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!DeathBall/!Help

This website contains an archive of files for the Acorn Electron, BBC Micro, Acorn Archimedes, Commodore 16 and Commodore 64 computers, which Dominic Ford has rescued from his private collection of floppy disks and cassettes.

Some of these files were originally commercial releases in the 1980s and 1990s, but they are now widely available online. I assume that copyright over them is no longer being asserted. If you own the copyright and would like files to be removed, please contact me.

Tape/disk: Home » Archimedes archive » Archimedes World » AW-1996-08.adf » !DeathBall_DeathBall
Filename: !DeathBall/!Help
Read OK:
File size: 22FD bytes
Load address: 0000
Exec address: 0000
File contents
DeathBall
by Thomas Leonard

Introduction

DeathBall is a game for between one and four players. Each player must
navigate a coloured ball through a selection of varied levels, the
object of each level being to collect a coloured bar, and then return
it to the ball's home position.

Speed note

ARM2 users may notice the game slowing down occasionally - if this
bothers you, turn off the music or the sound effects.

Risc PC users should turn off the cache before playing the game by
pressing F12 and typing:

*cache off

Remember to turn the cache on again when you have finished playing.
This can be achieved by pressing F12 and typing:

*cache on

Starting the game

DeathBall will run directly from the cover disc. Double-click on its
icon to open the DeathBall archive, and then double-click on
!DeathBall inside the archive window to run it. Leave the disk in the
drive while you are playing because the level sets are loaded as
needed. Alternatively, copy !DeathBall from the archive window to
your hard drive.

You should now see the options screen. Further help is available
through the scrolltext. Press F4 until the topic indicator shows the
topic you wish to read about.

You can select which set of levels you wish to play using F1 and F2.
Beginners should press F1 until 'Tutorial' appears, then select which set of
tutorial levels they want. If the set called 'Demo' is chosen, the
balls will complete the levels by themselves.

When you have decided which set to play, everyone who wants to play must
press their jump button.

Note: To play the team levels you will require at least two people, though
some of the levels are possible on your own if you are very skillful.

The keys are as follows:

Player      Left       Right      Jump
Red         Q          W          E
Blue        B          N          M
Green       [          ]          \
Yellow      1          2          3  (on the keypad)

If you get stuck, you can kill yourself once by holding down all your keys
for one second.

The selected set will now be loaded and one level selected from it at
random (except for tutorial sets, which are played in order).

Playing the game

Collect your bar from the striped block and then return either to your
starting position (with the lives counter), or to a timer in your colour.

If you die you will be returned to your starting position with one
less life, until all your lives are lost. If you get home you will
have to wait for everyone else to finish.

Once everyone is home or dead, another level will be picked at random.
When you have completed every level in the set or everyone is dead,
you will be returned to the options screen to choose another set.

The following will cause you to die:

* Touching the yellow, blue or green electricity spiles when they are
turned on.
* Being popped by a spike when it is on.
* Running out of time.

Remember : Just because you are popping or suffering death by electric
shock, it doesn't mean you can't get home quickly or kill other
players!!

Remaining time is shown on most levels by a block of your colour with
a bar on one side. The bar slowly turns black as your time decreases.
If you stand on a time-zone (a picture of a clock), your time will
reduce faster. Levels without timer blocks still have time limits -
you just can't see them.

Other blocks have other effects such as making you jump, stick to the
ceiling or activating the spikes.

Switches are activated by hitting them. They will switch back after a set
time by themselves.

Some levels also have tokens on them. These are golden spinning diamonds
which affect the way your ball behaves. You can only have one token at a
time, and a letter appears on your ball to show you which token you have.
The tokens are as follows:

Letter  Meaning

N       Normal     : You lose the token you were carrying.
J       Big Jump   : You can jump higher than normal.
S       Shield     : Protects against electricity and spikes.
L       Levitate   : Holding down jump makes you float upwards.
R       Reverse    : Reverses the left and right controls.
T       Thrust     : You can change direction in mid-air and you fall slowly.
H       Horizontal : While holding down jump, you will never go down.
G       Grip       : Allows you to roll up and down vertical walls.
I       Invisible  : Your ball will switch between being visible and
                     invisible. You can still push people while invisible!


Configuing DeathBall   (first copy DeathBall to another disk)

You can replace the music and the samples, and edit the levels in
DeathBall: Go into Deathball's directory by double-clicking on the
DeathBall icon with Shift held down.

To change the music, go into the 'Music' directory and save the new
music as 'DB_Music'. The music must be in ProTracker format.

To change the samples, go into the 'SoundFX' directory and save the
new sample(s) over the existing ones. (eg: to replace the 'Splosh'
sample, save the new sample as 'Splosh'). The samples must be in Arc
logarithmic format.

Editing the levels

Go into the 'Data' directory. The directories within 'Data' are the
categories selected in the game with F1. You may create your own with
'New directory' from the filer menu, or use the existing ones.

Each directory contains a selection of level sets. Make a new file
using Edit or similar. Each level must be in the following format:

Timer speed (0=Slow  9=Fast)
Level data (20 across by 16 deep)

Example

1
AAAAAAAAAAAAAAAAAAAA
A1234_�_A         �A
A_______A   {{{{{  A
A_______Ad       b A
A~~~~~~~A<<<<   ###A
A             ___  A
A    B****A####?A  A
A****B    A     __�A
A  � |    A   CCCrCA
A    |    A        A
A  c |    AAA^AA!!!A
AAAAABa       � }!!A
A    }    .     }!!A
A    }    ._____}!!A
A5678}    {_____}!!A
AAAAAAA<======:AAAAA
END

The word 'END' must go after the last level in the set.

Warning

You MUST have the following:

A starting position for each player (ie: 5, 6, 7 and 8).
A receiver for each transporter (� for a,� for b,� for c and � for d).
A bar block (�).

You MUST also make sure that:

Each line is 20 blocks long (turn off any 'strip spaces' features, and set
'background1' to be a different colour to 'background2', if your
editor supports this). There are 16 such lines per level, one timer
line and no lines between levels.

You should also try to do the following, to make the level look
nicer:

Put wall blocks at the end of yellow and blue electricity. Contain
water in wall blocks.

The following block types are provided:

Space   Normal background
!       Lifting arrow (turns upside down if reverse gravity is used)
"       Green electricity switch
#       Sticky ceiling (turns upside down if reverse gravity is used)
'       Green electricity
*       Yellow electricity
+       Pinball square
-       Solid time-zone
.       Spike
1       Timer for 5
2       Timer for 6
3       Timer for 7
4       Timer for 8
5       Lives counter and starting position
6       Lives counter and starting position
7       Lives counter and starting position
8       Lives counter and starting position
:       Spike switch
<       Accelerate left
>       Accelerate right
=       Friction block (turns upside down if reverse gravity is used)
?       Acceleration arrows switch
A       Solid wall block
B       Solid wall block (with slime, exactly the same effect as 'A')
C       Solid wall block (looks similar to 'D')
D       Fake wall block
F       Floor which you can't jump on
    The tokens have the same letters in the file as on the tokens.
W       Waves (use above 'w')
^       Jump square (turns upside down if reverse gravity is used)
_       Background time-zone
a       Transport to �
b       Transport to �
c       Transport to �
d       Transport to �
i       Yellow electricity switch
j       Blue electricity switch
r       Reverse gravity
u       Up only (turns upside down if reverse gravity is used)
v       Down only (turns upside down if reverse gravity is used)
w       Water
x       Low-gravity zone
{       Force left (constant speed)
|       Blue electricity
}       Force right (constant speed)
~       Ice (turns upside down if reverse gravity is used)
�       Bars
�       Solid wall block (without sideways bounce)
�       Receiver for a
�       Receiver for b
�       Receiver for c
�       Receiver for d

I suggest that you put new levels in a set by themselves to test them, and
then transfer them to your main set later.

If DeathBall reports an error when loading your levels, then the cause
could be one of the followng:
'Uknown block type'
  You have used an unknown character in your levels
  The line lengths are not 20 charaters each
  You have the wrong number of lines per level
  You have not put 'END' at the end of the set
  You have not included the timer speed setting at the start of each level
'Redraw out of range'
  Missing starting positions
  Missing transporter receivers

You may have up to 40 levels per set.
00000000  44 65 61 74 68 42 61 6c  6c 0a 62 79 20 54 68 6f  |DeathBall.by Tho|
00000010  6d 61 73 20 4c 65 6f 6e  61 72 64 0a 0a 49 6e 74  |mas Leonard..Int|
00000020  72 6f 64 75 63 74 69 6f  6e 0a 0a 44 65 61 74 68  |roduction..Death|
00000030  42 61 6c 6c 20 69 73 20  61 20 67 61 6d 65 20 66  |Ball is a game f|
00000040  6f 72 20 62 65 74 77 65  65 6e 20 6f 6e 65 20 61  |or between one a|
00000050  6e 64 20 66 6f 75 72 20  70 6c 61 79 65 72 73 2e  |nd four players.|
00000060  20 45 61 63 68 20 70 6c  61 79 65 72 20 6d 75 73  | Each player mus|
00000070  74 0a 6e 61 76 69 67 61  74 65 20 61 20 63 6f 6c  |t.navigate a col|
00000080  6f 75 72 65 64 20 62 61  6c 6c 20 74 68 72 6f 75  |oured ball throu|
00000090  67 68 20 61 20 73 65 6c  65 63 74 69 6f 6e 20 6f  |gh a selection o|
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000000c0  61 63 68 20 6c 65 76 65  6c 20 62 65 69 6e 67 20  |ach level being |
000000d0  74 6f 20 63 6f 6c 6c 65  63 74 20 61 20 63 6f 6c  |to collect a col|
000000e0  6f 75 72 65 64 20 62 61  72 2c 20 61 6e 64 20 74  |oured bar, and t|
000000f0  68 65 6e 20 72 65 74 75  72 6e 0a 69 74 20 74 6f  |hen return.it to|
00000100  20 74 68 65 20 62 61 6c  6c 27 73 20 68 6f 6d 65  | the ball's home|
00000110  20 70 6f 73 69 74 69 6f  6e 2e 0a 0a 53 70 65 65  | position...Spee|
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00000160  20 2d 20 69 66 20 74 68  69 73 0a 62 6f 74 68 65  | - if this.bothe|
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00000180  20 74 68 65 20 6d 75 73  69 63 20 6f 72 20 74 68  | the music or th|
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000001a0  0a 0a 52 69 73 63 20 50  43 20 75 73 65 72 73 20  |..Risc PC users |
000001b0  73 68 6f 75 6c 64 20 74  75 72 6e 20 6f 66 66 20  |should turn off |
000001c0  74 68 65 20 63 61 63 68  65 20 62 65 66 6f 72 65  |the cache before|
000001d0  20 70 6c 61 79 69 6e 67  20 74 68 65 20 67 61 6d  | playing the gam|
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00000200  63 61 63 68 65 20 6f 66  66 0a 0a 52 65 6d 65 6d  |cache off..Remem|
00000210  62 65 72 20 74 6f 20 74  75 72 6e 20 74 68 65 20  |ber to turn the |
00000220  63 61 63 68 65 20 6f 6e  20 61 67 61 69 6e 20 77  |cache on again w|
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00000270  46 31 32 20 61 6e 64 20  74 79 70 69 6e 67 3a 0a  |F12 and typing:.|
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00000290  74 69 6e 67 20 74 68 65  20 67 61 6d 65 0a 0a 44  |ting the game..D|
000002a0  65 61 74 68 42 61 6c 6c  20 77 69 6c 6c 20 72 75  |eathBall will ru|
000002b0  6e 20 64 69 72 65 63 74  6c 79 20 66 72 6f 6d 20  |n directly from |
000002c0  74 68 65 20 63 6f 76 65  72 20 64 69 73 63 2e 20  |the cover disc. |
000002d0  44 6f 75 62 6c 65 2d 63  6c 69 63 6b 20 6f 6e 20  |Double-click on |
000002e0  69 74 73 0a 69 63 6f 6e  20 74 6f 20 6f 70 65 6e  |its.icon to open|
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00000340  69 6e 64 6f 77 20 74 6f  20 72 75 6e 20 69 74 2e  |indow to run it.|
00000350  20 4c 65 61 76 65 20 74  68 65 20 64 69 73 6b 20  | Leave the disk |
00000360  69 6e 20 74 68 65 0a 64  72 69 76 65 20 77 68 69  |in the.drive whi|
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000003c0  6f 70 79 20 21 44 65 61  74 68 42 61 6c 6c 20 66  |opy !DeathBall f|
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00000420  6e 2e 20 46 75 72 74 68  65 72 20 68 65 6c 70 20  |n. Further help |
00000430  69 73 20 61 76 61 69 6c  61 62 6c 65 0a 74 68 72  |is available.thr|
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00000470  64 69 63 61 74 6f 72 20  73 68 6f 77 73 20 74 68  |dicator shows th|
00000480  65 0a 74 6f 70 69 63 20  79 6f 75 20 77 69 73 68  |e.topic you wish|
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000004a0  0a 59 6f 75 20 63 61 6e  20 73 65 6c 65 63 74 20  |.You can select |
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000004c0  65 6c 73 20 79 6f 75 20  77 69 73 68 20 74 6f 20  |els you wish to |
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000004f0  73 68 6f 75 6c 64 20 70  72 65 73 73 20 46 31 20  |should press F1 |
00000500  75 6e 74 69 6c 20 27 54  75 74 6f 72 69 61 6c 27  |until 'Tutorial'|
00000510  20 61 70 70 65 61 72 73  2c 20 74 68 65 6e 20 73  | appears, then s|
00000520  65 6c 65 63 74 20 77 68  69 63 68 20 73 65 74 20  |elect which set |
00000530  6f 66 0a 74 75 74 6f 72  69 61 6c 20 6c 65 76 65  |of.tutorial leve|
00000540  6c 73 20 74 68 65 79 20  77 61 6e 74 2e 20 49 66  |ls they want. If|
00000550  20 74 68 65 20 73 65 74  20 63 61 6c 6c 65 64 20  | the set called |
00000560  27 44 65 6d 6f 27 20 69  73 20 63 68 6f 73 65 6e  |'Demo' is chosen|
00000570  2c 20 74 68 65 0a 62 61  6c 6c 73 20 77 69 6c 6c  |, the.balls will|
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00000600  75 74 74 6f 6e 2e 0a 0a  4e 6f 74 65 3a 20 54 6f  |utton...Note: To|
00000610  20 70 6c 61 79 20 74 68  65 20 74 65 61 6d 20 6c  | play the team l|
00000620  65 76 65 6c 73 20 79 6f  75 20 77 69 6c 6c 20 72  |evels you will r|
00000630  65 71 75 69 72 65 20 61  74 20 6c 65 61 73 74 20  |equire at least |
00000640  74 77 6f 20 70 65 6f 70  6c 65 2c 20 74 68 6f 75  |two people, thou|
00000650  67 68 0a 73 6f 6d 65 20  6f 66 20 74 68 65 20 6c  |gh.some of the l|
00000660  65 76 65 6c 73 20 61 72  65 20 70 6f 73 73 69 62  |evels are possib|
00000670  6c 65 20 6f 6e 20 79 6f  75 72 20 6f 77 6e 20 69  |le on your own i|
00000680  66 20 79 6f 75 20 61 72  65 20 76 65 72 79 20 73  |f you are very s|
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000006b0  73 3a 0a 0a 50 6c 61 79  65 72 20 20 20 20 20 20  |s:..Player      |
000006c0  4c 65 66 74 20 20 20 20  20 20 20 52 69 67 68 74  |Left       Right|
000006d0  20 20 20 20 20 20 4a 75  6d 70 0a 52 65 64 20 20  |      Jump.Red  |
000006e0  20 20 20 20 20 20 20 51  20 20 20 20 20 20 20 20  |       Q        |
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00000700  6c 75 65 20 20 20 20 20  20 20 20 42 20 20 20 20  |lue        B    |
00000710  20 20 20 20 20 20 4e 20  20 20 20 20 20 20 20 20  |      N         |
00000720  20 4d 0a 47 72 65 65 6e  20 20 20 20 20 20 20 5b  | M.Green       [|
00000730  20 20 20 20 20 20 20 20  20 20 5d 20 20 20 20 20  |          ]     |
00000740  20 20 20 20 20 5c 0a 59  65 6c 6c 6f 77 20 20 20  |     \.Yellow   |
00000750  20 20 20 31 20 20 20 20  20 20 20 20 20 20 32 20  |   1          2 |
00000760  20 20 20 20 20 20 20 20  20 33 20 20 28 6f 6e 20  |         3  (on |
00000770  74 68 65 20 6b 65 79 70  61 64 29 0a 0a 49 66 20  |the keypad)..If |
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000007c0  75 72 20 6b 65 79 73 0a  66 6f 72 20 6f 6e 65 20  |ur keys.for one |
000007d0  73 65 63 6f 6e 64 2e 0a  0a 54 68 65 20 73 65 6c  |second...The sel|
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000007f0  6f 77 20 62 65 20 6c 6f  61 64 65 64 20 61 6e 64  |ow be loaded and|
00000800  20 6f 6e 65 20 6c 65 76  65 6c 20 73 65 6c 65 63  | one level selec|
00000810  74 65 64 20 66 72 6f 6d  20 69 74 20 61 74 0a 72  |ted from it at.r|
00000820  61 6e 64 6f 6d 20 28 65  78 63 65 70 74 20 66 6f  |andom (except fo|
00000830  72 20 74 75 74 6f 72 69  61 6c 20 73 65 74 73 2c  |r tutorial sets,|
00000840  20 77 68 69 63 68 20 61  72 65 20 70 6c 61 79 65  | which are playe|
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00000860  61 79 69 6e 67 20 74 68  65 20 67 61 6d 65 0a 0a  |aying the game..|
00000870  43 6f 6c 6c 65 63 74 20  79 6f 75 72 20 62 61 72  |Collect your bar|
00000880  20 66 72 6f 6d 20 74 68  65 20 73 74 72 69 70 65  | from the stripe|
00000890  64 20 62 6c 6f 63 6b 20  61 6e 64 20 74 68 65 6e  |d block and then|
000008a0  20 72 65 74 75 72 6e 20  65 69 74 68 65 72 20 74  | return either t|
000008b0  6f 20 79 6f 75 72 0a 73  74 61 72 74 69 6e 67 20  |o your.starting |
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000008d0  68 65 20 6c 69 76 65 73  20 63 6f 75 6e 74 65 72  |he lives counter|
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000008f0  20 69 6e 20 79 6f 75 72  20 63 6f 6c 6f 75 72 2e  | in your colour.|
00000900  0a 0a 49 66 20 79 6f 75  20 64 69 65 20 79 6f 75  |..If you die you|
00000910  20 77 69 6c 6c 20 62 65  20 72 65 74 75 72 6e 65  | will be returne|
00000920  64 20 74 6f 20 79 6f 75  72 20 73 74 61 72 74 69  |d to your starti|
00000930  6e 67 20 70 6f 73 69 74  69 6f 6e 20 77 69 74 68  |ng position with|
00000940  20 6f 6e 65 0a 6c 65 73  73 20 6c 69 66 65 2c 20  | one.less life, |
00000950  75 6e 74 69 6c 20 61 6c  6c 20 79 6f 75 72 20 6c  |until all your l|
00000960  69 76 65 73 20 61 72 65  20 6c 6f 73 74 2e 20 49  |ives are lost. I|
00000970  66 20 79 6f 75 20 67 65  74 20 68 6f 6d 65 20 79  |f you get home y|
00000980  6f 75 20 77 69 6c 6c 0a  68 61 76 65 20 74 6f 20  |ou will.have to |
00000990  77 61 69 74 20 66 6f 72  20 65 76 65 72 79 6f 6e  |wait for everyon|
000009a0  65 20 65 6c 73 65 20 74  6f 20 66 69 6e 69 73 68  |e else to finish|
000009b0  2e 0a 0a 4f 6e 63 65 20  65 76 65 72 79 6f 6e 65  |...Once everyone|
000009c0  20 69 73 20 68 6f 6d 65  20 6f 72 20 64 65 61 64  | is home or dead|
000009d0  2c 20 61 6e 6f 74 68 65  72 20 6c 65 76 65 6c 20  |, another level |
000009e0  77 69 6c 6c 20 62 65 20  70 69 63 6b 65 64 20 61  |will be picked a|
000009f0  74 20 72 61 6e 64 6f 6d  2e 0a 57 68 65 6e 20 79  |t random..When y|
00000a00  6f 75 20 68 61 76 65 20  63 6f 6d 70 6c 65 74 65  |ou have complete|
00000a10  64 20 65 76 65 72 79 20  6c 65 76 65 6c 20 69 6e  |d every level in|
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