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MususUmbra/Automine/!Automine/!Help
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File contents
Automine version 1.59 (18th February 1998)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Copyright
~~~~~~~~~
(c) Musus Umbra 1998
This software is covered by the terms of the Acorn User PD Scheme.
Basically, this means that for three months from its publication, the
copyright in this software belongs to Acorn User.
So:
You may not distribute copies of this software within
three months of its appearance in Acorn User.
After this time, you may freely distribute *unmodified*
copies of this software, provided that you do not charge
for them (a reasonable media/handling cost is acceptable).
Disclaimer
~~~~~~~~~~
Automine is supplied in good faith, but with no warranty of any kind. The
author cannot be held responsible for any loss or damage, however caused,
resulting from the use, abuse, or inability to use Automine.
The author does however take bug reports seriously, and welcomes any
feedback - be it good or bad.
Automine Features
~~~~~~~~~~~~~~~~~
� Fully compatible with RISC OS 2
� StrongARM compatible
� Will even run from floppy on a 0.5Mb ARM 2 machine!
� Saved games and the high score table are encrypted
� All graphics compressed to save disc space
� Automatic selection of 3D/2D templates and icons
� Interactive help support
� High score table
� Hint facility
� Automatic player with statistics
� Save/Load game facility
� Standard difficulty levels
� Special psychic level for a quick, but hard, challenge
� Two different timer/flag display modes
� Four sets of handcrafted graphics
� Specially optimised graphics for 2, 16 and 256 colour modes
� Specially optimised graphics for high and TV resolution modes
� A total of 621 lovingly !Paint-ed sprites!
� Corners are safe option
� Autoclear around safe squares option
� Mark facility
� 'Double-click' autoclear
� Pause facility (just close or iconise the main window!)
� Masochist's game completion test (ie. no flags used!)
� Automatic 'first click protection'
� Design guided by years of minesweeper playing
� Written by a minesweeper addict for minesweeper addicts!
Introduction
~~~~~~~~~~~~
What is Automine ?
==================
Automine is a RISC OS desktop version of the (now classic) logic/strategy
game Minesweeper.
Often, in the past, I lamented the lack of a high-quality minesweeper game
for the RISC OS desktop. True enough, there are several desktop
minesweeper games available, however none of them completely satisfied
me - either they lacked some fundamental feature I expected, or their user-
interface and graphics were below the standard I expected.
Then, one day whilst playing the Windoze version of minesweeper (for my
sins), I got to thinking about different ways a computer player might be
implemented. After that, Automine was pretty much inevitable really.
Basically, Automine is a high quality desktop minesweeper game that is
absolutely brimming over with features. Please take the time to read this
manual - Automine contains several useful features that are not obvious.
Automine supports interactive help. To see this help, use !Help (or
!BubbleHlp, etc) and move the pointer around Automine's windows.
The Rules
=========
The game is played on a rectangular grid of squares (sometimes called
cells or fields). Any given square may contain a mine, or it may be safe.
Your task is to determine which squares contain mines, and which are
safe. In order to win, you must place a flag on each of the squares
containing a mine, and clear every other (safe) square.
Should you attempt to clear a square that contains a mine... KABOOM....
and as in real life, you only get one chance.
If you mark a safe square with a flag, there's no penalty... but then, of
course, you won't have enough flags.
When the game starts, you have as many flags as there are mines hidden in
the board. There is no way of getting extra flags. You can remove flags
from squares if you decide that they are safe after all.
The game is played against the clock, and a table of the fastest sweepers
is kept.
Finding the Mines
=================
When you clear a square, it will change to display a number. This number
is the total number of mines in the adjacent squares. Note that
diagonally adjacent squares are included!
By using these numbers, it is usually possible to work out where all the
mines are. Of course, usually isn't always, and sometimes you'll have to
guess. Such is life.
Difficulty Levels
=================
The game can be played on any reasonably sized board, with any reasonable
number of mines hidden in it, but there are three standard sizes that most
(if not all) minesweeper games implement.
These standard levels are:
Beginner 8x8 with 10 mines hidden.
Intermediate 16x16 with 40 mines hidden.
Expert 30x16 with 99 mines hidden.
Automine also provides another standard level that is designed to be a
quick, but difficult, challenge:
Psychic 8x8 with 16 mines hidden.
Only the best times for these standard levels are recorded in the hall of
fame... Even if you set up a board that's exactly the same as a standard
level, your time won't be considered for inclusion.
Loading and Playing the game
~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Loading
=======
Automine is loaded in the usual RISC OS manner, either by double-clicking
on the !Automine icon in a filer display, or by double-clicking on a saved
game (if Automine isn't already running).
If Automine is loaded as a result of double-clicking on a saved game, the
usual welcome screen will be by-passed and the game will resume
immediately.
Starting a game
===============
Once Automine is loaded, clicking with SELECT on its iconbar icon will
open the main playing window. When Automine is first loaded, this window
will contain a welcome screen.
Clicking in the main playing window will create a new game.
Note that the game timer only starts counting when you make your first
move (i.e. clear or flag a square).
Whenever a game is over (due to winning or losing), Automine will display
the position of all mines and incorrectly placed flags, etc. At this
point, clicking with in the window has exactly the same effect as
described above.
At any time, you can abandon the current game and start a new one by clicking
on the mine in the time/flag display. Clicking with Select will create a
new game (and stop the automatic player, if it is active). Clicking with
Adjust will create a new game and start the automatic player.
Making a move
=============
The mouse is used to indicate both the square you wish to move in, and
also the type of move you wish to make. You can click on any square in
the playing window - you aren't restricted to moving onto squares adjacent
to ones you've already used.
Click the appropriate mouse button(s) on the square you wish to move in:
SELECT Clears the square (and possibly some surrounding squares if the
autoclear option is enabled).
ADJUST Either marks the square with a flag, or if it is already flagged,
replaces the flag with a mark (if marks are enabled), or removes
the flag.
Clicking both SELECT and ADJUST clears the square, and all surrounding
squares that are not flagged as holding mines.
If your very first move would have been to try to 'clear' a mine (ie. you
would have been killed), Automine will quietly move that mine to another
square (if possible) - you won't be able to tell that it's done it. This
isn't cheating (think about it if you don't believe me).
Winning the game
================
When the game is won, Automine will change the graphics in the playing
window to display the position of all mines as a smiley face, and the
blank squares (i.e. those with no neighbouring mines) as bunches of
flowers.
Other than the thrill of getting a fast time, this is the only reward you
get!
"...As we danced to the Masochism Tango..."
===========================================
Experienced (or masochistic) players may like to attempt to clear the
board without using any flags... In order to win, you must have cleared
all the safe squares, and there must be no flags placed (marks are simply
ignored if used).
Note that if you aren't using flags then you can't use the double-click
autoclear either (try it if you don't see why :)
High scores
~~~~~~~~~~~
The high-score table
====================
Automine keeps a permanent record of the fastest completion times for the
four standard difficulty levels, along with the name of the sweeper and
the date and time the feat was achieved.
The high-score table can be viewed at any time by choosing Scores... from
the game's menus, or by clicking ADJUST on the iconbar icon.
When you get a high-score
=========================
In the context of Automine, a high-score is a winning time that is faster
than the previous holder's time.
Should you achieve a high-score, a window will appear for you to enter
your name for inclusion in the high-score table.
This window has two buttons at the bottom: Smug and Modesty Forbids. If
for some reason you don't want your achievement to be recorded in the
table, clicking on Modesty Forbids will (after a request for confirmation)
ignore your record time.
Click on Smug to enter your time and name into the table.
Resetting the high-scores
=========================
There is no automatic way of resetting the high-score table. Should you
wish to reset it, you must delete the data file called scr inside the
Resources directory inside !Automine.
What is a good time?
====================
The best times recorded during testing are:
Beginner 7 secs The Musus Umbra
Intermediate 43 secs Michael Wood
Expert 112 secs Michael Wood
Psychic 13 secs Michael Wood
Don't worry if your times are slower than those above... In fact, if your
times are much better than these, you should perhaps consider giving
minesweeper a rest for a while...
Options
~~~~~~~
The Customise Game window
=========================
The options window can be opened by choosing Choices... from the game's
menus.
You can use this window to choose the difficulty level, turn various
features on and off, change the board graphics, etc.
Almost all of the options in this window take effect immediately - only
the sprite selection is delayed until OK is clicked on.
Setting the default options
===========================
Automine comes with default options set that you may wish to alter.
To do this, set the options you require in the Customise Game window, and
then click on Save (this also acts as a click on OK).
If you want the options window to remain open, use ADJUST to click on the
button.
Sprites
=======
A great deal of time and effort has gone into making Automine the best
looking minesweeper game for RISC OS. In particular, there are four sets
of graphics, each of which contains special sprites for monochrome, 16
colour and 256 colour screen modes in both high and TV standard resolution.
You can select which of the sets of graphics you wish to use:
Automine this is the standard graphics set, designed to be a good
compromise between size and detail.
Large this set is very similar to the standard Automine set, but
is larger (and therefore clearer).
Small this set is only really suitable for use with high
resolution screen modes, but can still be used with TV
resolution screens.
W*ndows this set very closely mimics the graphics used by the
Windoze version of minesweeper.
Generally, Automine will use the correct resolution sprites with the best
number of colours for the screen mode that you are playing in. You can,
however, instruct Automine to always use the monochrome graphics (which
are high contrast and surprisingly easy to play with).
If you select a different graphics set to the one currently loaded,
Automine will load the new graphics into memory (which will require more
memory to do). If for some reason the load fails (perhaps due to lack of
memory), the old graphics are still used.
Auto clear
==========
When autoclear is turned on, Automine will automatically clear all the
squares around a square with no adjacent mines, since all the squares
around such a square must be safe.
Of course, if any of those squares has no adjacent mines, the process
continues.
Automine allows you to turn this (very useful) feature off if you like
life to be difficult (and apparently some people do!)
Corners are safe
================
If this option is on, Automine won't hide a mine in any of the four
squares at the corner of the board.
This is useful as it gives you four guaranteed safe moves at the start of
every game.
Some people argue that this option is only for wusses, so Automine allows
you to turn it off.
Note that this option applies to the next created game...
Marks
=====
Sometimes when you're clearing a board you can't quite work out where some
of the mines are, but you can have a good guess.
It's possible in these circumstances to use the mark feature to place a ?
on a square that you think probably contains a mine. Later, when you're
sure where the mine is, you may remove the mark (and then either clear or
flag the square as appropriate).
If this option is enabled then clicking ADJUST on a flagged square will
remove the flag as usual, but then place a mark on that square. To remove
the mark, click ADJUST on it.
Marks can be annoying if you never use them (they mean that it takes an
extra mouse click to remove an incorrect flag), so Automine allows you to
turn this facility off.
Alternative time/flag display
=============================
Automine provides two different displays of the number of flags you have
left, and the time you have taken on a board. You can use this option to
switch between them.
There is no difference in the way these displays work, this is purely an
aesthetic option.
Save autoplay stats
===================
As the autoplay function works, it keeps track of how many sure moves and
guesses it has made, and also how many games it has won/lost.
If you set this option, these statistics will be saved when you quit
Automine. They will then automatically be reloaded when Automine is next
loaded.
Setting the difficulty level
============================
Automine allows you to select either one of the four standard difficulty
levels, or set up a board to your own liking.
To choose a standard level, simply click on it.
To set up your own level, click on the Custom icon, and enter the size of
board you require and how many mines Automine should hide in it.
The next game that is created will be of that size with that many mines.
If no game is currently underway, one will be created when you click on OK
(or Save).
Autoplay
~~~~~~~~
What is Autoplay?
=================
Automine provides a simple automatic player, called autoplay. This
automatic player is mainly just an oddity to provide a little
entertainment when you don't want to play yourself.
Autoplay also provides a player that novice players can watch and learn
from. With this in mind, the autoplay algorithm is quite crude and
doesn't consider some aspects of the game that an experienced human player
does.
A spin-off from autoplay is the hint facility (of which, more later).
Note that if you engage autoplay, the game timer is disabled.
Guesses and sure moves
======================
Autoplay only takes a very simple view of the board, and tries to find a
square that logically must be a mine, or safe. If it cannot find a
certain move it will look at the board again, this time looking for a
square that is probably safe or a mine, based on the squares immediately
around it.
Just before autoplay makes each move, it flashes a coloured box in the
square it has chosen. If this square is red (or a solid outline in the
monochrome graphics), then autoplay is sure of its move. If the square is
green (or dotted in monochrome), then autoplay is guessing.
Of course, a wrong guess may then lead on to a sure move that is also
incorrect...
Starting Autoplay
=================
You can start the automatic player at any time that there is a game for it
to play. Automine will be quite happy to let the autoplay system take
over from you in the middle of a game, for instance.
You can start autoplay by selecting Autoplay from the playing window's
menu, or by clicking ADJUST in the playing window when a game has ended.
To disengage autoplay, select Autoplay from the playing window's menu.
Autoplay speed
==============
Because autoplay is intended mainly as a simple tutor, it is useful to be
able to specify at what speed it should play.
The Autoplay submenu from the playing window's menu allows you to specify
the speed. Selecting one of these speeds will also engage autoplay if it
isn't already playing.
When autoplay is flashing the little square to tell you whether its move
is a guess or certain, you can click in the main playing window to make
autoplay stop flashing and actually make the move.
The Fastest speed goes as quickly as is reasonable, and so you probably
won't even get a chance to see the squares...
It's probably a good idea to watch autoplay on the Slowest speed setting
to start with, and click the mouse when you've worked out why autoplay has
chosen that particular square (and whether it's going to clear or flag the
square!)
Continuous Autoplay
===================
Normally when autoplay finishes game (either by winning ot losing), it
disengages. If you want it to start a fresh game and carry on instead,
select Continuous from the Autoplay submenu.
To turn continuous autoplay back off, select Continuous again to un-tick
it.
Autoplay Statistics
===================
As autoplay works, it keeps track of how many of its moves were sure, and
how many times it was forced to guess. It also keeps track of how many
games it won, and how many it lost.
To see these statistics, choose Stats from the Autoplay submenu.
The Autoplay Statistics window also allows you to reset the counts to
zero, should you wish to.
Note that you can make Automine save these statistics when it is quit, and
reload them automatically using the Save autoplay stats option in the
Customise Game window.
Hints
~~~~~
Consequences of using hints
===========================
Because it would be unfair to allow high-scores where the player had used
the hint facility of Automine, the game timer is disabled if you ask for a
hint.
Hints are only really there to be used by novice players who are still
trying to get the hang of the game.
Asking for a hint
=================
To ask Automine for a hint, select Hint in the main playing window's
menu. One square on the board will then begin to flash a symbol
indicating the move that the automatic player would make at that point.
To cancel the hint (i.e. to stop it flashing), click in the main playing
window.
What the hint symbols mean
==========================
There are four symbols that Automine can display as a hint. They are:
A smiley face the square is definitely safe.
A mine the square is definitely a mine.
A faded smiley the square is probably safe.
A faded mine the square is probably a mine.
Note that the hint given is based on the board as displayed... so, if
you've put a flag in the wrong place the hint may well be wrong.
Neither autoplay, not the hint system actually look at where the mines are
hidden. They both consider the board exactly as it appears on the screen.
Note that in some combinations of resolution, colours and graphics set,
the faded symbols may be replaced with the appropriate symbol featuring a
? (eg. a mine with a ? over it is equivalent to the faded mine symbol).
The faded/? symbols correspond to the green squares flashed in autoplay,
and the unfaded symbols correspond to the red squares.
Saving and Loading games
~~~~~~~~~~~~~~~~~~~~~~~~
Saving the game
===============
Automine allows you to save a game to disc, perhaps to continue later, or
so that you can go back to it if you make a mistake later.
Note that to prevent cheating, saving or loading a game will disable the
game timer.
To save a game, use the standard RISC OS save box that appears when you
open the Save submenu from the main playing window's menu.
Loading a saved game
====================
To load a saved game, either double-click on it in a filer display, or
drag it to Automine's window or iconbar icon.
If a game is already in progress, you will be asked to confirm the load.
If you double-click on a saved game, and Automine isn't already loaded
(but has been seen by the filer), Automine will load and then load the
saved game.
Miscellany
~~~~~~~~~~
Contacting the author
=====================
The Musus Umbra may be reached via e-mail at:
musus@argonet.co.uk
or by snail mail at:
Adny,
c/o 23 Baronsway
Whitkirk
Leeds
LS15 7AW
England.
The Musus Umbra also has a web site at:
http://www.argonet.co.uk/users/musus/
Credits
~~~~~~~
The Musus Umbra would like to thank the following people for their various
suggestions, bug reports and opinions:
Play-testing
============
The principal play-testers were:
Lady Charis of Verelanthe - the Musus Umbra's good lady wife, known in
real life as Olga.
Velvet - a near terminal minesweeper addict who spent far more time than
is healthy playing Automine.
Beta-testing
============
The following kind and brave souls volunteered their services as beta-testers:
R. Fred Williams, Rosemary Miskin, Richard Goodwin, Peter Price, Kenton
Drover, Laurence Boorer (and the kids of St. Anne's RC School, Stockport),
Mike Wood, Dave Parr, Kathryn Edwards, Thomas Olsson, and Peter Burwood.
The Musus Umbra would particularly like to thank Fred Williams (for finding
the first fatal bug and making several complaints about the way I'd done
things...) and Mike Wood (for suggestions, ludicrously fast times, and a
'featurette' report).
Software
========
The Musus Umbra made extensive use of the following pieces of software
during the creation and subsequent refinement of Automine:
� Acorn's Desktop C (release 4)
� Nick Robert's ASM assembler
� Niklas R�jemo's AS assembler
� Guttorm Vik's excellent StrongED text editor
� Guttorm's equally excellent StrongHelp utility
� RISC OS 3.1 and 3.6 !Paint
� Dick Alstein's excellent TemplEd template editor
� RISC OS 3.1 !Draw
� !ChangeFSI
� InfoZip zipfile creation/extraction tools
� John Kortink's PackDir directory archiver
� Impression Style
� Alsystems' PowerROM (in a VTi SCSI card)
� Castle Technology's StormDMA32 SCSI card + software.
� Jonanthan Duddington's Pluto mail/news reader
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You may| 00000150 20 6e 6f 74 20 64 69 73 74 72 69 62 75 74 65 20 | not distribute | 00000160 63 6f 70 69 65 73 20 6f 66 20 74 68 69 73 20 73 |copies of this s| 00000170 6f 66 74 77 61 72 65 20 77 69 74 68 69 6e 0a 20 |oftware within. | 00000180 20 20 20 20 20 20 20 74 68 72 65 65 20 6d 6f 6e | three mon| 00000190 74 68 73 20 6f 66 20 69 74 73 20 61 70 70 65 61 |ths of its appea| 000001a0 72 61 6e 63 65 20 69 6e 20 41 63 6f 72 6e 20 55 |rance in Acorn U| 000001b0 73 65 72 2e 0a 0a 20 20 20 20 20 20 20 20 41 66 |ser... Af| 000001c0 74 65 72 20 74 68 69 73 20 74 69 6d 65 2c 20 79 |ter this time, y| 000001d0 6f 75 20 6d 61 79 20 66 72 65 65 6c 79 20 64 69 |ou may freely di| 000001e0 73 74 72 69 62 75 74 65 20 2a 75 6e 6d 6f 64 69 |stribute *unmodi| 000001f0 66 69 65 64 2a 0a 20 20 20 20 20 20 20 20 63 6f |fied*. co| 00000200 70 69 65 73 20 6f 66 20 74 68 69 73 20 73 6f 66 |pies of this sof| 00000210 74 77 61 72 65 2c 20 70 72 6f 76 69 64 65 64 20 |tware, provided | 00000220 74 68 61 74 20 79 6f 75 20 64 6f 20 6e 6f 74 20 |that you do not | 00000230 63 68 61 72 67 65 0a 20 20 20 20 20 20 20 20 66 |charge. f| 00000240 6f 72 20 74 68 65 6d 20 28 61 20 72 65 61 73 6f |or them (a reaso| 00000250 6e 61 62 6c 65 20 6d 65 64 69 61 2f 68 61 6e 64 |nable media/hand| 00000260 6c 69 6e 67 20 63 6f 73 74 20 69 73 20 61 63 63 |ling cost is acc| 00000270 65 70 74 61 62 6c 65 29 2e 0a 0a 44 69 73 63 6c |eptable)...Discl| 00000280 61 69 6d 65 72 0a 7e 7e 7e 7e 7e 7e 7e 7e 7e 7e |aimer.~~~~~~~~~~| 00000290 0a 41 75 74 6f 6d 69 6e 65 20 69 73 20 73 75 70 |.Automine is sup| 000002a0 70 6c 69 65 64 20 69 6e 20 67 6f 6f 64 20 66 61 |plied in good fa| 000002b0 69 74 68 2c 20 62 75 74 20 77 69 74 68 20 6e 6f |ith, but with no| 000002c0 20 77 61 72 72 61 6e 74 79 20 6f 66 20 61 6e 79 | warranty of any| 000002d0 20 6b 69 6e 64 2e 20 20 54 68 65 0a 61 75 74 68 | kind. The.auth| 000002e0 6f 72 20 63 61 6e 6e 6f 74 20 62 65 20 68 65 6c |or cannot be hel| 000002f0 64 20 72 65 73 70 6f 6e 73 69 62 6c 65 20 66 6f |d responsible fo| 00000300 72 20 61 6e 79 20 6c 6f 73 73 20 6f 72 20 64 61 |r any loss or da| 00000310 6d 61 67 65 2c 20 68 6f 77 65 76 65 72 20 63 61 |mage, however ca| 00000320 75 73 65 64 2c 0a 72 65 73 75 6c 74 69 6e 67 20 |used,.resulting | 00000330 66 72 6f 6d 20 74 68 65 20 75 73 65 2c 20 61 62 |from the use, ab| 00000340 75 73 65 2c 20 6f 72 20 69 6e 61 62 69 6c 69 74 |use, or inabilit| 00000350 79 20 74 6f 20 75 73 65 20 41 75 74 6f 6d 69 6e |y to use Automin| 00000360 65 2e 0a 0a 54 68 65 20 61 75 74 68 6f 72 20 64 |e...The author d| 00000370 6f 65 73 20 68 6f 77 65 76 65 72 20 74 61 6b 65 |oes however take| 00000380 20 62 75 67 20 72 65 70 6f 72 74 73 20 73 65 72 | bug reports ser| 00000390 69 6f 75 73 6c 79 2c 20 61 6e 64 20 77 65 6c 63 |iously, and welc| 000003a0 6f 6d 65 73 20 61 6e 79 0a 66 65 65 64 62 61 63 |omes any.feedbac| 000003b0 6b 20 2d 20 62 65 20 69 74 20 67 6f 6f 64 20 6f |k - be it good o| 000003c0 72 20 62 61 64 2e 0a 0a 0a 0a 41 75 74 6f 6d 69 |r bad.....Automi| 000003d0 6e 65 20 46 65 61 74 75 72 65 73 0a 7e 7e 7e 7e |ne Features.~~~~| 000003e0 7e 7e 7e 7e 7e 7e 7e 7e 7e 7e 7e 7e 7e 0a 8f 20 |~~~~~~~~~~~~~.. | 000003f0 46 75 6c 6c 79 20 63 6f 6d 70 61 74 69 62 6c 65 |Fully compatible| 00000400 20 77 69 74 68 20 52 49 53 43 20 4f 53 20 32 0a | with RISC OS 2.| 00000410 8f 20 53 74 72 6f 6e 67 41 52 4d 20 63 6f 6d 70 |. StrongARM comp| 00000420 61 74 69 62 6c 65 0a 8f 20 57 69 6c 6c 20 65 76 |atible.. Will ev| 00000430 65 6e 20 72 75 6e 20 66 72 6f 6d 20 66 6c 6f 70 |en run from flop| 00000440 70 79 20 6f 6e 20 61 20 30 2e 35 4d 62 20 41 52 |py on a 0.5Mb AR| 00000450 4d 20 32 20 6d 61 63 68 69 6e 65 21 0a 8f 20 53 |M 2 machine!.. S| 00000460 61 76 65 64 20 67 61 6d 65 73 20 61 6e 64 20 74 |aved games and t| 00000470 68 65 20 68 69 67 68 20 73 63 6f 72 65 20 74 61 |he high score ta| 00000480 62 6c 65 20 61 72 65 20 65 6e 63 72 79 70 74 65 |ble are encrypte| 00000490 64 0a 8f 20 41 6c 6c 20 67 72 61 70 68 69 63 73 |d.. All graphics| 000004a0 20 63 6f 6d 70 72 65 73 73 65 64 20 74 6f 20 73 | compressed to s| 000004b0 61 76 65 20 64 69 73 63 20 73 70 61 63 65 0a 8f |ave disc space..| 000004c0 20 41 75 74 6f 6d 61 74 69 63 20 73 65 6c 65 63 | Automatic selec| 000004d0 74 69 6f 6e 20 6f 66 20 33 44 2f 32 44 20 74 65 |tion of 3D/2D te| 000004e0 6d 70 6c 61 74 65 73 20 61 6e 64 20 69 63 6f 6e |mplates and icon| 000004f0 73 0a 8f 20 49 6e 74 65 72 61 63 74 69 76 65 20 |s.. Interactive | 00000500 68 65 6c 70 20 73 75 70 70 6f 72 74 0a 8f 20 48 |help support.. H| 00000510 69 67 68 20 73 63 6f 72 65 20 74 61 62 6c 65 0a |igh score table.| 00000520 8f 20 48 69 6e 74 20 66 61 63 69 6c 69 74 79 0a |. Hint facility.| 00000530 8f 20 41 75 74 6f 6d 61 74 69 63 20 70 6c 61 79 |. Automatic play| 00000540 65 72 20 77 69 74 68 20 73 74 61 74 69 73 74 69 |er with statisti| 00000550 63 73 0a 8f 20 53 61 76 65 2f 4c 6f 61 64 20 67 |cs.. Save/Load g| 00000560 61 6d 65 20 66 61 63 69 6c 69 74 79 0a 0a 8f 20 |ame facility... | 00000570 53 74 61 6e 64 61 72 64 20 64 69 66 66 69 63 75 |Standard difficu| 00000580 6c 74 79 20 6c 65 76 65 6c 73 0a 8f 20 53 70 65 |lty levels.. Spe| 00000590 63 69 61 6c 20 70 73 79 63 68 69 63 20 6c 65 76 |cial psychic lev| 000005a0 65 6c 20 66 6f 72 20 61 20 71 75 69 63 6b 2c 20 |el for a quick, | 000005b0 62 75 74 20 68 61 72 64 2c 20 63 68 61 6c 6c 65 |but hard, challe| 000005c0 6e 67 65 0a 0a 8f 20 54 77 6f 20 64 69 66 66 65 |nge... Two diffe| 000005d0 72 65 6e 74 20 74 69 6d 65 72 2f 66 6c 61 67 20 |rent timer/flag | 000005e0 64 69 73 70 6c 61 79 20 6d 6f 64 65 73 0a 8f 20 |display modes.. | 000005f0 46 6f 75 72 20 73 65 74 73 20 6f 66 20 68 61 6e |Four sets of han| 00000600 64 63 72 61 66 74 65 64 20 67 72 61 70 68 69 63 |dcrafted graphic| 00000610 73 0a 8f 20 53 70 65 63 69 61 6c 6c 79 20 6f 70 |s.. Specially op| 00000620 74 69 6d 69 73 65 64 20 67 72 61 70 68 69 63 73 |timised graphics| 00000630 20 66 6f 72 20 32 2c 20 31 36 20 61 6e 64 20 32 | for 2, 16 and 2| 00000640 35 36 20 63 6f 6c 6f 75 72 20 6d 6f 64 65 73 0a |56 colour modes.| 00000650 8f 20 53 70 65 63 69 61 6c 6c 79 20 6f 70 74 69 |. Specially opti| 00000660 6d 69 73 65 64 20 67 72 61 70 68 69 63 73 20 66 |mised graphics f| 00000670 6f 72 20 68 69 67 68 20 61 6e 64 20 54 56 20 72 |or high and TV r| 00000680 65 73 6f 6c 75 74 69 6f 6e 20 6d 6f 64 65 73 0a |esolution modes.| 00000690 8f 20 41 20 74 6f 74 61 6c 20 6f 66 20 36 32 31 |. A total of 621| 000006a0 20 6c 6f 76 69 6e 67 6c 79 20 21 50 61 69 6e 74 | lovingly !Paint| 000006b0 2d 65 64 20 73 70 72 69 74 65 73 21 0a 0a 8f 20 |-ed sprites!... | 000006c0 43 6f 72 6e 65 72 73 20 61 72 65 20 73 61 66 65 |Corners are safe| 000006d0 20 6f 70 74 69 6f 6e 0a 8f 20 41 75 74 6f 63 6c | option.. Autocl| 000006e0 65 61 72 20 61 72 6f 75 6e 64 20 73 61 66 65 20 |ear around safe | 000006f0 73 71 75 61 72 65 73 20 6f 70 74 69 6f 6e 0a 8f |squares option..| 00000700 20 4d 61 72 6b 20 66 61 63 69 6c 69 74 79 0a 8f | Mark facility..| 00000710 20 27 44 6f 75 62 6c 65 2d 63 6c 69 63 6b 27 20 | 'Double-click' | 00000720 61 75 74 6f 63 6c 65 61 72 0a 8f 20 50 61 75 73 |autoclear.. Paus| 00000730 65 20 66 61 63 69 6c 69 74 79 20 28 6a 75 73 74 |e facility (just| 00000740 20 63 6c 6f 73 65 20 6f 72 20 69 63 6f 6e 69 73 | close or iconis| 00000750 65 20 74 68 65 20 6d 61 69 6e 20 77 69 6e 64 6f |e the main windo| 00000760 77 21 29 0a 8f 20 4d 61 73 6f 63 68 69 73 74 27 |w!).. Masochist'| 00000770 73 20 67 61 6d 65 20 63 6f 6d 70 6c 65 74 69 6f |s game completio| 00000780 6e 20 74 65 73 74 20 28 69 65 2e 20 6e 6f 20 66 |n test (ie. no f| 00000790 6c 61 67 73 20 75 73 65 64 21 29 0a 8f 20 41 75 |lags used!).. Au| 000007a0 74 6f 6d 61 74 69 63 20 27 66 69 72 73 74 20 63 |tomatic 'first c| 000007b0 6c 69 63 6b 20 70 72 6f 74 65 63 74 69 6f 6e 27 |lick protection'| 000007c0 0a 0a 8f 20 44 65 73 69 67 6e 20 67 75 69 64 65 |... Design guide| 000007d0 64 20 62 79 20 79 65 61 72 73 20 6f 66 20 6d 69 |d by years of mi| 000007e0 6e 65 73 77 65 65 70 65 72 20 70 6c 61 79 69 6e |nesweeper playin| 000007f0 67 0a 8f 20 57 72 69 74 74 65 6e 20 62 79 20 61 |g.. Written by a| 00000800 20 6d 69 6e 65 73 77 65 65 70 65 72 20 61 64 64 | minesweeper add| 00000810 69 63 74 20 66 6f 72 20 6d 69 6e 65 73 77 65 65 |ict for mineswee| 00000820 70 65 72 20 61 64 64 69 63 74 73 21 0a 0a 0a 0a |per addicts!....| 00000830 49 6e 74 72 6f 64 75 63 74 69 6f 6e 0a 7e 7e 7e |Introduction.~~~| 00000840 7e 7e 7e 7e 7e 7e 7e 7e 7e 0a 0a 57 68 61 74 20 |~~~~~~~~~..What | 00000850 69 73 20 41 75 74 6f 6d 69 6e 65 20 3f 0a 3d 3d |is Automine ?.==| 00000860 3d 3d 3d 3d 3d 3d 3d 3d 3d 3d 3d 3d 3d 3d 3d 3d |================| 00000870 0a 0a 41 75 74 6f 6d 69 6e 65 20 69 73 20 61 20 |..Automine is a | 00000880 52 49 53 43 20 4f 53 20 64 65 73 6b 74 6f 70 20 |RISC OS desktop | 00000890 76 65 72 73 69 6f 6e 20 6f 66 20 74 68 65 20 28 |version of the (| 000008a0 6e 6f 77 20 63 6c 61 73 73 69 63 29 20 6c 6f 67 |now classic) log| 000008b0 69 63 2f 73 74 72 61 74 65 67 79 0a 67 61 6d 65 |ic/strategy.game| 000008c0 20 4d 69 6e 65 73 77 65 65 70 65 72 2e 0a 0a 4f | Minesweeper...O| 000008d0 66 74 65 6e 2c 20 69 6e 20 74 68 65 20 70 61 73 |ften, in the pas| 000008e0 74 2c 20 49 20 6c 61 6d 65 6e 74 65 64 20 74 68 |t, I lamented th| 000008f0 65 20 6c 61 63 6b 20 6f 66 20 61 20 68 69 67 68 |e lack of a high| 00000900 2d 71 75 61 6c 69 74 79 20 6d 69 6e 65 73 77 65 |-quality mineswe| 00000910 65 70 65 72 20 67 61 6d 65 0a 66 6f 72 20 74 68 |eper game.for th| 00000920 65 20 52 49 53 43 20 4f 53 20 64 65 73 6b 74 6f |e RISC OS deskto| 00000930 70 2e 20 20 54 72 75 65 20 65 6e 6f 75 67 68 2c |p. True enough,| 00000940 20 74 68 65 72 65 20 61 72 65 20 73 65 76 65 72 | there are sever| 00000950 61 6c 20 64 65 73 6b 74 6f 70 0a 6d 69 6e 65 73 |al desktop.mines| 00000960 77 65 65 70 65 72 20 67 61 6d 65 73 20 61 76 61 |weeper games ava| 00000970 69 6c 61 62 6c 65 2c 20 68 6f 77 65 76 65 72 20 |ilable, however | 00000980 6e 6f 6e 65 20 6f 66 20 74 68 65 6d 20 63 6f 6d |none of them com| 00000990 70 6c 65 74 65 6c 79 20 73 61 74 69 73 66 69 65 |pletely satisfie| 000009a0 64 0a 6d 65 20 2d 20 65 69 74 68 65 72 20 74 68 |d.me - either th| 000009b0 65 79 20 6c 61 63 6b 65 64 20 73 6f 6d 65 20 66 |ey lacked some f| 000009c0 75 6e 64 61 6d 65 6e 74 61 6c 20 66 65 61 74 75 |undamental featu| 000009d0 72 65 20 49 20 65 78 70 65 63 74 65 64 2c 20 6f |re I expected, o| 000009e0 72 20 74 68 65 69 72 20 75 73 65 72 2d 0a 69 6e |r their user-.in| 000009f0 74 65 72 66 61 63 65 20 61 6e 64 20 67 72 61 70 |terface and grap| 00000a00 68 69 63 73 20 77 65 72 65 20 62 65 6c 6f 77 20 |hics were below | 00000a10 74 68 65 20 73 74 61 6e 64 61 72 64 20 49 20 65 |the standard I e| 00000a20 78 70 65 63 74 65 64 2e 0a 0a 54 68 65 6e 2c 20 |xpected...Then, | 00000a30 6f 6e 65 20 64 61 79 20 77 68 69 6c 73 74 20 70 |one day whilst p| 00000a40 6c 61 79 69 6e 67 20 74 68 65 20 57 69 6e 64 6f |laying the Windo| 00000a50 7a 65 20 76 65 72 73 69 6f 6e 20 6f 66 20 6d 69 |ze version of mi| 00000a60 6e 65 73 77 65 65 70 65 72 20 28 66 6f 72 20 6d |nesweeper (for m| 00000a70 79 0a 73 69 6e 73 29 2c 20 49 20 67 6f 74 20 74 |y.sins), I got t| 00000a80 6f 20 74 68 69 6e 6b 69 6e 67 20 61 62 6f 75 74 |o thinking about| 00000a90 20 64 69 66 66 65 72 65 6e 74 20 77 61 79 73 20 | different ways | 00000aa0 61 20 63 6f 6d 70 75 74 65 72 20 70 6c 61 79 65 |a computer playe| 00000ab0 72 20 6d 69 67 68 74 20 62 65 0a 69 6d 70 6c 65 |r might be.imple| 00000ac0 6d 65 6e 74 65 64 2e 20 20 41 66 74 65 72 20 74 |mented. After t| 00000ad0 68 61 74 2c 20 41 75 74 6f 6d 69 6e 65 20 77 61 |hat, Automine wa| 00000ae0 73 20 70 72 65 74 74 79 20 6d 75 63 68 20 69 6e |s pretty much in| 00000af0 65 76 69 74 61 62 6c 65 20 72 65 61 6c 6c 79 2e |evitable really.| 00000b00 0a 0a 42 61 73 69 63 61 6c 6c 79 2c 20 41 75 74 |..Basically, Aut| 00000b10 6f 6d 69 6e 65 20 69 73 20 61 20 68 69 67 68 20 |omine is a high | 00000b20 71 75 61 6c 69 74 79 20 64 65 73 6b 74 6f 70 20 |quality desktop | 00000b30 6d 69 6e 65 73 77 65 65 70 65 72 20 67 61 6d 65 |minesweeper game| 00000b40 20 74 68 61 74 20 69 73 0a 61 62 73 6f 6c 75 74 | that is.absolut| 00000b50 65 6c 79 20 62 72 69 6d 6d 69 6e 67 20 6f 76 65 |ely brimming ove| 00000b60 72 20 77 69 74 68 20 66 65 61 74 75 72 65 73 2e |r with features.| 00000b70 20 20 50 6c 65 61 73 65 20 74 61 6b 65 20 74 68 | Please take th| 00000b80 65 20 74 69 6d 65 20 74 6f 20 72 65 61 64 20 74 |e time to read t| 00000b90 68 69 73 0a 6d 61 6e 75 61 6c 20 2d 20 41 75 74 |his.manual - Aut| 00000ba0 6f 6d 69 6e 65 20 63 6f 6e 74 61 69 6e 73 20 73 |omine contains s| 00000bb0 65 76 65 72 61 6c 20 75 73 65 66 75 6c 20 66 65 |everal useful fe| 00000bc0 61 74 75 72 65 73 20 74 68 61 74 20 61 72 65 20 |atures that are | 00000bd0 6e 6f 74 20 6f 62 76 69 6f 75 73 2e 0a 0a 41 75 |not obvious...Au| 00000be0 74 6f 6d 69 6e 65 20 73 75 70 70 6f 72 74 73 20 |tomine supports | 00000bf0 69 6e 74 65 72 61 63 74 69 76 65 20 68 65 6c 70 |interactive help| 00000c00 2e 20 20 54 6f 20 73 65 65 20 74 68 69 73 20 68 |. To see this h| 00000c10 65 6c 70 2c 20 75 73 65 20 21 48 65 6c 70 20 28 |elp, use !Help (| 00000c20 6f 72 0a 21 42 75 62 62 6c 65 48 6c 70 2c 20 65 |or.!BubbleHlp, e| 00000c30 74 63 29 20 61 6e 64 20 6d 6f 76 65 20 74 68 65 |tc) and move the| 00000c40 20 70 6f 69 6e 74 65 72 20 61 72 6f 75 6e 64 20 | pointer around | 00000c50 41 75 74 6f 6d 69 6e 65 27 73 20 77 69 6e 64 6f |Automine's windo| 00000c60 77 73 2e 0a 0a 0a 54 68 65 20 52 75 6c 65 73 0a |ws....The Rules.| 00000c70 3d 3d 3d 3d 3d 3d 3d 3d 3d 0a 0a 54 68 65 20 67 |=========..The g| 00000c80 61 6d 65 20 69 73 20 70 6c 61 79 65 64 20 6f 6e |ame is played on| 00000c90 20 61 20 72 65 63 74 61 6e 67 75 6c 61 72 20 67 | a rectangular g| 00000ca0 72 69 64 20 6f 66 20 73 71 75 61 72 65 73 20 28 |rid of squares (| 00000cb0 73 6f 6d 65 74 69 6d 65 73 20 63 61 6c 6c 65 64 |sometimes called| 00000cc0 0a 63 65 6c 6c 73 20 6f 72 20 66 69 65 6c 64 73 |.cells or fields| 00000cd0 29 2e 20 20 41 6e 79 20 67 69 76 65 6e 20 73 71 |). Any given sq| 00000ce0 75 61 72 65 20 6d 61 79 20 63 6f 6e 74 61 69 6e |uare may contain| 00000cf0 20 61 20 6d 69 6e 65 2c 20 6f 72 20 69 74 20 6d | a mine, or it m| 00000d00 61 79 20 62 65 20 73 61 66 65 2e 0a 0a 59 6f 75 |ay be safe...You| 00000d10 72 20 74 61 73 6b 20 69 73 20 74 6f 20 64 65 74 |r task is to det| 00000d20 65 72 6d 69 6e 65 20 77 68 69 63 68 20 73 71 75 |ermine which squ| 00000d30 61 72 65 73 20 63 6f 6e 74 61 69 6e 20 6d 69 6e |ares contain min| 00000d40 65 73 2c 20 61 6e 64 20 77 68 69 63 68 20 61 72 |es, and which ar| 00000d50 65 0a 73 61 66 65 2e 20 20 49 6e 20 6f 72 64 65 |e.safe. In orde| 00000d60 72 20 74 6f 20 77 69 6e 2c 20 79 6f 75 20 6d 75 |r to win, you mu| 00000d70 73 74 20 70 6c 61 63 65 20 61 20 66 6c 61 67 20 |st place a flag | 00000d80 6f 6e 20 65 61 63 68 20 6f 66 20 74 68 65 20 73 |on each of the s| 00000d90 71 75 61 72 65 73 0a 63 6f 6e 74 61 69 6e 69 6e |quares.containin| 00000da0 67 20 61 20 6d 69 6e 65 2c 20 61 6e 64 20 63 6c |g a mine, and cl| 00000db0 65 61 72 20 65 76 65 72 79 20 6f 74 68 65 72 20 |ear every other | 00000dc0 28 73 61 66 65 29 20 73 71 75 61 72 65 2e 0a 0a |(safe) square...| 00000dd0 53 68 6f 75 6c 64 20 79 6f 75 20 61 74 74 65 6d |Should you attem| 00000de0 70 74 20 74 6f 20 63 6c 65 61 72 20 61 20 73 71 |pt to clear a sq| 00000df0 75 61 72 65 20 74 68 61 74 20 63 6f 6e 74 61 69 |uare that contai| 00000e00 6e 73 20 61 20 6d 69 6e 65 2e 2e 2e 20 4b 41 42 |ns a mine... KAB| 00000e10 4f 4f 4d 2e 2e 2e 2e 0a 61 6e 64 20 61 73 20 69 |OOM.....and as i| 00000e20 6e 20 72 65 61 6c 20 6c 69 66 65 2c 20 79 6f 75 |n real life, you| 00000e30 20 6f 6e 6c 79 20 67 65 74 20 6f 6e 65 20 63 68 | only get one ch| 00000e40 61 6e 63 65 2e 0a 0a 49 66 20 79 6f 75 20 6d 61 |ance...If you ma| 00000e50 72 6b 20 61 20 73 61 66 65 20 73 71 75 61 72 65 |rk a safe square| 00000e60 20 77 69 74 68 20 61 20 66 6c 61 67 2c 20 74 68 | with a flag, th| 00000e70 65 72 65 27 73 20 6e 6f 20 70 65 6e 61 6c 74 79 |ere's no penalty| 00000e80 2e 2e 2e 20 62 75 74 20 74 68 65 6e 2c 20 6f 66 |... but then, of| 00000e90 0a 63 6f 75 72 73 65 2c 20 79 6f 75 20 77 6f 6e |.course, you won| 00000ea0 27 74 20 68 61 76 65 20 65 6e 6f 75 67 68 20 66 |'t have enough f| 00000eb0 6c 61 67 73 2e 0a 0a 57 68 65 6e 20 74 68 65 20 |lags...When the | 00000ec0 67 61 6d 65 20 73 74 61 72 74 73 2c 20 79 6f 75 |game starts, you| 00000ed0 20 68 61 76 65 20 61 73 20 6d 61 6e 79 20 66 6c | have as many fl| 00000ee0 61 67 73 20 61 73 20 74 68 65 72 65 20 61 72 65 |ags as there are| 00000ef0 20 6d 69 6e 65 73 20 68 69 64 64 65 6e 20 69 6e | mines hidden in| 00000f00 0a 74 68 65 20 62 6f 61 72 64 2e 20 20 54 68 65 |.the board. The| 00000f10 72 65 20 69 73 20 6e 6f 20 77 61 79 20 6f 66 20 |re is no way of | 00000f20 67 65 74 74 69 6e 67 20 65 78 74 72 61 20 66 6c |getting extra fl| 00000f30 61 67 73 2e 20 20 59 6f 75 20 63 61 6e 20 72 65 |ags. You can re| 00000f40 6d 6f 76 65 20 66 6c 61 67 73 0a 66 72 6f 6d 20 |move flags.from | 00000f50 73 71 75 61 72 65 73 20 69 66 20 79 6f 75 20 64 |squares if you d| 00000f60 65 63 69 64 65 20 74 68 61 74 20 74 68 65 79 20 |ecide that they | 00000f70 61 72 65 20 73 61 66 65 20 61 66 74 65 72 20 61 |are safe after a| 00000f80 6c 6c 2e 0a 0a 54 68 65 20 67 61 6d 65 20 69 73 |ll...The game is| 00000f90 20 70 6c 61 79 65 64 20 61 67 61 69 6e 73 74 20 | played against | 00000fa0 74 68 65 20 63 6c 6f 63 6b 2c 20 61 6e 64 20 61 |the clock, and a| 00000fb0 20 74 61 62 6c 65 20 6f 66 20 74 68 65 20 66 61 | table of the fa| 00000fc0 73 74 65 73 74 20 73 77 65 65 70 65 72 73 0a 69 |stest sweepers.i| 00000fd0 73 20 6b 65 70 74 2e 0a 0a 0a 0a 46 69 6e 64 69 |s kept.....Findi| 00000fe0 6e 67 20 74 68 65 20 4d 69 6e 65 73 0a 3d 3d 3d |ng the Mines.===| 00000ff0 3d 3d 3d 3d 3d 3d 3d 3d 3d 3d 3d 3d 3d 3d 0a 0a |==============..| 00001000 57 68 65 6e 20 79 6f 75 20 63 6c 65 61 72 20 61 |When you clear a| 00001010 20 73 71 75 61 72 65 2c 20 69 74 20 77 69 6c 6c | square, it will| 00001020 20 63 68 61 6e 67 65 20 74 6f 20 64 69 73 70 6c | change to displ| 00001030 61 79 20 61 20 6e 75 6d 62 65 72 2e 20 20 54 68 |ay a number. Th| 00001040 69 73 20 6e 75 6d 62 65 72 0a 69 73 20 74 68 65 |is number.is the| 00001050 20 74 6f 74 61 6c 20 6e 75 6d 62 65 72 20 6f 66 | total number of| 00001060 20 6d 69 6e 65 73 20 69 6e 20 74 68 65 20 61 64 | mines in the ad| 00001070 6a 61 63 65 6e 74 20 73 71 75 61 72 65 73 2e 20 |jacent squares. | 00001080 20 4e 6f 74 65 20 74 68 61 74 0a 64 69 61 67 6f | Note that.diago| 00001090 6e 61 6c 6c 79 20 61 64 6a 61 63 65 6e 74 20 73 |nally adjacent s| 000010a0 71 75 61 72 65 73 20 61 72 65 20 69 6e 63 6c 75 |quares are inclu| 000010b0 64 65 64 21 0a 0a 42 79 20 75 73 69 6e 67 20 74 |ded!..By using t| 000010c0 68 65 73 65 20 6e 75 6d 62 65 72 73 2c 20 69 74 |hese numbers, it| 000010d0 20 69 73 20 75 73 75 61 6c 6c 79 20 70 6f 73 73 | is usually poss| 000010e0 69 62 6c 65 20 74 6f 20 77 6f 72 6b 20 6f 75 74 |ible to work out| 000010f0 20 77 68 65 72 65 20 61 6c 6c 20 74 68 65 0a 6d | where all the.m| 00001100 69 6e 65 73 20 61 72 65 2e 20 20 4f 66 20 63 6f |ines are. Of co| 00001110 75 72 73 65 2c 20 75 73 75 61 6c 6c 79 20 69 73 |urse, usually is| 00001120 6e 27 74 20 61 6c 77 61 79 73 2c 20 61 6e 64 20 |n't always, and | 00001130 73 6f 6d 65 74 69 6d 65 73 20 79 6f 75 27 6c 6c |sometimes you'll| 00001140 20 68 61 76 65 20 74 6f 0a 67 75 65 73 73 2e 20 | have to.guess. | 00001150 20 53 75 63 68 20 69 73 20 6c 69 66 65 2e 0a 0a | Such is life...| 00001160 0a 0a 44 69 66 66 69 63 75 6c 74 79 20 4c 65 76 |..Difficulty Lev| 00001170 65 6c 73 0a 3d 3d 3d 3d 3d 3d 3d 3d 3d 3d 3d 3d |els.============| 00001180 3d 3d 3d 3d 3d 0a 0a 54 68 65 20 67 61 6d 65 20 |=====..The game | 00001190 63 61 6e 20 62 65 20 70 6c 61 79 65 64 20 6f 6e |can be played on| 000011a0 20 61 6e 79 20 72 65 61 73 6f 6e 61 62 6c 79 20 | any reasonably | 000011b0 73 69 7a 65 64 20 62 6f 61 72 64 2c 20 77 69 74 |sized board, wit| 000011c0 68 20 61 6e 79 20 72 65 61 73 6f 6e 61 62 6c 65 |h any reasonable| 000011d0 0a 6e 75 6d 62 65 72 20 6f 66 20 6d 69 6e 65 73 |.number of mines| 000011e0 20 68 69 64 64 65 6e 20 69 6e 20 69 74 2c 20 62 | hidden in it, b| 000011f0 75 74 20 74 68 65 72 65 20 61 72 65 20 74 68 72 |ut there are thr| 00001200 65 65 20 73 74 61 6e 64 61 72 64 20 73 69 7a 65 |ee standard size| 00001210 73 20 74 68 61 74 20 6d 6f 73 74 0a 28 69 66 20 |s that most.(if | 00001220 6e 6f 74 20 61 6c 6c 29 20 6d 69 6e 65 73 77 65 |not all) mineswe| 00001230 65 70 65 72 20 67 61 6d 65 73 20 69 6d 70 6c 65 |eper games imple| 00001240 6d 65 6e 74 2e 0a 0a 54 68 65 73 65 20 73 74 61 |ment...These sta| 00001250 6e 64 61 72 64 20 6c 65 76 65 6c 73 20 61 72 65 |ndard levels are| 00001260 3a 0a 09 42 65 67 69 6e 6e 65 72 09 38 78 38 20 |:..Beginner.8x8 | 00001270 77 69 74 68 20 31 30 20 6d 69 6e 65 73 20 68 69 |with 10 mines hi| 00001280 64 64 65 6e 2e 0a 09 49 6e 74 65 72 6d 65 64 69 |dden...Intermedi| 00001290 61 74 65 09 31 36 78 31 36 20 77 69 74 68 20 34 |ate.16x16 with 4| 000012a0 30 20 6d 69 6e 65 73 20 68 69 64 64 65 6e 2e 0a |0 mines hidden..| 000012b0 09 45 78 70 65 72 74 09 09 33 30 78 31 36 20 77 |.Expert..30x16 w| 000012c0 69 74 68 20 39 39 20 6d 69 6e 65 73 20 68 69 64 |ith 99 mines hid| 000012d0 64 65 6e 2e 0a 0a 41 75 74 6f 6d 69 6e 65 20 61 |den...Automine a| 000012e0 6c 73 6f 20 70 72 6f 76 69 64 65 73 20 61 6e 6f |lso provides ano| 000012f0 74 68 65 72 20 73 74 61 6e 64 61 72 64 20 6c 65 |ther standard le| 00001300 76 65 6c 20 74 68 61 74 20 69 73 20 64 65 73 69 |vel that is desi| 00001310 67 6e 65 64 20 74 6f 20 62 65 20 61 0a 71 75 69 |gned to be a.qui| 00001320 63 6b 2c 20 62 75 74 20 64 69 66 66 69 63 75 6c |ck, but difficul| 00001330 74 2c 20 63 68 61 6c 6c 65 6e 67 65 3a 0a 09 50 |t, challenge:..P| 00001340 73 79 63 68 69 63 09 09 38 78 38 20 77 69 74 68 |sychic..8x8 with| 00001350 20 31 36 20 6d 69 6e 65 73 20 68 69 64 64 65 6e | 16 mines hidden| 00001360 2e 0a 0a 4f 6e 6c 79 20 74 68 65 20 62 65 73 74 |...Only the best| 00001370 20 74 69 6d 65 73 20 66 6f 72 20 74 68 65 73 65 | times for these| 00001380 20 73 74 61 6e 64 61 72 64 20 6c 65 76 65 6c 73 | standard levels| 00001390 20 61 72 65 20 72 65 63 6f 72 64 65 64 20 69 6e | are recorded in| 000013a0 20 74 68 65 20 68 61 6c 6c 20 6f 66 0a 66 61 6d | the hall of.fam| 000013b0 65 2e 2e 2e 20 20 45 76 65 6e 20 69 66 20 79 6f |e... Even if yo| 000013c0 75 20 73 65 74 20 75 70 20 61 20 62 6f 61 72 64 |u set up a board| 000013d0 20 74 68 61 74 27 73 20 65 78 61 63 74 6c 79 20 | that's exactly | 000013e0 74 68 65 20 73 61 6d 65 20 61 73 20 61 20 73 74 |the same as a st| 000013f0 61 6e 64 61 72 64 0a 6c 65 76 65 6c 2c 20 79 6f |andard.level, yo| 00001400 75 72 20 74 69 6d 65 20 77 6f 6e 27 74 20 62 65 |ur time won't be| 00001410 20 63 6f 6e 73 69 64 65 72 65 64 20 66 6f 72 20 | considered for | 00001420 69 6e 63 6c 75 73 69 6f 6e 2e 0a 0a 0a 0a 4c 6f |inclusion.....Lo| 00001430 61 64 69 6e 67 20 61 6e 64 20 50 6c 61 79 69 6e |ading and Playin| 00001440 67 20 74 68 65 20 67 61 6d 65 0a 7e 7e 7e 7e 7e |g the game.~~~~~| 00001450 7e 7e 7e 7e 7e 7e 7e 7e 7e 7e 7e 7e 7e 7e 7e 7e |~~~~~~~~~~~~~~~~| 00001460 7e 7e 7e 7e 7e 7e 7e 0a 0a 4c 6f 61 64 69 6e 67 |~~~~~~~..Loading| 00001470 0a 3d 3d 3d 3d 3d 3d 3d 0a 0a 41 75 74 6f 6d 69 |.=======..Automi| 00001480 6e 65 20 69 73 20 6c 6f 61 64 65 64 20 69 6e 20 |ne is loaded in | 00001490 74 68 65 20 75 73 75 61 6c 20 52 49 53 43 20 4f |the usual RISC O| 000014a0 53 20 6d 61 6e 6e 65 72 2c 20 65 69 74 68 65 72 |S manner, either| 000014b0 20 62 79 20 64 6f 75 62 6c 65 2d 63 6c 69 63 6b | by double-click| 000014c0 69 6e 67 0a 6f 6e 20 74 68 65 20 21 41 75 74 6f |ing.on the !Auto| 000014d0 6d 69 6e 65 20 69 63 6f 6e 20 69 6e 20 61 20 66 |mine icon in a f| 000014e0 69 6c 65 72 20 64 69 73 70 6c 61 79 2c 20 6f 72 |iler display, or| 000014f0 20 62 79 20 64 6f 75 62 6c 65 2d 63 6c 69 63 6b | by double-click| 00001500 69 6e 67 20 6f 6e 20 61 20 73 61 76 65 64 0a 67 |ing on a saved.g| 00001510 61 6d 65 20 28 69 66 20 41 75 74 6f 6d 69 6e 65 |ame (if Automine| 00001520 20 69 73 6e 27 74 20 61 6c 72 65 61 64 79 20 72 | isn't already r| 00001530 75 6e 6e 69 6e 67 29 2e 0a 0a 49 66 20 41 75 74 |unning)...If Aut| 00001540 6f 6d 69 6e 65 20 69 73 20 6c 6f 61 64 65 64 20 |omine is loaded | 00001550 61 73 20 61 20 72 65 73 75 6c 74 20 6f 66 20 64 |as a result of d| 00001560 6f 75 62 6c 65 2d 63 6c 69 63 6b 69 6e 67 20 6f |ouble-clicking o| 00001570 6e 20 61 20 73 61 76 65 64 20 67 61 6d 65 2c 20 |n a saved game, | 00001580 74 68 65 0a 75 73 75 61 6c 20 77 65 6c 63 6f 6d |the.usual welcom| 00001590 65 20 73 63 72 65 65 6e 20 77 69 6c 6c 20 62 65 |e screen will be| 000015a0 20 62 79 2d 70 61 73 73 65 64 20 61 6e 64 20 74 | by-passed and t| 000015b0 68 65 20 67 61 6d 65 20 77 69 6c 6c 20 72 65 73 |he game will res| 000015c0 75 6d 65 0a 69 6d 6d 65 64 69 61 74 65 6c 79 2e |ume.immediately.| 000015d0 0a 0a 0a 53 74 61 72 74 69 6e 67 20 61 20 67 61 |...Starting a ga| 000015e0 6d 65 0a 3d 3d 3d 3d 3d 3d 3d 3d 3d 3d 3d 3d 3d |me.=============| 000015f0 3d 3d 0a 0a 4f 6e 63 65 20 41 75 74 6f 6d 69 6e |==..Once Automin| 00001600 65 20 69 73 20 6c 6f 61 64 65 64 2c 20 63 6c 69 |e is loaded, cli| 00001610 63 6b 69 6e 67 20 77 69 74 68 20 53 45 4c 45 43 |cking with SELEC| 00001620 54 20 6f 6e 20 69 74 73 20 69 63 6f 6e 62 61 72 |T on its iconbar| 00001630 20 69 63 6f 6e 20 77 69 6c 6c 0a 6f 70 65 6e 20 | icon will.open | 00001640 74 68 65 20 6d 61 69 6e 20 70 6c 61 79 69 6e 67 |the main playing| 00001650 20 77 69 6e 64 6f 77 2e 20 20 57 68 65 6e 20 41 | window. When A| 00001660 75 74 6f 6d 69 6e 65 20 69 73 20 66 69 72 73 74 |utomine is first| 00001670 20 6c 6f 61 64 65 64 2c 20 74 68 69 73 20 77 69 | loaded, this wi| 00001680 6e 64 6f 77 0a 77 69 6c 6c 20 63 6f 6e 74 61 69 |ndow.will contai| 00001690 6e 20 61 20 77 65 6c 63 6f 6d 65 20 73 63 72 65 |n a welcome scre| 000016a0 65 6e 2e 0a 0a 43 6c 69 63 6b 69 6e 67 20 69 6e |en...Clicking in| 000016b0 20 74 68 65 20 6d 61 69 6e 20 70 6c 61 79 69 6e | the main playin| 000016c0 67 20 77 69 6e 64 6f 77 20 77 69 6c 6c 20 63 72 |g window will cr| 000016d0 65 61 74 65 20 61 20 6e 65 77 20 67 61 6d 65 2e |eate a new game.| 000016e0 0a 0a 4e 6f 74 65 20 74 68 61 74 20 74 68 65 20 |..Note that the | 000016f0 67 61 6d 65 20 74 69 6d 65 72 20 6f 6e 6c 79 20 |game timer only | 00001700 73 74 61 72 74 73 20 63 6f 75 6e 74 69 6e 67 20 |starts counting | 00001710 77 68 65 6e 20 79 6f 75 20 6d 61 6b 65 20 79 6f |when you make yo| 00001720 75 72 20 66 69 72 73 74 0a 6d 6f 76 65 20 28 69 |ur first.move (i| 00001730 2e 65 2e 20 63 6c 65 61 72 20 6f 72 20 66 6c 61 |.e. clear or fla| 00001740 67 20 61 20 73 71 75 61 72 65 29 2e 0a 0a 57 68 |g a square)...Wh| 00001750 65 6e 65 76 65 72 20 61 20 67 61 6d 65 20 69 73 |enever a game is| 00001760 20 6f 76 65 72 20 28 64 75 65 20 74 6f 20 77 69 | over (due to wi| 00001770 6e 6e 69 6e 67 20 6f 72 20 6c 6f 73 69 6e 67 29 |nning or losing)| 00001780 2c 20 41 75 74 6f 6d 69 6e 65 20 77 69 6c 6c 20 |, Automine will | 00001790 64 69 73 70 6c 61 79 0a 74 68 65 20 70 6f 73 69 |display.the posi| 000017a0 74 69 6f 6e 20 6f 66 20 61 6c 6c 20 6d 69 6e 65 |tion of all mine| 000017b0 73 20 61 6e 64 20 69 6e 63 6f 72 72 65 63 74 6c |s and incorrectl| 000017c0 79 20 70 6c 61 63 65 64 20 66 6c 61 67 73 2c 20 |y placed flags, | 000017d0 65 74 63 2e 20 20 41 74 20 74 68 69 73 0a 70 6f |etc. At this.po| 000017e0 69 6e 74 2c 20 63 6c 69 63 6b 69 6e 67 20 77 69 |int, clicking wi| 000017f0 74 68 20 69 6e 20 74 68 65 20 77 69 6e 64 6f 77 |th in the window| 00001800 20 68 61 73 20 65 78 61 63 74 6c 79 20 74 68 65 | has exactly the| 00001810 20 73 61 6d 65 20 65 66 66 65 63 74 20 61 73 0a | same effect as.| 00001820 64 65 73 63 72 69 62 65 64 20 61 62 6f 76 65 2e |described above.| 00001830 0a 0a 41 74 20 61 6e 79 20 74 69 6d 65 2c 20 79 |..At any time, y| 00001840 6f 75 20 63 61 6e 20 61 62 61 6e 64 6f 6e 20 74 |ou can abandon t| 00001850 68 65 20 63 75 72 72 65 6e 74 20 67 61 6d 65 20 |he current game | 00001860 61 6e 64 20 73 74 61 72 74 20 61 20 6e 65 77 20 |and start a new | 00001870 6f 6e 65 20 62 79 20 63 6c 69 63 6b 69 6e 67 0a |one by clicking.| 00001880 6f 6e 20 74 68 65 20 6d 69 6e 65 20 69 6e 20 74 |on the mine in t| 00001890 68 65 20 74 69 6d 65 2f 66 6c 61 67 20 64 69 73 |he time/flag dis| 000018a0 70 6c 61 79 2e 20 20 43 6c 69 63 6b 69 6e 67 20 |play. Clicking | 000018b0 77 69 74 68 20 53 65 6c 65 63 74 20 77 69 6c 6c |with Select will| 000018c0 20 63 72 65 61 74 65 20 61 0a 6e 65 77 20 67 61 | create a.new ga| 000018d0 6d 65 20 28 61 6e 64 20 73 74 6f 70 20 74 68 65 |me (and stop the| 000018e0 20 61 75 74 6f 6d 61 74 69 63 20 70 6c 61 79 65 | automatic playe| 000018f0 72 2c 20 69 66 20 69 74 20 69 73 20 61 63 74 69 |r, if it is acti| 00001900 76 65 29 2e 20 20 43 6c 69 63 6b 69 6e 67 20 77 |ve). Clicking w| 00001910 69 74 68 0a 41 64 6a 75 73 74 20 77 69 6c 6c 20 |ith.Adjust will | 00001920 63 72 65 61 74 65 20 61 20 6e 65 77 20 67 61 6d |create a new gam| 00001930 65 20 61 6e 64 20 73 74 61 72 74 20 74 68 65 20 |e and start the | 00001940 61 75 74 6f 6d 61 74 69 63 20 70 6c 61 79 65 72 |automatic player| 00001950 2e 0a 0a 0a 4d 61 6b 69 6e 67 20 61 20 6d 6f 76 |....Making a mov| 00001960 65 0a 3d 3d 3d 3d 3d 3d 3d 3d 3d 3d 3d 3d 3d 0a |e.=============.| 00001970 0a 54 68 65 20 6d 6f 75 73 65 20 69 73 20 75 73 |.The mouse is us| 00001980 65 64 20 74 6f 20 69 6e 64 69 63 61 74 65 20 62 |ed to indicate b| 00001990 6f 74 68 20 74 68 65 20 73 71 75 61 72 65 20 79 |oth the square y| 000019a0 6f 75 20 77 69 73 68 20 74 6f 20 6d 6f 76 65 20 |ou wish to move | 000019b0 69 6e 2c 20 61 6e 64 0a 61 6c 73 6f 20 74 68 65 |in, and.also the| 000019c0 20 74 79 70 65 20 6f 66 20 6d 6f 76 65 20 79 6f | type of move yo| 000019d0 75 20 77 69 73 68 20 74 6f 20 6d 61 6b 65 2e 20 |u wish to make. | 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0a 0a 53 45 4c 45 43 54 09 43 6c 65 61 72 73 |:..SELECT.Clears| 00001ac0 20 74 68 65 20 73 71 75 61 72 65 20 28 61 6e 64 | the square (and| 00001ad0 20 70 6f 73 73 69 62 6c 79 20 73 6f 6d 65 20 73 | possibly some s| 00001ae0 75 72 72 6f 75 6e 64 69 6e 67 20 73 71 75 61 72 |urrounding squar| 00001af0 65 73 20 69 66 20 74 68 65 0a 09 61 75 74 6f 63 |es if the..autoc| 00001b00 6c 65 61 72 20 6f 70 74 69 6f 6e 20 69 73 20 65 |lear option is e| 00001b10 6e 61 62 6c 65 64 29 2e 0a 0a 41 44 4a 55 53 54 |nabled)...ADJUST| 00001b20 09 45 69 74 68 65 72 20 6d 61 72 6b 73 20 74 68 |.Either marks th| 00001b30 65 20 73 71 75 61 72 65 20 77 69 74 68 20 61 20 |e square with a | 00001b40 66 6c 61 67 2c 20 6f 72 20 69 66 20 69 74 20 69 |flag, or if it i| 00001b50 73 20 61 6c 72 65 61 64 79 20 66 6c 61 67 67 65 |s already flagge| 00001b60 64 2c 0a 09 72 65 70 6c 61 63 65 73 20 74 68 65 |d,..replaces the| 00001b70 20 66 6c 61 67 20 77 69 74 68 20 61 20 6d 61 72 | flag with a mar| 00001b80 6b 20 28 69 66 20 6d 61 72 6b 73 20 61 72 65 20 |k (if marks are | 00001b90 65 6e 61 62 6c 65 64 29 2c 20 6f 72 20 72 65 6d |enabled), or rem| 00001ba0 6f 76 65 73 0a 09 74 68 65 20 66 6c 61 67 2e 0a |oves..the flag..| 00001bb0 0a 43 6c 69 63 6b 69 6e 67 20 62 6f 74 68 20 53 |.Clicking both S| 00001bc0 45 4c 45 43 54 20 61 6e 64 20 41 44 4a 55 53 54 |ELECT and ADJUST| 00001bd0 20 63 6c 65 61 72 73 20 74 68 65 20 73 71 75 61 | clears the squa| 00001be0 72 65 2c 20 61 6e 64 20 61 6c 6c 20 73 75 72 72 |re, and all surr| 00001bf0 6f 75 6e 64 69 6e 67 0a 73 71 75 61 72 65 73 20 |ounding.squares | 00001c00 74 68 61 74 20 61 72 65 20 6e 6f 74 20 66 6c 61 |that are not fla| 00001c10 67 67 65 64 20 61 73 20 68 6f 6c 64 69 6e 67 20 |gged as holding | 00001c20 6d 69 6e 65 73 2e 0a 0a 49 66 20 79 6f 75 72 20 |mines...If your | 00001c30 76 65 72 79 20 66 69 72 73 74 20 6d 6f 76 65 20 |very first move | 00001c40 77 6f 75 6c 64 20 68 61 76 65 20 62 65 65 6e 20 |would have been | 00001c50 74 6f 20 74 72 79 20 74 6f 20 27 63 6c 65 61 72 |to try to 'clear| 00001c60 27 20 61 20 6d 69 6e 65 20 28 69 65 2e 20 79 6f |' a mine (ie. yo| 00001c70 75 0a 77 6f 75 6c 64 20 68 61 76 65 20 62 65 65 |u.would have bee| 00001c80 6e 20 6b 69 6c 6c 65 64 29 2c 20 41 75 74 6f 6d |n killed), Autom| 00001c90 69 6e 65 20 77 69 6c 6c 20 71 75 69 65 74 6c 79 |ine will quietly| 00001ca0 20 6d 6f 76 65 20 74 68 61 74 20 6d 69 6e 65 20 | move that mine | 00001cb0 74 6f 20 61 6e 6f 74 68 65 72 0a 73 71 75 61 72 |to another.squar| 00001cc0 65 20 28 69 66 20 70 6f 73 73 69 62 6c 65 29 20 |e (if possible) | 00001cd0 2d 20 79 6f 75 20 77 6f 6e 27 74 20 62 65 20 61 |- you won't be a| 00001ce0 62 6c 65 20 74 6f 20 74 65 6c 6c 20 74 68 61 74 |ble to tell that| 00001cf0 20 69 74 27 73 20 64 6f 6e 65 20 69 74 2e 20 20 | it's done it. | 00001d00 54 68 69 73 0a 69 73 6e 27 74 20 63 68 65 61 74 |This.isn't cheat| 00001d10 69 6e 67 20 28 74 68 69 6e 6b 20 61 62 6f 75 74 |ing (think about| 00001d20 20 69 74 20 69 66 20 79 6f 75 20 64 6f 6e 27 74 | it if you don't| 00001d30 20 62 65 6c 69 65 76 65 20 6d 65 29 2e 0a 0a 0a | believe me)....| 00001d40 0a 57 69 6e 6e 69 6e 67 20 74 68 65 20 67 61 6d |.Winning the gam| 00001d50 65 0a 3d 3d 3d 3d 3d 3d 3d 3d 3d 3d 3d 3d 3d 3d |e.==============| 00001d60 3d 3d 0a 0a 57 68 65 6e 20 74 68 65 20 67 61 6d |==..When the gam| 00001d70 65 20 69 73 20 77 6f 6e 2c 20 41 75 74 6f 6d 69 |e is won, Automi| 00001d80 6e 65 20 77 69 6c 6c 20 63 68 61 6e 67 65 20 74 |ne will change t| 00001d90 68 65 20 67 72 61 70 68 69 63 73 20 69 6e 20 74 |he graphics in t| 00001da0 68 65 20 70 6c 61 79 69 6e 67 0a 77 69 6e 64 6f |he playing.windo| 00001db0 77 20 74 6f 20 64 69 73 70 6c 61 79 20 74 68 65 |w to display the| 00001dc0 20 70 6f 73 69 74 69 6f 6e 20 6f 66 20 61 6c 6c | position of all| 00001dd0 20 6d 69 6e 65 73 20 61 73 20 61 20 73 6d 69 6c | mines as a smil| 00001de0 65 79 20 66 61 63 65 2c 20 61 6e 64 20 74 68 65 |ey face, and the| 00001df0 0a 62 6c 61 6e 6b 20 73 71 75 61 72 65 73 20 28 |.blank squares (| 00001e00 69 2e 65 2e 20 74 68 6f 73 65 20 77 69 74 68 20 |i.e. those with | 00001e10 6e 6f 20 6e 65 69 67 68 62 6f 75 72 69 6e 67 20 |no neighbouring | 00001e20 6d 69 6e 65 73 29 20 61 73 20 62 75 6e 63 68 65 |mines) as bunche| 00001e30 73 20 6f 66 0a 66 6c 6f 77 65 72 73 2e 0a 0a 4f |s of.flowers...O| 00001e40 74 68 65 72 20 74 68 61 6e 20 74 68 65 20 74 68 |ther than the th| 00001e50 72 69 6c 6c 20 6f 66 20 67 65 74 74 69 6e 67 20 |rill of getting | 00001e60 61 20 66 61 73 74 20 74 69 6d 65 2c 20 74 68 69 |a fast time, thi| 00001e70 73 20 69 73 20 74 68 65 20 6f 6e 6c 79 20 72 65 |s is the only re| 00001e80 77 61 72 64 20 79 6f 75 0a 67 65 74 21 0a 0a 0a |ward you.get!...| 00001e90 22 2e 2e 2e 41 73 20 77 65 20 64 61 6e 63 65 64 |"...As we danced| 00001ea0 20 74 6f 20 74 68 65 20 4d 61 73 6f 63 68 69 73 | to the Masochis| 00001eb0 6d 20 54 61 6e 67 6f 2e 2e 2e 22 0a 3d 3d 3d 3d |m Tango...".====| 00001ec0 3d 3d 3d 3d 3d 3d 3d 3d 3d 3d 3d 3d 3d 3d 3d 3d 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If for som| 00002e70 65 20 72 65 61 73 6f 6e 20 74 68 65 20 6c 6f 61 |e reason the loa| 00002e80 64 20 66 61 69 6c 73 20 28 70 65 72 68 61 70 73 |d fails (perhaps| 00002e90 20 64 75 65 20 74 6f 20 6c 61 63 6b 20 6f 66 0a | due to lack of.| 00002ea0 6d 65 6d 6f 72 79 29 2c 20 74 68 65 20 6f 6c 64 |memory), the old| 00002eb0 20 67 72 61 70 68 69 63 73 20 61 72 65 20 73 74 | graphics are st| 00002ec0 69 6c 6c 20 75 73 65 64 2e 0a 0a 0a 0a 41 75 74 |ill used.....Aut| 00002ed0 6f 20 63 6c 65 61 72 0a 3d 3d 3d 3d 3d 3d 3d 3d |o clear.========| 00002ee0 3d 3d 0a 0a 57 68 65 6e 20 61 75 74 6f 63 6c 65 |==..When autocle| 00002ef0 61 72 20 69 73 20 74 75 72 6e 65 64 20 6f 6e 2c |ar is turned on,| 00002f00 20 41 75 74 6f 6d 69 6e 65 20 77 69 6c 6c 20 61 | Automine will a| 00002f10 75 74 6f 6d 61 74 69 63 61 6c 6c 79 20 63 6c 65 |utomatically cle| 00002f20 61 72 20 61 6c 6c 20 74 68 65 0a 73 71 75 61 72 |ar all the.squar| 00002f30 65 73 20 61 72 6f 75 6e 64 20 61 20 73 71 75 61 |es around a squa| 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66 75 6c 29 20 66 65 61 74 75 72 65 20 6f 66 |eful) feature of| 00003020 66 20 69 66 20 79 6f 75 20 6c 69 6b 65 0a 6c 69 |f if you like.li| 00003030 66 65 20 74 6f 20 62 65 20 64 69 66 66 69 63 75 |fe to be difficu| 00003040 6c 74 20 28 61 6e 64 20 61 70 70 61 72 65 6e 74 |lt (and apparent| 00003050 6c 79 20 73 6f 6d 65 20 70 65 6f 70 6c 65 20 64 |ly some people d| 00003060 6f 21 29 0a 0a 0a 0a 43 6f 72 6e 65 72 73 20 61 |o!)....Corners a| 00003070 72 65 20 73 61 66 65 0a 3d 3d 3d 3d 3d 3d 3d 3d |re safe.========| 00003080 3d 3d 3d 3d 3d 3d 3d 3d 0a 0a 49 66 20 74 68 69 |========..If thi| 00003090 73 20 6f 70 74 69 6f 6e 20 69 73 20 6f 6e 2c 20 |s option is on, | 000030a0 41 75 74 6f 6d 69 6e 65 20 77 6f 6e 27 74 20 68 |Automine won't h| 000030b0 69 64 65 20 61 20 6d 69 6e 65 20 69 6e 20 61 6e |ide a mine in an| 000030c0 79 20 6f 66 20 74 68 65 20 66 6f 75 72 0a 73 71 |y of the four.sq| 000030d0 75 61 72 65 73 20 61 74 20 74 68 65 20 63 6f 72 |uares at the cor| 000030e0 6e 65 72 20 6f 66 20 74 68 65 20 62 6f 61 72 64 |ner of the board| 000030f0 2e 0a 0a 54 68 69 73 20 69 73 20 75 73 65 66 75 |...This is usefu| 00003100 6c 20 61 73 20 69 74 20 67 69 76 65 73 20 79 6f |l as it gives yo| 00003110 75 20 66 6f 75 72 20 67 75 61 72 61 6e 74 65 65 |u four guarantee| 00003120 64 20 73 61 66 65 20 6d 6f 76 65 73 20 61 74 20 |d safe moves at | 00003130 74 68 65 20 73 74 61 72 74 20 6f 66 0a 65 76 65 |the start of.eve| 00003140 72 79 20 67 61 6d 65 2e 0a 0a 53 6f 6d 65 20 70 |ry game...Some p| 00003150 65 6f 70 6c 65 20 61 72 67 75 65 20 74 68 61 74 |eople argue that| 00003160 20 74 68 69 73 20 6f 70 74 69 6f 6e 20 69 73 20 | this option is | 00003170 6f 6e 6c 79 20 66 6f 72 20 77 75 73 73 65 73 2c |only for wusses,| 00003180 20 73 6f 20 41 75 74 6f 6d 69 6e 65 20 61 6c 6c | so Automine all| 00003190 6f 77 73 0a 79 6f 75 20 74 6f 20 74 75 72 6e 20 |ows.you to turn | 000031a0 69 74 20 6f 66 66 2e 0a 0a 4e 6f 74 65 20 74 68 |it off...Note th| 000031b0 61 74 20 74 68 69 73 20 6f 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the square as | 00003360 61 70 70 72 6f 70 72 69 61 74 65 29 2e 0a 0a 49 |appropriate)...I| 00003370 66 20 74 68 69 73 20 6f 70 74 69 6f 6e 20 69 73 |f this option is| 00003380 20 65 6e 61 62 6c 65 64 20 74 68 65 6e 20 63 6c | enabled then cl| 00003390 69 63 6b 69 6e 67 20 41 44 4a 55 53 54 20 6f 6e |icking ADJUST on| 000033a0 20 61 20 66 6c 61 67 67 65 64 20 73 71 75 61 72 | a flagged squar| 000033b0 65 20 77 69 6c 6c 0a 72 65 6d 6f 76 65 20 74 68 |e will.remove th| 000033c0 65 20 66 6c 61 67 20 61 73 20 75 73 75 61 6c 2c |e flag as usual,| 000033d0 20 62 75 74 20 74 68 65 6e 20 70 6c 61 63 65 20 | but then place | 000033e0 61 20 6d 61 72 6b 20 6f 6e 20 74 68 61 74 20 73 |a mark on that s| 000033f0 71 75 61 72 65 2e 20 20 54 6f 20 72 65 6d 6f 76 |quare. To remov| 00003400 65 0a 74 68 65 20 6d 61 72 6b 2c 20 63 6c 69 63 |e.the mark, clic| 00003410 6b 20 41 44 4a 55 53 54 20 6f 6e 20 69 74 2e 0a |k ADJUST on it..| 00003420 0a 4d 61 72 6b 73 20 63 61 6e 20 62 65 20 61 6e |.Marks can be an| 00003430 6e 6f 79 69 6e 67 20 69 66 20 79 6f 75 20 6e 65 |noying if you ne| 00003440 76 65 72 20 75 73 65 20 74 68 65 6d 20 28 74 68 |ver use them (th| 00003450 65 79 20 6d 65 61 6e 20 74 68 61 74 20 69 74 20 |ey mean that it | 00003460 74 61 6b 65 73 20 61 6e 0a 65 78 74 72 61 20 6d |takes an.extra m| 00003470 6f 75 73 65 20 63 6c 69 63 6b 20 74 6f 20 72 65 |ouse click to re| 00003480 6d 6f 76 65 20 61 6e 20 69 6e 63 6f 72 72 65 63 |move an incorrec| 00003490 74 20 66 6c 61 67 29 2c 20 73 6f 20 41 75 74 6f |t flag), so Auto| 000034a0 6d 69 6e 65 20 61 6c 6c 6f 77 73 20 79 6f 75 20 |mine allows you | 000034b0 74 6f 0a 74 75 72 6e 20 74 68 69 73 20 66 61 63 |to.turn this fac| 000034c0 69 6c 69 74 79 20 6f 66 66 2e 0a 0a 0a 0a 41 6c |ility off.....Al| 000034d0 74 65 72 6e 61 74 69 76 65 20 74 69 6d 65 2f 66 |ternative time/f| 000034e0 6c 61 67 20 64 69 73 70 6c 61 79 0a 3d 3d 3d 3d |lag display.====| 000034f0 3d 3d 3d 3d 3d 3d 3d 3d 3d 3d 3d 3d 3d 3d 3d 3d |================| 00003500 3d 3d 3d 3d 3d 3d 3d 3d 3d 0a 0a 41 75 74 6f 6d |=========..Autom| 00003510 69 6e 65 20 70 72 6f 76 69 64 65 73 20 74 77 6f |ine provides two| 00003520 20 64 69 66 66 65 72 65 6e 74 20 64 69 73 70 6c | different displ| 00003530 61 79 73 20 6f 66 20 74 68 65 20 6e 75 6d 62 65 |ays of the numbe| 00003540 72 20 6f 66 20 66 6c 61 67 73 20 79 6f 75 20 68 |r of flags you h| 00003550 61 76 65 0a 6c 65 66 74 2c 20 61 6e 64 20 74 68 |ave.left, and th| 00003560 65 20 74 69 6d 65 20 79 6f 75 20 68 61 76 65 20 |e time you have | 00003570 74 61 6b 65 6e 20 6f 6e 20 61 20 62 6f 61 72 64 |taken on a board| 00003580 2e 20 20 59 6f 75 20 63 61 6e 20 75 73 65 20 74 |. You can use t| 00003590 68 69 73 20 6f 70 74 69 6f 6e 20 74 6f 0a 73 77 |his option to.sw| 000035a0 69 74 63 68 20 62 65 74 77 65 65 6e 20 74 68 65 |itch between the| 000035b0 6d 2e 0a 0a 54 68 65 72 65 20 69 73 20 6e 6f 20 |m...There is no | 000035c0 64 69 66 66 65 72 65 6e 63 65 20 69 6e 20 74 68 |difference in th| 000035d0 65 20 77 61 79 20 74 68 65 73 65 20 64 69 73 70 |e way these disp| 000035e0 6c 61 79 73 20 77 6f 72 6b 2c 20 74 68 69 73 20 |lays work, this | 000035f0 69 73 20 70 75 72 65 6c 79 20 61 6e 0a 61 65 73 |is purely an.aes| 00003600 74 68 65 74 69 63 20 6f 70 74 69 6f 6e 2e 0a 0a |thetic option...| 00003610 0a 0a 53 61 76 65 20 61 75 74 6f 70 6c 61 79 20 |..Save autoplay | 00003620 73 74 61 74 73 0a 3d 3d 3d 3d 3d 3d 3d 3d 3d 3d |stats.==========| 00003630 3d 3d 3d 3d 3d 3d 3d 3d 3d 0a 0a 41 73 20 74 68 |=========..As th| 00003640 65 20 61 75 74 6f 70 6c 61 79 20 66 75 6e 63 74 |e autoplay funct| 00003650 69 6f 6e 20 77 6f 72 6b 73 2c 20 69 74 20 6b 65 |ion works, it ke| 00003660 65 70 73 20 74 72 61 63 6b 20 6f 66 20 68 6f 77 |eps track of how| 00003670 20 6d 61 6e 79 20 73 75 72 65 20 6d 6f 76 65 73 | many sure moves| 00003680 20 61 6e 64 0a 67 75 65 73 73 65 73 20 69 74 20 | and.guesses it | 00003690 68 61 73 20 6d 61 64 65 2c 20 61 6e 64 20 61 6c |has made, and al| 000036a0 73 6f 20 68 6f 77 20 6d 61 6e 79 20 67 61 6d 65 |so how many game| 000036b0 73 20 69 74 20 68 61 73 20 77 6f 6e 2f 6c 6f 73 |s it has won/los| 000036c0 74 2e 0a 0a 49 66 20 79 6f 75 20 73 65 74 20 74 |t...If you set t| 000036d0 68 69 73 20 6f 70 74 69 6f 6e 2c 20 74 68 65 73 |his option, thes| 000036e0 65 20 73 74 61 74 69 73 74 69 63 73 20 77 69 6c |e statistics wil| 000036f0 6c 20 62 65 20 73 61 76 65 64 20 77 68 65 6e 20 |l be saved when | 00003700 79 6f 75 20 71 75 69 74 0a 41 75 74 6f 6d 69 6e |you quit.Automin| 00003710 65 2e 20 20 54 68 65 79 20 77 69 6c 6c 20 74 68 |e. They will th| 00003720 65 6e 20 61 75 74 6f 6d 61 74 69 63 61 6c 6c 79 |en automatically| 00003730 20 62 65 20 72 65 6c 6f 61 64 65 64 20 77 68 65 | be reloaded whe| 00003740 6e 20 41 75 74 6f 6d 69 6e 65 20 69 73 20 6e 65 |n Automine is ne| 00003750 78 74 0a 6c 6f 61 64 65 64 2e 0a 0a 0a 0a 53 65 |xt.loaded.....Se| 00003760 74 74 69 6e 67 20 74 68 65 20 64 69 66 66 69 63 |tting the diffic| 00003770 75 6c 74 79 20 6c 65 76 65 6c 0a 3d 3d 3d 3d 3d |ulty level.=====| 00003780 3d 3d 3d 3d 3d 3d 3d 3d 3d 3d 3d 3d 3d 3d 3d 3d |================| 00003790 3d 3d 3d 3d 3d 3d 3d 0a 0a 41 75 74 6f 6d 69 6e |=======..Automin| 000037a0 65 20 61 6c 6c 6f 77 73 20 79 6f 75 20 74 6f 20 |e allows you to | 000037b0 73 65 6c 65 63 74 20 65 69 74 68 65 72 20 6f 6e |select either on| 000037c0 65 20 6f 66 20 74 68 65 20 66 6f 75 72 20 73 74 |e of the four st| 000037d0 61 6e 64 61 72 64 20 64 69 66 66 69 63 75 6c 74 |andard difficult| 000037e0 79 0a 6c 65 76 65 6c 73 2c 20 6f 72 20 73 65 74 |y.levels, or set| 000037f0 20 75 70 20 61 20 62 6f 61 72 64 20 74 6f 20 79 | up a board to y| 00003800 6f 75 72 20 6f 77 6e 20 6c 69 6b 69 6e 67 2e 0a |our own liking..| 00003810 0a 54 6f 20 63 68 6f 6f 73 65 20 61 20 73 74 61 |.To choose a sta| 00003820 6e 64 61 72 64 20 6c 65 76 65 6c 2c 20 73 69 6d |ndard level, sim| 00003830 70 6c 79 20 63 6c 69 63 6b 20 6f 6e 20 69 74 2e |ply click on it.| 00003840 0a 0a 54 6f 20 73 65 74 20 75 70 20 79 6f 75 72 |..To set up your| 00003850 20 6f 77 6e 20 6c 65 76 65 6c 2c 20 63 6c 69 63 | own level, clic| 00003860 6b 20 6f 6e 20 74 68 65 20 43 75 73 74 6f 6d 20 |k on the Custom | 00003870 69 63 6f 6e 2c 20 61 6e 64 20 65 6e 74 65 72 20 |icon, and enter | 00003880 74 68 65 20 73 69 7a 65 20 6f 66 0a 62 6f 61 72 |the size of.boar| 00003890 64 20 79 6f 75 20 72 65 71 75 69 72 65 20 61 6e |d you require an| 000038a0 64 20 68 6f 77 20 6d 61 6e 79 20 6d 69 6e 65 73 |d how many mines| 000038b0 20 41 75 74 6f 6d 69 6e 65 20 73 68 6f 75 6c 64 | Automine should| 000038c0 20 68 69 64 65 20 69 6e 20 69 74 2e 0a 0a 54 68 | hide in it...Th| 000038d0 65 20 6e 65 78 74 20 67 61 6d 65 20 74 68 61 74 |e next game that| 000038e0 20 69 73 20 63 72 65 61 74 65 64 20 77 69 6c 6c | is created will| 000038f0 20 62 65 20 6f 66 20 74 68 61 74 20 73 69 7a 65 | be of that size| 00003900 20 77 69 74 68 20 74 68 61 74 20 6d 61 6e 79 20 | with that many | 00003910 6d 69 6e 65 73 2e 0a 49 66 20 6e 6f 20 67 61 6d |mines..If no gam| 00003920 65 20 69 73 20 63 75 72 72 65 6e 74 6c 79 20 75 |e is currently u| 00003930 6e 64 65 72 77 61 79 2c 20 6f 6e 65 20 77 69 6c |nderway, one wil| 00003940 6c 20 62 65 20 63 72 65 61 74 65 64 20 77 68 65 |l be created whe| 00003950 6e 20 79 6f 75 20 63 6c 69 63 6b 20 6f 6e 20 4f |n you click on O| 00003960 4b 0a 28 6f 72 20 53 61 76 65 29 2e 0a 0a 0a 0a |K.(or Save).....| 00003970 41 75 74 6f 70 6c 61 79 0a 7e 7e 7e 7e 7e 7e 7e |Autoplay.~~~~~~~| 00003980 7e 0a 0a 57 68 61 74 20 69 73 20 41 75 74 6f 70 |~..What is Autop| 00003990 6c 61 79 3f 0a 3d 3d 3d 3d 3d 3d 3d 3d 3d 3d 3d |lay?.===========| 000039a0 3d 3d 3d 3d 3d 3d 0a 0a 41 75 74 6f 6d 69 6e 65 |======..Automine| 000039b0 20 70 72 6f 76 69 64 65 73 20 61 20 73 69 6d 70 | provides a simp| 000039c0 6c 65 20 61 75 74 6f 6d 61 74 69 63 20 70 6c 61 |le automatic pla| 000039d0 79 65 72 2c 20 63 61 6c 6c 65 64 20 61 75 74 6f |yer, called auto| 000039e0 70 6c 61 79 2e 20 20 54 68 69 73 0a 61 75 74 6f |play. 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Wi| 00003ab0 74 68 20 74 68 69 73 20 69 6e 20 6d 69 6e 64 2c |th this in mind,| 00003ac0 20 74 68 65 20 61 75 74 6f 70 6c 61 79 20 61 6c | the autoplay al| 00003ad0 67 6f 72 69 74 68 6d 20 69 73 20 71 75 69 74 65 |gorithm is quite| 00003ae0 20 63 72 75 64 65 20 61 6e 64 0a 64 6f 65 73 6e | crude and.doesn| 00003af0 27 74 20 63 6f 6e 73 69 64 65 72 20 73 6f 6d 65 |'t consider some| 00003b00 20 61 73 70 65 63 74 73 20 6f 66 20 74 68 65 20 | aspects of the | 00003b10 67 61 6d 65 20 74 68 61 74 20 61 6e 20 65 78 70 |game that an exp| 00003b20 65 72 69 65 6e 63 65 64 20 68 75 6d 61 6e 20 70 |erienced human p| 00003b30 6c 61 79 65 72 0a 64 6f 65 73 2e 0a 0a 41 20 73 |layer.does...A s| 00003b40 70 69 6e 2d 6f 66 66 20 66 72 6f 6d 20 61 75 74 |pin-off from aut| 00003b50 6f 70 6c 61 79 20 69 73 20 74 68 65 20 68 69 6e |oplay is the hin| 00003b60 74 20 66 61 63 69 6c 69 74 79 20 28 6f 66 20 77 |t facility (of w| 00003b70 68 69 63 68 2c 20 6d 6f 72 65 20 6c 61 74 65 72 |hich, more later| 00003b80 29 2e 0a 0a 4e 6f 74 65 20 74 68 61 74 20 69 66 |)...Note that if| 00003b90 20 79 6f 75 20 65 6e 67 61 67 65 20 61 75 74 6f | you engage auto| 00003ba0 70 6c 61 79 2c 20 74 68 65 20 67 61 6d 65 20 74 |play, the game t| 00003bb0 69 6d 65 72 20 69 73 20 64 69 73 61 62 6c 65 64 |imer is disabled| 00003bc0 2e 0a 0a 0a 47 75 65 73 73 65 73 20 61 6e 64 20 |....Guesses and | 00003bd0 73 75 72 65 20 6d 6f 76 65 73 0a 3d 3d 3d 3d 3d |sure moves.=====| 00003be0 3d 3d 3d 3d 3d 3d 3d 3d 3d 3d 3d 3d 3d 3d 3d 3d |================| 00003bf0 3d 0a 0a 41 75 74 6f 70 6c 61 79 20 6f 6e 6c 79 |=..Autoplay only| 00003c00 20 74 61 6b 65 73 20 61 20 76 65 72 79 20 73 69 | takes a very si| 00003c10 6d 70 6c 65 20 76 69 65 77 20 6f 66 20 74 68 65 |mple view of the| 00003c20 20 62 6f 61 72 64 2c 20 61 6e 64 20 74 72 69 65 | board, and trie| 00003c30 73 20 74 6f 20 66 69 6e 64 20 61 0a 73 71 75 61 |s to find a.squa| 00003c40 72 65 20 74 68 61 74 20 6c 6f 67 69 63 61 6c 6c |re that logicall| 00003c50 79 20 6d 75 73 74 20 62 65 20 61 20 6d 69 6e 65 |y must be a mine| 00003c60 2c 20 6f 72 20 73 61 66 65 2e 20 20 49 66 20 69 |, or safe. If i| 00003c70 74 20 63 61 6e 6e 6f 74 20 66 69 6e 64 20 61 0a |t cannot find a.| 00003c80 63 65 72 74 61 69 6e 20 6d 6f 76 65 20 69 74 20 |certain move it | 00003c90 77 69 6c 6c 20 6c 6f 6f 6b 20 61 74 20 74 68 65 |will look at the| 00003ca0 20 62 6f 61 72 64 20 61 67 61 69 6e 2c 20 20 74 | board again, t| 00003cb0 68 69 73 20 74 69 6d 65 20 6c 6f 6f 6b 69 6e 67 |his time looking| 00003cc0 20 66 6f 72 20 61 0a 73 71 75 61 72 65 20 74 68 | for a.square th| 00003cd0 61 74 20 69 73 20 70 72 6f 62 61 62 6c 79 20 73 |at is probably s| 00003ce0 61 66 65 20 6f 72 20 61 20 6d 69 6e 65 2c 20 62 |afe or a mine, b| 00003cf0 61 73 65 64 20 6f 6e 20 74 68 65 20 73 71 75 61 |ased on the squa| 00003d00 72 65 73 20 69 6d 6d 65 64 69 61 74 65 6c 79 0a |res immediately.| 00003d10 61 72 6f 75 6e 64 20 69 74 2e 0a 0a 4a 75 73 74 |around it...Just| 00003d20 20 62 65 66 6f 72 65 20 61 75 74 6f 70 6c 61 79 | before autoplay| 00003d30 20 6d 61 6b 65 73 20 65 61 63 68 20 6d 6f 76 65 | makes each move| 00003d40 2c 20 69 74 20 66 6c 61 73 68 65 73 20 61 20 63 |, it flashes a c| 00003d50 6f 6c 6f 75 72 65 64 20 62 6f 78 20 69 6e 20 74 |oloured box in t| 00003d60 68 65 0a 73 71 75 61 72 65 20 69 74 20 68 61 73 |he.square it has| 00003d70 20 63 68 6f 73 65 6e 2e 20 20 49 66 20 74 68 69 | chosen. If thi| 00003d80 73 20 73 71 75 61 72 65 20 69 73 20 72 65 64 20 |s square is red | 00003d90 28 6f 72 20 61 20 73 6f 6c 69 64 20 6f 75 74 6c |(or a solid outl| 00003da0 69 6e 65 20 69 6e 20 74 68 65 0a 6d 6f 6e 6f 63 |ine in the.monoc| 00003db0 68 72 6f 6d 65 20 67 72 61 70 68 69 63 73 29 2c |hrome graphics),| 00003dc0 20 74 68 65 6e 20 61 75 74 6f 70 6c 61 79 20 69 | then autoplay i| 00003dd0 73 20 73 75 72 65 20 6f 66 20 69 74 73 20 6d 6f |s sure of its mo| 00003de0 76 65 2e 20 20 49 66 20 74 68 65 20 73 71 75 61 |ve. If the squa| 00003df0 72 65 20 69 73 0a 67 72 65 65 6e 20 28 6f 72 20 |re is.green (or | 00003e00 64 6f 74 74 65 64 20 69 6e 20 6d 6f 6e 6f 63 68 |dotted in monoch| 00003e10 72 6f 6d 65 29 2c 20 74 68 65 6e 20 61 75 74 6f |rome), then auto| 00003e20 70 6c 61 79 20 69 73 20 67 75 65 73 73 69 6e 67 |play is guessing| 00003e30 2e 0a 4f 66 20 63 6f 75 72 73 65 2c 20 61 20 77 |..Of course, a w| 00003e40 72 6f 6e 67 20 67 75 65 73 73 20 6d 61 79 20 74 |rong guess may t| 00003e50 68 65 6e 20 6c 65 61 64 20 6f 6e 20 74 6f 20 61 |hen lead on to a| 00003e60 20 73 75 72 65 20 6d 6f 76 65 20 74 68 61 74 20 | sure move that | 00003e70 69 73 20 61 6c 73 6f 0a 69 6e 63 6f 72 72 65 63 |is also.incorrec| 00003e80 74 2e 2e 2e 0a 0a 0a 0a 53 74 61 72 74 69 6e 67 |t.......Starting| 00003e90 20 41 75 74 6f 70 6c 61 79 0a 3d 3d 3d 3d 3d 3d | Autoplay.======| 00003ea0 3d 3d 3d 3d 3d 3d 3d 3d 3d 3d 3d 0a 0a 59 6f 75 |===========..You| 00003eb0 20 63 61 6e 20 73 74 61 72 74 20 74 68 65 20 61 | can start the a| 00003ec0 75 74 6f 6d 61 74 69 63 20 70 6c 61 79 65 72 20 |utomatic player | 00003ed0 61 74 20 61 6e 79 20 74 69 6d 65 20 74 68 61 74 |at any time that| 00003ee0 20 74 68 65 72 65 20 69 73 20 61 20 67 61 6d 65 | there is a game| 00003ef0 20 66 6f 72 20 69 74 0a 74 6f 20 70 6c 61 79 2e | for it.to play.| 00003f00 20 20 41 75 74 6f 6d 69 6e 65 20 77 69 6c 6c 20 | Automine will | 00003f10 62 65 20 71 75 69 74 65 20 68 61 70 70 79 20 74 |be quite happy t| 00003f20 6f 20 6c 65 74 20 74 68 65 20 61 75 74 6f 70 6c |o let the autopl| 00003f30 61 79 20 73 79 73 74 65 6d 20 74 61 6b 65 0a 6f |ay system take.o| 00003f40 76 65 72 20 66 72 6f 6d 20 79 6f 75 20 69 6e 20 |ver from you in | 00003f50 74 68 65 20 6d 69 64 64 6c 65 20 6f 66 20 61 20 |the middle of a | 00003f60 67 61 6d 65 2c 20 66 6f 72 20 69 6e 73 74 61 6e |game, for instan| 00003f70 63 65 2e 0a 0a 59 6f 75 20 63 61 6e 20 73 74 61 |ce...You can sta| 00003f80 72 74 20 61 75 74 6f 70 6c 61 79 20 62 79 20 73 |rt autoplay by s| 00003f90 65 6c 65 63 74 69 6e 67 20 41 75 74 6f 70 6c 61 |electing Autopla| 00003fa0 79 20 66 72 6f 6d 20 74 68 65 20 70 6c 61 79 69 |y from the playi| 00003fb0 6e 67 20 77 69 6e 64 6f 77 27 73 0a 6d 65 6e 75 |ng window's.menu| 00003fc0 2c 20 6f 72 20 62 79 20 63 6c 69 63 6b 69 6e 67 |, or by clicking| 00003fd0 20 41 44 4a 55 53 54 20 69 6e 20 74 68 65 20 70 | ADJUST in the p| 00003fe0 6c 61 79 69 6e 67 20 77 69 6e 64 6f 77 20 77 68 |laying window wh| 00003ff0 65 6e 20 61 20 67 61 6d 65 20 68 61 73 20 65 6e |en a game has en| 00004000 64 65 64 2e 0a 0a 54 6f 20 64 69 73 65 6e 67 61 |ded...To disenga| 00004010 67 65 20 61 75 74 6f 70 6c 61 79 2c 20 73 65 6c |ge autoplay, sel| 00004020 65 63 74 20 41 75 74 6f 70 6c 61 79 20 66 72 6f |ect Autoplay fro| 00004030 6d 20 74 68 65 20 70 6c 61 79 69 6e 67 20 77 69 |m the playing wi| 00004040 6e 64 6f 77 27 73 20 6d 65 6e 75 2e 0a 0a 0a 0a |ndow's menu.....| 00004050 41 75 74 6f 70 6c 61 79 20 73 70 65 65 64 0a 3d |Autoplay speed.=| 00004060 3d 3d 3d 3d 3d 3d 3d 3d 3d 3d 3d 3d 3d 0a 0a 42 |=============..B| 00004070 65 63 61 75 73 65 20 61 75 74 6f 70 6c 61 79 20 |ecause autoplay | 00004080 69 73 20 69 6e 74 65 6e 64 65 64 20 6d 61 69 6e |is intended main| 00004090 6c 79 20 61 73 20 61 20 73 69 6d 70 6c 65 20 74 |ly as a simple t| 000040a0 75 74 6f 72 2c 20 69 74 20 69 73 20 75 73 65 66 |utor, it is usef| 000040b0 75 6c 20 74 6f 20 62 65 0a 61 62 6c 65 20 74 6f |ul to be.able to| 000040c0 20 73 70 65 63 69 66 79 20 61 74 20 77 68 61 74 | specify at what| 000040d0 20 73 70 65 65 64 20 69 74 20 73 68 6f 75 6c 64 | speed it should| 000040e0 20 70 6c 61 79 2e 0a 0a 54 68 65 20 41 75 74 6f | play...The Auto| 000040f0 70 6c 61 79 20 73 75 62 6d 65 6e 75 20 66 72 6f |play submenu fro| 00004100 6d 20 74 68 65 20 70 6c 61 79 69 6e 67 20 77 69 |m the playing wi| 00004110 6e 64 6f 77 27 73 20 6d 65 6e 75 20 61 6c 6c 6f |ndow's menu allo| 00004120 77 73 20 79 6f 75 20 74 6f 20 73 70 65 63 69 66 |ws you to specif| 00004130 79 0a 74 68 65 20 73 70 65 65 64 2e 20 20 53 65 |y.the speed. Se| 00004140 6c 65 63 74 69 6e 67 20 6f 6e 65 20 6f 66 20 74 |lecting one of t| 00004150 68 65 73 65 20 73 70 65 65 64 73 20 77 69 6c 6c |hese speeds will| 00004160 20 61 6c 73 6f 20 65 6e 67 61 67 65 20 61 75 74 | also engage aut| 00004170 6f 70 6c 61 79 20 69 66 20 69 74 0a 69 73 6e 27 |oplay if it.isn'| 00004180 74 20 61 6c 72 65 61 64 79 20 70 6c 61 79 69 6e |t already playin| 00004190 67 2e 0a 0a 57 68 65 6e 20 61 75 74 6f 70 6c 61 |g...When autopla| 000041a0 79 20 69 73 20 66 6c 61 73 68 69 6e 67 20 74 68 |y is flashing th| 000041b0 65 20 6c 69 74 74 6c 65 20 73 71 75 61 72 65 20 |e little square | 000041c0 74 6f 20 74 65 6c 6c 20 79 6f 75 20 77 68 65 74 |to tell you whet| 000041d0 68 65 72 20 69 74 73 20 6d 6f 76 65 0a 69 73 20 |her its move.is | 000041e0 61 20 67 75 65 73 73 20 6f 72 20 63 65 72 74 61 |a guess or certa| 000041f0 69 6e 2c 20 79 6f 75 20 63 61 6e 20 63 6c 69 63 |in, you can clic| 00004200 6b 20 69 6e 20 74 68 65 20 6d 61 69 6e 20 70 6c |k in the main pl| 00004210 61 79 69 6e 67 20 77 69 6e 64 6f 77 20 74 6f 20 |aying window to | 00004220 6d 61 6b 65 0a 61 75 74 6f 70 6c 61 79 20 73 74 |make.autoplay st| 00004230 6f 70 20 66 6c 61 73 68 69 6e 67 20 61 6e 64 20 |op flashing and | 00004240 61 63 74 75 61 6c 6c 79 20 6d 61 6b 65 20 74 68 |actually make th| 00004250 65 20 6d 6f 76 65 2e 0a 54 68 65 20 46 61 73 74 |e move..The Fast| 00004260 65 73 74 20 73 70 65 65 64 20 20 67 6f 65 73 20 |est speed goes | 00004270 61 73 20 71 75 69 63 6b 6c 79 20 61 73 20 69 73 |as quickly as is| 00004280 20 72 65 61 73 6f 6e 61 62 6c 65 2c 20 61 6e 64 | reasonable, and| 00004290 20 73 6f 20 79 6f 75 20 70 72 6f 62 61 62 6c 79 | so you probably| 000042a0 0a 77 6f 6e 27 74 20 65 76 65 6e 20 67 65 74 20 |.won't even get | 000042b0 61 20 63 68 61 6e 63 65 20 74 6f 20 73 65 65 20 |a chance to see | 000042c0 74 68 65 20 73 71 75 61 72 65 73 2e 2e 2e 0a 0a |the squares.....| 000042d0 49 74 27 73 20 70 72 6f 62 61 62 6c 79 20 61 20 |It's probably a | 000042e0 67 6f 6f 64 20 69 64 65 61 20 74 6f 20 77 61 74 |good idea to wat| 000042f0 63 68 20 61 75 74 6f 70 6c 61 79 20 6f 6e 20 74 |ch autoplay on t| 00004300 68 65 20 53 6c 6f 77 65 73 74 20 73 70 65 65 64 |he Slowest speed| 00004310 20 73 65 74 74 69 6e 67 0a 74 6f 20 73 74 61 72 | setting.to star| 00004320 74 20 77 69 74 68 2c 20 61 6e 64 20 63 6c 69 63 |t with, and clic| 00004330 6b 20 74 68 65 20 6d 6f 75 73 65 20 77 68 65 6e |k the mouse when| 00004340 20 79 6f 75 27 76 65 20 77 6f 72 6b 65 64 20 6f | you've worked o| 00004350 75 74 20 77 68 79 20 61 75 74 6f 70 6c 61 79 20 |ut why autoplay | 00004360 68 61 73 0a 63 68 6f 73 65 6e 20 74 68 61 74 20 |has.chosen that | 00004370 70 61 72 74 69 63 75 6c 61 72 20 73 71 75 61 72 |particular squar| 00004380 65 20 28 61 6e 64 20 77 68 65 74 68 65 72 20 69 |e (and whether i| 00004390 74 27 73 20 67 6f 69 6e 67 20 74 6f 20 63 6c 65 |t's going to cle| 000043a0 61 72 20 6f 72 20 66 6c 61 67 20 74 68 65 0a 73 |ar or flag the.s| 000043b0 71 75 61 72 65 21 29 0a 0a 0a 0a 43 6f 6e 74 69 |quare!)....Conti| 000043c0 6e 75 6f 75 73 20 41 75 74 6f 70 6c 61 79 0a 3d |nuous Autoplay.=| 000043d0 3d 3d 3d 3d 3d 3d 3d 3d 3d 3d 3d 3d 3d 3d 3d 3d |================| 000043e0 3d 3d 0a 0a 4e 6f 72 6d 61 6c 6c 79 20 77 68 65 |==..Normally whe| 000043f0 6e 20 61 75 74 6f 70 6c 61 79 20 66 69 6e 69 73 |n autoplay finis| 00004400 68 65 73 20 67 61 6d 65 20 28 65 69 74 68 65 72 |hes game (either| 00004410 20 62 79 20 77 69 6e 6e 69 6e 67 20 6f 74 20 6c | by winning ot l| 00004420 6f 73 69 6e 67 29 2c 20 69 74 0a 64 69 73 65 6e |osing), it.disen| 00004430 67 61 67 65 73 2e 20 20 49 66 20 79 6f 75 20 77 |gages. If you w| 00004440 61 6e 74 20 69 74 20 74 6f 20 73 74 61 72 74 20 |ant it to start | 00004450 61 20 66 72 65 73 68 20 67 61 6d 65 20 61 6e 64 |a fresh game and| 00004460 20 63 61 72 72 79 20 6f 6e 20 69 6e 73 74 65 61 | carry on instea| 00004470 64 2c 0a 73 65 6c 65 63 74 20 43 6f 6e 74 69 6e |d,.select Contin| 00004480 75 6f 75 73 20 66 72 6f 6d 20 74 68 65 20 41 75 |uous from the Au| 00004490 74 6f 70 6c 61 79 20 73 75 62 6d 65 6e 75 2e 0a |toplay submenu..| 000044a0 0a 54 6f 20 74 75 72 6e 20 63 6f 6e 74 69 6e 75 |.To turn continu| 000044b0 6f 75 73 20 61 75 74 6f 70 6c 61 79 20 62 61 63 |ous autoplay bac| 000044c0 6b 20 6f 66 66 2c 20 73 65 6c 65 63 74 20 43 6f |k off, select Co| 000044d0 6e 74 69 6e 75 6f 75 73 20 61 67 61 69 6e 20 74 |ntinuous again t| 000044e0 6f 20 75 6e 2d 74 69 63 6b 0a 69 74 2e 0a 0a 0a |o un-tick.it....| 000044f0 0a 41 75 74 6f 70 6c 61 79 20 53 74 61 74 69 73 |.Autoplay Statis| 00004500 74 69 63 73 0a 3d 3d 3d 3d 3d 3d 3d 3d 3d 3d 3d |tics.===========| 00004510 3d 3d 3d 3d 3d 3d 3d 3d 0a 0a 41 73 20 61 75 74 |========..As aut| 00004520 6f 70 6c 61 79 20 77 6f 72 6b 73 2c 20 69 74 20 |oplay works, it | 00004530 6b 65 65 70 73 20 74 72 61 63 6b 20 6f 66 20 68 |keeps track of h| 00004540 6f 77 20 6d 61 6e 79 20 6f 66 20 69 74 73 20 6d |ow many of its m| 00004550 6f 76 65 73 20 77 65 72 65 20 73 75 72 65 2c 20 |oves were sure, | 00004560 61 6e 64 0a 68 6f 77 20 6d 61 6e 79 20 74 69 6d |and.how many tim| 00004570 65 73 20 69 74 20 77 61 73 20 66 6f 72 63 65 64 |es it was forced| 00004580 20 74 6f 20 67 75 65 73 73 2e 20 20 49 74 20 61 | to guess. It a| 00004590 6c 73 6f 20 6b 65 65 70 73 20 74 72 61 63 6b 20 |lso keeps track | 000045a0 6f 66 20 68 6f 77 20 6d 61 6e 79 0a 67 61 6d 65 |of how many.game| 000045b0 73 20 69 74 20 77 6f 6e 2c 20 61 6e 64 20 68 6f |s it won, and ho| 000045c0 77 20 6d 61 6e 79 20 69 74 20 6c 6f 73 74 2e 0a |w many it lost..| 000045d0 0a 54 6f 20 73 65 65 20 74 68 65 73 65 20 73 74 |.To see these st| 000045e0 61 74 69 73 74 69 63 73 2c 20 63 68 6f 6f 73 65 |atistics, choose| 000045f0 20 53 74 61 74 73 20 66 72 6f 6d 20 74 68 65 20 | Stats from the | 00004600 41 75 74 6f 70 6c 61 79 20 73 75 62 6d 65 6e 75 |Autoplay submenu| 00004610 2e 0a 0a 54 68 65 20 41 75 74 6f 70 6c 61 79 20 |...The Autoplay | 00004620 53 74 61 74 69 73 74 69 63 73 20 77 69 6e 64 6f |Statistics windo| 00004630 77 20 61 6c 73 6f 20 61 6c 6c 6f 77 73 20 79 6f |w also allows yo| 00004640 75 20 74 6f 20 72 65 73 65 74 20 74 68 65 20 63 |u to reset the c| 00004650 6f 75 6e 74 73 20 74 6f 0a 7a 65 72 6f 2c 20 73 |ounts to.zero, s| 00004660 68 6f 75 6c 64 20 79 6f 75 20 77 69 73 68 20 74 |hould you wish t| 00004670 6f 2e 0a 0a 4e 6f 74 65 20 74 68 61 74 20 79 6f |o...Note that yo| 00004680 75 20 63 61 6e 20 6d 61 6b 65 20 41 75 74 6f 6d |u can make Autom| 00004690 69 6e 65 20 73 61 76 65 20 74 68 65 73 65 20 73 |ine save these s| 000046a0 74 61 74 69 73 74 69 63 73 20 77 68 65 6e 20 69 |tatistics when i| 000046b0 74 20 69 73 20 71 75 69 74 2c 20 61 6e 64 0a 72 |t is quit, and.r| 000046c0 65 6c 6f 61 64 20 74 68 65 6d 20 61 75 74 6f 6d |eload them autom| 000046d0 61 74 69 63 61 6c 6c 79 20 75 73 69 6e 67 20 74 |atically using t| 000046e0 68 65 20 53 61 76 65 20 61 75 74 6f 70 6c 61 79 |he Save autoplay| 000046f0 20 73 74 61 74 73 20 6f 70 74 69 6f 6e 20 69 6e | stats option in| 00004700 20 74 68 65 0a 43 75 73 74 6f 6d 69 73 65 20 47 | the.Customise G| 00004710 61 6d 65 20 77 69 6e 64 6f 77 2e 0a 0a 0a 0a 48 |ame window.....H| 00004720 69 6e 74 73 0a 7e 7e 7e 7e 7e 0a 0a 43 6f 6e 73 |ints.~~~~~..Cons| 00004730 65 71 75 65 6e 63 65 73 20 6f 66 20 75 73 69 6e |equences of usin| 00004740 67 20 68 69 6e 74 73 0a 3d 3d 3d 3d 3d 3d 3d 3d |g hints.========| 00004750 3d 3d 3d 3d 3d 3d 3d 3d 3d 3d 3d 3d 3d 3d 3d 3d |================| 00004760 3d 3d 3d 0a 0a 42 65 63 61 75 73 65 20 69 74 20 |===..Because it | 00004770 77 6f 75 6c 64 20 62 65 20 75 6e 66 61 69 72 20 |would be unfair | 00004780 74 6f 20 61 6c 6c 6f 77 20 68 69 67 68 2d 73 63 |to allow high-sc| 00004790 6f 72 65 73 20 77 68 65 72 65 20 74 68 65 20 70 |ores where the p| 000047a0 6c 61 79 65 72 20 68 61 64 20 75 73 65 64 0a 74 |layer had used.t| 000047b0 68 65 20 68 69 6e 74 20 66 61 63 69 6c 69 74 79 |he hint facility| 000047c0 20 6f 66 20 41 75 74 6f 6d 69 6e 65 2c 20 74 68 | of Automine, th| 000047d0 65 20 67 61 6d 65 20 74 69 6d 65 72 20 69 73 20 |e game timer is | 000047e0 64 69 73 61 62 6c 65 64 20 69 66 20 79 6f 75 20 |disabled if you | 000047f0 61 73 6b 20 66 6f 72 20 61 0a 68 69 6e 74 2e 0a |ask for a.hint..| 00004800 0a 48 69 6e 74 73 20 61 72 65 20 6f 6e 6c 79 20 |.Hints are only | 00004810 72 65 61 6c 6c 79 20 74 68 65 72 65 20 74 6f 20 |really there to | 00004820 62 65 20 75 73 65 64 20 62 79 20 6e 6f 76 69 63 |be used by novic| 00004830 65 20 70 6c 61 79 65 72 73 20 77 68 6f 20 61 72 |e players who ar| 00004840 65 20 73 74 69 6c 6c 0a 74 72 79 69 6e 67 20 74 |e still.trying t| 00004850 6f 20 67 65 74 20 74 68 65 20 68 61 6e 67 20 6f |o get the hang o| 00004860 66 20 74 68 65 20 67 61 6d 65 2e 0a 0a 0a 0a 41 |f the game.....A| 00004870 73 6b 69 6e 67 20 66 6f 72 20 61 20 68 69 6e 74 |sking for a hint| 00004880 0a 3d 3d 3d 3d 3d 3d 3d 3d 3d 3d 3d 3d 3d 3d 3d |.===============| 00004890 3d 3d 0a 0a 54 6f 20 61 73 6b 20 41 75 74 6f 6d |==..To ask Autom| 000048a0 69 6e 65 20 66 6f 72 20 61 20 68 69 6e 74 2c 20 |ine for a hint, | 000048b0 73 65 6c 65 63 74 20 48 69 6e 74 20 69 6e 20 74 |select Hint in t| 000048c0 68 65 20 6d 61 69 6e 20 70 6c 61 79 69 6e 67 20 |he main playing | 000048d0 77 69 6e 64 6f 77 27 73 0a 6d 65 6e 75 2e 20 20 |window's.menu. | 000048e0 4f 6e 65 20 73 71 75 61 72 65 20 6f 6e 20 74 68 |One square on th| 000048f0 65 20 62 6f 61 72 64 20 77 69 6c 6c 20 74 68 65 |e board will the| 00004900 6e 20 62 65 67 69 6e 20 74 6f 20 66 6c 61 73 68 |n begin to flash| 00004910 20 61 20 73 79 6d 62 6f 6c 0a 69 6e 64 69 63 61 | a symbol.indica| 00004920 74 69 6e 67 20 74 68 65 20 6d 6f 76 65 20 74 68 |ting the move th| 00004930 61 74 20 74 68 65 20 61 75 74 6f 6d 61 74 69 63 |at the automatic| 00004940 20 70 6c 61 79 65 72 20 77 6f 75 6c 64 20 6d 61 | player would ma| 00004950 6b 65 20 61 74 20 74 68 61 74 20 70 6f 69 6e 74 |ke at that point| 00004960 2e 0a 0a 54 6f 20 63 61 6e 63 65 6c 20 74 68 65 |...To cancel the| 00004970 20 68 69 6e 74 20 28 69 2e 65 2e 20 74 6f 20 73 | hint (i.e. to s| 00004980 74 6f 70 20 69 74 20 66 6c 61 73 68 69 6e 67 29 |top it flashing)| 00004990 2c 20 63 6c 69 63 6b 20 69 6e 20 74 68 65 20 6d |, click in the m| 000049a0 61 69 6e 20 70 6c 61 79 69 6e 67 0a 77 69 6e 64 |ain playing.wind| 000049b0 6f 77 2e 0a 0a 0a 0a 57 68 61 74 20 74 68 65 20 |ow.....What the | 000049c0 68 69 6e 74 20 73 79 6d 62 6f 6c 73 20 6d 65 61 |hint symbols mea| 000049d0 6e 0a 3d 3d 3d 3d 3d 3d 3d 3d 3d 3d 3d 3d 3d 3d |n.==============| 000049e0 3d 3d 3d 3d 3d 3d 3d 3d 3d 3d 3d 3d 0a 0a 54 68 |============..Th| 000049f0 65 72 65 20 61 72 65 20 66 6f 75 72 20 73 79 6d |ere are four sym| 00004a00 62 6f 6c 73 20 74 68 61 74 20 41 75 74 6f 6d 69 |bols that Automi| 00004a10 6e 65 20 63 61 6e 20 64 69 73 70 6c 61 79 20 61 |ne can display a| 00004a20 73 20 61 20 68 69 6e 74 2e 20 20 54 68 65 79 20 |s a hint. They | 00004a30 61 72 65 3a 0a 0a 41 20 73 6d 69 6c 65 79 20 66 |are:..A smiley f| 00004a40 61 63 65 09 74 68 65 20 73 71 75 61 72 65 20 69 |ace.the square i| 00004a50 73 20 64 65 66 69 6e 69 74 65 6c 79 20 73 61 66 |s definitely saf| 00004a60 65 2e 0a 41 20 6d 69 6e 65 09 09 74 68 65 20 73 |e..A mine..the s| 00004a70 71 75 61 72 65 20 69 73 20 64 65 66 69 6e 69 74 |quare is definit| 00004a80 65 6c 79 20 61 20 6d 69 6e 65 2e 0a 41 20 66 61 |ely a mine..A fa| 00004a90 64 65 64 20 73 6d 69 6c 65 79 09 74 68 65 20 73 |ded smiley.the s| 00004aa0 71 75 61 72 65 20 69 73 20 70 72 6f 62 61 62 6c |quare is probabl| 00004ab0 79 20 73 61 66 65 2e 0a 41 20 66 61 64 65 64 20 |y safe..A faded | 00004ac0 6d 69 6e 65 09 74 68 65 20 73 71 75 61 72 65 20 |mine.the square | 00004ad0 69 73 20 70 72 6f 62 61 62 6c 79 20 61 20 6d 69 |is probably a mi| 00004ae0 6e 65 2e 0a 0a 4e 6f 74 65 20 74 68 61 74 20 74 |ne...Note that t| 00004af0 68 65 20 68 69 6e 74 20 67 69 76 65 6e 20 69 73 |he hint given is| 00004b00 20 62 61 73 65 64 20 6f 6e 20 74 68 65 20 62 6f | based on the bo| 00004b10 61 72 64 20 61 73 20 64 69 73 70 6c 61 79 65 64 |ard as displayed| 00004b20 2e 2e 2e 20 73 6f 2c 20 69 66 0a 79 6f 75 27 76 |... so, if.you'v| 00004b30 65 20 70 75 74 20 61 20 66 6c 61 67 20 69 6e 20 |e put a flag in | 00004b40 74 68 65 20 77 72 6f 6e 67 20 70 6c 61 63 65 20 |the wrong place | 00004b50 74 68 65 20 68 69 6e 74 20 6d 61 79 20 77 65 6c |the hint may wel| 00004b60 6c 20 62 65 20 77 72 6f 6e 67 2e 0a 0a 4e 65 69 |l be wrong...Nei| 00004b70 74 68 65 72 20 61 75 74 6f 70 6c 61 79 2c 20 6e |ther autoplay, n| 00004b80 6f 74 20 74 68 65 20 68 69 6e 74 20 73 79 73 74 |ot the hint syst| 00004b90 65 6d 20 61 63 74 75 61 6c 6c 79 20 6c 6f 6f 6b |em actually look| 00004ba0 20 61 74 20 77 68 65 72 65 20 74 68 65 20 6d 69 | at where the mi| 00004bb0 6e 65 73 20 61 72 65 0a 68 69 64 64 65 6e 2e 20 |nes are.hidden. | 00004bc0 20 54 68 65 79 20 62 6f 74 68 20 63 6f 6e 73 69 | They both consi| 00004bd0 64 65 72 20 74 68 65 20 62 6f 61 72 64 20 65 78 |der the board ex| 00004be0 61 63 74 6c 79 20 61 73 20 69 74 20 61 70 70 65 |actly as it appe| 00004bf0 61 72 73 20 6f 6e 20 74 68 65 20 73 63 72 65 65 |ars on the scree| 00004c00 6e 2e 0a 0a 4e 6f 74 65 20 74 68 61 74 20 69 6e |n...Note that in| 00004c10 20 73 6f 6d 65 20 63 6f 6d 62 69 6e 61 74 69 6f | some combinatio| 00004c20 6e 73 20 6f 66 20 72 65 73 6f 6c 75 74 69 6f 6e |ns of resolution| 00004c30 2c 20 63 6f 6c 6f 75 72 73 20 61 6e 64 20 67 72 |, colours and gr| 00004c40 61 70 68 69 63 73 20 73 65 74 2c 0a 74 68 65 20 |aphics set,.the | 00004c50 66 61 64 65 64 20 73 79 6d 62 6f 6c 73 20 6d 61 |faded symbols ma| 00004c60 79 20 62 65 20 72 65 70 6c 61 63 65 64 20 77 69 |y be replaced wi| 00004c70 74 68 20 74 68 65 20 61 70 70 72 6f 70 72 69 61 |th the appropria| 00004c80 74 65 20 73 79 6d 62 6f 6c 20 66 65 61 74 75 72 |te symbol featur| 00004c90 69 6e 67 20 61 0a 3f 20 28 65 67 2e 20 61 20 6d |ing a.? (eg. a m| 00004ca0 69 6e 65 20 77 69 74 68 20 61 20 3f 20 6f 76 65 |ine with a ? ove| 00004cb0 72 20 69 74 20 69 73 20 65 71 75 69 76 61 6c 65 |r it is equivale| 00004cc0 6e 74 20 74 6f 20 74 68 65 20 66 61 64 65 64 20 |nt to the faded | 00004cd0 6d 69 6e 65 20 73 79 6d 62 6f 6c 29 2e 0a 0a 54 |mine symbol)...T| 00004ce0 68 65 20 66 61 64 65 64 2f 3f 20 73 79 6d 62 6f |he faded/? symbo| 00004cf0 6c 73 20 63 6f 72 72 65 73 70 6f 6e 64 20 74 6f |ls correspond to| 00004d00 20 74 68 65 20 67 72 65 65 6e 20 73 71 75 61 72 | the green squar| 00004d10 65 73 20 66 6c 61 73 68 65 64 20 69 6e 20 61 75 |es flashed in au| 00004d20 74 6f 70 6c 61 79 2c 0a 61 6e 64 20 74 68 65 20 |toplay,.and the | 00004d30 75 6e 66 61 64 65 64 20 73 79 6d 62 6f 6c 73 20 |unfaded symbols | 00004d40 63 6f 72 72 65 73 70 6f 6e 64 20 74 6f 20 74 68 |correspond to th| 00004d50 65 20 72 65 64 20 73 71 75 61 72 65 73 2e 0a 0a |e red squares...| 00004d60 0a 0a 53 61 76 69 6e 67 20 61 6e 64 20 4c 6f 61 |..Saving and Loa| 00004d70 64 69 6e 67 20 67 61 6d 65 73 0a 7e 7e 7e 7e 7e |ding games.~~~~~| 00004d80 7e 7e 7e 7e 7e 7e 7e 7e 7e 7e 7e 7e 7e 7e 7e 7e |~~~~~~~~~~~~~~~~| 00004d90 7e 7e 7e 0a 0a 53 61 76 69 6e 67 20 74 68 65 20 |~~~..Saving the | 00004da0 67 61 6d 65 0a 3d 3d 3d 3d 3d 3d 3d 3d 3d 3d 3d |game.===========| 00004db0 3d 3d 3d 3d 0a 0a 41 75 74 6f 6d 69 6e 65 20 61 |====..Automine a| 00004dc0 6c 6c 6f 77 73 20 79 6f 75 20 74 6f 20 73 61 76 |llows you to sav| 00004dd0 65 20 61 20 67 61 6d 65 20 74 6f 20 64 69 73 63 |e a game to disc| 00004de0 2c 20 70 65 72 68 61 70 73 20 74 6f 20 63 6f 6e |, perhaps to con| 00004df0 74 69 6e 75 65 20 6c 61 74 65 72 2c 20 6f 72 0a |tinue later, or.| 00004e00 73 6f 20 74 68 61 74 20 79 6f 75 20 63 61 6e 20 |so that you can | 00004e10 67 6f 20 62 61 63 6b 20 74 6f 20 69 74 20 69 66 |go back to it if| 00004e20 20 79 6f 75 20 6d 61 6b 65 20 61 20 6d 69 73 74 | you make a mist| 00004e30 61 6b 65 20 6c 61 74 65 72 2e 0a 0a 4e 6f 74 65 |ake later...Note| 00004e40 20 74 68 61 74 20 74 6f 20 70 72 65 76 65 6e 74 | that to prevent| 00004e50 20 63 68 65 61 74 69 6e 67 2c 20 73 61 76 69 6e | cheating, savin| 00004e60 67 20 6f 72 20 6c 6f 61 64 69 6e 67 20 61 20 67 |g or loading a g| 00004e70 61 6d 65 20 77 69 6c 6c 20 64 69 73 61 62 6c 65 |ame will disable| 00004e80 20 74 68 65 0a 67 61 6d 65 20 74 69 6d 65 72 2e | the.game timer.| 00004e90 0a 0a 54 6f 20 73 61 76 65 20 61 20 67 61 6d 65 |..To save a game| 00004ea0 2c 20 75 73 65 20 74 68 65 20 73 74 61 6e 64 61 |, use the standa| 00004eb0 72 64 20 52 49 53 43 20 4f 53 20 73 61 76 65 20 |rd RISC OS save | 00004ec0 62 6f 78 20 74 68 61 74 20 61 70 70 65 61 72 73 |box that appears| 00004ed0 20 77 68 65 6e 20 79 6f 75 0a 6f 70 65 6e 20 74 | when you.open t| 00004ee0 68 65 20 53 61 76 65 20 73 75 62 6d 65 6e 75 20 |he Save submenu | 00004ef0 66 72 6f 6d 20 74 68 65 20 6d 61 69 6e 20 70 6c |from the main pl| 00004f00 61 79 69 6e 67 20 77 69 6e 64 6f 77 27 73 20 6d |aying window's m| 00004f10 65 6e 75 2e 0a 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6b 65 64 20 74 6f 20 |ill be asked to | 00004ff0 63 6f 6e 66 69 72 6d 20 74 68 65 20 6c 6f 61 64 |confirm the load| 00005000 2e 0a 0a 49 66 20 79 6f 75 20 64 6f 75 62 6c 65 |...If you double| 00005010 2d 63 6c 69 63 6b 20 6f 6e 20 61 20 73 61 76 65 |-click on a save| 00005020 64 20 67 61 6d 65 2c 20 61 6e 64 20 41 75 74 6f |d game, and Auto| 00005030 6d 69 6e 65 20 69 73 6e 27 74 20 61 6c 72 65 61 |mine isn't alrea| 00005040 64 79 20 6c 6f 61 64 65 64 0a 28 62 75 74 20 68 |dy loaded.(but h| 00005050 61 73 20 62 65 65 6e 20 73 65 65 6e 20 62 79 20 |as been seen by | 00005060 74 68 65 20 66 69 6c 65 72 29 2c 20 41 75 74 6f |the filer), Auto| 00005070 6d 69 6e 65 20 77 69 6c 6c 20 6c 6f 61 64 20 61 |mine will load a| 00005080 6e 64 20 74 68 65 6e 20 6c 6f 61 64 20 74 68 65 |nd then load the| 00005090 0a 73 61 76 65 64 20 67 61 6d 65 2e 0a 0a 0a 0a |.saved game.....| 000050a0 4d 69 73 63 65 6c 6c 61 6e 79 0a 7e 7e 7e 7e 7e |Miscellany.~~~~~| 000050b0 7e 7e 7e 7e 7e 0a 0a 43 6f 6e 74 61 63 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|Musus Umbra also| 00005190 20 68 61 73 20 61 20 77 65 62 20 73 69 74 65 20 | has a web site | 000051a0 61 74 3a 0a 09 68 74 74 70 3a 2f 2f 77 77 77 2e |at:..http://www.| 000051b0 61 72 67 6f 6e 65 74 2e 63 6f 2e 75 6b 2f 75 73 |argonet.co.uk/us| 000051c0 65 72 73 2f 6d 75 73 75 73 2f 0a 0a 0a 0a 43 72 |ers/musus/....Cr| 000051d0 65 64 69 74 73 0a 7e 7e 7e 7e 7e 7e 7e 0a 0a 54 |edits.~~~~~~~..T| 000051e0 68 65 20 4d 75 73 75 73 20 55 6d 62 72 61 20 77 |he Musus Umbra w| 000051f0 6f 75 6c 64 20 6c 69 6b 65 20 74 6f 20 74 68 61 |ould like to tha| 00005200 6e 6b 20 74 68 65 20 66 6f 6c 6c 6f 77 69 6e 67 |nk the following| 00005210 20 70 65 6f 70 6c 65 20 66 6f 72 20 74 68 65 69 | people for thei| 00005220 72 20 76 61 72 69 6f 75 73 0a 73 75 67 67 65 73 |r various.sugges| 00005230 74 69 6f 6e 73 2c 20 62 75 67 20 72 65 70 6f 72 |tions, bug repor| 00005240 74 73 20 61 6e 64 20 6f 70 69 6e 69 6f 6e 73 3a |ts and opinions:| 00005250 0a 0a 50 6c 61 79 2d 74 65 73 74 69 6e 67 0a 3d |..Play-testing.=| 00005260 3d 3d 3d 3d 3d 3d 3d 3d 3d 3d 3d 0a 0a 54 68 65 |===========..The| 00005270 20 70 72 69 6e 63 69 70 61 6c 20 70 6c 61 79 2d | principal play-| 00005280 74 65 73 74 65 72 73 20 77 65 72 65 3a 0a 4c 61 |testers were:.La| 00005290 64 79 20 43 68 61 72 69 73 20 6f 66 20 56 65 72 |dy Charis of Ver| 000052a0 65 6c 61 6e 74 68 65 20 2d 20 74 68 65 20 4d 75 |elanthe - the Mu| 000052b0 73 75 73 20 55 6d 62 72 61 27 73 20 67 6f 6f 64 |sus Umbra's good| 000052c0 20 6c 61 64 79 20 77 69 66 65 2c 20 6b 6e 6f 77 | lady wife, know| 000052d0 6e 20 69 6e 0a 72 65 61 6c 20 6c 69 66 65 20 61 |n in.real life a| 000052e0 73 20 4f 6c 67 61 2e 0a 56 65 6c 76 65 74 20 2d |s Olga..Velvet -| 000052f0 20 61 20 6e 65 61 72 20 74 65 72 6d 69 6e 61 6c | a near terminal| 00005300 20 6d 69 6e 65 73 77 65 65 70 65 72 20 61 64 64 | minesweeper add| 00005310 69 63 74 20 77 68 6f 20 73 70 65 6e 74 20 66 61 |ict who spent fa| 00005320 72 20 6d 6f 72 65 20 74 69 6d 65 20 74 68 61 6e |r more time 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