Home » Archimedes archive » Archimedes World » AW-1996-09.adf » !PushyII_PushyII » !PushyII/Diary

!PushyII/Diary

This website contains an archive of files for the Acorn Electron, BBC Micro, Acorn Archimedes, Commodore 16 and Commodore 64 computers, which Dominic Ford has rescued from his private collection of floppy disks and cassettes.

Some of these files were originally commercial releases in the 1980s and 1990s, but they are now widely available online. I assume that copyright over them is no longer being asserted. If you own the copyright and would like files to be removed, please contact me.

Tape/disk: Home » Archimedes archive » Archimedes World » AW-1996-09.adf » !PushyII_PushyII
Filename: !PushyII/Diary
Read OK:
File size: 1680 bytes
Load address: 0000
Exec address: 0000
File contents
Diary file for Pushy (Pushy I, PushyPlus, Pushy II, (III/IV?))

I'm keeping notes, so's anyone can see what an embarrasingly long time
this game took to put together. There're oodles of reasons for this:
(1) It's my first big Arc program
(2) I've got to write map editors, etc as I go
(3) Acorn's documentation is so APPALLING!
(4) This is strictly weekends only, and then only if there's nothing else
	on (eg - Wimbledon, Wolfenstein)

I chickened out of including it with Pushy I, so the whole thing's going
        in Pushy II.
        
 Dear Diary
============
30-4-94:  Start. Design a rough chite in Paint. Grab as raw data.
           Print it on screen.
7-5-94:   Print 20*12 map. Add border timer. Repeat every fly until Keypress.
14-5-94:  Put a masked sprite on. (general routine, with bleed). Flips screen.
21-5-94:  Multiple sprites. Object table.
          Objects keep moving till they hit a 16-boundary. Solid Walls.
          Solid packing cases. Level complete check. 
          
*** And that's the game finished! (allegedly) ***
          
28-5-94:  Time out. Need a map editor.

... Tydirium, the desktop map editor, coming soon (?) to a PD lib near you! ...

20-8-94:  Back again. 10+ levels designed.
28-8-94:  Proper sprite frames (all in Paint). Lots and lots and lots of them.
9-10-94:  A little bit of sound research.
16-10-94: 25 maps in & tested. Nice Charset ("Splash" font from Artworks)
22-10-94: Collate levels into one big file. Level name print. Bonus countdown.
26-10-94: Midweek: Put in a temp frontend for the show

*** "RELEASE" #0.01 *** Demo showing at the AU London Show ***

5-11-94:  Time off from Wolfenstein... Text/Fade Colour tables
26-11-94: FishNet floppy disk labels!
4-12-94:  Wipe fades in/out & glass menu boxes
11-12-94: Passwords
18-12-94: Score, Highscore. Finished bar the SFX.
30-12-94: Sound. Also the "Screen160" module.
7-1-95:   Plugged SFX into game. Tidied Up. Finished. Wahey!
15-1-95:  Mastering program (ie - copy everything bar the source to a floppy)
          Hi res !sprites sprite

===================================================
*** RELEASE #1.00 *** Datafile Cat#24 and GA059 ***
===================================================

16-4-95:  "Level load" capability for PushyPlus

...Tydirium now has proper Risc-Os Load & Save...

*** "RELEASE" #1.01, AKA "PushyPlus", sent off to a couple of people ***

7-5-95:   AU Show, and Pushy's rave (well, good, anyway) review. (AU June '95)
	(Also, release of the Risc-PC-only "Fire" demo)
	

3-6-95:   ArtWorks-ed lego level graphics for Pushy II
17-6-95:  Regrabbed FishNet logo in 24 bit, & mapped down to 256 cols
           with ChangeFSI. Much better.

...Huge gap in schedule while I get Tydirium up to spec...

19-8-95:  FishNet tee-shirt!

10-9-95:  Back to PushyII again. Wimp front end bit.
24-9-95:  Auto screen-mode selection & return to Wimp.
          Kill the caret so Zap doesn't get filled with keypresses on exit.

1-10-95:  Artworks-ed the blob sprite.

8-10-95:  Rest of the graphics. Multi-mode sprite prints.
          "changed area only" update stuff ('cos hi-res 24 bit full screen
          takes 3/50 sec otherwise!)

15-10-95: Tydirium -> PushyII multi-map grabber utility, in BASIC

 Brief pause for a trip to San Francisco to get BRR working under
 Windows '95: Hard life we games programmers lead, eh?
 -Also means there's no way Pushy II's going to be demo-able at the AU show. 

 -In fact, it meant I didn't get to the show at all.
 Plus on returning, Voyager had arrived, so I spent a couple/three/four
 weeks messing about on the Internet. So work slows down a bit till the
 Xmas break... (and indeed, during it...)

2-12-95:  Error handling, Event handling. Keyboard up/down handling.
17-12-95: Solid wall detection & blob-animation selection
24-12-95: All the game's back in (pushing crates, etc)
30-12-95: The new hi-res font's almost there.

Grief, this is taking ages! I'm spending way too much time on the net & not
enough coding!

More delays for Tydirium, 'cos it needs to have "paint-brush" style editing
to be usable...

25-2-96:  25 rough levels.

More time wasting on the 'net... Oh dear.

24-3-96:  25 nice levels.
3-4-96:   "Preview screenshot" of Pushy 2 & Tydirium on the Web site.

Yeah, ok, building the WWW site meant even *more* time wasting
I'll do some code soon, honest...

5-4-96:   Ascii printing in hires,24bit.
          Countdown timer & level name display.
          Level complete check.

Bugger Bugger Bugger, the bloody StrongArm doesn't support selfmod code.

28-4-96:  Vari-colour text in 24 & 8 bit modes
          Gamma-correction fade on RPC
          Wipe fade from P1 adapted for hi-res use for non-RPC

4-5-96:   Front end screen printing, & copy the Pushy 1 menu structure...

16-5-06:  I'm not going to miss *another* Acorn show to go to America.
          So, no E3 for me! ;)
          
18-5-96:  Glass boxes in 24 bit. It's not gonna be finished for this show, either!
19-5-96:  Wakefield show. Pushy II previewed, briefly, on the Datafile stand.
          Glass boxes in 256 hires, & lores.

...Right. Bank holiday weekend. Let's go to work...

25-5-96:  Password input. StrongARM cache workaround (in theory).
26-5-96:  SoundFX from P1. Score. Highscore.
27-5-06:  Tweaks in movement speed. Text redraw only if necc. Error handling.
          "Levels" menu created. level name check. hiscore reset on level change.
30-5-96:  Checked on A3000. Good job too - The menus don't auto-width on ROS3.1
          & mode 28 doesn't flipscreen!
1-6-96:   Bug fix with ball stopping-distances.

========================================================
*** RELEASE #2.00 *** (Website. FTP & PD Libs to follow)
========================================================
00000000  44 69 61 72 79 20 66 69  6c 65 20 66 6f 72 20 50  |Diary file for P|
00000010  75 73 68 79 20 28 50 75  73 68 79 20 49 2c 20 50  |ushy (Pushy I, P|
00000020  75 73 68 79 50 6c 75 73  2c 20 50 75 73 68 79 20  |ushyPlus, Pushy |
00000030  49 49 2c 20 28 49 49 49  2f 49 56 3f 29 29 0a 0a  |II, (III/IV?))..|
00000040  49 27 6d 20 6b 65 65 70  69 6e 67 20 6e 6f 74 65  |I'm keeping note|
00000050  73 2c 20 73 6f 27 73 20  61 6e 79 6f 6e 65 20 63  |s, so's anyone c|
00000060  61 6e 20 73 65 65 20 77  68 61 74 20 61 6e 20 65  |an see what an e|
00000070  6d 62 61 72 72 61 73 69  6e 67 6c 79 20 6c 6f 6e  |mbarrasingly lon|
00000080  67 20 74 69 6d 65 0a 74  68 69 73 20 67 61 6d 65  |g time.this game|
00000090  20 74 6f 6f 6b 20 74 6f  20 70 75 74 20 74 6f 67  | took to put tog|
000000a0  65 74 68 65 72 2e 20 54  68 65 72 65 27 72 65 20  |ether. There're |
000000b0  6f 6f 64 6c 65 73 20 6f  66 20 72 65 61 73 6f 6e  |oodles of reason|
000000c0  73 20 66 6f 72 20 74 68  69 73 3a 0a 28 31 29 20  |s for this:.(1) |
000000d0  49 74 27 73 20 6d 79 20  66 69 72 73 74 20 62 69  |It's my first bi|
000000e0  67 20 41 72 63 20 70 72  6f 67 72 61 6d 0a 28 32  |g Arc program.(2|
000000f0  29 20 49 27 76 65 20 67  6f 74 20 74 6f 20 77 72  |) I've got to wr|
00000100  69 74 65 20 6d 61 70 20  65 64 69 74 6f 72 73 2c  |ite map editors,|
00000110  20 65 74 63 20 61 73 20  49 20 67 6f 0a 28 33 29  | etc as I go.(3)|
00000120  20 41 63 6f 72 6e 27 73  20 64 6f 63 75 6d 65 6e  | Acorn's documen|
00000130  74 61 74 69 6f 6e 20 69  73 20 73 6f 20 41 50 50  |tation is so APP|
00000140  41 4c 4c 49 4e 47 21 0a  28 34 29 20 54 68 69 73  |ALLING!.(4) This|
00000150  20 69 73 20 73 74 72 69  63 74 6c 79 20 77 65 65  | is strictly wee|
00000160  6b 65 6e 64 73 20 6f 6e  6c 79 2c 20 61 6e 64 20  |kends only, and |
00000170  74 68 65 6e 20 6f 6e 6c  79 20 69 66 20 74 68 65  |then only if the|
00000180  72 65 27 73 20 6e 6f 74  68 69 6e 67 20 65 6c 73  |re's nothing els|
00000190  65 0a 09 6f 6e 20 28 65  67 20 2d 20 57 69 6d 62  |e..on (eg - Wimb|
000001a0  6c 65 64 6f 6e 2c 20 57  6f 6c 66 65 6e 73 74 65  |ledon, Wolfenste|
000001b0  69 6e 29 0a 0a 49 20 63  68 69 63 6b 65 6e 65 64  |in)..I chickened|
000001c0  20 6f 75 74 20 6f 66 20  69 6e 63 6c 75 64 69 6e  | out of includin|
000001d0  67 20 69 74 20 77 69 74  68 20 50 75 73 68 79 20  |g it with Pushy |
000001e0  49 2c 20 73 6f 20 74 68  65 20 77 68 6f 6c 65 20  |I, so the whole |
000001f0  74 68 69 6e 67 27 73 20  67 6f 69 6e 67 0a 20 20  |thing's going.  |
00000200  20 20 20 20 20 20 69 6e  20 50 75 73 68 79 20 49  |      in Pushy I|
00000210  49 2e 0a 20 20 20 20 20  20 20 20 0a 20 44 65 61  |I..        . Dea|
00000220  72 20 44 69 61 72 79 0a  3d 3d 3d 3d 3d 3d 3d 3d  |r Diary.========|
00000230  3d 3d 3d 3d 0a 33 30 2d  34 2d 39 34 3a 20 20 53  |====.30-4-94:  S|
00000240  74 61 72 74 2e 20 44 65  73 69 67 6e 20 61 20 72  |tart. Design a r|
00000250  6f 75 67 68 20 63 68 69  74 65 20 69 6e 20 50 61  |ough chite in Pa|
00000260  69 6e 74 2e 20 47 72 61  62 20 61 73 20 72 61 77  |int. Grab as raw|
00000270  20 64 61 74 61 2e 0a 20  20 20 20 20 20 20 20 20  | data..         |
00000280  20 20 50 72 69 6e 74 20  69 74 20 6f 6e 20 73 63  |  Print it on sc|
00000290  72 65 65 6e 2e 0a 37 2d  35 2d 39 34 3a 20 20 20  |reen..7-5-94:   |
000002a0  50 72 69 6e 74 20 32 30  2a 31 32 20 6d 61 70 2e  |Print 20*12 map.|
000002b0  20 41 64 64 20 62 6f 72  64 65 72 20 74 69 6d 65  | Add border time|
000002c0  72 2e 20 52 65 70 65 61  74 20 65 76 65 72 79 20  |r. Repeat every |
000002d0  66 6c 79 20 75 6e 74 69  6c 20 4b 65 79 70 72 65  |fly until Keypre|
000002e0  73 73 2e 0a 31 34 2d 35  2d 39 34 3a 20 20 50 75  |ss..14-5-94:  Pu|
000002f0  74 20 61 20 6d 61 73 6b  65 64 20 73 70 72 69 74  |t a masked sprit|
00000300  65 20 6f 6e 2e 20 28 67  65 6e 65 72 61 6c 20 72  |e on. (general r|
00000310  6f 75 74 69 6e 65 2c 20  77 69 74 68 20 62 6c 65  |outine, with ble|
00000320  65 64 29 2e 20 46 6c 69  70 73 20 73 63 72 65 65  |ed). Flips scree|
00000330  6e 2e 0a 32 31 2d 35 2d  39 34 3a 20 20 4d 75 6c  |n..21-5-94:  Mul|
00000340  74 69 70 6c 65 20 73 70  72 69 74 65 73 2e 20 4f  |tiple sprites. O|
00000350  62 6a 65 63 74 20 74 61  62 6c 65 2e 0a 20 20 20  |bject table..   |
00000360  20 20 20 20 20 20 20 4f  62 6a 65 63 74 73 20 6b  |       Objects k|
00000370  65 65 70 20 6d 6f 76 69  6e 67 20 74 69 6c 6c 20  |eep moving till |
00000380  74 68 65 79 20 68 69 74  20 61 20 31 36 2d 62 6f  |they hit a 16-bo|
00000390  75 6e 64 61 72 79 2e 20  53 6f 6c 69 64 20 57 61  |undary. Solid Wa|
000003a0  6c 6c 73 2e 0a 20 20 20  20 20 20 20 20 20 20 53  |lls..          S|
000003b0  6f 6c 69 64 20 70 61 63  6b 69 6e 67 20 63 61 73  |olid packing cas|
000003c0  65 73 2e 20 4c 65 76 65  6c 20 63 6f 6d 70 6c 65  |es. Level comple|
000003d0  74 65 20 63 68 65 63 6b  2e 20 0a 20 20 20 20 20  |te check. .     |
000003e0  20 20 20 20 20 0a 2a 2a  2a 20 41 6e 64 20 74 68  |     .*** And th|
000003f0  61 74 27 73 20 74 68 65  20 67 61 6d 65 20 66 69  |at's the game fi|
00000400  6e 69 73 68 65 64 21 20  28 61 6c 6c 65 67 65 64  |nished! (alleged|
00000410  6c 79 29 20 2a 2a 2a 0a  20 20 20 20 20 20 20 20  |ly) ***.        |
00000420  20 20 0a 32 38 2d 35 2d  39 34 3a 20 20 54 69 6d  |  .28-5-94:  Tim|
00000430  65 20 6f 75 74 2e 20 4e  65 65 64 20 61 20 6d 61  |e out. Need a ma|
00000440  70 20 65 64 69 74 6f 72  2e 0a 0a 2e 2e 2e 20 54  |p editor...... T|
00000450  79 64 69 72 69 75 6d 2c  20 74 68 65 20 64 65 73  |ydirium, the des|
00000460  6b 74 6f 70 20 6d 61 70  20 65 64 69 74 6f 72 2c  |ktop map editor,|
00000470  20 63 6f 6d 69 6e 67 20  73 6f 6f 6e 20 28 3f 29  | coming soon (?)|
00000480  20 74 6f 20 61 20 50 44  20 6c 69 62 20 6e 65 61  | to a PD lib nea|
00000490  72 20 79 6f 75 21 20 2e  2e 2e 0a 0a 32 30 2d 38  |r you! .....20-8|
000004a0  2d 39 34 3a 20 20 42 61  63 6b 20 61 67 61 69 6e  |-94:  Back again|
000004b0  2e 20 31 30 2b 20 6c 65  76 65 6c 73 20 64 65 73  |. 10+ levels des|
000004c0  69 67 6e 65 64 2e 0a 32  38 2d 38 2d 39 34 3a 20  |igned..28-8-94: |
000004d0  20 50 72 6f 70 65 72 20  73 70 72 69 74 65 20 66  | Proper sprite f|
000004e0  72 61 6d 65 73 20 28 61  6c 6c 20 69 6e 20 50 61  |rames (all in Pa|
000004f0  69 6e 74 29 2e 20 4c 6f  74 73 20 61 6e 64 20 6c  |int). Lots and l|
00000500  6f 74 73 20 61 6e 64 20  6c 6f 74 73 20 6f 66 20  |ots and lots of |
00000510  74 68 65 6d 2e 0a 39 2d  31 30 2d 39 34 3a 20 20  |them..9-10-94:  |
00000520  41 20 6c 69 74 74 6c 65  20 62 69 74 20 6f 66 20  |A little bit of |
00000530  73 6f 75 6e 64 20 72 65  73 65 61 72 63 68 2e 0a  |sound research..|
00000540  31 36 2d 31 30 2d 39 34  3a 20 32 35 20 6d 61 70  |16-10-94: 25 map|
00000550  73 20 69 6e 20 26 20 74  65 73 74 65 64 2e 20 4e  |s in & tested. N|
00000560  69 63 65 20 43 68 61 72  73 65 74 20 28 22 53 70  |ice Charset ("Sp|
00000570  6c 61 73 68 22 20 66 6f  6e 74 20 66 72 6f 6d 20  |lash" font from |
00000580  41 72 74 77 6f 72 6b 73  29 0a 32 32 2d 31 30 2d  |Artworks).22-10-|
00000590  39 34 3a 20 43 6f 6c 6c  61 74 65 20 6c 65 76 65  |94: Collate leve|
000005a0  6c 73 20 69 6e 74 6f 20  6f 6e 65 20 62 69 67 20  |ls into one big |
000005b0  66 69 6c 65 2e 20 4c 65  76 65 6c 20 6e 61 6d 65  |file. Level name|
000005c0  20 70 72 69 6e 74 2e 20  42 6f 6e 75 73 20 63 6f  | print. Bonus co|
000005d0  75 6e 74 64 6f 77 6e 2e  0a 32 36 2d 31 30 2d 39  |untdown..26-10-9|
000005e0  34 3a 20 4d 69 64 77 65  65 6b 3a 20 50 75 74 20  |4: Midweek: Put |
000005f0  69 6e 20 61 20 74 65 6d  70 20 66 72 6f 6e 74 65  |in a temp fronte|
00000600  6e 64 20 66 6f 72 20 74  68 65 20 73 68 6f 77 0a  |nd for the show.|
00000610  0a 2a 2a 2a 20 22 52 45  4c 45 41 53 45 22 20 23  |.*** "RELEASE" #|
00000620  30 2e 30 31 20 2a 2a 2a  20 44 65 6d 6f 20 73 68  |0.01 *** Demo sh|
00000630  6f 77 69 6e 67 20 61 74  20 74 68 65 20 41 55 20  |owing at the AU |
00000640  4c 6f 6e 64 6f 6e 20 53  68 6f 77 20 2a 2a 2a 0a  |London Show ***.|
00000650  0a 35 2d 31 31 2d 39 34  3a 20 20 54 69 6d 65 20  |.5-11-94:  Time |
00000660  6f 66 66 20 66 72 6f 6d  20 57 6f 6c 66 65 6e 73  |off from Wolfens|
00000670  74 65 69 6e 2e 2e 2e 20  54 65 78 74 2f 46 61 64  |tein... Text/Fad|
00000680  65 20 43 6f 6c 6f 75 72  20 74 61 62 6c 65 73 0a  |e Colour tables.|
00000690  32 36 2d 31 31 2d 39 34  3a 20 46 69 73 68 4e 65  |26-11-94: FishNe|
000006a0  74 20 66 6c 6f 70 70 79  20 64 69 73 6b 20 6c 61  |t floppy disk la|
000006b0  62 65 6c 73 21 0a 34 2d  31 32 2d 39 34 3a 20 20  |bels!.4-12-94:  |
000006c0  57 69 70 65 20 66 61 64  65 73 20 69 6e 2f 6f 75  |Wipe fades in/ou|
000006d0  74 20 26 20 67 6c 61 73  73 20 6d 65 6e 75 20 62  |t & glass menu b|
000006e0  6f 78 65 73 0a 31 31 2d  31 32 2d 39 34 3a 20 50  |oxes.11-12-94: P|
000006f0  61 73 73 77 6f 72 64 73  0a 31 38 2d 31 32 2d 39  |asswords.18-12-9|
00000700  34 3a 20 53 63 6f 72 65  2c 20 48 69 67 68 73 63  |4: Score, Highsc|
00000710  6f 72 65 2e 20 46 69 6e  69 73 68 65 64 20 62 61  |ore. Finished ba|
00000720  72 20 74 68 65 20 53 46  58 2e 0a 33 30 2d 31 32  |r the SFX..30-12|
00000730  2d 39 34 3a 20 53 6f 75  6e 64 2e 20 41 6c 73 6f  |-94: Sound. Also|
00000740  20 74 68 65 20 22 53 63  72 65 65 6e 31 36 30 22  | the "Screen160"|
00000750  20 6d 6f 64 75 6c 65 2e  0a 37 2d 31 2d 39 35 3a  | module..7-1-95:|
00000760  20 20 20 50 6c 75 67 67  65 64 20 53 46 58 20 69  |   Plugged SFX i|
00000770  6e 74 6f 20 67 61 6d 65  2e 20 54 69 64 69 65 64  |nto game. Tidied|
00000780  20 55 70 2e 20 46 69 6e  69 73 68 65 64 2e 20 57  | Up. Finished. W|
00000790  61 68 65 79 21 0a 31 35  2d 31 2d 39 35 3a 20 20  |ahey!.15-1-95:  |
000007a0  4d 61 73 74 65 72 69 6e  67 20 70 72 6f 67 72 61  |Mastering progra|
000007b0  6d 20 28 69 65 20 2d 20  63 6f 70 79 20 65 76 65  |m (ie - copy eve|
000007c0  72 79 74 68 69 6e 67 20  62 61 72 20 74 68 65 20  |rything bar the |
000007d0  73 6f 75 72 63 65 20 74  6f 20 61 20 66 6c 6f 70  |source to a flop|
000007e0  70 79 29 0a 20 20 20 20  20 20 20 20 20 20 48 69  |py).          Hi|
000007f0  20 72 65 73 20 21 73 70  72 69 74 65 73 20 73 70  | res !sprites sp|
00000800  72 69 74 65 0a 0a 3d 3d  3d 3d 3d 3d 3d 3d 3d 3d  |rite..==========|
00000810  3d 3d 3d 3d 3d 3d 3d 3d  3d 3d 3d 3d 3d 3d 3d 3d  |================|
*
00000830  3d 3d 3d 3d 3d 3d 3d 3d  3d 0a 2a 2a 2a 20 52 45  |=========.*** RE|
00000840  4c 45 41 53 45 20 23 31  2e 30 30 20 2a 2a 2a 20  |LEASE #1.00 *** |
00000850  44 61 74 61 66 69 6c 65  20 43 61 74 23 32 34 20  |Datafile Cat#24 |
00000860  61 6e 64 20 47 41 30 35  39 20 2a 2a 2a 0a 3d 3d  |and GA059 ***.==|
00000870  3d 3d 3d 3d 3d 3d 3d 3d  3d 3d 3d 3d 3d 3d 3d 3d  |================|
*
000008a0  3d 0a 0a 31 36 2d 34 2d  39 35 3a 20 20 22 4c 65  |=..16-4-95:  "Le|
000008b0  76 65 6c 20 6c 6f 61 64  22 20 63 61 70 61 62 69  |vel load" capabi|
000008c0  6c 69 74 79 20 66 6f 72  20 50 75 73 68 79 50 6c  |lity for PushyPl|
000008d0  75 73 0a 0a 2e 2e 2e 54  79 64 69 72 69 75 6d 20  |us.....Tydirium |
000008e0  6e 6f 77 20 68 61 73 20  70 72 6f 70 65 72 20 52  |now has proper R|
000008f0  69 73 63 2d 4f 73 20 4c  6f 61 64 20 26 20 53 61  |isc-Os Load & Sa|
00000900  76 65 2e 2e 2e 0a 0a 2a  2a 2a 20 22 52 45 4c 45  |ve.....*** "RELE|
00000910  41 53 45 22 20 23 31 2e  30 31 2c 20 41 4b 41 20  |ASE" #1.01, AKA |
00000920  22 50 75 73 68 79 50 6c  75 73 22 2c 20 73 65 6e  |"PushyPlus", sen|
00000930  74 20 6f 66 66 20 74 6f  20 61 20 63 6f 75 70 6c  |t off to a coupl|
00000940  65 20 6f 66 20 70 65 6f  70 6c 65 20 2a 2a 2a 0a  |e of people ***.|
00000950  0a 37 2d 35 2d 39 35 3a  20 20 20 41 55 20 53 68  |.7-5-95:   AU Sh|
00000960  6f 77 2c 20 61 6e 64 20  50 75 73 68 79 27 73 20  |ow, and Pushy's |
00000970  72 61 76 65 20 28 77 65  6c 6c 2c 20 67 6f 6f 64  |rave (well, good|
00000980  2c 20 61 6e 79 77 61 79  29 20 72 65 76 69 65 77  |, anyway) review|
00000990  2e 20 28 41 55 20 4a 75  6e 65 20 27 39 35 29 0a  |. (AU June '95).|
000009a0  09 28 41 6c 73 6f 2c 20  72 65 6c 65 61 73 65 20  |.(Also, release |
000009b0  6f 66 20 74 68 65 20 52  69 73 63 2d 50 43 2d 6f  |of the Risc-PC-o|
000009c0  6e 6c 79 20 22 46 69 72  65 22 20 64 65 6d 6f 29  |nly "Fire" demo)|
000009d0  0a 09 0a 0a 33 2d 36 2d  39 35 3a 20 20 20 41 72  |....3-6-95:   Ar|
000009e0  74 57 6f 72 6b 73 2d 65  64 20 6c 65 67 6f 20 6c  |tWorks-ed lego l|
000009f0  65 76 65 6c 20 67 72 61  70 68 69 63 73 20 66 6f  |evel graphics fo|
00000a00  72 20 50 75 73 68 79 20  49 49 0a 31 37 2d 36 2d  |r Pushy II.17-6-|
00000a10  39 35 3a 20 20 52 65 67  72 61 62 62 65 64 20 46  |95:  Regrabbed F|
00000a20  69 73 68 4e 65 74 20 6c  6f 67 6f 20 69 6e 20 32  |ishNet logo in 2|
00000a30  34 20 62 69 74 2c 20 26  20 6d 61 70 70 65 64 20  |4 bit, & mapped |
00000a40  64 6f 77 6e 20 74 6f 20  32 35 36 20 63 6f 6c 73  |down to 256 cols|
00000a50  0a 20 20 20 20 20 20 20  20 20 20 20 77 69 74 68  |.           with|
00000a60  20 43 68 61 6e 67 65 46  53 49 2e 20 4d 75 63 68  | ChangeFSI. Much|
00000a70  20 62 65 74 74 65 72 2e  0a 0a 2e 2e 2e 48 75 67  | better......Hug|
00000a80  65 20 67 61 70 20 69 6e  20 73 63 68 65 64 75 6c  |e gap in schedul|
00000a90  65 20 77 68 69 6c 65 20  49 20 67 65 74 20 54 79  |e while I get Ty|
00000aa0  64 69 72 69 75 6d 20 75  70 20 74 6f 20 73 70 65  |dirium up to spe|
00000ab0  63 2e 2e 2e 0a 0a 31 39  2d 38 2d 39 35 3a 20 20  |c.....19-8-95:  |
00000ac0  46 69 73 68 4e 65 74 20  74 65 65 2d 73 68 69 72  |FishNet tee-shir|
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00000b40  20 20 20 20 20 20 20 20  20 20 4b 69 6c 6c 20 74  |          Kill t|
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00000c60  31 35 2d 31 30 2d 39 35  3a 20 54 79 64 69 72 69  |15-10-95: Tydiri|
00000c70  75 6d 20 2d 3e 20 50 75  73 68 79 49 49 20 6d 75  |um -> PushyII mu|
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00000ca0  43 0a 0a 20 42 72 69 65  66 20 70 61 75 73 65 20  |C.. Brief pause |
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00001080  79 20 32 20 26 20 54 79  64 69 72 69 75 6d 20 6f  |y 2 & Tydirium o|
00001090  6e 20 74 68 65 20 57 65  62 20 73 69 74 65 2e 0a  |n the Web site..|
000010a0  0a 59 65 61 68 2c 20 6f  6b 2c 20 62 75 69 6c 64  |.Yeah, ok, build|
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00001220  20 20 20 20 20 20 20 57  69 70 65 20 66 61 64 65  |       Wipe fade|
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00001260  2d 39 36 3a 20 20 20 46  72 6f 6e 74 20 65 6e 64  |-96:   Front end|
00001270  20 73 63 72 65 65 6e 20  70 72 69 6e 74 69 6e 67  | screen printing|
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000012d0  2a 20 41 63 6f 72 6e 20  73 68 6f 77 20 74 6f 20  |* Acorn show to |
000012e0  67 6f 20 74 6f 20 41 6d  65 72 69 63 61 2e 0a 20  |go to America.. |
000012f0  20 20 20 20 20 20 20 20  20 53 6f 2c 20 6e 6f 20  |         So, no |
00001300  45 33 20 66 6f 72 20 6d  65 21 20 3b 29 0a 20 20  |E3 for me! ;).  |
00001310  20 20 20 20 20 20 20 20  0a 31 38 2d 35 2d 39 36  |        .18-5-96|
00001320  3a 20 20 47 6c 61 73 73  20 62 6f 78 65 73 20 69  |:  Glass boxes i|
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00001340  6f 74 20 67 6f 6e 6e 61  20 62 65 20 66 69 6e 69  |ot gonna be fini|
00001350  73 68 65 64 20 66 6f 72  20 74 68 69 73 20 73 68  |shed for this sh|
00001360  6f 77 2c 20 65 69 74 68  65 72 21 0a 31 39 2d 35  |ow, either!.19-5|
00001370  2d 39 36 3a 20 20 57 61  6b 65 66 69 65 6c 64 20  |-96:  Wakefield |
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000013f0  2e 20 42 61 6e 6b 20 68  6f 6c 69 64 61 79 20 77  |. Bank holiday w|
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000014d0  68 61 6e 64 6c 69 6e 67  2e 0a 20 20 20 20 20 20  |handling..      |
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000014f0  75 20 63 72 65 61 74 65  64 2e 20 6c 65 76 65 6c  |u created. level|
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00001540  20 41 33 30 30 30 2e 20  47 6f 6f 64 20 6a 6f 62  | A3000. Good job|
00001550  20 74 6f 6f 20 2d 20 54  68 65 20 6d 65 6e 75 73  | too - The menus|
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00001570  68 20 6f 6e 20 52 4f 53  33 2e 31 0a 20 20 20 20  |h on ROS3.1.    |
00001580  20 20 20 20 20 20 26 20  6d 6f 64 65 20 32 38 20  |      & mode 28 |
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000015b0  67 20 66 69 78 20 77 69  74 68 20 62 61 6c 6c 20  |g fix with ball |
000015c0  73 74 6f 70 70 69 6e 67  2d 64 69 73 74 61 6e 63  |stopping-distanc|
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*
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00001610  2a 20 52 45 4c 45 41 53  45 20 23 32 2e 30 30 20  |* RELEASE #2.00 |
00001620  2a 2a 2a 20 28 57 65 62  73 69 74 65 2e 20 46 54  |*** (Website. FT|
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00001650  3d 3d 3d 3d 3d 3d 3d 3d  3d 3d 3d 3d 3d 3d 3d 3d  |================|
*
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00001680