Home » Archimedes archive » Archimedes World » AW-1996-09.adf » !AcornAns_AcornAns » AmazeRect

AmazeRect

This website contains an archive of files for the Acorn Electron, BBC Micro, Acorn Archimedes, Commodore 16 and Commodore 64 computers, which Dominic Ford has rescued from his private collection of floppy disks and cassettes.

Some of these files were originally commercial releases in the 1980s and 1990s, but they are now widely available online. I assume that copyright over them is no longer being asserted. If you own the copyright and would like files to be removed, please contact me.

Tape/disk: Home » Archimedes archive » Archimedes World » AW-1996-09.adf » !AcornAns_AcornAns
Filename: AmazeRect
Read OK:
File size: 147C bytes
Load address: 0000
Exec address: 0000
File contents
   10MODE 13 : REM try modes 15 and 21 if you can!
   20PROCinitvbles
   30REPEAT
   40 PROCinputparams
   50 PROCassemble
   60 CLS:OFF
   70 PROCmaze(numz,szmz)
   80 VDU 7
   90 key%=GET
  100 IF key%=83 OR key%=115 THEN
  110 OSCLI("Screensave Maze"+RIGHT$("00"+STR$image%,2))
  120 image%+=1
  130 ENDIF
  140UNTIL FALSE
  150END
  160:
  170:
  180DEF PROCinitvbles
  190mem=512
  200DIM code mem
  210!code=148:code!4=-1
  220SYS "OS_ReadVduVariables",code,code
  230scn=!code
  240wcol=77   :REM gcol # of maze walls
  250mcol=192  :REM           maze path
  260fcol=79   :REM           maze border
  270tcol=3    :REM temporary colour of maze path (during construction)
  280sz$="35":nu$="1":sl$="0"
  290SYS "OS_ReadModeVariable",-1,11 TO ,,hpix:hpix+=1
  300SYS "OS_ReadModeVariable",-1,12 TO ,,vpix:vpix+=1
  310SYS "OS_ReadModeVariable",-1,4 TO ,,xe
  320SYS "OS_ReadModeVariable",-1,5 TO ,,ye
  330maxsize = INT((vpix-5)/2)
  340image%=1
  350ENDPROC
  360:
  370DEF PROCinputparams
  380PROCinput("Maze size (10-"+STR$maxsize+") ",sz$,szmz,"v>=5 AND v<=maxsize")
  390PROCinput("Maze number ",nu$,numz,"v<>0")
  400PROCinput("Slow (1 yes, 0 no) ",sl$,slow%,"v=0 OR v=1")
  410ENDPROC
  420:
  430DEF PROCinput(p$,RETURN v$,RETURN v,c$)
  440LOCAL w$
  450PRINT
  460REPEAT
  470VDU11,13:PRINTSPC(39):VDU11,13
  480PRINTp$;"{"+v$+"}";:INPUT w$
  490IF w$="" w$=v$
  500IF w$="R" OR w$="r" w$="random"
  510IF w$="random" REPEAT v=RND:UNTIL v<>0 ELSE v=VALw$
  520UNTIL EVALc$=TRUE
  530v$=w$
  540ENDPROC
  550:
  560DEF PROCmaze(num%,size%)
  570LOCAL wp%,hp%,ys%,x%,y%,dummy%
  580IF size%<10 size%=10
  590IF size%>maxsize size%=maxsize
  600hp%=1+2*size%
  610wp%=hp%*hpix/vpix
  620IF wp%>hpix-4 wp%=hpix-4
  630IF (wp%AND1)=0 wp%-=1
  640WAIT
  650PROCrectangle(wp%+4, hp%+4, fcol, TRUE)
  660PROCrectangle(wp%, hp%, wcol, FALSE)
  670!ased=num%
  680dummy%=RND(num%OR&80000000)
  690ys%=2*(RND(size%+1)-1)
  700x%=(hpix-wp%)/2
  710y%=(vpix-hp%)/2 + ys%
  720!ascn  = scn + (vpix-1-y%)*hpix + x% :REM start point for maze gen
  730?!ascn = FNlcol(tcol)
  740GCOLmcol AND63TINTmcol
  750LINE (x%-2)<<xe,y%<<ye, (x%-1)<<xe,y%<<ye :REM maze entrance!
  760CALL maze
  770ys%=2*(RND(size%+1)-1)
  780x%=wp%+(hpix-wp%)/2
  790y%=(vpix-hp%)/2 + ys%
  800LINE x%<<xe,y%<<ye, (x%+1)<<xe,y%<<ye     :REM maze exit!
  810ENDPROC
  820:
  830DEF PROCrectangle(wp%, hp%, c%, window%)
  840LOCAL x%,y%,w%,h%
  850x%=((hpix-wp%)/2)<<xe
  860y%=((vpix-hp%)/2)<<ye
  870w%=(wp%<<xe)-1
  880h%=(hp%<<ye)-1
  890GCOL c%AND63 TINT c%
  900RECTANGLE FILL x%,y%, w%,h%
  910IF window% VDU 24,x%;y%;x%+w%;y%+h%;
  920ENDPROC
  930:
  940REM convert 8-bit gcol # to value as stored in screen memory
  950DEF FNlcol(c%) = ((c%AND33)<<2)+((c%AND14)<<3)+((c%AND16)>>1)+((c%AND192)>>6)
  960:
  970DEF PROCassemble
  980addr=0:xor=1:seed=2:a=3:b=4:l=5
  990tc=6:r=7:fc=8:of=9:newad=10:tmp4=11
 1000sp=13:link=14:pc=15
 1010L%=code+mem
 1020FOR pass%=8 TO 10 STEP 2
 1030P%=code
 1040[OPT pass%
 1050.axor EQUD &82D4E1B8
 1060.ased EQUD -1
 1070.ascn EQUD scn+hpix/2+vpix/2*hpix
 1080:
 1090.maze
 1100LDR    xor,axor
 1110LDR    seed,ased
 1120LDR    addr,ascn              ;screen address to start maze gen at
 1130MOV    tc,#FNlcol(tcol)       ;temporary maze path colour
 1140MOV    fc,#FNlcol(mcol)       ;final maze path colour
 1150:
 1160.rep                          ;main program loop
 1170]
 1180IF slow% THEN
 1190 [OPT pass%
 1200 STMFD  (sp)!,{0,1,2}
 1210 MOV    0, #19                ;if 'slow' option on, wait for vsync
 1220 SWI    "OS_Byte"             ;and also check escape status
 1230 LDMFD  (sp)!,{0,1,2}
 1240 SWI    "OS_ReadEscapeState"
 1250 MOVCS  pc, link
 1260 ]
 1270ENDIF
 1280[OPT pass%
 1290LDRB   r,[addr,#2]
 1300LDRB   l,[addr,#-2]
 1310LDRB   b,[addr,#hpix*2]
 1320LDRB   a,[addr,#-hpix*2]
 1330CMP    r,#FNlcol(wcol)        ;check if current point is
 1340CMPNE  l,#FNlcol(wcol)        ;'boxed in'
 1350CMPNE  b,#FNlcol(wcol)
 1360CMPNE  a,#FNlcol(wcol)
 1370BEQ    endw                   ;if not, take a random walk . . .
 1380:
 1390STRB   fc,[addr]              ;else mark point with final colour
 1400LDRB   r,[addr,#1]!           ;then locate adjacent temp coloured
 1410CMP    r,tc                   ;path and step back over it,
 1420STREQB fc,[addr],#1           ;colouring it final as we go
 1430BEQ    rep                    ;before looping back to try to
 1440LDRB   l,[addr,#-2]!          ;continue our random walk from this
 1450CMP    l,tc                   ;point
 1460STREQB fc,[addr],#-1
 1470BEQ    rep
 1480LDRB   b,[addr,#1+hpix]!
 1490CMP    b,tc
 1500STREQB fc,[addr],#hpix
 1510BEQ    rep
 1520LDRB   a,[addr,#-2*hpix]!
 1530CMP    a,tc
 1540STREQB fc,[addr],#-hpix       ;should there be no surrounding temp
 1550BEQ    rep                    ;path remaining, we must have filled
 1560MOV    pc,link                ;full region with maze and can exit!
 1570:
 1580.endw                         ;take a random walk!
 1590MOVS   seed,seed,LSR #1
 1600EORCS  seed,seed,xor
 1610MOVCS  of,#2                  ;decide to move sideways
 1620MOVCC  of,#2*hpix             ;or up/down
 1630MOVS   seed,seed,LSR #1
 1640EORCS  seed,seed,xor
 1650ADDCS  newad,addr,of          ;decide on right/down
 1660SUBCC  newad,addr,of          ;or left/up, and then make the move
 1670LDRB   tmp4,[newad]
 1680CMP    tmp4,#FNlcol(wcol)     ;if point isn't free, branch back to
 1690BNE    endw                   ;select another at random (nb >= 1
 1700:                             ; exist so will find one eventually)
 1710ADDS   addr,addr,newad
 1720MOV    addr,addr,RRX          ;get addr of point tween new and old
 1730STRB   tc,[addr]              ;colour it
 1740STRB   tc,[newad]             ;and new with temporary path colour
 1750MOV    addr,newad
 1760B      rep                    ;step onto new point and try to
 1770:                             ;continue our random walk.
 1780]
 1790NEXT
 1800ENDPROC

,� 13 : � try modes 15 and 21 if you can!
�initvbles
�
( �inputparams
2 �assemble
< �:�
F �maze(numz,szmz)
P � 7
Z key%=�
d � key%=83 � key%=115 �
n* �("Screensave Maze"+�"00"+�image%,2))
x image%+=1
� �
�� �
��
�:
�:
�� �initvbles
�mem=512
�� code mem
�!code=148:code!4=-1
�&ș "OS_ReadVduVariables",code,code
�
scn=!code
�%wcol=77   :� gcol # of maze walls
�$mcol=192  :�           maze path
&fcol=79   :�           maze border
Dtcol=3    :� temporary colour of maze path (during construction)
sz$="35":nu$="1":sl$="0"
"3ș "OS_ReadModeVariable",-1,11 � ,,hpix:hpix+=1
,3ș "OS_ReadModeVariable",-1,12 � ,,vpix:vpix+=1
6(ș "OS_ReadModeVariable",-1,4 � ,,xe
@(ș "OS_ReadModeVariable",-1,5 � ,,ye
Jmaxsize = �((vpix-5)/2)
Timage%=1
^�
h:
r� �inputparams
|I�input("Maze size (10-"+�maxsize+") ",sz$,szmz,"v>=5 AND v<=maxsize")
�*�input("Maze number ",nu$,numz,"v<>0")
�8�input("Slow (1 yes, 0 no) ",sl$,slow%,"v=0 OR v=1")
��
�:
�� �input(p$,� v$,� v,c$)
�� w$
��
��
��11,13:�(39):�11,13
��p$;"{"+v$+"}";:� w$
�� w$="" w$=v$
�!� w$="R" � w$="r" w$="random"
�&� w$="random" � v=�:� v<>0 � v=�w$
� �c$=�
	v$=w$
�
&:
0� �maze(num%,size%)
:� wp%,hp%,ys%,x%,y%,dummy%
D� size%<10 size%=10
N!� size%>maxsize size%=maxsize
Xhp%=1+2*size%
bwp%=hp%*hpix/vpix
l� wp%>hpix-4 wp%=hpix-4
v� (wp%�1)=0 wp%-=1
�Ȗ
�%�rectangle(wp%+4, hp%+4, fcol, �)
�!�rectangle(wp%, hp%, wcol, �)
�!ased=num%
�dummy%=�(num%�&80000000)
�ys%=2*(�(size%+1)-1)
�x%=(hpix-wp%)/2
�y%=(vpix-hp%)/2 + ys%
�D!ascn  = scn + (vpix-1-y%)*hpix + x% :� start point for maze gen
�?!ascn = �lcol(tcol)
��mcol �63Ȝmcol
�<� (x%-2)<<xe,y%<<ye, (x%-1)<<xe,y%<<ye :� maze entrance!
�
� maze
ys%=2*(�(size%+1)-1)
x%=wp%+(hpix-wp%)/2
y%=(vpix-hp%)/2 + ys%
 8� x%<<xe,y%<<ye, (x%+1)<<xe,y%<<ye     :� maze exit!
*�
4:
>'� �rectangle(wp%, hp%, c%, window%)
H� x%,y%,w%,h%
Rx%=((hpix-wp%)/2)<<xe
\y%=((vpix-hp%)/2)<<ye
fw%=(wp%<<xe)-1
ph%=(hp%<<ye)-1
z� c%�63 Ȝ c%
�ȓ Ȑ x%,y%, w%,h%
�%� window% � 24,x%;y%;x%+w%;y%+h%;
��
�:
�>� convert 8-bit gcol # to value as stored in screen memory
�F� �lcol(c%) = ((c%�33)<<2)+((c%�14)<<3)+((c%�16)>>1)+((c%�192)>>6)
�:
�� �assemble
�#addr=0:xor=1:seed=2:a=3:b=4:l=5
�'tc=6:r=7:fc=8:of=9:newad=10:tmp4=11
�sp=13:link=14:pc=15
�L%=code+mem
�� pass%=8 � 10 � 2
P%=code
[OPT pass%
.axor EQUD &82D4E1B8
$.ased EQUD -1
.%.ascn EQUD scn+hpix/2+vpix/2*hpix
8:
B	.maze
LLDR    xor,axor
VLDR    seed,ased
`FLDR    addr,ascn              ;screen address to start maze gen at
j<MOV    tc,#�lcol(tcol)       ;temporary maze path colour
t8MOV    fc,#�lcol(mcol)       ;final maze path colour
~:
�4.rep                          ;main program loop
�]
�
� slow% �
� [OPT pass%
� STMFD  (sp)!,{0,1,2}
�F MOV    0, #19                ;if 'slow' option on, wait for vsync
�? SWI    "OS_Byte"             ;and also check escape status
� LDMFD  (sp)!,{0,1,2}
�  SWI    "OS_ReadEscapeState"
� MOVCS  pc, link
� ]
��
[OPT pass%

LDRB   r,[addr,#2]
LDRB   l,[addr,#-2]
LDRB   b,[addr,#hpix*2]
(LDRB   a,[addr,#-hpix*2]
2;CMP    r,#�lcol(wcol)        ;check if current point is
<,CMPNE  l,#�lcol(wcol)        ;'boxed in'
FCMPNE  b,#�lcol(wcol)
PCMPNE  a,#�lcol(wcol)
ZCBEQ    endw                   ;if not, take a random walk . . .
d:
nDSTRB   fc,[addr]              ;else mark point with final colour
xELDRB   r,[addr,#1]!           ;then locate adjacent temp coloured
�>CMP    r,tc                   ;path and step back over it,
�>STREQB fc,[addr],#1           ;colouring it final as we go
�@BEQ    rep                    ;before looping back to try to
�ELDRB   l,[addr,#-2]!          ;continue our random walk from this
�(CMP    l,tc                   ;point
�STREQB fc,[addr],#-1
�BEQ    rep
�LDRB   b,[addr,#1+hpix]!
�CMP    b,tc
�STREQB fc,[addr],#hpix
�BEQ    rep
�LDRB   a,[addr,#-2*hpix]!
�CMP    a,tc
FSTREQB fc,[addr],#-hpix       ;should there be no surrounding temp
FBEQ    rep                    ;path remaining, we must have filled
FMOV    pc,link                ;full region with maze and can exit!
":
,6.endw                         ;take a random walk!
6MOVS   seed,seed,LSR #1
@�CS  seed,seed,xor
J:MOVCS  of,#2                  ;decide to move sideways
T-MOVCC  of,#2*hpix             ;or up/down
^MOVS   seed,seed,LSR #1
h�CS  seed,seed,xor
r7ADDCS  newad,addr,of          ;decide on right/down
|ESUBCC  newad,addr,of          ;or left/up, and then make the move
�LDRB   tmp4,[newad]
�ECMP    tmp4,#�lcol(wcol)     ;if point isn't free, branch back to
�DBNE    endw                   ;select another at random (nb >= 1
�F:                             ; exist so will find one eventually)
�ADDS   addr,addr,newad
�FMOV    addr,addr,RRX          ;get addr of point tween new and old
�,STRB   tc,[addr]              ;colour it
�ESTRB   tc,[newad]             ;and new with temporary path colour
�MOV    addr,newad
�AB      rep                    ;step onto new point and try to
�<:                             ;continue our random walk.
�]
��
�
�
00000000  0d 00 0a 2c eb 20 31 33  20 3a 20 f4 20 74 72 79  |...,. 13 : . try|
00000010  20 6d 6f 64 65 73 20 31  35 20 61 6e 64 20 32 31  | modes 15 and 21|
00000020  20 69 66 20 79 6f 75 20  63 61 6e 21 0d 00 14 0e  | if you can!....|
00000030  f2 69 6e 69 74 76 62 6c  65 73 0d 00 1e 05 f5 0d  |.initvbles......|
00000040  00 28 11 20 f2 69 6e 70  75 74 70 61 72 61 6d 73  |.(. .inputparams|
00000050  0d 00 32 0e 20 f2 61 73  73 65 6d 62 6c 65 0d 00  |..2. .assemble..|
00000060  3c 08 20 db 3a 87 0d 00  46 15 20 f2 6d 61 7a 65  |<. .:...F. .maze|
00000070  28 6e 75 6d 7a 2c 73 7a  6d 7a 29 0d 00 50 08 20  |(numz,szmz)..P. |
00000080  ef 20 37 0d 00 5a 0b 20  6b 65 79 25 3d a5 0d 00  |. 7..Z. key%=...|
00000090  64 1b 20 e7 20 6b 65 79  25 3d 38 33 20 84 20 6b  |d. . key%=83 . k|
000000a0  65 79 25 3d 31 31 35 20  8c 0d 00 6e 2a 20 ff 28  |ey%=115 ...n* .(|
000000b0  22 53 63 72 65 65 6e 73  61 76 65 20 4d 61 7a 65  |"Screensave Maze|
000000c0  22 2b c2 22 30 30 22 2b  c3 69 6d 61 67 65 25 2c  |"+."00"+.image%,|
000000d0  32 29 29 0d 00 78 0e 20  69 6d 61 67 65 25 2b 3d  |2))..x. image%+=|
000000e0  31 0d 00 82 06 20 cd 0d  00 8c 07 fd 20 a3 0d 00  |1.... ...... ...|
000000f0  96 05 e0 0d 00 a0 05 3a  0d 00 aa 05 3a 0d 00 b4  |.......:....:...|
00000100  10 dd 20 f2 69 6e 69 74  76 62 6c 65 73 0d 00 be  |.. .initvbles...|
00000110  0b 6d 65 6d 3d 35 31 32  0d 00 c8 0e de 20 63 6f  |.mem=512..... co|
00000120  64 65 20 6d 65 6d 0d 00  d2 17 21 63 6f 64 65 3d  |de mem....!code=|
00000130  31 34 38 3a 63 6f 64 65  21 34 3d 2d 31 0d 00 dc  |148:code!4=-1...|
00000140  26 c8 99 20 22 4f 53 5f  52 65 61 64 56 64 75 56  |&.. "OS_ReadVduV|
00000150  61 72 69 61 62 6c 65 73  22 2c 63 6f 64 65 2c 63  |ariables",code,c|
00000160  6f 64 65 0d 00 e6 0d 73  63 6e 3d 21 63 6f 64 65  |ode....scn=!code|
00000170  0d 00 f0 25 77 63 6f 6c  3d 37 37 20 20 20 3a f4  |...%wcol=77   :.|
00000180  20 67 63 6f 6c 20 23 20  6f 66 20 6d 61 7a 65 20  | gcol # of maze |
00000190  77 61 6c 6c 73 0d 00 fa  24 6d 63 6f 6c 3d 31 39  |walls...$mcol=19|
000001a0  32 20 20 3a f4 20 20 20  20 20 20 20 20 20 20 20  |2  :.           |
000001b0  6d 61 7a 65 20 70 61 74  68 0d 01 04 26 66 63 6f  |maze path...&fco|
000001c0  6c 3d 37 39 20 20 20 3a  f4 20 20 20 20 20 20 20  |l=79   :.       |
000001d0  20 20 20 20 6d 61 7a 65  20 62 6f 72 64 65 72 0d  |    maze border.|
000001e0  01 0e 44 74 63 6f 6c 3d  33 20 20 20 20 3a f4 20  |..Dtcol=3    :. |
000001f0  74 65 6d 70 6f 72 61 72  79 20 63 6f 6c 6f 75 72  |temporary colour|
00000200  20 6f 66 20 6d 61 7a 65  20 70 61 74 68 20 28 64  | of maze path (d|
00000210  75 72 69 6e 67 20 63 6f  6e 73 74 72 75 63 74 69  |uring constructi|
00000220  6f 6e 29 0d 01 18 1c 73  7a 24 3d 22 33 35 22 3a  |on)....sz$="35":|
00000230  6e 75 24 3d 22 31 22 3a  73 6c 24 3d 22 30 22 0d  |nu$="1":sl$="0".|
00000240  01 22 33 c8 99 20 22 4f  53 5f 52 65 61 64 4d 6f  |."3.. "OS_ReadMo|
00000250  64 65 56 61 72 69 61 62  6c 65 22 2c 2d 31 2c 31  |deVariable",-1,1|
00000260  31 20 b8 20 2c 2c 68 70  69 78 3a 68 70 69 78 2b  |1 . ,,hpix:hpix+|
00000270  3d 31 0d 01 2c 33 c8 99  20 22 4f 53 5f 52 65 61  |=1..,3.. "OS_Rea|
00000280  64 4d 6f 64 65 56 61 72  69 61 62 6c 65 22 2c 2d  |dModeVariable",-|
00000290  31 2c 31 32 20 b8 20 2c  2c 76 70 69 78 3a 76 70  |1,12 . ,,vpix:vp|
000002a0  69 78 2b 3d 31 0d 01 36  28 c8 99 20 22 4f 53 5f  |ix+=1..6(.. "OS_|
000002b0  52 65 61 64 4d 6f 64 65  56 61 72 69 61 62 6c 65  |ReadModeVariable|
000002c0  22 2c 2d 31 2c 34 20 b8  20 2c 2c 78 65 0d 01 40  |",-1,4 . ,,xe..@|
000002d0  28 c8 99 20 22 4f 53 5f  52 65 61 64 4d 6f 64 65  |(.. "OS_ReadMode|
000002e0  56 61 72 69 61 62 6c 65  22 2c 2d 31 2c 35 20 b8  |Variable",-1,5 .|
000002f0  20 2c 2c 79 65 0d 01 4a  1b 6d 61 78 73 69 7a 65  | ,,ye..J.maxsize|
00000300  20 3d 20 a8 28 28 76 70  69 78 2d 35 29 2f 32 29  | = .((vpix-5)/2)|
00000310  0d 01 54 0c 69 6d 61 67  65 25 3d 31 0d 01 5e 05  |..T.image%=1..^.|
00000320  e1 0d 01 68 05 3a 0d 01  72 12 dd 20 f2 69 6e 70  |...h.:..r.. .inp|
00000330  75 74 70 61 72 61 6d 73  0d 01 7c 49 f2 69 6e 70  |utparams..|I.inp|
00000340  75 74 28 22 4d 61 7a 65  20 73 69 7a 65 20 28 31  |ut("Maze size (1|
00000350  30 2d 22 2b c3 6d 61 78  73 69 7a 65 2b 22 29 20  |0-"+.maxsize+") |
00000360  22 2c 73 7a 24 2c 73 7a  6d 7a 2c 22 76 3e 3d 35  |",sz$,szmz,"v>=5|
00000370  20 41 4e 44 20 76 3c 3d  6d 61 78 73 69 7a 65 22  | AND v<=maxsize"|
00000380  29 0d 01 86 2a f2 69 6e  70 75 74 28 22 4d 61 7a  |)...*.input("Maz|
00000390  65 20 6e 75 6d 62 65 72  20 22 2c 6e 75 24 2c 6e  |e number ",nu$,n|
000003a0  75 6d 7a 2c 22 76 3c 3e  30 22 29 0d 01 90 38 f2  |umz,"v<>0")...8.|
000003b0  69 6e 70 75 74 28 22 53  6c 6f 77 20 28 31 20 79  |input("Slow (1 y|
000003c0  65 73 2c 20 30 20 6e 6f  29 20 22 2c 73 6c 24 2c  |es, 0 no) ",sl$,|
000003d0  73 6c 6f 77 25 2c 22 76  3d 30 20 4f 52 20 76 3d  |slow%,"v=0 OR v=|
000003e0  31 22 29 0d 01 9a 05 e1  0d 01 a4 05 3a 0d 01 ae  |1").........:...|
000003f0  1c dd 20 f2 69 6e 70 75  74 28 70 24 2c f8 20 76  |.. .input(p$,. v|
00000400  24 2c f8 20 76 2c 63 24  29 0d 01 b8 08 ea 20 77  |$,. v,c$)..... w|
00000410  24 0d 01 c2 05 f1 0d 01  cc 05 f5 0d 01 d6 18 ef  |$...............|
00000420  31 31 2c 31 33 3a f1 89  28 33 39 29 3a ef 31 31  |11,13:..(39):.11|
00000430  2c 31 33 0d 01 e0 18 f1  70 24 3b 22 7b 22 2b 76  |,13.....p$;"{"+v|
00000440  24 2b 22 7d 22 3b 3a e8  20 77 24 0d 01 ea 11 e7  |$+"}";:. w$.....|
00000450  20 77 24 3d 22 22 20 77  24 3d 76 24 0d 01 f4 21  | w$="" w$=v$...!|
00000460  e7 20 77 24 3d 22 52 22  20 84 20 77 24 3d 22 72  |. w$="R" . w$="r|
00000470  22 20 77 24 3d 22 72 61  6e 64 6f 6d 22 0d 01 fe  |" w$="random"...|
00000480  26 e7 20 77 24 3d 22 72  61 6e 64 6f 6d 22 20 f5  |&. w$="random" .|
00000490  20 76 3d b3 3a fd 20 76  3c 3e 30 20 8b 20 76 3d  | v=.:. v<>0 . v=|
000004a0  bb 77 24 0d 02 08 0b fd  20 a0 63 24 3d b9 0d 02  |.w$..... .c$=...|
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00000680  67 65 6e 0d 02 da 18 3f  21 61 73 63 6e 20 3d 20  |gen....?!ascn = |
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00000910  32 3a 61 3d 33 3a 62 3d  34 3a 6c 3d 35 0d 03 de  |2:a=3:b=4:l=5...|
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000009b0  38 0d 04 24 11 2e 61 73  65 64 20 45 51 55 44 20  |8..$..ased EQUD |
000009c0  2d 31 0d 04 2e 25 2e 61  73 63 6e 20 45 51 55 44  |-1...%.ascn EQUD|
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00000a50  20 73 74 61 72 74 20 6d  61 7a 65 20 67 65 6e 20  | start maze gen |
00000a60  61 74 0d 04 6a 3c 4d 4f  56 20 20 20 20 74 63 2c  |at..j<MOV    tc,|
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00000a90  7a 65 20 70 61 74 68 20  63 6f 6c 6f 75 72 0d 04  |ze path colour..|
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00000ad0  63 6f 6c 6f 75 72 0d 04  7e 05 3a 0d 04 88 34 2e  |colour..~.:...4.|
00000ae0  72 65 70 20 20 20 20 20  20 20 20 20 20 20 20 20  |rep             |
00000af0  20 20 20 20 20 20 20 20  20 20 20 20 20 3b 6d 61  |             ;ma|
00000b00  69 6e 20 70 72 6f 67 72  61 6d 20 6c 6f 6f 70 0d  |in program loop.|
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00000b30  0d 04 b0 19 20 53 54 4d  46 44 20 20 28 73 70 29  |.... STMFD  (sp)|
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00000b50  56 20 20 20 20 30 2c 20  23 31 39 20 20 20 20 20  |V    0, #19     |
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00000b80  20 77 61 69 74 20 66 6f  72 20 76 73 79 6e 63 0d  | wait for vsync.|
00000b90  04 c4 3f 20 53 57 49 20  20 20 20 22 4f 53 5f 42  |..? SWI    "OS_B|
00000ba0  79 74 65 22 20 20 20 20  20 20 20 20 20 20 20 20  |yte"            |
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00000be0  7b 30 2c 31 2c 32 7d 0d  04 d8 20 20 53 57 49 20  |{0,1,2}...  SWI |
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00000c10  53 20 20 70 63 2c 20 6c  69 6e 6b 0d 04 ec 06 20  |S  pc, link.... |
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00000d30  29 0d 05 5a 43 42 45 51  20 20 20 20 65 6e 64 77  |)..ZCBEQ    endw|
00000d40  20 20 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |                |
00000d50  20 20 20 3b 69 66 20 6e  6f 74 2c 20 74 61 6b 65  |   ;if not, take|
00000d60  20 61 20 72 61 6e 64 6f  6d 20 77 61 6c 6b 20 2e  | a random walk .|
00000d70  20 2e 20 2e 0d 05 64 05  3a 0d 05 6e 44 53 54 52  | . ...d.:..nDSTR|
00000d80  42 20 20 20 66 63 2c 5b  61 64 64 72 5d 20 20 20  |B   fc,[addr]   |
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00000dd0  23 31 5d 21 20 20 20 20  20 20 20 20 20 20 20 3b  |#1]!           ;|
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00000e10  63 20 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |c               |
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00000e30  65 70 20 62 61 63 6b 20  6f 76 65 72 20 69 74 2c  |ep back over it,|
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00000e50  64 64 72 5d 2c 23 31 20  20 20 20 20 20 20 20 20  |ddr],#1         |
00000e60  20 20 3b 63 6f 6c 6f 75  72 69 6e 67 20 69 74 20  |  ;colouring it |
00000e70  66 69 6e 61 6c 20 61 73  20 77 65 20 67 6f 0d 05  |final as we go..|
00000e80  96 40 42 45 51 20 20 20  20 72 65 70 20 20 20 20  |.@BEQ    rep    |
00000e90  20 20 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |                |
00000ea0  3b 62 65 66 6f 72 65 20  6c 6f 6f 70 69 6e 67 20  |;before looping |
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00000ec0  a0 45 4c 44 52 42 20 20  20 6c 2c 5b 61 64 64 72  |.ELDRB   l,[addr|
00000ed0  2c 23 2d 32 5d 21 20 20  20 20 20 20 20 20 20 20  |,#-2]!          |
00000ee0  3b 63 6f 6e 74 69 6e 75  65 20 6f 75 72 20 72 61  |;continue our ra|
00000ef0  6e 64 6f 6d 20 77 61 6c  6b 20 66 72 6f 6d 20 74  |ndom walk from t|
00000f00  68 69 73 0d 05 aa 28 43  4d 50 20 20 20 20 6c 2c  |his...(CMP    l,|
00000f10  74 63 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |tc              |
00000f20  20 20 20 20 20 3b 70 6f  69 6e 74 0d 05 b4 18 53  |     ;point....S|
00000f30  54 52 45 51 42 20 66 63  2c 5b 61 64 64 72 5d 2c  |TREQB fc,[addr],|
00000f40  23 2d 31 0d 05 be 0e 42  45 51 20 20 20 20 72 65  |#-1....BEQ    re|
00000f50  70 0d 05 c8 1c 4c 44 52  42 20 20 20 62 2c 5b 61  |p....LDRB   b,[a|
00000f60  64 64 72 2c 23 31 2b 68  70 69 78 5d 21 0d 05 d2  |ddr,#1+hpix]!...|
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00000f80  53 54 52 45 51 42 20 66  63 2c 5b 61 64 64 72 5d  |STREQB fc,[addr]|
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00000fa0  20 72 65 70 0d 05 f0 1d  4c 44 52 42 20 20 20 61  | rep....LDRB   a|
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00000fd0  0d 06 04 46 53 54 52 45  51 42 20 66 63 2c 5b 61  |...FSTREQB fc,[a|
00000fe0  64 64 72 5d 2c 23 2d 68  70 69 78 20 20 20 20 20  |ddr],#-hpix     |
00000ff0  20 20 3b 73 68 6f 75 6c  64 20 74 68 65 72 65 20  |  ;should there |
00001000  62 65 20 6e 6f 20 73 75  72 72 6f 75 6e 64 69 6e  |be no surroundin|
00001010  67 20 74 65 6d 70 0d 06  0e 46 42 45 51 20 20 20  |g temp...FBEQ   |
00001020  20 72 65 70 20 20 20 20  20 20 20 20 20 20 20 20  | rep            |
00001030  20 20 20 20 20 20 20 20  3b 70 61 74 68 20 72 65  |        ;path re|
00001040  6d 61 69 6e 69 6e 67 2c  20 77 65 20 6d 75 73 74  |maining, we must|
00001050  20 68 61 76 65 20 66 69  6c 6c 65 64 0d 06 18 46  | have filled...F|
00001060  4d 4f 56 20 20 20 20 70  63 2c 6c 69 6e 6b 20 20  |MOV    pc,link  |
00001070  20 20 20 20 20 20 20 20  20 20 20 20 20 20 3b 66  |              ;f|
00001080  75 6c 6c 20 72 65 67 69  6f 6e 20 77 69 74 68 20  |ull region with |
00001090  6d 61 7a 65 20 61 6e 64  20 63 61 6e 20 65 78 69  |maze and can exi|
000010a0  74 21 0d 06 22 05 3a 0d  06 2c 36 2e 65 6e 64 77  |t!..".:..,6.endw|
000010b0  20 20 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |                |
000010c0  20 20 20 20 20 20 20 20  20 3b 74 61 6b 65 20 61  |         ;take a|
000010d0  20 72 61 6e 64 6f 6d 20  77 61 6c 6b 21 0d 06 36  | random walk!..6|
000010e0  1b 4d 4f 56 53 20 20 20  73 65 65 64 2c 73 65 65  |.MOVS   seed,see|
000010f0  64 2c 4c 53 52 20 23 31  0d 06 40 16 82 43 53 20  |d,LSR #1..@..CS |
00001100  20 73 65 65 64 2c 73 65  65 64 2c 78 6f 72 0d 06  | seed,seed,xor..|
00001110  4a 3a 4d 4f 56 43 53 20  20 6f 66 2c 23 32 20 20  |J:MOVCS  of,#2  |
00001120  20 20 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |                |
00001130  3b 64 65 63 69 64 65 20  74 6f 20 6d 6f 76 65 20  |;decide to move |
00001140  73 69 64 65 77 61 79 73  0d 06 54 2d 4d 4f 56 43  |sideways..T-MOVC|
00001150  43 20 20 6f 66 2c 23 32  2a 68 70 69 78 20 20 20  |C  of,#2*hpix   |
00001160  20 20 20 20 20 20 20 20  20 20 3b 6f 72 20 75 70  |          ;or up|
00001170  2f 64 6f 77 6e 0d 06 5e  1b 4d 4f 56 53 20 20 20  |/down..^.MOVS   |
00001180  73 65 65 64 2c 73 65 65  64 2c 4c 53 52 20 23 31  |seed,seed,LSR #1|
00001190  0d 06 68 16 82 43 53 20  20 73 65 65 64 2c 73 65  |..h..CS  seed,se|
000011a0  65 64 2c 78 6f 72 0d 06  72 37 41 44 44 43 53 20  |ed,xor..r7ADDCS |
000011b0  20 6e 65 77 61 64 2c 61  64 64 72 2c 6f 66 20 20  | newad,addr,of  |
000011c0  20 20 20 20 20 20 20 20  3b 64 65 63 69 64 65 20  |        ;decide |
000011d0  6f 6e 20 72 69 67 68 74  2f 64 6f 77 6e 0d 06 7c  |on right/down..||
000011e0  45 53 55 42 43 43 20 20  6e 65 77 61 64 2c 61 64  |ESUBCC  newad,ad|
000011f0  64 72 2c 6f 66 20 20 20  20 20 20 20 20 20 20 3b  |dr,of          ;|
00001200  6f 72 20 6c 65 66 74 2f  75 70 2c 20 61 6e 64 20  |or left/up, and |
00001210  74 68 65 6e 20 6d 61 6b  65 20 74 68 65 20 6d 6f  |then make the mo|
00001220  76 65 0d 06 86 17 4c 44  52 42 20 20 20 74 6d 70  |ve....LDRB   tmp|
00001230  34 2c 5b 6e 65 77 61 64  5d 0d 06 90 45 43 4d 50  |4,[newad]...ECMP|
00001240  20 20 20 20 74 6d 70 34  2c 23 a4 6c 63 6f 6c 28  |    tmp4,#.lcol(|
00001250  77 63 6f 6c 29 20 20 20  20 20 3b 69 66 20 70 6f  |wcol)     ;if po|
00001260  69 6e 74 20 69 73 6e 27  74 20 66 72 65 65 2c 20  |int isn't free, |
00001270  62 72 61 6e 63 68 20 62  61 63 6b 20 74 6f 0d 06  |branch back to..|
00001280  9a 44 42 4e 45 20 20 20  20 65 6e 64 77 20 20 20  |.DBNE    endw   |
00001290  20 20 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |                |
000012a0  3b 73 65 6c 65 63 74 20  61 6e 6f 74 68 65 72 20  |;select another |
000012b0  61 74 20 72 61 6e 64 6f  6d 20 28 6e 62 20 3e 3d  |at random (nb >=|
000012c0  20 31 0d 06 a4 46 3a 20  20 20 20 20 20 20 20 20  | 1...F:         |
000012d0  20 20 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |                |
000012e0  20 20 20 20 3b 20 65 78  69 73 74 20 73 6f 20 77  |    ; exist so w|
000012f0  69 6c 6c 20 66 69 6e 64  20 6f 6e 65 20 65 76 65  |ill find one eve|
00001300  6e 74 75 61 6c 6c 79 29  0d 06 ae 1a 41 44 44 53  |ntually)....ADDS|
00001310  20 20 20 61 64 64 72 2c  61 64 64 72 2c 6e 65 77  |   addr,addr,new|
00001320  61 64 0d 06 b8 46 4d 4f  56 20 20 20 20 61 64 64  |ad...FMOV    add|
00001330  72 2c 61 64 64 72 2c 52  52 58 20 20 20 20 20 20  |r,addr,RRX      |
00001340  20 20 20 20 3b 67 65 74  20 61 64 64 72 20 6f 66  |    ;get addr of|
00001350  20 70 6f 69 6e 74 20 74  77 65 65 6e 20 6e 65 77  | point tween new|
00001360  20 61 6e 64 20 6f 6c 64  0d 06 c2 2c 53 54 52 42  | and old...,STRB|
00001370  20 20 20 74 63 2c 5b 61  64 64 72 5d 20 20 20 20  |   tc,[addr]    |
00001380  20 20 20 20 20 20 20 20  20 20 3b 63 6f 6c 6f 75  |          ;colou|
00001390  72 20 69 74 0d 06 cc 45  53 54 52 42 20 20 20 74  |r it...ESTRB   t|
000013a0  63 2c 5b 6e 65 77 61 64  5d 20 20 20 20 20 20 20  |c,[newad]       |
000013b0  20 20 20 20 20 20 3b 61  6e 64 20 6e 65 77 20 77  |      ;and new w|
000013c0  69 74 68 20 74 65 6d 70  6f 72 61 72 79 20 70 61  |ith temporary pa|
000013d0  74 68 20 63 6f 6c 6f 75  72 0d 06 d6 15 4d 4f 56  |th colour....MOV|
000013e0  20 20 20 20 61 64 64 72  2c 6e 65 77 61 64 0d 06  |    addr,newad..|
000013f0  e0 41 42 20 20 20 20 20  20 72 65 70 20 20 20 20  |.AB      rep    |
00001400  20 20 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |                |
00001410  3b 73 74 65 70 20 6f 6e  74 6f 20 6e 65 77 20 70  |;step onto new p|
00001420  6f 69 6e 74 20 61 6e 64  20 74 72 79 20 74 6f 0d  |oint and try to.|
00001430  06 ea 3c 3a 20 20 20 20  20 20 20 20 20 20 20 20  |..<:            |
00001440  20 20 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |                |
00001450  20 3b 63 6f 6e 74 69 6e  75 65 20 6f 75 72 20 72  | ;continue our r|
00001460  61 6e 64 6f 6d 20 77 61  6c 6b 2e 0d 06 f4 05 5d  |andom walk.....]|
00001470  0d 06 fe 05 ed 0d 07 08  05 e1 0d ff              |............|
0000147c