Home » Archimedes archive » Archimedes World » AW-1996-03-Disc 2.adf » !AcornAns_AcornAns » September/Bounce/Bouncer
September/Bounce/Bouncer
This website contains an archive of files for the Acorn Electron, BBC Micro, Acorn Archimedes, Commodore 16 and Commodore 64 computers, which Dominic Ford has rescued from his private collection of floppy disks and cassettes.
Some of these files were originally commercial releases in the 1980s and 1990s, but they are now widely available online. I assume that copyright over them is no longer being asserted. If you own the copyright and would like files to be removed, please contact me.
Tape/disk: | Home » Archimedes archive » Archimedes World » AW-1996-03-Disc 2.adf » !AcornAns_AcornAns |
Filename: | September/Bounce/Bouncer |
Read OK: | ✔ |
File size: | 1FDE bytes |
Load address: | 0000 |
Exec address: | 0000 |
File contents
10REM >Bouncer 20REM Purpose: Demo of fast sprite plotting for specific sprites, 30REM via simple animation of bouncing heads in a mode 12 screen. 40REM 50REM Compare performance with that of 'SprOp' which achieves same 60REM animation purely in BASIC using the general purpose 70REM OS_SpriteOp, & is hence many times slower (roughly 5x). 80REM 90REM To check this out for yourself, see how many heads each 100REM program can simultaneously bounce, whilst still maintaining 110REM a reasonable frame rate of no less than eg 25fps (or 50fps 120REM for maximum smoothness & speed). 130REM 140: 150REM NB program will produce a beep if animation speed falls 160REM below the target fps rate. 170targetfps% = 50 180IF 100MODtargetfps%<>0 ERROR 1, "Require targetfps divides into 100" 190: 200SYS &20280, 0, -1 TO ;flags% 210IF flags% AND 1 THEN arm3%=FALSE ELSE arm3%=TRUE 220: 230REM n% is the number of heads to be bounced 240n%=38 250IF arm3%=FALSE n%=n%/2.7 260recommend$=STR$n% 270: 280ON ERROR SYS 6,112,1:SYS 6,113,1:PRINT REPORT$;" at line ";ERL:END 290D% = RND(-TIME) 300MODE 12+128:MODE 12:OFF 310*Run Palette 320COLOUR 128+1:CLS 330DIM data% 17920 340SYS "OS_File", 255, "HeadData", data%, 0 350: 360maxn%=400 370DIM b% maxn%*16 380REM NB b% stores array (of size n%) of structure: 390REM {x coord, y coord, x increment, y increment} 400: 410PROCass 420: 430REPEAT 440 SYS 6,112,1:SYS 6,113,1 450 REPEAT 460 CLS 470 PRINT '"Please enter number of heads to bounce ("+recommend$+" recommended, "+STR$maxn%+" max) "; 480 INPUT n% 490 UNTIL n%<=maxn% AND n%>0 500 !an%=n% 510 : 520 REM initialise head locations & velocities 530 FOR i% = 0 TO n%*16-1 STEP 16 540 b%!(i%+0) = RND(1000) + 140 550 b%!(i%+4) = RND(700) + 0 560 b%!(i%+8) = RND(16)*(0.5+(RND(1)<0.5)) 570 b%!(i%+12) = RND(08)*(0.5+(RND(1)<0.5)) 580 NEXT 590 : 600 CALL bounce% 610 : 620UNTIL FALSE 630: 640END 650: 660DEF PROCass 670DIM code% 10240 680!code%=148:code%!4=-1 690SYS "OS_ReadVduVariables", code%, code% 700scrst%=!code% 710FOR pass% = 0 TO 2 STEP 2 720 P%=code% 730 [OPT pass% 740 .aspframe% EQUD 0 750 .ascrstsum% EQUD scrst%*2+81920 760 .an% EQUD 0 770 .ab% EQUD b% 780 .atime% EQUD 0 ;time storage for frame speed calc 790 .afc% EQUD 0 ;frame counter 800 .bounce% 810 STMFD 13!, {14} 820 STR 13, aspframe% ;store sp to free up r13 830 .nextframe% 840 : 850 SWI "OS_ReadMonotonicTime" ;track frame speed 860 STR 0, atime% 870 : 880 MOV 0, #19 890 SWI "OS_Byte" ;wait for vsync 900 MOV 0, #113 910 LDR 1, abank% 920 RSB 3, 1, #3 930 STR 3, abank% 940 SWI "OS_Byte" ;swap displayed screen bank 950 LDR 0, ascrstsum% 960 LDR 1, ascrst% 970 SUB 1, 0, 1 980 STR 1, ascrst% ;swap ptr to other bank 990 BL cls% ;cls that bank to grey (colour 1) 1000 LDR 12, ab% 1010 LDR 13, an% 1020 .frameplotloop% ;now plot each head: 1030 LDMIA 12, {0,1} ; read x,y coords from data 1040 MOV 0, 0, ASR #1 1050 MOV 1, 1, ASR #2 1060 BL plot% ; plot head at x,y 1070 ADD 12, 12, #16 1080 SUBS 13, 13, #1 1090 BNE frameplotloop% ;then do next head 1100 LDR 11, afc% 1110 ADD 11, 11, #1 1120 STR 11, afc% ;update frame count 1130 LDR 12, ab% 1140 LDR 13, an% 1150 .framemoveloop% ;then move each head 1160 LDMIA 12, {0,1,2,3} ; read x,y,xi,yi 1170 ADDS 0, 0, 2 ; alter x 1180 RSBMI 2, 2, #0 ; if off left side, reverse velocity 1190 ADDMI 0, 0, 2 ; & move back 1200 ADDS 1, 1, 3 ; alter y 1210 RSBMI 3, 3, #0 ; if off top side, reverse velocity 1220 ADDMI 1, 1, 3 ; & move back 1230 SUBS 14, 0, #1024 ; (these 2 instructs are equiv 1240 SUBGTS 14, 14, #142 ; to CMP 0, #1166) 1250 RSBGT 2, 2, #0 ; if off right, reverse velocity 1260 ADDGT 0, 0, 2 ; & move back 1270 CMP 1, #884 1280 RSBGT 3, 3, #0 ; if off bottom, reverse velocity 1290 ADDGT 1, 1, 3 ; & move back 1300 TST 11, #3 ; if frame count is a multiple of 4 1310 ADDEQ 3, 3, #1 ; accelerate head downwards 1320 STMIA 12!, {0,1,2,3} ; restore x,y,xi,yi 1330 SUBS 13, 13, #1 1340 BNE framemoveloop% ;then do next head 1350 : 1360 SWI "OS_ReadMonotonicTime" ;calculate frame speed 1370 LDR 1, atime% 1380 SUB 0, 0, 1 1390 CMP 0, #100/targetfps% 1400 SWIGT 256+7 ;beep if it falls below target fps 1410 : 1420 MOV 0, #129 1430 MOV 1, #0 1440 MOV 2, #0 1450 SWI "OS_Byte" 1460 CMP 2, #&FF 1470 BEQ nextframe% ;if no key pressed, do next frame 1480 LDR 13, aspframe% ;restore sp 1490 LDMFD 13!, {PC} ;return to BASIC 1500 : 1510 .ascrst% EQUD scrst% 1520 .adata% EQUD data% 1530 .abank% EQUD 1 1540 .aplotregs% EQUD 0:EQUD 0:EQUD 0 1550 .plot% ;plot our head sprite at coords r0,r1 1560 ;where 0,0 is top left & 639,255 is bottom right 1570 ;NB sprite MUST lie entirely within screen 1580 ADR 11, aplotregs% 1590 STMIA 11, {12,13,14} 1600 AND 2, 0, #7 ;calculate which of the 8 sprite 1610 RSB 3, 2, 2, ASL #2 ;alignments we need via: 1620 ADD 3, 3, 2, ASL #5 ;(xAND7)*35*64 + data% 1630 BIC 0, 0, #7 ;round x down to mult of 8 1640 ADD 1, 1, 1, ASL #2 1650 LDR 2, ascrst% 1660 ADD 2, 2, 1, ASL #6 1670 ADD 0, 2, 0, ASR #1 ;calc (screen ptr + 320y + x) 1680 LDR 1, adata% 1690 ADD 1, 1, 3, ASL #6 ;finally calc (xAND7)*35*64+data% 1700 MOV 2, #7 1710 .loop1% ;now plot sprite 1720 FNfrag1(pass%) ;plot 1st half of 1st row 1730 FNfrag1(pass%) ; 2nd half of 1st row 1740 ADD 0, 0, #320-32 ;move screen ptr to start next row 1750 FNfrag1(pass%) ;plot 1st half of 2nd row 1760 FNfrag1(pass%) ; etc . . . 1770 ADD 0, 0, #320-32 1780 FNfrag1(pass%) 1790 FNfrag1(pass%) 1800 ADD 0, 0, #320-32 1810 FNfrag1(pass%) 1820 FNfrag1(pass%) 1830 ADD 0, 0, #320-32 1840 FNfrag1(pass%) 1850 FNfrag1(pass%) ;plot 2nd half of 5th row 1860 ADD 0, 0, #320-32 1870 SUBS 2, 2, #1 1880 BNE loop1% ;repeat above 7 times to do all 35 rows 1890 ADR 11, aplotregs% ;plot completed - return to caller 1900 LDMIA 11, {12,13,PC} ;preserving r12 & r13. 1910 : 1920 .alrcls% EQUD 0 1930 .aspcls% EQUD 0 1940 .cls% ;simple routine to clear screen 1950 STR 14, alrcls% ;as rapidly as possible - 1960 STR 13, aspcls% ;note the heavy use of STM. 1970 LDR 0, ascrst% 1980 MOV 1, #105 1990 MOV 2, #&11 2000 ORR 2, 2, 2, LSL #8 2010 ORR 2, 2, 2, LSL #16 2020 MOV 3, 2 2030 MOV 4, 2 2040 MOV 5, 2 2050 MOV 6, 2 2060 MOV 7, 2 2070 MOV 8, 2 2080 MOV 9, 2 2090 MOV 10, 2 2100 MOV 11, 2 2110 MOV 12, 2 2120 MOV 13, 2 2130 MOV 14, 2 2140 .clsloop% 2150 STMIA 0!, {2-14} 2160 STMIA 0!, {2-14} 2170 STMIA 0!, {2-14} 2180 STMIA 0!, {2-14} 2190 STMIA 0!, {2-14} 2200 STMIA 0!, {2-14} 2210 STMIA 0!, {2-14} 2220 STMIA 0!, {2-14} 2230 STMIA 0!, {2-14} 2240 STMIA 0!, {2-14} 2250 STMIA 0!, {2-14} 2260 STMIA 0!, {2-14} 2270 STMIA 0!, {2-14} 2280 STMIA 0!, {2-14} 2290 STMIA 0!, {2-14} 2300 SUBS 1, 1, #1 2310 BNE clsloop% 2320 STMIA 0!, {2-6} 2330 LDR 13, aspcls% 2340 LDR PC, alrcls% 2350 ] 2360NEXT 2370ENDPROC 2380: 2390DEF FNfrag1(pass%) :REM macro to plot 1/2 a row (32 pixels) 2400[OPT pass% :REM of our sprite 2410LDMIA 0, {3-6} ;read 4 words of screen (32 pixels) 2420LDMIA 1!, {7-14} ;read 32 sprite pixels & 32 masks 2430AND 3, 3, 8 ;apply mask to screen, zeroing 2440AND 4, 4, 10 ; those bits where will write 2450AND 5, 5, 12 ; sprite image in a moment 2460AND 6, 6, 14 2470ORR 3, 3, 7 ;write in the sprite image 2480ORR 4, 4, 9 2490ORR 5, 5, 11 2500ORR 6, 6, 13 2510STMIA 0!, {3-6} ;restore the data back to screen 2520] 2530=pass%
� >Bouncer A� Purpose: Demo of fast sprite plotting for specific sprites, A� via simple animation of bouncing heads in a mode 12 screen. (� 2B� Compare performance with that of 'SprOp' which achieves same <9� animation purely in BASIC using the general purpose F=� OS_SpriteOp, & is hence many times slower (roughly 5x). P� Z=� To check this out for yourself, see how many heads each dA� program can simultaneously bounce, whilst still maintaining n@� a reasonable frame rate of no less than eg 25fps (or 50fps x&� for maximum smoothness & speed). �� �: �=� NB program will produce a beep if animation speed falls � � below the target fps rate. �targetfps% = 50 �A� 100�targetfps%<>0 � 1, "Require targetfps divides into 100" �: �ș &20280, 0, -1 � ;flags% �$� flags% � 1 � arm3%=� � arm3%=� �: �-� n% is the number of heads to be bounced � n%=38 �� arm3%=� n%=n%/2.7 recommend$=�n% : 2� � ș 6,112,1:ș 6,113,1:� �$;" at line ";�:� "D% = �(-�) ,� 12+128:� 12:� 6*Run Palette @ � 128+1:� J� data% 17920 T+ș "OS_File", 255, "HeadData", data%, 0 ^: h maxn%=400 r� b% maxn%*16 |3� NB b% stores array (of size n%) of structure: �2� {x coord, y coord, x increment, y increment} �: ��ass �: �� � ș 6,112,1:ș 6,113,1 � � � � �` � '"Please enter number of heads to bounce ("+recommend$+" recommended, "+�maxn%+" max) "; � � n% � � n%<=maxn% � n%>0 � !an%=n% � : - � initialise head locations & velocities � i% = 0 � n%*16-1 � 16 ! b%!(i%+0) = �(1000) + 140 & b%!(i%+4) = �(700) + 0 0* b%!(i%+8) = �(16)*(0.5+(�(1)<0.5)) :* b%!(i%+12) = �(08)*(0.5+(�(1)<0.5)) D � N : X � bounce% b : l� � v: �� �: � � �ass �� code% 10240 �!code%=148:code%!4=-1 �*ș "OS_ReadVduVariables", code%, code% �scrst%=!code% �� pass% = 0 � 2 � 2 � P%=code% � [OPT pass% � .aspframe% EQUD 0 �+ .ascrstsum% EQUD scrst%*2+81920 � .an% EQUD 0 .ab% EQUD b% D .atime% EQUD 0 ;time storage for frame speed calc 0 .afc% EQUD 0 ;frame counter .bounce% * STMFD 13!, {14} 4: STR 13, aspframe% ;store sp to free up r13 > .nextframe% H : R> SWI "OS_ReadMonotonicTime" ;track frame speed \ STR 0, atime% f : p MOV 0, #19 z; SWI "OS_Byte" ;wait for vsync � MOV 0, #113 � LDR 1, abank% � RSB 3, 1, #3 � STR 3, abank% �= SWI "OS_Byte" ;swap displayed screen bank � LDR 0, ascrstsum% � LDR 1, ascrst% � SUB 1, 0, 1 �9 STR 1, ascrst% ;swap ptr to other bank �C BL cls% ;cls that bank to grey (colour 1) � LDR 12, ab% � LDR 13, an% �6 .frameplotloop% ;now plot each head: = LDMIA 12, {0,1} ; read x,y coords from data MOV 0, 0, ASR #1 MOV 1, 1, ASR #2 $4 BL plot% ; plot head at x,y . ADD 12, 12, #16 8 SUBS 13, 13, #1 B4 BNE frameplotloop% ;then do next head L LDR 11, afc% V ADD 11, 11, #1 `5 STR 11, afc% ;update frame count j LDR 12, ab% t LDR 13, an% ~6 .framemoveloop% ;then move each head �2 LDMIA 12, {0,1,2,3} ; read x,y,xi,yi �+ ADDS 0, 0, 2 ; alter x �F RSBMI 2, 2, #0 ; if off left side, reverse velocity �/ ADDMI 0, 0, 2 ; & move back �+ ADDS 1, 1, 3 ; alter y �E RSBMI 3, 3, #0 ; if off top side, reverse velocity �/ ADDMI 1, 1, 3 ; & move back �@ SUBS 14, 0, #1024 ; (these 2 instructs are equiv �5 SUBGTS 14, 14, #142 ; to CMP 0, #1166) �B RSBGT 2, 2, #0 ; if off right, reverse velocity �/ ADDGT 0, 0, 2 ; & move back � CMP 1, #884 C RSBGT 3, 3, #0 ; if off bottom, reverse velocity / ADDGT 1, 1, 3 ; & move back E TST 11, #3 ; if frame count is a multiple of 4 = ADDEQ 3, 3, #1 ; accelerate head downwards (5 STMIA 12!, {0,1,2,3} ; restore x,y,xi,yi 2 SUBS 13, 13, #1 <4 BNE framemoveloop% ;then do next head F : PB SWI "OS_ReadMonotonicTime" ;calculate frame speed Z LDR 1, atime% d SUB 0, 0, 1 n CMP 0, #100/targetfps% xD SWIGT 256+7 ;beep if it falls below target fps � : � MOV 0, #129 � MOV 1, #0 � MOV 2, #0 � SWI "OS_Byte" � CMP 2, #&FF �C BEQ nextframe% ;if no key pressed, do next frame �- LDR 13, aspframe% ;restore sp �2 LDMFD 13!, {PC} ;return to BASIC � : � .ascrst% EQUD scrst% � .adata% EQUD data% � .abank% EQUD 1 , .aplotregs% EQUD 0:EQUD 0:EQUD 0 3 .plot% ;plot our head sprite at coords r0,r1 > ;where 0,0 is top left & 639,255 is bottom right "8 ;NB sprite MUST lie entirely within screen , ADR 11, aplotregs% 6 STMIA 11, {12,13,14} @@ � 2, 0, #7 ;calculate which of the 8 sprite J: RSB 3, 2, 2, ASL #2 ;alignments we need via: T8 ADD 3, 3, 2, ASL #5 ;(xAND7)*35*64 + data% ^< BIC 0, 0, #7 ;round x down to mult of 8 h ADD 1, 1, 1, ASL #2 r LDR 2, ascrst% | ADD 2, 2, 1, ASL #6 �? ADD 0, 2, 0, ASR #1 ;calc (screen ptr + 320y + x) � LDR 1, adata% �C ADD 1, 1, 3, ASL #6 ;finally calc (xAND7)*35*64+data% � MOV 2, #7 �2 .loop1% ;now plot sprite �: �frag1(pass%) ;plot 1st half of 1st row �: �frag1(pass%) ; 2nd half of 1st row �D ADD 0, 0, #320-32 ;move screen ptr to start next row �: �frag1(pass%) ;plot 1st half of 2nd row �, �frag1(pass%) ; etc . . . � ADD 0, 0, #320-32 � �frag1(pass%) � �frag1(pass%) ADD 0, 0, #320-32 �frag1(pass%) �frag1(pass%) & ADD 0, 0, #320-32 0 �frag1(pass%) :: �frag1(pass%) ;plot 2nd half of 5th row D ADD 0, 0, #320-32 N SUBS 2, 2, #1 XE BNE loop1% ;repeat above 7 times to do all 35 rows bD ADR 11, aplotregs% ;plot completed - return to caller l8 LDMIA 11, {12,13,PC} ;preserving r12 & r13. v : � .alrcls% EQUD 0 � .aspcls% EQUD 0 �A .cls% ;simple routine to clear screen �; STR 14, alrcls% ;as rapidly as possible - �= STR 13, aspcls% ;note the heavy use of STM. � LDR 0, ascrst% � MOV 1, #105 � MOV 2, #&11 � �R 2, 2, 2, LSL #8 � �R 2, 2, 2, LSL #16 � MOV 3, 2 � MOV 4, 2 � MOV 5, 2 MOV 6, 2 MOV 7, 2 MOV 8, 2 MOV 9, 2 * MOV 10, 2 4 MOV 11, 2 > MOV 12, 2 H MOV 13, 2 R MOV 14, 2 \ .clsloop% f STMIA 0!, {2-14} p STMIA 0!, {2-14} z STMIA 0!, {2-14} � STMIA 0!, {2-14} � STMIA 0!, {2-14} � STMIA 0!, {2-14} � STMIA 0!, {2-14} � STMIA 0!, {2-14} � STMIA 0!, {2-14} � STMIA 0!, {2-14} � STMIA 0!, {2-14} � STMIA 0!, {2-14} � STMIA 0!, {2-14} � STMIA 0!, {2-14} � STMIA 0!, {2-14} � SUBS 1, 1, #1 BNE clsloop% STMIA 0!, {2-6} LDR 13, aspcls% $ LDR PC, alrcls% . ] 8� B� L: V@� �frag1(pass%) :� macro to plot 1/2 a row (32 pixels) `-[OPT pass% :� of our sprite jELDMIA 0, {3-6} ;read 4 words of screen (32 pixels) tCLDMIA 1!, {7-14} ;read 32 sprite pixels & 32 masks ~>� 3, 3, 8 ;apply mask to screen, zeroing �=� 4, 4, 10 ; those bits where will write �:� 5, 5, 12 ; sprite image in a moment �� 6, 6, 14 �;�R 3, 3, 7 ;write in the sprite image ��R 4, 4, 9 ��R 5, 5, 11 ��R 6, 6, 13 �BSTMIA 0!, {3-6} ;restore the data back to screen �] � =pass% �
00000000 0d 00 0a 0e f4 20 3e 42 6f 75 6e 63 65 72 0d 00 |..... >Bouncer..| 00000010 14 41 f4 20 50 75 72 70 6f 73 65 3a 20 44 65 6d |.A. Purpose: Dem| 00000020 6f 20 6f 66 20 66 61 73 74 20 73 70 72 69 74 65 |o of fast sprite| 00000030 20 70 6c 6f 74 74 69 6e 67 20 66 6f 72 20 73 70 | plotting for sp| 00000040 65 63 69 66 69 63 20 73 70 72 69 74 65 73 2c 0d |ecific sprites,.| 00000050 00 1e 41 f4 20 76 69 61 20 73 69 6d 70 6c 65 20 |..A. via simple | 00000060 61 6e 69 6d 61 74 69 6f 6e 20 6f 66 20 62 6f 75 |animation of bou| 00000070 6e 63 69 6e 67 20 68 65 61 64 73 20 69 6e 20 61 |ncing heads in a| 00000080 20 6d 6f 64 65 20 31 32 20 73 63 72 65 65 6e 2e | mode 12 screen.| 00000090 0d 00 28 05 f4 0d 00 32 42 f4 20 43 6f 6d 70 61 |..(....2B. Compa| 000000a0 72 65 20 70 65 72 66 6f 72 6d 61 6e 63 65 20 77 |re performance w| 000000b0 69 74 68 20 74 68 61 74 20 6f 66 20 27 53 70 72 |ith that of 'Spr| 000000c0 4f 70 27 20 77 68 69 63 68 20 61 63 68 69 65 76 |Op' which achiev| 000000d0 65 73 20 73 61 6d 65 0d 00 3c 39 f4 20 61 6e 69 |es same..<9. ani| 000000e0 6d 61 74 69 6f 6e 20 70 75 72 65 6c 79 20 69 6e |mation purely in| 000000f0 20 42 41 53 49 43 20 75 73 69 6e 67 20 74 68 65 | BASIC using the| 00000100 20 67 65 6e 65 72 61 6c 20 70 75 72 70 6f 73 65 | general purpose| 00000110 0d 00 46 3d f4 20 4f 53 5f 53 70 72 69 74 65 4f |..F=. OS_SpriteO| 00000120 70 2c 20 26 20 69 73 20 68 65 6e 63 65 20 6d 61 |p, & is hence ma| 00000130 6e 79 20 74 69 6d 65 73 20 73 6c 6f 77 65 72 20 |ny times slower | 00000140 28 72 6f 75 67 68 6c 79 20 35 78 29 2e 0d 00 50 |(roughly 5x)...P| 00000150 05 f4 0d 00 5a 3d f4 20 54 6f 20 63 68 65 63 6b |....Z=. To check| 00000160 20 74 68 69 73 20 6f 75 74 20 66 6f 72 20 79 6f | this out for yo| 00000170 75 72 73 65 6c 66 2c 20 73 65 65 20 68 6f 77 20 |urself, see how | 00000180 6d 61 6e 79 20 68 65 61 64 73 20 65 61 63 68 0d |many heads each.| 00000190 00 64 41 f4 20 70 72 6f 67 72 61 6d 20 63 61 6e |.dA. program can| 000001a0 20 73 69 6d 75 6c 74 61 6e 65 6f 75 73 6c 79 20 | simultaneously | 000001b0 62 6f 75 6e 63 65 2c 20 77 68 69 6c 73 74 20 73 |bounce, whilst s| 000001c0 74 69 6c 6c 20 6d 61 69 6e 74 61 69 6e 69 6e 67 |till maintaining| 000001d0 0d 00 6e 40 f4 20 61 20 72 65 61 73 6f 6e 61 62 |..n@. a reasonab| 000001e0 6c 65 20 66 72 61 6d 65 20 72 61 74 65 20 6f 66 |le frame rate of| 000001f0 20 6e 6f 20 6c 65 73 73 20 74 68 61 6e 20 65 67 | no less than eg| 00000200 20 32 35 66 70 73 20 28 6f 72 20 35 30 66 70 73 | 25fps (or 50fps| 00000210 0d 00 78 26 f4 20 66 6f 72 20 6d 61 78 69 6d 75 |..x&. for maximu| 00000220 6d 20 73 6d 6f 6f 74 68 6e 65 73 73 20 26 20 73 |m smoothness & s| 00000230 70 65 65 64 29 2e 0d 00 82 05 f4 0d 00 8c 05 3a |peed)..........:| 00000240 0d 00 96 3d f4 20 4e 42 20 70 72 6f 67 72 61 6d |...=. NB program| 00000250 20 77 69 6c 6c 20 70 72 6f 64 75 63 65 20 61 20 | will produce a | 00000260 62 65 65 70 20 69 66 20 61 6e 69 6d 61 74 69 6f |beep if animatio| 00000270 6e 20 73 70 65 65 64 20 66 61 6c 6c 73 0d 00 a0 |n speed falls...| 00000280 20 f4 20 62 65 6c 6f 77 20 74 68 65 20 74 61 72 | . below the tar| 00000290 67 65 74 20 66 70 73 20 72 61 74 65 2e 0d 00 aa |get fps rate....| 000002a0 13 74 61 72 67 65 74 66 70 73 25 20 3d 20 35 30 |.targetfps% = 50| 000002b0 0d 00 b4 41 e7 20 31 30 30 83 74 61 72 67 65 74 |...A. 100.target| 000002c0 66 70 73 25 3c 3e 30 20 85 20 31 2c 20 22 52 65 |fps%<>0 . 1, "Re| 000002d0 71 75 69 72 65 20 74 61 72 67 65 74 66 70 73 20 |quire targetfps | 000002e0 64 69 76 69 64 65 73 20 69 6e 74 6f 20 31 30 30 |divides into 100| 000002f0 22 0d 00 be 05 3a 0d 00 c8 1e c8 99 20 26 32 30 |"....:...... &20| 00000300 32 38 30 2c 20 30 2c 20 2d 31 20 b8 20 3b 66 6c |280, 0, -1 . ;fl| 00000310 61 67 73 25 0d 00 d2 24 e7 20 66 6c 61 67 73 25 |ags%...$. flags%| 00000320 20 80 20 31 20 8c 20 61 72 6d 33 25 3d a3 20 8b | . 1 . arm3%=. .| 00000330 20 61 72 6d 33 25 3d b9 0d 00 dc 05 3a 0d 00 e6 | arm3%=.....:...| 00000340 2d f4 20 6e 25 20 69 73 20 74 68 65 20 6e 75 6d |-. n% is the num| 00000350 62 65 72 20 6f 66 20 68 65 61 64 73 20 74 6f 20 |ber of heads to | 00000360 62 65 20 62 6f 75 6e 63 65 64 0d 00 f0 09 6e 25 |be bounced....n%| 00000370 3d 33 38 0d 00 fa 17 e7 20 61 72 6d 33 25 3d a3 |=38..... arm3%=.| 00000380 20 6e 25 3d 6e 25 2f 32 2e 37 0d 01 04 12 72 65 | n%=n%/2.7....re| 00000390 63 6f 6d 6d 65 6e 64 24 3d c3 6e 25 0d 01 0e 05 |commend$=.n%....| 000003a0 3a 0d 01 18 32 ee 20 85 20 c8 99 20 36 2c 31 31 |:...2. . .. 6,11| 000003b0 32 2c 31 3a c8 99 20 36 2c 31 31 33 2c 31 3a f1 |2,1:.. 6,113,1:.| 000003c0 20 f6 24 3b 22 20 61 74 20 6c 69 6e 65 20 22 3b | .$;" at line ";| 000003d0 9e 3a e0 0d 01 22 0e 44 25 20 3d 20 b3 28 2d 91 |.:...".D% = .(-.| 000003e0 29 0d 01 2c 13 eb 20 31 32 2b 31 32 38 3a eb 20 |)..,.. 12+128:. | 000003f0 31 32 3a 87 0d 01 36 10 2a 52 75 6e 20 50 61 6c |12:...6.*Run Pal| 00000400 65 74 74 65 0d 01 40 0d fb 20 31 32 38 2b 31 3a |ette..@.. 128+1:| 00000410 db 0d 01 4a 11 de 20 64 61 74 61 25 20 31 37 39 |...J.. data% 179| 00000420 32 30 0d 01 54 2b c8 99 20 22 4f 53 5f 46 69 6c |20..T+.. "OS_Fil| 00000430 65 22 2c 20 32 35 35 2c 20 22 48 65 61 64 44 61 |e", 255, "HeadDa| 00000440 74 61 22 2c 20 64 61 74 61 25 2c 20 30 0d 01 5e |ta", data%, 0..^| 00000450 05 3a 0d 01 68 0d 6d 61 78 6e 25 3d 34 30 30 0d |.:..h.maxn%=400.| 00000460 01 72 11 de 20 62 25 20 6d 61 78 6e 25 2a 31 36 |.r.. b% maxn%*16| 00000470 0d 01 7c 33 f4 20 4e 42 20 62 25 20 73 74 6f 72 |..|3. NB b% stor| 00000480 65 73 20 61 72 72 61 79 20 28 6f 66 20 73 69 7a |es array (of siz| 00000490 65 20 6e 25 29 20 6f 66 20 73 74 72 75 63 74 75 |e n%) of structu| 000004a0 72 65 3a 0d 01 86 32 f4 20 7b 78 20 63 6f 6f 72 |re:...2. {x coor| 000004b0 64 2c 20 79 20 63 6f 6f 72 64 2c 20 78 20 69 6e |d, y coord, x in| 000004c0 63 72 65 6d 65 6e 74 2c 20 79 20 69 6e 63 72 65 |crement, y incre| 000004d0 6d 65 6e 74 7d 0d 01 90 05 3a 0d 01 9a 08 f2 61 |ment}....:.....a| 000004e0 73 73 0d 01 a4 05 3a 0d 01 ae 05 f5 0d 01 b8 1a |ss....:.........| 000004f0 20 c8 99 20 36 2c 31 31 32 2c 31 3a c8 99 20 36 | .. 6,112,1:.. 6| 00000500 2c 31 31 33 2c 31 0d 01 c2 06 20 f5 0d 01 cc 07 |,113,1.... .....| 00000510 20 20 db 0d 01 d6 60 20 20 f1 20 27 22 50 6c 65 | ....` . '"Ple| 00000520 61 73 65 20 65 6e 74 65 72 20 6e 75 6d 62 65 72 |ase enter number| 00000530 20 6f 66 20 68 65 61 64 73 20 74 6f 20 62 6f 75 | of heads to bou| 00000540 6e 63 65 20 28 22 2b 72 65 63 6f 6d 6d 65 6e 64 |nce ("+recommend| 00000550 24 2b 22 20 72 65 63 6f 6d 6d 65 6e 64 65 64 2c |$+" recommended,| 00000560 20 22 2b c3 6d 61 78 6e 25 2b 22 20 6d 61 78 29 | "+.maxn%+" max)| 00000570 20 22 3b 0d 01 e0 0a 20 20 e8 20 6e 25 0d 01 ea | ";.... . n%...| 00000580 17 20 fd 20 6e 25 3c 3d 6d 61 78 6e 25 20 80 20 |. . n%<=maxn% . | 00000590 6e 25 3e 30 0d 01 f4 0c 20 21 61 6e 25 3d 6e 25 |n%>0.... !an%=n%| 000005a0 0d 01 fe 06 20 3a 0d 02 08 2d 20 f4 20 69 6e 69 |.... :...- . ini| 000005b0 74 69 61 6c 69 73 65 20 68 65 61 64 20 6c 6f 63 |tialise head loc| 000005c0 61 74 69 6f 6e 73 20 26 20 76 65 6c 6f 63 69 74 |ations & velocit| 000005d0 69 65 73 0d 02 12 1c 20 e3 20 69 25 20 3d 20 30 |ies.... . i% = 0| 000005e0 20 b8 20 6e 25 2a 31 36 2d 31 20 88 20 31 36 0d | . n%*16-1 . 16.| 000005f0 02 1c 21 20 20 20 62 25 21 28 69 25 2b 30 29 20 |..! b%!(i%+0) | 00000600 20 3d 20 b3 28 31 30 30 30 29 20 2b 20 31 34 30 | = .(1000) + 140| 00000610 0d 02 26 1f 20 20 20 62 25 21 28 69 25 2b 34 29 |..&. b%!(i%+4)| 00000620 20 20 3d 20 b3 28 37 30 30 29 20 20 2b 20 30 0d | = .(700) + 0.| 00000630 02 30 2a 20 20 20 62 25 21 28 69 25 2b 38 29 20 |.0* b%!(i%+8) | 00000640 20 3d 20 b3 28 31 36 29 2a 28 30 2e 35 2b 28 b3 | = .(16)*(0.5+(.| 00000650 28 31 29 3c 30 2e 35 29 29 0d 02 3a 2a 20 20 20 |(1)<0.5))..:* | 00000660 62 25 21 28 69 25 2b 31 32 29 20 3d 20 b3 28 30 |b%!(i%+12) = .(0| 00000670 38 29 2a 28 30 2e 35 2b 28 b3 28 31 29 3c 30 2e |8)*(0.5+(.(1)<0.| 00000680 35 29 29 0d 02 44 06 20 ed 0d 02 4e 06 20 3a 0d |5))..D. ...N. :.| 00000690 02 58 0e 20 d6 20 62 6f 75 6e 63 65 25 0d 02 62 |.X. . bounce%..b| 000006a0 06 20 3a 0d 02 6c 07 fd 20 a3 0d 02 76 05 3a 0d |. :..l.. ...v.:.| 000006b0 02 80 05 e0 0d 02 8a 05 3a 0d 02 94 0a dd 20 f2 |........:..... .| 000006c0 61 73 73 0d 02 9e 11 de 20 63 6f 64 65 25 20 31 |ass..... code% 1| 000006d0 30 32 34 30 0d 02 a8 19 21 63 6f 64 65 25 3d 31 |0240....!code%=1| 000006e0 34 38 3a 63 6f 64 65 25 21 34 3d 2d 31 0d 02 b2 |48:code%!4=-1...| 000006f0 2a c8 99 20 22 4f 53 5f 52 65 61 64 56 64 75 56 |*.. "OS_ReadVduV| 00000700 61 72 69 61 62 6c 65 73 22 2c 20 63 6f 64 65 25 |ariables", code%| 00000710 2c 20 63 6f 64 65 25 0d 02 bc 11 73 63 72 73 74 |, code%....scrst| 00000720 25 3d 21 63 6f 64 65 25 0d 02 c6 17 e3 20 70 61 |%=!code%..... pa| 00000730 73 73 25 20 3d 20 30 20 b8 20 32 20 88 20 32 0d |ss% = 0 . 2 . 2.| 00000740 02 d0 0d 20 50 25 3d 63 6f 64 65 25 0d 02 da 0f |... P%=code%....| 00000750 20 5b 4f 50 54 20 70 61 73 73 25 0d 02 e4 1e 20 | [OPT pass%.... | 00000760 2e 61 73 70 66 72 61 6d 65 25 20 20 20 20 20 20 |.aspframe% | 00000770 20 20 20 45 51 55 44 20 30 0d 02 ee 2b 20 2e 61 | EQUD 0...+ .a| 00000780 73 63 72 73 74 73 75 6d 25 20 20 20 20 20 20 20 |scrstsum% | 00000790 20 45 51 55 44 20 73 63 72 73 74 25 2a 32 2b 38 | EQUD scrst%*2+8| 000007a0 31 39 32 30 0d 02 f8 14 20 2e 61 6e 25 20 20 20 |1920.... .an% | 000007b0 20 20 45 51 55 44 20 30 0d 03 02 15 20 2e 61 62 | EQUD 0.... .ab| 000007c0 25 20 20 20 20 20 45 51 55 44 20 62 25 0d 03 0c |% EQUD b%...| 000007d0 44 20 2e 61 74 69 6d 65 25 20 20 45 51 55 44 20 |D .atime% EQUD | 000007e0 30 20 20 20 20 20 20 20 20 20 20 20 20 20 20 3b |0 ;| 000007f0 74 69 6d 65 20 73 74 6f 72 61 67 65 20 66 6f 72 |time storage for| 00000800 20 66 72 61 6d 65 20 73 70 65 65 64 20 63 61 6c | frame speed cal| 00000810 63 0d 03 16 30 20 2e 61 66 63 25 20 20 20 20 45 |c...0 .afc% E| 00000820 51 55 44 20 30 20 20 20 20 20 20 20 20 20 20 20 |QUD 0 | 00000830 20 20 20 3b 66 72 61 6d 65 20 63 6f 75 6e 74 65 | ;frame counte| 00000840 72 0d 03 20 0d 20 2e 62 6f 75 6e 63 65 25 0d 03 |r.. . .bounce%..| 00000850 2a 17 20 53 54 4d 46 44 20 20 20 20 31 33 21 2c |*. STMFD 13!,| 00000860 20 7b 31 34 7d 0d 03 34 3a 20 53 54 52 20 20 20 | {14}..4: STR | 00000870 20 20 20 31 33 2c 20 61 73 70 66 72 61 6d 65 25 | 13, aspframe%| 00000880 20 20 20 20 20 20 20 3b 73 74 6f 72 65 20 73 70 | ;store sp| 00000890 20 74 6f 20 66 72 65 65 20 75 70 20 72 31 33 0d | to free up r13.| 000008a0 03 3e 10 20 2e 6e 65 78 74 66 72 61 6d 65 25 0d |.>. .nextframe%.| 000008b0 03 48 06 20 3a 0d 03 52 3e 20 53 57 49 20 20 20 |.H. :..R> SWI | 000008c0 20 20 20 22 4f 53 5f 52 65 61 64 4d 6f 6e 6f 74 | "OS_ReadMonot| 000008d0 6f 6e 69 63 54 69 6d 65 22 20 20 20 20 20 20 20 |onicTime" | 000008e0 20 3b 74 72 61 63 6b 20 66 72 61 6d 65 20 73 70 | ;track frame sp| 000008f0 65 65 64 0d 03 5c 17 20 53 54 52 20 20 20 20 20 |eed..\. STR | 00000900 20 30 2c 20 61 74 69 6d 65 25 0d 03 66 06 20 3a | 0, atime%..f. :| 00000910 0d 03 70 14 20 4d 4f 56 20 20 20 20 20 20 30 2c |..p. MOV 0,| 00000920 20 23 31 39 0d 03 7a 3b 20 53 57 49 20 20 20 20 | #19..z; SWI | 00000930 20 20 22 4f 53 5f 42 79 74 65 22 20 20 20 20 20 | "OS_Byte" | 00000940 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00000950 3b 77 61 69 74 20 66 6f 72 20 76 73 79 6e 63 0d |;wait for vsync.| 00000960 03 84 15 20 4d 4f 56 20 20 20 20 20 20 30 2c 20 |... MOV 0, | 00000970 23 31 31 33 0d 03 8e 17 20 4c 44 52 20 20 20 20 |#113.... LDR | 00000980 20 20 31 2c 20 61 62 61 6e 6b 25 0d 03 98 16 20 | 1, abank%.... | 00000990 52 53 42 20 20 20 20 20 20 33 2c 20 31 2c 20 23 |RSB 3, 1, #| 000009a0 33 0d 03 a2 17 20 53 54 52 20 20 20 20 20 20 33 |3.... STR 3| 000009b0 2c 20 61 62 61 6e 6b 25 0d 03 ac 3d 20 53 57 49 |, abank%...= SWI| 000009c0 20 20 20 20 20 20 22 4f 53 5f 42 79 74 65 22 20 | "OS_Byte" | 000009d0 20 20 20 20 20 20 20 20 20 20 3b 73 77 61 70 20 | ;swap | 000009e0 64 69 73 70 6c 61 79 65 64 20 73 63 72 65 65 6e |displayed screen| 000009f0 20 62 61 6e 6b 0d 03 b6 1b 20 4c 44 52 20 20 20 | bank.... LDR | 00000a00 20 20 20 30 2c 20 61 73 63 72 73 74 73 75 6d 25 | 0, ascrstsum%| 00000a10 0d 03 c0 18 20 4c 44 52 20 20 20 20 20 20 31 2c |.... LDR 1,| 00000a20 20 61 73 63 72 73 74 25 0d 03 ca 15 20 53 55 42 | ascrst%.... SUB| 00000a30 20 20 20 20 20 20 31 2c 20 30 2c 20 31 0d 03 d4 | 1, 0, 1...| 00000a40 39 20 53 54 52 20 20 20 20 20 20 31 2c 20 61 73 |9 STR 1, as| 00000a50 63 72 73 74 25 20 20 20 20 20 20 20 20 20 20 3b |crst% ;| 00000a60 73 77 61 70 20 70 74 72 20 74 6f 20 6f 74 68 65 |swap ptr to othe| 00000a70 72 20 62 61 6e 6b 0d 03 de 43 20 42 4c 20 20 20 |r bank...C BL | 00000a80 20 20 20 20 63 6c 73 25 20 20 20 20 20 20 20 20 | cls% | 00000a90 20 20 20 20 20 20 20 20 3b 63 6c 73 20 74 68 61 | ;cls tha| 00000aa0 74 20 62 61 6e 6b 20 74 6f 20 67 72 65 79 20 28 |t bank to grey (| 00000ab0 63 6f 6c 6f 75 72 20 31 29 0d 03 e8 15 20 4c 44 |colour 1).... LD| 00000ac0 52 20 20 20 20 20 20 31 32 2c 20 61 62 25 0d 03 |R 12, ab%..| 00000ad0 f2 15 20 4c 44 52 20 20 20 20 20 20 31 33 2c 20 |.. LDR 13, | 00000ae0 61 6e 25 0d 03 fc 36 20 2e 66 72 61 6d 65 70 6c |an%...6 .framepl| 00000af0 6f 74 6c 6f 6f 70 25 20 20 20 20 20 20 20 20 20 |otloop% | 00000b00 20 20 20 20 20 3b 6e 6f 77 20 70 6c 6f 74 20 65 | ;now plot e| 00000b10 61 63 68 20 68 65 61 64 3a 0d 04 06 3d 20 4c 44 |ach head:...= LD| 00000b20 4d 49 41 20 20 20 20 31 32 2c 20 7b 30 2c 31 7d |MIA 12, {0,1}| 00000b30 20 20 20 20 20 20 20 20 20 20 20 3b 20 72 65 61 | ; rea| 00000b40 64 20 78 2c 79 20 63 6f 6f 72 64 73 20 66 72 6f |d x,y coords fro| 00000b50 6d 20 64 61 74 61 0d 04 10 1a 20 4d 4f 56 20 20 |m data.... MOV | 00000b60 20 20 20 20 30 2c 20 30 2c 20 41 53 52 20 23 31 | 0, 0, ASR #1| 00000b70 0d 04 1a 1a 20 4d 4f 56 20 20 20 20 20 20 31 2c |.... MOV 1,| 00000b80 20 31 2c 20 41 53 52 20 23 32 0d 04 24 34 20 42 | 1, ASR #2..$4 B| 00000b90 4c 20 20 20 20 20 20 20 70 6c 6f 74 25 20 20 20 |L plot% | 00000ba0 20 20 20 20 20 20 20 20 20 20 20 20 3b 20 70 6c | ; pl| 00000bb0 6f 74 20 68 65 61 64 20 61 74 20 78 2c 79 0d 04 |ot head at x,y..| 00000bc0 2e 19 20 41 44 44 20 20 20 20 20 20 31 32 2c 20 |.. ADD 12, | 00000bd0 31 32 2c 20 23 31 36 0d 04 38 18 20 53 55 42 53 |12, #16..8. SUBS| 00000be0 20 20 20 20 20 31 33 2c 20 31 33 2c 20 23 31 0d | 13, 13, #1.| 00000bf0 04 42 34 20 42 4e 45 20 20 20 20 20 20 66 72 61 |.B4 BNE fra| 00000c00 6d 65 70 6c 6f 74 6c 6f 6f 70 25 20 20 20 20 20 |meplotloop% | 00000c10 20 3b 74 68 65 6e 20 64 6f 20 6e 65 78 74 20 68 | ;then do next h| 00000c20 65 61 64 0d 04 4c 16 20 4c 44 52 20 20 20 20 20 |ead..L. LDR | 00000c30 20 31 31 2c 20 61 66 63 25 0d 04 56 18 20 41 44 | 11, afc%..V. AD| 00000c40 44 20 20 20 20 20 20 31 31 2c 20 31 31 2c 20 23 |D 11, 11, #| 00000c50 31 0d 04 60 35 20 53 54 52 20 20 20 20 20 20 31 |1..`5 STR 1| 00000c60 31 2c 20 61 66 63 25 20 20 20 20 20 20 20 20 20 |1, afc% | 00000c70 20 20 20 3b 75 70 64 61 74 65 20 66 72 61 6d 65 | ;update frame| 00000c80 20 63 6f 75 6e 74 0d 04 6a 15 20 4c 44 52 20 20 | count..j. LDR | 00000c90 20 20 20 20 31 32 2c 20 61 62 25 0d 04 74 15 20 | 12, ab%..t. | 00000ca0 4c 44 52 20 20 20 20 20 20 31 33 2c 20 61 6e 25 |LDR 13, an%| 00000cb0 0d 04 7e 36 20 2e 66 72 61 6d 65 6d 6f 76 65 6c |..~6 .framemovel| 00000cc0 6f 6f 70 25 20 20 20 20 20 20 20 20 20 20 20 20 |oop% | 00000cd0 20 20 3b 74 68 65 6e 20 6d 6f 76 65 20 65 61 63 | ;then move eac| 00000ce0 68 20 68 65 61 64 0d 04 88 32 20 4c 44 4d 49 41 |h head...2 LDMIA| 00000cf0 20 20 20 20 31 32 2c 20 7b 30 2c 31 2c 32 2c 33 | 12, {0,1,2,3| 00000d00 7d 20 20 20 20 20 20 20 3b 20 72 65 61 64 20 78 |} ; read x| 00000d10 2c 79 2c 78 69 2c 79 69 0d 04 92 2b 20 41 44 44 |,y,xi,yi...+ ADD| 00000d20 53 20 20 20 20 20 30 2c 20 30 2c 20 32 20 20 20 |S 0, 0, 2 | 00000d30 20 20 20 20 20 20 20 20 20 20 3b 20 61 6c 74 65 | ; alte| 00000d40 72 20 78 0d 04 9c 46 20 52 53 42 4d 49 20 20 20 |r x...F RSBMI | 00000d50 20 32 2c 20 32 2c 20 23 30 20 20 20 20 20 20 20 | 2, 2, #0 | 00000d60 20 20 20 20 20 3b 20 69 66 20 6f 66 66 20 6c 65 | ; if off le| 00000d70 66 74 20 73 69 64 65 2c 20 72 65 76 65 72 73 65 |ft side, reverse| 00000d80 20 76 65 6c 6f 63 69 74 79 0d 04 a6 2f 20 41 44 | velocity.../ AD| 00000d90 44 4d 49 20 20 20 20 30 2c 20 30 2c 20 32 20 20 |DMI 0, 0, 2 | 00000da0 20 20 20 20 20 20 20 20 20 20 20 3b 20 26 20 6d | ; & m| 00000db0 6f 76 65 20 62 61 63 6b 0d 04 b0 2b 20 41 44 44 |ove back...+ ADD| 00000dc0 53 20 20 20 20 20 31 2c 20 31 2c 20 33 20 20 20 |S 1, 1, 3 | 00000dd0 20 20 20 20 20 20 20 20 20 20 3b 20 61 6c 74 65 | ; alte| 00000de0 72 20 79 0d 04 ba 45 20 52 53 42 4d 49 20 20 20 |r y...E RSBMI | 00000df0 20 33 2c 20 33 2c 20 23 30 20 20 20 20 20 20 20 | 3, 3, #0 | 00000e00 20 20 20 20 20 3b 20 69 66 20 6f 66 66 20 74 6f | ; if off to| 00000e10 70 20 73 69 64 65 2c 20 72 65 76 65 72 73 65 20 |p side, reverse | 00000e20 76 65 6c 6f 63 69 74 79 0d 04 c4 2f 20 41 44 44 |velocity.../ ADD| 00000e30 4d 49 20 20 20 20 31 2c 20 31 2c 20 33 20 20 20 |MI 1, 1, 3 | 00000e40 20 20 20 20 20 20 20 20 20 20 3b 20 26 20 6d 6f | ; & mo| 00000e50 76 65 20 62 61 63 6b 0d 04 ce 40 20 53 55 42 53 |ve back...@ SUBS| 00000e60 20 20 20 20 20 31 34 2c 20 30 2c 20 23 31 30 32 | 14, 0, #102| 00000e70 34 20 20 20 20 20 20 20 20 3b 20 28 74 68 65 73 |4 ; (thes| 00000e80 65 20 32 20 69 6e 73 74 72 75 63 74 73 20 61 72 |e 2 instructs ar| 00000e90 65 20 65 71 75 69 76 0d 04 d8 35 20 53 55 42 47 |e equiv...5 SUBG| 00000ea0 54 53 20 20 20 31 34 2c 20 31 34 2c 20 23 31 34 |TS 14, 14, #14| 00000eb0 32 20 20 20 20 20 20 20 20 3b 20 20 74 6f 20 43 |2 ; to C| 00000ec0 4d 50 20 30 2c 20 23 31 31 36 36 29 0d 04 e2 42 |MP 0, #1166)...B| 00000ed0 20 52 53 42 47 54 20 20 20 20 32 2c 20 32 2c 20 | RSBGT 2, 2, | 00000ee0 23 30 20 20 20 20 20 20 20 20 20 20 20 20 3b 20 |#0 ; | 00000ef0 69 66 20 6f 66 66 20 72 69 67 68 74 2c 20 72 65 |if off right, re| 00000f00 76 65 72 73 65 20 76 65 6c 6f 63 69 74 79 0d 04 |verse velocity..| 00000f10 ec 2f 20 41 44 44 47 54 20 20 20 20 30 2c 20 30 |./ ADDGT 0, 0| 00000f20 2c 20 32 20 20 20 20 20 20 20 20 20 20 20 20 20 |, 2 | 00000f30 3b 20 26 20 6d 6f 76 65 20 62 61 63 6b 0d 04 f6 |; & move back...| 00000f40 15 20 43 4d 50 20 20 20 20 20 20 31 2c 20 23 38 |. CMP 1, #8| 00000f50 38 34 0d 05 00 43 20 52 53 42 47 54 20 20 20 20 |84...C RSBGT | 00000f60 33 2c 20 33 2c 20 23 30 20 20 20 20 20 20 20 20 |3, 3, #0 | 00000f70 20 20 20 20 3b 20 69 66 20 6f 66 66 20 62 6f 74 | ; if off bot| 00000f80 74 6f 6d 2c 20 72 65 76 65 72 73 65 20 76 65 6c |tom, reverse vel| 00000f90 6f 63 69 74 79 0d 05 0a 2f 20 41 44 44 47 54 20 |ocity.../ ADDGT | 00000fa0 20 20 20 31 2c 20 31 2c 20 33 20 20 20 20 20 20 | 1, 1, 3 | 00000fb0 20 20 20 20 20 20 20 3b 20 26 20 6d 6f 76 65 20 | ; & move | 00000fc0 62 61 63 6b 0d 05 14 45 20 54 53 54 20 20 20 20 |back...E TST | 00000fd0 20 20 31 31 2c 20 23 33 20 20 20 20 20 20 20 20 | 11, #3 | 00000fe0 20 20 20 20 20 20 3b 20 69 66 20 66 72 61 6d 65 | ; if frame| 00000ff0 20 63 6f 75 6e 74 20 69 73 20 61 20 6d 75 6c 74 | count is a mult| 00001000 69 70 6c 65 20 6f 66 20 34 0d 05 1e 3d 20 41 44 |iple of 4...= AD| 00001010 44 45 51 20 20 20 20 33 2c 20 33 2c 20 23 31 20 |DEQ 3, 3, #1 | 00001020 20 20 20 20 20 20 20 20 20 20 20 3b 20 61 63 63 | ; acc| 00001030 65 6c 65 72 61 74 65 20 68 65 61 64 20 64 6f 77 |elerate head dow| 00001040 6e 77 61 72 64 73 0d 05 28 35 20 53 54 4d 49 41 |nwards..(5 STMIA| 00001050 20 20 20 20 31 32 21 2c 20 7b 30 2c 31 2c 32 2c | 12!, {0,1,2,| 00001060 33 7d 20 20 20 20 20 20 3b 20 72 65 73 74 6f 72 |3} ; restor| 00001070 65 20 78 2c 79 2c 78 69 2c 79 69 0d 05 32 18 20 |e x,y,xi,yi..2. | 00001080 53 55 42 53 20 20 20 20 20 31 33 2c 20 31 33 2c |SUBS 13, 13,| 00001090 20 23 31 0d 05 3c 34 20 42 4e 45 20 20 20 20 20 | #1..<4 BNE | 000010a0 20 66 72 61 6d 65 6d 6f 76 65 6c 6f 6f 70 25 20 | framemoveloop% | 000010b0 20 20 20 20 20 3b 74 68 65 6e 20 64 6f 20 6e 65 | ;then do ne| 000010c0 78 74 20 68 65 61 64 0d 05 46 06 20 3a 0d 05 50 |xt head..F. :..P| 000010d0 42 20 53 57 49 20 20 20 20 20 20 22 4f 53 5f 52 |B SWI "OS_R| 000010e0 65 61 64 4d 6f 6e 6f 74 6f 6e 69 63 54 69 6d 65 |eadMonotonicTime| 000010f0 22 20 20 20 20 20 20 20 20 3b 63 61 6c 63 75 6c |" ;calcul| 00001100 61 74 65 20 66 72 61 6d 65 20 73 70 65 65 64 0d |ate frame speed.| 00001110 05 5a 17 20 4c 44 52 20 20 20 20 20 20 31 2c 20 |.Z. LDR 1, | 00001120 61 74 69 6d 65 25 0d 05 64 15 20 53 55 42 20 20 |atime%..d. SUB | 00001130 20 20 20 20 30 2c 20 30 2c 20 31 0d 05 6e 20 20 | 0, 0, 1..n | 00001140 43 4d 50 20 20 20 20 20 20 30 2c 20 23 31 30 30 |CMP 0, #100| 00001150 2f 74 61 72 67 65 74 66 70 73 25 0d 05 78 44 20 |/targetfps%..xD | 00001160 53 57 49 47 54 20 20 20 20 32 35 36 2b 37 20 20 |SWIGT 256+7 | 00001170 20 20 20 20 20 20 20 20 20 20 20 20 20 3b 62 65 | ;be| 00001180 65 70 20 69 66 20 69 74 20 66 61 6c 6c 73 20 62 |ep if it falls b| 00001190 65 6c 6f 77 20 74 61 72 67 65 74 20 66 70 73 0d |elow target fps.| 000011a0 05 82 06 20 3a 0d 05 8c 15 20 4d 4f 56 20 20 20 |... :.... MOV | 000011b0 20 20 20 30 2c 20 23 31 32 39 0d 05 96 13 20 4d | 0, #129.... M| 000011c0 4f 56 20 20 20 20 20 20 31 2c 20 23 30 0d 05 a0 |OV 1, #0...| 000011d0 13 20 4d 4f 56 20 20 20 20 20 20 32 2c 20 23 30 |. MOV 2, #0| 000011e0 0d 05 aa 17 20 53 57 49 20 20 20 20 20 20 22 4f |.... SWI "O| 000011f0 53 5f 42 79 74 65 22 0d 05 b4 15 20 43 4d 50 20 |S_Byte".... CMP | 00001200 20 20 20 20 20 32 2c 20 23 26 46 46 0d 05 be 43 | 2, #&FF...C| 00001210 20 42 45 51 20 20 20 20 20 20 6e 65 78 74 66 72 | BEQ nextfr| 00001220 61 6d 65 25 20 20 20 20 20 20 20 20 20 20 3b 69 |ame% ;i| 00001230 66 20 6e 6f 20 6b 65 79 20 70 72 65 73 73 65 64 |f no key pressed| 00001240 2c 20 64 6f 20 6e 65 78 74 20 66 72 61 6d 65 0d |, do next frame.| 00001250 05 c8 2d 20 4c 44 52 20 20 20 20 20 20 31 33 2c |..- LDR 13,| 00001260 20 61 73 70 66 72 61 6d 65 25 20 20 20 20 20 20 | aspframe% | 00001270 20 3b 72 65 73 74 6f 72 65 20 73 70 0d 05 d2 32 | ;restore sp...2| 00001280 20 4c 44 4d 46 44 20 20 20 20 31 33 21 2c 20 7b | LDMFD 13!, {| 00001290 50 43 7d 20 20 20 20 20 20 20 20 20 20 20 3b 72 |PC} ;r| 000012a0 65 74 75 72 6e 20 74 6f 20 42 41 53 49 43 0d 05 |eturn to BASIC..| 000012b0 dc 06 20 3a 0d 05 e6 19 20 2e 61 73 63 72 73 74 |.. :.... .ascrst| 000012c0 25 20 45 51 55 44 20 73 63 72 73 74 25 0d 05 f0 |% EQUD scrst%...| 000012d0 18 20 2e 61 64 61 74 61 25 20 20 45 51 55 44 20 |. .adata% EQUD | 000012e0 64 61 74 61 25 0d 05 fa 14 20 2e 61 62 61 6e 6b |data%.... .abank| 000012f0 25 20 20 45 51 55 44 20 31 0d 06 04 2c 20 2e 61 |% EQUD 1..., .a| 00001300 70 6c 6f 74 72 65 67 73 25 20 20 20 20 20 20 20 |plotregs% | 00001310 20 45 51 55 44 20 30 3a 45 51 55 44 20 30 3a 45 | EQUD 0:EQUD 0:E| 00001320 51 55 44 20 30 0d 06 0e 33 20 2e 70 6c 6f 74 25 |QUD 0...3 .plot%| 00001330 20 20 20 3b 70 6c 6f 74 20 6f 75 72 20 68 65 61 | ;plot our hea| 00001340 64 20 73 70 72 69 74 65 20 61 74 20 63 6f 6f 72 |d sprite at coor| 00001350 64 73 20 72 30 2c 72 31 0d 06 18 3e 20 20 20 20 |ds r0,r1...> | 00001360 20 20 20 20 20 20 3b 77 68 65 72 65 20 30 2c 30 | ;where 0,0| 00001370 20 69 73 20 74 6f 70 20 6c 65 66 74 20 26 20 36 | is top left & 6| 00001380 33 39 2c 32 35 35 20 69 73 20 62 6f 74 74 6f 6d |39,255 is bottom| 00001390 20 72 69 67 68 74 0d 06 22 38 20 20 20 20 20 20 | right.."8 | 000013a0 20 20 20 20 3b 4e 42 20 73 70 72 69 74 65 20 4d | ;NB sprite M| 000013b0 55 53 54 20 6c 69 65 20 65 6e 74 69 72 65 6c 79 |UST lie entirely| 000013c0 20 77 69 74 68 69 6e 20 73 63 72 65 65 6e 0d 06 | within screen..| 000013d0 2c 1c 20 41 44 52 20 20 20 20 20 20 31 31 2c 20 |,. ADR 11, | 000013e0 61 70 6c 6f 74 72 65 67 73 25 0d 06 36 1c 20 53 |aplotregs%..6. S| 000013f0 54 4d 49 41 20 20 20 20 31 31 2c 20 7b 31 32 2c |TMIA 11, {12,| 00001400 31 33 2c 31 34 7d 0d 06 40 40 20 80 20 20 20 20 |13,14}..@@ . | 00001410 20 20 32 2c 20 30 2c 20 23 37 20 20 20 20 20 20 | 2, 0, #7 | 00001420 20 20 20 20 20 20 3b 63 61 6c 63 75 6c 61 74 65 | ;calculate| 00001430 20 77 68 69 63 68 20 6f 66 20 74 68 65 20 38 20 | which of the 8 | 00001440 73 70 72 69 74 65 0d 06 4a 3a 20 52 53 42 20 20 |sprite..J: RSB | 00001450 20 20 20 20 33 2c 20 32 2c 20 32 2c 20 41 53 4c | 3, 2, 2, ASL| 00001460 20 23 32 20 20 20 20 20 3b 61 6c 69 67 6e 6d 65 | #2 ;alignme| 00001470 6e 74 73 20 77 65 20 6e 65 65 64 20 76 69 61 3a |nts we need via:| 00001480 0d 06 54 38 20 41 44 44 20 20 20 20 20 20 33 2c |..T8 ADD 3,| 00001490 20 33 2c 20 32 2c 20 41 53 4c 20 23 35 20 20 20 | 3, 2, ASL #5 | 000014a0 20 20 3b 28 78 41 4e 44 37 29 2a 33 35 2a 36 34 | ;(xAND7)*35*64| 000014b0 20 2b 20 64 61 74 61 25 0d 06 5e 3c 20 42 49 43 | + data%..^< BIC| 000014c0 20 20 20 20 20 20 30 2c 20 30 2c 20 23 37 20 20 | 0, 0, #7 | 000014d0 20 20 20 20 20 20 20 20 20 20 3b 72 6f 75 6e 64 | ;round| 000014e0 20 78 20 64 6f 77 6e 20 74 6f 20 6d 75 6c 74 20 | x down to mult | 000014f0 6f 66 20 38 0d 06 68 1d 20 41 44 44 20 20 20 20 |of 8..h. ADD | 00001500 20 20 31 2c 20 31 2c 20 31 2c 20 41 53 4c 20 23 | 1, 1, 1, ASL #| 00001510 32 0d 06 72 18 20 4c 44 52 20 20 20 20 20 20 32 |2..r. LDR 2| 00001520 2c 20 61 73 63 72 73 74 25 0d 06 7c 1d 20 41 44 |, ascrst%..|. AD| 00001530 44 20 20 20 20 20 20 32 2c 20 32 2c 20 31 2c 20 |D 2, 2, 1, | 00001540 41 53 4c 20 23 36 0d 06 86 3f 20 41 44 44 20 20 |ASL #6...? ADD | 00001550 20 20 20 20 30 2c 20 32 2c 20 30 2c 20 41 53 52 | 0, 2, 0, ASR| 00001560 20 23 31 20 20 20 20 20 3b 63 61 6c 63 20 28 73 | #1 ;calc (s| 00001570 63 72 65 65 6e 20 70 74 72 20 2b 20 33 32 30 79 |creen ptr + 320y| 00001580 20 2b 20 78 29 0d 06 90 17 20 4c 44 52 20 20 20 | + x).... LDR | 00001590 20 20 20 31 2c 20 61 64 61 74 61 25 0d 06 9a 43 | 1, adata%...C| 000015a0 20 41 44 44 20 20 20 20 20 20 31 2c 20 31 2c 20 | ADD 1, 1, | 000015b0 33 2c 20 41 53 4c 20 23 36 20 20 20 20 20 3b 66 |3, ASL #6 ;f| 000015c0 69 6e 61 6c 6c 79 20 63 61 6c 63 20 28 78 41 4e |inally calc (xAN| 000015d0 44 37 29 2a 33 35 2a 36 34 2b 64 61 74 61 25 0d |D7)*35*64+data%.| 000015e0 06 a4 13 20 4d 4f 56 20 20 20 20 20 20 32 2c 20 |... MOV 2, | 000015f0 23 37 0d 06 ae 32 20 2e 6c 6f 6f 70 31 25 20 20 |#7...2 .loop1% | 00001600 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00001610 20 20 20 20 3b 6e 6f 77 20 70 6c 6f 74 20 73 70 | ;now plot sp| 00001620 72 69 74 65 0d 06 b8 3a 20 a4 66 72 61 67 31 28 |rite...: .frag1(| 00001630 70 61 73 73 25 29 20 20 20 20 20 20 20 20 20 20 |pass%) | 00001640 20 20 20 20 20 3b 70 6c 6f 74 20 31 73 74 20 68 | ;plot 1st h| 00001650 61 6c 66 20 6f 66 20 31 73 74 20 72 6f 77 0d 06 |alf of 1st row..| 00001660 c2 3a 20 a4 66 72 61 67 31 28 70 61 73 73 25 29 |.: .frag1(pass%)| 00001670 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 3b | ;| 00001680 20 20 20 20 20 32 6e 64 20 68 61 6c 66 20 6f 66 | 2nd half of| 00001690 20 31 73 74 20 72 6f 77 0d 06 cc 44 20 41 44 44 | 1st row...D ADD| 000016a0 20 20 20 20 20 20 30 2c 20 30 2c 20 23 33 32 30 | 0, 0, #320| 000016b0 2d 33 32 20 20 20 20 20 20 20 3b 6d 6f 76 65 20 |-32 ;move | 000016c0 73 63 72 65 65 6e 20 70 74 72 20 74 6f 20 73 74 |screen ptr to st| 000016d0 61 72 74 20 6e 65 78 74 20 72 6f 77 0d 06 d6 3a |art next row...:| 000016e0 20 a4 66 72 61 67 31 28 70 61 73 73 25 29 20 20 | .frag1(pass%) | 000016f0 20 20 20 20 20 20 20 20 20 20 20 20 20 3b 70 6c | ;pl| 00001700 6f 74 20 31 73 74 20 68 61 6c 66 20 6f 66 20 32 |ot 1st half of 2| 00001710 6e 64 20 72 6f 77 0d 06 e0 2c 20 a4 66 72 61 67 |nd row..., .frag| 00001720 31 28 70 61 73 73 25 29 20 20 20 20 20 20 20 20 |1(pass%) | 00001730 20 20 20 20 20 20 20 3b 20 65 74 63 20 2e 20 2e | ; etc . .| 00001740 20 2e 0d 06 ea 1b 20 41 44 44 20 20 20 20 20 20 | ..... ADD | 00001750 30 2c 20 30 2c 20 23 33 32 30 2d 33 32 0d 06 f4 |0, 0, #320-32...| 00001760 12 20 a4 66 72 61 67 31 28 70 61 73 73 25 29 0d |. .frag1(pass%).| 00001770 06 fe 12 20 a4 66 72 61 67 31 28 70 61 73 73 25 |... .frag1(pass%| 00001780 29 0d 07 08 1b 20 41 44 44 20 20 20 20 20 20 30 |).... ADD 0| 00001790 2c 20 30 2c 20 23 33 32 30 2d 33 32 0d 07 12 12 |, 0, #320-32....| 000017a0 20 a4 66 72 61 67 31 28 70 61 73 73 25 29 0d 07 | .frag1(pass%)..| 000017b0 1c 12 20 a4 66 72 61 67 31 28 70 61 73 73 25 29 |.. .frag1(pass%)| 000017c0 0d 07 26 1b 20 41 44 44 20 20 20 20 20 20 30 2c |..&. ADD 0,| 000017d0 20 30 2c 20 23 33 32 30 2d 33 32 0d 07 30 12 20 | 0, #320-32..0. | 000017e0 a4 66 72 61 67 31 28 70 61 73 73 25 29 0d 07 3a |.frag1(pass%)..:| 000017f0 3a 20 a4 66 72 61 67 31 28 70 61 73 73 25 29 20 |: .frag1(pass%) | 00001800 20 20 20 20 20 20 20 20 20 20 20 20 20 20 3b 70 | ;p| 00001810 6c 6f 74 20 32 6e 64 20 68 61 6c 66 20 6f 66 20 |lot 2nd half of | 00001820 35 74 68 20 72 6f 77 0d 07 44 1b 20 41 44 44 20 |5th row..D. ADD | 00001830 20 20 20 20 20 30 2c 20 30 2c 20 23 33 32 30 2d | 0, 0, #320-| 00001840 33 32 0d 07 4e 16 20 53 55 42 53 20 20 20 20 20 |32..N. SUBS | 00001850 32 2c 20 32 2c 20 23 31 0d 07 58 45 20 42 4e 45 |2, 2, #1..XE BNE| 00001860 20 20 20 20 20 20 6c 6f 6f 70 31 25 20 20 20 20 | loop1% | 00001870 20 20 20 20 20 20 3b 72 65 70 65 61 74 20 61 62 | ;repeat ab| 00001880 6f 76 65 20 37 20 74 69 6d 65 73 20 74 6f 20 64 |ove 7 times to d| 00001890 6f 20 61 6c 6c 20 33 35 20 72 6f 77 73 0d 07 62 |o all 35 rows..b| 000018a0 44 20 41 44 52 20 20 20 20 20 20 31 31 2c 20 61 |D ADR 11, a| 000018b0 70 6c 6f 74 72 65 67 73 25 20 20 20 20 20 20 3b |plotregs% ;| 000018c0 70 6c 6f 74 20 63 6f 6d 70 6c 65 74 65 64 20 2d |plot completed -| 000018d0 20 72 65 74 75 72 6e 20 74 6f 20 63 61 6c 6c 65 | return to calle| 000018e0 72 0d 07 6c 38 20 4c 44 4d 49 41 20 20 20 20 31 |r..l8 LDMIA 1| 000018f0 31 2c 20 7b 31 32 2c 31 33 2c 50 43 7d 20 20 20 |1, {12,13,PC} | 00001900 20 20 20 3b 70 72 65 73 65 72 76 69 6e 67 20 72 | ;preserving r| 00001910 31 32 20 26 20 72 31 33 2e 0d 07 76 06 20 3a 0d |12 & r13...v. :.| 00001920 07 80 14 20 2e 61 6c 72 63 6c 73 25 20 45 51 55 |... .alrcls% EQU| 00001930 44 20 30 0d 07 8a 14 20 2e 61 73 70 63 6c 73 25 |D 0.... .aspcls%| 00001940 20 45 51 55 44 20 30 0d 07 94 41 20 2e 63 6c 73 | EQUD 0...A .cls| 00001950 25 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 |% | 00001960 20 20 20 20 20 20 20 20 20 3b 73 69 6d 70 6c 65 | ;simple| 00001970 20 72 6f 75 74 69 6e 65 20 74 6f 20 63 6c 65 61 | routine to clea| 00001980 72 20 73 63 72 65 65 6e 0d 07 9e 3b 20 53 54 52 |r screen...; STR| 00001990 20 20 20 20 20 20 31 34 2c 20 61 6c 72 63 6c 73 | 14, alrcls| 000019a0 25 20 20 20 20 20 20 20 20 20 3b 61 73 20 72 61 |% ;as ra| 000019b0 70 69 64 6c 79 20 61 73 20 70 6f 73 73 69 62 6c |pidly as possibl| 000019c0 65 20 2d 0d 07 a8 3d 20 53 54 52 20 20 20 20 20 |e -...= STR | 000019d0 20 31 33 2c 20 61 73 70 63 6c 73 25 20 20 20 20 | 13, aspcls% | 000019e0 20 20 20 20 20 3b 6e 6f 74 65 20 74 68 65 20 68 | ;note the h| 000019f0 65 61 76 79 20 75 73 65 20 6f 66 20 53 54 4d 2e |eavy use of STM.| 00001a00 0d 07 b2 18 20 4c 44 52 20 20 20 20 20 20 30 2c |.... LDR 0,| 00001a10 20 61 73 63 72 73 74 25 0d 07 bc 15 20 4d 4f 56 | ascrst%.... MOV| 00001a20 20 20 20 20 20 20 31 2c 20 23 31 30 35 0d 07 c6 | 1, #105...| 00001a30 15 20 4d 4f 56 20 20 20 20 20 20 32 2c 20 23 26 |. MOV 2, #&| 00001a40 31 31 0d 07 d0 1c 20 84 52 20 20 20 20 20 20 32 |11.... .R 2| 00001a50 2c 20 32 2c 20 32 2c 20 4c 53 4c 20 23 38 0d 07 |, 2, 2, LSL #8..| 00001a60 da 1d 20 84 52 20 20 20 20 20 20 32 2c 20 32 2c |.. .R 2, 2,| 00001a70 20 32 2c 20 4c 53 4c 20 23 31 36 0d 07 e4 12 20 | 2, LSL #16.... | 00001a80 4d 4f 56 20 20 20 20 20 20 33 2c 20 32 0d 07 ee |MOV 3, 2...| 00001a90 12 20 4d 4f 56 20 20 20 20 20 20 34 2c 20 32 0d |. MOV 4, 2.| 00001aa0 07 f8 12 20 4d 4f 56 20 20 20 20 20 20 35 2c 20 |... MOV 5, | 00001ab0 32 0d 08 02 12 20 4d 4f 56 20 20 20 20 20 20 36 |2.... MOV 6| 00001ac0 2c 20 32 0d 08 0c 12 20 4d 4f 56 20 20 20 20 20 |, 2.... MOV | 00001ad0 20 37 2c 20 32 0d 08 16 12 20 4d 4f 56 20 20 20 | 7, 2.... MOV | 00001ae0 20 20 20 38 2c 20 32 0d 08 20 12 20 4d 4f 56 20 | 8, 2.. . MOV | 00001af0 20 20 20 20 20 39 2c 20 32 0d 08 2a 13 20 4d 4f | 9, 2..*. MO| 00001b00 56 20 20 20 20 20 20 31 30 2c 20 32 0d 08 34 13 |V 10, 2..4.| 00001b10 20 4d 4f 56 20 20 20 20 20 20 31 31 2c 20 32 0d | MOV 11, 2.| 00001b20 08 3e 13 20 4d 4f 56 20 20 20 20 20 20 31 32 2c |.>. MOV 12,| 00001b30 20 32 0d 08 48 13 20 4d 4f 56 20 20 20 20 20 20 | 2..H. MOV | 00001b40 31 33 2c 20 32 0d 08 52 13 20 4d 4f 56 20 20 20 |13, 2..R. MOV | 00001b50 20 20 20 31 34 2c 20 32 0d 08 5c 0e 20 2e 63 6c | 14, 2..\. .cl| 00001b60 73 6c 6f 6f 70 25 0d 08 66 18 20 53 54 4d 49 41 |sloop%..f. STMIA| 00001b70 20 20 20 20 30 21 2c 20 7b 32 2d 31 34 7d 0d 08 | 0!, {2-14}..| 00001b80 70 18 20 53 54 4d 49 41 20 20 20 20 30 21 2c 20 |p. STMIA 0!, | 00001b90 7b 32 2d 31 34 7d 0d 08 7a 18 20 53 54 4d 49 41 |{2-14}..z. STMIA| 00001ba0 20 20 20 20 30 21 2c 20 7b 32 2d 31 34 7d 0d 08 | 0!, {2-14}..| 00001bb0 84 18 20 53 54 4d 49 41 20 20 20 20 30 21 2c 20 |.. STMIA 0!, | 00001bc0 7b 32 2d 31 34 7d 0d 08 8e 18 20 53 54 4d 49 41 |{2-14}.... STMIA| 00001bd0 20 20 20 20 30 21 2c 20 7b 32 2d 31 34 7d 0d 08 | 0!, {2-14}..| 00001be0 98 18 20 53 54 4d 49 41 20 20 20 20 30 21 2c 20 |.. STMIA 0!, | 00001bf0 7b 32 2d 31 34 7d 0d 08 a2 18 20 53 54 4d 49 41 |{2-14}.... STMIA| 00001c00 20 20 20 20 30 21 2c 20 7b 32 2d 31 34 7d 0d 08 | 0!, {2-14}..| 00001c10 ac 18 20 53 54 4d 49 41 20 20 20 20 30 21 2c 20 |.. STMIA 0!, | 00001c20 7b 32 2d 31 34 7d 0d 08 b6 18 20 53 54 4d 49 41 |{2-14}.... STMIA| 00001c30 20 20 20 20 30 21 2c 20 7b 32 2d 31 34 7d 0d 08 | 0!, {2-14}..| 00001c40 c0 18 20 53 54 4d 49 41 20 20 20 20 30 21 2c 20 |.. STMIA 0!, | 00001c50 7b 32 2d 31 34 7d 0d 08 ca 18 20 53 54 4d 49 41 |{2-14}.... STMIA| 00001c60 20 20 20 20 30 21 2c 20 7b 32 2d 31 34 7d 0d 08 | 0!, {2-14}..| 00001c70 d4 18 20 53 54 4d 49 41 20 20 20 20 30 21 2c 20 |.. STMIA 0!, | 00001c80 7b 32 2d 31 34 7d 0d 08 de 18 20 53 54 4d 49 41 |{2-14}.... STMIA| 00001c90 20 20 20 20 30 21 2c 20 7b 32 2d 31 34 7d 0d 08 | 0!, {2-14}..| 00001ca0 e8 18 20 53 54 4d 49 41 20 20 20 20 30 21 2c 20 |.. STMIA 0!, | 00001cb0 7b 32 2d 31 34 7d 0d 08 f2 18 20 53 54 4d 49 41 |{2-14}.... STMIA| 00001cc0 20 20 20 20 30 21 2c 20 7b 32 2d 31 34 7d 0d 08 | 0!, {2-14}..| 00001cd0 fc 16 20 53 55 42 53 20 20 20 20 20 31 2c 20 31 |.. SUBS 1, 1| 00001ce0 2c 20 23 31 0d 09 06 16 20 42 4e 45 20 20 20 20 |, #1.... BNE | 00001cf0 20 20 63 6c 73 6c 6f 6f 70 25 0d 09 10 17 20 53 | clsloop%.... S| 00001d00 54 4d 49 41 20 20 20 20 30 21 2c 20 7b 32 2d 36 |TMIA 0!, {2-6| 00001d10 7d 0d 09 1a 19 20 4c 44 52 20 20 20 20 20 20 31 |}.... LDR 1| 00001d20 33 2c 20 61 73 70 63 6c 73 25 0d 09 24 19 20 4c |3, aspcls%..$. L| 00001d30 44 52 20 20 20 20 20 20 50 43 2c 20 61 6c 72 63 |DR PC, alrc| 00001d40 6c 73 25 0d 09 2e 06 20 5d 0d 09 38 05 ed 0d 09 |ls%.... ]..8....| 00001d50 42 05 e1 0d 09 4c 05 3a 0d 09 56 40 dd 20 a4 66 |B....L.:..V@. .f| 00001d60 72 61 67 31 28 70 61 73 73 25 29 20 20 20 20 20 |rag1(pass%) | 00001d70 20 20 3a f4 20 6d 61 63 72 6f 20 74 6f 20 70 6c | :. macro to pl| 00001d80 6f 74 20 31 2f 32 20 61 20 72 6f 77 20 28 33 32 |ot 1/2 a row (32| 00001d90 20 70 69 78 65 6c 73 29 0d 09 60 2d 5b 4f 50 54 | pixels)..`-[OPT| 00001da0 20 70 61 73 73 25 20 20 20 20 20 20 20 20 20 20 | pass% | 00001db0 20 20 20 20 20 3a f4 20 6f 66 20 6f 75 72 20 73 | :. of our s| 00001dc0 70 72 69 74 65 0d 09 6a 45 4c 44 4d 49 41 20 20 |prite..jELDMIA | 00001dd0 20 20 30 2c 20 7b 33 2d 36 7d 20 20 20 20 20 20 | 0, {3-6} | 00001de0 20 20 20 20 20 20 20 3b 72 65 61 64 20 34 20 77 | ;read 4 w| 00001df0 6f 72 64 73 20 6f 66 20 73 63 72 65 65 6e 20 28 |ords of screen (| 00001e00 33 32 20 70 69 78 65 6c 73 29 0d 09 74 43 4c 44 |32 pixels)..tCLD| 00001e10 4d 49 41 20 20 20 20 31 21 2c 20 7b 37 2d 31 34 |MIA 1!, {7-14| 00001e20 7d 20 20 20 20 20 20 20 20 20 20 20 3b 72 65 61 |} ;rea| 00001e30 64 20 33 32 20 73 70 72 69 74 65 20 70 69 78 65 |d 32 sprite pixe| 00001e40 6c 73 20 26 20 33 32 20 6d 61 73 6b 73 0d 09 7e |ls & 32 masks..~| 00001e50 3e 80 20 20 20 20 20 20 33 2c 20 33 2c 20 38 20 |>. 3, 3, 8 | 00001e60 20 20 20 20 20 20 20 20 20 20 20 20 20 3b 61 70 | ;ap| 00001e70 70 6c 79 20 6d 61 73 6b 20 74 6f 20 73 63 72 65 |ply mask to scre| 00001e80 65 6e 2c 20 7a 65 72 6f 69 6e 67 0d 09 88 3d 80 |en, zeroing...=.| 00001e90 20 20 20 20 20 20 34 2c 20 34 2c 20 31 30 20 20 | 4, 4, 10 | 00001ea0 20 20 20 20 20 20 20 20 20 20 20 3b 20 74 68 6f | ; tho| 00001eb0 73 65 20 62 69 74 73 20 77 68 65 72 65 20 77 69 |se bits where wi| 00001ec0 6c 6c 20 77 72 69 74 65 0d 09 92 3a 80 20 20 20 |ll write...:. | 00001ed0 20 20 20 35 2c 20 35 2c 20 31 32 20 20 20 20 20 | 5, 5, 12 | 00001ee0 20 20 20 20 20 20 20 20 3b 20 73 70 72 69 74 65 | ; sprite| 00001ef0 20 69 6d 61 67 65 20 69 6e 20 61 20 6d 6f 6d 65 | image in a mome| 00001f00 6e 74 0d 09 9c 13 80 20 20 20 20 20 20 36 2c 20 |nt..... 6, | 00001f10 36 2c 20 31 34 0d 09 a6 3b 84 52 20 20 20 20 20 |6, 14...;.R | 00001f20 20 33 2c 20 33 2c 20 37 20 20 20 20 20 20 20 20 | 3, 3, 7 | 00001f30 20 20 20 20 20 20 3b 77 72 69 74 65 20 69 6e 20 | ;write in | 00001f40 74 68 65 20 73 70 72 69 74 65 20 69 6d 61 67 65 |the sprite image| 00001f50 0d 09 b0 13 84 52 20 20 20 20 20 20 34 2c 20 34 |.....R 4, 4| 00001f60 2c 20 39 0d 09 ba 14 84 52 20 20 20 20 20 20 35 |, 9.....R 5| 00001f70 2c 20 35 2c 20 31 31 0d 09 c4 14 84 52 20 20 20 |, 5, 11.....R | 00001f80 20 20 20 36 2c 20 36 2c 20 31 33 0d 09 ce 42 53 | 6, 6, 13...BS| 00001f90 54 4d 49 41 20 20 20 20 30 21 2c 20 7b 33 2d 36 |TMIA 0!, {3-6| 00001fa0 7d 20 20 20 20 20 20 20 20 20 20 20 20 3b 72 65 |} ;re| 00001fb0 73 74 6f 72 65 20 74 68 65 20 64 61 74 61 20 62 |store the data b| 00001fc0 61 63 6b 20 74 6f 20 73 63 72 65 65 6e 0d 09 d8 |ack to screen...| 00001fd0 05 5d 0d 09 e2 0a 3d 70 61 73 73 25 0d ff |.]....=pass%..| 00001fde