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GAMES/EXILE1

This website contains an archive of files for the Acorn Electron, BBC Micro, Acorn Archimedes, Commodore 16 and Commodore 64 computers, which Dominic Ford has rescued from his private collection of floppy disks and cassettes.

Some of these files were originally commercial releases in the 1980s and 1990s, but they are now widely available online. I assume that copyright over them is no longer being asserted. If you own the copyright and would like files to be removed, please contact me.

Tape/disk: Home » Personal collection » Acorn ADFS disks » Electron_User_Group » EUG_17.ADF
Filename: GAMES/EXILE1
Read OK:
File size: 110E bytes
Load address: 45204556
Exec address: 454C4958
File contents
EXILE5. ( This file follows EXILE4 in issue 16 ).

Go into the transporter to the left of the windy tunnel, in the one right
of where the icer was,  then go right and drop down to the pool.  Pick up
the flask and bring it back up to the transporter, switch it on, teleport
back to the windy tunnel area. Drop down to where chatter is, drop flask,
and turn off the transporter, remember. Pick up the flask and thrust over
to the now locked door, leave the flask there. Teleport, remember, switch
on the transporter, go in and collect three grenades, teleport back. Next
go above the transporter, remember and thrust across then drop the RCD to          
hold open the door below again, teleport thrust down the left of the wind 
tunnel and across to take the flask past the door, remember twice, go get 
and store the RCD, teleport, remember, pick up the flask.

Go right,  past along under the power pod store, up the vertical passage,      
go near to the top, onto the horizontal ledge on the right.  Put down the
flask, remember, check pockets so the RCD comes out last, select icer and
set aim at an angle downwards, pick up the flask.  Now go right, into the
passage aboveon the right. Drop down the vertical passage, remember when
you are clear of the mushrooms. Drop the flask on the pillar.

You are supposed to fill the flask at the pool in the vertical passage to
the east, but this is such a long journey and often when firing the flask
through the opening it spills before reaching the fire !

Face right and fire down to the corner of the slab to kill the bees. This
may take half a dozen shots or a lot more. Lie down,  and adjust your aim
so that they catch fire and blow the nest, try one of the grenades.    

Pick up the flask, centralise aim, lie down, throw then shoot it, so that
it clears the fire. If it hits the switch you will be pushed through, you
must full thrust left to clear the fire, if it fell short fire again. Put
the flask against the switch so that it is pushed in, remember twice, now
select the jetpack, gently hover well above the fire until you are in the
middle, then full boost down to get through it. Select icer, aim straight 
up, throw RCD and shoot it through the fire,  as soon as it falls towards
the flask, stand on the slab and thrust down, collect the key. The switch
will open the slab in order to get the boulder out, but is only needed if
the other is lost and is easier to get out with the plasma gun.

Teleport, store RCD, pick up flask, select icer, thrust over the fire and
throw/shoot the flask through the crack, thrust through.  Take flask back 
up the vertical passage, left, then drop down to the bottom, remember and
leave it there. Go back to the locked door at the windy tunnel, open with
the RCD, leave it there and teleport back to the flask, remember twice.

Go right and throw/shoot the flask to the corner of the red bush,  select
jetpack, centralise aim, scroll left. Stand on flask,  thrust through the
crack, as you get through select icer. Get a grenade out, move forward to
the small hollow below, throw the grenade and a second one to blow up the
beehive, hold off the bees with the icer. If you fail you will have to go
back for more grenades.

Remember, go right and fire at the large block to move it. Most solutions
involve getting this block down to the green frogmen and getting the pink
frogman help you push it along, but I miss this bit out.

Drop down the first opening after moving the block,  then the first left,
keep left, then down until you are just right of a red bush, remember.

Select icer, go right. The gargoyle will be shooting fireballs, lie down
so that your hand is not sticking out from the ledge, shoot so that your
bullets just pass the nose of the gargoyle. The fireballs should explode
next to the gargoyle and blow it, and the one below. This can be done in
a dozen shots or you may be there ages. If the gargoyle is flashing, but
the fireballs are not exploding around it,  stop firing for a moment, it
may just be your timing is wrong.

Remember, set aim up, thrust down through the windy area,  then straight 
down to the small opening on the right, remember.  The four birds in the
diagonal passage to the right, will come out.  Let them fly above you to
kill them all by firing upwards. Drop to the bottom, then go left to the     
water, remember.

00000000  45 58 49 4c 45 35 2e 20  28 20 54 68 69 73 20 66  |EXILE5. ( This f|
00000010  69 6c 65 20 66 6f 6c 6c  6f 77 73 20 45 58 49 4c  |ile follows EXIL|
00000020  45 34 20 69 6e 20 69 73  73 75 65 20 31 36 20 29  |E4 in issue 16 )|
00000030  2e 0d 0d 47 6f 20 69 6e  74 6f 20 74 68 65 20 74  |...Go into the t|
00000040  72 61 6e 73 70 6f 72 74  65 72 20 74 6f 20 74 68  |ransporter to th|
00000050  65 20 6c 65 66 74 20 6f  66 20 74 68 65 20 77 69  |e left of the wi|
00000060  6e 64 79 20 74 75 6e 6e  65 6c 2c 20 69 6e 20 74  |ndy tunnel, in t|
00000070  68 65 20 6f 6e 65 20 72  69 67 68 74 0d 6f 66 20  |he one right.of |
00000080  77 68 65 72 65 20 74 68  65 20 69 63 65 72 20 77  |where the icer w|
00000090  61 73 2c 20 20 74 68 65  6e 20 67 6f 20 72 69 67  |as,  then go rig|
000000a0  68 74 20 61 6e 64 20 64  72 6f 70 20 64 6f 77 6e  |ht and drop down|
000000b0  20 74 6f 20 74 68 65 20  70 6f 6f 6c 2e 20 20 50  | to the pool.  P|
000000c0  69 63 6b 20 75 70 0d 74  68 65 20 66 6c 61 73 6b  |ick up.the flask|
000000d0  20 61 6e 64 20 62 72 69  6e 67 20 69 74 20 62 61  | and bring it ba|
000000e0  63 6b 20 75 70 20 74 6f  20 74 68 65 20 74 72 61  |ck up to the tra|
000000f0  6e 73 70 6f 72 74 65 72  2c 20 73 77 69 74 63 68  |nsporter, switch|
00000100  20 69 74 20 6f 6e 2c 20  74 65 6c 65 70 6f 72 74  | it on, teleport|
00000110  0d 62 61 63 6b 20 74 6f  20 74 68 65 20 77 69 6e  |.back to the win|
00000120  64 79 20 74 75 6e 6e 65  6c 20 61 72 65 61 2e 20  |dy tunnel area. |
00000130  44 72 6f 70 20 64 6f 77  6e 20 74 6f 20 77 68 65  |Drop down to whe|
00000140  72 65 20 63 68 61 74 74  65 72 20 69 73 2c 20 64  |re chatter is, d|
00000150  72 6f 70 20 66 6c 61 73  6b 2c 0d 61 6e 64 20 74  |rop flask,.and t|
00000160  75 72 6e 20 6f 66 66 20  74 68 65 20 74 72 61 6e  |urn off the tran|
00000170  73 70 6f 72 74 65 72 2c  20 72 65 6d 65 6d 62 65  |sporter, remembe|
00000180  72 2e 20 50 69 63 6b 20  75 70 20 74 68 65 20 66  |r. Pick up the f|
00000190  6c 61 73 6b 20 61 6e 64  20 74 68 72 75 73 74 20  |lask and thrust |
000001a0  6f 76 65 72 0d 74 6f 20  74 68 65 20 6e 6f 77 20  |over.to the now |
000001b0  6c 6f 63 6b 65 64 20 64  6f 6f 72 2c 20 6c 65 61  |locked door, lea|
000001c0  76 65 20 74 68 65 20 66  6c 61 73 6b 20 74 68 65  |ve the flask the|
000001d0  72 65 2e 20 54 65 6c 65  70 6f 72 74 2c 20 72 65  |re. Teleport, re|
000001e0  6d 65 6d 62 65 72 2c 20  73 77 69 74 63 68 0d 6f  |member, switch.o|
000001f0  6e 20 74 68 65 20 74 72  61 6e 73 70 6f 72 74 65  |n the transporte|
00000200  72 2c 20 67 6f 20 69 6e  20 61 6e 64 20 63 6f 6c  |r, go in and col|
00000210  6c 65 63 74 20 74 68 72  65 65 20 67 72 65 6e 61  |lect three grena|
00000220  64 65 73 2c 20 74 65 6c  65 70 6f 72 74 20 62 61  |des, teleport ba|
00000230  63 6b 2e 20 4e 65 78 74  0d 67 6f 20 61 62 6f 76  |ck. Next.go abov|
00000240  65 20 74 68 65 20 74 72  61 6e 73 70 6f 72 74 65  |e the transporte|
00000250  72 2c 20 72 65 6d 65 6d  62 65 72 20 61 6e 64 20  |r, remember and |
00000260  74 68 72 75 73 74 20 61  63 72 6f 73 73 20 74 68  |thrust across th|
00000270  65 6e 20 64 72 6f 70 20  74 68 65 20 52 43 44 20  |en drop the RCD |
00000280  74 6f 20 20 20 20 20 20  20 20 20 20 0d 68 6f 6c  |to          .hol|
00000290  64 20 6f 70 65 6e 20 74  68 65 20 64 6f 6f 72 20  |d open the door |
000002a0  62 65 6c 6f 77 20 61 67  61 69 6e 2c 20 74 65 6c  |below again, tel|
000002b0  65 70 6f 72 74 20 74 68  72 75 73 74 20 64 6f 77  |eport thrust dow|
000002c0  6e 20 74 68 65 20 6c 65  66 74 20 6f 66 20 74 68  |n the left of th|
000002d0  65 20 77 69 6e 64 20 0d  74 75 6e 6e 65 6c 20 61  |e wind .tunnel a|
000002e0  6e 64 20 61 63 72 6f 73  73 20 74 6f 20 74 61 6b  |nd across to tak|
000002f0  65 20 74 68 65 20 66 6c  61 73 6b 20 70 61 73 74  |e the flask past|
00000300  20 74 68 65 20 64 6f 6f  72 2c 20 72 65 6d 65 6d  | the door, remem|
00000310  62 65 72 20 74 77 69 63  65 2c 20 67 6f 20 67 65  |ber twice, go ge|
00000320  74 20 0d 61 6e 64 20 73  74 6f 72 65 20 74 68 65  |t .and store the|
00000330  20 52 43 44 2c 20 74 65  6c 65 70 6f 72 74 2c 20  | RCD, teleport, |
00000340  72 65 6d 65 6d 62 65 72  2c 20 70 69 63 6b 20 75  |remember, pick u|
00000350  70 20 74 68 65 20 66 6c  61 73 6b 2e 0d 0d 47 6f  |p the flask...Go|
00000360  20 72 69 67 68 74 2c 20  20 70 61 73 74 20 61 6c  | right,  past al|
00000370  6f 6e 67 20 75 6e 64 65  72 20 74 68 65 20 70 6f  |ong under the po|
00000380  77 65 72 20 70 6f 64 20  73 74 6f 72 65 2c 20 75  |wer pod store, u|
00000390  70 20 74 68 65 20 76 65  72 74 69 63 61 6c 20 70  |p the vertical p|
000003a0  61 73 73 61 67 65 2c 20  20 20 20 20 20 0d 67 6f  |assage,      .go|
000003b0  20 6e 65 61 72 20 74 6f  20 74 68 65 20 74 6f 70  | near to the top|
000003c0  2c 20 6f 6e 74 6f 20 74  68 65 20 68 6f 72 69 7a  |, onto the horiz|
000003d0  6f 6e 74 61 6c 20 6c 65  64 67 65 20 6f 6e 20 74  |ontal ledge on t|
000003e0  68 65 20 72 69 67 68 74  2e 20 20 50 75 74 20 64  |he right.  Put d|
000003f0  6f 77 6e 20 74 68 65 0d  66 6c 61 73 6b 2c 20 72  |own the.flask, r|
00000400  65 6d 65 6d 62 65 72 2c  20 63 68 65 63 6b 20 70  |emember, check p|
00000410  6f 63 6b 65 74 73 20 73  6f 20 74 68 65 20 52 43  |ockets so the RC|
00000420  44 20 63 6f 6d 65 73 20  6f 75 74 20 6c 61 73 74  |D comes out last|
00000430  2c 20 73 65 6c 65 63 74  20 69 63 65 72 20 61 6e  |, select icer an|
00000440  64 0d 73 65 74 20 61 69  6d 20 61 74 20 61 6e 20  |d.set aim at an |
00000450  61 6e 67 6c 65 20 64 6f  77 6e 77 61 72 64 73 2c  |angle downwards,|
00000460  20 70 69 63 6b 20 75 70  20 74 68 65 20 66 6c 61  | pick up the fla|
00000470  73 6b 2e 20 20 4e 6f 77  20 67 6f 20 72 69 67 68  |sk.  Now go righ|
00000480  74 2c 20 69 6e 74 6f 20  74 68 65 0d 70 61 73 73  |t, into the.pass|
00000490  61 67 65 20 61 62 6f 76  65 1a 6f 6e 20 74 68 65  |age above.on the|
000004a0  20 72 69 67 68 74 2e 20  44 72 6f 70 20 64 6f 77  | right. Drop dow|
000004b0  6e 20 74 68 65 20 76 65  72 74 69 63 61 6c 20 70  |n the vertical p|
000004c0  61 73 73 61 67 65 2c 20  72 65 6d 65 6d 62 65 72  |assage, remember|
000004d0  20 77 68 65 6e 0d 79 6f  75 20 61 72 65 20 63 6c  | when.you are cl|
000004e0  65 61 72 20 6f 66 20 74  68 65 20 6d 75 73 68 72  |ear of the mushr|
000004f0  6f 6f 6d 73 2e 20 44 72  6f 70 20 74 68 65 20 66  |ooms. Drop the f|
00000500  6c 61 73 6b 20 6f 6e 20  74 68 65 20 70 69 6c 6c  |lask on the pill|
00000510  61 72 2e 0d 0d 59 6f 75  20 61 72 65 20 73 75 70  |ar...You are sup|
00000520  70 6f 73 65 64 20 74 6f  20 66 69 6c 6c 20 74 68  |posed to fill th|
00000530  65 20 66 6c 61 73 6b 20  61 74 20 74 68 65 20 70  |e flask at the p|
00000540  6f 6f 6c 20 69 6e 20 74  68 65 20 76 65 72 74 69  |ool in the verti|
00000550  63 61 6c 20 70 61 73 73  61 67 65 20 74 6f 0d 74  |cal passage to.t|
00000560  68 65 20 65 61 73 74 2c  20 62 75 74 20 74 68 69  |he east, but thi|
00000570  73 20 69 73 20 73 75 63  68 20 61 20 6c 6f 6e 67  |s is such a long|
00000580  20 6a 6f 75 72 6e 65 79  20 61 6e 64 20 6f 66 74  | journey and oft|
00000590  65 6e 20 77 68 65 6e 20  66 69 72 69 6e 67 20 74  |en when firing t|
000005a0  68 65 20 66 6c 61 73 6b  0d 74 68 72 6f 75 67 68  |he flask.through|
000005b0  20 74 68 65 20 6f 70 65  6e 69 6e 67 20 69 74 20  | the opening it |
000005c0  73 70 69 6c 6c 73 20 62  65 66 6f 72 65 20 72 65  |spills before re|
000005d0  61 63 68 69 6e 67 20 74  68 65 20 66 69 72 65 20  |aching the fire |
000005e0  21 0d 0d 46 61 63 65 20  72 69 67 68 74 20 61 6e  |!..Face right an|
000005f0  64 20 66 69 72 65 20 64  6f 77 6e 20 74 6f 20 74  |d fire down to t|
00000600  68 65 20 63 6f 72 6e 65  72 20 6f 66 20 74 68 65  |he corner of the|
00000610  20 73 6c 61 62 20 74 6f  20 6b 69 6c 6c 20 74 68  | slab to kill th|
00000620  65 20 62 65 65 73 2e 20  54 68 69 73 0d 6d 61 79  |e bees. This.may|
00000630  20 74 61 6b 65 20 68 61  6c 66 20 61 20 64 6f 7a  | take half a doz|
00000640  65 6e 20 73 68 6f 74 73  20 6f 72 20 61 20 6c 6f  |en shots or a lo|
00000650  74 20 6d 6f 72 65 2e 20  4c 69 65 20 64 6f 77 6e  |t more. Lie down|
00000660  2c 20 20 61 6e 64 20 61  64 6a 75 73 74 20 79 6f  |,  and adjust yo|
00000670  75 72 20 61 69 6d 0d 73  6f 20 74 68 61 74 20 74  |ur aim.so that t|
00000680  68 65 79 20 63 61 74 63  68 20 66 69 72 65 20 61  |hey catch fire a|
00000690  6e 64 20 62 6c 6f 77 20  74 68 65 20 6e 65 73 74  |nd blow the nest|
000006a0  2c 20 74 72 79 20 6f 6e  65 20 6f 66 20 74 68 65  |, try one of the|
000006b0  20 67 72 65 6e 61 64 65  73 2e 20 20 20 20 0d 0d  | grenades.    ..|
000006c0  50 69 63 6b 20 75 70 20  74 68 65 20 66 6c 61 73  |Pick up the flas|
000006d0  6b 2c 20 63 65 6e 74 72  61 6c 69 73 65 20 61 69  |k, centralise ai|
000006e0  6d 2c 20 6c 69 65 20 64  6f 77 6e 2c 20 74 68 72  |m, lie down, thr|
000006f0  6f 77 20 74 68 65 6e 20  73 68 6f 6f 74 20 69 74  |ow then shoot it|
00000700  2c 20 73 6f 20 74 68 61  74 0d 69 74 20 63 6c 65  |, so that.it cle|
00000710  61 72 73 20 74 68 65 20  66 69 72 65 2e 20 49 66  |ars the fire. If|
00000720  20 69 74 20 68 69 74 73  20 74 68 65 20 73 77 69  | it hits the swi|
00000730  74 63 68 20 79 6f 75 20  77 69 6c 6c 20 62 65 20  |tch you will be |
00000740  70 75 73 68 65 64 20 74  68 72 6f 75 67 68 2c 20  |pushed through, |
00000750  79 6f 75 0d 6d 75 73 74  20 66 75 6c 6c 20 74 68  |you.must full th|
00000760  72 75 73 74 20 6c 65 66  74 20 74 6f 20 63 6c 65  |rust left to cle|
00000770  61 72 20 74 68 65 20 66  69 72 65 2c 20 69 66 20  |ar the fire, if |
00000780  69 74 20 66 65 6c 6c 20  73 68 6f 72 74 20 66 69  |it fell short fi|
00000790  72 65 20 61 67 61 69 6e  2e 20 50 75 74 0d 74 68  |re again. Put.th|
000007a0  65 20 66 6c 61 73 6b 20  61 67 61 69 6e 73 74 20  |e flask against |
000007b0  74 68 65 20 73 77 69 74  63 68 20 73 6f 20 74 68  |the switch so th|
000007c0  61 74 20 69 74 20 69 73  20 70 75 73 68 65 64 20  |at it is pushed |
000007d0  69 6e 2c 20 72 65 6d 65  6d 62 65 72 20 74 77 69  |in, remember twi|
000007e0  63 65 2c 20 6e 6f 77 0d  73 65 6c 65 63 74 20 74  |ce, now.select t|
000007f0  68 65 20 6a 65 74 70 61  63 6b 2c 20 67 65 6e 74  |he jetpack, gent|
00000800  6c 79 20 68 6f 76 65 72  20 77 65 6c 6c 20 61 62  |ly hover well ab|
00000810  6f 76 65 20 74 68 65 20  66 69 72 65 20 75 6e 74  |ove the fire unt|
00000820  69 6c 20 79 6f 75 20 61  72 65 20 69 6e 20 74 68  |il you are in th|
00000830  65 0d 6d 69 64 64 6c 65  2c 20 74 68 65 6e 20 66  |e.middle, then f|
00000840  75 6c 6c 20 62 6f 6f 73  74 20 64 6f 77 6e 20 74  |ull boost down t|
00000850  6f 20 67 65 74 20 74 68  72 6f 75 67 68 20 69 74  |o get through it|
00000860  2e 20 53 65 6c 65 63 74  20 69 63 65 72 2c 20 61  |. Select icer, a|
00000870  69 6d 20 73 74 72 61 69  67 68 74 20 0d 75 70 2c  |im straight .up,|
00000880  20 74 68 72 6f 77 20 52  43 44 20 61 6e 64 20 73  | throw RCD and s|
00000890  68 6f 6f 74 20 69 74 20  74 68 72 6f 75 67 68 20  |hoot it through |
000008a0  74 68 65 20 66 69 72 65  2c 20 20 61 73 20 73 6f  |the fire,  as so|
000008b0  6f 6e 20 61 73 20 69 74  20 66 61 6c 6c 73 20 74  |on as it falls t|
000008c0  6f 77 61 72 64 73 0d 74  68 65 20 66 6c 61 73 6b  |owards.the flask|
000008d0  2c 20 73 74 61 6e 64 20  6f 6e 20 74 68 65 20 73  |, stand on the s|
000008e0  6c 61 62 20 61 6e 64 20  74 68 72 75 73 74 20 64  |lab and thrust d|
000008f0  6f 77 6e 2c 20 63 6f 6c  6c 65 63 74 20 74 68 65  |own, collect the|
00000900  20 6b 65 79 2e 20 54 68  65 20 73 77 69 74 63 68  | key. The switch|
00000910  0d 77 69 6c 6c 20 6f 70  65 6e 20 74 68 65 20 73  |.will open the s|
00000920  6c 61 62 20 69 6e 20 6f  72 64 65 72 20 74 6f 20  |lab in order to |
00000930  67 65 74 20 74 68 65 20  62 6f 75 6c 64 65 72 20  |get the boulder |
00000940  6f 75 74 2c 20 62 75 74  20 69 73 20 6f 6e 6c 79  |out, but is only|
00000950  20 6e 65 65 64 65 64 20  69 66 0d 74 68 65 20 6f  | needed if.the o|
00000960  74 68 65 72 20 69 73 20  6c 6f 73 74 20 61 6e 64  |ther is lost and|
00000970  20 69 73 20 65 61 73 69  65 72 20 74 6f 20 67 65  | is easier to ge|
00000980  74 20 6f 75 74 20 77 69  74 68 20 74 68 65 20 70  |t out with the p|
00000990  6c 61 73 6d 61 20 67 75  6e 2e 0d 0d 54 65 6c 65  |lasma gun...Tele|
000009a0  70 6f 72 74 2c 20 73 74  6f 72 65 20 52 43 44 2c  |port, store RCD,|
000009b0  20 70 69 63 6b 20 75 70  20 66 6c 61 73 6b 2c 20  | pick up flask, |
000009c0  73 65 6c 65 63 74 20 69  63 65 72 2c 20 74 68 72  |select icer, thr|
000009d0  75 73 74 20 6f 76 65 72  20 74 68 65 20 66 69 72  |ust over the fir|
000009e0  65 20 61 6e 64 0d 74 68  72 6f 77 2f 73 68 6f 6f  |e and.throw/shoo|
000009f0  74 20 74 68 65 20 66 6c  61 73 6b 20 74 68 72 6f  |t the flask thro|
00000a00  75 67 68 20 74 68 65 20  63 72 61 63 6b 2c 20 74  |ugh the crack, t|
00000a10  68 72 75 73 74 20 74 68  72 6f 75 67 68 2e 20 20  |hrust through.  |
00000a20  54 61 6b 65 20 66 6c 61  73 6b 20 62 61 63 6b 20  |Take flask back |
00000a30  0d 75 70 20 74 68 65 20  76 65 72 74 69 63 61 6c  |.up the vertical|
00000a40  20 70 61 73 73 61 67 65  2c 20 6c 65 66 74 2c 20  | passage, left, |
00000a50  74 68 65 6e 20 64 72 6f  70 20 64 6f 77 6e 20 74  |then drop down t|
00000a60  6f 20 74 68 65 20 62 6f  74 74 6f 6d 2c 20 72 65  |o the bottom, re|
00000a70  6d 65 6d 62 65 72 20 61  6e 64 0d 6c 65 61 76 65  |member and.leave|
00000a80  20 69 74 20 74 68 65 72  65 2e 20 47 6f 20 62 61  | it there. Go ba|
00000a90  63 6b 20 74 6f 20 74 68  65 20 6c 6f 63 6b 65 64  |ck to the locked|
00000aa0  20 64 6f 6f 72 20 61 74  20 74 68 65 20 77 69 6e  | door at the win|
00000ab0  64 79 20 74 75 6e 6e 65  6c 2c 20 6f 70 65 6e 20  |dy tunnel, open |
00000ac0  77 69 74 68 0d 74 68 65  20 52 43 44 2c 20 6c 65  |with.the RCD, le|
00000ad0  61 76 65 20 69 74 20 74  68 65 72 65 20 61 6e 64  |ave it there and|
00000ae0  20 74 65 6c 65 70 6f 72  74 20 62 61 63 6b 20 74  | teleport back t|
00000af0  6f 20 74 68 65 20 66 6c  61 73 6b 2c 20 72 65 6d  |o the flask, rem|
00000b00  65 6d 62 65 72 20 74 77  69 63 65 2e 0d 0d 47 6f  |ember twice...Go|
00000b10  20 72 69 67 68 74 20 61  6e 64 20 74 68 72 6f 77  | right and throw|
00000b20  2f 73 68 6f 6f 74 20 74  68 65 20 66 6c 61 73 6b  |/shoot the flask|
00000b30  20 74 6f 20 74 68 65 20  63 6f 72 6e 65 72 20 6f  | to the corner o|
00000b40  66 20 74 68 65 20 72 65  64 20 62 75 73 68 2c 20  |f the red bush, |
00000b50  20 73 65 6c 65 63 74 0d  6a 65 74 70 61 63 6b 2c  | select.jetpack,|
00000b60  20 63 65 6e 74 72 61 6c  69 73 65 20 61 69 6d 2c  | centralise aim,|
00000b70  20 73 63 72 6f 6c 6c 20  6c 65 66 74 2e 20 53 74  | scroll left. St|
00000b80  61 6e 64 20 6f 6e 20 66  6c 61 73 6b 2c 20 20 74  |and on flask,  t|
00000b90  68 72 75 73 74 20 74 68  72 6f 75 67 68 20 74 68  |hrust through th|
00000ba0  65 0d 63 72 61 63 6b 2c  20 61 73 20 79 6f 75 20  |e.crack, as you |
00000bb0  67 65 74 20 74 68 72 6f  75 67 68 20 73 65 6c 65  |get through sele|
00000bc0  63 74 20 69 63 65 72 2e  20 47 65 74 20 61 20 67  |ct icer. Get a g|
00000bd0  72 65 6e 61 64 65 20 6f  75 74 2c 20 6d 6f 76 65  |renade out, move|
00000be0  20 66 6f 72 77 61 72 64  20 74 6f 0d 74 68 65 20  | forward to.the |
00000bf0  73 6d 61 6c 6c 20 68 6f  6c 6c 6f 77 20 62 65 6c  |small hollow bel|
00000c00  6f 77 2c 20 74 68 72 6f  77 20 74 68 65 20 67 72  |ow, throw the gr|
00000c10  65 6e 61 64 65 20 61 6e  64 20 61 20 73 65 63 6f  |enade and a seco|
00000c20  6e 64 20 6f 6e 65 20 74  6f 20 62 6c 6f 77 20 75  |nd one to blow u|
00000c30  70 20 74 68 65 0d 62 65  65 68 69 76 65 2c 20 68  |p the.beehive, h|
00000c40  6f 6c 64 20 6f 66 66 20  74 68 65 20 62 65 65 73  |old off the bees|
00000c50  20 77 69 74 68 20 74 68  65 20 69 63 65 72 2e 20  | with the icer. |
00000c60  49 66 20 79 6f 75 20 66  61 69 6c 20 79 6f 75 20  |If you fail you |
00000c70  77 69 6c 6c 20 68 61 76  65 20 74 6f 20 67 6f 0d  |will have to go.|
00000c80  62 61 63 6b 20 66 6f 72  20 6d 6f 72 65 20 67 72  |back for more gr|
00000c90  65 6e 61 64 65 73 2e 0d  0d 52 65 6d 65 6d 62 65  |enades...Remembe|
00000ca0  72 2c 20 67 6f 20 72 69  67 68 74 20 61 6e 64 20  |r, go right and |
00000cb0  66 69 72 65 20 61 74 20  74 68 65 20 6c 61 72 67  |fire at the larg|
00000cc0  65 20 62 6c 6f 63 6b 20  74 6f 20 6d 6f 76 65 20  |e block to move |
00000cd0  69 74 2e 20 4d 6f 73 74  20 73 6f 6c 75 74 69 6f  |it. Most solutio|
00000ce0  6e 73 0d 69 6e 76 6f 6c  76 65 20 67 65 74 74 69  |ns.involve getti|
00000cf0  6e 67 20 74 68 69 73 20  62 6c 6f 63 6b 20 64 6f  |ng this block do|
00000d00  77 6e 20 74 6f 20 74 68  65 20 67 72 65 65 6e 20  |wn to the green |
00000d10  66 72 6f 67 6d 65 6e 20  61 6e 64 20 67 65 74 74  |frogmen and gett|
00000d20  69 6e 67 20 74 68 65 20  70 69 6e 6b 0d 66 72 6f  |ing the pink.fro|
00000d30  67 6d 61 6e 20 68 65 6c  70 20 79 6f 75 20 70 75  |gman help you pu|
00000d40  73 68 20 69 74 20 61 6c  6f 6e 67 2c 20 62 75 74  |sh it along, but|
00000d50  20 49 20 6d 69 73 73 20  74 68 69 73 20 62 69 74  | I miss this bit|
00000d60  20 6f 75 74 2e 0d 0d 44  72 6f 70 20 64 6f 77 6e  | out...Drop down|
00000d70  20 74 68 65 20 66 69 72  73 74 20 6f 70 65 6e 69  | the first openi|
00000d80  6e 67 20 61 66 74 65 72  20 6d 6f 76 69 6e 67 20  |ng after moving |
00000d90  74 68 65 20 62 6c 6f 63  6b 2c 20 20 74 68 65 6e  |the block,  then|
00000da0  20 74 68 65 20 66 69 72  73 74 20 6c 65 66 74 2c  | the first left,|
00000db0  0d 6b 65 65 70 20 6c 65  66 74 2c 20 74 68 65 6e  |.keep left, then|
00000dc0  20 64 6f 77 6e 20 75 6e  74 69 6c 20 79 6f 75 20  | down until you |
00000dd0  61 72 65 20 6a 75 73 74  20 72 69 67 68 74 20 6f  |are just right o|
00000de0  66 20 61 20 72 65 64 20  62 75 73 68 2c 20 72 65  |f a red bush, re|
00000df0  6d 65 6d 62 65 72 2e 0d  0d 53 65 6c 65 63 74 20  |member...Select |
00000e00  69 63 65 72 2c 20 67 6f  20 72 69 67 68 74 2e 20  |icer, go right. |
00000e10  54 68 65 20 67 61 72 67  6f 79 6c 65 20 77 69 6c  |The gargoyle wil|
00000e20  6c 20 62 65 20 73 68 6f  6f 74 69 6e 67 20 66 69  |l be shooting fi|
00000e30  72 65 62 61 6c 6c 73 2c  20 6c 69 65 20 64 6f 77  |reballs, lie dow|
00000e40  6e 0d 73 6f 20 74 68 61  74 20 79 6f 75 72 20 68  |n.so that your h|
00000e50  61 6e 64 20 69 73 20 6e  6f 74 20 73 74 69 63 6b  |and is not stick|
00000e60  69 6e 67 20 6f 75 74 20  66 72 6f 6d 20 74 68 65  |ing out from the|
00000e70  20 6c 65 64 67 65 2c 20  73 68 6f 6f 74 20 73 6f  | ledge, shoot so|
00000e80  20 74 68 61 74 20 79 6f  75 72 0d 62 75 6c 6c 65  | that your.bulle|
00000e90  74 73 20 6a 75 73 74 20  70 61 73 73 20 74 68 65  |ts just pass the|
00000ea0  20 6e 6f 73 65 20 6f 66  20 74 68 65 20 67 61 72  | nose of the gar|
00000eb0  67 6f 79 6c 65 2e 20 54  68 65 20 66 69 72 65 62  |goyle. The fireb|
00000ec0  61 6c 6c 73 20 73 68 6f  75 6c 64 20 65 78 70 6c  |alls should expl|
00000ed0  6f 64 65 0d 6e 65 78 74  20 74 6f 20 74 68 65 20  |ode.next to the |
00000ee0  67 61 72 67 6f 79 6c 65  20 61 6e 64 20 62 6c 6f  |gargoyle and blo|
00000ef0  77 20 69 74 2c 20 61 6e  64 20 74 68 65 20 6f 6e  |w it, and the on|
00000f00  65 20 62 65 6c 6f 77 2e  20 54 68 69 73 20 63 61  |e below. This ca|
00000f10  6e 20 62 65 20 64 6f 6e  65 20 69 6e 0d 61 20 64  |n be done in.a d|
00000f20  6f 7a 65 6e 20 73 68 6f  74 73 20 6f 72 20 79 6f  |ozen shots or yo|
00000f30  75 20 6d 61 79 20 62 65  20 74 68 65 72 65 20 61  |u may be there a|
00000f40  67 65 73 2e 20 49 66 20  74 68 65 20 67 61 72 67  |ges. If the garg|
00000f50  6f 79 6c 65 20 69 73 20  66 6c 61 73 68 69 6e 67  |oyle is flashing|
00000f60  2c 20 62 75 74 0d 74 68  65 20 66 69 72 65 62 61  |, but.the fireba|
00000f70  6c 6c 73 20 61 72 65 20  6e 6f 74 20 65 78 70 6c  |lls are not expl|
00000f80  6f 64 69 6e 67 20 61 72  6f 75 6e 64 20 69 74 2c  |oding around it,|
00000f90  20 20 73 74 6f 70 20 66  69 72 69 6e 67 20 66 6f  |  stop firing fo|
00000fa0  72 20 61 20 6d 6f 6d 65  6e 74 2c 20 69 74 0d 6d  |r a moment, it.m|
00000fb0  61 79 20 6a 75 73 74 20  62 65 20 79 6f 75 72 20  |ay just be your |
00000fc0  74 69 6d 69 6e 67 20 69  73 20 77 72 6f 6e 67 2e  |timing is wrong.|
00000fd0  0d 0d 52 65 6d 65 6d 62  65 72 2c 20 73 65 74 20  |..Remember, set |
00000fe0  61 69 6d 20 75 70 2c 20  74 68 72 75 73 74 20 64  |aim up, thrust d|
00000ff0  6f 77 6e 20 74 68 72 6f  75 67 68 20 74 68 65 20  |own through the |
00001000  77 69 6e 64 79 20 61 72  65 61 2c 20 20 74 68 65  |windy area,  the|
00001010  6e 20 73 74 72 61 69 67  68 74 20 0d 64 6f 77 6e  |n straight .down|
00001020  20 74 6f 20 74 68 65 20  73 6d 61 6c 6c 20 6f 70  | to the small op|
00001030  65 6e 69 6e 67 20 6f 6e  20 74 68 65 20 72 69 67  |ening on the rig|
00001040  68 74 2c 20 72 65 6d 65  6d 62 65 72 2e 20 20 54  |ht, remember.  T|
00001050  68 65 20 66 6f 75 72 20  62 69 72 64 73 20 69 6e  |he four birds in|
00001060  20 74 68 65 0d 64 69 61  67 6f 6e 61 6c 20 70 61  | the.diagonal pa|
00001070  73 73 61 67 65 20 74 6f  20 74 68 65 20 72 69 67  |ssage to the rig|
00001080  68 74 2c 20 77 69 6c 6c  20 63 6f 6d 65 20 6f 75  |ht, will come ou|
00001090  74 2e 20 20 4c 65 74 20  74 68 65 6d 20 66 6c 79  |t.  Let them fly|
000010a0  20 61 62 6f 76 65 20 79  6f 75 20 74 6f 0d 6b 69  | above you to.ki|
000010b0  6c 6c 20 74 68 65 6d 20  61 6c 6c 20 62 79 20 66  |ll them all by f|
000010c0  69 72 69 6e 67 20 75 70  77 61 72 64 73 2e 20 44  |iring upwards. D|
000010d0  72 6f 70 20 74 6f 20 74  68 65 20 62 6f 74 74 6f  |rop to the botto|
000010e0  6d 2c 20 74 68 65 6e 20  67 6f 20 6c 65 66 74 20  |m, then go left |
000010f0  74 6f 20 74 68 65 20 20  20 20 20 0d 77 61 74 65  |to the     .wate|
00001100  72 2c 20 72 65 6d 65 6d  62 65 72 2e 0d 0d        |r, remember...|
0000110e
GAMES/EXILE1.m0
GAMES/EXILE1.m1
GAMES/EXILE1.m2
GAMES/EXILE1.m4
GAMES/EXILE1.m5