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PT3/+P3
This website contains an archive of files for the Acorn Electron, BBC Micro, Acorn Archimedes, Commodore 16 and Commodore 64 computers, which Dominic Ford has rescued from his private collection of floppy disks and cassettes.
Some of these files were originally commercial releases in the 1980s and 1990s, but they are now widely available online. I assume that copyright over them is no longer being asserted. If you own the copyright and would like files to be removed, please contact me.
Tape/disk: | Home » Personal collection » Acorn ADFS disks » Electron » EUG_submission.ADF |
Filename: | PT3/+P3 |
Read OK: | ✔ |
File size: | 1F11 bytes |
Load address: | D6576 |
Exec address: | 2400 |
Duplicates
There is 1 duplicate copy of this file in the archive:
- Personal collection » Acorn ADFS disks » Electron » EUG_submission.ADF » PT3/+P3
- Personal collection » Acorn hard disk » misc » misc3 » eug_titles/PT3/+P3
File contents
If you are not familiar with machine code, then you can probably skip the next section on how to directly access screen memory, as it is impossible to achieve any speed by accessing screen memory directly in BASIC - your program will crawl along incredibly slowly. You could still use such a technique in preparing a screen which you intend to save to floppy using the technique described before with *SAVE and *LOAD. Firstly, it is important to know how screen memory is laid out in memory. The exact position of each character within the memory of your computer varies from one graphics mode to another, but the basic principals are the same: - The screen area is divided up into characters. These are blocks of eight pixels by eight pixels, and are the same size as the rectangular block of space taken up by one letter when you print text to the screen. Screen memory is divided up into blocks, with each the characters being defined by one of these blocks. - The screen is stored row by row, with the top row first and the bottom row last. - Within each of these rows, characters are stored one by one, from left to right. - In all modes, screen memory ends at &7FFF (ie. at the end of RAM) Footnote: By convention, memory addresses are specified in hexidecimal. I use the standard Acorn '&' prefix to indicate hexidecimal values. Those used to dealing with PCs are any other computers may be used to the American convention of using a dollar prefix in its place. It should be noted that the Elk expects & and will not accept $. Example: Suppose I want to draw a blob in character square (6,7), in mode 1. What is the address of this square? (given that each character takes 16 bytes of screen memory to define in mode 1 - we'll come to how to calculate this in a minute). Well - looking at the table earlier, screen memory starts at &3000 in mode 1. We want to find the start of row 7 in screen memory. This row has 7 rows of characters above it, and which will be stored before it. Each of these rows consists of 40 characters, which take up 16 bytes each. Therefore the total memory taken up by these rows is 7 * 40 * 16 = 4480 bytes. [Each character is 16 bytes, each row consists of 40 of these characters, therefore we multiply by 40, and as there are 7 of these complete rows, we multiply by 7 to get the value for seven of these rows] Now we have that the starting address of row 7 is at: &3000 + 4480 = &4180 Now that we have found where abouts in memory this row starts, we need to locate character 6. This should be fairly easy - we know that characters are stored from left to right, so just add on the memory required to store six characters to the left of the one we want, i.e. 16 * 6 = 96 bytes [Six characters, each taking 16 bytes to store]. Therefore the address of character (6,7) will be: &4180 + 96 = &41E0 Answer: Character (6,7) is stored from &41E0 to &41EF Just to check the answer is correct, type this simple loop: 10 MODE 1 20 FOR ad=&41E0 TO &41EF 30 ?ad=255 40 NEXT And yes, a white splodge does appear in square (6,7). This whole procedure can actually be refined down, and expressed as a simple formula: Address = Base + ( y * No. characters per line + x ) * Memory per character Where: Address= The memory location of the start of the character you want. Base = Start of screen memory in current graphics mode. (x,y) = Co-ordinate of square you want to access (same as PRINT TAB) Since the number of characters per line, the number of bytes per character, and the base address of screen memory are all constant for any particular graphics mode, the values for the graphics mode you are using can be substituted into the equation in your program. For mode 1, for example, you would use: Address = &3000 + (40 * y + x) * 16 Before continuing, one note should be borne in mind. You may remember that a while back I mentioned that when you type text which overflows off the bottom of the screen, the computer makes a note that each line is stored in memory one line lower than it should be, but does not actually move anything around in screen memory. The same effect can cause problems with direct access to screen memory as well. The simple rule for beginners is, NEVER attempt to use direct screen memory access when there is even the slightest possibility that the screen might have been allowed to scroll up at all (e.g. after using INPUT to get input from the user - how do you know that they didn't type so much that it went of the bottom of the screen?) If you know what you are doing, this rule can be ignored, and high-speed scrolling can be achieved as a result, but that is not for the beginner! I can tell you from first hand experience, that creating scrolling in Jupiter 3 by this technique was a nightmare - especially when the operating system calls you need to make to achieve this are completely different on the BBC to the Elk, so you need to find out which platform you are operating on, and then make the relavant calls for that platform! Now that you can locate a the memory occupied by a character in screen memory, you need to know how the bytes within this block are laid out, so that you can have pixel by pixel control over your monitor screen. This is also required if you are to be able to calculate the amount of memory taken up by each character's definition in a particular mode. The graphics modes can be divided into three categories: monochrome modes (ie. two colours), four colour modes, and sixteen colour modes. All of the Elk's modes fall into these three groupings. Which of these colours each pixel of the screen is depends upon the status of a number of binary bits. These have two states, 0 or 1. Now, in a monochrome mode, one bit is sufficient to define the colour of one pixel (bits have two states, 0 or 1, and the pixels have two states, colour 0 or colour 1). In a four colour mode, on the other hand, one bit will not be sufficient, as four different states are required. Two bits will be enough to store the colour of one pixel, however: Bit 1 state Bit 2 state Colour 0 0 0 0 1 1 1 0 2 1 1 3 Those familiar with binary will spot the pattern straight away - simply convert the binary value of the two bits into decimal, and you have the logical colour number. A very similar pattern applies to MODE 2 - the Elk's 16 colour mode. Each pixel requires 4 bits to store its colour (2^4=16). Once again, the colour of the pixel is the logical colour whose number is given when four bits are put together to form a binary value: Bit 1 state Bit 2 state Bit 3 state Bit 4 state Colour Default 0 0 0 0 0 BLK 1 0 0 0 1 RED 0 1 0 0 2 GRN 1 1 0 0 3 YEL 0 0 1 0 4 BLE 1 0 1 0 5 MGN 0 1 1 0 6 CYN 1 1 1 0 7 WHT 0 0 0 1 8 BLK/WHT 1 0 0 1 9 RED/CYN 0 1 0 1 10 GRN/MGN 1 1 0 1 11 YEL/BLE 0 0 1 1 12 BLE/YEL 1 0 1 1 13 MGN/GRN 0 1 1 1 14 CYN/RED 1 1 1 1 15 WHT/BLK [Default: Default setting of this logical colour when MODE 2 is first entered]
00000000 49 66 20 79 6f 75 20 61 72 65 20 6e 6f 74 20 66 |If you are not f| 00000010 61 6d 69 6c 69 61 72 20 77 69 74 68 20 6d 61 63 |amiliar with mac| 00000020 68 69 6e 65 20 63 6f 64 65 2c 20 74 68 65 6e 20 |hine code, then | 00000030 79 6f 75 20 63 61 6e 20 70 72 6f 62 61 62 6c 79 |you can probably| 00000040 20 73 6b 69 70 20 74 68 65 20 6e 65 78 74 0d 73 | skip the next.s| 00000050 65 63 74 69 6f 6e 20 6f 6e 20 68 6f 77 20 74 6f |ection on how to| 00000060 20 64 69 72 65 63 74 6c 79 20 61 63 63 65 73 73 | directly access| 00000070 20 73 63 72 65 65 6e 20 6d 65 6d 6f 72 79 2c 20 | screen memory, | 00000080 61 73 20 69 74 20 69 73 20 69 6d 70 6f 73 73 69 |as it is impossi| 00000090 62 6c 65 0d 74 6f 20 61 63 68 69 65 76 65 20 61 |ble.to achieve a| 000000a0 6e 79 20 73 70 65 65 64 20 62 79 20 61 63 63 65 |ny speed by acce| 000000b0 73 73 69 6e 67 20 73 63 72 65 65 6e 20 6d 65 6d |ssing screen mem| 000000c0 6f 72 79 20 64 69 72 65 63 74 6c 79 20 69 6e 20 |ory directly in | 000000d0 42 41 53 49 43 20 2d 20 79 6f 75 72 0d 70 72 6f |BASIC - your.pro| 000000e0 67 72 61 6d 20 77 69 6c 6c 20 63 72 61 77 6c 20 |gram will crawl | 000000f0 61 6c 6f 6e 67 20 69 6e 63 72 65 64 69 62 6c 79 |along incredibly| 00000100 20 73 6c 6f 77 6c 79 2e 20 59 6f 75 20 63 6f 75 | slowly. You cou| 00000110 6c 64 20 73 74 69 6c 6c 20 75 73 65 20 73 75 63 |ld still use suc| 00000120 68 20 61 0d 74 65 63 68 6e 69 71 75 65 20 69 6e |h a.technique in| 00000130 20 70 72 65 70 61 72 69 6e 67 20 61 20 73 63 72 | preparing a scr| 00000140 65 65 6e 20 77 68 69 63 68 20 79 6f 75 20 69 6e |een which you in| 00000150 74 65 6e 64 20 74 6f 20 73 61 76 65 20 74 6f 20 |tend to save to | 00000160 66 6c 6f 70 70 79 20 75 73 69 6e 67 0d 74 68 65 |floppy using.the| 00000170 20 74 65 63 68 6e 69 71 75 65 20 64 65 73 63 72 | technique descr| 00000180 69 62 65 64 20 62 65 66 6f 72 65 20 77 69 74 68 |ibed before with| 00000190 20 2a 53 41 56 45 20 61 6e 64 20 2a 4c 4f 41 44 | *SAVE and *LOAD| 000001a0 2e 0d 0d 46 69 72 73 74 6c 79 2c 20 69 74 20 69 |...Firstly, it i| 000001b0 73 20 69 6d 70 6f 72 74 61 6e 74 20 74 6f 20 6b |s important to k| 000001c0 6e 6f 77 20 68 6f 77 20 73 63 72 65 65 6e 20 6d |now how screen m| 000001d0 65 6d 6f 72 79 20 69 73 20 6c 61 69 64 20 6f 75 |emory is laid ou| 000001e0 74 20 69 6e 20 6d 65 6d 6f 72 79 2e 0d 54 68 65 |t in memory..The| 000001f0 20 65 78 61 63 74 20 70 6f 73 69 74 69 6f 6e 20 | exact position | 00000200 6f 66 20 65 61 63 68 20 63 68 61 72 61 63 74 65 |of each characte| 00000210 72 20 77 69 74 68 69 6e 20 74 68 65 20 6d 65 6d |r within the mem| 00000220 6f 72 79 20 6f 66 20 79 6f 75 72 20 63 6f 6d 70 |ory of your comp| 00000230 75 74 65 72 0d 76 61 72 69 65 73 20 66 72 6f 6d |uter.varies from| 00000240 20 6f 6e 65 20 67 72 61 70 68 69 63 73 20 6d 6f | one graphics mo| 00000250 64 65 20 74 6f 20 61 6e 6f 74 68 65 72 2c 20 62 |de to another, b| 00000260 75 74 20 74 68 65 20 62 61 73 69 63 20 70 72 69 |ut the basic pri| 00000270 6e 63 69 70 61 6c 73 20 61 72 65 20 74 68 65 0d |ncipals are the.| 00000280 73 61 6d 65 3a 0d 0d 2d 20 54 68 65 20 73 63 72 |same:..- The scr| 00000290 65 65 6e 20 61 72 65 61 20 69 73 20 64 69 76 69 |een area is divi| 000002a0 64 65 64 20 75 70 20 69 6e 74 6f 20 63 68 61 72 |ded up into char| 000002b0 61 63 74 65 72 73 2e 20 54 68 65 73 65 20 61 72 |acters. These ar| 000002c0 65 20 62 6c 6f 63 6b 73 20 6f 66 20 65 69 67 68 |e blocks of eigh| 000002d0 74 20 0d 20 20 70 69 78 65 6c 73 20 62 79 20 65 |t . pixels by e| 000002e0 69 67 68 74 20 70 69 78 65 6c 73 2c 20 61 6e 64 |ight pixels, and| 000002f0 20 61 72 65 20 74 68 65 20 73 61 6d 65 20 73 69 | are the same si| 00000300 7a 65 20 61 73 20 74 68 65 20 72 65 63 74 61 6e |ze as the rectan| 00000310 67 75 6c 61 72 20 62 6c 6f 63 6b 0d 20 20 6f 66 |gular block. of| 00000320 20 73 70 61 63 65 20 74 61 6b 65 6e 20 75 70 20 | space taken up | 00000330 62 79 20 6f 6e 65 20 6c 65 74 74 65 72 20 77 68 |by one letter wh| 00000340 65 6e 20 79 6f 75 20 70 72 69 6e 74 20 74 65 78 |en you print tex| 00000350 74 20 74 6f 20 74 68 65 20 73 63 72 65 65 6e 2e |t to the screen.| 00000360 20 53 63 72 65 65 6e 0d 20 20 6d 65 6d 6f 72 79 | Screen. memory| 00000370 20 69 73 20 64 69 76 69 64 65 64 20 75 70 20 69 | is divided up i| 00000380 6e 74 6f 20 62 6c 6f 63 6b 73 2c 20 77 69 74 68 |nto blocks, with| 00000390 20 65 61 63 68 20 74 68 65 20 63 68 61 72 61 63 | each the charac| 000003a0 74 65 72 73 20 62 65 69 6e 67 20 64 65 66 69 6e |ters being defin| 000003b0 65 64 0d 20 20 62 79 20 6f 6e 65 20 6f 66 20 74 |ed. by one of t| 000003c0 68 65 73 65 20 62 6c 6f 63 6b 73 2e 0d 2d 20 54 |hese blocks..- T| 000003d0 68 65 20 73 63 72 65 65 6e 20 69 73 20 73 74 6f |he screen is sto| 000003e0 72 65 64 20 72 6f 77 20 62 79 20 72 6f 77 2c 20 |red row by row, | 000003f0 77 69 74 68 20 74 68 65 20 74 6f 70 20 72 6f 77 |with the top row| 00000400 20 66 69 72 73 74 20 61 6e 64 20 74 68 65 20 62 | first and the b| 00000410 6f 74 74 6f 6d 0d 20 20 72 6f 77 20 6c 61 73 74 |ottom. row last| 00000420 2e 0d 2d 20 57 69 74 68 69 6e 20 65 61 63 68 20 |..- Within each | 00000430 6f 66 20 74 68 65 73 65 20 72 6f 77 73 2c 20 63 |of these rows, c| 00000440 68 61 72 61 63 74 65 72 73 20 61 72 65 20 73 74 |haracters are st| 00000450 6f 72 65 64 20 6f 6e 65 20 62 79 20 6f 6e 65 2c |ored one by one,| 00000460 20 66 72 6f 6d 20 6c 65 66 74 20 74 6f 0d 20 20 | from left to. | 00000470 72 69 67 68 74 2e 0d 2d 20 49 6e 20 61 6c 6c 20 |right..- In all | 00000480 6d 6f 64 65 73 2c 20 73 63 72 65 65 6e 20 6d 65 |modes, screen me| 00000490 6d 6f 72 79 20 65 6e 64 73 20 61 74 20 26 37 46 |mory ends at &7F| 000004a0 46 46 20 28 69 65 2e 20 61 74 20 74 68 65 20 65 |FF (ie. at the e| 000004b0 6e 64 20 6f 66 20 52 41 4d 29 0d 0d 46 6f 6f 74 |nd of RAM)..Foot| 000004c0 6e 6f 74 65 3a 20 42 79 20 63 6f 6e 76 65 6e 74 |note: By convent| 000004d0 69 6f 6e 2c 20 6d 65 6d 6f 72 79 20 61 64 64 72 |ion, memory addr| 000004e0 65 73 73 65 73 20 61 72 65 20 73 70 65 63 69 66 |esses are specif| 000004f0 69 65 64 20 69 6e 20 68 65 78 69 64 65 63 69 6d |ied in hexidecim| 00000500 61 6c 2e 20 49 0d 20 20 20 20 20 20 20 20 20 20 |al. I. | 00000510 75 73 65 20 74 68 65 20 73 74 61 6e 64 61 72 64 |use the standard| 00000520 20 41 63 6f 72 6e 20 27 26 27 20 70 72 65 66 69 | Acorn '&' prefi| 00000530 78 20 74 6f 20 69 6e 64 69 63 61 74 65 20 68 65 |x to indicate he| 00000540 78 69 64 65 63 69 6d 61 6c 20 76 61 6c 75 65 73 |xidecimal values| 00000550 2e 0d 20 20 20 20 20 20 20 20 20 20 54 68 6f 73 |.. Thos| 00000560 65 20 75 73 65 64 20 74 6f 20 64 65 61 6c 69 6e |e used to dealin| 00000570 67 20 77 69 74 68 20 50 43 73 20 61 72 65 20 61 |g with PCs are a| 00000580 6e 79 20 6f 74 68 65 72 20 63 6f 6d 70 75 74 65 |ny other compute| 00000590 72 73 20 6d 61 79 20 62 65 20 75 73 65 64 0d 20 |rs may be used. | 000005a0 20 20 20 20 20 20 20 20 20 74 6f 20 74 68 65 20 | to the | 000005b0 41 6d 65 72 69 63 61 6e 20 63 6f 6e 76 65 6e 74 |American convent| 000005c0 69 6f 6e 20 6f 66 20 75 73 69 6e 67 20 61 20 64 |ion of using a d| 000005d0 6f 6c 6c 61 72 20 70 72 65 66 69 78 20 69 6e 20 |ollar prefix in | 000005e0 69 74 73 20 70 6c 61 63 65 2e 0d 20 20 20 20 20 |its place.. | 000005f0 20 20 20 20 20 49 74 20 73 68 6f 75 6c 64 20 62 | It should b| 00000600 65 20 6e 6f 74 65 64 20 74 68 61 74 20 74 68 65 |e noted that the| 00000610 20 45 6c 6b 20 65 78 70 65 63 74 73 20 26 20 61 | Elk expects & a| 00000620 6e 64 20 77 69 6c 6c 20 6e 6f 74 20 61 63 63 65 |nd will not acce| 00000630 70 74 20 24 2e 0d 0d 45 78 61 6d 70 6c 65 3a 0d |pt $...Example:.| 00000640 0d 53 75 70 70 6f 73 65 20 49 20 77 61 6e 74 20 |.Suppose I want | 00000650 74 6f 20 64 72 61 77 20 61 20 62 6c 6f 62 20 69 |to draw a blob i| 00000660 6e 20 63 68 61 72 61 63 74 65 72 20 73 71 75 61 |n character squa| 00000670 72 65 20 28 36 2c 37 29 2c 20 69 6e 20 6d 6f 64 |re (6,7), in mod| 00000680 65 20 31 2e 20 57 68 61 74 20 69 73 20 0d 74 68 |e 1. What is .th| 00000690 65 20 61 64 64 72 65 73 73 20 6f 66 20 74 68 69 |e address of thi| 000006a0 73 20 73 71 75 61 72 65 3f 20 28 67 69 76 65 6e |s square? (given| 000006b0 20 74 68 61 74 20 65 61 63 68 20 63 68 61 72 61 | that each chara| 000006c0 63 74 65 72 20 74 61 6b 65 73 20 31 36 20 62 79 |cter takes 16 by| 000006d0 74 65 73 20 6f 66 0d 73 63 72 65 65 6e 20 6d 65 |tes of.screen me| 000006e0 6d 6f 72 79 20 74 6f 20 64 65 66 69 6e 65 20 69 |mory to define i| 000006f0 6e 20 6d 6f 64 65 20 31 20 2d 20 77 65 27 6c 6c |n mode 1 - we'll| 00000700 20 63 6f 6d 65 20 74 6f 20 68 6f 77 20 74 6f 20 | come to how to | 00000710 63 61 6c 63 75 6c 61 74 65 20 74 68 69 73 20 69 |calculate this i| 00000720 6e 0d 61 20 6d 69 6e 75 74 65 29 2e 0d 0d 57 65 |n.a minute)...We| 00000730 6c 6c 20 2d 20 6c 6f 6f 6b 69 6e 67 20 61 74 20 |ll - looking at | 00000740 74 68 65 20 74 61 62 6c 65 20 65 61 72 6c 69 65 |the table earlie| 00000750 72 2c 20 73 63 72 65 65 6e 20 6d 65 6d 6f 72 79 |r, screen memory| 00000760 20 73 74 61 72 74 73 20 61 74 20 26 33 30 30 30 | starts at &3000| 00000770 20 69 6e 20 6d 6f 64 65 20 31 2e 0d 57 65 20 77 | in mode 1..We w| 00000780 61 6e 74 20 74 6f 20 66 69 6e 64 20 74 68 65 20 |ant to find the | 00000790 73 74 61 72 74 20 6f 66 20 72 6f 77 20 37 20 69 |start of row 7 i| 000007a0 6e 20 73 63 72 65 65 6e 20 6d 65 6d 6f 72 79 2e |n screen memory.| 000007b0 20 54 68 69 73 20 72 6f 77 20 68 61 73 20 37 20 | This row has 7 | 000007c0 72 6f 77 73 20 6f 66 0d 63 68 61 72 61 63 74 65 |rows of.characte| 000007d0 72 73 20 61 62 6f 76 65 20 69 74 2c 20 61 6e 64 |rs above it, and| 000007e0 20 77 68 69 63 68 20 77 69 6c 6c 20 62 65 20 73 | which will be s| 000007f0 74 6f 72 65 64 20 62 65 66 6f 72 65 20 69 74 2e |tored before it.| 00000800 20 45 61 63 68 20 6f 66 20 74 68 65 73 65 20 72 | Each of these r| 00000810 6f 77 73 0d 63 6f 6e 73 69 73 74 73 20 6f 66 20 |ows.consists of | 00000820 34 30 20 63 68 61 72 61 63 74 65 72 73 2c 20 77 |40 characters, w| 00000830 68 69 63 68 20 74 61 6b 65 20 75 70 20 31 36 20 |hich take up 16 | 00000840 62 79 74 65 73 20 65 61 63 68 2e 20 54 68 65 72 |bytes each. Ther| 00000850 65 66 6f 72 65 20 74 68 65 20 74 6f 74 61 6c 0d |efore the total.| 00000860 6d 65 6d 6f 72 79 20 74 61 6b 65 6e 20 75 70 20 |memory taken up | 00000870 62 79 20 74 68 65 73 65 20 72 6f 77 73 20 69 73 |by these rows is| 00000880 20 37 20 2a 20 34 30 20 2a 20 31 36 20 3d 20 34 | 7 * 40 * 16 = 4| 00000890 34 38 30 20 62 79 74 65 73 2e 20 5b 45 61 63 68 |480 bytes. [Each| 000008a0 20 63 68 61 72 61 63 74 65 72 0d 69 73 20 31 36 | character.is 16| 000008b0 20 62 79 74 65 73 2c 20 65 61 63 68 20 72 6f 77 | bytes, each row| 000008c0 20 63 6f 6e 73 69 73 74 73 20 6f 66 20 34 30 20 | consists of 40 | 000008d0 6f 66 20 74 68 65 73 65 20 63 68 61 72 61 63 74 |of these charact| 000008e0 65 72 73 2c 20 74 68 65 72 65 66 6f 72 65 20 77 |ers, therefore w| 000008f0 65 0d 6d 75 6c 74 69 70 6c 79 20 62 79 20 34 30 |e.multiply by 40| 00000900 2c 20 61 6e 64 20 61 73 20 74 68 65 72 65 20 61 |, and as there a| 00000910 72 65 20 37 20 6f 66 20 74 68 65 73 65 20 63 6f |re 7 of these co| 00000920 6d 70 6c 65 74 65 20 72 6f 77 73 2c 20 77 65 20 |mplete rows, we | 00000930 6d 75 6c 74 69 70 6c 79 20 62 79 0d 37 20 74 6f |multiply by.7 to| 00000940 20 67 65 74 20 74 68 65 20 76 61 6c 75 65 20 66 | get the value f| 00000950 6f 72 20 73 65 76 65 6e 20 6f 66 20 74 68 65 73 |or seven of thes| 00000960 65 20 72 6f 77 73 5d 0d 0d 4e 6f 77 20 77 65 20 |e rows]..Now we | 00000970 68 61 76 65 20 74 68 61 74 20 74 68 65 20 73 74 |have that the st| 00000980 61 72 74 69 6e 67 20 61 64 64 72 65 73 73 20 6f |arting address o| 00000990 66 20 72 6f 77 20 37 20 69 73 20 61 74 3a 0d 0d |f row 7 is at:..| 000009a0 26 33 30 30 30 20 2b 20 34 34 38 30 20 3d 20 26 |&3000 + 4480 = &| 000009b0 34 31 38 30 0d 0d 4e 6f 77 20 74 68 61 74 20 77 |4180..Now that w| 000009c0 65 20 68 61 76 65 20 66 6f 75 6e 64 20 77 68 65 |e have found whe| 000009d0 72 65 20 61 62 6f 75 74 73 20 69 6e 20 6d 65 6d |re abouts in mem| 000009e0 6f 72 79 20 74 68 69 73 20 72 6f 77 20 73 74 61 |ory this row sta| 000009f0 72 74 73 2c 20 77 65 20 6e 65 65 64 20 74 6f 0d |rts, we need to.| 00000a00 6c 6f 63 61 74 65 20 63 68 61 72 61 63 74 65 72 |locate character| 00000a10 20 36 2e 20 54 68 69 73 20 73 68 6f 75 6c 64 20 | 6. This should | 00000a20 62 65 20 66 61 69 72 6c 79 20 65 61 73 79 20 2d |be fairly easy -| 00000a30 20 77 65 20 6b 6e 6f 77 20 74 68 61 74 20 63 68 | we know that ch| 00000a40 61 72 61 63 74 65 72 73 20 61 72 65 0d 73 74 6f |aracters are.sto| 00000a50 72 65 64 20 66 72 6f 6d 20 6c 65 66 74 20 74 6f |red from left to| 00000a60 20 72 69 67 68 74 2c 20 73 6f 20 6a 75 73 74 20 | right, so just | 00000a70 61 64 64 20 6f 6e 20 74 68 65 20 6d 65 6d 6f 72 |add on the memor| 00000a80 79 20 72 65 71 75 69 72 65 64 20 74 6f 20 73 74 |y required to st| 00000a90 6f 72 65 20 73 69 78 0d 63 68 61 72 61 63 74 65 |ore six.characte| 00000aa0 72 73 20 74 6f 20 74 68 65 20 6c 65 66 74 20 6f |rs to the left o| 00000ab0 66 20 74 68 65 20 6f 6e 65 20 77 65 20 77 61 6e |f the one we wan| 00000ac0 74 2c 20 69 2e 65 2e 20 31 36 20 2a 20 36 20 3d |t, i.e. 16 * 6 =| 00000ad0 20 39 36 20 62 79 74 65 73 20 5b 53 69 78 0d 63 | 96 bytes [Six.c| 00000ae0 68 61 72 61 63 74 65 72 73 2c 20 65 61 63 68 20 |haracters, each | 00000af0 74 61 6b 69 6e 67 20 31 36 20 62 79 74 65 73 20 |taking 16 bytes | 00000b00 74 6f 20 73 74 6f 72 65 5d 2e 0d 0d 54 68 65 72 |to store]...Ther| 00000b10 65 66 6f 72 65 20 74 68 65 20 61 64 64 72 65 73 |efore the addres| 00000b20 73 20 6f 66 20 63 68 61 72 61 63 74 65 72 20 28 |s of character (| 00000b30 36 2c 37 29 20 77 69 6c 6c 20 62 65 3a 0d 0d 26 |6,7) will be:..&| 00000b40 34 31 38 30 20 2b 20 39 36 20 3d 20 26 34 31 45 |4180 + 96 = &41E| 00000b50 30 0d 0d 41 6e 73 77 65 72 3a 20 43 68 61 72 61 |0..Answer: Chara| 00000b60 63 74 65 72 20 28 36 2c 37 29 20 69 73 20 73 74 |cter (6,7) is st| 00000b70 6f 72 65 64 20 66 72 6f 6d 20 26 34 31 45 30 20 |ored from &41E0 | 00000b80 74 6f 20 26 34 31 45 46 0d 0d 4a 75 73 74 20 74 |to &41EF..Just t| 00000b90 6f 20 63 68 65 63 6b 20 74 68 65 20 61 6e 73 77 |o check the answ| 00000ba0 65 72 20 69 73 20 63 6f 72 72 65 63 74 2c 20 74 |er is correct, t| 00000bb0 79 70 65 20 74 68 69 73 20 73 69 6d 70 6c 65 20 |ype this simple | 00000bc0 6c 6f 6f 70 3a 0d 0d 31 30 20 4d 4f 44 45 20 31 |loop:..10 MODE 1| 00000bd0 0d 32 30 20 46 4f 52 20 61 64 3d 26 34 31 45 30 |.20 FOR ad=&41E0| 00000be0 20 54 4f 20 26 34 31 45 46 0d 33 30 20 3f 61 64 | TO &41EF.30 ?ad| 00000bf0 3d 32 35 35 0d 34 30 20 4e 45 58 54 0d 0d 41 6e |=255.40 NEXT..An| 00000c00 64 20 79 65 73 2c 20 61 20 77 68 69 74 65 20 73 |d yes, a white s| 00000c10 70 6c 6f 64 67 65 20 64 6f 65 73 20 61 70 70 65 |plodge does appe| 00000c20 61 72 20 69 6e 20 73 71 75 61 72 65 20 28 36 2c |ar in square (6,| 00000c30 37 29 2e 0d 0d 54 68 69 73 20 77 68 6f 6c 65 20 |7)...This whole | 00000c40 70 72 6f 63 65 64 75 72 65 20 63 61 6e 20 61 63 |procedure can ac| 00000c50 74 75 61 6c 6c 79 20 62 65 20 72 65 66 69 6e 65 |tually be refine| 00000c60 64 20 64 6f 77 6e 2c 20 61 6e 64 20 65 78 70 72 |d down, and expr| 00000c70 65 73 73 65 64 20 61 73 20 61 20 73 69 6d 70 6c |essed as a simpl| 00000c80 65 0d 66 6f 72 6d 75 6c 61 3a 0d 0d 41 64 64 72 |e.formula:..Addr| 00000c90 65 73 73 20 3d 20 42 61 73 65 20 2b 20 28 20 79 |ess = Base + ( y| 00000ca0 20 2a 20 4e 6f 2e 20 63 68 61 72 61 63 74 65 72 | * No. character| 00000cb0 73 20 70 65 72 20 6c 69 6e 65 20 2b 20 78 20 29 |s per line + x )| 00000cc0 20 2a 20 4d 65 6d 6f 72 79 20 70 65 72 20 63 68 | * Memory per ch| 00000cd0 61 72 61 63 74 65 72 0d 0d 57 68 65 72 65 3a 20 |aracter..Where: | 00000ce0 41 64 64 72 65 73 73 3d 20 54 68 65 20 6d 65 6d |Address= The mem| 00000cf0 6f 72 79 20 6c 6f 63 61 74 69 6f 6e 20 6f 66 20 |ory location of | 00000d00 74 68 65 20 73 74 61 72 74 20 6f 66 20 74 68 65 |the start of the| 00000d10 20 63 68 61 72 61 63 74 65 72 20 79 6f 75 20 77 | character you w| 00000d20 61 6e 74 2e 0d 20 20 20 20 20 20 20 42 61 73 65 |ant.. Base| 00000d30 20 20 20 3d 20 53 74 61 72 74 20 6f 66 20 73 63 | = Start of sc| 00000d40 72 65 65 6e 20 6d 65 6d 6f 72 79 20 69 6e 20 63 |reen memory in c| 00000d50 75 72 72 65 6e 74 20 67 72 61 70 68 69 63 73 20 |urrent graphics | 00000d60 6d 6f 64 65 2e 0d 20 20 20 20 20 20 20 28 78 2c |mode.. (x,| 00000d70 79 29 20 20 3d 20 43 6f 2d 6f 72 64 69 6e 61 74 |y) = Co-ordinat| 00000d80 65 20 6f 66 20 73 71 75 61 72 65 20 79 6f 75 20 |e of square you | 00000d90 77 61 6e 74 20 74 6f 20 61 63 63 65 73 73 20 28 |want to access (| 00000da0 73 61 6d 65 20 61 73 20 50 52 49 4e 54 20 54 41 |same as PRINT TA| 00000db0 42 29 0d 0d 53 69 6e 63 65 20 74 68 65 20 6e 75 |B)..Since the nu| 00000dc0 6d 62 65 72 20 6f 66 20 63 68 61 72 61 63 74 65 |mber of characte| 00000dd0 72 73 20 70 65 72 20 6c 69 6e 65 2c 20 74 68 65 |rs per line, the| 00000de0 20 6e 75 6d 62 65 72 20 6f 66 20 62 79 74 65 73 | number of bytes| 00000df0 20 70 65 72 20 63 68 61 72 61 63 74 65 72 2c 0d | per character,.| 00000e00 61 6e 64 20 74 68 65 20 62 61 73 65 20 61 64 64 |and the base add| 00000e10 72 65 73 73 20 6f 66 20 73 63 72 65 65 6e 20 6d |ress of screen m| 00000e20 65 6d 6f 72 79 20 61 72 65 20 61 6c 6c 20 63 6f |emory are all co| 00000e30 6e 73 74 61 6e 74 20 66 6f 72 20 61 6e 79 20 70 |nstant for any p| 00000e40 61 72 74 69 63 75 6c 61 72 0d 67 72 61 70 68 69 |articular.graphi| 00000e50 63 73 20 6d 6f 64 65 2c 20 74 68 65 20 76 61 6c |cs mode, the val| 00000e60 75 65 73 20 66 6f 72 20 74 68 65 20 67 72 61 70 |ues for the grap| 00000e70 68 69 63 73 20 6d 6f 64 65 20 79 6f 75 20 61 72 |hics mode you ar| 00000e80 65 20 75 73 69 6e 67 20 63 61 6e 20 62 65 0d 73 |e using can be.s| 00000e90 75 62 73 74 69 74 75 74 65 64 20 69 6e 74 6f 20 |ubstituted into | 00000ea0 74 68 65 20 65 71 75 61 74 69 6f 6e 20 69 6e 20 |the equation in | 00000eb0 79 6f 75 72 20 70 72 6f 67 72 61 6d 2e 20 46 6f |your program. Fo| 00000ec0 72 20 6d 6f 64 65 20 31 2c 20 66 6f 72 20 65 78 |r mode 1, for ex| 00000ed0 61 6d 70 6c 65 2c 20 79 6f 75 0d 77 6f 75 6c 64 |ample, you.would| 00000ee0 20 75 73 65 3a 0d 0d 41 64 64 72 65 73 73 20 3d | use:..Address =| 00000ef0 20 26 33 30 30 30 20 2b 20 28 34 30 20 2a 20 79 | &3000 + (40 * y| 00000f00 20 2b 20 78 29 20 2a 20 31 36 0d 0d 42 65 66 6f | + x) * 16..Befo| 00000f10 72 65 20 63 6f 6e 74 69 6e 75 69 6e 67 2c 20 6f |re continuing, o| 00000f20 6e 65 20 6e 6f 74 65 20 73 68 6f 75 6c 64 20 62 |ne note should b| 00000f30 65 20 62 6f 72 6e 65 20 69 6e 20 6d 69 6e 64 2e |e borne in mind.| 00000f40 20 59 6f 75 20 6d 61 79 20 72 65 6d 65 6d 62 65 | You may remembe| 00000f50 72 20 74 68 61 74 0d 61 20 77 68 69 6c 65 20 62 |r that.a while b| 00000f60 61 63 6b 20 49 20 6d 65 6e 74 69 6f 6e 65 64 20 |ack I mentioned | 00000f70 74 68 61 74 20 77 68 65 6e 20 79 6f 75 20 74 79 |that when you ty| 00000f80 70 65 20 74 65 78 74 20 77 68 69 63 68 20 6f 76 |pe text which ov| 00000f90 65 72 66 6c 6f 77 73 20 6f 66 66 20 74 68 65 0d |erflows off the.| 00000fa0 62 6f 74 74 6f 6d 20 6f 66 20 74 68 65 20 73 63 |bottom of the sc| 00000fb0 72 65 65 6e 2c 20 74 68 65 20 63 6f 6d 70 75 74 |reen, the comput| 00000fc0 65 72 20 6d 61 6b 65 73 20 61 20 6e 6f 74 65 20 |er makes a note | 00000fd0 74 68 61 74 20 65 61 63 68 20 6c 69 6e 65 20 69 |that each line i| 00000fe0 73 20 73 74 6f 72 65 64 0d 69 6e 20 6d 65 6d 6f |s stored.in memo| 00000ff0 72 79 20 6f 6e 65 20 6c 69 6e 65 20 6c 6f 77 65 |ry one line lowe| 00001000 72 20 74 68 61 6e 20 69 74 20 73 68 6f 75 6c 64 |r than it should| 00001010 20 62 65 2c 20 62 75 74 20 64 6f 65 73 20 6e 6f | be, but does no| 00001020 74 20 61 63 74 75 61 6c 6c 79 20 6d 6f 76 65 0d |t actually move.| 00001030 61 6e 79 74 68 69 6e 67 20 61 72 6f 75 6e 64 20 |anything around | 00001040 69 6e 20 73 63 72 65 65 6e 20 6d 65 6d 6f 72 79 |in screen memory| 00001050 2e 20 54 68 65 20 73 61 6d 65 20 65 66 66 65 63 |. The same effec| 00001060 74 20 63 61 6e 20 63 61 75 73 65 20 70 72 6f 62 |t can cause prob| 00001070 6c 65 6d 73 20 77 69 74 68 0d 64 69 72 65 63 74 |lems with.direct| 00001080 20 61 63 63 65 73 73 20 74 6f 20 73 63 72 65 65 | access to scree| 00001090 6e 20 6d 65 6d 6f 72 79 20 61 73 20 77 65 6c 6c |n memory as well| 000010a0 2e 20 54 68 65 20 73 69 6d 70 6c 65 20 72 75 6c |. The simple rul| 000010b0 65 20 66 6f 72 20 62 65 67 69 6e 6e 65 72 73 20 |e for beginners | 000010c0 69 73 2c 0d 4e 45 56 45 52 20 61 74 74 65 6d 70 |is,.NEVER attemp| 000010d0 74 20 74 6f 20 75 73 65 20 64 69 72 65 63 74 20 |t to use direct | 000010e0 73 63 72 65 65 6e 20 6d 65 6d 6f 72 79 20 61 63 |screen memory ac| 000010f0 63 65 73 73 20 77 68 65 6e 20 74 68 65 72 65 20 |cess when there | 00001100 69 73 20 65 76 65 6e 20 74 68 65 0d 73 6c 69 67 |is even the.slig| 00001110 68 74 65 73 74 20 70 6f 73 73 69 62 69 6c 69 74 |htest possibilit| 00001120 79 20 74 68 61 74 20 74 68 65 20 73 63 72 65 65 |y that the scree| 00001130 6e 20 6d 69 67 68 74 20 68 61 76 65 20 62 65 65 |n might have bee| 00001140 6e 20 61 6c 6c 6f 77 65 64 20 74 6f 20 73 63 72 |n allowed to scr| 00001150 6f 6c 6c 20 75 70 0d 61 74 20 61 6c 6c 20 28 65 |oll up.at all (e| 00001160 2e 67 2e 20 61 66 74 65 72 20 75 73 69 6e 67 20 |.g. after using | 00001170 49 4e 50 55 54 20 74 6f 20 67 65 74 20 69 6e 70 |INPUT to get inp| 00001180 75 74 20 66 72 6f 6d 20 74 68 65 20 75 73 65 72 |ut from the user| 00001190 20 2d 20 68 6f 77 20 64 6f 20 79 6f 75 0d 6b 6e | - how do you.kn| 000011a0 6f 77 20 74 68 61 74 20 74 68 65 79 20 64 69 64 |ow that they did| 000011b0 6e 27 74 20 74 79 70 65 20 73 6f 20 6d 75 63 68 |n't type so much| 000011c0 20 74 68 61 74 20 69 74 20 77 65 6e 74 20 6f 66 | that it went of| 000011d0 20 74 68 65 20 62 6f 74 74 6f 6d 20 6f 66 20 74 | the bottom of t| 000011e0 68 65 20 73 63 72 65 65 6e 3f 29 0d 49 66 20 79 |he screen?).If y| 000011f0 6f 75 20 6b 6e 6f 77 20 77 68 61 74 20 79 6f 75 |ou know what you| 00001200 20 61 72 65 20 64 6f 69 6e 67 2c 20 74 68 69 73 | are doing, this| 00001210 20 72 75 6c 65 20 63 61 6e 20 62 65 20 69 67 6e | rule can be ign| 00001220 6f 72 65 64 2c 20 61 6e 64 20 68 69 67 68 2d 73 |ored, and high-s| 00001230 70 65 65 64 0d 73 63 72 6f 6c 6c 69 6e 67 20 63 |peed.scrolling c| 00001240 61 6e 20 62 65 20 61 63 68 69 65 76 65 64 20 61 |an be achieved a| 00001250 73 20 61 20 72 65 73 75 6c 74 2c 20 62 75 74 20 |s a result, but | 00001260 74 68 61 74 20 69 73 20 6e 6f 74 20 66 6f 72 20 |that is not for | 00001270 74 68 65 20 62 65 67 69 6e 6e 65 72 21 20 49 0d |the beginner! I.| 00001280 63 61 6e 20 74 65 6c 6c 20 79 6f 75 20 66 72 6f |can tell you fro| 00001290 6d 20 66 69 72 73 74 20 68 61 6e 64 20 65 78 70 |m first hand exp| 000012a0 65 72 69 65 6e 63 65 2c 20 74 68 61 74 20 63 72 |erience, that cr| 000012b0 65 61 74 69 6e 67 20 73 63 72 6f 6c 6c 69 6e 67 |eating scrolling| 000012c0 20 69 6e 20 4a 75 70 69 74 65 72 0d 33 20 62 79 | in Jupiter.3 by| 000012d0 20 74 68 69 73 20 74 65 63 68 6e 69 71 75 65 20 | this technique | 000012e0 77 61 73 20 61 20 6e 69 67 68 74 6d 61 72 65 20 |was a nightmare | 000012f0 2d 20 65 73 70 65 63 69 61 6c 6c 79 20 77 68 65 |- especially whe| 00001300 6e 20 74 68 65 20 6f 70 65 72 61 74 69 6e 67 20 |n the operating | 00001310 73 79 73 74 65 6d 0d 63 61 6c 6c 73 20 79 6f 75 |system.calls you| 00001320 20 6e 65 65 64 20 74 6f 20 6d 61 6b 65 20 74 6f | need to make to| 00001330 20 61 63 68 69 65 76 65 20 74 68 69 73 20 61 72 | achieve this ar| 00001340 65 20 63 6f 6d 70 6c 65 74 65 6c 79 20 64 69 66 |e completely dif| 00001350 66 65 72 65 6e 74 20 6f 6e 20 74 68 65 20 42 42 |ferent on the BB| 00001360 43 0d 74 6f 20 74 68 65 20 45 6c 6b 2c 20 73 6f |C.to the Elk, so| 00001370 20 79 6f 75 20 6e 65 65 64 20 74 6f 20 66 69 6e | you need to fin| 00001380 64 20 6f 75 74 20 77 68 69 63 68 20 70 6c 61 74 |d out which plat| 00001390 66 6f 72 6d 20 79 6f 75 20 61 72 65 20 6f 70 65 |form you are ope| 000013a0 72 61 74 69 6e 67 20 6f 6e 2c 0d 61 6e 64 20 74 |rating on,.and t| 000013b0 68 65 6e 20 6d 61 6b 65 20 74 68 65 20 72 65 6c |hen make the rel| 000013c0 61 76 61 6e 74 20 63 61 6c 6c 73 20 66 6f 72 20 |avant calls for | 000013d0 74 68 61 74 20 70 6c 61 74 66 6f 72 6d 21 0d 0d |that platform!..| 000013e0 4e 6f 77 20 74 68 61 74 20 79 6f 75 20 63 61 6e |Now that you can| 000013f0 20 6c 6f 63 61 74 65 20 61 20 74 68 65 20 6d 65 | locate a the me| 00001400 6d 6f 72 79 20 6f 63 63 75 70 69 65 64 20 62 79 |mory occupied by| 00001410 20 61 20 63 68 61 72 61 63 74 65 72 20 69 6e 20 | a character in | 00001420 73 63 72 65 65 6e 0d 6d 65 6d 6f 72 79 2c 20 79 |screen.memory, y| 00001430 6f 75 20 6e 65 65 64 20 74 6f 20 6b 6e 6f 77 20 |ou need to know | 00001440 68 6f 77 20 74 68 65 20 62 79 74 65 73 20 77 69 |how the bytes wi| 00001450 74 68 69 6e 20 74 68 69 73 20 62 6c 6f 63 6b 20 |thin this block | 00001460 61 72 65 20 6c 61 69 64 20 6f 75 74 2c 20 73 6f |are laid out, so| 00001470 20 74 68 61 74 0d 79 6f 75 20 63 61 6e 20 68 61 | that.you can ha| 00001480 76 65 20 70 69 78 65 6c 20 62 79 20 70 69 78 65 |ve pixel by pixe| 00001490 6c 20 63 6f 6e 74 72 6f 6c 20 6f 76 65 72 20 79 |l control over y| 000014a0 6f 75 72 20 6d 6f 6e 69 74 6f 72 20 73 63 72 65 |our monitor scre| 000014b0 65 6e 2e 20 54 68 69 73 20 69 73 20 61 6c 73 6f |en. 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