Home » Personal collection » Acorn tapes » Electron_User » Electron_User_tape28b_acorn_eu_1991_october.wav » Mozaic

Mozaic

This website contains an archive of files for the Acorn Electron, BBC Micro, Acorn Archimedes, Commodore 16 and Commodore 64 computers, which Dominic Ford has rescued from his private collection of floppy disks and cassettes.

Some of these files were originally commercial releases in the 1980s and 1990s, but they are now widely available online. I assume that copyright over them is no longer being asserted. If you own the copyright and would like files to be removed, please contact me.

Tape/disk: Home » Personal collection » Acorn tapes » Electron_User » Electron_User_tape28b_acorn_eu_1991_october.wav
Filename: Mozaic
Read OK:
File size: 10C2 bytes
Load address: FFFF0E00
Exec address: FFFF802B
Duplicates

There are 2 duplicate copies of this file in the archive:

File contents
   10REM><BASICSAVE$DIR>.Mozaic Madness
   20REM by James Bonfield
   30REM (C) The Micro User
   40maxSize=7
   50IF PAGE>&8000 maxSize=20:GOTO 110
   60ON ERROR GOTO100
   70*TAPE
   80*SHADOW ON
   90maxSize=20
  100*KEY10S%=FALSE|MOLD|MRUN|M
  110ON ERROR PROCerror
  120MODE1:VDU23,1,0;0;0;0;
  130PROCinstructions:PROCsetup
  140IF PAGE>&8000 MODE12:xx=76 ELSE MODE2:xx=16
  150PROCinit
  160PROCdraw_grid
  170PROCfx(4,1):PROCfx(11,10):PROCfx(122,8)
  180PROCkey:PROCplay_game
  190FORI=1TO200STEP4:SOUND1,-15,I,1:SOUND2,-15,I+55,1:SOUND3,-15,I*2.56,1:NEXT
  200MODE7
  210PROCcongratulations
  220RUN
  230:
  240DEF PROCdraw_grid
  250FOR X=1 TO grid
  260FOR Y=1 TO grid
  270grid(X,Y)=RND(maxCol)
  280PROCplot_tile(X,Y,FALSE)
  290NEXT:NEXT:ENDPROC
  300:
  310DEF PROCplot_tile(X,Y,covered)
  320sqrSiz=1020/grid
  330MOVE (X-1)*sqrSiz+8,(Y-1)*sqrSiz+4
  340GCOL 0,(grid(X,Y)MOD128)
  350MOVE X*sqrSiz-8,(Y-1)*sqrSiz+4
  360PLOT 85,X*sqrSiz-8,Y*sqrSiz-4
  370MOVE (X-1)*sqrSiz+8,Y*sqrSiz-4
  380PLOT 85,(X-1)*sqrSiz+8,(Y-1)*sqrSiz+4
  390IF covered ENDPROC
  400FOR size=sqrSiz/6 TO sqrSiz/3 STEP 8
  410PROCplot_box(X,Y,0,size):NEXT:ENDPROC
  420:
  430DEF PROCplay_game
  440X=grid DIV2+1:Y=grid DIV2+1
  450REPEAT
  460PROCplot_box(X,Y,7,0)
  470OX=X:OY=Y:PROCscan_keys
  480PROCplot_box(OX,OY,0,0)
  490IF won ENDPROC
  500UNTIL FALSE
  510:
  520DEF PROCplot_box(X,Y,colour,shrink)
  530MOVE (X-1)*sqrSiz+shrink,(Y-1)*sqrSiz+shrink
  540GCOL 0,colour
  550DRAW X*sqrSiz-shrink,(Y-1)*sqrSiz+shrink
  560DRAW X*sqrSiz-shrink,Y*sqrSiz-shrink
  570DRAW (X-1)*sqrSiz+shrink,Y*sqrSiz-shrink
  580DRAW (X-1)*sqrSiz+shrink,(Y-1)*sqrSiz+shrink
  590ENDPROC
  600:
  610DEF PROCscan_keys
  620K%=INSTR("ZzXx/?:;1122334455667788",GET$)
  630K%=(K%+1)/2
  640IF K%=1 IF X>1 X=X-1
  650IF K%=2 IF X<grid X=X+1
  660IF K%=3 IF Y>1 Y=Y-1
  670IF K%=4 IF Y<grid Y=Y+1
  680K%=K%-4:IF K%>=1 IF K%<=maxCol PROClay_tile(K%)
  690ENDPROC
  700:
  710DEFPROClay_tile(K)*FX15
  720IF grid(X,Y)>=100 OR C(K)=0 SOUND 1,-15,10,10:ENDPROC
  730IF (grid(X,Y)MOD128)=K OR (grid(X-1,Y)MOD128)=K OR (grid(X+1,Y)MOD128)=K OR (grid(X,Y-1)MOD128)=K OR (grid(X,Y+1)MOD128)=K SOUND1,-15,10,10:ENDPROC
  740IF (grid(X-1,Y-1)MOD128)=K OR (grid(X+1,Y-1)MOD128)=K OR (grid(X-1,Y+1)MOD128)=K OR (grid(X+1,Y+1)MOD128)=K SOUND1,-15,10,10:ENDPROC
  750grid(X,Y)=K+128:PROCplot_tile(X,Y,TRUE)
  760SOUND1,-15,200,5:C(K)=C(K)-1
  770PROCcheck_won
  780PROCkey:ENDPROC
  790:
  800DEF PROCkey
  810FOR I=1 TO maxCol:COLOUR I
  820PRINTTAB(xx,I*4)SPC(4)
  830PRINTTAB(xx,I*4);I" ";C(I)
  840NEXT:ENDPROC
  850:
  860DEF PROCinit:won=FALSE:CLS
  870DIMC(maxCol),grid(grid+1,grid+1)
  880FOR I=1 TO maxCol:C(I)=grid^2 DIV maxCol:NEXT
  890total=C(1)*maxCol:lowest=C(1)
  900IF total<>grid^2 REPEAT:temp=RND(5):UNTIL C(temp)=lowest:C(temp)=C(temp)+1:total=total+1:GOTO900
  910VDU23,1,0;0;0;0;:ENDPROC
  920:
  930DEF PROCsetup:COLOUR 1
  940REPEAT CLS:PRINT"grid (2-";maxSize") : ";:INPUT""grid
  950UNTIL grid>=2 AND grid<=maxSize
  960PRINT'"DIFFICULTY LEVEL (3-EASY TO 1-HARD) : ";
  970REPEAT maxCol=GET-48:UNTIL maxCol>0 AND maxCol <4
  980maxCol=maxCol+4:ENDPROC
  990:
 1000DEF PROCcheck_won
 1010total=0:FOR temp=1 TO maxCol:total=total+C(temp):NEXT
 1020IF total=0 won=TRUE ELSE won=FALSE
 1030ENDPROC
 1040:
 1050DEF PROCerror
 1060IF ERR=17 IF NOTINKEY-1 RUN
 1070PROCfx(4,0):PROCfx(12,0)
 1080REPORT:PRINT" at line ";ERL:END
 1090:
 1100DEF PROCcongratulations
 1110PRINTTAB(9,5)CHR$136CHR$141CHR$132"CONGRATULATIONS"
 1120PRINTTAB(9,6)CHR$136CHR$141CHR$132"CONGRATULATIONS"
 1130PRINT'''CHR$131"Well done!! You have solved this puzzle"'CHR$131"Now try a different size grid."
 1140PRINTTAB(8,20)CHR$129"PRESS SPACE TO CONTINUE"
 1150REPEAT:X=GET:UNTILX=32
 1160ENDPROC
 1170:
 1180DEF PROCinstructions:PROCfx(11,0)
 1190PRINT"Do you want instructions?(Y or N)"
 1200K%=INSTR("Yy",GET$):IF K%=0 ENDPROC
 1210PROCfx(200,1)
 1220PROCdisplay1:PROCspace
 1230PROCdisplay2:PROCspace
 1240PROCfx(13,4):PROCfx(200,0)
 1250ENDPROC
 1260:
 1270DEF PROCdisplay1
 1280COLOUR2:PRINTTAB(14,1)"TILES PUZZLE"
 1290COLOUR3
 1300PRINT''"    This puzzle starts with a coloured  grid. You are given coloured tiles whichmust be placed on the grid."
 1310PRINT''"    The grid can be filled in any order and the tiles can be placed in any      sequence, subject to the following threerules."
 1320COLOUR 1:PRINT''"1: ";:COLOUR 3:PRINT"A tile cannot be placed on a square     of its own colour."
 1330COLOUR 1:PRINT'"2: ";:COLOUR 3:PRINT"A tile cannot be placed next to a       sqaure of its own colour, either side   by side or diagonally."
 1340COLOUR 1:PRINT'"3: ";:COLOUR 3:PRINT"Only one tile may be placed on each     square of the grid."
 1350PRINT''"    Note that only the top (exposed)    colour is counted."
 1360ENDPROC
 1370:
 1380DEF PROCdisplay2:CLS
 1390COLOUR 2:PRINTTAB(18,1)"KEYS"
 1400COLOUR 1:PRINT'''SPC(12)"LEFT";SPC(10)"'Z'"
 1410PRINT'SPC(12)"RIGHT";SPC(9)"'X'"
 1420PRINT'SPC(12)"UP";SPC(12)"':'"
 1430PRINT'SPC(12)"DOWN";SPC(10)"'/'"
 1440COLOUR 3:PRINT'''"    To place a tile, move the flashing  cursor to the required tile. Then press a number from 1 to 5 corresponding with the desired colour."
 1450PRINT''"    The game is completed when all of   the tiles have been placed."
 1460PRINT''"    If you get stuck then press <ESCAPE>to start again."
 1470ENDPROC
 1480:
 1490DEF PROCspace:COLOUR 2
 1500PRINTTAB(9,30)"PRESS SPACE TO CONTINUE"
 1510REPEAT UNTIL GET=32:ENDPROC
 1520:
 1530DEFPROCfx(A%,X%)LOCALY%:CALL&FFF4:ENDPROC

$�><BASICSAVE$DIR>.Mozaic Madness
� by James Bonfield
� (C) The Micro User
(
maxSize=7
2� �>&8000 maxSize=20:� �Dn@
<
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F	*TAPE
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ZmaxSize=20
d*KEY10S%=FALSE|MOLD|MRUN|M
n� � �error
x�1:�23,1,0;0;0;0;
��instructions:�setup
�"� �>&8000 �12:xx=76 � �2:xx=16
�	�init
��draw_grid
�"�fx(4,1):�fx(11,10):�fx(122,8)
��key:�play_game
�9�I=1�200�4:�1,-15,I,1:�2,-15,I+55,1:�3,-15,I*2.56,1:�
��7
��congratulations
��
�:
�� �draw_grid
�� X=1 � grid
� Y=1 � grid
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"	�:�:�
,:
6� �plot_tile(X,Y,covered)
@sqrSiz=1020/grid
J#� (X-1)*sqrSiz+8,(Y-1)*sqrSiz+4
T� 0,(grid(X,Y)�128)
^� X*sqrSiz-8,(Y-1)*sqrSiz+4
h� 85,X*sqrSiz-8,Y*sqrSiz-4
r� (X-1)*sqrSiz+8,Y*sqrSiz-4
|&� 85,(X-1)*sqrSiz+8,(Y-1)*sqrSiz+4
�� covered �
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��plot_box(X,Y,0,size):�:�
�:
�� �play_game
�X=grid �2+1:Y=grid �2+1
��
��plot_box(X,Y,7,0)
�OX=X:OY=Y:�scan_keys
��plot_box(OX,OY,0,0)
�� won �
�� �
�:
"� �plot_box(X,Y,colour,shrink)
-� (X-1)*sqrSiz+shrink,(Y-1)*sqrSiz+shrink
� 0,colour
&)� X*sqrSiz-shrink,(Y-1)*sqrSiz+shrink
0%� X*sqrSiz-shrink,Y*sqrSiz-shrink
:)� (X-1)*sqrSiz+shrink,Y*sqrSiz-shrink
D-� (X-1)*sqrSiz+shrink,(Y-1)*sqrSiz+shrink
N�
X:
b� �scan_keys
l%K%=�"ZzXx/?:;1122334455667788",�)
vK%=(K%+1)/2
�� K%=1 � X>1 X=X-1
�� K%=2 � X<grid X=X+1
�� K%=3 � Y>1 Y=Y-1
�� K%=4 � Y<grid Y=Y+1
�.K%=K%-4:� K%>=1 � K%<=maxCol �lay_tile(K%)
��
�:
���lay_tile(K)*FX15
�-� grid(X,Y)>=100 � C(K)=0 � 1,-15,10,10:�
�~� (grid(X,Y)�128)=K � (grid(X-1,Y)�128)=K � (grid(X+1,Y)�128)=K � (grid(X,Y-1)�128)=K � (grid(X,Y+1)�128)=K �1,-15,10,10:�
�r� (grid(X-1,Y-1)�128)=K � (grid(X+1,Y-1)�128)=K � (grid(X-1,Y+1)�128)=K � (grid(X+1,Y+1)�128)=K �1,-15,10,10:�
�%grid(X,Y)=K+128:�plot_tile(X,Y,�)
��1,-15,200,5:C(K)=C(K)-1
�check_won

�key:�
:
 
� �key
*� I=1 � maxCol:� I
4�xx,I*4)�(4)
>�xx,I*4);I" ";C(I)
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R:
\� �init:won=�:�
f"�C(maxCol),grid(grid+1,grid+1)
p)� I=1 � maxCol:C(I)=grid^2 � maxCol:�
z!total=C(1)*maxCol:lowest=C(1)
�V� total<>grid^2 �:temp=�(5):� C(temp)=lowest:C(temp)=C(temp)+1:total=total+1:�tDC
��23,1,0;0;0;0;:�
�:
�� �setup:� 1
�*� �:�"grid (2-";maxSize") : ";:�""grid
�� grid>=2 � grid<=maxSize
�/�'"DIFFICULTY LEVEL (3-EASY TO 1-HARD) : ";
�(� maxCol=�-48:� maxCol>0 � maxCol <4
�maxCol=maxCol+4:�
�:
�� �check_won
�3total=0:� temp=1 � maxCol:total=total+C(temp):�
�� total=0 won=� � won=�
�
:
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8�:�" at line ";�:�
B:
L� �congratulations
V'�9,5)�136�141�132"CONGRATULATIONS"
`'�9,6)�136�141�132"CONGRATULATIONS"
jZ�'''�131"Well done!! You have solved this puzzle"'�131"Now try a different size grid."
t(�8,20)�129"PRESS SPACE TO CONTINUE"
~�:X=�:�X=32
��
�:
�� �instructions:�fx(11,0)
�(�"Do you want instructions?(Y or N)"
�K%=�"Yy",�):� K%=0 �
��fx(200,1)
��display1:�space
��display2:�space
��fx(13,4):�fx(200,0)
��
�:
�� �display1
�2:�14,1)"TILES PUZZLE"

�3
t�''"    This puzzle starts with a coloured  grid. You are given coloured tiles whichmust be placed on the grid."
��''"    The grid can be filled in any order and the tiles can be placed in any      sequence, subject to the following threerules."
(S� 1:�''"1: ";:� 3:�"A tile cannot be placed on a square     of its own colour."
2~� 1:�'"2: ";:� 3:�"A tile cannot be placed next to a       sqaure of its own colour, either side   by side or diagonally."
<S� 1:�'"3: ";:� 3:�"Only one tile may be placed on each     square of the grid."
FC�''"    Note that only the top (exposed)    colour is counted."
P�
Z:
d� �display2:�
n� 2:�18,1)"KEYS"
x"� 1:�'''�(12)"LEFT";�(10)"'Z'"
��'�(12)"RIGHT";�(9)"'X'"
��'�(12)"UP";�(12)"':'"
��'�(12)"DOWN";�(10)"'/'"
��� 3:�'''"    To place a tile, move the flashing  cursor to the required tile. Then press a number from 1 to 5 corresponding with the desired colour."
�L�''"    The game is completed when all of   the tiles have been placed."
�@�''"    If you get stuck then press <ESCAPE>to start again."
��
�:
�� �space:� 2
�$�9,30)"PRESS SPACE TO CONTINUE"
�� � �=32:�
�:
���fx(A%,X%)�Y%:�&FFF4:�
�
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00000010  24 44 49 52 3e 2e 4d 6f  7a 61 69 63 20 4d 61 64  |$DIR>.Mozaic Mad|
00000020  6e 65 73 73 0d 00 14 17  f4 20 62 79 20 4a 61 6d  |ness..... by Jam|
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00000320  2d 31 29 2a 73 71 72 53  69 7a 2b 34 0d 01 86 0f  |-1)*sqrSiz+4....|
00000330  e7 20 63 6f 76 65 72 65  64 20 e1 0d 01 90 22 e3  |. covered ....".|
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00000380  01 ae 10 dd 20 f2 70 6c  61 79 5f 67 61 6d 65 0d  |.... .play_game.|
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00000400  0d 01 f4 07 fd 20 a3 0d  01 fe 05 3a 0d 02 08 22  |..... .....:..."|
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00000420  63 6f 6c 6f 75 72 2c 73  68 72 69 6e 6b 29 0d 02  |colour,shrink)..|
00000430  12 2d ec 20 28 58 2d 31  29 2a 73 71 72 53 69 7a  |.-. (X-1)*sqrSiz|
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00000450  72 53 69 7a 2b 73 68 72  69 6e 6b 0d 02 1c 0e e6  |rSiz+shrink.....|
00000460  20 30 2c 63 6f 6c 6f 75  72 0d 02 26 29 df 20 58  | 0,colour..&). X|
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000010c0  0d ff                                             |..|
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Mozaic.m1
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Mozaic.m5