Home » Archimedes archive » Archimedes World » AW-1991-02.adf » !AWFeb91/Goodies/ThreeView/!ReadMe
!AWFeb91/Goodies/ThreeView/!ReadMe
This website contains an archive of files for the Acorn Electron, BBC Micro, Acorn Archimedes, Commodore 16 and Commodore 64 computers, which Dominic Ford has rescued from his private collection of floppy disks and cassettes.
Some of these files were originally commercial releases in the 1980s and 1990s, but they are now widely available online. I assume that copyright over them is no longer being asserted. If you own the copyright and would like files to be removed, please contact me.
Tape/disk: | Home » Archimedes archive » Archimedes World » AW-1991-02.adf |
Filename: | !AWFeb91/Goodies/ThreeView/!ReadMe |
Read OK: | ✔ |
File size: | 1AF2 bytes |
Load address: | FFFFFF42 |
Exec address: | CBCAD412 |
File contents
!ThreeView ---------- By John Wigham (c) Archimedes World 1991 To load !ThreeView simply click on its icon from the menu or double click on the icon from its directory viewer. Once loaded, !ThreeView will simply sit on the icon bar waiting for you to load an object or start creating one. To open the main viewer window and control window, click on the icon. Either window can be closed if required by clicking on its quit icon but clicking on the applications icon on the icon bar will always open both of them at their default positions. THE CONTROL WINDOW... This window allows you to change your view of the object and provides information about the object. To change your distance from the object, click on the left and right arrows beside 'Distance' to decrease and increase the distance respectively. Clicking on the distance value will enable you to enter a value directly. RETURN should be used to set the altered value. The XY and ZY rotation of the object can be set in the same way. The three buttons below the three controls at the top set the marking of vertices and surfaces. The 'vertices' and 'surfaces' radio buttons select which to mark and the 'Mark' option button sets whether marking is on or off. Marking simply means that each surface or vertice has its number printed on or along side it when it is plotted. Figures (i) and (ii) show an object with its vertices and surfaces marked respectively. Surfaces and vertices which can be seen are printed in white while invisible ones or ones which are not used are printed in light blue. The information at the bottom of the window shows how many vertices and surfaces the object uses, how many frames there are and which frame you are looking at. MENUS... All functions provided by the application are available from two menus. One is accessed by pressing menu while the pointer is over the applications icon on the icon bar and the other by pressing menu while the pointer is over the viewing window. THE ICON BAR MENU... This menu provides you with the following three choices. Info : This option will display information about !ThreeView Save : This leads to a standard save window. Drag the icon to a directory viewer to save the object or click on OK to use the existing pathname. Quit : This will quit the application, remove its icon from the icon bar and free the memory it was taking up. THE MAIN MENU... This menu provides you with all the main editing features. Add vertice : This leads to a window which lets you enter the X, Y and Z coordinates of a new vertice. RETURN moves the caret to the next icon and clicking on OK enters the point. An error will be generated if you try to have more than 100 vertices. Edit Vertice : This leads to a window where you enter the number of the vertice to edit. Enter the number and you will be given a window as for 'Add vertice'. Add surface : This leads to a window which lets you enter the four vertices for the surface, its colour and its tint. Note that the tint is a value from 0 to 3 not from 0 to 255. Edit surface : This leads to a window where you enter the surface number to edit. Enter the number and you will be given a window as for 'Add surface'. Swap vertices : This leads to a window where you enter the number of the two vertices which you want to swap. Swap surfaces : As for 'Swap vertices' but swaps surfaces instead. Delete vertice : Leads to a window where you enter the number of the vertice which you want to delete. Delete Surface : As for 'Delete vertice' but deletes a surface instead. Animate : This leads to a window where you enter the animation sequence for the object. You can specify up to 15 frame numbers to be displayed in sequence. The sequence automatically restarts after the last frame. If less that 15 frames are being used then the last entry in the list should be a zero. Click on Play to start animating and click on Stop to finish. The multi-tasking nature of the desktop means that the control window can still be used while the object is animating. Editing can still be performed although it is of little use as you can't tell which frame the function is going to act on. Clear frame : This leads to a window where you confirm that you want to clear the current frame. This simply means that all the surfaces and vertices are deleted. Frame number : This leads to a window where you enter the number of the frame you wish to view. Add frame : When selected, this adds another frame to the object up to a maximum of 15. Copy Frame : This leads to a window where you enter the number of the frame to copy and the frame to copy to in that order. Figure (iii) shows what the menu looks like. LOADING... There are several ways to load an object file. Once the application is loaded you can double click on the file you want to load, drag it onto the applications icon or drag it into the view window. HINTS AND TIPS... There are some points about the program which should be understood if the program is to be used properly. i) Surfaces which are to be visible from both sides (e.g. the legs in figure (v)) should be defined as a pair of surfaces. The second surface should have its vertices listed in the opposite order while remembering that in triangles, it must always be the last two vertices which use the same point. ii) Where two surfaces are the same distance from the viewpoint, they are plotted in ascending numerical order. This is important for surface detail such as the lights in figure (v). If the lights had lower surface numbers than their background then they would be plotted first and then obliterated by their backing surface. Thus it is important to add the surface detail last. If a clash does occur then 'Swap surfaces' can be used to rectify the situation. iii) When a surface is defined, it may not appear when expected. If this happens, it may be because the vertices are the wrong way round and the program thinks the surface should be visible from the wrong side. Try changing round the vertices till it appears. As a general rule, enter the vertices going round the four corners in an anti-clockwise direction when looking at it from the 'visible' side. AND FINALLY... That is all there is to generating and animating your own 3D solids. In the 'Objects' directory are some of the objects I created while writing the program. The 'Walker' robot walks in ten frames and 'Spaceship2' flaps its wings in five frames. I am sure that you can come up with many more interesting shapes but even generating simple shapes can be very rewarding and I hope that you find the effort worthwhile, I certainly did. John Whigham
00000000 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | * 00000020 20 21 54 68 72 65 65 56 69 65 77 0a 20 20 20 20 | !ThreeView. | 00000030 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00000040 20 20 20 20 20 20 20 20 20 20 20 20 20 2d 2d 2d | ---| 00000050 2d 2d 2d 2d 2d 2d 2d 0a 0a 20 20 20 20 20 20 20 |-------.. | 00000060 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00000070 20 20 20 20 20 20 20 42 79 20 4a 6f 68 6e 20 57 | By John W| 00000080 69 67 68 61 6d 0a 0a 20 20 20 20 20 20 20 20 20 |igham.. | 00000090 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 000000a0 20 28 63 29 20 41 72 63 68 69 6d 65 64 65 73 20 | (c) Archimedes | 000000b0 57 6f 72 6c 64 20 31 39 39 31 0a 0a 0a 20 20 20 |World 1991... | 000000c0 20 54 6f 20 6c 6f 61 64 20 21 54 68 72 65 65 56 | To load !ThreeV| 000000d0 69 65 77 20 73 69 6d 70 6c 79 20 63 6c 69 63 6b |iew simply click| 000000e0 20 6f 6e 20 69 74 73 20 69 63 6f 6e 20 66 72 6f | on its icon fro| 000000f0 6d 20 74 68 65 20 6d 65 6e 75 20 6f 72 20 64 6f |m the menu or do| 00000100 75 62 6c 65 0a 63 6c 69 63 6b 20 6f 6e 20 74 68 |uble.click on th| 00000110 65 20 69 63 6f 6e 20 66 72 6f 6d 20 69 74 73 20 |e icon from its | 00000120 64 69 72 65 63 74 6f 72 79 20 76 69 65 77 65 72 |directory viewer| 00000130 2e 0a 20 20 20 20 4f 6e 63 65 20 6c 6f 61 64 65 |.. Once loade| 00000140 64 2c 20 21 54 68 72 65 65 56 69 65 77 20 77 69 |d, !ThreeView wi| 00000150 6c 6c 20 73 69 6d 70 6c 79 20 73 69 74 20 6f 6e |ll simply sit on| 00000160 20 74 68 65 20 69 63 6f 6e 20 62 61 72 20 77 61 | the icon bar wa| 00000170 69 74 69 6e 67 20 66 6f 72 20 79 6f 75 0a 74 6f |iting for you.to| 00000180 20 6c 6f 61 64 20 61 6e 20 6f 62 6a 65 63 74 20 | load an object | 00000190 6f 72 20 73 74 61 72 74 20 63 72 65 61 74 69 6e |or start creatin| 000001a0 67 20 6f 6e 65 2e 20 54 6f 20 6f 70 65 6e 20 74 |g one. To open t| 000001b0 68 65 20 6d 61 69 6e 20 76 69 65 77 65 72 20 77 |he main viewer w| 000001c0 69 6e 64 6f 77 20 61 6e 64 0a 63 6f 6e 74 72 6f |indow and.contro| 000001d0 6c 20 77 69 6e 64 6f 77 2c 20 63 6c 69 63 6b 20 |l window, click | 000001e0 6f 6e 20 74 68 65 20 69 63 6f 6e 2e 20 45 69 74 |on the icon. Eit| 000001f0 68 65 72 20 77 69 6e 64 6f 77 20 63 61 6e 20 62 |her window can b| 00000200 65 20 63 6c 6f 73 65 64 20 69 66 20 72 65 71 75 |e closed if requ| 00000210 69 72 65 64 0a 62 79 20 63 6c 69 63 6b 69 6e 67 |ired.by clicking| 00000220 20 6f 6e 20 69 74 73 20 71 75 69 74 20 69 63 6f | on its quit ico| 00000230 6e 20 62 75 74 20 63 6c 69 63 6b 69 6e 67 20 6f |n but clicking o| 00000240 6e 20 74 68 65 20 61 70 70 6c 69 63 61 74 69 6f |n the applicatio| 00000250 6e 73 20 69 63 6f 6e 20 6f 6e 20 74 68 65 0a 69 |ns icon on the.i| 00000260 63 6f 6e 20 62 61 72 20 77 69 6c 6c 20 61 6c 77 |con bar will alw| 00000270 61 79 73 20 6f 70 65 6e 20 62 6f 74 68 20 6f 66 |ays open both of| 00000280 20 74 68 65 6d 20 61 74 20 74 68 65 69 72 20 64 | them at their d| 00000290 65 66 61 75 6c 74 20 70 6f 73 69 74 69 6f 6e 73 |efault positions| 000002a0 2e 0a 0a 54 48 45 20 43 4f 4e 54 52 4f 4c 20 57 |...THE CONTROL W| 000002b0 49 4e 44 4f 57 2e 2e 2e 0a 0a 20 20 20 20 54 68 |INDOW..... Th| 000002c0 69 73 20 77 69 6e 64 6f 77 20 61 6c 6c 6f 77 73 |is window allows| 000002d0 20 79 6f 75 20 74 6f 20 63 68 61 6e 67 65 20 79 | you to change y| 000002e0 6f 75 72 20 76 69 65 77 20 6f 66 20 74 68 65 20 |our view of the | 000002f0 6f 62 6a 65 63 74 20 61 6e 64 20 70 72 6f 76 69 |object and provi| 00000300 64 65 73 0a 69 6e 66 6f 72 6d 61 74 69 6f 6e 20 |des.information | 00000310 61 62 6f 75 74 20 74 68 65 20 6f 62 6a 65 63 74 |about the object| 00000320 2e 0a 20 20 20 20 54 6f 20 63 68 61 6e 67 65 20 |.. To change | 00000330 79 6f 75 72 20 64 69 73 74 61 6e 63 65 20 66 72 |your distance fr| 00000340 6f 6d 20 74 68 65 20 6f 62 6a 65 63 74 2c 20 63 |om the object, c| 00000350 6c 69 63 6b 20 6f 6e 20 74 68 65 20 6c 65 66 74 |lick on the left| 00000360 20 61 6e 64 20 72 69 67 68 74 0a 61 72 72 6f 77 | and right.arrow| 00000370 73 20 62 65 73 69 64 65 20 27 44 69 73 74 61 6e |s beside 'Distan| 00000380 63 65 27 20 74 6f 20 64 65 63 72 65 61 73 65 20 |ce' to decrease | 00000390 61 6e 64 20 69 6e 63 72 65 61 73 65 20 74 68 65 |and increase the| 000003a0 20 64 69 73 74 61 6e 63 65 20 72 65 73 70 65 63 | distance respec| 000003b0 74 69 76 65 6c 79 2e 0a 43 6c 69 63 6b 69 6e 67 |tively..Clicking| 000003c0 20 6f 6e 20 74 68 65 20 64 69 73 74 61 6e 63 65 | on the distance| 000003d0 20 76 61 6c 75 65 20 77 69 6c 6c 20 65 6e 61 62 | value will enab| 000003e0 6c 65 20 79 6f 75 20 74 6f 20 65 6e 74 65 72 20 |le you to enter | 000003f0 61 20 76 61 6c 75 65 20 64 69 72 65 63 74 6c 79 |a value directly| 00000400 2e 0a 52 45 54 55 52 4e 20 73 68 6f 75 6c 64 20 |..RETURN should | 00000410 62 65 20 75 73 65 64 20 74 6f 20 73 65 74 20 74 |be used to set t| 00000420 68 65 20 61 6c 74 65 72 65 64 20 76 61 6c 75 65 |he altered value| 00000430 2e 20 54 68 65 20 58 59 20 61 6e 64 20 5a 59 20 |. The XY and ZY | 00000440 72 6f 74 61 74 69 6f 6e 20 6f 66 0a 74 68 65 20 |rotation of.the | 00000450 6f 62 6a 65 63 74 20 63 61 6e 20 62 65 20 73 65 |object can be se| 00000460 74 20 69 6e 20 74 68 65 20 73 61 6d 65 20 77 61 |t in the same wa| 00000470 79 2e 0a 20 20 20 20 54 68 65 20 74 68 72 65 65 |y.. The three| 00000480 20 62 75 74 74 6f 6e 73 20 62 65 6c 6f 77 20 74 | buttons below t| 00000490 68 65 20 74 68 72 65 65 20 63 6f 6e 74 72 6f 6c |he three control| 000004a0 73 20 61 74 20 74 68 65 20 74 6f 70 20 73 65 74 |s at the top set| 000004b0 20 74 68 65 20 6d 61 72 6b 69 6e 67 20 6f 66 0a | the marking of.| 000004c0 76 65 72 74 69 63 65 73 20 61 6e 64 20 73 75 72 |vertices and sur| 000004d0 66 61 63 65 73 2e 20 54 68 65 20 27 76 65 72 74 |faces. The 'vert| 000004e0 69 63 65 73 27 20 61 6e 64 20 27 73 75 72 66 61 |ices' and 'surfa| 000004f0 63 65 73 27 20 72 61 64 69 6f 20 62 75 74 74 6f |ces' radio butto| 00000500 6e 73 20 73 65 6c 65 63 74 0a 77 68 69 63 68 20 |ns select.which | 00000510 74 6f 20 6d 61 72 6b 20 61 6e 64 20 74 68 65 20 |to mark and the | 00000520 27 4d 61 72 6b 27 20 6f 70 74 69 6f 6e 20 62 75 |'Mark' option bu| 00000530 74 74 6f 6e 20 73 65 74 73 20 77 68 65 74 68 65 |tton sets whethe| 00000540 72 20 6d 61 72 6b 69 6e 67 20 69 73 20 6f 6e 20 |r marking is on | 00000550 6f 72 0a 6f 66 66 2e 20 4d 61 72 6b 69 6e 67 20 |or.off. Marking | 00000560 73 69 6d 70 6c 79 20 6d 65 61 6e 73 20 74 68 61 |simply means tha| 00000570 74 20 65 61 63 68 20 73 75 72 66 61 63 65 20 6f |t each surface o| 00000580 72 20 76 65 72 74 69 63 65 20 68 61 73 20 69 74 |r vertice has it| 00000590 73 20 6e 75 6d 62 65 72 0a 70 72 69 6e 74 65 64 |s number.printed| 000005a0 20 6f 6e 20 6f 72 20 61 6c 6f 6e 67 20 73 69 64 | on or along sid| 000005b0 65 20 69 74 20 77 68 65 6e 20 69 74 20 69 73 20 |e it when it is | 000005c0 70 6c 6f 74 74 65 64 2e 20 46 69 67 75 72 65 73 |plotted. Figures| 000005d0 20 28 69 29 20 61 6e 64 20 28 69 69 29 20 73 68 | (i) and (ii) sh| 000005e0 6f 77 20 61 6e 0a 6f 62 6a 65 63 74 20 77 69 74 |ow an.object wit| 000005f0 68 20 69 74 73 20 76 65 72 74 69 63 65 73 20 61 |h its vertices a| 00000600 6e 64 20 73 75 72 66 61 63 65 73 20 6d 61 72 6b |nd surfaces mark| 00000610 65 64 20 72 65 73 70 65 63 74 69 76 65 6c 79 2e |ed respectively.| 00000620 20 53 75 72 66 61 63 65 73 20 61 6e 64 0a 76 65 | Surfaces and.ve| 00000630 72 74 69 63 65 73 20 77 68 69 63 68 20 63 61 6e |rtices which can| 00000640 20 62 65 20 73 65 65 6e 20 61 72 65 20 70 72 69 | be seen are pri| 00000650 6e 74 65 64 20 69 6e 20 77 68 69 74 65 20 77 68 |nted in white wh| 00000660 69 6c 65 20 69 6e 76 69 73 69 62 6c 65 20 6f 6e |ile invisible on| 00000670 65 73 20 6f 72 20 6f 6e 65 73 0a 77 68 69 63 68 |es or ones.which| 00000680 20 61 72 65 20 6e 6f 74 20 75 73 65 64 20 61 72 | are not used ar| 00000690 65 20 70 72 69 6e 74 65 64 20 69 6e 20 6c 69 67 |e printed in lig| 000006a0 68 74 20 62 6c 75 65 2e 0a 20 20 20 20 54 68 65 |ht blue.. The| 000006b0 20 69 6e 66 6f 72 6d 61 74 69 6f 6e 20 61 74 20 | information at | 000006c0 74 68 65 20 62 6f 74 74 6f 6d 20 6f 66 20 74 68 |the bottom of th| 000006d0 65 20 77 69 6e 64 6f 77 20 73 68 6f 77 73 20 68 |e window shows h| 000006e0 6f 77 20 6d 61 6e 79 20 76 65 72 74 69 63 65 73 |ow many vertices| 000006f0 20 61 6e 64 0a 73 75 72 66 61 63 65 73 20 74 68 | and.surfaces th| 00000700 65 20 6f 62 6a 65 63 74 20 75 73 65 73 2c 20 68 |e object uses, h| 00000710 6f 77 20 6d 61 6e 79 20 66 72 61 6d 65 73 20 74 |ow many frames t| 00000720 68 65 72 65 20 61 72 65 20 61 6e 64 20 77 68 69 |here are and whi| 00000730 63 68 20 66 72 61 6d 65 20 79 6f 75 20 61 72 65 |ch frame you are| 00000740 0a 6c 6f 6f 6b 69 6e 67 20 61 74 2e 0a 0a 4d 45 |.looking at...ME| 00000750 4e 55 53 2e 2e 2e 0a 0a 20 20 20 20 41 6c 6c 20 |NUS..... All | 00000760 66 75 6e 63 74 69 6f 6e 73 20 70 72 6f 76 69 64 |functions provid| 00000770 65 64 20 62 79 20 74 68 65 20 61 70 70 6c 69 63 |ed by the applic| 00000780 61 74 69 6f 6e 20 61 72 65 20 61 76 61 69 6c 61 |ation are availa| 00000790 62 6c 65 20 66 72 6f 6d 20 74 77 6f 20 6d 65 6e |ble from two men| 000007a0 75 73 2e 0a 4f 6e 65 20 69 73 20 61 63 63 65 73 |us..One is acces| 000007b0 73 65 64 20 62 79 20 70 72 65 73 73 69 6e 67 20 |sed by pressing | 000007c0 6d 65 6e 75 20 77 68 69 6c 65 20 74 68 65 20 70 |menu while the p| 000007d0 6f 69 6e 74 65 72 20 69 73 20 6f 76 65 72 20 74 |ointer is over t| 000007e0 68 65 20 61 70 70 6c 69 63 61 74 69 6f 6e 73 0a |he applications.| 000007f0 69 63 6f 6e 20 6f 6e 20 74 68 65 20 69 63 6f 6e |icon on the icon| 00000800 20 62 61 72 20 61 6e 64 20 74 68 65 20 6f 74 68 | bar and the oth| 00000810 65 72 20 62 79 20 70 72 65 73 73 69 6e 67 20 6d |er by pressing m| 00000820 65 6e 75 20 77 68 69 6c 65 20 74 68 65 20 70 6f |enu while the po| 00000830 69 6e 74 65 72 20 69 73 0a 6f 76 65 72 20 74 68 |inter is.over th| 00000840 65 20 76 69 65 77 69 6e 67 20 77 69 6e 64 6f 77 |e viewing window| 00000850 2e 0a 0a 54 48 45 20 49 43 4f 4e 20 42 41 52 20 |...THE ICON BAR | 00000860 4d 45 4e 55 2e 2e 2e 0a 0a 20 20 20 20 54 68 69 |MENU..... Thi| 00000870 73 20 6d 65 6e 75 20 70 72 6f 76 69 64 65 73 20 |s menu provides | 00000880 79 6f 75 20 77 69 74 68 20 74 68 65 20 66 6f 6c |you with the fol| 00000890 6c 6f 77 69 6e 67 20 74 68 72 65 65 20 63 68 6f |lowing three cho| 000008a0 69 63 65 73 2e 0a 0a 49 6e 66 6f 20 3a 20 0a 20 |ices...Info : . | 000008b0 20 20 20 54 68 69 73 20 6f 70 74 69 6f 6e 20 77 | This option w| 000008c0 69 6c 6c 20 64 69 73 70 6c 61 79 20 69 6e 66 6f |ill display info| 000008d0 72 6d 61 74 69 6f 6e 20 61 62 6f 75 74 20 21 54 |rmation about !T| 000008e0 68 72 65 65 56 69 65 77 20 0a 0a 53 61 76 65 20 |hreeView ..Save | 000008f0 3a 20 0a 20 20 20 20 54 68 69 73 20 6c 65 61 64 |: . This lead| 00000900 73 20 74 6f 20 61 20 73 74 61 6e 64 61 72 64 20 |s to a standard | 00000910 73 61 76 65 20 77 69 6e 64 6f 77 2e 20 44 72 61 |save window. Dra| 00000920 67 20 74 68 65 20 69 63 6f 6e 20 74 6f 20 61 20 |g the icon to a | 00000930 64 69 72 65 63 74 6f 72 79 0a 76 69 65 77 65 72 |directory.viewer| 00000940 20 74 6f 20 73 61 76 65 20 74 68 65 20 6f 62 6a | to save the obj| 00000950 65 63 74 20 6f 72 20 63 6c 69 63 6b 20 6f 6e 20 |ect or click on | 00000960 4f 4b 20 74 6f 20 75 73 65 20 74 68 65 20 65 78 |OK to use the ex| 00000970 69 73 74 69 6e 67 20 70 61 74 68 6e 61 6d 65 2e |isting pathname.| 00000980 0a 0a 51 75 69 74 20 3a 0a 20 20 20 20 54 68 69 |..Quit :. Thi| 00000990 73 20 77 69 6c 6c 20 71 75 69 74 20 74 68 65 20 |s will quit the | 000009a0 61 70 70 6c 69 63 61 74 69 6f 6e 2c 20 72 65 6d |application, rem| 000009b0 6f 76 65 20 69 74 73 20 69 63 6f 6e 20 66 72 6f |ove its icon fro| 000009c0 6d 20 74 68 65 20 69 63 6f 6e 20 62 61 72 20 61 |m the icon bar a| 000009d0 6e 64 0a 66 72 65 65 20 74 68 65 20 6d 65 6d 6f |nd.free the memo| 000009e0 72 79 20 69 74 20 77 61 73 20 74 61 6b 69 6e 67 |ry it was taking| 000009f0 20 75 70 2e 0a 0a 54 48 45 20 4d 41 49 4e 20 4d | up...THE MAIN M| 00000a00 45 4e 55 2e 2e 2e 0a 0a 20 20 20 20 54 68 69 73 |ENU..... This| 00000a10 20 6d 65 6e 75 20 70 72 6f 76 69 64 65 73 20 79 | menu provides y| 00000a20 6f 75 20 77 69 74 68 20 61 6c 6c 20 74 68 65 20 |ou with all the | 00000a30 6d 61 69 6e 20 65 64 69 74 69 6e 67 20 66 65 61 |main editing fea| 00000a40 74 75 72 65 73 2e 0a 0a 41 64 64 20 76 65 72 74 |tures...Add vert| 00000a50 69 63 65 20 3a 20 0a 20 20 20 20 54 68 69 73 20 |ice : . This | 00000a60 6c 65 61 64 73 20 74 6f 20 61 20 77 69 6e 64 6f |leads to a windo| 00000a70 77 20 77 68 69 63 68 20 6c 65 74 73 20 79 6f 75 |w which lets you| 00000a80 20 65 6e 74 65 72 20 74 68 65 20 58 2c 20 59 20 | enter the X, Y | 00000a90 61 6e 64 20 5a 20 63 6f 6f 72 64 69 6e 61 74 65 |and Z coordinate| 00000aa0 73 0a 6f 66 20 61 20 6e 65 77 20 76 65 72 74 69 |s.of a new verti| 00000ab0 63 65 2e 20 52 45 54 55 52 4e 20 6d 6f 76 65 73 |ce. RETURN moves| 00000ac0 20 74 68 65 20 63 61 72 65 74 20 74 6f 20 74 68 | the caret to th| 00000ad0 65 20 6e 65 78 74 20 69 63 6f 6e 20 61 6e 64 20 |e next icon and | 00000ae0 63 6c 69 63 6b 69 6e 67 20 6f 6e 20 4f 4b 0a 65 |clicking on OK.e| 00000af0 6e 74 65 72 73 20 74 68 65 20 70 6f 69 6e 74 2e |nters the point.| 00000b00 20 41 6e 20 65 72 72 6f 72 20 77 69 6c 6c 20 62 | An error will b| 00000b10 65 20 67 65 6e 65 72 61 74 65 64 20 69 66 20 79 |e generated if y| 00000b20 6f 75 20 74 72 79 20 74 6f 20 68 61 76 65 20 6d |ou try to have m| 00000b30 6f 72 65 20 74 68 61 6e 0a 31 30 30 20 76 65 72 |ore than.100 ver| 00000b40 74 69 63 65 73 2e 20 0a 0a 45 64 69 74 20 56 65 |tices. ..Edit Ve| 00000b50 72 74 69 63 65 20 3a 0a 20 20 20 20 54 68 69 73 |rtice :. This| 00000b60 20 6c 65 61 64 73 20 74 6f 20 61 20 77 69 6e 64 | leads to a wind| 00000b70 6f 77 20 77 68 65 72 65 20 79 6f 75 20 65 6e 74 |ow where you ent| 00000b80 65 72 20 74 68 65 20 6e 75 6d 62 65 72 20 6f 66 |er the number of| 00000b90 20 74 68 65 20 76 65 72 74 69 63 65 20 74 6f 0a | the vertice to.| 00000ba0 65 64 69 74 2e 20 45 6e 74 65 72 20 74 68 65 20 |edit. Enter the | 00000bb0 6e 75 6d 62 65 72 20 61 6e 64 20 79 6f 75 20 77 |number and you w| 00000bc0 69 6c 6c 20 62 65 20 67 69 76 65 6e 20 61 20 77 |ill be given a w| 00000bd0 69 6e 64 6f 77 20 61 73 20 66 6f 72 20 27 41 64 |indow as for 'Ad| 00000be0 64 20 76 65 72 74 69 63 65 27 2e 0a 0a 41 64 64 |d vertice'...Add| 00000bf0 20 73 75 72 66 61 63 65 20 3a 0a 20 20 20 20 54 | surface :. T| 00000c00 68 69 73 20 6c 65 61 64 73 20 74 6f 20 61 20 77 |his leads to a w| 00000c10 69 6e 64 6f 77 20 77 68 69 63 68 20 6c 65 74 73 |indow which lets| 00000c20 20 79 6f 75 20 65 6e 74 65 72 20 74 68 65 20 66 | you enter the f| 00000c30 6f 75 72 20 76 65 72 74 69 63 65 73 20 66 6f 72 |our vertices for| 00000c40 20 74 68 65 0a 73 75 72 66 61 63 65 2c 20 69 74 | the.surface, it| 00000c50 73 20 63 6f 6c 6f 75 72 20 61 6e 64 20 69 74 73 |s colour and its| 00000c60 20 74 69 6e 74 2e 20 4e 6f 74 65 20 74 68 61 74 | tint. Note that| 00000c70 20 74 68 65 20 74 69 6e 74 20 69 73 20 61 20 76 | the tint is a v| 00000c80 61 6c 75 65 20 66 72 6f 6d 20 30 20 74 6f 20 33 |alue from 0 to 3| 00000c90 0a 6e 6f 74 20 66 72 6f 6d 20 30 20 74 6f 20 32 |.not from 0 to 2| 00000ca0 35 35 2e 0a 0a 45 64 69 74 20 73 75 72 66 61 63 |55...Edit surfac| 00000cb0 65 20 3a 0a 20 20 20 20 54 68 69 73 20 6c 65 61 |e :. This lea| 00000cc0 64 73 20 74 6f 20 61 20 77 69 6e 64 6f 77 20 77 |ds to a window w| 00000cd0 68 65 72 65 20 79 6f 75 20 65 6e 74 65 72 20 74 |here you enter t| 00000ce0 68 65 20 73 75 72 66 61 63 65 20 6e 75 6d 62 65 |he surface numbe| 00000cf0 72 20 74 6f 20 65 64 69 74 2e 20 45 6e 74 65 72 |r to edit. Enter| 00000d00 0a 74 68 65 20 6e 75 6d 62 65 72 20 61 6e 64 20 |.the number and | 00000d10 79 6f 75 20 77 69 6c 6c 20 62 65 20 67 69 76 65 |you will be give| 00000d20 6e 20 61 20 77 69 6e 64 6f 77 20 61 73 20 66 6f |n a window as fo| 00000d30 72 20 27 41 64 64 20 73 75 72 66 61 63 65 27 2e |r 'Add surface'.| 00000d40 0a 0a 53 77 61 70 20 76 65 72 74 69 63 65 73 20 |..Swap vertices | 00000d50 3a 0a 20 20 20 20 54 68 69 73 20 6c 65 61 64 73 |:. This leads| 00000d60 20 74 6f 20 61 20 77 69 6e 64 6f 77 20 77 68 65 | to a window whe| 00000d70 72 65 20 79 6f 75 20 65 6e 74 65 72 20 74 68 65 |re you enter the| 00000d80 20 6e 75 6d 62 65 72 20 6f 66 20 74 68 65 20 74 | number of the t| 00000d90 77 6f 20 76 65 72 74 69 63 65 73 0a 77 68 69 63 |wo vertices.whic| 00000da0 68 20 79 6f 75 20 77 61 6e 74 20 74 6f 20 73 77 |h you want to sw| 00000db0 61 70 2e 0a 0a 53 77 61 70 20 73 75 72 66 61 63 |ap...Swap surfac| 00000dc0 65 73 20 3a 0a 20 20 20 20 41 73 20 66 6f 72 20 |es :. 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