53 49 20 |=.. !RSI | 000008f0 77 61 73 20 77 72 69 74 74 65 6e 20 77 69 74 68 |was written with| 00000900 20 48 75 67 65 20 61 6d 6f 75 6e 74 73 20 6f 66 | Huge amounts of| 00000910 20 68 65 6c 70 20 66 72 6f 6d 3a 0a 20 20 20 20 | help from:. | 00000920 20 20 20 20 78 4c 69 62 20 2d 20 49 53 4f 20 50 | xLib - ISO P| 00000930 61 73 63 61 6c 20 45 78 74 65 6e 73 69 6f 6e 20 |ascal Extension | 00000940 4c 69 62 72 61 72 79 20 62 79 20 4e 69 63 6b 20 |Library by Nick | 00000950 53 6d 69 74 68 0a 20 20 20 20 20 20 20 20 61 6e |Smith. an| 00000960 64 20 63 6f 6d 70 69 6c 65 64 20 77 69 74 68 20 |d compiled with | 00000970 21 50 63 6f 6d 70 69 6c 65 20 61 6c 73 6f 20 62 |!Pcompile also b| 00000980 79 20 4e 69 63 6b 20 53 6d 69 74 68 20 20 20 0a |y Nick Smith .| 00000990 0a 4a 6f 68 6e 20 4b 6e 69 67 68 74 2e 20 20 20 |.John Knight. | 000009a0 20 20 20 0a 0a | ..| 000009a5