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MAKE4

This website contains an archive of files for the Acorn Electron, BBC Micro, Acorn Archimedes, Commodore 16 and Commodore 64 computers, which Dominic Ford has rescued from his private collection of floppy disks and cassettes.

Some of these files were originally commercial releases in the 1980s and 1990s, but they are now widely available online. I assume that copyright over them is no longer being asserted. If you own the copyright and would like files to be removed, please contact me.

Tape/disk: Home » Personal collection » Acorn tapes » Electron_User » Electron_User_tape20a_acorn_eu_1991_march.wav
Filename: MAKE4
Read OK:
File size: 15CF bytes
Load address: FFFF1A00
Exec address: FFFF8023
Duplicates

There are 6 duplicate copies of this file in the archive:

File contents
   10REM Connect Four
   20REM by Malcolm F Wilkins
   30REM (c) The Micro User
   40REM not for Archimedes
   50REM
   60ONERROR GOTO 190
   70*TV 0 1
   80*FX 4 1
   90MODE 5
  100HIMEM=&5700
  110PROCinitialisevars
  120PROCsetupcode
  130REPEAT
  140PROCinitialiseboard
  150PROCdrawboard
  160PROCgame
  170PRINTTAB(1,5)"Another game?  y/n"
  180UNTIL FNgetkey("yn")="n"
  190MODE7:PRINT"Bye then!"'':*FX 4 0
  200END
  210:
  220DEFPROCinitialiseboard
  230LOCAL col%
  240FOR col%=0 TO 8
  250height%(col%)=0
  260NEXT
  270$board%=board$
  280ENDPROC
  290:
  300DEFPROCinitialisevars
  310LOCAL char%,ch%
  320 board%=&5700:code%=&57AD
  330board$=STRING$(9,"*")+STRING$(6,"*"+STRING$(7,".")+"*")+STRING$(9,"*")
  340?&70=0:?&71=&57
  350human%=ASC("H"):computer%=ASC("C")
  360DIM height%(8)
  370level%=1:c3%=16:c2%=7:h3%=10:h2%=4
  380computerwins%=0:humanwins%=0
  390PROCaskifsound
  400VDU 23,224,3,3,31,31,63,63,124,124
  410VDU 23,225,192,192,248,248,252,252,62,62
  420VDU 23,226,113,113,119,119,239,239,239,239
  430VDU 23,227,142,142,238,238,247,247,247,247
  440VDU 23,228,239,239,239,239,119,119,113,113
  450VDU 23,229,247,247,247,247,238,238,142,142
  460VDU 23,230,124,124,63,63,31,31,3,3
  470VDU 23,231,62,62,252,252,248,248,192,192
  480counter$=""
  490RESTORE 530
  500FOR char%=1 TO 22
  510READ ch%:counter$=counter$+CHR$ch%
  520NEXT
  530DATA 32,32
  540DATA 8,8,10,224,225,8,8,10,226,227
  550DATA 8,8,10,228,229,8,8,10,230,231
  560ENDPROC
  570:
  580DEFPROCaskifsound
  590COLOUR131:COLOUR0:CLS
  600VDU23;8202;0;0;0;19,0,4;0;
  610PRINTTAB(4,6)"Connect Four"
  620PRINTTAB(4,7)"------------"
  630PRINTTAB(1,16)"Do you want sound?";TAB(3,18)"(Press Y or N)"
  640sound%=(FNgetkey("yn")="y")
  650ENDPROC
  660:
  670DEFPROCcount(x%,y%,player%)
  680?&72=9*y%+x%:?&74=player%
  690CALL code%
  700twos%=?&75:threes%=?&76:fours%=?&77
  710ENDPROC
  720:
  730DEFPROCmakemove(column%,player%)
  740turnstaken%=turnstaken%+1
  750height%(column%)=height%(column%)+1
  760?(board%+column%+9*height%(column%))=player%
  770PROCdrawnewcounter(column%,height%(column%),player%)
  780ENDPROC
  790:
  800DEFFNmovevalue(column%)
  810LOCAL twos%,threes%,fours%,value%
  820IF height%(column%)=6 THEN =-1000
  830PROCcount(column%,height%(column%)+1,computer%)
  840IF fours%>=1 THEN computerwon%=TRUE:=1000
  850value%=c3%*threes%+c2%*twos%
  860PROCcount(column%,height%(column%)+1,human%)
  870IF fours%>=1 THEN =900
  880value%=value%+h3%*threes%+h2%*twos%
  890IF height%(column%)=5 OR level%=1 THEN =value%
  900PROCcount(column%,height%(column%)+2,human%)
  910IF fours%>=1 THEN =-900
  920PROCcount(column%,height%(column%)+2,computer%)
  930IF fours%>=1 THEN =-800
  940=value%
  950:
  960DEFFNbestmove
  970LOCAL moveval%,bestmoveval%,col%,bestmove%
  980bestmove%=0:bestmoveval%=-1000
  990FOR col%=1 TO 7
 1000moveval%=FNmovevalue(col%)
 1010IF moveval%>bestmoveval% THEN bestmoveval%=moveval%:bestmove%=col%
 1020NEXT
 1030=bestmove%
 1040:
 1050DEFPROCgame
 1060LOCAL yn$,computerwon%,humanwon%,turnstaken%
 1070computerwon%=FALSE:humanwon%=FALSE:turnstaken%=0
 1080IF FNcomputerfirst THEN PROCmakemove(RND(5)+1,computer%)
 1090REPEAT
 1100PROChumanmove
 1110IF NOT humanwon% AND turnstaken%<42 THEN PROCcomputermove
 1120UNTIL computerwon% OR humanwon% OR turnstaken%=42
 1130PRINTTAB(0,3)SPC(20);TAB(5,3);
 1140IF computerwon% PROCfanfare:PRINT"I WON!!!":computerwins%=computerwins%+1
 1150IF humanwon% PRINT"You won.":humanwins%=humanwins%+1
 1160IF NOT(computerwon% OR humanwon%) PRINT"It's a draw."
 1170ENDPROC
 1180:
 1190DEFPROCdrawboard
 1200LOCAL x%
 1210CLS
 1220GCOL 0,0
 1230FOR x%=1 TO 6
 1240MOVE 192*x%-48,32:DRAW 192*x%-48,806:DRAW 192*x%-24,806:DRAW 192*x%-24,32
 1250NEXT
 1260MOVE 0,28:DRAW 1280,28
 1270MOVE 0,12:DRAW 1280,12
 1280COLOUR0
 1290FOR x%=1 TO 7
 1300PRINTTAB(3*x%-2,7);x%;
 1310NEXT
 1320COLOUR1
 1330ENDPROC
 1340:
 1350DEFPROCdrawnewcounter(column%,height%,player%)
 1360LOCAL x%,y%,colour%
 1370IF player%=human% colour%=1 ELSE colour%=2
 1380COLOUR colour%
 1390x%=3*(column%-1)
 1400FOR y%=2 TO 30-4*height%
 1410IF y%=8 THEN COLOUR0:PRINTTAB(x%+1,7);column%;:COLOUR colour%
 1420PRINTTAB(x%,y%);counter$;
 1430IF sound% THEN SOUND&11,-4,120-4*y%,1
 1440NEXT
 1450COLOUR1
 1460ENDPROC
 1470:
 1480DEFPROChumanmove
 1490LOCAL humanmove%,twos%,threes%,fours%
 1500PRINTTAB(2,5)"Your move 1-7? ";
 1510REPEAT:humanmove%=FNnumkey("1234567"):UNTIL height%(humanmove%)<6
 1520PROCclear
 1530PROCmakemove(humanmove%,human%)
 1540PROCcount(humanmove%,height%(humanmove%),human%)
 1550IF fours%>=1 THEN humanwon%=TRUE
 1560ENDPROC
 1570:
 1580DEFPROCcomputermove
 1590LOCAL computermove%
 1600computermove%=FNbestmove
 1610PROCmakemove(computermove%,computer%)
 1620IF NOT computerwon% PRINTTAB(2,3)"I go in column ";computermove%
 1630ENDPROC
 1640:
 1650DEFPROCfanfare
 1660IF NOT sound% THEN ENDPROC
 1670LOCAL note%,pitch%,dur%
 1680RESTORE 1720
 1690FOR note%=1 TO 5
 1700READ pitch%,dur%:SOUND1,-8,pitch%,dur%
 1710NEXT
 1720DATA 60,4,80,2,100,4,60,3,80,8
 1730ENDPROC
 1740:
 1750DEFPROCprintscores
 1760LOCAL score$
 1770score$="Level-"+STR$(level%)+" Me-"+STR$(computerwins%)+" You-"+STR$(humanwins%)
 1780IF humanwins%<10 AND computerwins%<10 THEN score$=" "+score$
 1790PRINTTAB(0,1)SPC(20)
 1800VDU5:GCOL0,1:MOVE 8,988:PRINTscore$
 1810GCOL0,0:MOVE 0,992:PRINTscore$
 1820VDU4:ENDPROC
 1830:
 1840DEFFNgetkey(allowed$)
 1850LOCAL key$
 1860REPEAT:key$=CHR$(GET OR &20):UNTIL INSTR(allowed$,key$)>0
 1870=key$
 1880:
 1890DEFFNnumkey(allowed$)
 1900LOCAL key$,key%
 1910REPEAT
 1920PRINT" ";CHR$(8);
 1930REPEAT:key$=GET$:UNTIL INSTR(allowed$,key$)>0
 1940PRINTkey$;CHR$(8);
 1950key%=ASC(key$)-ASC("0")
 1960REPEAT:key$=GET$:UNTILkey$=CHR$13 OR key$=CHR$127
 1970UNTILkey$=CHR$13:=key%
 1980:
 1990DEFFNcomputerfirst
 2000LOCAL key$
 2010REPEAT
 2020PRINTTAB(3,1)"Press space to";TAB(2,3)"change the level"
 2030PRINTTAB(1,5)"Move first?  (y/n)"
 2040key$=FNgetkey("yn ")
 2050IF key$=" " PROCchangelevel
 2060PROCclear:PRINTTAB(0,1)SPC(20)
 2070UNTIL key$<>" "
 2080PROCprintscores
 2090=(key$="n")
 2100:
 2110DEFPROCchangelevel
 2120PROCclear:PRINTTAB(0,1)SPC(20)
 2130PRINTTAB(2,1)"Current level: ";level%
 2140PRINTTAB(2,3)"1 easy to 3 hard"
 2150PRINTTAB(2,5)"New level 1-3? ";
 2160level%=FNnumkey("123")
 2170IF level%=3 THEN c2%=4:h3%=15:h2%=3 ELSE c2%=7:h3%=10:h2%=4
 2180ENDPROC
 2190:
 2200DEFPROCclear
 2210PRINTTAB(0,3)SPC(20);TAB(0,5)SPC(20)
 2220ENDPROC
 2230:
 2240DEFPROCsetupcode
 2250LOCAL addr%,byte$
 2260RESTORE 2320
 2270FOR addr%=&5750 TO &57C9
 2280READ byte$:?addr%=EVAL("&"+byte$)
 2290NEXT
 2300ENDPROC
 2310:
 2320DATA A4,72,98,18,65,73,A8,E6
 2330DATA 79,B1,70,C5,74,F0,9,C9
 2340DATA 2E,D0,E,E6,7A,4C,52,57
 2350DATA A5,7A,D0,E6,E6,78,4C,52
 2360DATA 57,C6,79,60,85,73,A9,1
 2370DATA 85,79,85,78,A9,0,85,7A
 2380DATA 20,50,57,A9,0,85,7A,A5
 2390DATA 73,49,FF,A8,C8,84,73,20
 2400DATA 50,57,A5,79,C9,4,30,14
 2410DATA A5,78,C9,4,30,2,E6,77
 2420DATA C9,3,D0,2,E6,76,C9,2
 2430DATA D0,2,E6,75,60,A9,0,85
 2440DATA 75,85,76,85,77,A9,1,20
 2450DATA 74,57,A9,9,20,74,57,A9
 2460DATA 8,20,74,57,A9,A,20,74
 2470DATA 57,60

� Connect Four
� by Malcolm F Wilkins
� (c) The Micro User
(� not for Archimedes
2�
<
� � �t~@
F*TV 0 1
P*FX 4 1
Z� 5
d�=&5700
n�initialisevars
x�setupcode
��
��initialiseboard
��drawboard
�	�game
��1,5)"Another game?  y/n"
�� �getkey("yn")="n"
��7:�"Bye then!"'':*FX 4 0
��
�:
���initialiseboard
�
� col%
�� col%=0 � 8
�height%(col%)=0
�
$board%=board$
�
":
,��initialisevars
6� char%,ch%
@ board%=&5700:code%=&57AD
J.board$=�9,"*")+�6,"*"+�7,".")+"*")+�9,"*")
T?&70=0:?&71=&57
^"human%=�("H"):computer%=�("C")
h� height%(8)
r&level%=1:c3%=16:c2%=7:h3%=10:h2%=4
| computerwins%=0:humanwins%=0
��askifsound
�$� 23,224,3,3,31,31,63,63,124,124
�*� 23,225,192,192,248,248,252,252,62,62
�,� 23,226,113,113,119,119,239,239,239,239
�,� 23,227,142,142,238,238,247,247,247,247
�,� 23,228,239,239,239,239,119,119,113,113
�,� 23,229,247,247,247,247,238,238,142,142
�$� 23,230,124,124,63,63,31,31,3,3
�*� 23,231,62,62,252,252,248,248,192,192
�counter$=""
�
� �TRB
�� char%=1 � 22
� � ch%:counter$=counter$+�ch%
�
� 32,32
#� 8,8,10,224,225,8,8,10,226,227
&#� 8,8,10,228,229,8,8,10,230,231
0�
::
D��askifsound
N
�131:�0:�
X�23;8202;0;0;0;19,0,4;0;
b�4,6)"Connect Four"
l�4,7)"------------"
v6�1,16)"Do you want sound?";�3,18)"(Press Y or N)"
�sound%=(�getkey("yn")="y")
��
�:
���count(x%,y%,player%)
�?&72=9*y%+x%:?&74=player%
�� code%
�'twos%=?&75:threes%=?&76:fours%=?&77
��
�:
���makemove(column%,player%)
�turnstaken%=turnstaken%+1
�'height%(column%)=height%(column%)+1
�0?(board%+column%+9*height%(column%))=player%
5�drawnewcounter(column%,height%(column%),player%)
�
:
 ݤmovevalue(column%)
*!� twos%,threes%,fours%,value%
4!� height%(column%)=6 � =-1000
>0�count(column%,height%(column%)+1,computer%)
H&� fours%>=1 � computerwon%=�:=1000
R value%=c3%*threes%+c2%*twos%
\-�count(column%,height%(column%)+1,human%)
f� fours%>=1 � =900
p'value%=value%+h3%*threes%+h2%*twos%
z-� height%(column%)=5 � level%=1 � =value%
�-�count(column%,height%(column%)+2,human%)
�� fours%>=1 � =-900
�0�count(column%,height%(column%)+2,computer%)
�� fours%>=1 � =-800
�=value%
�:
�ݤbestmove
�*� moveval%,bestmoveval%,col%,bestmove%
�"bestmove%=0:bestmoveval%=-1000
�� col%=1 � 7
�moveval%=�movevalue(col%)
�B� moveval%>bestmoveval% � bestmoveval%=moveval%:bestmove%=col%
��
=bestmove%
:

��game
$,� yn$,computerwon%,humanwon%,turnstaken%
.,computerwon%=�:humanwon%=�:turnstaken%=0
82� �computerfirst � �makemove(�(5)+1,computer%)
B�
L�humanmove
V2� � humanwon% � turnstaken%<42 � �computermove
`/� computerwon% � humanwon% � turnstaken%=42
j�0,3)�(20);�5,3);
tE� computerwon% �fanfare:�"I WON!!!":computerwins%=computerwins%+1
~3� humanwon% �"You won.":humanwins%=humanwins%+1
�1� �(computerwon% � humanwon%) �"It's a draw."
��
�:
���drawboard
�� x%
��
�	� 0,0
�� x%=1 � 6
�A� 192*x%-48,32:� 192*x%-48,806:� 192*x%-24,806:� 192*x%-24,32
��
�� 0,28:� 1280,28
�� 0,12:� 1280,12
�0

� x%=1 � 7
�3*x%-2,7);x%;
�
(�1
2�
<:
F-��drawnewcounter(column%,height%,player%)
P� x%,y%,colour%
Z*� player%=human% colour%=1 � colour%=2
d
� colour%
nx%=3*(column%-1)
x� y%=2 � 30-4*height%
�,� y%=8 � �0:�x%+1,7);column%;:� colour%
��x%,y%);counter$;
�!� sound% � �&11,-4,120-4*y%,1
��
��1
��
�:
���humanmove
�%� humanmove%,twos%,threes%,fours%
��2,5)"Your move 1-7? ";
�;�:humanmove%=�numkey("1234567"):� height%(humanmove%)<6
�
�clear
� �makemove(humanmove%,human%)
1�count(humanmove%,height%(humanmove%),human%)
� fours%>=1 � humanwon%=�
�
":
,��computermove
6� computermove%
@computermove%=�bestmove
J&�makemove(computermove%,computer%)
T:� � computerwon% �2,3)"I go in column ";computermove%
^�
h:
r
��fanfare
|� � sound% � �
�� note%,pitch%,dur%
�
� �txF
�� note%=1 � 5
�#� pitch%,dur%:�1,-8,pitch%,dur%
��
�� 60,4,80,2,100,4,60,3,80,8
��
�:
���printscores
�� score$
�Kscore$="Level-"+�(level%)+" Me-"+�(computerwins%)+" You-"+�(humanwins%)
�:� humanwins%<10 � computerwins%<10 � score$=" "+score$
��0,1)�(20)
�5:�0,1:� 8,988:�score$
�0,0:� 0,992:�score$
�4:�
&:
0ݤgetkey(allowed$)
:
� key$
D)�:key$=�(� � &20):� �allowed$,key$)>0
N	=key$
X:
bݤnumkey(allowed$)
l� key$,key%
v�
��" ";�(8);
� �:key$=�:� �allowed$,key$)>0
��key$;�(8);
�key%=�(key$)-�("0")
�"�:key$=�:�key$=�13 � key$=�127
��key$=�13:=key%
�:
�ݤcomputerfirst
�
� key$
��
�2�3,1)"Press space to";�2,3)"change the level"
��1,5)"Move first?  (y/n)"
�key$=�getkey("yn ")
� key$=" " �changelevel
�clear:�0,1)�(20)
� key$<>" "
 �printscores
*=(key$="n")
4:
>��changelevel
H�clear:�0,1)�(20)
R"�2,1)"Current level: ";level%
\�2,3)"1 easy to 3 hard"
f�2,5)"New level 1-3? ";
plevel%=�numkey("123")
z8� level%=3 � c2%=4:h3%=15:h2%=3 � c2%=7:h3%=10:h2%=4
��
�:
���clear
��0,3)�(20);�0,5)�(20)
��
�:
���setupcode
�� addr%,byte$
�
� �TPI
�� addr%=&5750 � &57C9
�� byte$:?addr%=�("&"+byte$)
��
��
	:
	� A4,72,98,18,65,73,A8,E6
	� 79,B1,70,C5,74,F0,9,C9
	$� 2E,D0,E,E6,7A,4C,52,57
	.� A5,7A,D0,E6,E6,78,4C,52
	8� 57,C6,79,60,85,73,A9,1
	B� 85,79,85,78,A9,0,85,7A
	L� 20,50,57,A9,0,85,7A,A5
	V� 73,49,FF,A8,C8,84,73,20
	`� 50,57,A5,79,C9,4,30,14
	j� A5,78,C9,4,30,2,E6,77
	t� C9,3,D0,2,E6,76,C9,2
	~� D0,2,E6,75,60,A9,0,85
	�� 75,85,76,85,77,A9,1,20
	�� 74,57,A9,9,20,74,57,A9
	�� 8,20,74,57,A9,A,20,74
	�� 57,60
�
00000000  0d 00 0a 12 f4 20 43 6f  6e 6e 65 63 74 20 46 6f  |..... Connect Fo|
00000010  75 72 0d 00 14 1a f4 20  62 79 20 4d 61 6c 63 6f  |ur..... by Malco|
00000020  6c 6d 20 46 20 57 69 6c  6b 69 6e 73 0d 00 1e 18  |lm F Wilkins....|
00000030  f4 20 28 63 29 20 54 68  65 20 4d 69 63 72 6f 20  |. (c) The Micro |
00000040  55 73 65 72 0d 00 28 18  f4 20 6e 6f 74 20 66 6f  |User..(.. not fo|
00000050  72 20 41 72 63 68 69 6d  65 64 65 73 0d 00 32 05  |r Archimedes..2.|
00000060  f4 0d 00 3c 0d ee 85 20  e5 20 8d 74 7e 40 0d 00  |...<... . .t~@..|
00000070  46 0b 2a 54 56 20 30 20  31 0d 00 50 0b 2a 46 58  |F.*TV 0 1..P.*FX|
00000080  20 34 20 31 0d 00 5a 07  eb 20 35 0d 00 64 0b d3  | 4 1..Z.. 5..d..|
00000090  3d 26 35 37 30 30 0d 00  6e 13 f2 69 6e 69 74 69  |=&5700..n..initi|
000000a0  61 6c 69 73 65 76 61 72  73 0d 00 78 0e f2 73 65  |alisevars..x..se|
000000b0  74 75 70 63 6f 64 65 0d  00 82 05 f5 0d 00 8c 14  |tupcode.........|
000000c0  f2 69 6e 69 74 69 61 6c  69 73 65 62 6f 61 72 64  |.initialiseboard|
000000d0  0d 00 96 0e f2 64 72 61  77 62 6f 61 72 64 0d 00  |.....drawboard..|
000000e0  a0 09 f2 67 61 6d 65 0d  00 aa 1e f1 8a 31 2c 35  |...game......1,5|
000000f0  29 22 41 6e 6f 74 68 65  72 20 67 61 6d 65 3f 20  |)"Another game? |
00000100  20 79 2f 6e 22 0d 00 b4  17 fd 20 a4 67 65 74 6b  | y/n"..... .getk|
00000110  65 79 28 22 79 6e 22 29  3d 22 6e 22 0d 00 be 1d  |ey("yn")="n"....|
00000120  eb 37 3a f1 22 42 79 65  20 74 68 65 6e 21 22 27  |.7:."Bye then!"'|
00000130  27 3a 2a 46 58 20 34 20  30 0d 00 c8 05 e0 0d 00  |':*FX 4 0.......|
00000140  d2 05 3a 0d 00 dc 15 dd  f2 69 6e 69 74 69 61 6c  |..:......initial|
00000150  69 73 65 62 6f 61 72 64  0d 00 e6 0a ea 20 63 6f  |iseboard..... co|
00000160  6c 25 0d 00 f0 10 e3 20  63 6f 6c 25 3d 30 20 b8  |l%..... col%=0 .|
00000170  20 38 0d 00 fa 13 68 65  69 67 68 74 25 28 63 6f  | 8....height%(co|
00000180  6c 25 29 3d 30 0d 01 04  05 ed 0d 01 0e 12 24 62  |l%)=0.........$b|
00000190  6f 61 72 64 25 3d 62 6f  61 72 64 24 0d 01 18 05  |oard%=board$....|
000001a0  e1 0d 01 22 05 3a 0d 01  2c 14 dd f2 69 6e 69 74  |...".:..,...init|
000001b0  69 61 6c 69 73 65 76 61  72 73 0d 01 36 0f ea 20  |ialisevars..6.. |
000001c0  63 68 61 72 25 2c 63 68  25 0d 01 40 1d 20 62 6f  |char%,ch%..@. bo|
000001d0  61 72 64 25 3d 26 35 37  30 30 3a 63 6f 64 65 25  |ard%=&5700:code%|
000001e0  3d 26 35 37 41 44 0d 01  4a 2e 62 6f 61 72 64 24  |=&57AD..J.board$|
000001f0  3d c4 39 2c 22 2a 22 29  2b c4 36 2c 22 2a 22 2b  |=.9,"*")+.6,"*"+|
00000200  c4 37 2c 22 2e 22 29 2b  22 2a 22 29 2b c4 39 2c  |.7,".")+"*")+.9,|
00000210  22 2a 22 29 0d 01 54 13  3f 26 37 30 3d 30 3a 3f  |"*")..T.?&70=0:?|
00000220  26 37 31 3d 26 35 37 0d  01 5e 22 68 75 6d 61 6e  |&71=&57..^"human|
00000230  25 3d 97 28 22 48 22 29  3a 63 6f 6d 70 75 74 65  |%=.("H"):compute|
00000240  72 25 3d 97 28 22 43 22  29 0d 01 68 10 de 20 68  |r%=.("C")..h.. h|
00000250  65 69 67 68 74 25 28 38  29 0d 01 72 26 6c 65 76  |eight%(8)..r&lev|
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00001460  45 2c 44 30 2c 45 2c 45  36 2c 37 41 2c 34 43 2c  |E,D0,E,E6,7A,4C,|
00001470  35 32 2c 35 37 0d 09 2e  1d dc 20 41 35 2c 37 41  |52,57..... A5,7A|
00001480  2c 44 30 2c 45 36 2c 45  36 2c 37 38 2c 34 43 2c  |,D0,E6,E6,78,4C,|
00001490  35 32 0d 09 38 1c dc 20  35 37 2c 43 36 2c 37 39  |52..8.. 57,C6,79|
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000014b0  42 1c dc 20 38 35 2c 37  39 2c 38 35 2c 37 38 2c  |B.. 85,79,85,78,|
000014c0  41 39 2c 30 2c 38 35 2c  37 41 0d 09 4c 1c dc 20  |A9,0,85,7A..L.. |
000014d0  32 30 2c 35 30 2c 35 37  2c 41 39 2c 30 2c 38 35  |20,50,57,A9,0,85|
000014e0  2c 37 41 2c 41 35 0d 09  56 1d dc 20 37 33 2c 34  |,7A,A5..V.. 73,4|
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00001520  09 6a 1b dc 20 41 35 2c  37 38 2c 43 39 2c 34 2c  |.j.. A5,78,C9,4,|
00001530  33 30 2c 32 2c 45 36 2c  37 37 0d 09 74 1a dc 20  |30,2,E6,77..t.. |
00001540  43 39 2c 33 2c 44 30 2c  32 2c 45 36 2c 37 36 2c  |C9,3,D0,2,E6,76,|
00001550  43 39 2c 32 0d 09 7e 1b  dc 20 44 30 2c 32 2c 45  |C9,2..~.. D0,2,E|
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00001570  09 88 1c dc 20 37 35 2c  38 35 2c 37 36 2c 38 35  |.... 75,85,76,85|
00001580  2c 37 37 2c 41 39 2c 31  2c 32 30 0d 09 92 1c dc  |,77,A9,1,20.....|
00001590  20 37 34 2c 35 37 2c 41  39 2c 39 2c 32 30 2c 37  | 74,57,A9,9,20,7|
000015a0  34 2c 35 37 2c 41 39 0d  09 9c 1b dc 20 38 2c 32  |4,57,A9..... 8,2|
000015b0  30 2c 37 34 2c 35 37 2c  41 39 2c 41 2c 32 30 2c  |0,74,57,A9,A,20,|
000015c0  37 34 0d 09 a6 0b dc 20  35 37 2c 36 30 0d ff     |74..... 57,60..|
000015cf
MAKE4.m0
MAKE4.m1
MAKE4.m2
MAKE4.m4
MAKE4.m5