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!AWJuly94/Goodies/3D_Demo/HAR-Cube
This website contains an archive of files for the Acorn Electron, BBC Micro, Acorn Archimedes, Commodore 16 and Commodore 64 computers, which Dominic Ford has rescued from his private collection of floppy disks and cassettes.
Some of these files were originally commercial releases in the 1980s and 1990s, but they are now widely available online. I assume that copyright over them is no longer being asserted. If you own the copyright and would like files to be removed, please contact me.
Tape/disk: | Home » Archimedes archive » Archimedes World » AW-1994-07-Disc1.adf » Disk1Jul94 |
Filename: | !AWJuly94/Goodies/3D_Demo/HAR-Cube |
Read OK: | ✔ |
File size: | 249F bytes |
Load address: | 0000 |
Exec address: | 0000 |
File contents
10REM >HAR-Cube 20REM Program : HAR-Cube 30REM A simple 3D cube in BBC BASIC 40REM Author : Kevin J Swinton 50REM Version : Acorn A5000.1.00 60REM Date : Thursday 5th May 1994 70 80 90ON ERROR MODE MODE : REPORT : PRINT " at Line ";ERL:END 100 110 120REM ------------------------------------------------------------------------ 130REM MAIN PROGRAM 140REM ------------------------------------------------------------------------ 150 160 170MODE 12+128 : OFF 180 190 PROCedure_Initialise 200 PROCedure_Cube 210 220END 230 240 250REM ------------------------------------------------------------------------ 260REM PROCEDURE TO INITIALISE EVERYTHING WE NEED TO KNOW 270REM ------------------------------------------------------------------------ 280 290 300DEF PROCedure_Initialise 310 320 REM *** Place our origin in the middle of the screen *** 330 ORIGIN 640 , 512 340 350 REM *** Dimension all the arrays that we will need *** 360 DIM array_for_the_3D_points( 8 , 3 ) : REM 8 points, each being an X,Y,Z (3D) 370 DIM array_for_the_2D_points( 8 , 2 ) : REM 8 points, each being an X,Y (2D) 380 DIM array_for_the_facets( 12 , 4 ) : REM 12 facets, each being 3 point references and a colour 390 400 REM *** Read all the information we need into our arrays. Firstly, *** 410 REM *** read in all our points that make up the cube, and then *** 420 REM *** read in all the facets that join the points together. *** 430 PROCedure_Read_Points_Into_Their_Array 440 PROCedure_Read_Facets_Into_Their_Array 450 460 BANK = 1 470 PROCedure_Swap_The_Screen_Banks : CLS 480 PROCedure_Swap_The_Screen_Banks : CLS 490 500 REM *** Initialise the rotation of the object in space *** 510 X_ROTATION = 0 520 Y_ROTATION = 0 530 Z_ROTATION = 0 540 550 REM *** Initialise the position of the object in space *** 560 REM *** so that it is quite far away from us *** 570 X_POSITION = + 0 580 Y_POSITION = + 0 590 Z_POSITION = +50 600 610 FOR scale = 1 TO 15 620 r = scale * 16 630 g = 96 640 b = 128 + scale * 4 650 COLOUR scale , r , g , b 660 NEXT scale 670 680ENDPROC 690 700 710REM ------------------------------------------------------------------------ 720REM MAIN PROCEDURE TO CONTROL THE SPINNING CUBE ON THE SCREEN 730REM ------------------------------------------------------------------------ 740 750 760DEF PROCedure_Cube 770 780 REPEAT 790 800 PROCedure_Rotate_The_Cube 810 PROCedure_Draw_The_Cube 820 PROCedure_Swap_The_Screen_Banks 830 840 X_ROTATION = X_ROTATION + 1 : IF X_ROTATION >= 360 THEN X_ROTATION = X_ROTATION - 360 850 Y_ROTATION = Y_ROTATION + 1 : IF Y_ROTATION >= 360 THEN Y_ROTATION = Y_ROTATION - 360 860 Z_ROTATION = Z_ROTATION + 1 : IF Z_ROTATION >= 360 THEN Z_ROTATION = Z_ROTATION - 360 870 880 UNTIL 1 = 2 890 900ENDPROC 910 920 930REM ------------------------------------------------------------------------ 940REM THE PROCEDURE THAT ROTATES THE 8 POINTS OF THE CUBE 950REM ------------------------------------------------------------------------ 960 970 980DEF PROCedure_Rotate_The_Cube 990 1000 FOR point_to_rotate = 1 TO 8 1010 1020 x_position_of_point = array_for_the_3D_points( point_to_rotate , 1 ) 1030 y_position_of_point = array_for_the_3D_points( point_to_rotate , 2 ) 1040 z_position_of_point = array_for_the_3D_points( point_to_rotate , 3 ) 1050 1060 REM *** Formula for rotating the point around the X axis *** 1070 rotated_y_value = y_position_of_point * COS( RAD X_ROTATION ) - z_position_of_point * SIN( RAD X_ROTATION ) 1080 rotated_z_value = y_position_of_point * SIN( RAD X_ROTATION ) + z_position_of_point * COS( RAD X_ROTATION ) 1090 y_position_of_point = rotated_y_value 1100 z_position_of_point = rotated_z_value 1110 1120 REM *** Formula for rotating the point around the Y axis *** 1130 rotated_x_value = x_position_of_point * COS( RAD Y_ROTATION ) + z_position_of_point * SIN( RAD Y_ROTATION ) 1140 rotated_z_value = z_position_of_point * COS( RAD Y_ROTATION ) - x_position_of_point * SIN( RAD Y_ROTATION ) 1150 x_position_of_point = rotated_x_value 1160 z_position_of_point = rotated_z_value 1170 1180 REM *** Formula for rotating the point around the Z axis *** 1190 rotated_x_value = x_position_of_point * COS( RAD Z_ROTATION ) - y_position_of_point * SIN( RAD Z_ROTATION ) 1200 rotated_y_value = x_position_of_point * SIN( RAD Z_ROTATION ) + y_position_of_point * COS( RAD Z_ROTATION ) 1210 x_position_of_point = rotated_x_value 1220 y_position_of_point = rotated_y_value 1230 1240 REM *** Now we've rotated the object about itself we must *** 1250 REM *** position it in space relative to where WE are *** 1260 x_position_of_point = x_position_of_point + X_POSITION 1270 y_position_of_point = y_position_of_point + Y_POSITION 1280 z_position_of_point = z_position_of_point + Z_POSITION 1290 1300 REM *** Convert from the rotated 3D position into the relevant *** 1310 REM *** 2D position. Don't forget that this involves dividing *** 1320 REM *** X and Y by Z, and apllying a perspective factor (eg. 800) *** 1330 array_for_the_2D_points( point_to_rotate , 1 ) = ( 800 * x_position_of_point ) / z_position_of_point 1340 array_for_the_2D_points( point_to_rotate , 2 ) = ( 800 * y_position_of_point ) / z_position_of_point 1350 1360 NEXT point_to_rotate 1370 1380ENDPROC 1390 1400 1410REM ------------------------------------------------------------------------ 1420REM THE PROCEDURE THAT DRAWS THE FACETS THAT MAKE UP THE CUBE 1430REM ------------------------------------------------------------------------ 1440 1450 1460DEF PROCedure_Draw_The_Cube 1470 1480 FOR facet = 1 TO 12 1490 1500 point_1 = array_for_the_facets( facet , 1 ) 1510 point_2 = array_for_the_facets( facet , 2 ) 1520 point_3 = array_for_the_facets( facet , 3 ) 1530 facet_colour = array_for_the_facets( facet , 4 ) 1540 1550 first_x_position = array_for_the_2D_points( point_1 , 1 ) 1560 first_y_position = array_for_the_2D_points( point_1 , 2 ) 1570 1580 second_x_position = array_for_the_2D_points( point_2 , 1 ) 1590 second_y_position = array_for_the_2D_points( point_2 , 2 ) 1600 1610 third_x_position = array_for_the_2D_points( point_3 , 1 ) 1620 third_y_position = array_for_the_2D_points( point_3 , 2 ) 1630 1640 REM *** The following lines implement the algorithm for *** 1650 REM *** determining whether or not the facet is currently *** 1660 REM *** visible. It's easy to read, and some users may *** 1670 REM *** evenh like to discover how it works in more detail. *** 1680 REM *** Others are welcome to extract any part of this *** 1690 REM *** program for their own advantage! *** 1700 1710 r0 = second_x_position - first_x_position 1720 r1 = third_y_position - first_y_position : r2 = r0 * r1 1730 1740 r0 = third_x_position - first_x_position 1750 r1 = second_y_position - first_y_position : r3 = r0 * r1 1760 1770 IF r2 - r3 > 0 THEN 1780 GCOL 0 , facet_colour 1790 MOVE first_x_position , first_y_position 1800 DRAW second_x_position , second_y_position 1810 PLOT 85 , third_x_position , third_y_position 1820 ENDIF 1830 1840 NEXT facet 1850 1860ENDPROC 1870 1880 1890REM ------------------------------------------------------------------------ 1900REM PROCEDURE TO SWAP OUR SCREENS, KEEPING THE ANIMATION FLICKER FREE 1910REM ------------------------------------------------------------------------ 1920 1930 1940DEF PROCedure_Swap_The_Screen_Banks 1950 1960 WAIT 1970 BANK = BANK EOR 3 1980 SYS 6,112,BANK 1990 SYS 6,113,BANK EOR 3 2000 CLS 2010 2020ENDPROC 2030 2040 2050REM ------------------------------------------------------------------------ 2060REM THE PROCEDURE THAT READS THE 8 POINTS INTO THE ARRAY WE'VE SET UP 2070REM ------------------------------------------------------------------------ 2080 2090 2100DEF PROCedure_Read_Points_Into_Their_Array 2110 2120 RESTORE 2300 2130 2140 FOR point = 1 TO 8 2150 2160 READ X_POSITION , Y_POSITION , Z_POSITION 2170 2180 array_for_the_3D_points( point , 1 ) = X_POSITION 2190 array_for_the_3D_points( point , 2 ) = Y_POSITION 2200 array_for_the_3D_points( point , 3 ) = Z_POSITION 2210 2220 NEXT point 2230 2240ENDPROC 2250 2260 2270REM *** The data for the 8 points of the cube *** 2280 2290 2300DATA -10,+10 , +10 : REM The 4 points for the front of the cube 2310DATA +10,+10 , +10 2320DATA +10,-10 , +10 2330DATA -10,-10 , +10 2340 2350DATA -10,+10 , -10 : REM The 4 points for the back of the cube 2360DATA +10,+10 , -10 2370DATA +10,-10 , -10 2380DATA -10,-10 , -10 2390 2400 2410REM ------------------------------------------------------------------------ 2420REM THE PROCEDURE THAT READS THE 12 FACETS INTO THE ARRAY WE'VE SET UP 2430REM ------------------------------------------------------------------------ 2440 2450 2460DEF PROCedure_Read_Facets_Into_Their_Array 2470 2480 RESTORE 2670 2490 2500 FOR facet = 1 TO 12 2510 2520 READ JOIN_1 , JOIN_2 , JOIN_3 , FACET_COLOUR 2530 2540 array_for_the_facets( facet , 1 ) = JOIN_1 2550 array_for_the_facets( facet , 2 ) = JOIN_2 2560 array_for_the_facets( facet , 3 ) = JOIN_3 2570 array_for_the_facets( facet , 4 ) = FACET_COLOUR 2580 2590 NEXT facet 2600 2610ENDPROC 2620 2630 2640REM *** The data for the 12 facets to make up the cube *** 2650 2660 2670DATA 1 , 2 , 3 , 1 : REM The links to join up the front face 2680DATA 1 , 3 , 4 , 1 2690 2700DATA 6 , 5 , 7 , 3 : REM The links to join up the back face 2710DATA 5 , 8 , 7 , 3 2720 2730DATA 2 , 6 , 7 , 5 : REM The links to join up the RHS face 2740DATA 2 , 7 , 3 , 5 2750 2760DATA 5 , 1 , 4 , 7 : REM The links to join up the LHS face 2770DATA 5 , 4 , 8 , 7 2780 2790DATA 5 , 6 , 2 , 9 : REM The links to join up the top face 2800DATA 5 , 2 , 1 , 9 2810 2820DATA 4 , 3 , 8 , 11 : REM The links to join up the bottom face 2830DATA 3 , 7 , 8 , 11
� >HAR-Cube � Program : HAR-Cube -� A simple 3D cube in BBC BASIC (� Author : Kevin J Swinton 2 � Version : Acorn A5000.1.00 <%� Date : Thursday 5th May 1994 F P Z#� � � � : � : � " at Line ";�:� d n xN� ------------------------------------------------------------------------ �/� MAIN PROGRAM �N� ------------------------------------------------------------------------ � � �� 12+128 : � � � �edure_Initialise � �edure_Cube � �� � � �N� ------------------------------------------------------------------------ @� PROCEDURE TO INITIALISE EVERYTHING WE NEED TO KNOW N� ------------------------------------------------------------------------ " ,� �edure_Initialise 6 @; � *** Place our origin in the middle of the screen *** J ȑ 640 , 512 T ^9 � *** Dimension all the arrays that we will need *** hN � array_for_the_3D_points( 8 , 3 ) : � 8 points, each being an X,Y,Z (3D) rN � array_for_the_2D_points( 8 , 2 ) : � 8 points, each being an X,Y (2D) |b � array_for_the_facets( 12 , 4 ) : � 12 facets, each being 3 point references and a colour � �I � *** Read all the information we need into our arrays. Firstly, *** �I � *** read in all our points that make up the cube, and then *** �I � *** read in all the facets that join the points together. *** �( �edure_Read_Points_Into_Their_Array �( �edure_Read_Facets_Into_Their_Array � � BANK = 1 �% �edure_Swap_The_Screen_Banks : � �% �edure_Swap_The_Screen_Banks : � � �= � *** Initialise the rotation of the object in space *** � X_ROTATION = 0 Y_ROTATION = 0 Z_ROTATION = 0 &= � *** Initialise the position of the object in space *** 0= � *** so that it is quite far away from us *** : X_POSITION = + 0 D Y_POSITION = + 0 N Z_POSITION = +50 X b � scale = 1 � 15 l r = scale * 16 v g = 96 � b = 128 + scale * 4 � � scale , r , g , b � � scale � �� � � �N� ------------------------------------------------------------------------ �D� MAIN PROCEDURE TO CONTROL THE SPINNING CUBE ON THE SCREEN �N� ------------------------------------------------------------------------ � � �� �edure_Cube � �edure_Rotate_The_Cube * �edure_Draw_The_Cube 4$ �edure_Swap_The_Screen_Banks > HY X_ROTATION = X_ROTATION + 1 : � X_ROTATION >= 360 � X_ROTATION = X_ROTATION - 360 RY Y_ROTATION = Y_ROTATION + 1 : � Y_ROTATION >= 360 � Y_ROTATION = Y_ROTATION - 360 \Y Z_ROTATION = Z_ROTATION + 1 : � Z_ROTATION >= 360 � Z_ROTATION = Z_ROTATION - 360 f p � 1 = 2 z �� � � �N� ------------------------------------------------------------------------ �@� THE PROCEDURE THAT ROTATES THE 8 POINTS OF THE CUBE �N� ------------------------------------------------------------------------ � � �� �edure_Rotate_The_Cube � � � point_to_rotate = 1 � 8 � �J x_position_of_point = array_for_the_3D_points( point_to_rotate , 1 ) J y_position_of_point = array_for_the_3D_points( point_to_rotate , 2 ) J z_position_of_point = array_for_the_3D_points( point_to_rotate , 3 ) $@ � *** Formula for rotating the point around the X axis *** .i rotated_y_value = y_position_of_point * �( � X_ROTATION ) - z_position_of_point * �( � X_ROTATION ) 8i rotated_z_value = y_position_of_point * �( � X_ROTATION ) + z_position_of_point * �( � X_ROTATION ) B+ y_position_of_point = rotated_y_value L+ z_position_of_point = rotated_z_value V `@ � *** Formula for rotating the point around the Y axis *** ji rotated_x_value = x_position_of_point * �( � Y_ROTATION ) + z_position_of_point * �( � Y_ROTATION ) ti rotated_z_value = z_position_of_point * �( � Y_ROTATION ) - x_position_of_point * �( � Y_ROTATION ) ~+ x_position_of_point = rotated_x_value �+ z_position_of_point = rotated_z_value � �@ � *** Formula for rotating the point around the Z axis *** �i rotated_x_value = x_position_of_point * �( � Z_ROTATION ) - y_position_of_point * �( � Z_ROTATION ) �i rotated_y_value = x_position_of_point * �( � Z_ROTATION ) + y_position_of_point * �( � Z_ROTATION ) �+ x_position_of_point = rotated_x_value �+ y_position_of_point = rotated_y_value � �A � *** Now we've rotated the object about itself we must *** �A � *** position it in space relative to where WE are *** �< x_position_of_point = x_position_of_point + X_POSITION �< y_position_of_point = y_position_of_point + Y_POSITION < z_position_of_point = z_position_of_point + Z_POSITION I � *** Convert from the rotated 3D position into the relevant *** I � *** 2D position. Don't forget that this involves dividing *** (I � *** X and Y by Z, and apllying a perspective factor (eg. 800) *** 2j array_for_the_2D_points( point_to_rotate , 1 ) = ( 800 * x_position_of_point ) / z_position_of_point <j array_for_the_2D_points( point_to_rotate , 2 ) = ( 800 * y_position_of_point ) / z_position_of_point F P � point_to_rotate Z d� n x �N� ------------------------------------------------------------------------ �D� THE PROCEDURE THAT DRAWS THE FACETS THAT MAKE UP THE CUBE �N� ------------------------------------------------------------------------ � � �� �edure_Draw_The_Cube � � � facet = 1 � 12 � �9 point_1 = array_for_the_facets( facet , 1 ) �9 point_2 = array_for_the_facets( facet , 2 ) �9 point_3 = array_for_the_facets( facet , 3 ) �9 facet_colour = array_for_the_facets( facet , 4 ) D first_x_position = array_for_the_2D_points( point_1 , 1 ) D first_y_position = array_for_the_2D_points( point_1 , 2 ) " ,D second_x_position = array_for_the_2D_points( point_2 , 1 ) 6D second_y_position = array_for_the_2D_points( point_2 , 2 ) @ JD third_x_position = array_for_the_2D_points( point_3 , 1 ) TD third_y_position = array_for_the_2D_points( point_3 , 2 ) ^ hF � *** The following lines implement the algorithm for *** rF � *** determining whether or not the facet is currently *** |F � *** visible. It's easy to read, and some users may *** �F � *** evenh like to discover how it works in more detail. *** �F � *** Others are welcome to extract any part of this *** �F � *** program for their own advantage! *** � �2 r0 = second_x_position - first_x_position �A r1 = third_y_position - first_y_position : r2 = r0 * r1 � �2 r0 = third_x_position - first_x_position �A r1 = second_y_position - first_y_position : r3 = r0 * r1 � � � r2 - r3 > 0 � � � 0 , facet_colour �5 � first_x_position , first_y_position 6 � second_x_position , second_y_position 5 � 85 , third_x_position , third_y_position � & 0 � facet : D� N X bN� ------------------------------------------------------------------------ lH� PROCEDURE TO SWAP OUR SCREENS, KEEPING THE ANIMATION FLICKER FREE vN� ------------------------------------------------------------------------ � � �"� �edure_Swap_The_Screen_Banks � � Ȗ � BANK = BANK � 3 � ș 6,112,BANK � ș 6,113,BANK � 3 � � � �� � � N� ------------------------------------------------------------------------ H� THE PROCEDURE THAT READS THE 8 POINTS INTO THE ARRAY WE'VE SET UP N� ------------------------------------------------------------------------ * 4)� �edure_Read_Points_Into_Their_Array > H � �d|H R \ � point = 1 � 8 f p/ � X_POSITION , Y_POSITION , Z_POSITION z �: array_for_the_3D_points( point , 1 ) = X_POSITION �: array_for_the_3D_points( point , 2 ) = Y_POSITION �: array_for_the_3D_points( point , 3 ) = Z_POSITION � � � point � �� � � �3� *** The data for the 8 points of the cube *** � � �@� -10,+10 , +10 : REM The 4 points for the front of the cube � +10,+10 , +10 � +10,-10 , +10 � -10,-10 , +10 $ .@� -10,+10 , -10 : REM The 4 points for the back of the cube 8� +10,+10 , -10 B� +10,-10 , -10 L� -10,-10 , -10 V ` jN� ------------------------------------------------------------------------ tI� THE PROCEDURE THAT READS THE 12 FACETS INTO THE ARRAY WE'VE SET UP ~N� ------------------------------------------------------------------------ � � �)� �edure_Read_Facets_Into_Their_Array � � � �DnJ � � � facet = 1 � 12 � �2 � JOIN_1 , JOIN_2 , JOIN_3 , FACET_COLOUR � �3 array_for_the_facets( facet , 1 ) = JOIN_1 �3 array_for_the_facets( facet , 2 ) = JOIN_2 3 array_for_the_facets( facet , 3 ) = JOIN_3 9 array_for_the_facets( facet , 4 ) = FACET_COLOUR � facet ( 2� < F P<� *** The data for the 12 facets to make up the cube *** Z d n>� 1 , 2 , 3 , 1 : REM The links to join up the front face x� 1 , 3 , 4 , 1 � �=� 6 , 5 , 7 , 3 : REM The links to join up the back face �� 5 , 8 , 7 , 3 � �<� 2 , 6 , 7 , 5 : REM The links to join up the RHS face �� 2 , 7 , 3 , 5 � �<� 5 , 1 , 4 , 7 : REM The links to join up the LHS face �� 5 , 4 , 8 , 7 � �<� 5 , 6 , 2 , 9 : REM The links to join up the top face �� 5 , 2 , 1 , 9 � ?� 4 , 3 , 8 , 11 : REM The links to join up the bottom face � 3 , 7 , 8 , 11 �
00000000 0d 00 0a 0f f4 20 3e 48 41 52 2d 43 75 62 65 0d |..... >HAR-Cube.| 00000010 00 14 18 f4 20 50 72 6f 67 72 61 6d 20 3a 20 48 |.... Program : H| 00000020 41 52 2d 43 75 62 65 0d 00 1e 2d f4 20 20 20 20 |AR-Cube...-. | 00000030 20 20 20 20 20 20 20 41 20 73 69 6d 70 6c 65 20 | A simple | 00000040 33 44 20 63 75 62 65 20 69 6e 20 42 42 43 20 42 |3D cube in BBC B| 00000050 41 53 49 43 0d 00 28 1f f4 20 41 75 74 68 6f 72 |ASIC..(.. Author| 00000060 20 20 3a 20 4b 65 76 69 6e 20 4a 20 53 77 69 6e | : Kevin J Swin| 00000070 74 6f 6e 0d 00 32 20 f4 20 56 65 72 73 69 6f 6e |ton..2 . Version| 00000080 20 3a 20 41 63 6f 72 6e 20 41 35 30 30 30 2e 31 | : Acorn A5000.1| 00000090 2e 30 30 0d 00 3c 25 f4 20 44 61 74 65 20 20 20 |.00..<%. Date | 000000a0 20 3a 20 54 68 75 72 73 64 61 79 20 35 74 68 20 | : Thursday 5th | 000000b0 4d 61 79 20 31 39 39 34 0d 00 46 04 0d 00 50 04 |May 1994..F...P.| 000000c0 0d 00 5a 23 ee 20 85 20 eb 20 eb 20 3a 20 f6 20 |..Z#. . . . : . | 000000d0 3a 20 f1 20 22 20 61 74 20 4c 69 6e 65 20 22 3b |: . " at Line ";| 000000e0 9e 3a e0 0d 00 64 04 0d 00 6e 04 0d 00 78 4e f4 |.:...d...n...xN.| 000000f0 20 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d | ---------------| 00000100 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d |----------------| * 00000130 2d 2d 2d 2d 2d 2d 2d 2d 2d 0d 00 82 2f f4 20 20 |---------.../. | 00000140 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00000150 20 20 20 20 20 20 20 20 20 20 20 20 4d 41 49 4e | MAIN| 00000160 20 50 52 4f 47 52 41 4d 0d 00 8c 4e f4 20 2d 2d | PROGRAM...N. --| 00000170 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d |----------------| * 000001b0 2d 2d 2d 2d 2d 2d 0d 00 96 04 0d 00 a0 04 0d 00 |------..........| 000001c0 aa 10 eb 20 31 32 2b 31 32 38 20 3a 20 87 0d 00 |... 12+128 : ...| 000001d0 b4 04 0d 00 be 16 20 f2 65 64 75 72 65 5f 49 6e |...... .edure_In| 000001e0 69 74 69 61 6c 69 73 65 0d 00 c8 10 20 f2 65 64 |itialise.... .ed| 000001f0 75 72 65 5f 43 75 62 65 0d 00 d2 04 0d 00 dc 05 |ure_Cube........| 00000200 e0 0d 00 e6 04 0d 00 f0 04 0d 00 fa 4e f4 20 2d |............N. -| 00000210 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d |----------------| * 00000250 2d 2d 2d 2d 2d 2d 2d 0d 01 04 40 f4 20 20 20 20 |-------...@. | 00000260 20 20 20 20 20 50 52 4f 43 45 44 55 52 45 20 54 | PROCEDURE T| 00000270 4f 20 49 4e 49 54 49 41 4c 49 53 45 20 45 56 45 |O INITIALISE EVE| 00000280 52 59 54 48 49 4e 47 20 57 45 20 4e 45 45 44 20 |RYTHING WE NEED | 00000290 54 4f 20 4b 4e 4f 57 0d 01 0e 4e f4 20 2d 2d 2d |TO KNOW...N. ---| 000002a0 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d |----------------| * 000002e0 2d 2d 2d 2d 2d 0d 01 18 04 0d 01 22 04 0d 01 2c |-----......"...,| 000002f0 17 dd 20 f2 65 64 75 72 65 5f 49 6e 69 74 69 61 |.. .edure_Initia| 00000300 6c 69 73 65 0d 01 36 04 0d 01 40 3b 20 f4 20 2a |lise..6...@; . *| 00000310 2a 2a 20 50 6c 61 63 65 20 6f 75 72 20 6f 72 69 |** Place our ori| 00000320 67 69 6e 20 69 6e 20 74 68 65 20 6d 69 64 64 6c |gin in the middl| 00000330 65 20 6f 66 20 74 68 65 20 73 63 72 65 65 6e 20 |e of the screen | 00000340 2a 2a 2a 0d 01 4a 11 20 c8 91 20 36 34 30 20 2c |***..J. .. 640 ,| 00000350 20 35 31 32 0d 01 54 04 0d 01 5e 39 20 f4 20 2a | 512..T...^9 . *| 00000360 2a 2a 20 44 69 6d 65 6e 73 69 6f 6e 20 61 6c 6c |** Dimension all| 00000370 20 74 68 65 20 61 72 72 61 79 73 20 74 68 61 74 | the arrays that| 00000380 20 77 65 20 77 69 6c 6c 20 6e 65 65 64 20 2a 2a | we will need **| 00000390 2a 0d 01 68 4e 20 de 20 61 72 72 61 79 5f 66 6f |*..hN . array_fo| 000003a0 72 5f 74 68 65 5f 33 44 5f 70 6f 69 6e 74 73 28 |r_the_3D_points(| 000003b0 20 38 20 2c 20 33 20 29 20 3a 20 f4 20 38 20 70 | 8 , 3 ) : . 8 p| 000003c0 6f 69 6e 74 73 2c 20 65 61 63 68 20 62 65 69 6e |oints, each bein| 000003d0 67 20 61 6e 20 58 2c 59 2c 5a 20 28 33 44 29 0d |g an X,Y,Z (3D).| 000003e0 01 72 4e 20 de 20 61 72 72 61 79 5f 66 6f 72 5f |.rN . array_for_| 000003f0 74 68 65 5f 32 44 5f 70 6f 69 6e 74 73 28 20 38 |the_2D_points( 8| 00000400 20 2c 20 32 20 29 20 3a 20 f4 20 38 20 70 6f 69 | , 2 ) : . 8 poi| 00000410 6e 74 73 2c 20 65 61 63 68 20 62 65 69 6e 67 20 |nts, each being | 00000420 61 6e 20 58 2c 59 20 20 20 28 32 44 29 0d 01 7c |an X,Y (2D)..|| 00000430 62 20 de 20 61 72 72 61 79 5f 66 6f 72 5f 74 68 |b . array_for_th| 00000440 65 5f 66 61 63 65 74 73 28 20 31 32 20 2c 20 34 |e_facets( 12 , 4| 00000450 20 29 20 20 20 20 3a 20 f4 20 31 32 20 66 61 63 | ) : . 12 fac| 00000460 65 74 73 2c 20 65 61 63 68 20 62 65 69 6e 67 20 |ets, each being | 00000470 33 20 70 6f 69 6e 74 20 72 65 66 65 72 65 6e 63 |3 point referenc| 00000480 65 73 20 61 6e 64 20 61 20 63 6f 6c 6f 75 72 0d |es and a colour.| 00000490 01 86 04 0d 01 90 49 20 f4 20 2a 2a 2a 20 52 65 |......I . *** Re| 000004a0 61 64 20 61 6c 6c 20 74 68 65 20 69 6e 66 6f 72 |ad all the infor| 000004b0 6d 61 74 69 6f 6e 20 77 65 20 6e 65 65 64 20 69 |mation we need i| 000004c0 6e 74 6f 20 6f 75 72 20 61 72 72 61 79 73 2e 20 |nto our arrays. | 000004d0 46 69 72 73 74 6c 79 2c 20 2a 2a 2a 0d 01 9a 49 |Firstly, ***...I| 000004e0 20 f4 20 2a 2a 2a 20 72 65 61 64 20 69 6e 20 61 | . *** read in a| 000004f0 6c 6c 20 6f 75 72 20 70 6f 69 6e 74 73 20 74 68 |ll our points th| 00000500 61 74 20 6d 61 6b 65 20 75 70 20 74 68 65 20 63 |at make up the c| 00000510 75 62 65 2c 20 61 6e 64 20 74 68 65 6e 20 20 20 |ube, and then | 00000520 20 20 2a 2a 2a 0d 01 a4 49 20 f4 20 2a 2a 2a 20 | ***...I . *** | 00000530 72 65 61 64 20 69 6e 20 61 6c 6c 20 74 68 65 20 |read in all the | 00000540 66 61 63 65 74 73 20 74 68 61 74 20 6a 6f 69 6e |facets that join| 00000550 20 74 68 65 20 70 6f 69 6e 74 73 20 74 6f 67 65 | the points toge| 00000560 74 68 65 72 2e 20 20 20 20 20 20 2a 2a 2a 0d 01 |ther. ***..| 00000570 ae 28 20 f2 65 64 75 72 65 5f 52 65 61 64 5f 50 |.( .edure_Read_P| 00000580 6f 69 6e 74 73 5f 49 6e 74 6f 5f 54 68 65 69 72 |oints_Into_Their| 00000590 5f 41 72 72 61 79 0d 01 b8 28 20 f2 65 64 75 72 |_Array...( .edur| 000005a0 65 5f 52 65 61 64 5f 46 61 63 65 74 73 5f 49 6e |e_Read_Facets_In| 000005b0 74 6f 5f 54 68 65 69 72 5f 41 72 72 61 79 0d 01 |to_Their_Array..| 000005c0 c2 04 0d 01 cc 0d 20 42 41 4e 4b 20 3d 20 31 0d |...... BANK = 1.| 000005d0 01 d6 25 20 f2 65 64 75 72 65 5f 53 77 61 70 5f |..% .edure_Swap_| 000005e0 54 68 65 5f 53 63 72 65 65 6e 5f 42 61 6e 6b 73 |The_Screen_Banks| 000005f0 20 3a 20 db 0d 01 e0 25 20 f2 65 64 75 72 65 5f | : ....% .edure_| 00000600 53 77 61 70 5f 54 68 65 5f 53 63 72 65 65 6e 5f |Swap_The_Screen_| 00000610 42 61 6e 6b 73 20 3a 20 db 0d 01 ea 04 0d 01 f4 |Banks : ........| 00000620 3d 20 f4 20 2a 2a 2a 20 49 6e 69 74 69 61 6c 69 |= . *** Initiali| 00000630 73 65 20 74 68 65 20 72 6f 74 61 74 69 6f 6e 20 |se the rotation | 00000640 6f 66 20 74 68 65 20 6f 62 6a 65 63 74 20 69 6e |of the object in| 00000650 20 73 70 61 63 65 20 2a 2a 2a 0d 01 fe 13 20 58 | space ***.... X| 00000660 5f 52 4f 54 41 54 49 4f 4e 20 3d 20 30 0d 02 08 |_ROTATION = 0...| 00000670 13 20 59 5f 52 4f 54 41 54 49 4f 4e 20 3d 20 30 |. Y_ROTATION = 0| 00000680 0d 02 12 13 20 5a 5f 52 4f 54 41 54 49 4f 4e 20 |.... Z_ROTATION | 00000690 3d 20 30 0d 02 1c 04 0d 02 26 3d 20 f4 20 2a 2a |= 0......&= . **| 000006a0 2a 20 49 6e 69 74 69 61 6c 69 73 65 20 74 68 65 |* Initialise the| 000006b0 20 70 6f 73 69 74 69 6f 6e 20 6f 66 20 74 68 65 | position of the| 000006c0 20 6f 62 6a 65 63 74 20 69 6e 20 73 70 61 63 65 | object in space| 000006d0 20 2a 2a 2a 0d 02 30 3d 20 f4 20 2a 2a 2a 20 73 | ***..0= . *** s| 000006e0 6f 20 74 68 61 74 20 69 74 20 69 73 20 71 75 69 |o that it is qui| 000006f0 74 65 20 66 61 72 20 61 77 61 79 20 66 72 6f 6d |te far away from| 00000700 20 75 73 20 20 20 20 20 20 20 20 20 20 20 2a 2a | us **| 00000710 2a 0d 02 3a 15 20 58 5f 50 4f 53 49 54 49 4f 4e |*..:. X_POSITION| 00000720 20 3d 20 2b 20 30 0d 02 44 15 20 59 5f 50 4f 53 | = + 0..D. Y_POS| 00000730 49 54 49 4f 4e 20 3d 20 2b 20 30 0d 02 4e 15 20 |ITION = + 0..N. | 00000740 5a 5f 50 4f 53 49 54 49 4f 4e 20 3d 20 2b 35 30 |Z_POSITION = +50| 00000750 0d 02 58 04 0d 02 62 15 20 e3 20 73 63 61 6c 65 |..X...b. . scale| 00000760 20 3d 20 31 20 b8 20 31 35 0d 02 6c 14 20 20 72 | = 1 . 15..l. r| 00000770 20 3d 20 73 63 61 6c 65 20 2a 20 31 36 0d 02 76 | = scale * 16..v| 00000780 0c 20 20 67 20 3d 20 39 36 0d 02 80 19 20 20 62 |. g = 96.... b| 00000790 20 3d 20 31 32 38 20 2b 20 73 63 61 6c 65 20 2a | = 128 + scale *| 000007a0 20 34 0d 02 8a 19 20 20 fb 20 73 63 61 6c 65 20 | 4.... . scale | 000007b0 2c 20 72 20 2c 20 67 20 2c 20 62 0d 02 94 0c 20 |, r , g , b.... | 000007c0 ed 20 73 63 61 6c 65 0d 02 9e 04 0d 02 a8 05 e1 |. scale.........| 000007d0 0d 02 b2 04 0d 02 bc 04 0d 02 c6 4e f4 20 2d 2d |...........N. --| 000007e0 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d |----------------| * 00000820 2d 2d 2d 2d 2d 2d 0d 02 d0 44 f4 20 20 20 20 20 |------...D. | 00000830 20 4d 41 49 4e 20 50 52 4f 43 45 44 55 52 45 20 | MAIN PROCEDURE | 00000840 54 4f 20 43 4f 4e 54 52 4f 4c 20 54 48 45 20 53 |TO CONTROL THE S| 00000850 50 49 4e 4e 49 4e 47 20 43 55 42 45 20 4f 4e 20 |PINNING CUBE ON | 00000860 54 48 45 20 53 43 52 45 45 4e 0d 02 da 4e f4 20 |THE SCREEN...N. | 00000870 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d |----------------| * 000008b0 2d 2d 2d 2d 2d 2d 2d 2d 0d 02 e4 04 0d 02 ee 04 |--------........| 000008c0 0d 02 f8 11 dd 20 f2 65 64 75 72 65 5f 43 75 62 |..... .edure_Cub| 000008d0 65 0d 03 02 04 0d 03 0c 06 20 f5 0d 03 16 04 0d |e........ ......| 000008e0 03 20 1e 20 20 20 20 f2 65 64 75 72 65 5f 52 6f |. . .edure_Ro| 000008f0 74 61 74 65 5f 54 68 65 5f 43 75 62 65 0d 03 2a |tate_The_Cube..*| 00000900 1c 20 20 20 20 f2 65 64 75 72 65 5f 44 72 61 77 |. .edure_Draw| 00000910 5f 54 68 65 5f 43 75 62 65 0d 03 34 24 20 20 20 |_The_Cube..4$ | 00000920 20 f2 65 64 75 72 65 5f 53 77 61 70 5f 54 68 65 | .edure_Swap_The| 00000930 5f 53 63 72 65 65 6e 5f 42 61 6e 6b 73 0d 03 3e |_Screen_Banks..>| 00000940 04 0d 03 48 59 20 20 20 20 58 5f 52 4f 54 41 54 |...HY X_ROTAT| 00000950 49 4f 4e 20 3d 20 58 5f 52 4f 54 41 54 49 4f 4e |ION = X_ROTATION| 00000960 20 2b 20 31 20 3a 20 e7 20 58 5f 52 4f 54 41 54 | + 1 : . X_ROTAT| 00000970 49 4f 4e 20 3e 3d 20 33 36 30 20 8c 20 58 5f 52 |ION >= 360 . X_R| 00000980 4f 54 41 54 49 4f 4e 20 3d 20 58 5f 52 4f 54 41 |OTATION = X_ROTA| 00000990 54 49 4f 4e 20 2d 20 33 36 30 0d 03 52 59 20 20 |TION - 360..RY | 000009a0 20 20 59 5f 52 4f 54 41 54 49 4f 4e 20 3d 20 59 | Y_ROTATION = Y| 000009b0 5f 52 4f 54 41 54 49 4f 4e 20 2b 20 31 20 3a 20 |_ROTATION + 1 : | 000009c0 e7 20 59 5f 52 4f 54 41 54 49 4f 4e 20 3e 3d 20 |. Y_ROTATION >= | 000009d0 33 36 30 20 8c 20 59 5f 52 4f 54 41 54 49 4f 4e |360 . Y_ROTATION| 000009e0 20 3d 20 59 5f 52 4f 54 41 54 49 4f 4e 20 2d 20 | = Y_ROTATION - | 000009f0 33 36 30 0d 03 5c 59 20 20 20 20 5a 5f 52 4f 54 |360..\Y Z_ROT| 00000a00 41 54 49 4f 4e 20 3d 20 5a 5f 52 4f 54 41 54 49 |ATION = Z_ROTATI| 00000a10 4f 4e 20 2b 20 31 20 3a 20 e7 20 5a 5f 52 4f 54 |ON + 1 : . Z_ROT| 00000a20 41 54 49 4f 4e 20 3e 3d 20 33 36 30 20 8c 20 5a |ATION >= 360 . Z| 00000a30 5f 52 4f 54 41 54 49 4f 4e 20 3d 20 5a 5f 52 4f |_ROTATION = Z_RO| 00000a40 54 41 54 49 4f 4e 20 2d 20 33 36 30 0d 03 66 04 |TATION - 360..f.| 00000a50 0d 03 70 0c 20 fd 20 31 20 3d 20 32 0d 03 7a 04 |..p. . 1 = 2..z.| 00000a60 0d 03 84 05 e1 0d 03 8e 04 0d 03 98 04 0d 03 a2 |................| 00000a70 4e f4 20 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d |N. -------------| 00000a80 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d |----------------| * 00000ab0 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 0d 03 ac 40 f4 |-----------...@.| 00000ac0 20 20 20 20 20 20 20 20 54 48 45 20 50 52 4f 43 | THE PROC| 00000ad0 45 44 55 52 45 20 54 48 41 54 20 52 4f 54 41 54 |EDURE THAT ROTAT| 00000ae0 45 53 20 54 48 45 20 38 20 50 4f 49 4e 54 53 20 |ES THE 8 POINTS | 00000af0 4f 46 20 54 48 45 20 43 55 42 45 0d 03 b6 4e f4 |OF THE CUBE...N.| 00000b00 20 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d | ---------------| 00000b10 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d |----------------| * 00000b40 2d 2d 2d 2d 2d 2d 2d 2d 2d 0d 03 c0 04 0d 03 ca |---------.......| 00000b50 04 0d 03 d4 1c dd 20 f2 65 64 75 72 65 5f 52 6f |...... .edure_Ro| 00000b60 74 61 74 65 5f 54 68 65 5f 43 75 62 65 0d 03 de |tate_The_Cube...| 00000b70 04 0d 03 e8 1e 20 e3 20 70 6f 69 6e 74 5f 74 6f |..... . point_to| 00000b80 5f 72 6f 74 61 74 65 20 3d 20 31 20 b8 20 38 0d |_rotate = 1 . 8.| 00000b90 03 f2 04 0d 03 fc 4a 20 20 78 5f 70 6f 73 69 74 |......J x_posit| 00000ba0 69 6f 6e 5f 6f 66 5f 70 6f 69 6e 74 20 3d 20 61 |ion_of_point = a| 00000bb0 72 72 61 79 5f 66 6f 72 5f 74 68 65 5f 33 44 5f |rray_for_the_3D_| 00000bc0 70 6f 69 6e 74 73 28 20 70 6f 69 6e 74 5f 74 6f |points( point_to| 00000bd0 5f 72 6f 74 61 74 65 20 2c 20 31 20 29 0d 04 06 |_rotate , 1 )...| 00000be0 4a 20 20 79 5f 70 6f 73 69 74 69 6f 6e 5f 6f 66 |J y_position_of| 00000bf0 5f 70 6f 69 6e 74 20 3d 20 61 72 72 61 79 5f 66 |_point = array_f| 00000c00 6f 72 5f 74 68 65 5f 33 44 5f 70 6f 69 6e 74 73 |or_the_3D_points| 00000c10 28 20 70 6f 69 6e 74 5f 74 6f 5f 72 6f 74 61 74 |( point_to_rotat| 00000c20 65 20 2c 20 32 20 29 0d 04 10 4a 20 20 7a 5f 70 |e , 2 )...J z_p| 00000c30 6f 73 69 74 69 6f 6e 5f 6f 66 5f 70 6f 69 6e 74 |osition_of_point| 00000c40 20 3d 20 61 72 72 61 79 5f 66 6f 72 5f 74 68 65 | = array_for_the| 00000c50 5f 33 44 5f 70 6f 69 6e 74 73 28 20 70 6f 69 6e |_3D_points( poin| 00000c60 74 5f 74 6f 5f 72 6f 74 61 74 65 20 2c 20 33 20 |t_to_rotate , 3 | 00000c70 29 0d 04 1a 04 0d 04 24 40 20 20 f4 20 2a 2a 2a |)......$@ . ***| 00000c80 20 46 6f 72 6d 75 6c 61 20 66 6f 72 20 72 6f 74 | Formula for rot| 00000c90 61 74 69 6e 67 20 74 68 65 20 70 6f 69 6e 74 20 |ating the point | 00000ca0 61 72 6f 75 6e 64 20 74 68 65 20 58 20 61 78 69 |around the X axi| 00000cb0 73 20 2a 2a 2a 0d 04 2e 69 20 20 72 6f 74 61 74 |s ***...i rotat| 00000cc0 65 64 5f 79 5f 76 61 6c 75 65 20 3d 20 79 5f 70 |ed_y_value = y_p| 00000cd0 6f 73 69 74 69 6f 6e 5f 6f 66 5f 70 6f 69 6e 74 |osition_of_point| 00000ce0 20 2a 20 9b 28 20 b2 20 58 5f 52 4f 54 41 54 49 | * .( . X_ROTATI| 00000cf0 4f 4e 20 29 20 2d 20 7a 5f 70 6f 73 69 74 69 6f |ON ) - z_positio| 00000d00 6e 5f 6f 66 5f 70 6f 69 6e 74 20 2a 20 b5 28 20 |n_of_point * .( | 00000d10 b2 20 58 5f 52 4f 54 41 54 49 4f 4e 20 29 0d 04 |. X_ROTATION )..| 00000d20 38 69 20 20 72 6f 74 61 74 65 64 5f 7a 5f 76 61 |8i rotated_z_va| 00000d30 6c 75 65 20 3d 20 79 5f 70 6f 73 69 74 69 6f 6e |lue = y_position| 00000d40 5f 6f 66 5f 70 6f 69 6e 74 20 2a 20 b5 28 20 b2 |_of_point * .( .| 00000d50 20 58 5f 52 4f 54 41 54 49 4f 4e 20 29 20 2b 20 | X_ROTATION ) + | 00000d60 7a 5f 70 6f 73 69 74 69 6f 6e 5f 6f 66 5f 70 6f |z_position_of_po| 00000d70 69 6e 74 20 2a 20 9b 28 20 b2 20 58 5f 52 4f 54 |int * .( . X_ROT| 00000d80 41 54 49 4f 4e 20 29 0d 04 42 2b 20 20 79 5f 70 |ATION )..B+ y_p| 00000d90 6f 73 69 74 69 6f 6e 5f 6f 66 5f 70 6f 69 6e 74 |osition_of_point| 00000da0 20 3d 20 72 6f 74 61 74 65 64 5f 79 5f 76 61 6c | = rotated_y_val| 00000db0 75 65 0d 04 4c 2b 20 20 7a 5f 70 6f 73 69 74 69 |ue..L+ z_positi| 00000dc0 6f 6e 5f 6f 66 5f 70 6f 69 6e 74 20 3d 20 72 6f |on_of_point = ro| 00000dd0 74 61 74 65 64 5f 7a 5f 76 61 6c 75 65 0d 04 56 |tated_z_value..V| 00000de0 04 0d 04 60 40 20 20 f4 20 2a 2a 2a 20 46 6f 72 |...`@ . *** For| 00000df0 6d 75 6c 61 20 66 6f 72 20 72 6f 74 61 74 69 6e |mula for rotatin| 00000e00 67 20 74 68 65 20 70 6f 69 6e 74 20 61 72 6f 75 |g the point arou| 00000e10 6e 64 20 74 68 65 20 59 20 61 78 69 73 20 2a 2a |nd the Y axis **| 00000e20 2a 0d 04 6a 69 20 20 72 6f 74 61 74 65 64 5f 78 |*..ji rotated_x| 00000e30 5f 76 61 6c 75 65 20 3d 20 78 5f 70 6f 73 69 74 |_value = x_posit| 00000e40 69 6f 6e 5f 6f 66 5f 70 6f 69 6e 74 20 2a 20 9b |ion_of_point * .| 00000e50 28 20 b2 20 59 5f 52 4f 54 41 54 49 4f 4e 20 29 |( . Y_ROTATION )| 00000e60 20 2b 20 7a 5f 70 6f 73 69 74 69 6f 6e 5f 6f 66 | + z_position_of| 00000e70 5f 70 6f 69 6e 74 20 2a 20 b5 28 20 b2 20 59 5f |_point * .( . Y_| 00000e80 52 4f 54 41 54 49 4f 4e 20 29 0d 04 74 69 20 20 |ROTATION )..ti | 00000e90 72 6f 74 61 74 65 64 5f 7a 5f 76 61 6c 75 65 20 |rotated_z_value | 00000ea0 3d 20 7a 5f 70 6f 73 69 74 69 6f 6e 5f 6f 66 5f |= z_position_of_| 00000eb0 70 6f 69 6e 74 20 2a 20 9b 28 20 b2 20 59 5f 52 |point * .( . Y_R| 00000ec0 4f 54 41 54 49 4f 4e 20 29 20 2d 20 78 5f 70 6f |OTATION ) - x_po| 00000ed0 73 69 74 69 6f 6e 5f 6f 66 5f 70 6f 69 6e 74 20 |sition_of_point | 00000ee0 2a 20 b5 28 20 b2 20 59 5f 52 4f 54 41 54 49 4f |* .( . Y_ROTATIO| 00000ef0 4e 20 29 0d 04 7e 2b 20 20 78 5f 70 6f 73 69 74 |N )..~+ x_posit| 00000f00 69 6f 6e 5f 6f 66 5f 70 6f 69 6e 74 20 3d 20 72 |ion_of_point = r| 00000f10 6f 74 61 74 65 64 5f 78 5f 76 61 6c 75 65 0d 04 |otated_x_value..| 00000f20 88 2b 20 20 7a 5f 70 6f 73 69 74 69 6f 6e 5f 6f |.+ z_position_o| 00000f30 66 5f 70 6f 69 6e 74 20 3d 20 72 6f 74 61 74 65 |f_point = rotate| 00000f40 64 5f 7a 5f 76 61 6c 75 65 0d 04 92 04 0d 04 9c |d_z_value.......| 00000f50 40 20 20 f4 20 2a 2a 2a 20 46 6f 72 6d 75 6c 61 |@ . *** Formula| 00000f60 20 66 6f 72 20 72 6f 74 61 74 69 6e 67 20 74 68 | for rotating th| 00000f70 65 20 70 6f 69 6e 74 20 61 72 6f 75 6e 64 20 74 |e point around t| 00000f80 68 65 20 5a 20 61 78 69 73 20 2a 2a 2a 0d 04 a6 |he Z axis ***...| 00000f90 69 20 20 72 6f 74 61 74 65 64 5f 78 5f 76 61 6c |i rotated_x_val| 00000fa0 75 65 20 3d 20 78 5f 70 6f 73 69 74 69 6f 6e 5f |ue = x_position_| 00000fb0 6f 66 5f 70 6f 69 6e 74 20 2a 20 9b 28 20 b2 20 |of_point * .( . | 00000fc0 5a 5f 52 4f 54 41 54 49 4f 4e 20 29 20 2d 20 79 |Z_ROTATION ) - y| 00000fd0 5f 70 6f 73 69 74 69 6f 6e 5f 6f 66 5f 70 6f 69 |_position_of_poi| 00000fe0 6e 74 20 2a 20 b5 28 20 b2 20 5a 5f 52 4f 54 41 |nt * .( . 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Don't forge| 00001260 74 20 74 68 61 74 20 74 68 69 73 20 69 6e 76 6f |t that this invo| 00001270 6c 76 65 73 20 64 69 76 69 64 69 6e 67 20 20 20 |lves dividing | 00001280 20 20 2a 2a 2a 0d 05 28 49 20 20 f4 20 2a 2a 2a | ***..(I . ***| 00001290 20 58 20 61 6e 64 20 59 20 62 79 20 5a 2c 20 61 | X and Y by Z, a| 000012a0 6e 64 20 61 70 6c 6c 79 69 6e 67 20 61 20 70 65 |nd apllying a pe| 000012b0 72 73 70 65 63 74 69 76 65 20 66 61 63 74 6f 72 |rspective factor| 000012c0 20 28 65 67 2e 20 38 30 30 29 20 2a 2a 2a 0d 05 | (eg. 800) ***..| 000012d0 32 6a 20 20 61 72 72 61 79 5f 66 6f 72 5f 74 68 |2j array_for_th| 000012e0 65 5f 32 44 5f 70 6f 69 6e 74 73 28 20 70 6f 69 |e_2D_points( poi| 000012f0 6e 74 5f 74 6f 5f 72 6f 74 61 74 65 20 2c 20 31 |nt_to_rotate , 1| 00001300 20 29 20 3d 20 28 20 38 30 30 20 2a 20 78 5f 70 | ) = ( 800 * x_p| 00001310 6f 73 69 74 69 6f 6e 5f 6f 66 5f 70 6f 69 6e 74 |osition_of_point| 00001320 20 29 20 2f 20 7a 5f 70 6f 73 69 74 69 6f 6e 5f | ) / z_position_| 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20 20 20 20 20 54 48 45 20 50 52 4f 43 45 44 | THE PROCED| 00001430 55 52 45 20 54 48 41 54 20 44 52 41 57 53 20 54 |URE THAT DRAWS T| 00001440 48 45 20 46 41 43 45 54 53 20 54 48 41 54 20 4d |HE FACETS THAT M| 00001450 41 4b 45 20 55 50 20 54 48 45 20 43 55 42 45 0d |AKE UP THE CUBE.| 00001460 05 96 4e f4 20 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d |..N. -----------| 00001470 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d |----------------| * 000014a0 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 0d 05 a0 |-------------...| 000014b0 04 0d 05 aa 04 0d 05 b4 1a dd 20 f2 65 64 75 72 |.......... .edur| 000014c0 65 5f 44 72 61 77 5f 54 68 65 5f 43 75 62 65 0d |e_Draw_The_Cube.| 000014d0 05 be 04 0d 05 c8 15 20 e3 20 66 61 63 65 74 20 |....... . facet | 000014e0 3d 20 31 20 b8 20 31 32 0d 05 d2 04 0d 05 dc 39 |= 1 . 12.......9| 000014f0 20 20 20 20 20 70 6f 69 6e 74 5f 31 20 20 20 20 | point_1 | 00001500 20 20 3d 20 61 72 72 61 79 5f 66 6f 72 5f 74 68 | = array_for_th| 00001510 65 5f 66 61 63 65 74 73 28 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BANK | 00001c30 3d 20 42 41 4e 4b 20 82 20 33 0d 07 bc 12 20 c8 |= BANK . 3.... .| 00001c40 99 20 36 2c 31 31 32 2c 42 41 4e 4b 0d 07 c6 16 |. 6,112,BANK....| 00001c50 20 c8 99 20 36 2c 31 31 33 2c 42 41 4e 4b 20 82 | .. 6,113,BANK .| 00001c60 20 33 0d 07 d0 06 20 db 0d 07 da 04 0d 07 e4 05 | 3.... .........| 00001c70 e1 0d 07 ee 04 0d 07 f8 04 0d 08 02 4e f4 20 2d |............N. -| 00001c80 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d |----------------| * 00001cc0 2d 2d 2d 2d 2d 2d 2d 0d 08 0c 48 f4 20 20 54 48 |-------...H. TH| 00001cd0 45 20 50 52 4f 43 45 44 55 52 45 20 54 48 41 54 |E PROCEDURE THAT| 00001ce0 20 52 45 41 44 53 20 54 48 45 20 38 20 50 4f 49 | READS THE 8 POI| 00001cf0 4e 54 53 20 49 4e 54 4f 20 54 48 45 20 41 52 52 |NTS INTO THE ARR| 00001d00 41 59 20 57 45 27 56 45 20 53 45 54 20 55 50 0d |AY WE'VE SET UP.| 00001d10 08 16 4e f4 20 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d |..N. -----------| 00001d20 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d |----------------| * 00001d50 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 0d 08 20 |-------------.. | 00001d60 04 0d 08 2a 04 0d 08 34 29 dd 20 f2 65 64 75 72 |...*...4). .edur| 00001d70 65 5f 52 65 61 64 5f 50 6f 69 6e 74 73 5f 49 6e |e_Read_Points_In| 00001d80 74 6f 5f 54 68 65 69 72 5f 41 72 72 61 79 0d 08 |to_Their_Array..| 00001d90 3e 04 0d 08 48 0b 20 f7 20 8d 64 7c 48 0d 08 52 |>...H. . .d|H..R| 00001da0 04 0d 08 5c 14 20 e3 20 70 6f 69 6e 74 20 3d 20 |...\. . point = | 00001db0 31 20 b8 20 38 0d 08 66 04 0d 08 70 2f 20 20 20 |1 . 8..f...p/ | 00001dc0 20 20 f3 20 58 5f 50 4f 53 49 54 49 4f 4e 20 2c | . X_POSITION ,| 00001dd0 20 59 5f 50 4f 53 49 54 49 4f 4e 20 2c 20 5a 5f | Y_POSITION , Z_| 00001de0 50 4f 53 49 54 49 4f 4e 0d 08 7a 04 0d 08 84 3a |POSITION..z....:| 00001df0 20 20 20 20 20 61 72 72 61 79 5f 66 6f 72 5f 74 | array_for_t| 00001e00 68 65 5f 33 44 5f 70 6f 69 6e 74 73 28 20 70 6f |he_3D_points( po| 00001e10 69 6e 74 20 2c 20 31 20 29 20 3d 20 58 5f 50 4f |int , 1 ) = X_PO| 00001e20 53 49 54 49 4f 4e 0d 08 8e 3a 20 20 20 20 20 61 |SITION...: a| 00001e30 72 72 61 79 5f 66 6f 72 5f 74 68 65 5f 33 44 5f |rray_for_the_3D_| 00001e40 70 6f 69 6e 74 73 28 20 70 6f 69 6e 74 20 2c 20 |points( point , | 00001e50 32 20 29 20 3d 20 59 5f 50 4f 53 49 54 49 4f 4e |2 ) = Y_POSITION| 00001e60 0d 08 98 3a 20 20 20 20 20 61 72 72 61 79 5f 66 |...: array_f| 00001e70 6f 72 5f 74 68 65 5f 33 44 5f 70 6f 69 6e 74 73 |or_the_3D_points| 00001e80 28 20 70 6f 69 6e 74 20 2c 20 33 20 29 20 3d 20 |( point , 3 ) = | 00001e90 5a 5f 50 4f 53 49 54 49 4f 4e 0d 08 a2 04 0d 08 |Z_POSITION......| 00001ea0 ac 0c 20 ed 20 70 6f 69 6e 74 0d 08 b6 04 0d 08 |.. . point......| 00001eb0 c0 05 e1 0d 08 ca 04 0d 08 d4 04 0d 08 de 33 f4 |..............3.| 00001ec0 20 2a 2a 2a 20 54 68 65 20 64 61 74 61 20 66 6f | *** The data fo| 00001ed0 72 20 74 68 65 20 38 20 70 6f 69 6e 74 73 20 6f |r the 8 points o| 00001ee0 66 20 74 68 65 20 63 75 62 65 20 2a 2a 2a 0d 08 |f the cube ***..| 00001ef0 e8 04 0d 08 f2 04 0d 08 fc 40 dc 20 2d 31 30 2c |.........@. -10,| 00001f00 2b 31 30 20 2c 20 2b 31 30 20 3a 20 52 45 4d 20 |+10 , +10 : REM | 00001f10 54 68 65 20 34 20 70 6f 69 6e 74 73 20 66 6f 72 |The 4 points for| 00001f20 20 74 68 65 20 66 72 6f 6e 74 20 6f 66 20 74 68 | the front of th| 00001f30 65 20 63 75 62 65 0d 09 06 13 dc 20 2b 31 30 2c |e cube..... +10,| 00001f40 2b 31 30 20 2c 20 2b 31 30 0d 09 10 13 dc 20 2b |+10 , +10..... +| 00001f50 31 30 2c 2d 31 30 20 2c 20 2b 31 30 0d 09 1a 13 |10,-10 , +10....| 00001f60 dc 20 2d 31 30 2c 2d 31 30 20 2c 20 2b 31 30 0d |. -10,-10 , +10.| 00001f70 09 24 04 0d 09 2e 40 dc 20 2d 31 30 2c 2b 31 30 |.$....@. -10,+10| 00001f80 20 2c 20 2d 31 30 20 3a 20 52 45 4d 20 54 68 65 | , -10 : REM The| 00001f90 20 34 20 70 6f 69 6e 74 73 20 66 6f 72 20 74 68 | 4 points for th| 00001fa0 65 20 62 61 63 6b 20 20 6f 66 20 74 68 65 20 63 |e back of the c| 00001fb0 75 62 65 0d 09 38 13 dc 20 2b 31 30 2c 2b 31 30 |ube..8.. +10,+10| 00001fc0 20 2c 20 2d 31 30 0d 09 42 13 dc 20 2b 31 30 2c | , -10..B.. +10,| 00001fd0 2d 31 30 20 2c 20 2d 31 30 0d 09 4c 13 dc 20 2d |-10 , -10..L.. -| 00001fe0 31 30 2c 2d 31 30 20 2c 20 2d 31 30 0d 09 56 04 |10,-10 , -10..V.| 00001ff0 0d 09 60 04 0d 09 6a 4e f4 20 2d 2d 2d 2d 2d 2d |..`...jN. ------| 00002000 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d |----------------| * 00002040 2d 2d 0d 09 74 49 f4 20 20 54 48 45 20 50 52 4f |--..tI. THE PRO| 00002050 43 45 44 55 52 45 20 54 48 41 54 20 52 45 41 44 |CEDURE THAT READ| 00002060 53 20 54 48 45 20 31 32 20 46 41 43 45 54 53 20 |S THE 12 FACETS | 00002070 49 4e 54 4f 20 54 48 45 20 41 52 52 41 59 20 57 |INTO THE ARRAY W| 00002080 45 27 56 45 20 53 45 54 20 55 50 0d 09 7e 4e f4 |E'VE SET UP..~N.| 00002090 20 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d | ---------------| 000020a0 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d |----------------| * 000020d0 2d 2d 2d 2d 2d 2d 2d 2d 2d 0d 09 88 04 0d 09 92 |---------.......| 000020e0 04 0d 09 9c 29 dd 20 f2 65 64 75 72 65 5f 52 65 |....). .edure_Re| 000020f0 61 64 5f 46 61 63 65 74 73 5f 49 6e 74 6f 5f 54 |ad_Facets_Into_T| 00002100 68 65 69 72 5f 41 72 72 61 79 0d 09 a6 04 0d 09 |heir_Array......| 00002110 b0 0b 20 f7 20 8d 44 6e 4a 0d 09 ba 04 0d 09 c4 |.. . .DnJ.......| 00002120 15 20 e3 20 66 61 63 65 74 20 3d 20 31 20 b8 20 |. . facet = 1 . | 00002130 31 32 0d 09 ce 04 0d 09 d8 32 20 20 20 20 20 f3 |12.......2 .| 00002140 20 4a 4f 49 4e 5f 31 20 2c 20 4a 4f 49 4e 5f 32 | JOIN_1 , JOIN_2| 00002150 20 2c 20 4a 4f 49 4e 5f 33 20 2c 20 46 41 43 45 | , JOIN_3 , FACE| 00002160 54 5f 43 4f 4c 4f 55 52 0d 09 e2 04 0d 09 ec 33 |T_COLOUR.......3| 00002170 20 20 20 20 20 61 72 72 61 79 5f 66 6f 72 5f 74 | array_for_t| 00002180 68 65 5f 66 61 63 65 74 73 28 20 66 61 63 65 74 |he_facets( facet| 00002190 20 2c 20 31 20 29 20 3d 20 4a 4f 49 4e 5f 31 0d | , 1 ) = JOIN_1.| 000021a0 09 f6 33 20 20 20 20 20 61 72 72 61 79 5f 66 6f |..3 array_fo| 000021b0 72 5f 74 68 65 5f 66 61 63 65 74 73 28 20 66 61 |r_the_facets( fa| 000021c0 63 65 74 20 2c 20 32 20 29 20 3d 20 4a 4f 49 4e |cet , 2 ) = JOIN| 000021d0 5f 32 0d 0a 00 33 20 20 20 20 20 61 72 72 61 79 |_2...3 array| 000021e0 5f 66 6f 72 5f 74 68 65 5f 66 61 63 65 74 73 28 |_for_the_facets(| 000021f0 20 66 61 63 65 74 20 2c 20 33 20 29 20 3d 20 4a | facet , 3 ) = J| 00002200 4f 49 4e 5f 33 0d 0a 0a 39 20 20 20 20 20 61 72 |OIN_3...9 ar| 00002210 72 61 79 5f 66 6f 72 5f 74 68 65 5f 66 61 63 65 |ray_for_the_face| 00002220 74 73 28 20 66 61 63 65 74 20 2c 20 34 20 29 20 |ts( facet , 4 ) | 00002230 3d 20 46 41 43 45 54 5f 43 4f 4c 4f 55 52 0d 0a |= FACET_COLOUR..| 00002240 14 04 0d 0a 1e 0c 20 ed 20 66 61 63 65 74 0d 0a |...... . facet..| 00002250 28 04 0d 0a 32 05 e1 0d 0a 3c 04 0d 0a 46 04 0d |(...2....<...F..| 00002260 0a 50 3c f4 20 2a 2a 2a 20 54 68 65 20 64 61 74 |.P<. *** The dat| 00002270 61 20 66 6f 72 20 74 68 65 20 31 32 20 66 61 63 |a for the 12 fac| 00002280 65 74 73 20 74 6f 20 6d 61 6b 65 20 75 70 20 74 |ets to make up t| 00002290 68 65 20 63 75 62 65 20 2a 2a 2a 0d 0a 5a 04 0d |he cube ***..Z..| 000022a0 0a 64 04 0d 0a 6e 3e dc 20 31 20 2c 20 32 20 2c |.d...n>. 1 , 2 ,| 000022b0 20 33 20 2c 20 20 31 20 3a 20 52 45 4d 20 54 68 | 3 , 1 : REM Th| 000022c0 65 20 6c 69 6e 6b 73 20 74 6f 20 6a 6f 69 6e 20 |e links to join | 000022d0 75 70 20 74 68 65 20 66 72 6f 6e 74 20 66 61 63 |up the front fac| 000022e0 65 0d 0a 78 14 dc 20 31 20 2c 20 33 20 2c 20 34 |e..x.. 1 , 3 , 4| 000022f0 20 2c 20 20 31 0d 0a 82 04 0d 0a 8c 3d dc 20 36 | , 1.......=. 6| 00002300 20 2c 20 35 20 2c 20 37 20 2c 20 20 33 20 3a 20 | , 5 , 7 , 3 : | 00002310 52 45 4d 20 54 68 65 20 6c 69 6e 6b 73 20 74 6f |REM The links to| 00002320 20 6a 6f 69 6e 20 75 70 20 74 68 65 20 62 61 63 | join up the bac| 00002330 6b 20 66 61 63 65 0d 0a 96 14 dc 20 35 20 2c 20 |k face..... 5 , | 00002340 38 20 2c 20 37 20 2c 20 20 33 0d 0a a0 04 0d 0a |8 , 7 , 3......| 00002350 aa 3c dc 20 32 20 2c 20 36 20 2c 20 37 20 2c 20 |.<. 2 , 6 , 7 , | 00002360 20 35 20 3a 20 52 45 4d 20 54 68 65 20 6c 69 6e | 5 : REM The lin| 00002370 6b 73 20 74 6f 20 6a 6f 69 6e 20 75 70 20 74 68 |ks to join up th| 00002380 65 20 52 48 53 20 66 61 63 65 0d 0a b4 14 dc 20 |e RHS face..... | 00002390 32 20 2c 20 37 20 2c 20 33 20 2c 20 20 35 0d 0a |2 , 7 , 3 , 5..| 000023a0 be 04 0d 0a c8 3c dc 20 35 20 2c 20 31 20 2c 20 |.....<. 5 , 1 , | 000023b0 34 20 2c 20 20 37 20 3a 20 52 45 4d 20 54 68 65 |4 , 7 : REM The| 000023c0 20 6c 69 6e 6b 73 20 74 6f 20 6a 6f 69 6e 20 75 | links to join u| 000023d0 70 20 74 68 65 20 4c 48 53 20 66 61 63 65 0d 0a |p the LHS face..| 000023e0 d2 14 dc 20 35 20 2c 20 34 20 2c 20 38 20 2c 20 |... 5 , 4 , 8 , | 000023f0 20 37 0d 0a dc 04 0d 0a e6 3c dc 20 35 20 2c 20 | 7.......<. 5 , | 00002400 36 20 2c 20 32 20 2c 20 20 39 20 3a 20 52 45 4d |6 , 2 , 9 : REM| 00002410 20 54 68 65 20 6c 69 6e 6b 73 20 74 6f 20 6a 6f | The links to jo| 00002420 69 6e 20 75 70 20 74 68 65 20 74 6f 70 20 66 61 |in up the top fa| 00002430 63 65 0d 0a f0 14 dc 20 35 20 2c 20 32 20 2c 20 |ce..... 5 , 2 , | 00002440 31 20 2c 20 20 39 0d 0a fa 04 0d 0b 04 3f dc 20 |1 , 9.......?. | 00002450 34 20 2c 20 33 20 2c 20 38 20 2c 20 31 31 20 3a |4 , 3 , 8 , 11 :| 00002460 20 52 45 4d 20 54 68 65 20 6c 69 6e 6b 73 20 74 | REM The links t| 00002470 6f 20 6a 6f 69 6e 20 75 70 20 74 68 65 20 62 6f |o join up the bo| 00002480 74 74 6f 6d 20 66 61 63 65 0d 0b 0e 14 dc 20 33 |ttom face..... 3| 00002490 20 2c 20 37 20 2c 20 38 20 2c 20 31 31 0d ff | , 7 , 8 , 11..| 0000249f