Home » Archimedes archive » Acorn User » AU 1997-05 B.adf » Features » 3D/!Read1st

3D/!Read1st

This website contains an archive of files for the Acorn Electron, BBC Micro, Acorn Archimedes, Commodore 16 and Commodore 64 computers, which Dominic Ford has rescued from his private collection of floppy disks and cassettes.

Some of these files were originally commercial releases in the 1980s and 1990s, but they are now widely available online. I assume that copyright over them is no longer being asserted. If you own the copyright and would like files to be removed, please contact me.

Tape/disk: Home » Archimedes archive » Acorn User » AU 1997-05 B.adf » Features
Filename: 3D/!Read1st
Read OK:
File size: 0FF8 bytes
Load address: 0000
Exec address: 0000
File contents
**************************************
**** ACORN USER 3-D Games Articles ***
**************************************
PLEASE READ THIS FILE BEFORE USING ANY
OF THE SOURCE CODE OR PROGRAMS ON THIS
DISK.

Contents:

1. "What's on this disk?"
2. "Note to STRONGARM users"
3. "Screen mode problems"
4. "The new office level"
5. "Contacting me and OTHER ISSUES"

**************************************
1. "What's on this disk?"
**************************************

PLEASE DEARCHIVE all the files before use.

You will find the application !AUA_Ray: A very simple, one frame, rendering
ray caster. The source code is fully commented, though PLEASE contact me
about ANYTHING you do not understand (a lot probably!) If you aren't in
the mood for some code reading, double-click on the application, enter the
X Y and Viewing angle coordinates (without commas in between, then enter any
number apart from zero) and watch it generate a view. It uses the world and
graphics files inside the directory (shift Double-Click on it to open, or
run the program once). It also takes a screenshot of the result, and stores
that inside also. 

The source compiled with Easy C/C++, but it has not been compiled with
Acorn C or GNU C. I believe that it may compile, but with warnings. Two
warnings come up with Easy C. These relate to storage of char * pointers
in a long[] array. This will be remedied in future (decent!) versions of
the engine. 

The program may take a long time on slower machines. Again this is because
the program is not optimized and in the future look-up tables will be
loaded in from file and not generated on the fly. It should function on
almost all machines, though at this early stage I haven't bothered to write
memory requirements as the engine will soon be changed a great deal. Just
ensure that the Next bar in the Memory Manager is up as high it will go on
2 Meg machines. It should easily go with less than 640k available. But who
can be sure?

In the office directory is a new graphic file, please see 4. for more
details.

**************************************
2. "Note to STRONGARM users"
**************************************

StrongARM RISC PC owners may (like myself) find the program to crash with
either a floating point error or some sort of instruction abort. This is
nothing to do with the program, but some sort of irregularity in the
StrongARM architecture which isn't spotted by the compiler.

A patch is available from ART, it can be found on one of the Clan Acorn
membership discs and most likely from their web site:

http://www.acorn.co.uk/

**************************************
3. "Screen mode problems"
**************************************

The !AUA_Ray application uses mode 13 to generate its view. On RISC PC
machines (and some of those with RISC OS 3 or later) this screen mode is
"letter-boxed". This can be corrected by changing the mode definition file
on your computer. The changes made are specific to your own monitor, so it
is best to either:

1) Contact your dealer
2) Contact someone who knows their Acorns!
3) Contact me for advice.

Note that the engine will still WORK, albeit a little "squished"!

**************************************
4. "The new office level"
**************************************

The new officewall file differs to the old style walls file, in the way
that it uses half as many walls. If you look carefully though, you can see
that each wall comes in two versions, one darker than the other. This is a
sort of cheat shading technique (employed by Wolfenstein also!) which gives
the illusion of shading which really there isn't.

**************************************
5. "Contacting me and other issues"
**************************************

Many of you may be slightly put off by the mathematical nature of the
source code on the cover disc. There are many ways around this:

1) Ignore it, watch the progress of the engine and understand the bits
   you want to.
2) Just design your own levels and graphics
3) CONTACT me at AUThreeD@aol.com, or snail-mail Acorn User and they can
   pass your request on.
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*
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00000050  2a 2a 2a 2a 2a 2a 2a 2a  2a 2a 2a 2a 2a 2a 2a 2a  |****************|
*
00000070  2a 2a 2a 2a 0a 50 4c 45  41 53 45 20 52 45 41 44  |****.PLEASE READ|
00000080  20 54 48 49 53 20 46 49  4c 45 20 42 45 46 4f 52  | THIS FILE BEFOR|
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00000190  57 68 61 74 27 73 20 6f  6e 20 74 68 69 73 20 64  |What's on this d|
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000001b0  2a 2a 2a 2a 2a 2a 2a 2a  2a 2a 2a 2a 2a 2a 2a 2a  |****************|
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00000820  20 22 4e 6f 74 65 20 74  6f 20 53 54 52 4f 4e 47  | "Note to STRONG|
00000830  41 52 4d 20 75 73 65 72  73 22 0a 2a 2a 2a 2a 2a  |ARM users".*****|
00000840  2a 2a 2a 2a 2a 2a 2a 2a  2a 2a 2a 2a 2a 2a 2a 2a  |****************|
*
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000009b0  20 74 68 65 20 43 6c 61  6e 20 41 63 6f 72 6e 0a  | the Clan Acorn.|
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00000a00  77 2e 61 63 6f 72 6e 2e  63 6f 2e 75 6b 2f 0a 0a  |w.acorn.co.uk/..|
00000a10  2a 2a 2a 2a 2a 2a 2a 2a  2a 2a 2a 2a 2a 2a 2a 2a  |****************|
*
00000a30  2a 2a 2a 2a 2a 2a 0a 33  2e 20 22 53 63 72 65 65  |******.3. "Scree|
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00000a50  0a 2a 2a 2a 2a 2a 2a 2a  2a 2a 2a 2a 2a 2a 2a 2a  |.***************|
00000a60  2a 2a 2a 2a 2a 2a 2a 2a  2a 2a 2a 2a 2a 2a 2a 2a  |****************|
00000a70  2a 2a 2a 2a 2a 2a 2a 0a  0a 54 68 65 20 21 41 55  |*******..The !AU|
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00000b80  66 69 63 20 74 6f 20 79  6f 75 72 20 6f 77 6e 20  |fic to your own |
00000b90  6d 6f 6e 69 74 6f 72 2c  20 73 6f 20 69 74 0a 69  |monitor, so it.i|
00000ba0  73 20 62 65 73 74 20 74  6f 20 65 69 74 68 65 72  |s best to either|
00000bb0  3a 0a 0a 31 29 20 43 6f  6e 74 61 63 74 20 79 6f  |:..1) Contact yo|
00000bc0  75 72 20 64 65 61 6c 65  72 0a 32 29 20 43 6f 6e  |ur dealer.2) Con|
00000bd0  74 61 63 74 20 73 6f 6d  65 6f 6e 65 20 77 68 6f  |tact someone who|
00000be0  20 6b 6e 6f 77 73 20 74  68 65 69 72 20 41 63 6f  | knows their Aco|
00000bf0  72 6e 73 21 0a 33 29 20  43 6f 6e 74 61 63 74 20  |rns!.3) Contact |
00000c00  6d 65 20 66 6f 72 20 61  64 76 69 63 65 2e 0a 0a  |me for advice...|
00000c10  4e 6f 74 65 20 74 68 61  74 20 74 68 65 20 65 6e  |Note that the en|
00000c20  67 69 6e 65 20 77 69 6c  6c 20 73 74 69 6c 6c 20  |gine will still |
00000c30  57 4f 52 4b 2c 20 61 6c  62 65 69 74 20 61 20 6c  |WORK, albeit a l|
00000c40  69 74 74 6c 65 20 22 73  71 75 69 73 68 65 64 22  |ittle "squished"|
00000c50  21 0a 0a 2a 2a 2a 2a 2a  2a 2a 2a 2a 2a 2a 2a 2a  |!..*************|
00000c60  2a 2a 2a 2a 2a 2a 2a 2a  2a 2a 2a 2a 2a 2a 2a 2a  |****************|
00000c70  2a 2a 2a 2a 2a 2a 2a 2a  2a 0a 34 2e 20 22 54 68  |*********.4. "Th|
00000c80  65 20 6e 65 77 20 6f 66  66 69 63 65 20 6c 65 76  |e new office lev|
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00000ca0  2a 2a 2a 2a 2a 2a 2a 2a  2a 2a 2a 2a 2a 2a 2a 2a  |****************|
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00000d00  77 61 79 0a 74 68 61 74  20 69 74 20 75 73 65 73  |way.that it uses|
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00000d20  6c 6c 73 2e 20 49 66 20  79 6f 75 20 6c 6f 6f 6b  |lls. If you look|
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00000f10  3a 0a 0a 31 29 20 49 67  6e 6f 72 65 20 69 74 2c  |:..1) Ignore it,|
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00000f30  65 73 73 20 6f 66 20 74  68 65 20 65 6e 67 69 6e  |ess of the engin|
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00000f80  6e 20 6c 65 76 65 6c 73  20 61 6e 64 20 67 72 61  |n levels and gra|
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00000fa0  20 6d 65 20 61 74 20 41  55 54 68 72 65 65 44 40  | me at AUThreeD@|
00000fb0  61 6f 6c 2e 63 6f 6d 2c  20 6f 72 20 73 6e 61 69  |aol.com, or snai|
00000fc0  6c 2d 6d 61 69 6c 20 41  63 6f 72 6e 20 55 73 65  |l-mail Acorn Use|
00000fd0  72 20 61 6e 64 20 74 68  65 79 20 63 61 6e 0a 20  |r and they can. |
00000fe0  20 20 70 61 73 73 20 79  6f 75 72 20 72 65 71 75  |  pass your requ|
00000ff0  65 73 74 20 6f 6e 2e 0a                           |est on..|
00000ff8