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Fractal/!Fractal/Helptext

This website contains an archive of files for the Acorn Electron, BBC Micro, Acorn Archimedes, Commodore 16 and Commodore 64 computers, which Dominic Ford has rescued from his private collection of floppy disks and cassettes.

Some of these files were originally commercial releases in the 1980s and 1990s, but they are now widely available online. I assume that copyright over them is no longer being asserted. If you own the copyright and would like files to be removed, please contact me.

Tape/disk: Home » Archimedes archive » Micro User » MU 1992-05.adf » PD
Filename: Fractal/!Fractal/Helptext
Read OK:
File size: 3AAC bytes
Load address: 0000
Exec address: 0000
File contents
3d\0\Click to generate 3d Mandelbrots, Julia_Sets and some other functions.
3d\3\Controls how the image colours are translated into the 3d height.
3d\4\Click to use a logarithmic height mapping, accentuating low values.
3d\5\Click to use an inverse logarithmic height mapping, accentuating high values.
3d\6\Click to use a linear height mapping.
3d\9\Enter the minimum height value to remove low heights.
3d\13\Enter a maximum height value to clip high heights.
3d\17\Enter the ratio for translating colours into heights. Increasing by 1 doubles the height mapping.
3d\21\Shows the current rotation angle as in the tool window, which may be changed. This is used when in 3d plot mode and by most of the 3d functions.
3d\25\Shows the current elevation angle as in the tool window, which may be changed. This is used when in 3d plot mode and by the 3d functions.
3d\29\The number of previous points for redisplay when dynamically altering the 3d viewpoint in the Lorenz and Rossler functions.
3d\33\You must click here to enter the new 3d settings.
3d\-1\Various 3d controls. Click on OK to enter the new settings.
Bar\-1\Welcome to !Fractal.|MClick Select to open the image window, or Adjust to open the full screen window. Also drop a sprite here (or on a window) to reload it, or a FracPal file to set the palette.
Data\2\Click to input the data for the function.
Data\5\Click to input the data and redraw the image.
Data\8\Click to reset the zoom size to the default.
Data\11\Click to reset the variables to their defaults.
Data\14\The x coordinate of the bottom left corner.
Data\16\The y coordinate of the bottom left corner.
Data\18\The x range to be plotted. Smaller values display finer detail.
Data\20\The y range to be plotted. Smaller values display finer detail.
Data\-1\This window sets the variables for the current function.
List\-1\The list of fractal functions with the current one highlighted. Click on a function to select it. Select the redraw tool to see the function's image.
Opt\0\When on, X/Y Guessing speeds up Mandelbrots etc. at the expense of some loss of accuracy.
Opt\1\Set on to display the Fractal tool window.
Opt\2\When on the previous image is saved whenever you generate a new image, memory permitting. The previous image may then be quickly recalled from the Display menu. Turn off to save memory.
Opt\5\Sets the screen mode when in full screen mode.
Opt\9\Sets the display mode to the same as the image mode.
Opt\10\Sets the display mode to a user set value.
Opt\13\Enter the number of any 256 colour mode. This allows use of custom screen modes.
Opt\14\When on the screen will be blanked when generating images. This can double performance when using multisync modes.
Opt\15\When on forces the use of slow but very accurate floating point arithmetic for Mandelbrots and some other functions. Use to get perfect results.
Opt\18\Click to make the settings permanent.
Opt\21\Click to enter the settings.
Opt\-1\This panel controls the main Fractal options. Press Ok to enter your settings.
Save\-1\To save the file, enter its filename and then drag the file icon to a filer window or directly to another application window.
Tool\0\Click Select to zoom in, Adjust to zoom out. A zoom box will appear, following the mouse. Press Select to decrease the box, Adjust to increase. Press Menu to start the re-draw. To cancel zoom mode, click here again.
Tool\1\The redraw icon. Click to generate the function's image. To enter multi-tasking mode whilst plotting, press Adjust. Click the redraw icon again to stop plotting.
Tool\2\Click to start colour cycling. Press Menu to stop. Pressing Select whilst cycling stops the display, whilst Adjust reverses the direction.
Tool\3\Click to open the data edit window for the current function.
Tool\4\Click to select the default palette. Use Adjust for its inverse.
Tool\5\Click to select the external palette. Use Adjust for its inverse. Double click a FracPal file to load an external palette. To edit external palettes, use the !FracPal application.
Tool\6\Click to select the RGB palette. Use Adjust for its inverse.
Tool\7\Click to select the Logical palette. Use Adjust for its inverse.
Tool\8\Click to select the Grey palette. Use Adjust for its inverse.
Tool\9\Click to select the Blue palette. Use Adjust for its inverse.
Tool\10\Click to select the Green palette. Use Adjust for its inverse.
Tool\11\Click to select the Red palette. Use Adjust for its inverse.
Tool\12\Click to select the Black And White palette. Use Adjust for its inverse.
Tool\13\Click to select the Landscape palette. Use Adjust for its inverse.
Tool\14\Click Select to increment the display colours by 1, and Adjust to decrement. Hold down the button for repeated action.
Tool\15\Click Select to increment the display colours by 8, and Adjust to decrement. Hold down the button for repeated action.
Tool\16\Shows the current angle of rotation for 3d images. Double click to rotate the current image.
Tool\17\Click Select to increment the rotation angle by 15�, Adjust for 5�. Hold down to repeat. Use the 3d Options panel to precisely enter the rotation angle.
Tool\18\Click Select to decrement the rotation angle by 15�, Adjust for 5�. Hold down to repeat. Use the 3d Options panel to precisely enter the rotation angle.
Tool\19\Shows the current elevation for 3d images.
Tool\20\Click Select to increment the elevation angle by 15�, Adjust for 5�. Hold down to repeat. Use the 3d Options panel to precisely enter the elevation angle.
Tool\21\Click Select to decrement the elevation angle by 15�, Adjust for 5�. Hold down to repeat. Use the 3d Options panel to precisely enter the elevation angle.
3d_Plane\14\The x-scalar for converting the original image. Use values <1 to avoid clipping when viewing from the side.
3d_Plane\16\The y-scalar for converting the original image. Use values less than x Scalar to give a better sense of perspective.
3d_View\14\The perspective distance. Use lower values to enhance the vanishing point factor. This only operates when rotation=0�.
Bifurcate\22\Initial population, in the range 0-1.0. Try different values to see the effect on the pattern.
Bifurcate\24\Maximum plots per growth rate. Use higher values at higher zooms.
Bifurcate\26\Minimum calculations before plotting. Use to remove extraneous lines.
Fault\14\The number of faults to be made.
Fault\16\The size of the fault shape in OS units.
Fault\18\The maximum vertical movement of each fault.
Fault\20\The seed for the random number used to generate the landscape. To redraw, set Fault->Random off.
Fault1\-1\Select the sprite to use for Sprite mode faulting. Load your own sprite file by dropping it onto any of !Fractal's windows.
Henon_Maps\22\Try small alterations to this value to see the effect.
Henon_Maps\24\Try small alterations to this value to see the effect.
IFS_2d1\2\Click to input the values.
IFS_2d1\5\Click to input the values and redraw the image.
IFS_2d1\8\Click to input the values and store them in the internal IFS data list.
IFS_2d1\11\Click to restore the values from the internal data list.
IFS_2d1\14\Click to copy the values to a new item in the data list.
IFS_2d1\17\Click to delete the item from the data list.
IFS_2d1\20\Enter a descriptive name.
IFS_2d1\24\Click to go to the previous item.
IFS_2d1\25\The current item number.
IFS_2d1\28\Click to go to the next item.
IFS_2d1\30\Enter the number of affine transformations to use.
IFS_2d1\32\Enter the number of points to plot before stopping.
IFS_2d1\33\Enter the values for transforming the x position. The new x=x*x_factor+y*y_factor+factor.
IFS_2d1\34\Enter the values for transforming the y position. The new y=x*x_factor+y*y_factor+factor.
IFS_2d1\35\Enter the probability for each affine transformation, the total for which must be 1.
IFS_2d1\36\Shows the running probability so you can check the total equals 1.
IFS_2d2\-1\The list of IFS definitions currently loaded with the current entry highlighted. Click on a name to select it. Entries may also be stepped through from the data entry panel. The entries may be saved from the Save menu entry.
Julia_Set\22\The maximum number of iterations before escaping. Higher values take longer but show more detail, especially near the boundary.
Julia_Set\24\The minimum number of iterations before plotting. This allows the removal of low iteration values. To just plot the interior, set Interior=Max Iter from the menu and Max and Min iter to the same value.
Julia_Set\26\Change the value here to alter the Julia shape.
Julia_Set\28\Change the value here to alter the Julia shape.
L-System1\2\Click to input the values.
L-System1\5\Click to input the values and redraw the image.
L-System1\8\Click to input the values and store them in the internal data list.
L-System1\11\Click to restore the values from the internal data list.
L-System1\14\Click to copy the values to a new item in the data list.
L-System1\17\Click to delete the item from the data list.
L-System1\19\Enter a descriptive name.
L-System1\23\Click to go to the previous item.
L-System1\24\The current item number.
L-System1\27\Click to go to the next item.
L-System1\31\Click to decrease the number of iterations which will produce a simpler display.
L-System1\32\The number of levels of string substitution before plotting.
L-System1\35\Click to increase the number of iterations which will produce a more complex display.
L-System1\37\Enter the number of turns to complete a circle.
L-System1\40\Enter the initial rule, consisting of 1 or more rule or draw characters.
L-System1\41\Each character may be substituted by rule and/or drawing characters. Standard draw characters are F=Draw forwards, f=Move forwards, +=Turn left, -=Turn right, |=Turn 180�, [=Stack position, ]=Unstack position.
L-System1\60\Enter the letter to be subsituted. A rule character may be the same as a draw character. Characters are interpreted as rules until the plotting commences, when only draw characters are processed.
L-System1\61\Enter the string to replace the letter, composed of further rule and/or draw characters. A rule may refer to itself multiple times - this creates the expanding detail effect.
L-System2\-1\The list of L-System definitions currently loaded with the current entry highlighted. Click on a name to select it. Entries may also be stepped through from the data entry panel. The entries may be saved from the Save menu entry.
Lorenz_Map\22\Enter a new starting value to alter the image shape.
Lorenz_Map\24\Enter a new starting value to alter the image shape.
Lorenz_Map\26\Enter a new starting value to alter the image shape.
Lorenz_Map\28\Smaller step rates plot slower with more detail. Try 2e-2 when using the dynamic 3d facility.
Lorenz_Map\30\Enter the maximum value for (a) when using random plotting.
Lorenz_Map\32\Enter the maximum value for (b) when using random plotting.
Lorenz_Map\34\Enter the maximum value for (c) when using random plotting.
Mandelbrot\22\The maximum number of iterations before escaping. Higher values take longer but show more detail, especially near the boundary.
Mandelbrot\24\The minimum number of iterations before plotting. This allows the removal of low iteration values. To just plot the interior, set Interior=Max Iter from the menu and Max and Min iter to the same value.
Martin_Map\22\Enter a new starting value to alter the image shape.
Martin_Map\24\Enter a new starting value to alter the image shape.
Martin_Map\26\Enter a new starting value to alter the image shape.
Martin_Map\28\Enter the maximum value for (a) when using random plotting.
Martin_Map\30\Enter the maximum value for (b) when using random plotting.
Martin_Map\32\Enter the maximum value for (c) when using random plotting.
Midpoint\14\Enter higher values to increase the number of "hills".
Midpoint\16\Enter a lower value to produce smoother images.
Midpoint\18\The random number used to generate the image. To recreate an image (say with a new roughness), turn off the random plot from the Midpoint menu.
Midpoint\20\Enter a value>0 to set the cut off value - points below this level will be coloured blue.
Midpoint\22\Enter the colour number to be used as the sea. Use !FracPal to see what the colour numbers look like.
Newton\22\The maximum number of iterations before escaping. Higher values take longer but show more detail, especially near the boundaries.
Newton\24\The accuracy level. When the calculated root equals the actual root to within this accuracy, the point is coloured. Higher values take longer to calculate but show more detail at high magnifications.
Pickover\22\Enter a new starting value to alter the image shape.
Pickover\24\Enter a new starting value to alter the image shape.
Pickover\26\Enter a new starting value to alter the image shape.
Pickover\28\Enter a new starting value to alter the image shape.
Pickover\30\Enter the maximum value for (a) when using random plotting.
Pickover\32\Enter the maximum value for (b) when using random plotting.
Pickover\34\Enter the maximum value for (c) when using random plotting.
Pickover\36\Enter the maximum value for (d) when using random plotting.
Popcorn\22\In Julia mode the iteration limit, otherwise the length of each 'string'.
Popcorn\24\Higher values produce more exaggerated plots.
Popcorn\26\0 gives maximum detail, higher values give rougher images but plot much quicker. Not used in Julia mode.
Popcorn\28\The escape value when in Julia mode. Higher values produce more detail but take longer to compute.
Popcorn\30\The multiplier in the SIN and TAN equations. Experiment with different values.
Quaternion\22\The 2nd Quaternion real value.
Quaternion\24\The 4th Quaternion real value.
Quaternion\26\The 1st Quaternion constant.
Quaternion\28\The 2nd Quaternion constant.
Quaternion\30\The 3rd Quaternion constant.
Quaternion\32\The 4th Quaternion constant.
Quaternion\34\The maximum number of iterations before escaping. Higher values take longer but show more detail, especially near the boundaries.
Riemann\14\The source image size in relation to the sphere size. Larger values will make the image stretch more towards the north pole.
Riemann\16\The globe size as a fraction of the total image size. Smaller values reduce the distortion introduced by the mapping process.
Riemann\18\The colour used to fill in black pixels. The colour numbers are as shown in the !FracPal utility.
Rossler\22\Enter a new starting value to alter the image shape.
Rossler\24\Enter a new starting value to alter the image shape.
Rossler\26\Enter a new starting value to alter the image shape.
Rossler\28\Smaller step rates plot slower with more detail. Try 2e-2 when using the dynamic 3d facility.
Rossler\30\Enter the maximum value for (a) when using random plotting.
Rossler\32\Enter the maximum value for (b) when using random plotting.
Rossler\34\Enter the maximum value for (c) when using random plotting.
Unity\22\The maximum number of iterations before escaping. Higher values take longer but show more detail.
Unknown\14\The name of the external sprite on display.
Eof
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