Home » Archimedes archive » Archimedes World » AW-1993-08.adf » AWAug93 » !AWAug93/Goodies/Reaction/!Reaction/!Help
!AWAug93/Goodies/Reaction/!Reaction/!Help
This website contains an archive of files for the Acorn Electron, BBC Micro, Acorn Archimedes, Commodore 16 and Commodore 64 computers, which Dominic Ford has rescued from his private collection of floppy disks and cassettes.
Some of these files were originally commercial releases in the 1980s and 1990s, but they are now widely available online. I assume that copyright over them is no longer being asserted. If you own the copyright and would like files to be removed, please contact me.
Tape/disk: | Home » Archimedes archive » Archimedes World » AW-1993-08.adf » AWAug93 |
Filename: | !AWAug93/Goodies/Reaction/!Reaction/!Help |
Read OK: | ✔ |
File size: | 0327 bytes |
Load address: | 0000 |
Exec address: | 0000 |
File contents
Reaction (version 2.1) ~~~~~~~~ By Gareth Moore (c)1993 Archimedes World <Z> moves the piece left <X> moves the piece right <SPACE> rotates the piece <CTRL> drops the piece <P> pauses and unpauses the game Press <D> at the start of the game to change these keys, or <O> to alter the gameplay options. Simply make rows, columns or diagonals of an identical colour! Every time you create a line at least three tiles long then that line will be removed and the rest of the tiles will shuffle downwards. Magic blocks act as each colour in turn. Blocker blocks don't disappear until a Remover block is dropped in the same column. For full instructions wait whilst the title screen or the high score table is displayed. Remove the program from the ArcFS archive if you wish to preserve your highscores.
00000000 52 65 61 63 74 69 6f 6e 20 28 76 65 72 73 69 6f |Reaction (versio| 00000010 6e 20 32 2e 31 29 0a 7e 7e 7e 7e 7e 7e 7e 7e 0a |n 2.1).~~~~~~~~.| 00000020 0a 42 79 20 47 61 72 65 74 68 20 4d 6f 6f 72 65 |.By Gareth Moore| 00000030 20 20 20 20 20 28 63 29 31 39 39 33 20 41 72 63 | (c)1993 Arc| 00000040 68 69 6d 65 64 65 73 20 57 6f 72 6c 64 0a 0a 3c |himedes World..<| 00000050 5a 3e 20 6d 6f 76 65 73 20 74 68 65 20 70 69 65 |Z> moves the pie| 00000060 63 65 20 6c 65 66 74 0a 3c 58 3e 20 6d 6f 76 65 |ce left.<X> move| 00000070 73 20 74 68 65 20 70 69 65 63 65 20 72 69 67 68 |s the piece righ| 00000080 74 0a 3c 53 50 41 43 45 3e 20 72 6f 74 61 74 65 |t.<SPACE> rotate| 00000090 73 20 74 68 65 20 70 69 65 63 65 0a 3c 43 54 52 |s the piece.<CTR| 000000a0 4c 3e 20 64 72 6f 70 73 20 74 68 65 20 70 69 65 |L> drops the pie| 000000b0 63 65 0a 3c 50 3e 20 70 61 75 73 65 73 20 61 6e |ce.<P> pauses an| 000000c0 64 20 75 6e 70 61 75 73 65 73 20 74 68 65 20 67 |d unpauses the g| 000000d0 61 6d 65 0a 0a 50 72 65 73 73 20 3c 44 3e 20 61 |ame..Press <D> a| 000000e0 74 20 74 68 65 20 73 74 61 72 74 20 6f 66 20 74 |t the start of t| 000000f0 68 65 20 67 61 6d 65 20 74 6f 20 63 68 61 6e 67 |he game to chang| 00000100 65 20 74 68 65 73 65 0a 6b 65 79 73 2c 20 6f 72 |e these.keys, or| 00000110 20 3c 4f 3e 20 74 6f 20 61 6c 74 65 72 20 74 68 | <O> to alter th| 00000120 65 20 67 61 6d 65 70 6c 61 79 20 6f 70 74 69 6f |e gameplay optio| 00000130 6e 73 2e 0a 0a 53 69 6d 70 6c 79 20 6d 61 6b 65 |ns...Simply make| 00000140 20 72 6f 77 73 2c 20 63 6f 6c 75 6d 6e 73 20 6f | rows, columns o| 00000150 72 20 64 69 61 67 6f 6e 61 6c 73 20 6f 66 20 61 |r diagonals of a| 00000160 6e 0a 69 64 65 6e 74 69 63 61 6c 20 63 6f 6c 6f |n.identical colo| 00000170 75 72 21 0a 45 76 65 72 79 20 74 69 6d 65 20 79 |ur!.Every time y| 00000180 6f 75 20 63 72 65 61 74 65 20 61 20 6c 69 6e 65 |ou create a line| 00000190 20 61 74 20 6c 65 61 73 74 20 74 68 72 65 65 20 | at least three | 000001a0 74 69 6c 65 73 0a 6c 6f 6e 67 20 74 68 65 6e 20 |tiles.long then | 000001b0 74 68 61 74 20 6c 69 6e 65 20 77 69 6c 6c 20 62 |that line will b| 000001c0 65 20 72 65 6d 6f 76 65 64 20 61 6e 64 20 74 68 |e removed and th| 000001d0 65 20 72 65 73 74 20 6f 66 0a 74 68 65 20 74 69 |e rest of.the ti| 000001e0 6c 65 73 20 77 69 6c 6c 20 73 68 75 66 66 6c 65 |les will shuffle| 000001f0 20 64 6f 77 6e 77 61 72 64 73 2e 0a 0a 4d 61 67 | downwards...Mag| 00000200 69 63 20 62 6c 6f 63 6b 73 20 61 63 74 20 61 73 |ic blocks act as| 00000210 20 65 61 63 68 20 63 6f 6c 6f 75 72 20 69 6e 20 | each colour in | 00000220 74 75 72 6e 2e 20 42 6c 6f 63 6b 65 72 0a 62 6c |turn. Blocker.bl| 00000230 6f 63 6b 73 20 64 6f 6e 27 74 20 64 69 73 61 70 |ocks don't disap| 00000240 70 65 61 72 20 75 6e 74 69 6c 20 61 20 52 65 6d |pear until a Rem| 00000250 6f 76 65 72 20 62 6c 6f 63 6b 20 69 73 0a 64 72 |over block is.dr| 00000260 6f 70 70 65 64 20 69 6e 20 74 68 65 20 73 61 6d |opped in the sam| 00000270 65 20 63 6f 6c 75 6d 6e 2e 0a 0a 46 6f 72 20 66 |e column...For f| 00000280 75 6c 6c 20 69 6e 73 74 72 75 63 74 69 6f 6e 73 |ull instructions| 00000290 20 77 61 69 74 20 77 68 69 6c 73 74 20 74 68 65 | wait whilst the| 000002a0 20 74 69 74 6c 65 20 73 63 72 65 65 6e 0a 6f 72 | title screen.or| 000002b0 20 74 68 65 20 68 69 67 68 20 73 63 6f 72 65 20 | the high score | 000002c0 74 61 62 6c 65 20 69 73 20 64 69 73 70 6c 61 79 |table is display| 000002d0 65 64 2e 0a 0a 52 65 6d 6f 76 65 20 74 68 65 20 |ed...Remove the | 000002e0 70 72 6f 67 72 61 6d 20 66 72 6f 6d 20 74 68 65 |program from the| 000002f0 20 41 72 63 46 53 20 61 72 63 68 69 76 65 20 69 | ArcFS archive i| 00000300 66 20 79 6f 75 0a 77 69 73 68 20 74 6f 20 70 72 |f you.wish to pr| 00000310 65 73 65 72 76 65 20 79 6f 75 72 20 68 69 67 68 |eserve your high| 00000320 73 63 6f 72 65 73 2e |scores.| 00000327