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BioBot/BB2

This website contains an archive of files for the Acorn Electron, BBC Micro, Acorn Archimedes, Commodore 16 and Commodore 64 computers, which Dominic Ford has rescued from his private collection of floppy disks and cassettes.

Some of these files were originally commercial releases in the 1980s and 1990s, but they are now widely available online. I assume that copyright over them is no longer being asserted. If you own the copyright and would like files to be removed, please contact me.

Tape/disk: Home » Personal collection » Acorn ADFS disks » Archimedes » Files.ADF
Filename: BioBot/BB2
Read OK:
File size: 163D bytes
Load address: FFFFFB45
Exec address: AB618BD1
Duplicates

There are 2 duplicate copies of this file in the archive:

File contents
   10 REM BallBot V1.0
   20 REM (C) Dominic Ford 1997
   30:
   40 REM Setup variables
   50 VOICE 1,"StringLib-Soft":*STEREO 1 0
   60 VOICE 2,"StringLib-Soft":*STEREO 2 -127
   70 VOICE 3,"StringLib-Soft":*STEREO 3 127
   80 DIMball(4,1):PROCsetupbb
   90 :
  100 REM Start main loop
  110 REPEAT
  120 PROCsense
  130 mov=FNai(freqa,freqb,freqc)
  140 fwd=(mov AND 1)<>0
  150 reverse=(mov AND 2)<>0
  160 left=(mov AND 4)<>0
  170 right=(mov AND 8)<>0
  180 PROCmoveit
  190 UNTIL FALSE
  200 :
  210 REM Graphic interface
  220 DEFPROCdrawfull
  230 MODE0:GCOL0,1:RECTANGLE0,0,1279,1023
  240 MOVE 640,100:DRAW 640,924
  250 PROCdrawmini
  260 ENDPROC
  270 :
  280 REM Draw ballbot and balls
  290 DEFPROCdrawmini
  300 GCOL3,1:FORb=0TO4
  310 IF ball(b,0)<>0 OR ball(b,1)<>0 THEN POINT ball(b,0),ball(b,1)
  320 NEXT
  330 GCOL3,1:POINTbbx,bby
  340 ENDPROC
  350 :
  360 REM Reset to test a new biobot
  370 DEFPROCrestart
  380 stage=0:bbx=640:bby=950:dir=270
  390 FORr=0TO4:REPEAT:ball(r,0)=100+RND(1000):ball(r,1)=100+RND(800)
  392 IF ball(r,0)<670 AND ball(r,1)>620 THEN UNTIL FALSE
  394 UNTIL TRUE:NEXT
  400 PROCdrawfull
  410 ENDPROC
  420 :
  430 REM Calculate ballbot's new position
  440 DEFPROCmoveit
  450 IF left THEN dir=dir-5
  460 IF right THEN dir=dir+5
  470 fr=0:IF fwd THEN fr=fr+1
  480 IF reverse THEN fr=fr-1
  490 PROCdrawmini:bbx=bbx+5*SIN(PI*dir/180)*fr
  500 bby=bby+5*COS(PI*dir/180)*fr:PROCdrawmini
  510 ENDPROC
  520 :
  530 REM Calculate ballbot's background echo reading (-balls)
  540 DEFFNback(x,y,freq)
  550 REM Calculate Angle of net as seen by Ballbot
  560 LOCAL freqa
  570 netlow=(FNangle(640,923,x,y)-dir) MOD 360
  580 IF netlow<0 THEN netlow=netlow+360
  590 IF netlow>180 THEN netlow=netlow-360
  600 nethi=(FNangle(640,100,x,y)-dir) MOD 360
  610 IF nethi<0 THEN nethi=nethi+360
  620 IF nethi>180 THEN nethi=nethi-360
  630 :
  640 REM Calculate reading
  650 freqa=freq+RND(6)-3
  660 IF ABS(SIN(PI*dir/180))>0.01 THEN IF ((netlow<0 AND nethi>0) OR (nethi<0 AND netlow>0)) AND (640-x)/SIN(PI*dir/180)>0 THEN freqa=(640-x)/SIN(PI*dir/180)
  670 =freqa
  680 :
  690 REM Calculate Ballbot's readings (MAIN ROUTINE)
  700 :
  710 DEFPROCsense
  720 REM Get background readings from FNback
  730 freq=RND(250)+1500
  740 freqa=FNback(bbx,bby,freq)
  750 dir=dir-5:freqb=FNback(bbx,bby,freq)
  760 dir=dir+10:freqc=FNback(bbx,bby,freq):dir=dir-5
  770 :
  780 REM Add any relevant balls to readings (using hairy trigonometry)
  790 :
  800 FORball=0TO4
  810 d%=SQR((ball(ball,0)-bbx)^2+(ball(ball,1)-bby)^2)
  820 IF ball(ball,0)=0 THEN d%=9999
  830 a%=FNangle(ball(ball,0),ball(ball,1),bbx,bby)-dir
  840 IF ABS(a%)<5 AND freqa>d% THEN freqa=d%
  850 IF a%>-16 AND a%<-5 AND freqb>d% THEN freqb=d%
  860 IF a%>5 AND a%<16 AND freqc>d% THEN freqc=d%
  870 NEXT
  880 :
  890 REM Update user displays
  900 :
  910 PRINTTAB(0,31)bbno,gen,tryno,counter;
  920 SOUND 1,-10,freqa/4,5:SOUND 2,-10,freqb/4,5:SOUND 3,-10,freqc/4,5
  930 ENDPROC
  940:
  950 REM Calculate bearing of B from A
  960 DEFFNangle(x1,y1,x2,y2)
  970 ang=180*ATN((x2-x1)/(y2-y1))/PI
  980 IF (y2>y1) THEN ang=ang+180
  990 =ang MOD 360
 1000 :
 1010 REM General maintainence and refereeing (no going THROUGH the net!)
 1020 :
 1030 DEFPROCreferee
 1040 IF bbx>630 AND bby<650 THEN idle=TRUE:REM Death penalty!
 1050 IF bbx<0 OR bbx>1280 THEN idle=TRUE
 1060 IF bby<0 OR bby>1024 THEN idle=TRUE
 1070 FORball=0TO4
 1080 IF ABS(bbx-ball(ball,0))<10 AND ABS(bby-ball(ball,1))<10 THEN PROCdrawmini:ball(ball,0)=0:PROCdrawmini
 1090 NEXT
 1100 ENDPROC
 1110 :
 1120 REM Give ballbot a score at the end of a run
 1130 :
 1140 DEFFNscr
 1150 score=0:IF ball(0,0)=0 THEN score=score+20
 1160 IF ball(1,0)=0 THEN score=score+20
 1170 IF ball(2,0)=0 THEN score=score+20
 1180 IF ball(3,0)=0 THEN score=score+20
 1190 IF ball(4,0)=0 THEN score=score+20
 1200 =score
 1210 :
 1220 REM BioBot Evolutionary Learning Routine
 1230 :
 1240 REM Main AI system
 1250 :
 1260 DEFFNai(A1,A2,A3)
 1270 REM Artificial intelligence routines (ie. What Next??)
 1280 counter=counter+1:IF counter=1500 OR idle=TRUE THEN PROCnext(FNscr):=0
 1290 :
 1310 n%(1)=(A1<40):n%(2)=(A1-o1)>40:n%(3)=(A1-o1)<-40
 1320 n%(4)=(A2<40):n%(5)=(A2-o2)>40:n%(6)=(A2-o2)<-40
 1330 n%(7)=(A3<40):n%(8)=(A3-o3)>40:n%(9)=(A3-o3)<-40
 1340 FORl=0TO1:FORma=0TO31
 1350 IFm%(bbno,ma,0)=1 AND n%(m%(bbno,ma,1))<>0 AND n%(m%(bbno,ma,2))<>0 THEN n%(m%(bbno,ma,3))=1
 1360 IFm%(bbno,ma,0)=2 AND (n%(m%(bbno,ma,1))<>0 OR n%(m%(bbno,ma,2))<>0) THEN n%(m%(bbno,ma,3))=1
 1370 IFm%(bbno,ma,0)=3 AND n%(m%(bbno,ma,1))=0 THEN n%(m%(bbno,ma,3))=1
 1380 IFm%(bbno,ma,0)=4 AND (n%(m%(bbno,ma,1))<>0 EOR n%(m%(bbno,ma,2))<>0) THEN n%(m%(bbno,ma,3))=1
 1390 IFm%(bbno,ma,0)=5 AND n%(m%(bbno,ma,1))<>0 THEN n%(m%(bbno,ma,3))=1
 1400 NEXT,
 1410 o1=A1:o2=A2:o3=A3:PROCreferee
 1420 R%=0:FORz=1TOtotalin:R%=2*R%-(n%(no%-totalin+z)<>0):NEXT
 1425 R%=ABS(INKEY(-71)+2*INKEY(-102)+4*INKEY(-98)+8*INKEY(-67))
 1430 =R%
 1440 :
 1450 REM Next attempt by this biobot (each has ten)
 1460 :
 1470 DEFPROCnext(score)
 1480 PROCuser:PROCrestart
 1490 s%(bbno)=s%(bbno)+score:counter=0
 1495 FORc=0TOno%:n%(no%)=0:NEXT
 1500 tryno=tryno+1:IF tryno<10 THEN ENDPROC
 1510 tryno=0:bbno=bbno+1:IF bbno=10 THEN PROCgeneration
 1520 PROCnewbb
 1530 ENDPROC
 1540 :
 1550 REM Test next biobot
 1560 :
 1570 DEFPROCnewbb
 1580 o1=0:o2=0:o3=0
 1590 idle=FALSE:scr=0:tryno=0
 1600 PROCrestart:counter=0
 1610 ENDPROC
 1620 :
 1630 REM Setup BioBot system (for the first time)
 1640 :
 1650 DEFPROCsetupbb
 1660 bbno=0:gen=0:PROCnewbb
 1670 totalin=9:analogues=3:switches=0:totalout=4:mem=16:no%=totalin+totalout+mem
 1680 DIMm%(10,31,3):DIMn%(no%):DIMs%(9)
 1690 s%(1)=1:m%(1,1,0)=3:m%(1,1,1)=1:m%(1,1,3)=no%:m%(1,2,0)=5:m%(1,2,1)=1:m%(1,2,3)=no%-1:PROCgeneration
 1700 ENDPROC
 1710 :
 1720 REM Select best biobot of generation
 1730 :
 1740 DEFPROCgeneration
 1750 winner=0:score=s%(0)
 1760 FORs=0TO9:IF s%(s)>score THEN score=s%(s):winner=s
 1770 NEXT
 1780 :
 1790 REM Breed more biobots from best one
 1800 :
 1810 FORx=0TO31:FORy=0TO3:m%(10,x,y)=m%(winner,x,y):NEXT,
 1820 FORz=0TO9:FORx=0TO31:FORy=0TO3:m%(z,x,y)=m%(10,x,y):NEXT,,
 1830 :
 1840 REM Add a bit of variation
 1850 :
 1860 FORn=0TO100-score:z=RND(10)-1:x=RND(32)-1:m%(z,x,0)=RND(6)-1:m%(z,x,1)=RND(no%):m%(z,x,2)=RND(no%):m%(z,x,3)=RND(no%):NEXT
 1870 :
 1880 REM Initialise ready for generation test
 1890 bbno=0:gen=gen+1
 1900 FORs=0TO9:s%(s)=0:NEXT
 1910 ENDPROC
 1920:
 1930 REM User interface for BioBot system
 1940 :
 1950 DEFPROCuser
 1960 f$=INKEY$(0)
 1970 IF f$="D" THEN PROCdisp
 1980 ENDPROC
 1990 REM Display best biobot's genetic information
 2000 DEFPROCdisp
 2010 CLS:FORz=0TO30:PRINTz+1,m%(1,z,0),m%(1,z,1),m%(1,z,2),m%(1,z,3):NEXT
 2020 PRINT32,m%(1,31,0),m%(1,31,1),m%(1,31,2),m%(1,z,3);
 2030 VDU 7:REPEAT UNTIL INKEY$(0)=""
 2040 REPEAT UNTIL INKEY$(0)<>""
 2050 ENDPROC

 � BallBot V1.0
 � (C) Dominic Ford 1997
:
( � Setup variables
2& ȡ 1,"StringLib-Soft":*STEREO 1 0
<) ȡ 2,"StringLib-Soft":*STEREO 2 -127
F( ȡ 3,"StringLib-Soft":*STEREO 3 127
P �ball(4,1):�setupbb
Z :
d � Start main loop
n �
x �sense
� mov=�ai(freqa,freqb,freqc)
� fwd=(mov � 1)<>0
� reverse=(mov � 2)<>0
� left=(mov � 4)<>0
� right=(mov � 8)<>0
� �moveit
� � �
� :
� � Graphic interface
� ��drawfull
� �0:�0,1:ȓ0,0,1279,1023
� � 640,100:� 640,924
� �drawmini
 �
 :
 � Draw ballbot and balls
" ��drawmini
, �3,1:�b=0�4
6; � ball(b,0)<>0 � ball(b,1)<>0 � Ȓ ball(b,0),ball(b,1)
@ �
J �3,1:Ȓbbx,bby
T �
^ :
h! � Reset to test a new biobot
r ��restart
|$ stage=0:bbx=640:bby=950:dir=270
�8 �r=0�4:�:ball(r,0)=100+�(1000):ball(r,1)=100+�(800)
�* � ball(r,0)<670 � ball(r,1)>620 � � �
�
 � �:�
� �drawfull
� �
� :
�' � Calculate ballbot's new position
�
 ��moveit
� � left � dir=dir-5
� � right � dir=dir+5
� fr=0:� fwd � fr=fr+1
� � reverse � fr=fr-1
�( �drawmini:bbx=bbx+5*�(�*dir/180)*fr
�( bby=bby+5*�(�*dir/180)*fr:�drawmini
� �
 :
; � Calculate ballbot's background echo reading (-balls)
 ݤback(x,y,freq)
&0 � Calculate Angle of net as seen by Ballbot
0 � freqa
:+ netlow=(�angle(640,923,x,y)-dir) � 360
D# � netlow<0 � netlow=netlow+360
N% � netlow>180 � netlow=netlow-360
X* nethi=(�angle(640,100,x,y)-dir) � 360
b  � nethi<0 � nethi=nethi+360
l" � nethi>180 � nethi=nethi-360
v :
� � Calculate reading
� freqa=freq+�(6)-3
�� � �(�(�*dir/180))>0.01 � � ((netlow<0 � nethi>0) � (nethi<0 � netlow>0)) � (640-x)/�(�*dir/180)>0 � freqa=(640-x)/�(�*dir/180)
� =freqa
� :
�2 � Calculate Ballbot's readings (MAIN ROUTINE)
� :
� ��sense
�* � Get background readings from FNback
� freq=�(250)+1500
� freqa=�back(bbx,bby,freq)
�( dir=dir-5:freqb=�back(bbx,bby,freq)
�3 dir=dir+10:freqc=�back(bbx,bby,freq):dir=dir-5
 :
D � Add any relevant balls to readings (using hairy trigonometry)
 :
  �ball=0�4
*4 d%=�((ball(ball,0)-bbx)^2+(ball(ball,1)-bby)^2)
4 � ball(ball,0)=0 � d%=9999
>5 a%=�angle(ball(ball,0),ball(ball,1),bbx,bby)-dir
H$ � �(a%)<5 � freqa>d% � freqa=d%
R+ � a%>-16 � a%<-5 � freqb>d% � freqb=d%
\) � a%>5 � a%<16 � freqc>d% � freqc=d%
f �
p :
z � Update user displays
� :
�# �0,31)bbno,gen,tryno,counter;
�: � 1,-10,freqa/4,5:� 2,-10,freqb/4,5:� 3,-10,freqc/4,5
� �
�:
�$ � Calculate bearing of B from A
� ݤangle(x1,y1,x2,y2)
�! ang=180*�((x2-x1)/(y2-y1))/�
� � (y2>y1) � ang=ang+180
� =ang � 360
� :
�F � General maintainence and refereeing (no going THROUGH the net!)
� :
 ��referee
2 � bbx>630 � bby<650 � idle=�:� Death penalty!
  � bbx<0 � bbx>1280 � idle=�
$  � bby<0 � bby>1024 � idle=�
. �ball=0�4
8[ � �(bbx-ball(ball,0))<10 � �(bby-ball(ball,1))<10 � �drawmini:ball(ball,0)=0:�drawmini
B �
L �
V :
`/ � Give ballbot a score at the end of a run
j :
t
 ݤscr
~+ score=0:� ball(0,0)=0 � score=score+20
�# � ball(1,0)=0 � score=score+20
�# � ball(2,0)=0 � score=score+20
�# � ball(3,0)=0 � score=score+20
�# � ball(4,0)=0 � score=score+20
� =score
� :
�+ � BioBot Evolutionary Learning Routine
� :
� � Main AI system
� :
� ݤai(A1,A2,A3)
�9 � Artificial intelligence routines (ie. What Next??)
? counter=counter+1:� counter=1500 � idle=� � �next(�scr):=0

 :
5 n%(1)=(A1<40):n%(2)=(A1-o1)>40:n%(3)=(A1-o1)<-40
(5 n%(4)=(A2<40):n%(5)=(A2-o2)>40:n%(6)=(A2-o2)<-40
25 n%(7)=(A3<40):n%(8)=(A3-o3)>40:n%(9)=(A3-o3)<-40
< �l=0�1:�ma=0�31
FY �m%(bbno,ma,0)=1 � n%(m%(bbno,ma,1))<>0 � n%(m%(bbno,ma,2))<>0 � n%(m%(bbno,ma,3))=1
P[ �m%(bbno,ma,0)=2 � (n%(m%(bbno,ma,1))<>0 � n%(m%(bbno,ma,2))<>0) � n%(m%(bbno,ma,3))=1
ZA �m%(bbno,ma,0)=3 � n%(m%(bbno,ma,1))=0 � n%(m%(bbno,ma,3))=1
d[ �m%(bbno,ma,0)=4 � (n%(m%(bbno,ma,1))<>0 � n%(m%(bbno,ma,2))<>0) � n%(m%(bbno,ma,3))=1
nB �m%(bbno,ma,0)=5 � n%(m%(bbno,ma,1))<>0 � n%(m%(bbno,ma,3))=1
x �,
� o1=A1:o2=A2:o3=A3:�referee
�7 R%=0:�z=1�totalin:R%=2*R%-(n%(no%-totalin+z)<>0):�
�- R%=�(�(-71)+2*�(-102)+4*�(-98)+8*�(-67))
� =R%
� :
�1 � Next attempt by this biobot (each has ten)
� :
� ��next(score)
� �user:�restart
�& s%(bbno)=s%(bbno)+score:counter=0
� �c=0�no%:n%(no%)=0:�
�! tryno=tryno+1:� tryno<10 � �
�0 tryno=0:bbno=bbno+1:� bbno=10 � �generation
� �newbb
� �
 :
 � Test next biobot
 :
" ��newbb
, o1=0:o2=0:o3=0
6 idle=�:scr=0:tryno=0
@ �restart:counter=0
J �
T :
^/ � Setup BioBot system (for the first time)
h :
r ��setupbb
| bbno=0:gen=0:�newbb
�P totalin=9:analogues=3:switches=0:totalout=4:mem=16:no%=totalin+totalout+mem
�! �m%(10,31,3):�n%(no%):�s%(9)
�f s%(1)=1:m%(1,1,0)=3:m%(1,1,1)=1:m%(1,1,3)=no%:m%(1,2,0)=5:m%(1,2,1)=1:m%(1,2,3)=no%-1:�generation
� �
� :
�' � Select best biobot of generation
� :
� ��generation
� winner=0:score=s%(0)
�0 �s=0�9:� s%(s)>score � score=s%(s):winner=s
� �
� :
�' � Breed more biobots from best one
 :
0 �x=0�31:�y=0�3:m%(10,x,y)=m%(winner,x,y):�,
3 �z=0�9:�x=0�31:�y=0�3:m%(z,x,y)=m%(10,x,y):�,,
& :
0 � Add a bit of variation
: :
Dm �n=0�100-score:z=�(10)-1:x=�(32)-1:m%(z,x,0)=�(6)-1:m%(z,x,1)=�(no%):m%(z,x,2)=�(no%):m%(z,x,3)=�(no%):�
N :
X+ � Initialise ready for generation test
b bbno=0:gen=gen+1
l �s=0�9:s%(s)=0:�
v �
�:
�' � User interface for BioBot system
� :
� ��user
� f$=�(0)
� � f$="D" � �disp
� �
�0 � Display best biobot's genetic information
� ��disp
�= �:�z=0�30:�z+1,m%(1,z,0),m%(1,z,1),m%(1,z,2),m%(1,z,3):�
�4 �32,m%(1,31,0),m%(1,31,1),m%(1,31,2),m%(1,z,3);
� � 7:� � �(0)=""
� � � �(0)<>""
 �
�
00000000  0d 00 0a 13 20 f4 20 42  61 6c 6c 42 6f 74 20 56  |.... . BallBot V|
00000010  31 2e 30 0d 00 14 1c 20  f4 20 28 43 29 20 44 6f  |1.0.... . (C) Do|
00000020  6d 69 6e 69 63 20 46 6f  72 64 20 31 39 39 37 0d  |minic Ford 1997.|
00000030  00 1e 05 3a 0d 00 28 16  20 f4 20 53 65 74 75 70  |...:..(. . Setup|
00000040  20 76 61 72 69 61 62 6c  65 73 0d 00 32 26 20 c8  | variables..2& .|
00000050  a1 20 31 2c 22 53 74 72  69 6e 67 4c 69 62 2d 53  |. 1,"StringLib-S|
00000060  6f 66 74 22 3a 2a 53 54  45 52 45 4f 20 31 20 30  |oft":*STEREO 1 0|
00000070  0d 00 3c 29 20 c8 a1 20  32 2c 22 53 74 72 69 6e  |..<) .. 2,"Strin|
00000080  67 4c 69 62 2d 53 6f 66  74 22 3a 2a 53 54 45 52  |gLib-Soft":*STER|
00000090  45 4f 20 32 20 2d 31 32  37 0d 00 46 28 20 c8 a1  |EO 2 -127..F( ..|
000000a0  20 33 2c 22 53 74 72 69  6e 67 4c 69 62 2d 53 6f  | 3,"StringLib-So|
000000b0  66 74 22 3a 2a 53 54 45  52 45 4f 20 33 20 31 32  |ft":*STEREO 3 12|
000000c0  37 0d 00 50 18 20 de 62  61 6c 6c 28 34 2c 31 29  |7..P. .ball(4,1)|
000000d0  3a f2 73 65 74 75 70 62  62 0d 00 5a 06 20 3a 0d  |:.setupbb..Z. :.|
000000e0  00 64 16 20 f4 20 53 74  61 72 74 20 6d 61 69 6e  |.d. . Start main|
000000f0  20 6c 6f 6f 70 0d 00 6e  06 20 f5 0d 00 78 0b 20  | loop..n. ...x. |
00000100  f2 73 65 6e 73 65 0d 00  82 1f 20 6d 6f 76 3d a4  |.sense.... mov=.|
00000110  61 69 28 66 72 65 71 61  2c 66 72 65 71 62 2c 66  |ai(freqa,freqb,f|
00000120  72 65 71 63 29 0d 00 8c  15 20 66 77 64 3d 28 6d  |reqc).... fwd=(m|
00000130  6f 76 20 80 20 31 29 3c  3e 30 0d 00 96 19 20 72  |ov . 1)<>0.... r|
00000140  65 76 65 72 73 65 3d 28  6d 6f 76 20 80 20 32 29  |everse=(mov . 2)|
00000150  3c 3e 30 0d 00 a0 16 20  6c 65 66 74 3d 28 6d 6f  |<>0.... left=(mo|
00000160  76 20 80 20 34 29 3c 3e  30 0d 00 aa 17 20 72 69  |v . 4)<>0.... ri|
00000170  67 68 74 3d 28 6d 6f 76  20 80 20 38 29 3c 3e 30  |ght=(mov . 8)<>0|
00000180  0d 00 b4 0c 20 f2 6d 6f  76 65 69 74 0d 00 be 08  |.... .moveit....|
00000190  20 fd 20 a3 0d 00 c8 06  20 3a 0d 00 d2 18 20 f4  | . ..... :.... .|
000001a0  20 47 72 61 70 68 69 63  20 69 6e 74 65 72 66 61  | Graphic interfa|
000001b0  63 65 0d 00 dc 0f 20 dd  f2 64 72 61 77 66 75 6c  |ce.... ..drawful|
000001c0  6c 0d 00 e6 1c 20 eb 30  3a e6 30 2c 31 3a c8 93  |l.... .0:.0,1:..|
000001d0  30 2c 30 2c 31 32 37 39  2c 31 30 32 33 0d 00 f0  |0,0,1279,1023...|
000001e0  18 20 ec 20 36 34 30 2c  31 30 30 3a df 20 36 34  |. . 640,100:. 64|
000001f0  30 2c 39 32 34 0d 00 fa  0e 20 f2 64 72 61 77 6d  |0,924.... .drawm|
00000200  69 6e 69 0d 01 04 06 20  e1 0d 01 0e 06 20 3a 0d  |ini.... ..... :.|
00000210  01 18 1d 20 f4 20 44 72  61 77 20 62 61 6c 6c 62  |... . Draw ballb|
00000220  6f 74 20 61 6e 64 20 62  61 6c 6c 73 0d 01 22 0f  |ot and balls..".|
00000230  20 dd f2 64 72 61 77 6d  69 6e 69 0d 01 2c 10 20  | ..drawmini..,. |
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00001140  20 62 69 6f 62 6f 74 0d  06 18 06 20 3a 0d 06 22  | biobot.... :.."|
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0000163d
BioBot/BB2.m0
BioBot/BB2.m1
BioBot/BB2.m2
BioBot/BB2.m4
BioBot/BB2.m5