Home » Archimedes archive » Archimedes World » AW-1996-09.adf » !AcornAns_AcornAns » AmazeRect
AmazeRect
This website contains an archive of files for the Acorn Electron, BBC Micro, Acorn Archimedes, Commodore 16 and Commodore 64 computers, which Dominic Ford has rescued from his private collection of floppy disks and cassettes.
Some of these files were originally commercial releases in the 1980s and 1990s, but they are now widely available online. I assume that copyright over them is no longer being asserted. If you own the copyright and would like files to be removed, please contact me.
Tape/disk: | Home » Archimedes archive » Archimedes World » AW-1996-09.adf » !AcornAns_AcornAns |
Filename: | AmazeRect |
Read OK: | ✔ |
File size: | 147C bytes |
Load address: | 0000 |
Exec address: | 0000 |
File contents
10MODE 13 : REM try modes 15 and 21 if you can! 20PROCinitvbles 30REPEAT 40 PROCinputparams 50 PROCassemble 60 CLS:OFF 70 PROCmaze(numz,szmz) 80 VDU 7 90 key%=GET 100 IF key%=83 OR key%=115 THEN 110 OSCLI("Screensave Maze"+RIGHT$("00"+STR$image%,2)) 120 image%+=1 130 ENDIF 140UNTIL FALSE 150END 160: 170: 180DEF PROCinitvbles 190mem=512 200DIM code mem 210!code=148:code!4=-1 220SYS "OS_ReadVduVariables",code,code 230scn=!code 240wcol=77 :REM gcol # of maze walls 250mcol=192 :REM maze path 260fcol=79 :REM maze border 270tcol=3 :REM temporary colour of maze path (during construction) 280sz$="35":nu$="1":sl$="0" 290SYS "OS_ReadModeVariable",-1,11 TO ,,hpix:hpix+=1 300SYS "OS_ReadModeVariable",-1,12 TO ,,vpix:vpix+=1 310SYS "OS_ReadModeVariable",-1,4 TO ,,xe 320SYS "OS_ReadModeVariable",-1,5 TO ,,ye 330maxsize = INT((vpix-5)/2) 340image%=1 350ENDPROC 360: 370DEF PROCinputparams 380PROCinput("Maze size (10-"+STR$maxsize+") ",sz$,szmz,"v>=5 AND v<=maxsize") 390PROCinput("Maze number ",nu$,numz,"v<>0") 400PROCinput("Slow (1 yes, 0 no) ",sl$,slow%,"v=0 OR v=1") 410ENDPROC 420: 430DEF PROCinput(p$,RETURN v$,RETURN v,c$) 440LOCAL w$ 450PRINT 460REPEAT 470VDU11,13:PRINTSPC(39):VDU11,13 480PRINTp$;"{"+v$+"}";:INPUT w$ 490IF w$="" w$=v$ 500IF w$="R" OR w$="r" w$="random" 510IF w$="random" REPEAT v=RND:UNTIL v<>0 ELSE v=VALw$ 520UNTIL EVALc$=TRUE 530v$=w$ 540ENDPROC 550: 560DEF PROCmaze(num%,size%) 570LOCAL wp%,hp%,ys%,x%,y%,dummy% 580IF size%<10 size%=10 590IF size%>maxsize size%=maxsize 600hp%=1+2*size% 610wp%=hp%*hpix/vpix 620IF wp%>hpix-4 wp%=hpix-4 630IF (wp%AND1)=0 wp%-=1 640WAIT 650PROCrectangle(wp%+4, hp%+4, fcol, TRUE) 660PROCrectangle(wp%, hp%, wcol, FALSE) 670!ased=num% 680dummy%=RND(num%OR&80000000) 690ys%=2*(RND(size%+1)-1) 700x%=(hpix-wp%)/2 710y%=(vpix-hp%)/2 + ys% 720!ascn = scn + (vpix-1-y%)*hpix + x% :REM start point for maze gen 730?!ascn = FNlcol(tcol) 740GCOLmcol AND63TINTmcol 750LINE (x%-2)<<xe,y%<<ye, (x%-1)<<xe,y%<<ye :REM maze entrance! 760CALL maze 770ys%=2*(RND(size%+1)-1) 780x%=wp%+(hpix-wp%)/2 790y%=(vpix-hp%)/2 + ys% 800LINE x%<<xe,y%<<ye, (x%+1)<<xe,y%<<ye :REM maze exit! 810ENDPROC 820: 830DEF PROCrectangle(wp%, hp%, c%, window%) 840LOCAL x%,y%,w%,h% 850x%=((hpix-wp%)/2)<<xe 860y%=((vpix-hp%)/2)<<ye 870w%=(wp%<<xe)-1 880h%=(hp%<<ye)-1 890GCOL c%AND63 TINT c% 900RECTANGLE FILL x%,y%, w%,h% 910IF window% VDU 24,x%;y%;x%+w%;y%+h%; 920ENDPROC 930: 940REM convert 8-bit gcol # to value as stored in screen memory 950DEF FNlcol(c%) = ((c%AND33)<<2)+((c%AND14)<<3)+((c%AND16)>>1)+((c%AND192)>>6) 960: 970DEF PROCassemble 980addr=0:xor=1:seed=2:a=3:b=4:l=5 990tc=6:r=7:fc=8:of=9:newad=10:tmp4=11 1000sp=13:link=14:pc=15 1010L%=code+mem 1020FOR pass%=8 TO 10 STEP 2 1030P%=code 1040[OPT pass% 1050.axor EQUD &82D4E1B8 1060.ased EQUD -1 1070.ascn EQUD scn+hpix/2+vpix/2*hpix 1080: 1090.maze 1100LDR xor,axor 1110LDR seed,ased 1120LDR addr,ascn ;screen address to start maze gen at 1130MOV tc,#FNlcol(tcol) ;temporary maze path colour 1140MOV fc,#FNlcol(mcol) ;final maze path colour 1150: 1160.rep ;main program loop 1170] 1180IF slow% THEN 1190 [OPT pass% 1200 STMFD (sp)!,{0,1,2} 1210 MOV 0, #19 ;if 'slow' option on, wait for vsync 1220 SWI "OS_Byte" ;and also check escape status 1230 LDMFD (sp)!,{0,1,2} 1240 SWI "OS_ReadEscapeState" 1250 MOVCS pc, link 1260 ] 1270ENDIF 1280[OPT pass% 1290LDRB r,[addr,#2] 1300LDRB l,[addr,#-2] 1310LDRB b,[addr,#hpix*2] 1320LDRB a,[addr,#-hpix*2] 1330CMP r,#FNlcol(wcol) ;check if current point is 1340CMPNE l,#FNlcol(wcol) ;'boxed in' 1350CMPNE b,#FNlcol(wcol) 1360CMPNE a,#FNlcol(wcol) 1370BEQ endw ;if not, take a random walk . . . 1380: 1390STRB fc,[addr] ;else mark point with final colour 1400LDRB r,[addr,#1]! ;then locate adjacent temp coloured 1410CMP r,tc ;path and step back over it, 1420STREQB fc,[addr],#1 ;colouring it final as we go 1430BEQ rep ;before looping back to try to 1440LDRB l,[addr,#-2]! ;continue our random walk from this 1450CMP l,tc ;point 1460STREQB fc,[addr],#-1 1470BEQ rep 1480LDRB b,[addr,#1+hpix]! 1490CMP b,tc 1500STREQB fc,[addr],#hpix 1510BEQ rep 1520LDRB a,[addr,#-2*hpix]! 1530CMP a,tc 1540STREQB fc,[addr],#-hpix ;should there be no surrounding temp 1550BEQ rep ;path remaining, we must have filled 1560MOV pc,link ;full region with maze and can exit! 1570: 1580.endw ;take a random walk! 1590MOVS seed,seed,LSR #1 1600EORCS seed,seed,xor 1610MOVCS of,#2 ;decide to move sideways 1620MOVCC of,#2*hpix ;or up/down 1630MOVS seed,seed,LSR #1 1640EORCS seed,seed,xor 1650ADDCS newad,addr,of ;decide on right/down 1660SUBCC newad,addr,of ;or left/up, and then make the move 1670LDRB tmp4,[newad] 1680CMP tmp4,#FNlcol(wcol) ;if point isn't free, branch back to 1690BNE endw ;select another at random (nb >= 1 1700: ; exist so will find one eventually) 1710ADDS addr,addr,newad 1720MOV addr,addr,RRX ;get addr of point tween new and old 1730STRB tc,[addr] ;colour it 1740STRB tc,[newad] ;and new with temporary path colour 1750MOV addr,newad 1760B rep ;step onto new point and try to 1770: ;continue our random walk. 1780] 1790NEXT 1800ENDPROC
,� 13 : � try modes 15 and 21 if you can! �initvbles � ( �inputparams 2 �assemble < �:� F �maze(numz,szmz) P � 7 Z key%=� d � key%=83 � key%=115 � n* �("Screensave Maze"+�"00"+�image%,2)) x image%+=1 � � �� � �� �: �: �� �initvbles �mem=512 �� code mem �!code=148:code!4=-1 �&ș "OS_ReadVduVariables",code,code � scn=!code �%wcol=77 :� gcol # of maze walls �$mcol=192 :� maze path &fcol=79 :� maze border Dtcol=3 :� temporary colour of maze path (during construction) sz$="35":nu$="1":sl$="0" "3ș "OS_ReadModeVariable",-1,11 � ,,hpix:hpix+=1 ,3ș "OS_ReadModeVariable",-1,12 � ,,vpix:vpix+=1 6(ș "OS_ReadModeVariable",-1,4 � ,,xe @(ș "OS_ReadModeVariable",-1,5 � ,,ye Jmaxsize = �((vpix-5)/2) Timage%=1 ^� h: r� �inputparams |I�input("Maze size (10-"+�maxsize+") ",sz$,szmz,"v>=5 AND v<=maxsize") �*�input("Maze number ",nu$,numz,"v<>0") �8�input("Slow (1 yes, 0 no) ",sl$,slow%,"v=0 OR v=1") �� �: �� �input(p$,� v$,� v,c$) �� w$ �� �� ��11,13:�(39):�11,13 ��p$;"{"+v$+"}";:� w$ �� w$="" w$=v$ �!� w$="R" � w$="r" w$="random" �&� w$="random" � v=�:� v<>0 � v=�w$ � �c$=� v$=w$ � &: 0� �maze(num%,size%) :� wp%,hp%,ys%,x%,y%,dummy% D� size%<10 size%=10 N!� size%>maxsize size%=maxsize Xhp%=1+2*size% bwp%=hp%*hpix/vpix l� wp%>hpix-4 wp%=hpix-4 v� (wp%�1)=0 wp%-=1 �Ȗ �%�rectangle(wp%+4, hp%+4, fcol, �) �!�rectangle(wp%, hp%, wcol, �) �!ased=num% �dummy%=�(num%�&80000000) �ys%=2*(�(size%+1)-1) �x%=(hpix-wp%)/2 �y%=(vpix-hp%)/2 + ys% �D!ascn = scn + (vpix-1-y%)*hpix + x% :� start point for maze gen �?!ascn = �lcol(tcol) ��mcol �63Ȝmcol �<� (x%-2)<<xe,y%<<ye, (x%-1)<<xe,y%<<ye :� maze entrance! � � maze ys%=2*(�(size%+1)-1) x%=wp%+(hpix-wp%)/2 y%=(vpix-hp%)/2 + ys% 8� x%<<xe,y%<<ye, (x%+1)<<xe,y%<<ye :� maze exit! *� 4: >'� �rectangle(wp%, hp%, c%, window%) H� x%,y%,w%,h% Rx%=((hpix-wp%)/2)<<xe \y%=((vpix-hp%)/2)<<ye fw%=(wp%<<xe)-1 ph%=(hp%<<ye)-1 z� c%�63 Ȝ c% �ȓ Ȑ x%,y%, w%,h% �%� window% � 24,x%;y%;x%+w%;y%+h%; �� �: �>� convert 8-bit gcol # to value as stored in screen memory �F� �lcol(c%) = ((c%�33)<<2)+((c%�14)<<3)+((c%�16)>>1)+((c%�192)>>6) �: �� �assemble �#addr=0:xor=1:seed=2:a=3:b=4:l=5 �'tc=6:r=7:fc=8:of=9:newad=10:tmp4=11 �sp=13:link=14:pc=15 �L%=code+mem �� pass%=8 � 10 � 2 P%=code [OPT pass% .axor EQUD &82D4E1B8 $.ased EQUD -1 .%.ascn EQUD scn+hpix/2+vpix/2*hpix 8: B .maze LLDR xor,axor VLDR seed,ased `FLDR addr,ascn ;screen address to start maze gen at j<MOV tc,#�lcol(tcol) ;temporary maze path colour t8MOV fc,#�lcol(mcol) ;final maze path colour ~: �4.rep ;main program loop �] � � slow% � � [OPT pass% � STMFD (sp)!,{0,1,2} �F MOV 0, #19 ;if 'slow' option on, wait for vsync �? SWI "OS_Byte" ;and also check escape status � LDMFD (sp)!,{0,1,2} � SWI "OS_ReadEscapeState" � MOVCS pc, link � ] �� [OPT pass% LDRB r,[addr,#2] LDRB l,[addr,#-2] LDRB b,[addr,#hpix*2] (LDRB a,[addr,#-hpix*2] 2;CMP r,#�lcol(wcol) ;check if current point is <,CMPNE l,#�lcol(wcol) ;'boxed in' FCMPNE b,#�lcol(wcol) PCMPNE a,#�lcol(wcol) ZCBEQ endw ;if not, take a random walk . . . d: nDSTRB fc,[addr] ;else mark point with final colour xELDRB r,[addr,#1]! ;then locate adjacent temp coloured �>CMP r,tc ;path and step back over it, �>STREQB fc,[addr],#1 ;colouring it final as we go �@BEQ rep ;before looping back to try to �ELDRB l,[addr,#-2]! ;continue our random walk from this �(CMP l,tc ;point �STREQB fc,[addr],#-1 �BEQ rep �LDRB b,[addr,#1+hpix]! �CMP b,tc �STREQB fc,[addr],#hpix �BEQ rep �LDRB a,[addr,#-2*hpix]! �CMP a,tc FSTREQB fc,[addr],#-hpix ;should there be no surrounding temp FBEQ rep ;path remaining, we must have filled FMOV pc,link ;full region with maze and can exit! ": ,6.endw ;take a random walk! 6MOVS seed,seed,LSR #1 @�CS seed,seed,xor J:MOVCS of,#2 ;decide to move sideways T-MOVCC of,#2*hpix ;or up/down ^MOVS seed,seed,LSR #1 h�CS seed,seed,xor r7ADDCS newad,addr,of ;decide on right/down |ESUBCC newad,addr,of ;or left/up, and then make the move �LDRB tmp4,[newad] �ECMP tmp4,#�lcol(wcol) ;if point isn't free, branch back to �DBNE endw ;select another at random (nb >= 1 �F: ; exist so will find one eventually) �ADDS addr,addr,newad �FMOV addr,addr,RRX ;get addr of point tween new and old �,STRB tc,[addr] ;colour it �ESTRB tc,[newad] ;and new with temporary path colour �MOV addr,newad �AB rep ;step onto new point and try to �<: ;continue our random walk. �] �� � �
00000000 0d 00 0a 2c eb 20 31 33 20 3a 20 f4 20 74 72 79 |...,. 13 : . try| 00000010 20 6d 6f 64 65 73 20 31 35 20 61 6e 64 20 32 31 | modes 15 and 21| 00000020 20 69 66 20 79 6f 75 20 63 61 6e 21 0d 00 14 0e | if you can!....| 00000030 f2 69 6e 69 74 76 62 6c 65 73 0d 00 1e 05 f5 0d |.initvbles......| 00000040 00 28 11 20 f2 69 6e 70 75 74 70 61 72 61 6d 73 |.(. .inputparams| 00000050 0d 00 32 0e 20 f2 61 73 73 65 6d 62 6c 65 0d 00 |..2. .assemble..| 00000060 3c 08 20 db 3a 87 0d 00 46 15 20 f2 6d 61 7a 65 |<. .:...F. .maze| 00000070 28 6e 75 6d 7a 2c 73 7a 6d 7a 29 0d 00 50 08 20 |(numz,szmz)..P. | 00000080 ef 20 37 0d 00 5a 0b 20 6b 65 79 25 3d a5 0d 00 |. 7..Z. key%=...| 00000090 64 1b 20 e7 20 6b 65 79 25 3d 38 33 20 84 20 6b |d. . key%=83 . k| 000000a0 65 79 25 3d 31 31 35 20 8c 0d 00 6e 2a 20 ff 28 |ey%=115 ...n* .(| 000000b0 22 53 63 72 65 65 6e 73 61 76 65 20 4d 61 7a 65 |"Screensave Maze| 000000c0 22 2b c2 22 30 30 22 2b c3 69 6d 61 67 65 25 2c |"+."00"+.image%,| 000000d0 32 29 29 0d 00 78 0e 20 69 6d 61 67 65 25 2b 3d |2))..x. image%+=| 000000e0 31 0d 00 82 06 20 cd 0d 00 8c 07 fd 20 a3 0d 00 |1.... ...... ...| 000000f0 96 05 e0 0d 00 a0 05 3a 0d 00 aa 05 3a 0d 00 b4 |.......:....:...| 00000100 10 dd 20 f2 69 6e 69 74 76 62 6c 65 73 0d 00 be |.. .initvbles...| 00000110 0b 6d 65 6d 3d 35 31 32 0d 00 c8 0e de 20 63 6f |.mem=512..... co| 00000120 64 65 20 6d 65 6d 0d 00 d2 17 21 63 6f 64 65 3d |de mem....!code=| 00000130 31 34 38 3a 63 6f 64 65 21 34 3d 2d 31 0d 00 dc |148:code!4=-1...| 00000140 26 c8 99 20 22 4f 53 5f 52 65 61 64 56 64 75 56 |&.. "OS_ReadVduV| 00000150 61 72 69 61 62 6c 65 73 22 2c 63 6f 64 65 2c 63 |ariables",code,c| 00000160 6f 64 65 0d 00 e6 0d 73 63 6e 3d 21 63 6f 64 65 |ode....scn=!code| 00000170 0d 00 f0 25 77 63 6f 6c 3d 37 37 20 20 20 3a f4 |...%wcol=77 :.| 00000180 20 67 63 6f 6c 20 23 20 6f 66 20 6d 61 7a 65 20 | gcol # of maze | 00000190 77 61 6c 6c 73 0d 00 fa 24 6d 63 6f 6c 3d 31 39 |walls...$mcol=19| 000001a0 32 20 20 3a f4 20 20 20 20 20 20 20 20 20 20 20 |2 :. | 000001b0 6d 61 7a 65 20 70 61 74 68 0d 01 04 26 66 63 6f |maze path...&fco| 000001c0 6c 3d 37 39 20 20 20 3a f4 20 20 20 20 20 20 20 |l=79 :. | 000001d0 20 20 20 20 6d 61 7a 65 20 62 6f 72 64 65 72 0d | maze border.| 000001e0 01 0e 44 74 63 6f 6c 3d 33 20 20 20 20 3a f4 20 |..Dtcol=3 :. | 000001f0 74 65 6d 70 6f 72 61 72 79 20 63 6f 6c 6f 75 72 |temporary colour| 00000200 20 6f 66 20 6d 61 7a 65 20 70 61 74 68 20 28 64 | of maze path (d| 00000210 75 72 69 6e 67 20 63 6f 6e 73 74 72 75 63 74 69 |uring constructi| 00000220 6f 6e 29 0d 01 18 1c 73 7a 24 3d 22 33 35 22 3a |on)....sz$="35":| 00000230 6e 75 24 3d 22 31 22 3a 73 6c 24 3d 22 30 22 0d |nu$="1":sl$="0".| 00000240 01 22 33 c8 99 20 22 4f 53 5f 52 65 61 64 4d 6f |."3.. "OS_ReadMo| 00000250 64 65 56 61 72 69 61 62 6c 65 22 2c 2d 31 2c 31 |deVariable",-1,1| 00000260 31 20 b8 20 2c 2c 68 70 69 78 3a 68 70 69 78 2b |1 . ,,hpix:hpix+| 00000270 3d 31 0d 01 2c 33 c8 99 20 22 4f 53 5f 52 65 61 |=1..,3.. "OS_Rea| 00000280 64 4d 6f 64 65 56 61 72 69 61 62 6c 65 22 2c 2d |dModeVariable",-| 00000290 31 2c 31 32 20 b8 20 2c 2c 76 70 69 78 3a 76 70 |1,12 . ,,vpix:vp| 000002a0 69 78 2b 3d 31 0d 01 36 28 c8 99 20 22 4f 53 5f |ix+=1..6(.. "OS_| 000002b0 52 65 61 64 4d 6f 64 65 56 61 72 69 61 62 6c 65 |ReadModeVariable| 000002c0 22 2c 2d 31 2c 34 20 b8 20 2c 2c 78 65 0d 01 40 |",-1,4 . ,,xe..@| 000002d0 28 c8 99 20 22 4f 53 5f 52 65 61 64 4d 6f 64 65 |(.. "OS_ReadMode| 000002e0 56 61 72 69 61 62 6c 65 22 2c 2d 31 2c 35 20 b8 |Variable",-1,5 .| 000002f0 20 2c 2c 79 65 0d 01 4a 1b 6d 61 78 73 69 7a 65 | ,,ye..J.maxsize| 00000300 20 3d 20 a8 28 28 76 70 69 78 2d 35 29 2f 32 29 | = .((vpix-5)/2)| 00000310 0d 01 54 0c 69 6d 61 67 65 25 3d 31 0d 01 5e 05 |..T.image%=1..^.| 00000320 e1 0d 01 68 05 3a 0d 01 72 12 dd 20 f2 69 6e 70 |...h.:..r.. .inp| 00000330 75 74 70 61 72 61 6d 73 0d 01 7c 49 f2 69 6e 70 |utparams..|I.inp| 00000340 75 74 28 22 4d 61 7a 65 20 73 69 7a 65 20 28 31 |ut("Maze size (1| 00000350 30 2d 22 2b c3 6d 61 78 73 69 7a 65 2b 22 29 20 |0-"+.maxsize+") | 00000360 22 2c 73 7a 24 2c 73 7a 6d 7a 2c 22 76 3e 3d 35 |",sz$,szmz,"v>=5| 00000370 20 41 4e 44 20 76 3c 3d 6d 61 78 73 69 7a 65 22 | AND v<=maxsize"| 00000380 29 0d 01 86 2a f2 69 6e 70 75 74 28 22 4d 61 7a |)...*.input("Maz| 00000390 65 20 6e 75 6d 62 65 72 20 22 2c 6e 75 24 2c 6e |e number ",nu$,n| 000003a0 75 6d 7a 2c 22 76 3c 3e 30 22 29 0d 01 90 38 f2 |umz,"v<>0")...8.| 000003b0 69 6e 70 75 74 28 22 53 6c 6f 77 20 28 31 20 79 |input("Slow (1 y| 000003c0 65 73 2c 20 30 20 6e 6f 29 20 22 2c 73 6c 24 2c |es, 0 no) ",sl$,| 000003d0 73 6c 6f 77 25 2c 22 76 3d 30 20 4f 52 20 76 3d |slow%,"v=0 OR v=| 000003e0 31 22 29 0d 01 9a 05 e1 0d 01 a4 05 3a 0d 01 ae |1").........:...| 000003f0 1c dd 20 f2 69 6e 70 75 74 28 70 24 2c f8 20 76 |.. .input(p$,. v| 00000400 24 2c f8 20 76 2c 63 24 29 0d 01 b8 08 ea 20 77 |$,. v,c$)..... w| 00000410 24 0d 01 c2 05 f1 0d 01 cc 05 f5 0d 01 d6 18 ef |$...............| 00000420 31 31 2c 31 33 3a f1 89 28 33 39 29 3a ef 31 31 |11,13:..(39):.11| 00000430 2c 31 33 0d 01 e0 18 f1 70 24 3b 22 7b 22 2b 76 |,13.....p$;"{"+v| 00000440 24 2b 22 7d 22 3b 3a e8 20 77 24 0d 01 ea 11 e7 |$+"}";:. w$.....| 00000450 20 77 24 3d 22 22 20 77 24 3d 76 24 0d 01 f4 21 | w$="" w$=v$...!| 00000460 e7 20 77 24 3d 22 52 22 20 84 20 77 24 3d 22 72 |. w$="R" . w$="r| 00000470 22 20 77 24 3d 22 72 61 6e 64 6f 6d 22 0d 01 fe |" w$="random"...| 00000480 26 e7 20 77 24 3d 22 72 61 6e 64 6f 6d 22 20 f5 |&. w$="random" .| 00000490 20 76 3d b3 3a fd 20 76 3c 3e 30 20 8b 20 76 3d | v=.:. v<>0 . v=| 000004a0 bb 77 24 0d 02 08 0b fd 20 a0 63 24 3d b9 0d 02 |.w$..... .c$=...| 000004b0 12 09 76 24 3d 77 24 0d 02 1c 05 e1 0d 02 26 05 |..v$=w$.......&.| 000004c0 3a 0d 02 30 17 dd 20 f2 6d 61 7a 65 28 6e 75 6d |:..0.. .maze(num| 000004d0 25 2c 73 69 7a 65 25 29 0d 02 3a 1e ea 20 77 70 |%,size%)..:.. wp| 000004e0 25 2c 68 70 25 2c 79 73 25 2c 78 25 2c 79 25 2c |%,hp%,ys%,x%,y%,| 000004f0 64 75 6d 6d 79 25 0d 02 44 17 e7 20 73 69 7a 65 |dummy%..D.. size| 00000500 25 3c 31 30 20 73 69 7a 65 25 3d 31 30 0d 02 4e |%<10 size%=10..N| 00000510 21 e7 20 73 69 7a 65 25 3e 6d 61 78 73 69 7a 65 |!. size%>maxsize| 00000520 20 73 69 7a 65 25 3d 6d 61 78 73 69 7a 65 0d 02 | size%=maxsize..| 00000530 58 11 68 70 25 3d 31 2b 32 2a 73 69 7a 65 25 0d |X.hp%=1+2*size%.| 00000540 02 62 15 77 70 25 3d 68 70 25 2a 68 70 69 78 2f |.b.wp%=hp%*hpix/| 00000550 76 70 69 78 0d 02 6c 1b e7 20 77 70 25 3e 68 70 |vpix..l.. wp%>hp| 00000560 69 78 2d 34 20 77 70 25 3d 68 70 69 78 2d 34 0d |ix-4 wp%=hpix-4.| 00000570 02 76 16 e7 20 28 77 70 25 80 31 29 3d 30 20 77 |.v.. (wp%.1)=0 w| 00000580 70 25 2d 3d 31 0d 02 80 06 c8 96 0d 02 8a 25 f2 |p%-=1.........%.| 00000590 72 65 63 74 61 6e 67 6c 65 28 77 70 25 2b 34 2c |rectangle(wp%+4,| 000005a0 20 68 70 25 2b 34 2c 20 66 63 6f 6c 2c 20 b9 29 | hp%+4, fcol, .)| 000005b0 0d 02 94 21 f2 72 65 63 74 61 6e 67 6c 65 28 77 |...!.rectangle(w| 000005c0 70 25 2c 20 68 70 25 2c 20 77 63 6f 6c 2c 20 a3 |p%, hp%, wcol, .| 000005d0 29 0d 02 9e 0e 21 61 73 65 64 3d 6e 75 6d 25 0d |)....!ased=num%.| 000005e0 02 a8 1c 64 75 6d 6d 79 25 3d b3 28 6e 75 6d 25 |...dummy%=.(num%| 000005f0 84 26 38 30 30 30 30 30 30 30 29 0d 02 b2 18 79 |.&80000000)....y| 00000600 73 25 3d 32 2a 28 b3 28 73 69 7a 65 25 2b 31 29 |s%=2*(.(size%+1)| 00000610 2d 31 29 0d 02 bc 13 78 25 3d 28 68 70 69 78 2d |-1)....x%=(hpix-| 00000620 77 70 25 29 2f 32 0d 02 c6 19 79 25 3d 28 76 70 |wp%)/2....y%=(vp| 00000630 69 78 2d 68 70 25 29 2f 32 20 2b 20 79 73 25 0d |ix-hp%)/2 + ys%.| 00000640 02 d0 44 21 61 73 63 6e 20 20 3d 20 73 63 6e 20 |..D!ascn = scn | 00000650 2b 20 28 76 70 69 78 2d 31 2d 79 25 29 2a 68 70 |+ (vpix-1-y%)*hp| 00000660 69 78 20 2b 20 78 25 20 3a f4 20 73 74 61 72 74 |ix + x% :. start| 00000670 20 70 6f 69 6e 74 20 66 6f 72 20 6d 61 7a 65 20 | point for maze | 00000680 67 65 6e 0d 02 da 18 3f 21 61 73 63 6e 20 3d 20 |gen....?!ascn = | 00000690 a4 6c 63 6f 6c 28 74 63 6f 6c 29 0d 02 e4 13 e6 |.lcol(tcol).....| 000006a0 6d 63 6f 6c 20 80 36 33 c8 9c 6d 63 6f 6c 0d 02 |mcol .63..mcol..| 000006b0 ee 3c 86 20 28 78 25 2d 32 29 3c 3c 78 65 2c 79 |.<. (x%-2)<<xe,y| 000006c0 25 3c 3c 79 65 2c 20 28 78 25 2d 31 29 3c 3c 78 |%<<ye, (x%-1)<<x| 000006d0 65 2c 79 25 3c 3c 79 65 20 3a f4 20 6d 61 7a 65 |e,y%<<ye :. maze| 000006e0 20 65 6e 74 72 61 6e 63 65 21 0d 02 f8 0a d6 20 | entrance!..... | 000006f0 6d 61 7a 65 0d 03 02 18 79 73 25 3d 32 2a 28 b3 |maze....ys%=2*(.| 00000700 28 73 69 7a 65 25 2b 31 29 2d 31 29 0d 03 0c 17 |(size%+1)-1)....| 00000710 78 25 3d 77 70 25 2b 28 68 70 69 78 2d 77 70 25 |x%=wp%+(hpix-wp%| 00000720 29 2f 32 0d 03 16 19 79 25 3d 28 76 70 69 78 2d |)/2....y%=(vpix-| 00000730 68 70 25 29 2f 32 20 2b 20 79 73 25 0d 03 20 38 |hp%)/2 + ys%.. 8| 00000740 86 20 78 25 3c 3c 78 65 2c 79 25 3c 3c 79 65 2c |. x%<<xe,y%<<ye,| 00000750 20 28 78 25 2b 31 29 3c 3c 78 65 2c 79 25 3c 3c | (x%+1)<<xe,y%<<| 00000760 79 65 20 20 20 20 20 3a f4 20 6d 61 7a 65 20 65 |ye :. maze e| 00000770 78 69 74 21 0d 03 2a 05 e1 0d 03 34 05 3a 0d 03 |xit!..*....4.:..| 00000780 3e 27 dd 20 f2 72 65 63 74 61 6e 67 6c 65 28 77 |>'. .rectangle(w| 00000790 70 25 2c 20 68 70 25 2c 20 63 25 2c 20 77 69 6e |p%, hp%, c%, win| 000007a0 64 6f 77 25 29 0d 03 48 11 ea 20 78 25 2c 79 25 |dow%)..H.. x%,y%| 000007b0 2c 77 25 2c 68 25 0d 03 52 19 78 25 3d 28 28 68 |,w%,h%..R.x%=((h| 000007c0 70 69 78 2d 77 70 25 29 2f 32 29 3c 3c 78 65 0d |pix-wp%)/2)<<xe.| 000007d0 03 5c 19 79 25 3d 28 28 76 70 69 78 2d 68 70 25 |.\.y%=((vpix-hp%| 000007e0 29 2f 32 29 3c 3c 79 65 0d 03 66 12 77 25 3d 28 |)/2)<<ye..f.w%=(| 000007f0 77 70 25 3c 3c 78 65 29 2d 31 0d 03 70 12 68 25 |wp%<<xe)-1..p.h%| 00000800 3d 28 68 70 25 3c 3c 79 65 29 2d 31 0d 03 7a 11 |=(hp%<<ye)-1..z.| 00000810 e6 20 63 25 80 36 33 20 c8 9c 20 63 25 0d 03 84 |. c%.63 .. c%...| 00000820 16 c8 93 20 c8 90 20 78 25 2c 79 25 2c 20 77 25 |... .. x%,y%, w%| 00000830 2c 68 25 0d 03 8e 25 e7 20 77 69 6e 64 6f 77 25 |,h%...%. window%| 00000840 20 ef 20 32 34 2c 78 25 3b 79 25 3b 78 25 2b 77 | . 24,x%;y%;x%+w| 00000850 25 3b 79 25 2b 68 25 3b 0d 03 98 05 e1 0d 03 a2 |%;y%+h%;........| 00000860 05 3a 0d 03 ac 3e f4 20 63 6f 6e 76 65 72 74 20 |.:...>. convert | 00000870 38 2d 62 69 74 20 67 63 6f 6c 20 23 20 74 6f 20 |8-bit gcol # to | 00000880 76 61 6c 75 65 20 61 73 20 73 74 6f 72 65 64 20 |value as stored | 00000890 69 6e 20 73 63 72 65 65 6e 20 6d 65 6d 6f 72 79 |in screen memory| 000008a0 0d 03 b6 46 dd 20 a4 6c 63 6f 6c 28 63 25 29 20 |...F. .lcol(c%) | 000008b0 3d 20 28 28 63 25 80 33 33 29 3c 3c 32 29 2b 28 |= ((c%.33)<<2)+(| 000008c0 28 63 25 80 31 34 29 3c 3c 33 29 2b 28 28 63 25 |(c%.14)<<3)+((c%| 000008d0 80 31 36 29 3e 3e 31 29 2b 28 28 63 25 80 31 39 |.16)>>1)+((c%.19| 000008e0 32 29 3e 3e 36 29 0d 03 c0 05 3a 0d 03 ca 0f dd |2)>>6)....:.....| 000008f0 20 f2 61 73 73 65 6d 62 6c 65 0d 03 d4 23 61 64 | .assemble...#ad| 00000900 64 72 3d 30 3a 78 6f 72 3d 31 3a 73 65 65 64 3d |dr=0:xor=1:seed=| 00000910 32 3a 61 3d 33 3a 62 3d 34 3a 6c 3d 35 0d 03 de |2:a=3:b=4:l=5...| 00000920 27 74 63 3d 36 3a 72 3d 37 3a 66 63 3d 38 3a 6f |'tc=6:r=7:fc=8:o| 00000930 66 3d 39 3a 6e 65 77 61 64 3d 31 30 3a 74 6d 70 |f=9:newad=10:tmp| 00000940 34 3d 31 31 0d 03 e8 17 73 70 3d 31 33 3a 6c 69 |4=11....sp=13:li| 00000950 6e 6b 3d 31 34 3a 70 63 3d 31 35 0d 03 f2 0f 4c |nk=14:pc=15....L| 00000960 25 3d 63 6f 64 65 2b 6d 65 6d 0d 03 fc 16 e3 20 |%=code+mem..... | 00000970 70 61 73 73 25 3d 38 20 b8 20 31 30 20 88 20 32 |pass%=8 . 10 . 2| 00000980 0d 04 06 0b 50 25 3d 63 6f 64 65 0d 04 10 0e 5b |....P%=code....[| 00000990 4f 50 54 20 70 61 73 73 25 0d 04 1a 18 2e 61 78 |OPT pass%.....ax| 000009a0 6f 72 20 45 51 55 44 20 26 38 32 44 34 45 31 42 |or EQUD &82D4E1B| 000009b0 38 0d 04 24 11 2e 61 73 65 64 20 45 51 55 44 20 |8..$..ased EQUD | 000009c0 2d 31 0d 04 2e 25 2e 61 73 63 6e 20 45 51 55 44 |-1...%.ascn EQUD| 000009d0 20 73 63 6e 2b 68 70 69 78 2f 32 2b 76 70 69 78 | scn+hpix/2+vpix| 000009e0 2f 32 2a 68 70 69 78 0d 04 38 05 3a 0d 04 42 09 |/2*hpix..8.:..B.| 000009f0 2e 6d 61 7a 65 0d 04 4c 13 4c 44 52 20 20 20 20 |.maze..L.LDR | 00000a00 78 6f 72 2c 61 78 6f 72 0d 04 56 14 4c 44 52 20 |xor,axor..V.LDR | 00000a10 20 20 20 73 65 65 64 2c 61 73 65 64 0d 04 60 46 | seed,ased..`F| 00000a20 4c 44 52 20 20 20 20 61 64 64 72 2c 61 73 63 6e |LDR addr,ascn| 00000a30 20 20 20 20 20 20 20 20 20 20 20 20 20 20 3b 73 | ;s| 00000a40 63 72 65 65 6e 20 61 64 64 72 65 73 73 20 74 6f |creen address to| 00000a50 20 73 74 61 72 74 20 6d 61 7a 65 20 67 65 6e 20 | start maze gen | 00000a60 61 74 0d 04 6a 3c 4d 4f 56 20 20 20 20 74 63 2c |at..j<MOV tc,| 00000a70 23 a4 6c 63 6f 6c 28 74 63 6f 6c 29 20 20 20 20 |#.lcol(tcol) | 00000a80 20 20 20 3b 74 65 6d 70 6f 72 61 72 79 20 6d 61 | ;temporary ma| 00000a90 7a 65 20 70 61 74 68 20 63 6f 6c 6f 75 72 0d 04 |ze path colour..| 00000aa0 74 38 4d 4f 56 20 20 20 20 66 63 2c 23 a4 6c 63 |t8MOV fc,#.lc| 00000ab0 6f 6c 28 6d 63 6f 6c 29 20 20 20 20 20 20 20 3b |ol(mcol) ;| 00000ac0 66 69 6e 61 6c 20 6d 61 7a 65 20 70 61 74 68 20 |final maze path | 00000ad0 63 6f 6c 6f 75 72 0d 04 7e 05 3a 0d 04 88 34 2e |colour..~.:...4.| 00000ae0 72 65 70 20 20 20 20 20 20 20 20 20 20 20 20 20 |rep | 00000af0 20 20 20 20 20 20 20 20 20 20 20 20 20 3b 6d 61 | ;ma| 00000b00 69 6e 20 70 72 6f 67 72 61 6d 20 6c 6f 6f 70 0d |in program loop.| 00000b10 04 92 05 5d 0d 04 9c 0d e7 20 73 6c 6f 77 25 20 |...]..... slow% | 00000b20 8c 0d 04 a6 0f 20 5b 4f 50 54 20 70 61 73 73 25 |..... [OPT pass%| 00000b30 0d 04 b0 19 20 53 54 4d 46 44 20 20 28 73 70 29 |.... STMFD (sp)| 00000b40 21 2c 7b 30 2c 31 2c 32 7d 0d 04 ba 46 20 4d 4f |!,{0,1,2}...F MO| 00000b50 56 20 20 20 20 30 2c 20 23 31 39 20 20 20 20 20 |V 0, #19 | 00000b60 20 20 20 20 20 20 20 20 20 20 20 3b 69 66 20 27 | ;if '| 00000b70 73 6c 6f 77 27 20 6f 70 74 69 6f 6e 20 6f 6e 2c |slow' option on,| 00000b80 20 77 61 69 74 20 66 6f 72 20 76 73 79 6e 63 0d | wait for vsync.| 00000b90 04 c4 3f 20 53 57 49 20 20 20 20 22 4f 53 5f 42 |..? SWI "OS_B| 00000ba0 79 74 65 22 20 20 20 20 20 20 20 20 20 20 20 20 |yte" | 00000bb0 20 3b 61 6e 64 20 61 6c 73 6f 20 63 68 65 63 6b | ;and also check| 00000bc0 20 65 73 63 61 70 65 20 73 74 61 74 75 73 0d 04 | escape status..| 00000bd0 ce 19 20 4c 44 4d 46 44 20 20 28 73 70 29 21 2c |.. LDMFD (sp)!,| 00000be0 7b 30 2c 31 2c 32 7d 0d 04 d8 20 20 53 57 49 20 |{0,1,2}... SWI | 00000bf0 20 20 20 22 4f 53 5f 52 65 61 64 45 73 63 61 70 | "OS_ReadEscap| 00000c00 65 53 74 61 74 65 22 0d 04 e2 14 20 4d 4f 56 43 |eState".... MOVC| 00000c10 53 20 20 70 63 2c 20 6c 69 6e 6b 0d 04 ec 06 20 |S pc, link.... | 00000c20 5d 0d 04 f6 05 cd 0d 05 00 0e 5b 4f 50 54 20 70 |].........[OPT p| 00000c30 61 73 73 25 0d 05 0a 16 4c 44 52 42 20 20 20 72 |ass%....LDRB r| 00000c40 2c 5b 61 64 64 72 2c 23 32 5d 0d 05 14 17 4c 44 |,[addr,#2]....LD| 00000c50 52 42 20 20 20 6c 2c 5b 61 64 64 72 2c 23 2d 32 |RB l,[addr,#-2| 00000c60 5d 0d 05 1e 1b 4c 44 52 42 20 20 20 62 2c 5b 61 |]....LDRB b,[a| 00000c70 64 64 72 2c 23 68 70 69 78 2a 32 5d 0d 05 28 1c |ddr,#hpix*2]..(.| 00000c80 4c 44 52 42 20 20 20 61 2c 5b 61 64 64 72 2c 23 |LDRB a,[addr,#| 00000c90 2d 68 70 69 78 2a 32 5d 0d 05 32 3b 43 4d 50 20 |-hpix*2]..2;CMP | 00000ca0 20 20 20 72 2c 23 a4 6c 63 6f 6c 28 77 63 6f 6c | r,#.lcol(wcol| 00000cb0 29 20 20 20 20 20 20 20 20 3b 63 68 65 63 6b 20 |) ;check | 00000cc0 69 66 20 63 75 72 72 65 6e 74 20 70 6f 69 6e 74 |if current point| 00000cd0 20 69 73 0d 05 3c 2c 43 4d 50 4e 45 20 20 6c 2c | is..<,CMPNE l,| 00000ce0 23 a4 6c 63 6f 6c 28 77 63 6f 6c 29 20 20 20 20 |#.lcol(wcol) | 00000cf0 20 20 20 20 3b 27 62 6f 78 65 64 20 69 6e 27 0d | ;'boxed in'.| 00000d00 05 46 19 43 4d 50 4e 45 20 20 62 2c 23 a4 6c 63 |.F.CMPNE b,#.lc| 00000d10 6f 6c 28 77 63 6f 6c 29 0d 05 50 19 43 4d 50 4e |ol(wcol)..P.CMPN| 00000d20 45 20 20 61 2c 23 a4 6c 63 6f 6c 28 77 63 6f 6c |E a,#.lcol(wcol| 00000d30 29 0d 05 5a 43 42 45 51 20 20 20 20 65 6e 64 77 |)..ZCBEQ endw| 00000d40 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00000d50 20 20 20 3b 69 66 20 6e 6f 74 2c 20 74 61 6b 65 | ;if not, take| 00000d60 20 61 20 72 61 6e 64 6f 6d 20 77 61 6c 6b 20 2e | a random walk .| 00000d70 20 2e 20 2e 0d 05 64 05 3a 0d 05 6e 44 53 54 52 | . ...d.:..nDSTR| 00000d80 42 20 20 20 66 63 2c 5b 61 64 64 72 5d 20 20 20 |B fc,[addr] | 00000d90 20 20 20 20 20 20 20 20 20 20 20 3b 65 6c 73 65 | ;else| 00000da0 20 6d 61 72 6b 20 70 6f 69 6e 74 20 77 69 74 68 | mark point with| 00000db0 20 66 69 6e 61 6c 20 63 6f 6c 6f 75 72 0d 05 78 | final colour..x| 00000dc0 45 4c 44 52 42 20 20 20 72 2c 5b 61 64 64 72 2c |ELDRB r,[addr,| 00000dd0 23 31 5d 21 20 20 20 20 20 20 20 20 20 20 20 3b |#1]! ;| 00000de0 74 68 65 6e 20 6c 6f 63 61 74 65 20 61 64 6a 61 |then locate adja| 00000df0 63 65 6e 74 20 74 65 6d 70 20 63 6f 6c 6f 75 72 |cent temp colour| 00000e00 65 64 0d 05 82 3e 43 4d 50 20 20 20 20 72 2c 74 |ed...>CMP r,t| 00000e10 63 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 |c | 00000e20 20 20 20 20 3b 70 61 74 68 20 61 6e 64 20 73 74 | ;path and st| 00000e30 65 70 20 62 61 63 6b 20 6f 76 65 72 20 69 74 2c |ep back over it,| 00000e40 0d 05 8c 3e 53 54 52 45 51 42 20 66 63 2c 5b 61 |...>STREQB fc,[a| 00000e50 64 64 72 5d 2c 23 31 20 20 20 20 20 20 20 20 20 |ddr],#1 | 00000e60 20 20 3b 63 6f 6c 6f 75 72 69 6e 67 20 69 74 20 | ;colouring it | 00000e70 66 69 6e 61 6c 20 61 73 20 77 65 20 67 6f 0d 05 |final as we go..| 00000e80 96 40 42 45 51 20 20 20 20 72 65 70 20 20 20 20 |.@BEQ rep | 00000e90 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00000ea0 3b 62 65 66 6f 72 65 20 6c 6f 6f 70 69 6e 67 20 |;before looping | 00000eb0 62 61 63 6b 20 74 6f 20 74 72 79 20 74 6f 0d 05 |back to try to..| 00000ec0 a0 45 4c 44 52 42 20 20 20 6c 2c 5b 61 64 64 72 |.ELDRB l,[addr| 00000ed0 2c 23 2d 32 5d 21 20 20 20 20 20 20 20 20 20 20 |,#-2]! | 00000ee0 3b 63 6f 6e 74 69 6e 75 65 20 6f 75 72 20 72 61 |;continue our ra| 00000ef0 6e 64 6f 6d 20 77 61 6c 6b 20 66 72 6f 6d 20 74 |ndom walk from t| 00000f00 68 69 73 0d 05 aa 28 43 4d 50 20 20 20 20 6c 2c |his...(CMP l,| 00000f10 74 63 20 20 20 20 20 20 20 20 20 20 20 20 20 20 |tc | 00000f20 20 20 20 20 20 3b 70 6f 69 6e 74 0d 05 b4 18 53 | ;point....S| 00000f30 54 52 45 51 42 20 66 63 2c 5b 61 64 64 72 5d 2c |TREQB fc,[addr],| 00000f40 23 2d 31 0d 05 be 0e 42 45 51 20 20 20 20 72 65 |#-1....BEQ re| 00000f50 70 0d 05 c8 1c 4c 44 52 42 20 20 20 62 2c 5b 61 |p....LDRB b,[a| 00000f60 64 64 72 2c 23 31 2b 68 70 69 78 5d 21 0d 05 d2 |ddr,#1+hpix]!...| 00000f70 0f 43 4d 50 20 20 20 20 62 2c 74 63 0d 05 dc 1a |.CMP b,tc....| 00000f80 53 54 52 45 51 42 20 66 63 2c 5b 61 64 64 72 5d |STREQB fc,[addr]| 00000f90 2c 23 68 70 69 78 0d 05 e6 0e 42 45 51 20 20 20 |,#hpix....BEQ | 00000fa0 20 72 65 70 0d 05 f0 1d 4c 44 52 42 20 20 20 61 | rep....LDRB a| 00000fb0 2c 5b 61 64 64 72 2c 23 2d 32 2a 68 70 69 78 5d |,[addr,#-2*hpix]| 00000fc0 21 0d 05 fa 0f 43 4d 50 20 20 20 20 61 2c 74 63 |!....CMP a,tc| 00000fd0 0d 06 04 46 53 54 52 45 51 42 20 66 63 2c 5b 61 |...FSTREQB fc,[a| 00000fe0 64 64 72 5d 2c 23 2d 68 70 69 78 20 20 20 20 20 |ddr],#-hpix | 00000ff0 20 20 3b 73 68 6f 75 6c 64 20 74 68 65 72 65 20 | ;should there | 00001000 62 65 20 6e 6f 20 73 75 72 72 6f 75 6e 64 69 6e |be no surroundin| 00001010 67 20 74 65 6d 70 0d 06 0e 46 42 45 51 20 20 20 |g temp...FBEQ | 00001020 20 72 65 70 20 20 20 20 20 20 20 20 20 20 20 20 | rep | 00001030 20 20 20 20 20 20 20 20 3b 70 61 74 68 20 72 65 | ;path re| 00001040 6d 61 69 6e 69 6e 67 2c 20 77 65 20 6d 75 73 74 |maining, we must| 00001050 20 68 61 76 65 20 66 69 6c 6c 65 64 0d 06 18 46 | have filled...F| 00001060 4d 4f 56 20 20 20 20 70 63 2c 6c 69 6e 6b 20 20 |MOV pc,link | 00001070 20 20 20 20 20 20 20 20 20 20 20 20 20 20 3b 66 | ;f| 00001080 75 6c 6c 20 72 65 67 69 6f 6e 20 77 69 74 68 20 |ull region with | 00001090 6d 61 7a 65 20 61 6e 64 20 63 61 6e 20 65 78 69 |maze and can exi| 000010a0 74 21 0d 06 22 05 3a 0d 06 2c 36 2e 65 6e 64 77 |t!..".:..,6.endw| 000010b0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 000010c0 20 20 20 20 20 20 20 20 20 3b 74 61 6b 65 20 61 | ;take a| 000010d0 20 72 61 6e 64 6f 6d 20 77 61 6c 6b 21 0d 06 36 | random walk!..6| 000010e0 1b 4d 4f 56 53 20 20 20 73 65 65 64 2c 73 65 65 |.MOVS seed,see| 000010f0 64 2c 4c 53 52 20 23 31 0d 06 40 16 82 43 53 20 |d,LSR #1..@..CS | 00001100 20 73 65 65 64 2c 73 65 65 64 2c 78 6f 72 0d 06 | seed,seed,xor..| 00001110 4a 3a 4d 4f 56 43 53 20 20 6f 66 2c 23 32 20 20 |J:MOVCS of,#2 | 00001120 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00001130 3b 64 65 63 69 64 65 20 74 6f 20 6d 6f 76 65 20 |;decide to move | 00001140 73 69 64 65 77 61 79 73 0d 06 54 2d 4d 4f 56 43 |sideways..T-MOVC| 00001150 43 20 20 6f 66 2c 23 32 2a 68 70 69 78 20 20 20 |C of,#2*hpix | 00001160 20 20 20 20 20 20 20 20 20 20 3b 6f 72 20 75 70 | ;or up| 00001170 2f 64 6f 77 6e 0d 06 5e 1b 4d 4f 56 53 20 20 20 |/down..^.MOVS | 00001180 73 65 65 64 2c 73 65 65 64 2c 4c 53 52 20 23 31 |seed,seed,LSR #1| 00001190 0d 06 68 16 82 43 53 20 20 73 65 65 64 2c 73 65 |..h..CS seed,se| 000011a0 65 64 2c 78 6f 72 0d 06 72 37 41 44 44 43 53 20 |ed,xor..r7ADDCS | 000011b0 20 6e 65 77 61 64 2c 61 64 64 72 2c 6f 66 20 20 | newad,addr,of | 000011c0 20 20 20 20 20 20 20 20 3b 64 65 63 69 64 65 20 | ;decide | 000011d0 6f 6e 20 72 69 67 68 74 2f 64 6f 77 6e 0d 06 7c |on right/down..|| 000011e0 45 53 55 42 43 43 20 20 6e 65 77 61 64 2c 61 64 |ESUBCC newad,ad| 000011f0 64 72 2c 6f 66 20 20 20 20 20 20 20 20 20 20 3b |dr,of ;| 00001200 6f 72 20 6c 65 66 74 2f 75 70 2c 20 61 6e 64 20 |or left/up, and | 00001210 74 68 65 6e 20 6d 61 6b 65 20 74 68 65 20 6d 6f |then make the mo| 00001220 76 65 0d 06 86 17 4c 44 52 42 20 20 20 74 6d 70 |ve....LDRB tmp| 00001230 34 2c 5b 6e 65 77 61 64 5d 0d 06 90 45 43 4d 50 |4,[newad]...ECMP| 00001240 20 20 20 20 74 6d 70 34 2c 23 a4 6c 63 6f 6c 28 | tmp4,#.lcol(| 00001250 77 63 6f 6c 29 20 20 20 20 20 3b 69 66 20 70 6f |wcol) ;if po| 00001260 69 6e 74 20 69 73 6e 27 74 20 66 72 65 65 2c 20 |int isn't free, | 00001270 62 72 61 6e 63 68 20 62 61 63 6b 20 74 6f 0d 06 |branch back to..| 00001280 9a 44 42 4e 45 20 20 20 20 65 6e 64 77 20 20 20 |.DBNE endw | 00001290 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 000012a0 3b 73 65 6c 65 63 74 20 61 6e 6f 74 68 65 72 20 |;select another | 000012b0 61 74 20 72 61 6e 64 6f 6d 20 28 6e 62 20 3e 3d |at random (nb >=| 000012c0 20 31 0d 06 a4 46 3a 20 20 20 20 20 20 20 20 20 | 1...F: | 000012d0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 000012e0 20 20 20 20 3b 20 65 78 69 73 74 20 73 6f 20 77 | ; exist so w| 000012f0 69 6c 6c 20 66 69 6e 64 20 6f 6e 65 20 65 76 65 |ill find one eve| 00001300 6e 74 75 61 6c 6c 79 29 0d 06 ae 1a 41 44 44 53 |ntually)....ADDS| 00001310 20 20 20 61 64 64 72 2c 61 64 64 72 2c 6e 65 77 | addr,addr,new| 00001320 61 64 0d 06 b8 46 4d 4f 56 20 20 20 20 61 64 64 |ad...FMOV add| 00001330 72 2c 61 64 64 72 2c 52 52 58 20 20 20 20 20 20 |r,addr,RRX | 00001340 20 20 20 20 3b 67 65 74 20 61 64 64 72 20 6f 66 | ;get addr of| 00001350 20 70 6f 69 6e 74 20 74 77 65 65 6e 20 6e 65 77 | point tween new| 00001360 20 61 6e 64 20 6f 6c 64 0d 06 c2 2c 53 54 52 42 | and old...,STRB| 00001370 20 20 20 74 63 2c 5b 61 64 64 72 5d 20 20 20 20 | tc,[addr] | 00001380 20 20 20 20 20 20 20 20 20 20 3b 63 6f 6c 6f 75 | ;colou| 00001390 72 20 69 74 0d 06 cc 45 53 54 52 42 20 20 20 74 |r it...ESTRB t| 000013a0 63 2c 5b 6e 65 77 61 64 5d 20 20 20 20 20 20 20 |c,[newad] | 000013b0 20 20 20 20 20 20 3b 61 6e 64 20 6e 65 77 20 77 | ;and new w| 000013c0 69 74 68 20 74 65 6d 70 6f 72 61 72 79 20 70 61 |ith temporary pa| 000013d0 74 68 20 63 6f 6c 6f 75 72 0d 06 d6 15 4d 4f 56 |th colour....MOV| 000013e0 20 20 20 20 61 64 64 72 2c 6e 65 77 61 64 0d 06 | addr,newad..| 000013f0 e0 41 42 20 20 20 20 20 20 72 65 70 20 20 20 20 |.AB rep | 00001400 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00001410 3b 73 74 65 70 20 6f 6e 74 6f 20 6e 65 77 20 70 |;step onto new p| 00001420 6f 69 6e 74 20 61 6e 64 20 74 72 79 20 74 6f 0d |oint and try to.| 00001430 06 ea 3c 3a 20 20 20 20 20 20 20 20 20 20 20 20 |..<: | 00001440 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00001450 20 3b 63 6f 6e 74 69 6e 75 65 20 6f 75 72 20 72 | ;continue our r| 00001460 61 6e 64 6f 6d 20 77 61 6c 6b 2e 0d 06 f4 05 5d |andom walk.....]| 00001470 0d 06 fe 05 ed 0d 07 08 05 e1 0d ff |............| 0000147c