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!DeathBall/!Help
This website contains an archive of files for the Acorn Electron, BBC Micro, Acorn Archimedes, Commodore 16 and Commodore 64 computers, which Dominic Ford has rescued from his private collection of floppy disks and cassettes.
Some of these files were originally commercial releases in the 1980s and 1990s, but they are now widely available online. I assume that copyright over them is no longer being asserted. If you own the copyright and would like files to be removed, please contact me.
Tape/disk: | Home » Archimedes archive » Archimedes World » AW-1996-08.adf » !DeathBall_DeathBall |
Filename: | !DeathBall/!Help |
Read OK: | ✔ |
File size: | 22FD bytes |
Load address: | 0000 |
Exec address: | 0000 |
File contents
DeathBall by Thomas Leonard Introduction DeathBall is a game for between one and four players. Each player must navigate a coloured ball through a selection of varied levels, the object of each level being to collect a coloured bar, and then return it to the ball's home position. Speed note ARM2 users may notice the game slowing down occasionally - if this bothers you, turn off the music or the sound effects. Risc PC users should turn off the cache before playing the game by pressing F12 and typing: *cache off Remember to turn the cache on again when you have finished playing. This can be achieved by pressing F12 and typing: *cache on Starting the game DeathBall will run directly from the cover disc. Double-click on its icon to open the DeathBall archive, and then double-click on !DeathBall inside the archive window to run it. Leave the disk in the drive while you are playing because the level sets are loaded as needed. Alternatively, copy !DeathBall from the archive window to your hard drive. You should now see the options screen. Further help is available through the scrolltext. Press F4 until the topic indicator shows the topic you wish to read about. You can select which set of levels you wish to play using F1 and F2. Beginners should press F1 until 'Tutorial' appears, then select which set of tutorial levels they want. If the set called 'Demo' is chosen, the balls will complete the levels by themselves. When you have decided which set to play, everyone who wants to play must press their jump button. Note: To play the team levels you will require at least two people, though some of the levels are possible on your own if you are very skillful. The keys are as follows: Player Left Right Jump Red Q W E Blue B N M Green [ ] \ Yellow 1 2 3 (on the keypad) If you get stuck, you can kill yourself once by holding down all your keys for one second. The selected set will now be loaded and one level selected from it at random (except for tutorial sets, which are played in order). Playing the game Collect your bar from the striped block and then return either to your starting position (with the lives counter), or to a timer in your colour. If you die you will be returned to your starting position with one less life, until all your lives are lost. If you get home you will have to wait for everyone else to finish. Once everyone is home or dead, another level will be picked at random. When you have completed every level in the set or everyone is dead, you will be returned to the options screen to choose another set. The following will cause you to die: * Touching the yellow, blue or green electricity spiles when they are turned on. * Being popped by a spike when it is on. * Running out of time. Remember : Just because you are popping or suffering death by electric shock, it doesn't mean you can't get home quickly or kill other players!! Remaining time is shown on most levels by a block of your colour with a bar on one side. The bar slowly turns black as your time decreases. If you stand on a time-zone (a picture of a clock), your time will reduce faster. Levels without timer blocks still have time limits - you just can't see them. Other blocks have other effects such as making you jump, stick to the ceiling or activating the spikes. Switches are activated by hitting them. They will switch back after a set time by themselves. Some levels also have tokens on them. These are golden spinning diamonds which affect the way your ball behaves. You can only have one token at a time, and a letter appears on your ball to show you which token you have. The tokens are as follows: Letter Meaning N Normal : You lose the token you were carrying. J Big Jump : You can jump higher than normal. S Shield : Protects against electricity and spikes. L Levitate : Holding down jump makes you float upwards. R Reverse : Reverses the left and right controls. T Thrust : You can change direction in mid-air and you fall slowly. H Horizontal : While holding down jump, you will never go down. G Grip : Allows you to roll up and down vertical walls. I Invisible : Your ball will switch between being visible and invisible. You can still push people while invisible! Configuing DeathBall (first copy DeathBall to another disk) You can replace the music and the samples, and edit the levels in DeathBall: Go into Deathball's directory by double-clicking on the DeathBall icon with Shift held down. To change the music, go into the 'Music' directory and save the new music as 'DB_Music'. The music must be in ProTracker format. To change the samples, go into the 'SoundFX' directory and save the new sample(s) over the existing ones. (eg: to replace the 'Splosh' sample, save the new sample as 'Splosh'). The samples must be in Arc logarithmic format. Editing the levels Go into the 'Data' directory. The directories within 'Data' are the categories selected in the game with F1. You may create your own with 'New directory' from the filer menu, or use the existing ones. Each directory contains a selection of level sets. Make a new file using Edit or similar. Each level must be in the following format: Timer speed (0=Slow 9=Fast) Level data (20 across by 16 deep) Example 1 AAAAAAAAAAAAAAAAAAAA A1234_�_A �A A_______A {{{{{ A A_______Ad b A A~~~~~~~A<<<< ###A A ___ A A B****A####?A A A****B A __�A A � | A CCCrCA A | A A A c | AAA^AA!!!A AAAAABa � }!!A A } . }!!A A } ._____}!!A A5678} {_____}!!A AAAAAAA<======:AAAAA END The word 'END' must go after the last level in the set. Warning You MUST have the following: A starting position for each player (ie: 5, 6, 7 and 8). A receiver for each transporter (� for a,� for b,� for c and � for d). A bar block (�). You MUST also make sure that: Each line is 20 blocks long (turn off any 'strip spaces' features, and set 'background1' to be a different colour to 'background2', if your editor supports this). There are 16 such lines per level, one timer line and no lines between levels. You should also try to do the following, to make the level look nicer: Put wall blocks at the end of yellow and blue electricity. Contain water in wall blocks. The following block types are provided: Space Normal background ! Lifting arrow (turns upside down if reverse gravity is used) " Green electricity switch # Sticky ceiling (turns upside down if reverse gravity is used) ' Green electricity * Yellow electricity + Pinball square - Solid time-zone . Spike 1 Timer for 5 2 Timer for 6 3 Timer for 7 4 Timer for 8 5 Lives counter and starting position 6 Lives counter and starting position 7 Lives counter and starting position 8 Lives counter and starting position : Spike switch < Accelerate left > Accelerate right = Friction block (turns upside down if reverse gravity is used) ? Acceleration arrows switch A Solid wall block B Solid wall block (with slime, exactly the same effect as 'A') C Solid wall block (looks similar to 'D') D Fake wall block F Floor which you can't jump on The tokens have the same letters in the file as on the tokens. W Waves (use above 'w') ^ Jump square (turns upside down if reverse gravity is used) _ Background time-zone a Transport to � b Transport to � c Transport to � d Transport to � i Yellow electricity switch j Blue electricity switch r Reverse gravity u Up only (turns upside down if reverse gravity is used) v Down only (turns upside down if reverse gravity is used) w Water x Low-gravity zone { Force left (constant speed) | Blue electricity } Force right (constant speed) ~ Ice (turns upside down if reverse gravity is used) � Bars � Solid wall block (without sideways bounce) � Receiver for a � Receiver for b � Receiver for c � Receiver for d I suggest that you put new levels in a set by themselves to test them, and then transfer them to your main set later. If DeathBall reports an error when loading your levels, then the cause could be one of the followng: 'Uknown block type' You have used an unknown character in your levels The line lengths are not 20 charaters each You have the wrong number of lines per level You have not put 'END' at the end of the set You have not included the timer speed setting at the start of each level 'Redraw out of range' Missing starting positions Missing transporter receivers You may have up to 40 levels per set.
00000000 44 65 61 74 68 42 61 6c 6c 0a 62 79 20 54 68 6f |DeathBall.by Tho| 00000010 6d 61 73 20 4c 65 6f 6e 61 72 64 0a 0a 49 6e 74 |mas Leonard..Int| 00000020 72 6f 64 75 63 74 69 6f 6e 0a 0a 44 65 61 74 68 |roduction..Death| 00000030 42 61 6c 6c 20 69 73 20 61 20 67 61 6d 65 20 66 |Ball is a game f| 00000040 6f 72 20 62 65 74 77 65 65 6e 20 6f 6e 65 20 61 |or between one a| 00000050 6e 64 20 66 6f 75 72 20 70 6c 61 79 65 72 73 2e |nd four players.| 00000060 20 45 61 63 68 20 70 6c 61 79 65 72 20 6d 75 73 | Each player mus| 00000070 74 0a 6e 61 76 69 67 61 74 65 20 61 20 63 6f 6c |t.navigate a col| 00000080 6f 75 72 65 64 20 62 61 6c 6c 20 74 68 72 6f 75 |oured ball throu| 00000090 67 68 20 61 20 73 65 6c 65 63 74 69 6f 6e 20 6f |gh a selection o| 000000a0 66 20 76 61 72 69 65 64 20 6c 65 76 65 6c 73 2c |f varied levels,| 000000b0 20 74 68 65 0a 6f 62 6a 65 63 74 20 6f 66 20 65 | the.object of e| 000000c0 61 63 68 20 6c 65 76 65 6c 20 62 65 69 6e 67 20 |ach level being | 000000d0 74 6f 20 63 6f 6c 6c 65 63 74 20 61 20 63 6f 6c |to collect a col| 000000e0 6f 75 72 65 64 20 62 61 72 2c 20 61 6e 64 20 74 |oured bar, and t| 000000f0 68 65 6e 20 72 65 74 75 72 6e 0a 69 74 20 74 6f |hen return.it to| 00000100 20 74 68 65 20 62 61 6c 6c 27 73 20 68 6f 6d 65 | the ball's home| 00000110 20 70 6f 73 69 74 69 6f 6e 2e 0a 0a 53 70 65 65 | position...Spee| 00000120 64 20 6e 6f 74 65 0a 0a 41 52 4d 32 20 75 73 65 |d note..ARM2 use| 00000130 72 73 20 6d 61 79 20 6e 6f 74 69 63 65 20 74 68 |rs may notice th| 00000140 65 20 67 61 6d 65 20 73 6c 6f 77 69 6e 67 20 64 |e game slowing d| 00000150 6f 77 6e 20 6f 63 63 61 73 69 6f 6e 61 6c 6c 79 |own occasionally| 00000160 20 2d 20 69 66 20 74 68 69 73 0a 62 6f 74 68 65 | - if this.bothe| 00000170 72 73 20 79 6f 75 2c 20 74 75 72 6e 20 6f 66 66 |rs you, turn off| 00000180 20 74 68 65 20 6d 75 73 69 63 20 6f 72 20 74 68 | the music or th| 00000190 65 20 73 6f 75 6e 64 20 65 66 66 65 63 74 73 2e |e sound effects.| 000001a0 0a 0a 52 69 73 63 20 50 43 20 75 73 65 72 73 20 |..Risc PC users | 000001b0 73 68 6f 75 6c 64 20 74 75 72 6e 20 6f 66 66 20 |should turn off | 000001c0 74 68 65 20 63 61 63 68 65 20 62 65 66 6f 72 65 |the cache before| 000001d0 20 70 6c 61 79 69 6e 67 20 74 68 65 20 67 61 6d | playing the gam| 000001e0 65 20 62 79 0a 70 72 65 73 73 69 6e 67 20 46 31 |e by.pressing F1| 000001f0 32 20 61 6e 64 20 74 79 70 69 6e 67 3a 0a 0a 2a |2 and typing:..*| 00000200 63 61 63 68 65 20 6f 66 66 0a 0a 52 65 6d 65 6d |cache off..Remem| 00000210 62 65 72 20 74 6f 20 74 75 72 6e 20 74 68 65 20 |ber to turn the | 00000220 63 61 63 68 65 20 6f 6e 20 61 67 61 69 6e 20 77 |cache on again w| 00000230 68 65 6e 20 79 6f 75 20 68 61 76 65 20 66 69 6e |hen you have fin| 00000240 69 73 68 65 64 20 70 6c 61 79 69 6e 67 2e 0a 54 |ished playing..T| 00000250 68 69 73 20 63 61 6e 20 62 65 20 61 63 68 69 65 |his can be achie| 00000260 76 65 64 20 62 79 20 70 72 65 73 73 69 6e 67 20 |ved by pressing | 00000270 46 31 32 20 61 6e 64 20 74 79 70 69 6e 67 3a 0a |F12 and typing:.| 00000280 0a 2a 63 61 63 68 65 20 6f 6e 0a 0a 53 74 61 72 |.*cache on..Star| 00000290 74 69 6e 67 20 74 68 65 20 67 61 6d 65 0a 0a 44 |ting the game..D| 000002a0 65 61 74 68 42 61 6c 6c 20 77 69 6c 6c 20 72 75 |eathBall will ru| 000002b0 6e 20 64 69 72 65 63 74 6c 79 20 66 72 6f 6d 20 |n directly from | 000002c0 74 68 65 20 63 6f 76 65 72 20 64 69 73 63 2e 20 |the cover disc. | 000002d0 44 6f 75 62 6c 65 2d 63 6c 69 63 6b 20 6f 6e 20 |Double-click on | 000002e0 69 74 73 0a 69 63 6f 6e 20 74 6f 20 6f 70 65 6e |its.icon to open| 000002f0 20 74 68 65 20 44 65 61 74 68 42 61 6c 6c 20 61 | the DeathBall a| 00000300 72 63 68 69 76 65 2c 20 61 6e 64 20 74 68 65 6e |rchive, and then| 00000310 20 64 6f 75 62 6c 65 2d 63 6c 69 63 6b 20 6f 6e | double-click on| 00000320 0a 21 44 65 61 74 68 42 61 6c 6c 20 69 6e 73 69 |.!DeathBall insi| 00000330 64 65 20 74 68 65 20 61 72 63 68 69 76 65 20 77 |de the archive w| 00000340 69 6e 64 6f 77 20 74 6f 20 72 75 6e 20 69 74 2e |indow to run it.| 00000350 20 4c 65 61 76 65 20 74 68 65 20 64 69 73 6b 20 | Leave the disk | 00000360 69 6e 20 74 68 65 0a 64 72 69 76 65 20 77 68 69 |in the.drive whi| 00000370 6c 65 20 79 6f 75 20 61 72 65 20 70 6c 61 79 69 |le you are playi| 00000380 6e 67 20 62 65 63 61 75 73 65 20 74 68 65 20 6c |ng because the l| 00000390 65 76 65 6c 20 73 65 74 73 20 61 72 65 20 6c 6f |evel sets are lo| 000003a0 61 64 65 64 20 61 73 0a 6e 65 65 64 65 64 2e 20 |aded as.needed. | 000003b0 41 6c 74 65 72 6e 61 74 69 76 65 6c 79 2c 20 63 |Alternatively, c| 000003c0 6f 70 79 20 21 44 65 61 74 68 42 61 6c 6c 20 66 |opy !DeathBall f| 000003d0 72 6f 6d 20 74 68 65 20 61 72 63 68 69 76 65 20 |rom the archive | 000003e0 77 69 6e 64 6f 77 20 74 6f 0a 79 6f 75 72 20 68 |window to.your h| 000003f0 61 72 64 20 64 72 69 76 65 2e 0a 0a 59 6f 75 20 |ard drive...You | 00000400 73 68 6f 75 6c 64 20 6e 6f 77 20 73 65 65 20 74 |should now see t| 00000410 68 65 20 6f 70 74 69 6f 6e 73 20 73 63 72 65 65 |he options scree| 00000420 6e 2e 20 46 75 72 74 68 65 72 20 68 65 6c 70 20 |n. Further help | 00000430 69 73 20 61 76 61 69 6c 61 62 6c 65 0a 74 68 72 |is available.thr| 00000440 6f 75 67 68 20 74 68 65 20 73 63 72 6f 6c 6c 74 |ough the scrollt| 00000450 65 78 74 2e 20 50 72 65 73 73 20 46 34 20 75 6e |ext. Press F4 un| 00000460 74 69 6c 20 74 68 65 20 74 6f 70 69 63 20 69 6e |til the topic in| 00000470 64 69 63 61 74 6f 72 20 73 68 6f 77 73 20 74 68 |dicator shows th| 00000480 65 0a 74 6f 70 69 63 20 79 6f 75 20 77 69 73 68 |e.topic you wish| 00000490 20 74 6f 20 72 65 61 64 20 61 62 6f 75 74 2e 0a | to read about..| 000004a0 0a 59 6f 75 20 63 61 6e 20 73 65 6c 65 63 74 20 |.You can select | 000004b0 77 68 69 63 68 20 73 65 74 20 6f 66 20 6c 65 76 |which set of lev| 000004c0 65 6c 73 20 79 6f 75 20 77 69 73 68 20 74 6f 20 |els you wish to | 000004d0 70 6c 61 79 20 75 73 69 6e 67 20 46 31 20 61 6e |play using F1 an| 000004e0 64 20 46 32 2e 0a 42 65 67 69 6e 6e 65 72 73 20 |d F2..Beginners | 000004f0 73 68 6f 75 6c 64 20 70 72 65 73 73 20 46 31 20 |should press F1 | 00000500 75 6e 74 69 6c 20 27 54 75 74 6f 72 69 61 6c 27 |until 'Tutorial'| 00000510 20 61 70 70 65 61 72 73 2c 20 74 68 65 6e 20 73 | appears, then s| 00000520 65 6c 65 63 74 20 77 68 69 63 68 20 73 65 74 20 |elect which set | 00000530 6f 66 0a 74 75 74 6f 72 69 61 6c 20 6c 65 76 65 |of.tutorial leve| 00000540 6c 73 20 74 68 65 79 20 77 61 6e 74 2e 20 49 66 |ls they want. If| 00000550 20 74 68 65 20 73 65 74 20 63 61 6c 6c 65 64 20 | the set called | 00000560 27 44 65 6d 6f 27 20 69 73 20 63 68 6f 73 65 6e |'Demo' is chosen| 00000570 2c 20 74 68 65 0a 62 61 6c 6c 73 20 77 69 6c 6c |, the.balls will| 00000580 20 63 6f 6d 70 6c 65 74 65 20 74 68 65 20 6c 65 | complete the le| 00000590 76 65 6c 73 20 62 79 20 74 68 65 6d 73 65 6c 76 |vels by themselv| 000005a0 65 73 2e 0a 0a 57 68 65 6e 20 79 6f 75 20 68 61 |es...When you ha| 000005b0 76 65 20 64 65 63 69 64 65 64 20 77 68 69 63 68 |ve decided which| 000005c0 20 73 65 74 20 74 6f 20 70 6c 61 79 2c 20 65 76 | set to play, ev| 000005d0 65 72 79 6f 6e 65 20 77 68 6f 20 77 61 6e 74 73 |eryone who wants| 000005e0 20 74 6f 20 70 6c 61 79 20 6d 75 73 74 0a 70 72 | to play must.pr| 000005f0 65 73 73 20 74 68 65 69 72 20 6a 75 6d 70 20 62 |ess their jump b| 00000600 75 74 74 6f 6e 2e 0a 0a 4e 6f 74 65 3a 20 54 6f |utton...Note: To| 00000610 20 70 6c 61 79 20 74 68 65 20 74 65 61 6d 20 6c | play the team l| 00000620 65 76 65 6c 73 20 79 6f 75 20 77 69 6c 6c 20 72 |evels you will r| 00000630 65 71 75 69 72 65 20 61 74 20 6c 65 61 73 74 20 |equire at least | 00000640 74 77 6f 20 70 65 6f 70 6c 65 2c 20 74 68 6f 75 |two people, thou| 00000650 67 68 0a 73 6f 6d 65 20 6f 66 20 74 68 65 20 6c |gh.some of the l| 00000660 65 76 65 6c 73 20 61 72 65 20 70 6f 73 73 69 62 |evels are possib| 00000670 6c 65 20 6f 6e 20 79 6f 75 72 20 6f 77 6e 20 69 |le on your own i| 00000680 66 20 79 6f 75 20 61 72 65 20 76 65 72 79 20 73 |f you are very s| 00000690 6b 69 6c 6c 66 75 6c 2e 0a 0a 54 68 65 20 6b 65 |killful...The ke| 000006a0 79 73 20 61 72 65 20 61 73 20 66 6f 6c 6c 6f 77 |ys are as follow| 000006b0 73 3a 0a 0a 50 6c 61 79 65 72 20 20 20 20 20 20 |s:..Player | 000006c0 4c 65 66 74 20 20 20 20 20 20 20 52 69 67 68 74 |Left Right| 000006d0 20 20 20 20 20 20 4a 75 6d 70 0a 52 65 64 20 20 | Jump.Red | 000006e0 20 20 20 20 20 20 20 51 20 20 20 20 20 20 20 20 | Q | 000006f0 20 20 57 20 20 20 20 20 20 20 20 20 20 45 0a 42 | W E.B| 00000700 6c 75 65 20 20 20 20 20 20 20 20 42 20 20 20 20 |lue B | 00000710 20 20 20 20 20 20 4e 20 20 20 20 20 20 20 20 20 | N | 00000720 20 4d 0a 47 72 65 65 6e 20 20 20 20 20 20 20 5b | M.Green [| 00000730 20 20 20 20 20 20 20 20 20 20 5d 20 20 20 20 20 | ] | 00000740 20 20 20 20 20 5c 0a 59 65 6c 6c 6f 77 20 20 20 | \.Yellow | 00000750 20 20 20 31 20 20 20 20 20 20 20 20 20 20 32 20 | 1 2 | 00000760 20 20 20 20 20 20 20 20 20 33 20 20 28 6f 6e 20 | 3 (on | 00000770 74 68 65 20 6b 65 79 70 61 64 29 0a 0a 49 66 20 |the keypad)..If | 00000780 79 6f 75 20 67 65 74 20 73 74 75 63 6b 2c 20 79 |you get stuck, y| 00000790 6f 75 20 63 61 6e 20 6b 69 6c 6c 20 79 6f 75 72 |ou can kill your| 000007a0 73 65 6c 66 20 6f 6e 63 65 20 62 79 20 68 6f 6c |self once by hol| 000007b0 64 69 6e 67 20 64 6f 77 6e 20 61 6c 6c 20 79 6f |ding down all yo| 000007c0 75 72 20 6b 65 79 73 0a 66 6f 72 20 6f 6e 65 20 |ur keys.for one | 000007d0 73 65 63 6f 6e 64 2e 0a 0a 54 68 65 20 73 65 6c |second...The sel| 000007e0 65 63 74 65 64 20 73 65 74 20 77 69 6c 6c 20 6e |ected set will n| 000007f0 6f 77 20 62 65 20 6c 6f 61 64 65 64 20 61 6e 64 |ow be loaded and| 00000800 20 6f 6e 65 20 6c 65 76 65 6c 20 73 65 6c 65 63 | one level selec| 00000810 74 65 64 20 66 72 6f 6d 20 69 74 20 61 74 0a 72 |ted from it at.r| 00000820 61 6e 64 6f 6d 20 28 65 78 63 65 70 74 20 66 6f |andom (except fo| 00000830 72 20 74 75 74 6f 72 69 61 6c 20 73 65 74 73 2c |r tutorial sets,| 00000840 20 77 68 69 63 68 20 61 72 65 20 70 6c 61 79 65 | which are playe| 00000850 64 20 69 6e 20 6f 72 64 65 72 29 2e 0a 0a 50 6c |d in order)...Pl| 00000860 61 79 69 6e 67 20 74 68 65 20 67 61 6d 65 0a 0a |aying the game..| 00000870 43 6f 6c 6c 65 63 74 20 79 6f 75 72 20 62 61 72 |Collect your bar| 00000880 20 66 72 6f 6d 20 74 68 65 20 73 74 72 69 70 65 | from the stripe| 00000890 64 20 62 6c 6f 63 6b 20 61 6e 64 20 74 68 65 6e |d block and then| 000008a0 20 72 65 74 75 72 6e 20 65 69 74 68 65 72 20 74 | return either t| 000008b0 6f 20 79 6f 75 72 0a 73 74 61 72 74 69 6e 67 20 |o your.starting | 000008c0 70 6f 73 69 74 69 6f 6e 20 28 77 69 74 68 20 74 |position (with t| 000008d0 68 65 20 6c 69 76 65 73 20 63 6f 75 6e 74 65 72 |he lives counter| 000008e0 29 2c 20 6f 72 20 74 6f 20 61 20 74 69 6d 65 72 |), or to a timer| 000008f0 20 69 6e 20 79 6f 75 72 20 63 6f 6c 6f 75 72 2e | in your colour.| 00000900 0a 0a 49 66 20 79 6f 75 20 64 69 65 20 79 6f 75 |..If you die you| 00000910 20 77 69 6c 6c 20 62 65 20 72 65 74 75 72 6e 65 | will be returne| 00000920 64 20 74 6f 20 79 6f 75 72 20 73 74 61 72 74 69 |d to your starti| 00000930 6e 67 20 70 6f 73 69 74 69 6f 6e 20 77 69 74 68 |ng position with| 00000940 20 6f 6e 65 0a 6c 65 73 73 20 6c 69 66 65 2c 20 | one.less life, | 00000950 75 6e 74 69 6c 20 61 6c 6c 20 79 6f 75 72 20 6c |until all your l| 00000960 69 76 65 73 20 61 72 65 20 6c 6f 73 74 2e 20 49 |ives are lost. I| 00000970 66 20 79 6f 75 20 67 65 74 20 68 6f 6d 65 20 79 |f you get home y| 00000980 6f 75 20 77 69 6c 6c 0a 68 61 76 65 20 74 6f 20 |ou will.have to | 00000990 77 61 69 74 20 66 6f 72 20 65 76 65 72 79 6f 6e |wait for everyon| 000009a0 65 20 65 6c 73 65 20 74 6f 20 66 69 6e 69 73 68 |e else to finish| 000009b0 2e 0a 0a 4f 6e 63 65 20 65 76 65 72 79 6f 6e 65 |...Once everyone| 000009c0 20 69 73 20 68 6f 6d 65 20 6f 72 20 64 65 61 64 | is home or dead| 000009d0 2c 20 61 6e 6f 74 68 65 72 20 6c 65 76 65 6c 20 |, another level | 000009e0 77 69 6c 6c 20 62 65 20 70 69 63 6b 65 64 20 61 |will be picked a| 000009f0 74 20 72 61 6e 64 6f 6d 2e 0a 57 68 65 6e 20 79 |t random..When y| 00000a00 6f 75 20 68 61 76 65 20 63 6f 6d 70 6c 65 74 65 |ou have complete| 00000a10 64 20 65 76 65 72 79 20 6c 65 76 65 6c 20 69 6e |d every level in| 00000a20 20 74 68 65 20 73 65 74 20 6f 72 20 65 76 65 72 | the set or ever| 00000a30 79 6f 6e 65 20 69 73 20 64 65 61 64 2c 0a 79 6f |yone is dead,.yo| 00000a40 75 20 77 69 6c 6c 20 62 65 20 72 65 74 75 72 6e |u will be return| 00000a50 65 64 20 74 6f 20 74 68 65 20 6f 70 74 69 6f 6e |ed to the option| 00000a60 73 20 73 63 72 65 65 6e 20 74 6f 20 63 68 6f 6f |s screen to choo| 00000a70 73 65 20 61 6e 6f 74 68 65 72 20 73 65 74 2e 0a |se another set..| 00000a80 0a 54 68 65 20 66 6f 6c 6c 6f 77 69 6e 67 20 77 |.The following w| 00000a90 69 6c 6c 20 63 61 75 73 65 20 79 6f 75 20 74 6f |ill cause you to| 00000aa0 20 64 69 65 3a 0a 0a 2a 20 54 6f 75 63 68 69 6e | die:..* Touchin| 00000ab0 67 20 74 68 65 20 79 65 6c 6c 6f 77 2c 20 62 6c |g the yellow, bl| 00000ac0 75 65 20 6f 72 20 67 72 65 65 6e 20 65 6c 65 63 |ue or green elec| 00000ad0 74 72 69 63 69 74 79 20 73 70 69 6c 65 73 20 77 |tricity spiles w| 00000ae0 68 65 6e 20 74 68 65 79 20 61 72 65 0a 74 75 72 |hen they are.tur| 00000af0 6e 65 64 20 6f 6e 2e 0a 2a 20 42 65 69 6e 67 20 |ned on..* Being | 00000b00 70 6f 70 70 65 64 20 62 79 20 61 20 73 70 69 6b |popped by a spik| 00000b10 65 20 77 68 65 6e 20 69 74 20 69 73 20 6f 6e 2e |e when it is on.| 00000b20 0a 2a 20 52 75 6e 6e 69 6e 67 20 6f 75 74 20 6f |.* Running out o| 00000b30 66 20 74 69 6d 65 2e 0a 0a 52 65 6d 65 6d 62 65 |f time...Remembe| 00000b40 72 20 3a 20 4a 75 73 74 20 62 65 63 61 75 73 65 |r : Just because| 00000b50 20 79 6f 75 20 61 72 65 20 70 6f 70 70 69 6e 67 | you are popping| 00000b60 20 6f 72 20 73 75 66 66 65 72 69 6e 67 20 64 65 | or suffering de| 00000b70 61 74 68 20 62 79 20 65 6c 65 63 74 72 69 63 0a |ath by electric.| 00000b80 73 68 6f 63 6b 2c 20 69 74 20 64 6f 65 73 6e 27 |shock, it doesn'| 00000b90 74 20 6d 65 61 6e 20 79 6f 75 20 63 61 6e 27 74 |t mean you can't| 00000ba0 20 67 65 74 20 68 6f 6d 65 20 71 75 69 63 6b 6c | get home quickl| 00000bb0 79 20 6f 72 20 6b 69 6c 6c 20 6f 74 68 65 72 0a |y or kill other.| 00000bc0 70 6c 61 79 65 72 73 21 21 0a 0a 52 65 6d 61 69 |players!!..Remai| 00000bd0 6e 69 6e 67 20 74 69 6d 65 20 69 73 20 73 68 6f |ning time is sho| 00000be0 77 6e 20 6f 6e 20 6d 6f 73 74 20 6c 65 76 65 6c |wn on most level| 00000bf0 73 20 62 79 20 61 20 62 6c 6f 63 6b 20 6f 66 20 |s by a block of | 00000c00 79 6f 75 72 20 63 6f 6c 6f 75 72 20 77 69 74 68 |your colour with| 00000c10 0a 61 20 62 61 72 20 6f 6e 20 6f 6e 65 20 73 69 |.a bar on one si| 00000c20 64 65 2e 20 54 68 65 20 62 61 72 20 73 6c 6f 77 |de. The bar slow| 00000c30 6c 79 20 74 75 72 6e 73 20 62 6c 61 63 6b 20 61 |ly turns black a| 00000c40 73 20 79 6f 75 72 20 74 69 6d 65 20 64 65 63 72 |s your time decr| 00000c50 65 61 73 65 73 2e 0a 49 66 20 79 6f 75 20 73 74 |eases..If you st| 00000c60 61 6e 64 20 6f 6e 20 61 20 74 69 6d 65 2d 7a 6f |and on a time-zo| 00000c70 6e 65 20 28 61 20 70 69 63 74 75 72 65 20 6f 66 |ne (a picture of| 00000c80 20 61 20 63 6c 6f 63 6b 29 2c 20 79 6f 75 72 20 | a clock), your | 00000c90 74 69 6d 65 20 77 69 6c 6c 0a 72 65 64 75 63 65 |time will.reduce| 00000ca0 20 66 61 73 74 65 72 2e 20 4c 65 76 65 6c 73 20 | faster. Levels | 00000cb0 77 69 74 68 6f 75 74 20 74 69 6d 65 72 20 62 6c |without timer bl| 00000cc0 6f 63 6b 73 20 73 74 69 6c 6c 20 68 61 76 65 20 |ocks still have | 00000cd0 74 69 6d 65 20 6c 69 6d 69 74 73 20 2d 0a 79 6f |time limits -.yo| 00000ce0 75 20 6a 75 73 74 20 63 61 6e 27 74 20 73 65 65 |u just can't see| 00000cf0 20 74 68 65 6d 2e 0a 0a 4f 74 68 65 72 20 62 6c | them...Other bl| 00000d00 6f 63 6b 73 20 68 61 76 65 20 6f 74 68 65 72 20 |ocks have other | 00000d10 65 66 66 65 63 74 73 20 73 75 63 68 20 61 73 20 |effects such as | 00000d20 6d 61 6b 69 6e 67 20 79 6f 75 20 6a 75 6d 70 2c |making you jump,| 00000d30 20 73 74 69 63 6b 20 74 6f 20 74 68 65 0a 63 65 | stick to the.ce| 00000d40 69 6c 69 6e 67 20 6f 72 20 61 63 74 69 76 61 74 |iling or activat| 00000d50 69 6e 67 20 74 68 65 20 73 70 69 6b 65 73 2e 0a |ing the spikes..| 00000d60 0a 53 77 69 74 63 68 65 73 20 61 72 65 20 61 63 |.Switches are ac| 00000d70 74 69 76 61 74 65 64 20 62 79 20 68 69 74 74 69 |tivated by hitti| 00000d80 6e 67 20 74 68 65 6d 2e 20 54 68 65 79 20 77 69 |ng them. They wi| 00000d90 6c 6c 20 73 77 69 74 63 68 20 62 61 63 6b 20 61 |ll switch back a| 00000da0 66 74 65 72 20 61 20 73 65 74 0a 74 69 6d 65 20 |fter a set.time | 00000db0 62 79 20 74 68 65 6d 73 65 6c 76 65 73 2e 0a 0a |by themselves...| 00000dc0 53 6f 6d 65 20 6c 65 76 65 6c 73 20 61 6c 73 6f |Some levels also| 00000dd0 20 68 61 76 65 20 74 6f 6b 65 6e 73 20 6f 6e 20 | have tokens on | 00000de0 74 68 65 6d 2e 20 54 68 65 73 65 20 61 72 65 20 |them. These are | 00000df0 67 6f 6c 64 65 6e 20 73 70 69 6e 6e 69 6e 67 20 |golden spinning | 00000e00 64 69 61 6d 6f 6e 64 73 0a 77 68 69 63 68 20 61 |diamonds.which a| 00000e10 66 66 65 63 74 20 74 68 65 20 77 61 79 20 79 6f |ffect the way yo| 00000e20 75 72 20 62 61 6c 6c 20 62 65 68 61 76 65 73 2e |ur ball behaves.| 00000e30 20 59 6f 75 20 63 61 6e 20 6f 6e 6c 79 20 68 61 | You can only ha| 00000e40 76 65 20 6f 6e 65 20 74 6f 6b 65 6e 20 61 74 20 |ve one token at | 00000e50 61 0a 74 69 6d 65 2c 20 61 6e 64 20 61 20 6c 65 |a.time, and a le| 00000e60 74 74 65 72 20 61 70 70 65 61 72 73 20 6f 6e 20 |tter appears on | 00000e70 79 6f 75 72 20 62 61 6c 6c 20 74 6f 20 73 68 6f |your ball to sho| 00000e80 77 20 79 6f 75 20 77 68 69 63 68 20 74 6f 6b 65 |w you which toke| 00000e90 6e 20 79 6f 75 20 68 61 76 65 2e 0a 54 68 65 20 |n you have..The | 00000ea0 74 6f 6b 65 6e 73 20 61 72 65 20 61 73 20 66 6f |tokens are as fo| 00000eb0 6c 6c 6f 77 73 3a 0a 0a 4c 65 74 74 65 72 20 20 |llows:..Letter | 00000ec0 4d 65 61 6e 69 6e 67 0a 0a 4e 20 20 20 20 20 20 |Meaning..N | 00000ed0 20 4e 6f 72 6d 61 6c 20 20 20 20 20 3a 20 59 6f | Normal : Yo| 00000ee0 75 20 6c 6f 73 65 20 74 68 65 20 74 6f 6b 65 6e |u lose the token| 00000ef0 20 79 6f 75 20 77 65 72 65 20 63 61 72 72 79 69 | you were carryi| 00000f00 6e 67 2e 0a 4a 20 20 20 20 20 20 20 42 69 67 20 |ng..J Big | 00000f10 4a 75 6d 70 20 20 20 3a 20 59 6f 75 20 63 61 6e |Jump : You can| 00000f20 20 6a 75 6d 70 20 68 69 67 68 65 72 20 74 68 61 | jump higher tha| 00000f30 6e 20 6e 6f 72 6d 61 6c 2e 0a 53 20 20 20 20 20 |n normal..S | 00000f40 20 20 53 68 69 65 6c 64 20 20 20 20 20 3a 20 50 | Shield : P| 00000f50 72 6f 74 65 63 74 73 20 61 67 61 69 6e 73 74 20 |rotects against | 00000f60 65 6c 65 63 74 72 69 63 69 74 79 20 61 6e 64 20 |electricity and | 00000f70 73 70 69 6b 65 73 2e 0a 4c 20 20 20 20 20 20 20 |spikes..L | 00000f80 4c 65 76 69 74 61 74 65 20 20 20 3a 20 48 6f 6c |Levitate : Hol| 00000f90 64 69 6e 67 20 64 6f 77 6e 20 6a 75 6d 70 20 6d |ding down jump m| 00000fa0 61 6b 65 73 20 79 6f 75 20 66 6c 6f 61 74 20 75 |akes you float u| 00000fb0 70 77 61 72 64 73 2e 0a 52 20 20 20 20 20 20 20 |pwards..R | 00000fc0 52 65 76 65 72 73 65 20 20 20 20 3a 20 52 65 76 |Reverse : Rev| 00000fd0 65 72 73 65 73 20 74 68 65 20 6c 65 66 74 20 61 |erses the left a| 00000fe0 6e 64 20 72 69 67 68 74 20 63 6f 6e 74 72 6f 6c |nd right control| 00000ff0 73 2e 0a 54 20 20 20 20 20 20 20 54 68 72 75 73 |s..T Thrus| 00001000 74 20 20 20 20 20 3a 20 59 6f 75 20 63 61 6e 20 |t : You can | 00001010 63 68 61 6e 67 65 20 64 69 72 65 63 74 69 6f 6e |change direction| 00001020 20 69 6e 20 6d 69 64 2d 61 69 72 20 61 6e 64 20 | in mid-air and | 00001030 79 6f 75 20 66 61 6c 6c 20 73 6c 6f 77 6c 79 2e |you fall slowly.| 00001040 0a 48 20 20 20 20 20 20 20 48 6f 72 69 7a 6f 6e |.H Horizon| 00001050 74 61 6c 20 3a 20 57 68 69 6c 65 20 68 6f 6c 64 |tal : While hold| 00001060 69 6e 67 20 64 6f 77 6e 20 6a 75 6d 70 2c 20 79 |ing down jump, y| 00001070 6f 75 20 77 69 6c 6c 20 6e 65 76 65 72 20 67 6f |ou will never go| 00001080 20 64 6f 77 6e 2e 0a 47 20 20 20 20 20 20 20 47 | down..G G| 00001090 72 69 70 20 20 20 20 20 20 20 3a 20 41 6c 6c 6f |rip : Allo| 000010a0 77 73 20 79 6f 75 20 74 6f 20 72 6f 6c 6c 20 75 |ws you to roll u| 000010b0 70 20 61 6e 64 20 64 6f 77 6e 20 76 65 72 74 69 |p and down verti| 000010c0 63 61 6c 20 77 61 6c 6c 73 2e 0a 49 20 20 20 20 |cal walls..I | 000010d0 20 20 20 49 6e 76 69 73 69 62 6c 65 20 20 3a 20 | Invisible : | 000010e0 59 6f 75 72 20 62 61 6c 6c 20 77 69 6c 6c 20 73 |Your ball will s| 000010f0 77 69 74 63 68 20 62 65 74 77 65 65 6e 20 62 65 |witch between be| 00001100 69 6e 67 20 76 69 73 69 62 6c 65 20 61 6e 64 0a |ing visible and.| 00001110 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00001120 20 20 20 20 20 69 6e 76 69 73 69 62 6c 65 2e 20 | invisible. | 00001130 59 6f 75 20 63 61 6e 20 73 74 69 6c 6c 20 70 75 |You can still pu| 00001140 73 68 20 70 65 6f 70 6c 65 20 77 68 69 6c 65 20 |sh people while | 00001150 69 6e 76 69 73 69 62 6c 65 21 0a 0a 0a 43 6f 6e |invisible!...Con| 00001160 66 69 67 75 69 6e 67 20 44 65 61 74 68 42 61 6c |figuing DeathBal| 00001170 6c 20 20 20 28 66 69 72 73 74 20 63 6f 70 79 20 |l (first copy | 00001180 44 65 61 74 68 42 61 6c 6c 20 74 6f 20 61 6e 6f |DeathBall to ano| 00001190 74 68 65 72 20 64 69 73 6b 29 0a 0a 59 6f 75 20 |ther disk)..You | 000011a0 63 61 6e 20 72 65 70 6c 61 63 65 20 74 68 65 20 |can replace the | 000011b0 6d 75 73 69 63 20 61 6e 64 20 74 68 65 20 73 61 |music and the sa| 000011c0 6d 70 6c 65 73 2c 20 61 6e 64 20 65 64 69 74 20 |mples, and edit | 000011d0 74 68 65 20 6c 65 76 65 6c 73 20 69 6e 0a 44 65 |the levels in.De| 000011e0 61 74 68 42 61 6c 6c 3a 20 47 6f 20 69 6e 74 6f |athBall: Go into| 000011f0 20 44 65 61 74 68 62 61 6c 6c 27 73 20 64 69 72 | Deathball's dir| 00001200 65 63 74 6f 72 79 20 62 79 20 64 6f 75 62 6c 65 |ectory by double| 00001210 2d 63 6c 69 63 6b 69 6e 67 20 6f 6e 20 74 68 65 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(eg: to repla| 00001340 63 65 20 74 68 65 20 27 53 70 6c 6f 73 68 27 0a |ce the 'Splosh'.| 00001350 73 61 6d 70 6c 65 2c 20 73 61 76 65 20 74 68 65 |sample, save the| 00001360 20 6e 65 77 20 73 61 6d 70 6c 65 20 61 73 20 27 | new sample as '| 00001370 53 70 6c 6f 73 68 27 29 2e 20 54 68 65 20 73 61 |Splosh'). The sa| 00001380 6d 70 6c 65 73 20 6d 75 73 74 20 62 65 20 69 6e |mples must be in| 00001390 20 41 72 63 0a 6c 6f 67 61 72 69 74 68 6d 69 63 | Arc.logarithmic| 000013a0 20 66 6f 72 6d 61 74 2e 0a 0a 45 64 69 74 69 6e | format...Editin| 000013b0 67 20 74 68 65 20 6c 65 76 65 6c 73 0a 0a 47 6f |g the levels..Go| 000013c0 20 69 6e 74 6f 20 74 68 65 20 27 44 61 74 61 27 | into the 'Data'| 000013d0 20 64 69 72 65 63 74 6f 72 79 2e 20 54 68 65 20 | directory. 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There are 16 | 00001870 73 75 63 68 20 6c 69 6e 65 73 20 70 65 72 20 6c |such lines per l| 00001880 65 76 65 6c 2c 20 6f 6e 65 20 74 69 6d 65 72 0a |evel, one timer.| 00001890 6c 69 6e 65 20 61 6e 64 20 6e 6f 20 6c 69 6e 65 |line and no line| 000018a0 73 20 62 65 74 77 65 65 6e 20 6c 65 76 65 6c 73 |s between levels| 000018b0 2e 0a 0a 59 6f 75 20 73 68 6f 75 6c 64 20 61 6c |...You should al| 000018c0 73 6f 20 74 72 79 20 74 6f 20 64 6f 20 74 68 65 |so try to do the| 000018d0 20 66 6f 6c 6c 6f 77 69 6e 67 2c 20 74 6f 20 6d | following, to m| 000018e0 61 6b 65 20 74 68 65 20 6c 65 76 65 6c 20 6c 6f |ake the level lo| 000018f0 6f 6b 0a 6e 69 63 65 72 3a 0a 0a 50 75 74 20 77 |ok.nicer:..Put w| 00001900 61 6c 6c 20 62 6c 6f 63 6b 73 20 61 74 20 74 68 |all blocks at th| 00001910 65 20 65 6e 64 20 6f 66 20 79 65 6c 6c 6f 77 20 |e end of yellow | 00001920 61 6e 64 20 62 6c 75 65 20 65 6c 65 63 74 72 69 |and blue electri| 00001930 63 69 74 79 2e 20 43 6f 6e 74 61 69 6e 0a 77 61 |city. Contain.wa| 00001940 74 65 72 20 69 6e 20 77 61 6c 6c 20 62 6c 6f 63 |ter in wall bloc| 00001950 6b 73 2e 0a 0a 54 68 65 20 66 6f 6c 6c 6f 77 69 |ks...The followi| 00001960 6e 67 20 62 6c 6f 63 6b 20 74 79 70 65 73 20 61 |ng block types a| 00001970 72 65 20 70 72 6f 76 69 64 65 64 3a 0a 0a 53 70 |re provided:..Sp| 00001980 61 63 65 20 20 20 4e 6f 72 6d 61 6c 20 62 61 63 |ace Normal bac| 00001990 6b 67 72 6f 75 6e 64 0a 21 20 20 20 20 20 20 20 |kground.! | 000019a0 4c 69 66 74 69 6e 67 20 61 72 72 6f 77 20 28 74 |Lifting arrow (t| 000019b0 75 72 6e 73 20 75 70 73 69 64 65 20 64 6f 77 6e |urns upside down| 000019c0 20 69 66 20 72 65 76 65 72 73 65 20 67 72 61 76 | if reverse grav| 000019d0 69 74 79 20 69 73 20 75 73 65 64 29 0a 22 20 20 |ity is used)." | 000019e0 20 20 20 20 20 47 72 65 65 6e 20 65 6c 65 63 74 | Green elect| 000019f0 72 69 63 69 74 79 20 73 77 69 74 63 68 0a 23 20 |ricity switch.# | 00001a00 20 20 20 20 20 20 53 74 69 63 6b 79 20 63 65 69 | Sticky cei| 00001a10 6c 69 6e 67 20 28 74 75 72 6e 73 20 75 70 73 69 |ling (turns upsi| 00001a20 64 65 20 64 6f 77 6e 20 69 66 20 72 65 76 65 72 |de down if rever| 00001a30 73 65 20 67 72 61 76 69 74 79 20 69 73 20 75 73 |se gravity is us| 00001a40 65 64 29 0a 27 20 20 20 20 20 20 20 47 72 65 65 |ed).' Gree| 00001a50 6e 20 65 6c 65 63 74 72 69 63 69 74 79 0a 2a 20 |n electricity.* | 00001a60 20 20 20 20 20 20 59 65 6c 6c 6f 77 20 65 6c 65 | Yellow ele| 00001a70 63 74 72 69 63 69 74 79 0a 2b 20 20 20 20 20 20 |ctricity.+ | 00001a80 20 50 69 6e 62 61 6c 6c 20 73 71 75 61 72 65 0a | Pinball square.| 00001a90 2d 20 20 20 20 20 20 20 53 6f 6c 69 64 20 74 69 |- Solid ti| 00001aa0 6d 65 2d 7a 6f 6e 65 0a 2e 20 20 20 20 20 20 20 |me-zone.. | 00001ab0 53 70 69 6b 65 0a 31 20 20 20 20 20 20 20 54 69 |Spike.1 Ti| 00001ac0 6d 65 72 20 66 6f 72 20 35 0a 32 20 20 20 20 20 |mer for 5.2 | 00001ad0 20 20 54 69 6d 65 72 20 66 6f 72 20 36 0a 33 20 | Timer for 6.3 | 00001ae0 20 20 20 20 20 20 54 69 6d 65 72 20 66 6f 72 20 | Timer for | 00001af0 37 0a 34 20 20 20 20 20 20 20 54 69 6d 65 72 20 |7.4 Timer | 00001b00 66 6f 72 20 38 0a 35 20 20 20 20 20 20 20 4c 69 |for 8.5 Li| 00001b10 76 65 73 20 63 6f 75 6e 74 65 72 20 61 6e 64 20 |ves counter and | 00001b20 73 74 61 72 74 69 6e 67 20 70 6f 73 69 74 69 6f |starting positio| 00001b30 6e 0a 36 20 20 20 20 20 20 20 4c 69 76 65 73 20 |n.6 Lives | 00001b40 63 6f 75 6e 74 65 72 20 61 6e 64 20 73 74 61 72 |counter and star| 00001b50 74 69 6e 67 20 70 6f 73 69 74 69 6f 6e 0a 37 20 |ting position.7 | 00001b60 20 20 20 20 20 20 4c 69 76 65 73 20 63 6f 75 6e | Lives coun| 00001b70 74 65 72 20 61 6e 64 20 73 74 61 72 74 69 6e 67 |ter and starting| 00001b80 20 70 6f 73 69 74 69 6f 6e 0a 38 20 20 20 20 20 | position.8 | 00001b90 20 20 4c 69 76 65 73 20 63 6f 75 6e 74 65 72 20 | Lives counter | 00001ba0 61 6e 64 20 73 74 61 72 74 69 6e 67 20 70 6f 73 |and starting pos| 00001bb0 69 74 69 6f 6e 0a 3a 20 20 20 20 20 20 20 53 70 |ition.: Sp| 00001bc0 69 6b 65 20 73 77 69 74 63 68 0a 3c 20 20 20 20 |ike switch.< | 00001bd0 20 20 20 41 63 63 65 6c 65 72 61 74 65 20 6c 65 | Accelerate le| 00001be0 66 74 0a 3e 20 20 20 20 20 20 20 41 63 63 65 6c |ft.> Accel| 00001bf0 65 72 61 74 65 20 72 69 67 68 74 0a 3d 20 20 20 |erate right.= | 00001c00 20 20 20 20 46 72 69 63 74 69 6f 6e 20 62 6c 6f | Friction blo| 00001c10 63 6b 20 28 74 75 72 6e 73 20 75 70 73 69 64 65 |ck (turns upside| 00001c20 20 64 6f 77 6e 20 69 66 20 72 65 76 65 72 73 65 | down if reverse| 00001c30 20 67 72 61 76 69 74 79 20 69 73 20 75 73 65 64 | gravity is used| 00001c40 29 0a 3f 20 20 20 20 20 20 20 41 63 63 65 6c 65 |).? Accele| 00001c50 72 61 74 69 6f 6e 20 61 72 72 6f 77 73 20 73 77 |ration arrows sw| 00001c60 69 74 63 68 0a 41 20 20 20 20 20 20 20 53 6f 6c |itch.A Sol| 00001c70 69 64 20 77 61 6c 6c 20 62 6c 6f 63 6b 0a 42 20 |id wall block.B | 00001c80 20 20 20 20 20 20 53 6f 6c 69 64 20 77 61 6c 6c | Solid wall| 00001c90 20 62 6c 6f 63 6b 20 28 77 69 74 68 20 73 6c 69 | block (with sli| 00001ca0 6d 65 2c 20 65 78 61 63 74 6c 79 20 74 68 65 20 |me, exactly the | 00001cb0 73 61 6d 65 20 65 66 66 65 63 74 20 61 73 20 27 |same effect as '| 00001cc0 41 27 29 0a 43 20 20 20 20 20 20 20 53 6f 6c 69 |A').C Soli| 00001cd0 64 20 77 61 6c 6c 20 62 6c 6f 63 6b 20 28 6c 6f |d wall block (lo| 00001ce0 6f 6b 73 20 73 69 6d 69 6c 61 72 20 74 6f 20 27 |oks similar to '| 00001cf0 44 27 29 0a 44 20 20 20 20 20 20 20 46 61 6b 65 |D').D Fake| 00001d00 20 77 61 6c 6c 20 62 6c 6f 63 6b 0a 46 20 20 20 | wall block.F | 00001d10 20 20 20 20 46 6c 6f 6f 72 20 77 68 69 63 68 20 | Floor which | 00001d20 79 6f 75 20 63 61 6e 27 74 20 6a 75 6d 70 20 6f |you can't jump o| 00001d30 6e 0a 20 20 20 20 54 68 65 20 74 6f 6b 65 6e 73 |n. The tokens| 00001d40 20 68 61 76 65 20 74 68 65 20 73 61 6d 65 20 6c | have the same l| 00001d50 65 74 74 65 72 73 20 69 6e 20 74 68 65 20 66 69 |etters in the fi| 00001d60 6c 65 20 61 73 20 6f 6e 20 74 68 65 20 74 6f 6b |le as on the tok| 00001d70 65 6e 73 2e 0a 57 20 20 20 20 20 20 20 57 61 76 |ens..W Wav| 00001d80 65 73 20 28 75 73 65 20 61 62 6f 76 65 20 27 77 |es (use above 'w| 00001d90 27 29 0a 5e 20 20 20 20 20 20 20 4a 75 6d 70 20 |').^ Jump | 00001da0 73 71 75 61 72 65 20 28 74 75 72 6e 73 20 75 70 |square (turns up| 00001db0 73 69 64 65 20 64 6f 77 6e 20 69 66 20 72 65 76 |side down if rev| 00001dc0 65 72 73 65 20 67 72 61 76 69 74 79 20 69 73 20 |erse gravity is | 00001dd0 75 73 65 64 29 0a 5f 20 20 20 20 20 20 20 42 61 |used)._ Ba| 00001de0 63 6b 67 72 6f 75 6e 64 20 74 69 6d 65 2d 7a 6f |ckground time-zo| 00001df0 6e 65 0a 61 20 20 20 20 20 20 20 54 72 61 6e 73 |ne.a Trans| 00001e00 70 6f 72 74 20 74 6f 20 b9 0a 62 20 20 20 20 20 |port to ..b | 00001e10 20 20 54 72 61 6e 73 70 6f 72 74 20 74 6f 20 b2 | Transport to .| 00001e20 0a 63 20 20 20 20 20 20 20 54 72 61 6e 73 70 6f |.c Transpo| 00001e30 72 74 20 74 6f 20 b3 0a 64 20 20 20 20 20 20 20 |rt to ..d | 00001e40 54 72 61 6e 73 70 6f 72 74 20 74 6f 20 bc 0a 69 |Transport to ..i| 00001e50 20 20 20 20 20 20 20 59 65 6c 6c 6f 77 20 65 6c | Yellow el| 00001e60 65 63 74 72 69 63 69 74 79 20 73 77 69 74 63 68 |ectricity switch| 00001e70 0a 6a 20 20 20 20 20 20 20 42 6c 75 65 20 65 6c |.j Blue el| 00001e80 65 63 74 72 69 63 69 74 79 20 73 77 69 74 63 68 |ectricity switch| 00001e90 0a 72 20 20 20 20 20 20 20 52 65 76 65 72 73 65 |.r Reverse| 00001ea0 20 67 72 61 76 69 74 79 0a 75 20 20 20 20 20 20 | gravity.u | 00001eb0 20 55 70 20 6f 6e 6c 79 20 28 74 75 72 6e 73 20 | Up only (turns | 00001ec0 75 70 73 69 64 65 20 64 6f 77 6e 20 69 66 20 72 |upside down if r| 00001ed0 65 76 65 72 73 65 20 67 72 61 76 69 74 79 20 69 |everse gravity i| 00001ee0 73 20 75 73 65 64 29 0a 76 20 20 20 20 20 20 20 |s used).v | 00001ef0 44 6f 77 6e 20 6f 6e 6c 79 20 28 74 75 72 6e 73 |Down only (turns| 00001f00 20 75 70 73 69 64 65 20 64 6f 77 6e 20 69 66 20 | upside down if | 00001f10 72 65 76 65 72 73 65 20 67 72 61 76 69 74 79 20 |reverse gravity | 00001f20 69 73 20 75 73 65 64 29 0a 77 20 20 20 20 20 20 |is used).w | 00001f30 20 57 61 74 65 72 0a 78 20 20 20 20 20 20 20 4c | Water.x L| 00001f40 6f 77 2d 67 72 61 76 69 74 79 20 7a 6f 6e 65 0a |ow-gravity zone.| 00001f50 7b 20 20 20 20 20 20 20 46 6f 72 63 65 20 6c 65 |{ Force le| 00001f60 66 74 20 28 63 6f 6e 73 74 61 6e 74 20 73 70 65 |ft (constant spe| 00001f70 65 64 29 0a 7c 20 20 20 20 20 20 20 42 6c 75 65 |ed).| Blue| 00001f80 20 65 6c 65 63 74 72 69 63 69 74 79 0a 7d 20 20 | electricity.} | 00001f90 20 20 20 20 20 46 6f 72 63 65 20 72 69 67 68 74 | Force right| 00001fa0 20 28 63 6f 6e 73 74 61 6e 74 20 73 70 65 65 64 | (constant speed| 00001fb0 29 0a 7e 20 20 20 20 20 20 20 49 63 65 20 28 74 |).~ Ice (t| 00001fc0 75 72 6e 73 20 75 70 73 69 64 65 20 64 6f 77 6e |urns upside down| 00001fd0 20 69 66 20 72 65 76 65 72 73 65 20 67 72 61 76 | if reverse grav| 00001fe0 69 74 79 20 69 73 20 75 73 65 64 29 0a a3 20 20 |ity is used).. | 00001ff0 20 20 20 20 20 42 61 72 73 0a a4 20 20 20 20 20 | Bars.. | 00002000 20 20 53 6f 6c 69 64 20 77 61 6c 6c 20 62 6c 6f | Solid wall blo| 00002010 63 6b 20 28 77 69 74 68 6f 75 74 20 73 69 64 65 |ck (without side| 00002020 77 61 79 73 20 62 6f 75 6e 63 65 29 0a b9 20 20 |ways bounce).. | 00002030 20 20 20 20 20 52 65 63 65 69 76 65 72 20 66 6f | Receiver fo| 00002040 72 20 61 0a b2 20 20 20 20 20 20 20 52 65 63 65 |r a.. Rece| 00002050 69 76 65 72 20 66 6f 72 20 62 0a b3 20 20 20 20 |iver for b.. | 00002060 20 20 20 52 65 63 65 69 76 65 72 20 66 6f 72 20 | Receiver for | 00002070 63 0a bc 20 20 20 20 20 20 20 52 65 63 65 69 76 |c.. Receiv| 00002080 65 72 20 66 6f 72 20 64 0a 0a 49 20 73 75 67 67 |er for d..I sugg| 00002090 65 73 74 20 74 68 61 74 20 79 6f 75 20 70 75 74 |est that you put| 000020a0 20 6e 65 77 20 6c 65 76 65 6c 73 20 69 6e 20 61 | new levels in a| 000020b0 20 73 65 74 20 62 79 20 74 68 65 6d 73 65 6c 76 | set by themselv| 000020c0 65 73 20 74 6f 20 74 65 73 74 20 74 68 65 6d 2c |es to test them,| 000020d0 20 61 6e 64 0a 74 68 65 6e 20 74 72 61 6e 73 66 | and.then transf| 000020e0 65 72 20 74 68 65 6d 20 74 6f 20 79 6f 75 72 20 |er them to your | 000020f0 6d 61 69 6e 20 73 65 74 20 6c 61 74 65 72 2e 0a |main set later..| 00002100 0a 49 66 20 44 65 61 74 68 42 61 6c 6c 20 72 65 |.If DeathBall re| 00002110 70 6f 72 74 73 20 61 6e 20 65 72 72 6f 72 20 77 |ports an error w| 00002120 68 65 6e 20 6c 6f 61 64 69 6e 67 20 79 6f 75 72 |hen loading your| 00002130 20 6c 65 76 65 6c 73 2c 20 74 68 65 6e 20 74 68 | levels, then th| 00002140 65 20 63 61 75 73 65 0a 63 6f 75 6c 64 20 62 65 |e cause.could be| 00002150 20 6f 6e 65 20 6f 66 20 74 68 65 20 66 6f 6c 6c | one of the foll| 00002160 6f 77 6e 67 3a 0a 27 55 6b 6e 6f 77 6e 20 62 6c |owng:.'Uknown bl| 00002170 6f 63 6b 20 74 79 70 65 27 0a 20 20 59 6f 75 20 |ock type'. 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You h| 00002240 61 76 65 20 6e 6f 74 20 69 6e 63 6c 75 64 65 64 |ave not included| 00002250 20 74 68 65 20 74 69 6d 65 72 20 73 70 65 65 64 | the timer speed| 00002260 20 73 65 74 74 69 6e 67 20 61 74 20 74 68 65 20 | setting at the | 00002270 73 74 61 72 74 20 6f 66 20 65 61 63 68 20 6c 65 |start of each le| 00002280 76 65 6c 0a 27 52 65 64 72 61 77 20 6f 75 74 20 |vel.'Redraw out | 00002290 6f 66 20 72 61 6e 67 65 27 0a 20 20 4d 69 73 73 |of range'. Miss| 000022a0 69 6e 67 20 73 74 61 72 74 69 6e 67 20 70 6f 73 |ing starting pos| 000022b0 69 74 69 6f 6e 73 0a 20 20 4d 69 73 73 69 6e 67 |itions. Missing| 000022c0 20 74 72 61 6e 73 70 6f 72 74 65 72 20 72 65 63 | transporter rec| 000022d0 65 69 76 65 72 73 0a 0a 59 6f 75 20 6d 61 79 20 |eivers..You may | 000022e0 68 61 76 65 20 75 70 20 74 6f 20 34 30 20 6c 65 |have up to 40 le| 000022f0 76 65 6c 73 20 70 65 72 20 73 65 74 2e |vels per set.| 000022fd