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MususUmbra/Automine/!Automine/!Help

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File contents
Automine version 1.59 (18th February 1998)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Copyright
~~~~~~~~~
(c) Musus Umbra 1998

This software is covered by the terms of the Acorn User PD Scheme.
Basically, this means that for three months from its publication, the
copyright in this software belongs to Acorn User.

So:
        You may not distribute copies of this software within
        three months of its appearance in Acorn User.

        After this time, you may freely distribute *unmodified*
        copies of this software, provided that you do not charge
        for them (a reasonable media/handling cost is acceptable).

Disclaimer
~~~~~~~~~~
Automine is supplied in good faith, but with no warranty of any kind.  The
author cannot be held responsible for any loss or damage, however caused,
resulting from the use, abuse, or inability to use Automine.

The author does however take bug reports seriously, and welcomes any
feedback - be it good or bad.



Automine Features
~~~~~~~~~~~~~~~~~
� Fully compatible with RISC OS 2
� StrongARM compatible
� Will even run from floppy on a 0.5Mb ARM 2 machine!
� Saved games and the high score table are encrypted
� All graphics compressed to save disc space
� Automatic selection of 3D/2D templates and icons
� Interactive help support
� High score table
� Hint facility
� Automatic player with statistics
� Save/Load game facility

� Standard difficulty levels
� Special psychic level for a quick, but hard, challenge

� Two different timer/flag display modes
� Four sets of handcrafted graphics
� Specially optimised graphics for 2, 16 and 256 colour modes
� Specially optimised graphics for high and TV resolution modes
� A total of 621 lovingly !Paint-ed sprites!

� Corners are safe option
� Autoclear around safe squares option
� Mark facility
� 'Double-click' autoclear
� Pause facility (just close or iconise the main window!)
� Masochist's game completion test (ie. no flags used!)
� Automatic 'first click protection'

� Design guided by years of minesweeper playing
� Written by a minesweeper addict for minesweeper addicts!



Introduction
~~~~~~~~~~~~

What is Automine ?
==================

Automine is a RISC OS desktop version of the (now classic) logic/strategy
game Minesweeper.

Often, in the past, I lamented the lack of a high-quality minesweeper game
for the RISC OS desktop.  True enough, there are several desktop
minesweeper games available, however none of them completely satisfied
me - either they lacked some fundamental feature I expected, or their user-
interface and graphics were below the standard I expected.

Then, one day whilst playing the Windoze version of minesweeper (for my
sins), I got to thinking about different ways a computer player might be
implemented.  After that, Automine was pretty much inevitable really.

Basically, Automine is a high quality desktop minesweeper game that is
absolutely brimming over with features.  Please take the time to read this
manual - Automine contains several useful features that are not obvious.

Automine supports interactive help.  To see this help, use !Help (or
!BubbleHlp, etc) and move the pointer around Automine's windows.


The Rules
=========

The game is played on a rectangular grid of squares (sometimes called
cells or fields).  Any given square may contain a mine, or it may be safe.

Your task is to determine which squares contain mines, and which are
safe.  In order to win, you must place a flag on each of the squares
containing a mine, and clear every other (safe) square.

Should you attempt to clear a square that contains a mine... KABOOM....
and as in real life, you only get one chance.

If you mark a safe square with a flag, there's no penalty... but then, of
course, you won't have enough flags.

When the game starts, you have as many flags as there are mines hidden in
the board.  There is no way of getting extra flags.  You can remove flags
from squares if you decide that they are safe after all.

The game is played against the clock, and a table of the fastest sweepers
is kept.



Finding the Mines
=================

When you clear a square, it will change to display a number.  This number
is the total number of mines in the adjacent squares.  Note that
diagonally adjacent squares are included!

By using these numbers, it is usually possible to work out where all the
mines are.  Of course, usually isn't always, and sometimes you'll have to
guess.  Such is life.



Difficulty Levels
=================

The game can be played on any reasonably sized board, with any reasonable
number of mines hidden in it, but there are three standard sizes that most
(if not all) minesweeper games implement.

These standard levels are:
	Beginner	8x8 with 10 mines hidden.
	Intermediate	16x16 with 40 mines hidden.
	Expert		30x16 with 99 mines hidden.

Automine also provides another standard level that is designed to be a
quick, but difficult, challenge:
	Psychic		8x8 with 16 mines hidden.

Only the best times for these standard levels are recorded in the hall of
fame...  Even if you set up a board that's exactly the same as a standard
level, your time won't be considered for inclusion.



Loading and Playing the game
~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Loading
=======

Automine is loaded in the usual RISC OS manner, either by double-clicking
on the !Automine icon in a filer display, or by double-clicking on a saved
game (if Automine isn't already running).

If Automine is loaded as a result of double-clicking on a saved game, the
usual welcome screen will be by-passed and the game will resume
immediately.


Starting a game
===============

Once Automine is loaded, clicking with SELECT on its iconbar icon will
open the main playing window.  When Automine is first loaded, this window
will contain a welcome screen.

Clicking in the main playing window will create a new game.

Note that the game timer only starts counting when you make your first
move (i.e. clear or flag a square).

Whenever a game is over (due to winning or losing), Automine will display
the position of all mines and incorrectly placed flags, etc.  At this
point, clicking with in the window has exactly the same effect as
described above.

At any time, you can abandon the current game and start a new one by clicking
on the mine in the time/flag display.  Clicking with Select will create a
new game (and stop the automatic player, if it is active).  Clicking with
Adjust will create a new game and start the automatic player.


Making a move
=============

The mouse is used to indicate both the square you wish to move in, and
also the type of move you wish to make.  You can click on any square in
the playing window - you aren't restricted to moving onto squares adjacent
to ones you've already used.

Click the appropriate mouse button(s) on the square you wish to move in:

SELECT	Clears the square (and possibly some surrounding squares if the
	autoclear option is enabled).

ADJUST	Either marks the square with a flag, or if it is already flagged,
	replaces the flag with a mark (if marks are enabled), or removes
	the flag.

Clicking both SELECT and ADJUST clears the square, and all surrounding
squares that are not flagged as holding mines.

If your very first move would have been to try to 'clear' a mine (ie. you
would have been killed), Automine will quietly move that mine to another
square (if possible) - you won't be able to tell that it's done it.  This
isn't cheating (think about it if you don't believe me).



Winning the game
================

When the game is won, Automine will change the graphics in the playing
window to display the position of all mines as a smiley face, and the
blank squares (i.e. those with no neighbouring mines) as bunches of
flowers.

Other than the thrill of getting a fast time, this is the only reward you
get!


"...As we danced to the Masochism Tango..."
===========================================

Experienced (or masochistic) players may like to attempt to clear the
board without using any flags...  In order to win, you must have cleared
all the safe squares, and there must be no flags placed (marks are simply
ignored if used).

Note that if you aren't using flags then you can't use the double-click
autoclear either (try it if you don't see why :)



High scores
~~~~~~~~~~~

The high-score table
====================

Automine keeps a permanent record of the fastest completion times for the
four standard difficulty levels, along with the name of the sweeper and
the date and time the feat was achieved.

The high-score table can be viewed at any time by choosing Scores... from
the game's menus, or by clicking ADJUST on the iconbar icon.



When you get a high-score
=========================

In the context of Automine, a high-score is a winning time that is faster
than the previous holder's time.

Should you achieve a high-score, a window will appear for you to enter
your name for inclusion in the high-score table.

This window has two buttons at the bottom: Smug and Modesty Forbids.  If
for some reason you don't want your achievement to be recorded in the
table, clicking on Modesty Forbids will (after a request for confirmation)
ignore your record time.

Click on Smug to enter your time and name into the table.



Resetting the high-scores
=========================

There is no automatic way of resetting the high-score table.  Should you
wish to reset it, you must delete the data file called scr inside the
Resources directory inside !Automine.


What is a good time?
====================

The best times recorded during testing are:

Beginner	7 secs		The Musus Umbra
Intermediate	43 secs		Michael Wood
Expert		112 secs	Michael Wood
Psychic		13 secs		Michael Wood

Don't worry if your times are slower than those above...  In fact, if your
times are much better than these, you should perhaps consider giving
minesweeper a rest for a while...



Options
~~~~~~~

The Customise Game window
=========================

The options window can be opened by choosing Choices... from the game's
menus.

You can use this window to choose the difficulty level, turn various
features on and off, change the board graphics, etc.

Almost all of the options in this window take effect immediately - only
the sprite selection is delayed until OK is clicked on.



Setting the default options
===========================

Automine comes with default options set that you may wish to alter.

To do this, set the options you require in the Customise Game window, and
then click on Save (this also acts as a click on OK).

If you want the options window to remain open, use ADJUST to click on the
button.


Sprites
=======

A great deal of time and effort has gone into making Automine the best
looking minesweeper game for RISC OS.  In particular, there are four sets
of graphics, each of which contains special sprites for monochrome, 16
colour and 256 colour screen modes in both high and TV standard resolution.

You can select which of the sets of graphics you wish to use:
Automine	this is the standard graphics set, designed to be a good
		compromise between size and detail.
Large		this set is very similar to the standard Automine set, but
		is larger (and therefore clearer).
Small		this set is only really suitable for use with high
		resolution screen modes, but can still be used with TV
		resolution screens.
W*ndows		this set very closely mimics the graphics used by the
		Windoze version of minesweeper.

Generally, Automine will use the correct resolution sprites with the best
number of colours for the screen mode that you are playing in.  You can,
however, instruct Automine to always use the monochrome graphics (which
are high contrast and surprisingly easy to play with).

If you select a different graphics set to the one currently loaded,
Automine will load the new graphics into memory (which will require more
memory to do).  If for some reason the load fails (perhaps due to lack of
memory), the old graphics are still used.



Auto clear
==========

When autoclear is turned on, Automine will automatically clear all the
squares around a square with no adjacent mines, since all the squares
around such a square must be safe.

Of course, if any of those squares has no adjacent mines, the process
continues.

Automine allows you to turn this (very useful) feature off if you like
life to be difficult (and apparently some people do!)



Corners are safe
================

If this option is on, Automine won't hide a mine in any of the four
squares at the corner of the board.

This is useful as it gives you four guaranteed safe moves at the start of
every game.

Some people argue that this option is only for wusses, so Automine allows
you to turn it off.

Note that this option applies to the next created game...



Marks
=====

Sometimes when you're clearing a board you can't quite work out where some
of the mines are, but you can have a good guess.

It's possible in these circumstances to use the mark feature to place a ?
on a square that you think probably contains a mine.  Later, when you're
sure where the mine is, you may remove the mark (and then either clear or
flag the square as appropriate).

If this option is enabled then clicking ADJUST on a flagged square will
remove the flag as usual, but then place a mark on that square.  To remove
the mark, click ADJUST on it.

Marks can be annoying if you never use them (they mean that it takes an
extra mouse click to remove an incorrect flag), so Automine allows you to
turn this facility off.



Alternative time/flag display
=============================

Automine provides two different displays of the number of flags you have
left, and the time you have taken on a board.  You can use this option to
switch between them.

There is no difference in the way these displays work, this is purely an
aesthetic option.



Save autoplay stats
===================

As the autoplay function works, it keeps track of how many sure moves and
guesses it has made, and also how many games it has won/lost.

If you set this option, these statistics will be saved when you quit
Automine.  They will then automatically be reloaded when Automine is next
loaded.



Setting the difficulty level
============================

Automine allows you to select either one of the four standard difficulty
levels, or set up a board to your own liking.

To choose a standard level, simply click on it.

To set up your own level, click on the Custom icon, and enter the size of
board you require and how many mines Automine should hide in it.

The next game that is created will be of that size with that many mines.
If no game is currently underway, one will be created when you click on OK
(or Save).



Autoplay
~~~~~~~~

What is Autoplay?
=================

Automine provides a simple automatic player, called autoplay.  This
automatic player is mainly just an oddity to provide a little
entertainment when you don't want to play yourself.

Autoplay also provides a player that novice players can watch and learn
from.  With this in mind, the autoplay algorithm is quite crude and
doesn't consider some aspects of the game that an experienced human player
does.

A spin-off from autoplay is the hint facility (of which, more later).

Note that if you engage autoplay, the game timer is disabled.


Guesses and sure moves
======================

Autoplay only takes a very simple view of the board, and tries to find a
square that logically must be a mine, or safe.  If it cannot find a
certain move it will look at the board again,  this time looking for a
square that is probably safe or a mine, based on the squares immediately
around it.

Just before autoplay makes each move, it flashes a coloured box in the
square it has chosen.  If this square is red (or a solid outline in the
monochrome graphics), then autoplay is sure of its move.  If the square is
green (or dotted in monochrome), then autoplay is guessing.
Of course, a wrong guess may then lead on to a sure move that is also
incorrect...



Starting Autoplay
=================

You can start the automatic player at any time that there is a game for it
to play.  Automine will be quite happy to let the autoplay system take
over from you in the middle of a game, for instance.

You can start autoplay by selecting Autoplay from the playing window's
menu, or by clicking ADJUST in the playing window when a game has ended.

To disengage autoplay, select Autoplay from the playing window's menu.



Autoplay speed
==============

Because autoplay is intended mainly as a simple tutor, it is useful to be
able to specify at what speed it should play.

The Autoplay submenu from the playing window's menu allows you to specify
the speed.  Selecting one of these speeds will also engage autoplay if it
isn't already playing.

When autoplay is flashing the little square to tell you whether its move
is a guess or certain, you can click in the main playing window to make
autoplay stop flashing and actually make the move.
The Fastest speed  goes as quickly as is reasonable, and so you probably
won't even get a chance to see the squares...

It's probably a good idea to watch autoplay on the Slowest speed setting
to start with, and click the mouse when you've worked out why autoplay has
chosen that particular square (and whether it's going to clear or flag the
square!)



Continuous Autoplay
===================

Normally when autoplay finishes game (either by winning ot losing), it
disengages.  If you want it to start a fresh game and carry on instead,
select Continuous from the Autoplay submenu.

To turn continuous autoplay back off, select Continuous again to un-tick
it.



Autoplay Statistics
===================

As autoplay works, it keeps track of how many of its moves were sure, and
how many times it was forced to guess.  It also keeps track of how many
games it won, and how many it lost.

To see these statistics, choose Stats from the Autoplay submenu.

The Autoplay Statistics window also allows you to reset the counts to
zero, should you wish to.

Note that you can make Automine save these statistics when it is quit, and
reload them automatically using the Save autoplay stats option in the
Customise Game window.



Hints
~~~~~

Consequences of using hints
===========================

Because it would be unfair to allow high-scores where the player had used
the hint facility of Automine, the game timer is disabled if you ask for a
hint.

Hints are only really there to be used by novice players who are still
trying to get the hang of the game.



Asking for a hint
=================

To ask Automine for a hint, select Hint in the main playing window's
menu.  One square on the board will then begin to flash a symbol
indicating the move that the automatic player would make at that point.

To cancel the hint (i.e. to stop it flashing), click in the main playing
window.



What the hint symbols mean
==========================

There are four symbols that Automine can display as a hint.  They are:

A smiley face	the square is definitely safe.
A mine		the square is definitely a mine.
A faded smiley	the square is probably safe.
A faded mine	the square is probably a mine.

Note that the hint given is based on the board as displayed... so, if
you've put a flag in the wrong place the hint may well be wrong.

Neither autoplay, not the hint system actually look at where the mines are
hidden.  They both consider the board exactly as it appears on the screen.

Note that in some combinations of resolution, colours and graphics set,
the faded symbols may be replaced with the appropriate symbol featuring a
? (eg. a mine with a ? over it is equivalent to the faded mine symbol).

The faded/? symbols correspond to the green squares flashed in autoplay,
and the unfaded symbols correspond to the red squares.



Saving and Loading games
~~~~~~~~~~~~~~~~~~~~~~~~

Saving the game
===============

Automine allows you to save a game to disc, perhaps to continue later, or
so that you can go back to it if you make a mistake later.

Note that to prevent cheating, saving or loading a game will disable the
game timer.

To save a game, use the standard RISC OS save box that appears when you
open the Save submenu from the main playing window's menu.



Loading a saved game
====================

To load a saved game, either double-click on it in a filer display, or
drag it to Automine's window or iconbar icon.

If a game is already in progress, you will be asked to confirm the load.

If you double-click on a saved game, and Automine isn't already loaded
(but has been seen by the filer), Automine will load and then load the
saved game.



Miscellany
~~~~~~~~~~

Contacting the author
=====================

The Musus Umbra may be reached via e-mail at:
	musus@argonet.co.uk

or by snail mail at:
	Adny,
	c/o 23 Baronsway
	Whitkirk
	Leeds
	LS15 7AW
	England.

The Musus Umbra also has a web site at:
	http://www.argonet.co.uk/users/musus/



Credits
~~~~~~~

The Musus Umbra would like to thank the following people for their various
suggestions, bug reports and opinions:

Play-testing
============

The principal play-testers were:
Lady Charis of Verelanthe - the Musus Umbra's good lady wife, known in
real life as Olga.
Velvet - a near terminal minesweeper addict who spent far more time than
is healthy playing Automine.


Beta-testing
============

The following kind and brave souls volunteered their services as beta-testers:
R. Fred Williams, Rosemary Miskin, Richard Goodwin, Peter Price, Kenton
Drover, Laurence Boorer (and the kids of St. Anne's RC School, Stockport),
Mike Wood, Dave Parr, Kathryn Edwards, Thomas Olsson, and Peter Burwood. 

The Musus Umbra would particularly like to thank Fred Williams (for finding
the first fatal bug and making several complaints about the way I'd done
things...) and Mike Wood (for suggestions, ludicrously fast times, and a
'featurette' report).



Software
========

The Musus Umbra made extensive use of the following pieces of software
during the creation and subsequent refinement of Automine:

� Acorn's Desktop C (release 4)
� Nick Robert's ASM assembler
� Niklas R�jemo's AS assembler
� Guttorm Vik's excellent StrongED text editor
� Guttorm's equally excellent StrongHelp utility
� RISC OS 3.1 and 3.6 !Paint
� Dick Alstein's excellent TemplEd template editor
� RISC OS 3.1 !Draw
� !ChangeFSI
� InfoZip zipfile creation/extraction tools
� John Kortink's PackDir directory archiver
� Impression Style
� Alsystems' PowerROM (in a VTi SCSI card)
� Castle Technology's StormDMA32 SCSI card + software.
� Jonanthan Duddington's Pluto mail/news reader
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000003b0  6b 20 2d 20 62 65 20 69  74 20 67 6f 6f 64 20 6f  |k - be it good o|
000003c0  72 20 62 61 64 2e 0a 0a  0a 0a 41 75 74 6f 6d 69  |r bad.....Automi|
000003d0  6e 65 20 46 65 61 74 75  72 65 73 0a 7e 7e 7e 7e  |ne Features.~~~~|
000003e0  7e 7e 7e 7e 7e 7e 7e 7e  7e 7e 7e 7e 7e 0a 8f 20  |~~~~~~~~~~~~~.. |
000003f0  46 75 6c 6c 79 20 63 6f  6d 70 61 74 69 62 6c 65  |Fully compatible|
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00000450  4d 20 32 20 6d 61 63 68  69 6e 65 21 0a 8f 20 53  |M 2 machine!.. S|
00000460  61 76 65 64 20 67 61 6d  65 73 20 61 6e 64 20 74  |aved games and t|
00000470  68 65 20 68 69 67 68 20  73 63 6f 72 65 20 74 61  |he high score ta|
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000004b0  61 76 65 20 64 69 73 63  20 73 70 61 63 65 0a 8f  |ave disc space..|
000004c0  20 41 75 74 6f 6d 61 74  69 63 20 73 65 6c 65 63  | Automatic selec|
000004d0  74 69 6f 6e 20 6f 66 20  33 44 2f 32 44 20 74 65  |tion of 3D/2D te|
000004e0  6d 70 6c 61 74 65 73 20  61 6e 64 20 69 63 6f 6e  |mplates and icon|
000004f0  73 0a 8f 20 49 6e 74 65  72 61 63 74 69 76 65 20  |s.. Interactive |
00000500  68 65 6c 70 20 73 75 70  70 6f 72 74 0a 8f 20 48  |help support.. H|
00000510  69 67 68 20 73 63 6f 72  65 20 74 61 62 6c 65 0a  |igh score table.|
00000520  8f 20 48 69 6e 74 20 66  61 63 69 6c 69 74 79 0a  |. Hint facility.|
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00000570  53 74 61 6e 64 61 72 64  20 64 69 66 66 69 63 75  |Standard difficu|
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00000590  63 69 61 6c 20 70 73 79  63 68 69 63 20 6c 65 76  |cial psychic lev|
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000005e0  64 69 73 70 6c 61 79 20  6d 6f 64 65 73 0a 8f 20  |display modes.. |
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000006c0  43 6f 72 6e 65 72 73 20  61 72 65 20 73 61 66 65  |Corners are safe|
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000006f0  73 71 75 61 72 65 73 20  6f 70 74 69 6f 6e 0a 8f  |squares option..|
00000700  20 4d 61 72 6b 20 66 61  63 69 6c 69 74 79 0a 8f  | Mark facility..|
00000710  20 27 44 6f 75 62 6c 65  2d 63 6c 69 63 6b 27 20  | 'Double-click' |
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00000760  77 21 29 0a 8f 20 4d 61  73 6f 63 68 69 73 74 27  |w!).. Masochist'|
00000770  73 20 67 61 6d 65 20 63  6f 6d 70 6c 65 74 69 6f  |s game completio|
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000007b0  6c 69 63 6b 20 70 72 6f  74 65 63 74 69 6f 6e 27  |lick protection'|
000007c0  0a 0a 8f 20 44 65 73 69  67 6e 20 67 75 69 64 65  |... Design guide|
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000007e0  6e 65 73 77 65 65 70 65  72 20 70 6c 61 79 69 6e  |nesweeper playin|
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00000820  70 65 72 20 61 64 64 69  63 74 73 21 0a 0a 0a 0a  |per addicts!....|
00000830  49 6e 74 72 6f 64 75 63  74 69 6f 6e 0a 7e 7e 7e  |Introduction.~~~|
00000840  7e 7e 7e 7e 7e 7e 7e 7e  7e 0a 0a 57 68 61 74 20  |~~~~~~~~~..What |
00000850  69 73 20 41 75 74 6f 6d  69 6e 65 20 3f 0a 3d 3d  |is Automine ?.==|
00000860  3d 3d 3d 3d 3d 3d 3d 3d  3d 3d 3d 3d 3d 3d 3d 3d  |================|
00000870  0a 0a 41 75 74 6f 6d 69  6e 65 20 69 73 20 61 20  |..Automine is a |
00000880  52 49 53 43 20 4f 53 20  64 65 73 6b 74 6f 70 20  |RISC OS desktop |
00000890  76 65 72 73 69 6f 6e 20  6f 66 20 74 68 65 20 28  |version of the (|
000008a0  6e 6f 77 20 63 6c 61 73  73 69 63 29 20 6c 6f 67  |now classic) log|
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000008c0  20 4d 69 6e 65 73 77 65  65 70 65 72 2e 0a 0a 4f  | Minesweeper...O|
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000008e0  74 2c 20 49 20 6c 61 6d  65 6e 74 65 64 20 74 68  |t, I lamented th|
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00000940  20 74 68 65 72 65 20 61  72 65 20 73 65 76 65 72  | there are sever|
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00000960  77 65 65 70 65 72 20 67  61 6d 65 73 20 61 76 61  |weeper games ava|
00000970  69 6c 61 62 6c 65 2c 20  68 6f 77 65 76 65 72 20  |ilable, however |
00000980  6e 6f 6e 65 20 6f 66 20  74 68 65 6d 20 63 6f 6d  |none of them com|
00000990  70 6c 65 74 65 6c 79 20  73 61 74 69 73 66 69 65  |pletely satisfie|
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000009b0  65 79 20 6c 61 63 6b 65  64 20 73 6f 6d 65 20 66  |ey lacked some f|
000009c0  75 6e 64 61 6d 65 6e 74  61 6c 20 66 65 61 74 75  |undamental featu|
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000009f0  74 65 72 66 61 63 65 20  61 6e 64 20 67 72 61 70  |terface and grap|
00000a00  68 69 63 73 20 77 65 72  65 20 62 65 6c 6f 77 20  |hics were below |
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00000aa0  61 20 63 6f 6d 70 75 74  65 72 20 70 6c 61 79 65  |a computer playe|
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00000b30  6d 69 6e 65 73 77 65 65  70 65 72 20 67 61 6d 65  |minesweeper game|
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00000bf0  69 6e 74 65 72 61 63 74  69 76 65 20 68 65 6c 70  |interactive help|
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00000c60  77 73 2e 0a 0a 0a 54 68  65 20 52 75 6c 65 73 0a  |ws....The Rules.|
00000c70  3d 3d 3d 3d 3d 3d 3d 3d  3d 0a 0a 54 68 65 20 67  |=========..The g|
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00000d60  72 20 74 6f 20 77 69 6e  2c 20 79 6f 75 20 6d 75  |r to win, you mu|
00000d70  73 74 20 70 6c 61 63 65  20 61 20 66 6c 61 67 20  |st place a flag |
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00000db0  65 61 72 20 65 76 65 72  79 20 6f 74 68 65 72 20  |ear every other |
00000dc0  28 73 61 66 65 29 20 73  71 75 61 72 65 2e 0a 0a  |(safe) square...|
00000dd0  53 68 6f 75 6c 64 20 79  6f 75 20 61 74 74 65 6d  |Should you attem|
00000de0  70 74 20 74 6f 20 63 6c  65 61 72 20 61 20 73 71  |pt to clear a sq|
00000df0  75 61 72 65 20 74 68 61  74 20 63 6f 6e 74 61 69  |uare that contai|
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00000e10  4f 4f 4d 2e 2e 2e 2e 0a  61 6e 64 20 61 73 20 69  |OOM.....and as i|
00000e20  6e 20 72 65 61 6c 20 6c  69 66 65 2c 20 79 6f 75  |n real life, you|
00000e30  20 6f 6e 6c 79 20 67 65  74 20 6f 6e 65 20 63 68  | only get one ch|
00000e40  61 6e 63 65 2e 0a 0a 49  66 20 79 6f 75 20 6d 61  |ance...If you ma|
00000e50  72 6b 20 61 20 73 61 66  65 20 73 71 75 61 72 65  |rk a safe square|
00000e60  20 77 69 74 68 20 61 20  66 6c 61 67 2c 20 74 68  | with a flag, th|
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00000e90  0a 63 6f 75 72 73 65 2c  20 79 6f 75 20 77 6f 6e  |.course, you won|
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00000eb0  6c 61 67 73 2e 0a 0a 57  68 65 6e 20 74 68 65 20  |lags...When the |
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00000ed0  20 68 61 76 65 20 61 73  20 6d 61 6e 79 20 66 6c  | have as many fl|
00000ee0  61 67 73 20 61 73 20 74  68 65 72 65 20 61 72 65  |ags as there are|
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00000f60  65 63 69 64 65 20 74 68  61 74 20 74 68 65 79 20  |ecide that they |
00000f70  61 72 65 20 73 61 66 65  20 61 66 74 65 72 20 61  |are safe after a|
00000f80  6c 6c 2e 0a 0a 54 68 65  20 67 61 6d 65 20 69 73  |ll...The game is|
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00000fa0  74 68 65 20 63 6c 6f 63  6b 2c 20 61 6e 64 20 61  |the clock, and a|
00000fb0  20 74 61 62 6c 65 20 6f  66 20 74 68 65 20 66 61  | table of the fa|
00000fc0  73 74 65 73 74 20 73 77  65 65 70 65 72 73 0a 69  |stest sweepers.i|
00000fd0  73 20 6b 65 70 74 2e 0a  0a 0a 0a 46 69 6e 64 69  |s kept.....Findi|
00000fe0  6e 67 20 74 68 65 20 4d  69 6e 65 73 0a 3d 3d 3d  |ng the Mines.===|
00000ff0  3d 3d 3d 3d 3d 3d 3d 3d  3d 3d 3d 3d 3d 3d 0a 0a  |==============..|
00001000  57 68 65 6e 20 79 6f 75  20 63 6c 65 61 72 20 61  |When you clear a|
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00001080  20 4e 6f 74 65 20 74 68  61 74 0a 64 69 61 67 6f  | Note that.diago|
00001090  6e 61 6c 6c 79 20 61 64  6a 61 63 65 6e 74 20 73  |nally adjacent s|
000010a0  71 75 61 72 65 73 20 61  72 65 20 69 6e 63 6c 75  |quares are inclu|
000010b0  64 65 64 21 0a 0a 42 79  20 75 73 69 6e 67 20 74  |ded!..By using t|
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000010d0  20 69 73 20 75 73 75 61  6c 6c 79 20 70 6f 73 73  | is usually poss|
000010e0  69 62 6c 65 20 74 6f 20  77 6f 72 6b 20 6f 75 74  |ible to work out|
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00001120  6e 27 74 20 61 6c 77 61  79 73 2c 20 61 6e 64 20  |n't always, and |
00001130  73 6f 6d 65 74 69 6d 65  73 20 79 6f 75 27 6c 6c  |sometimes you'll|
00001140  20 68 61 76 65 20 74 6f  0a 67 75 65 73 73 2e 20  | have to.guess. |
00001150  20 53 75 63 68 20 69 73  20 6c 69 66 65 2e 0a 0a  | Such is life...|
00001160  0a 0a 44 69 66 66 69 63  75 6c 74 79 20 4c 65 76  |..Difficulty Lev|
00001170  65 6c 73 0a 3d 3d 3d 3d  3d 3d 3d 3d 3d 3d 3d 3d  |els.============|
00001180  3d 3d 3d 3d 3d 0a 0a 54  68 65 20 67 61 6d 65 20  |=====..The game |
00001190  63 61 6e 20 62 65 20 70  6c 61 79 65 64 20 6f 6e  |can be played on|
000011a0  20 61 6e 79 20 72 65 61  73 6f 6e 61 62 6c 79 20  | any reasonably |
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000011c0  68 20 61 6e 79 20 72 65  61 73 6f 6e 61 62 6c 65  |h any reasonable|
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00001210  73 20 74 68 61 74 20 6d  6f 73 74 0a 28 69 66 20  |s that most.(if |
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00001230  65 70 65 72 20 67 61 6d  65 73 20 69 6d 70 6c 65  |eper games imple|
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*
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00003be0  3d 3d 3d 3d 3d 3d 3d 3d  3d 3d 3d 3d 3d 3d 3d 3d  |================|
00003bf0  3d 0a 0a 41 75 74 6f 70  6c 61 79 20 6f 6e 6c 79  |=..Autoplay only|
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00004050  41 75 74 6f 70 6c 61 79  20 73 70 65 65 64 0a 3d  |Autoplay speed.=|
00004060  3d 3d 3d 3d 3d 3d 3d 3d  3d 3d 3d 3d 3d 0a 0a 42  |=============..B|
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000043c0  6e 75 6f 75 73 20 41 75  74 6f 70 6c 61 79 0a 3d  |nuous Autoplay.=|
000043d0  3d 3d 3d 3d 3d 3d 3d 3d  3d 3d 3d 3d 3d 3d 3d 3d  |================|
000043e0  3d 3d 0a 0a 4e 6f 72 6d  61 6c 6c 79 20 77 68 65  |==..Normally whe|
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00004500  74 69 63 73 0a 3d 3d 3d  3d 3d 3d 3d 3d 3d 3d 3d  |tics.===========|
00004510  3d 3d 3d 3d 3d 3d 3d 3d  0a 0a 41 73 20 61 75 74  |========..As aut|
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00004630  77 20 61 6c 73 6f 20 61  6c 6c 6f 77 73 20 79 6f  |w also allows yo|
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00004750  3d 3d 3d 3d 3d 3d 3d 3d  3d 3d 3d 3d 3d 3d 3d 3d  |================|
00004760  3d 3d 3d 0a 0a 42 65 63  61 75 73 65 20 69 74 20  |===..Because it |
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00004880  0a 3d 3d 3d 3d 3d 3d 3d  3d 3d 3d 3d 3d 3d 3d 3d  |.===============|
00004890  3d 3d 0a 0a 54 6f 20 61  73 6b 20 41 75 74 6f 6d  |==..To ask Autom|
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000048d0  77 69 6e 64 6f 77 27 73  0a 6d 65 6e 75 2e 20 20  |window's.menu.  |
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00004910  20 61 20 73 79 6d 62 6f  6c 0a 69 6e 64 69 63 61  | a symbol.indica|
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000049d0  6e 0a 3d 3d 3d 3d 3d 3d  3d 3d 3d 3d 3d 3d 3d 3d  |n.==============|
000049e0  3d 3d 3d 3d 3d 3d 3d 3d  3d 3d 3d 3d 0a 0a 54 68  |============..Th|
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00004a50  73 20 64 65 66 69 6e 69  74 65 6c 79 20 73 61 66  |s definitely saf|
00004a60  65 2e 0a 41 20 6d 69 6e  65 09 09 74 68 65 20 73  |e..A mine..the s|
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00004ac0  6d 69 6e 65 09 74 68 65  20 73 71 75 61 72 65 20  |mine.the square |
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00004b30  65 20 70 75 74 20 61 20  66 6c 61 67 20 69 6e 20  |e put a flag in |
00004b40  74 68 65 20 77 72 6f 6e  67 20 70 6c 61 63 65 20  |the wrong place |
00004b50  74 68 65 20 68 69 6e 74  20 6d 61 79 20 77 65 6c  |the hint may wel|
00004b60  6c 20 62 65 20 77 72 6f  6e 67 2e 0a 0a 4e 65 69  |l be wrong...Nei|
00004b70  74 68 65 72 20 61 75 74  6f 70 6c 61 79 2c 20 6e  |ther autoplay, n|
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00004bb0  6e 65 73 20 61 72 65 0a  68 69 64 64 65 6e 2e 20  |nes are.hidden. |
00004bc0  20 54 68 65 79 20 62 6f  74 68 20 63 6f 6e 73 69  | They both consi|
00004bd0  64 65 72 20 74 68 65 20  62 6f 61 72 64 20 65 78  |der the board ex|
00004be0  61 63 74 6c 79 20 61 73  20 69 74 20 61 70 70 65  |actly as it appe|
00004bf0  61 72 73 20 6f 6e 20 74  68 65 20 73 63 72 65 65  |ars on the scree|
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00004d60  0a 0a 53 61 76 69 6e 67  20 61 6e 64 20 4c 6f 61  |..Saving and Loa|
00004d70  64 69 6e 67 20 67 61 6d  65 73 0a 7e 7e 7e 7e 7e  |ding games.~~~~~|
00004d80  7e 7e 7e 7e 7e 7e 7e 7e  7e 7e 7e 7e 7e 7e 7e 7e  |~~~~~~~~~~~~~~~~|
00004d90  7e 7e 7e 0a 0a 53 61 76  69 6e 67 20 74 68 65 20  |~~~..Saving the |
00004da0  67 61 6d 65 0a 3d 3d 3d  3d 3d 3d 3d 3d 3d 3d 3d  |game.===========|
00004db0  3d 3d 3d 3d 0a 0a 41 75  74 6f 6d 69 6e 65 20 61  |====..Automine a|
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00004f30  3d 3d 3d 3d 3d 3d 3d 3d  3d 3d 3d 3d 3d 3d 3d 3d  |================|
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000050a0  4d 69 73 63 65 6c 6c 61  6e 79 0a 7e 7e 7e 7e 7e  |Miscellany.~~~~~|
000050b0  7e 7e 7e 7e 7e 0a 0a 43  6f 6e 74 61 63 74 69 6e  |~~~~~..Contactin|
000050c0  67 20 74 68 65 20 61 75  74 68 6f 72 0a 3d 3d 3d  |g the author.===|
000050d0  3d 3d 3d 3d 3d 3d 3d 3d  3d 3d 3d 3d 3d 3d 3d 3d  |================|
000050e0  3d 3d 0a 0a 54 68 65 20  4d 75 73 75 73 20 55 6d  |==..The Musus Um|
000050f0  62 72 61 20 6d 61 79 20  62 65 20 72 65 61 63 68  |bra may be reach|
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00005150  6e 73 77 61 79 0a 09 57  68 69 74 6b 69 72 6b 0a  |nsway..Whitkirk.|
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000051d0  65 64 69 74 73 0a 7e 7e  7e 7e 7e 7e 7e 0a 0a 54  |edits.~~~~~~~..T|
000051e0  68 65 20 4d 75 73 75 73  20 55 6d 62 72 61 20 77  |he Musus Umbra w|
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00005240  74 73 20 61 6e 64 20 6f  70 69 6e 69 6f 6e 73 3a  |ts and opinions:|
00005250  0a 0a 50 6c 61 79 2d 74  65 73 74 69 6e 67 0a 3d  |..Play-testing.=|
00005260  3d 3d 3d 3d 3d 3d 3d 3d  3d 3d 3d 0a 0a 54 68 65  |===========..The|
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000052a0  65 6c 61 6e 74 68 65 20  2d 20 74 68 65 20 4d 75  |elanthe - the Mu|
000052b0  73 75 73 20 55 6d 62 72  61 27 73 20 67 6f 6f 64  |sus Umbra's good|
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00005360  3d 3d 3d 3d 3d 3d 3d 3d  3d 0a 0a 54 68 65 20 66  |=========..The f|
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000053d0  6d 61 72 79 20 4d 69 73  6b 69 6e 2c 20 52 69 63  |mary Miskin, Ric|
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000055a0  0a 0a 54 68 65 20 4d 75  73 75 73 20 55 6d 62 72  |..The Musus Umbr|
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