Home » Archimedes archive » Archimedes World » AW-1993-08.adf » AWAug93 » !AWAug93/Goodies/Reaction/!Reaction/!Help

!AWAug93/Goodies/Reaction/!Reaction/!Help

This website contains an archive of files for the Acorn Electron, BBC Micro, Acorn Archimedes, Commodore 16 and Commodore 64 computers, which Dominic Ford has rescued from his private collection of floppy disks and cassettes.

Some of these files were originally commercial releases in the 1980s and 1990s, but they are now widely available online. I assume that copyright over them is no longer being asserted. If you own the copyright and would like files to be removed, please contact me.

Tape/disk: Home » Archimedes archive » Archimedes World » AW-1993-08.adf » AWAug93
Filename: !AWAug93/Goodies/Reaction/!Reaction/!Help
Read OK:
File size: 0327 bytes
Load address: 0000
Exec address: 0000
File contents
Reaction (version 2.1)
~~~~~~~~

By Gareth Moore     (c)1993 Archimedes World

<Z> moves the piece left
<X> moves the piece right
<SPACE> rotates the piece
<CTRL> drops the piece
<P> pauses and unpauses the game

Press <D> at the start of the game to change these
keys, or <O> to alter the gameplay options.

Simply make rows, columns or diagonals of an
identical colour!
Every time you create a line at least three tiles
long then that line will be removed and the rest of
the tiles will shuffle downwards.

Magic blocks act as each colour in turn. Blocker
blocks don't disappear until a Remover block is
dropped in the same column.

For full instructions wait whilst the title screen
or the high score table is displayed.

Remove the program from the ArcFS archive if you
wish to preserve your highscores.
00000000  52 65 61 63 74 69 6f 6e  20 28 76 65 72 73 69 6f  |Reaction (versio|
00000010  6e 20 32 2e 31 29 0a 7e  7e 7e 7e 7e 7e 7e 7e 0a  |n 2.1).~~~~~~~~.|
00000020  0a 42 79 20 47 61 72 65  74 68 20 4d 6f 6f 72 65  |.By Gareth Moore|
00000030  20 20 20 20 20 28 63 29  31 39 39 33 20 41 72 63  |     (c)1993 Arc|
00000040  68 69 6d 65 64 65 73 20  57 6f 72 6c 64 0a 0a 3c  |himedes World..<|
00000050  5a 3e 20 6d 6f 76 65 73  20 74 68 65 20 70 69 65  |Z> moves the pie|
00000060  63 65 20 6c 65 66 74 0a  3c 58 3e 20 6d 6f 76 65  |ce left.<X> move|
00000070  73 20 74 68 65 20 70 69  65 63 65 20 72 69 67 68  |s the piece righ|
00000080  74 0a 3c 53 50 41 43 45  3e 20 72 6f 74 61 74 65  |t.<SPACE> rotate|
00000090  73 20 74 68 65 20 70 69  65 63 65 0a 3c 43 54 52  |s the piece.<CTR|
000000a0  4c 3e 20 64 72 6f 70 73  20 74 68 65 20 70 69 65  |L> drops the pie|
000000b0  63 65 0a 3c 50 3e 20 70  61 75 73 65 73 20 61 6e  |ce.<P> pauses an|
000000c0  64 20 75 6e 70 61 75 73  65 73 20 74 68 65 20 67  |d unpauses the g|
000000d0  61 6d 65 0a 0a 50 72 65  73 73 20 3c 44 3e 20 61  |ame..Press <D> a|
000000e0  74 20 74 68 65 20 73 74  61 72 74 20 6f 66 20 74  |t the start of t|
000000f0  68 65 20 67 61 6d 65 20  74 6f 20 63 68 61 6e 67  |he game to chang|
00000100  65 20 74 68 65 73 65 0a  6b 65 79 73 2c 20 6f 72  |e these.keys, or|
00000110  20 3c 4f 3e 20 74 6f 20  61 6c 74 65 72 20 74 68  | <O> to alter th|
00000120  65 20 67 61 6d 65 70 6c  61 79 20 6f 70 74 69 6f  |e gameplay optio|
00000130  6e 73 2e 0a 0a 53 69 6d  70 6c 79 20 6d 61 6b 65  |ns...Simply make|
00000140  20 72 6f 77 73 2c 20 63  6f 6c 75 6d 6e 73 20 6f  | rows, columns o|
00000150  72 20 64 69 61 67 6f 6e  61 6c 73 20 6f 66 20 61  |r diagonals of a|
00000160  6e 0a 69 64 65 6e 74 69  63 61 6c 20 63 6f 6c 6f  |n.identical colo|
00000170  75 72 21 0a 45 76 65 72  79 20 74 69 6d 65 20 79  |ur!.Every time y|
00000180  6f 75 20 63 72 65 61 74  65 20 61 20 6c 69 6e 65  |ou create a line|
00000190  20 61 74 20 6c 65 61 73  74 20 74 68 72 65 65 20  | at least three |
000001a0  74 69 6c 65 73 0a 6c 6f  6e 67 20 74 68 65 6e 20  |tiles.long then |
000001b0  74 68 61 74 20 6c 69 6e  65 20 77 69 6c 6c 20 62  |that line will b|
000001c0  65 20 72 65 6d 6f 76 65  64 20 61 6e 64 20 74 68  |e removed and th|
000001d0  65 20 72 65 73 74 20 6f  66 0a 74 68 65 20 74 69  |e rest of.the ti|
000001e0  6c 65 73 20 77 69 6c 6c  20 73 68 75 66 66 6c 65  |les will shuffle|
000001f0  20 64 6f 77 6e 77 61 72  64 73 2e 0a 0a 4d 61 67  | downwards...Mag|
00000200  69 63 20 62 6c 6f 63 6b  73 20 61 63 74 20 61 73  |ic blocks act as|
00000210  20 65 61 63 68 20 63 6f  6c 6f 75 72 20 69 6e 20  | each colour in |
00000220  74 75 72 6e 2e 20 42 6c  6f 63 6b 65 72 0a 62 6c  |turn. Blocker.bl|
00000230  6f 63 6b 73 20 64 6f 6e  27 74 20 64 69 73 61 70  |ocks don't disap|
00000240  70 65 61 72 20 75 6e 74  69 6c 20 61 20 52 65 6d  |pear until a Rem|
00000250  6f 76 65 72 20 62 6c 6f  63 6b 20 69 73 0a 64 72  |over block is.dr|
00000260  6f 70 70 65 64 20 69 6e  20 74 68 65 20 73 61 6d  |opped in the sam|
00000270  65 20 63 6f 6c 75 6d 6e  2e 0a 0a 46 6f 72 20 66  |e column...For f|
00000280  75 6c 6c 20 69 6e 73 74  72 75 63 74 69 6f 6e 73  |ull instructions|
00000290  20 77 61 69 74 20 77 68  69 6c 73 74 20 74 68 65  | wait whilst the|
000002a0  20 74 69 74 6c 65 20 73  63 72 65 65 6e 0a 6f 72  | title screen.or|
000002b0  20 74 68 65 20 68 69 67  68 20 73 63 6f 72 65 20  | the high score |
000002c0  74 61 62 6c 65 20 69 73  20 64 69 73 70 6c 61 79  |table is display|
000002d0  65 64 2e 0a 0a 52 65 6d  6f 76 65 20 74 68 65 20  |ed...Remove the |
000002e0  70 72 6f 67 72 61 6d 20  66 72 6f 6d 20 74 68 65  |program from the|
000002f0  20 41 72 63 46 53 20 61  72 63 68 69 76 65 20 69  | ArcFS archive i|
00000300  66 20 79 6f 75 0a 77 69  73 68 20 74 6f 20 70 72  |f you.wish to pr|
00000310  65 73 65 72 76 65 20 79  6f 75 72 20 68 69 67 68  |eserve your high|
00000320  73 63 6f 72 65 73 2e                              |scores.|
00000327