Home » Archimedes archive » Archimedes World » AW-1992-09.adf » AWSept92 » !AWSept92/Goodies/Draughts/!Draughts/!Help
!AWSept92/Goodies/Draughts/!Draughts/!Help
This website contains an archive of files for the Acorn Electron, BBC Micro, Acorn Archimedes, Commodore 16 and Commodore 64 computers, which Dominic Ford has rescued from his private collection of floppy disks and cassettes.
Some of these files were originally commercial releases in the 1980s and 1990s, but they are now widely available online. I assume that copyright over them is no longer being asserted. If you own the copyright and would like files to be removed, please contact me.
Tape/disk: | Home » Archimedes archive » Archimedes World » AW-1992-09.adf » AWSept92 |
Filename: | !AWSept92/Goodies/Draughts/!Draughts/!Help |
Read OK: | ✔ |
File size: | 1851 bytes |
Load address: | 0000 |
Exec address: | 0000 |
File contents
!Draughts ========= Rules: Draughts is played on a checkered 8 by 8 board. There are two players, each with 12 pieces (or 'men') placed on black squares on the three rows at each side of the board. To win the game, a player has to wipe out all enemy pieces from the board or force his opponent into a position from which he is unable to move. Moving ====== All moves are diagonal, onto unoccupied black squares. A piece may only move one square at a time unless jumping an enemy piece. Men may move forwards but are unable to move backwards. One they reach the back row of their opponent's side of the board they are transformed into kings. Kings may move both forwards and backwards. Taking ====== If a piece's path is blocked by an enemy piece, and the square beyond is unoccupied, it may jump the enemy piece and land in the square beyond. It may continue to jump in this manner in the same turn. Pieces which are 'jumped' are considered to have been captured or taken and are removed from play. Huffing ======= If a player is able to take one or more enemy pieces but does not take any, the other player has the opportunity to do one of the following before making his move: i)Huff - to remove from play a piece which was able to take on the previous turn but did not. ii)Force - to replace his opponent's move with one resulting in the capture of one or more pieces. ----------------------------------------------------------------------------- Using !Draughts =============== Upon loading !Draughts and clicking on its icon you are presented with a 3D draughtsboard. If you prefer a 2 dimensional overhead view, this option may be found on the 'Board' submenu of the main menu. Moving and Taking ================= 1) Click select over the piece which will make the move or jump - the square upon which it is situated will turn red to indicate your selection. 2) If the piece will jump more than one enemy piece click on the square(s) between the piece and its final destination with the adjust button - the squares will turn green. 3) Click with the select button over the final destination square and the move will be made. If after step 1 you change your mind about which piece will make the move or jump, click select over the piece a second time and it will be cancelled. The same applies to step 2 but use the adjust button instead. Huff and Force ============== Both of these options may be located on the 'Huff' submenu of the main menu. They will only work if the last player had the opportunity to take one or more pieces but did not take any. Upon choosing the Huff option, any squares with pieces which could have taken last turn on them are coloured yellow. To huff a piece simply click on it with the select button and a lightning bolt will hit the piece which is then removed from play. Choosing Force will reset the board to how it was at the beginning of the previous turn. The previous move should then be replaced with one involving the capture of at least one piece. If having chosen either Huff or Force you change your mind, press menu and you will find that the main menu has temporarily changed to a single 'Cancel Huff' or 'Cancel Force' option. Choosing the entry will cancel the operation. Playing against the computer ============================ The 'Players' dialogue box off the main menu allows you to set each player as computer or user controlled. It also allows you to set the level of the computer's play, by changing how far ahead it looks. Level 1 is the easiest to beat, while level 5 is the hardest. 'Step thru' =========== This option may be found on the main menu and upon choosing it, opens a small window containing five icons. This window allows you to step through the list of moves made and take over at any point. This means that you may look back over a game to study your mistakes, and even see how the computer would have played from your position. The five icons shown have the following meaning - step back to first move, step back one move, stop (and carry on from this position), step forward one move, step forward to latest recorded move. Saving and Loading ================== Games may be saved part way through for completion at a later date. The save option is found on the icon bar menu. To reload a game drag the file to the draughts icon or into the main playing window. Alternatively, double-clicking on the file will load a new copy of !Draughts with the game file automatically loaded. Alternative graphics ==================== On the main menu is a 'Graphics' option, and choosing this will open a small window containing the names of several graphics files. Choosing any one of these and selecting OK will load it in and the new graphics will be used for each of the pieces on the main playing board. Draughts also allows you to define your own graphics for use within the program. To do so, follow this procedure: Load one of the supplied graphics files into Paint, and edit each of the 9 sprites to your liking. If you use the create option, make sure that the sprites are in mode 12 with a mask but no palette. Do not use colour 0 (white) for anything other than the background. This is because when Draughts loads a graphics file it translates colour 0 into a mask, so anything in white will become transparent. The four pieces for use in 3d may be of any size (within reason), but the dimensions of all others must not change. When you are happy with the sprites themselves, the first two sprites must now be renamed. In the 'Normal' sprites file, they are called 'black10' and 'white20' respectively. They may be called anything, but must have the numbers 10 and 20 on the end of each one respectively. These new names are used on the main playing board to identify the two players with their pieces. Now simply save the edited file (under a different name) back into the directory !Draughts.Graphics . Any new graphics files will automatically be detected when Draughts loads. Help ==== Draughts supports the Acorn !Help application, and gives complete online instructions for playing.
00000000 21 44 72 61 75 67 68 74 73 0a 3d 3d 3d 3d 3d 3d |!Draughts.======| 00000010 3d 3d 3d 0a 0a 52 75 6c 65 73 3a 0a 0a 20 20 44 |===..Rules:.. D| 00000020 72 61 75 67 68 74 73 20 69 73 20 70 6c 61 79 65 |raughts is playe| 00000030 64 20 6f 6e 20 61 20 63 68 65 63 6b 65 72 65 64 |d on a checkered| 00000040 20 38 20 62 79 20 38 20 62 6f 61 72 64 2e 20 20 | 8 by 8 board. | 00000050 54 68 65 72 65 20 61 72 65 20 74 77 6f 20 70 6c |There are two pl| 00000060 61 79 65 72 73 2c 20 65 61 63 68 20 77 69 74 68 |ayers, each with| 00000070 20 31 32 20 70 69 65 63 65 73 20 28 6f 72 20 27 | 12 pieces (or '| 00000080 6d 65 6e 27 29 20 70 6c 61 63 65 64 20 6f 6e 20 |men') placed on | 00000090 62 6c 61 63 6b 20 73 71 75 61 72 65 73 20 6f 6e |black squares on| 000000a0 20 74 68 65 20 74 68 72 65 65 20 72 6f 77 73 20 | the three rows | 000000b0 61 74 20 65 61 63 68 20 73 69 64 65 20 6f 66 20 |at each side of | 000000c0 74 68 65 20 62 6f 61 72 64 2e 20 20 54 6f 20 77 |the board. To w| 000000d0 69 6e 20 74 68 65 20 67 61 6d 65 2c 20 61 20 70 |in the game, a p| 000000e0 6c 61 79 65 72 20 68 61 73 20 74 6f 20 77 69 70 |layer has to wip| 000000f0 65 20 6f 75 74 20 61 6c 6c 20 65 6e 65 6d 79 20 |e out all enemy | 00000100 70 69 65 63 65 73 20 66 72 6f 6d 20 74 68 65 20 |pieces from the | 00000110 62 6f 61 72 64 20 6f 72 20 66 6f 72 63 65 20 68 |board or force h| 00000120 69 73 20 6f 70 70 6f 6e 65 6e 74 20 69 6e 74 6f |is opponent into| 00000130 20 61 20 70 6f 73 69 74 69 6f 6e 20 66 72 6f 6d | a position from| 00000140 20 77 68 69 63 68 20 68 65 20 69 73 20 75 6e 61 | which he is una| 00000150 62 6c 65 20 74 6f 20 6d 6f 76 65 2e 0a 20 20 0a |ble to move.. .| 00000160 4d 6f 76 69 6e 67 0a 3d 3d 3d 3d 3d 3d 0a 20 20 |Moving.======. | 00000170 41 6c 6c 20 6d 6f 76 65 73 20 61 72 65 20 64 69 |All moves are di| 00000180 61 67 6f 6e 61 6c 2c 20 6f 6e 74 6f 20 75 6e 6f |agonal, onto uno| 00000190 63 63 75 70 69 65 64 20 62 6c 61 63 6b 20 73 71 |ccupied black sq| 000001a0 75 61 72 65 73 2e 20 20 41 20 70 69 65 63 65 20 |uares. A piece | 000001b0 6d 61 79 20 6f 6e 6c 79 20 6d 6f 76 65 20 6f 6e |may only move on| 000001c0 65 20 73 71 75 61 72 65 20 61 74 20 61 20 74 69 |e square at a ti| 000001d0 6d 65 20 75 6e 6c 65 73 73 20 6a 75 6d 70 69 6e |me unless jumpin| 000001e0 67 20 61 6e 20 65 6e 65 6d 79 20 70 69 65 63 65 |g an enemy piece| 000001f0 2e 20 20 4d 65 6e 20 6d 61 79 20 6d 6f 76 65 20 |. Men may move | 00000200 66 6f 72 77 61 72 64 73 20 62 75 74 20 61 72 65 |forwards but are| 00000210 20 75 6e 61 62 6c 65 20 74 6f 20 6d 6f 76 65 20 | unable to move | 00000220 62 61 63 6b 77 61 72 64 73 2e 20 20 4f 6e 65 20 |backwards. One | 00000230 74 68 65 79 20 72 65 61 63 68 20 74 68 65 20 62 |they reach the b| 00000240 61 63 6b 20 72 6f 77 20 6f 66 20 74 68 65 69 72 |ack row of their| 00000250 20 6f 70 70 6f 6e 65 6e 74 27 73 20 73 69 64 65 | opponent's side| 00000260 20 6f 66 20 74 68 65 20 62 6f 61 72 64 20 74 68 | of the board th| 00000270 65 79 20 61 72 65 20 74 72 61 6e 73 66 6f 72 6d |ey are transform| 00000280 65 64 20 69 6e 74 6f 20 6b 69 6e 67 73 2e 20 20 |ed into kings. | 00000290 4b 69 6e 67 73 20 6d 61 79 20 6d 6f 76 65 20 62 |Kings may move b| 000002a0 6f 74 68 20 66 6f 72 77 61 72 64 73 20 61 6e 64 |oth forwards and| 000002b0 20 62 61 63 6b 77 61 72 64 73 2e 0a 0a 54 61 6b | backwards...Tak| 000002c0 69 6e 67 0a 3d 3d 3d 3d 3d 3d 0a 20 20 49 66 20 |ing.======. If | 000002d0 61 20 70 69 65 63 65 27 73 20 70 61 74 68 20 69 |a piece's path i| 000002e0 73 20 62 6c 6f 63 6b 65 64 20 62 79 20 61 6e 20 |s blocked by an | 000002f0 65 6e 65 6d 79 20 70 69 65 63 65 2c 20 61 6e 64 |enemy piece, and| 00000300 20 74 68 65 20 73 71 75 61 72 65 20 62 65 79 6f | the square beyo| 00000310 6e 64 20 69 73 20 75 6e 6f 63 63 75 70 69 65 64 |nd is unoccupied| 00000320 2c 20 69 74 20 6d 61 79 20 6a 75 6d 70 20 74 68 |, it may jump th| 00000330 65 20 65 6e 65 6d 79 20 70 69 65 63 65 20 61 6e |e enemy piece an| 00000340 64 20 6c 61 6e 64 20 69 6e 20 74 68 65 20 73 71 |d land in the sq| 00000350 75 61 72 65 20 62 65 79 6f 6e 64 2e 20 20 49 74 |uare beyond. It| 00000360 20 6d 61 79 20 63 6f 6e 74 69 6e 75 65 20 74 6f | may continue to| 00000370 20 6a 75 6d 70 20 69 6e 20 74 68 69 73 20 6d 61 | jump in this ma| 00000380 6e 6e 65 72 20 69 6e 20 74 68 65 20 73 61 6d 65 |nner in the same| 00000390 20 74 75 72 6e 2e 20 20 50 69 65 63 65 73 20 77 | turn. Pieces w| 000003a0 68 69 63 68 20 61 72 65 20 27 6a 75 6d 70 65 64 |hich are 'jumped| 000003b0 27 20 61 72 65 20 63 6f 6e 73 69 64 65 72 65 64 |' are considered| 000003c0 20 74 6f 20 68 61 76 65 20 62 65 65 6e 20 63 61 | to have been ca| 000003d0 70 74 75 72 65 64 20 6f 72 20 74 61 6b 65 6e 20 |ptured or taken | 000003e0 61 6e 64 20 61 72 65 20 72 65 6d 6f 76 65 64 20 |and are removed | 000003f0 66 72 6f 6d 20 70 6c 61 79 2e 0a 0a 48 75 66 66 |from play...Huff| 00000400 69 6e 67 0a 3d 3d 3d 3d 3d 3d 3d 0a 20 20 49 66 |ing.=======. If| 00000410 20 61 20 70 6c 61 79 65 72 20 69 73 20 61 62 6c | a player is abl| 00000420 65 20 74 6f 20 74 61 6b 65 20 6f 6e 65 20 6f 72 |e to take one or| 00000430 20 6d 6f 72 65 20 65 6e 65 6d 79 20 70 69 65 63 | more enemy piec| 00000440 65 73 20 62 75 74 20 64 6f 65 73 20 6e 6f 74 20 |es but does not | 00000450 74 61 6b 65 20 61 6e 79 2c 20 74 68 65 20 6f 74 |take any, the ot| 00000460 68 65 72 20 70 6c 61 79 65 72 20 68 61 73 20 74 |her player has t| 00000470 68 65 20 6f 70 70 6f 72 74 75 6e 69 74 79 20 74 |he opportunity t| 00000480 6f 20 64 6f 20 6f 6e 65 20 6f 66 20 74 68 65 20 |o do one of the | 00000490 66 6f 6c 6c 6f 77 69 6e 67 20 62 65 66 6f 72 65 |following before| 000004a0 20 6d 61 6b 69 6e 67 20 68 69 73 20 6d 6f 76 65 | making his move| 000004b0 3a 0a 20 0a 20 69 29 48 75 66 66 20 2d 20 74 6f |:. . i)Huff - to| 000004c0 20 72 65 6d 6f 76 65 20 66 72 6f 6d 20 70 6c 61 | remove from pla| 000004d0 79 20 61 20 70 69 65 63 65 20 77 68 69 63 68 20 |y a piece which | 000004e0 77 61 73 20 61 62 6c 65 20 74 6f 20 74 61 6b 65 |was able to take| 000004f0 20 6f 6e 20 74 68 65 20 70 72 65 76 69 6f 75 73 | on the previous| 00000500 20 20 20 74 75 72 6e 20 62 75 74 20 64 69 64 20 | turn but did | 00000510 6e 6f 74 2e 20 20 20 20 20 20 20 20 20 20 20 20 |not. | 00000520 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00000530 20 20 20 20 20 20 20 20 20 0a 69 69 29 46 6f 72 | .ii)For| 00000540 63 65 20 2d 20 74 6f 20 72 65 70 6c 61 63 65 20 |ce - to replace | 00000550 68 69 73 20 6f 70 70 6f 6e 65 6e 74 27 73 20 6d |his opponent's m| 00000560 6f 76 65 20 77 69 74 68 20 6f 6e 65 20 72 65 73 |ove with one res| 00000570 75 6c 74 69 6e 67 20 69 6e 20 74 68 65 20 63 61 |ulting in the ca| 00000580 70 74 75 72 65 20 20 20 20 6f 66 20 6f 6e 65 20 |pture of one | 00000590 6f 72 20 6d 6f 72 65 20 70 69 65 63 65 73 2e 0a |or more pieces..| 000005a0 0a 0a 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d |..--------------| 000005b0 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d |----------------| * 000005e0 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 0a |---------------.| 000005f0 0a 0a 55 73 69 6e 67 20 21 44 72 61 75 67 68 74 |..Using !Draught| 00000600 73 0a 3d 3d 3d 3d 3d 3d 3d 3d 3d 3d 3d 3d 3d 3d |s.==============| 00000610 3d 0a 0a 20 20 55 70 6f 6e 20 6c 6f 61 64 69 6e |=.. Upon loadin| 00000620 67 20 21 44 72 61 75 67 68 74 73 20 61 6e 64 20 |g !Draughts and | 00000630 63 6c 69 63 6b 69 6e 67 20 6f 6e 20 69 74 73 20 |clicking on its | 00000640 69 63 6f 6e 20 79 6f 75 20 61 72 65 20 70 72 65 |icon you are pre| 00000650 73 65 6e 74 65 64 20 77 69 74 68 20 61 20 33 44 |sented with a 3D| 00000660 20 64 72 61 75 67 68 74 73 62 6f 61 72 64 2e 20 | draughtsboard. | 00000670 20 49 66 20 79 6f 75 20 70 72 65 66 65 72 20 61 | If you prefer a| 00000680 20 32 20 64 69 6d 65 6e 73 69 6f 6e 61 6c 20 6f | 2 dimensional o| 00000690 76 65 72 68 65 61 64 20 76 69 65 77 2c 20 74 68 |verhead view, th| 000006a0 69 73 20 6f 70 74 69 6f 6e 20 6d 61 79 20 62 65 |is option may be| 000006b0 20 66 6f 75 6e 64 20 6f 6e 20 74 68 65 20 27 42 | found on the 'B| 000006c0 6f 61 72 64 27 20 73 75 62 6d 65 6e 75 20 6f 66 |oard' submenu of| 000006d0 20 74 68 65 20 6d 61 69 6e 20 6d 65 6e 75 2e 0a | the main menu..| 000006e0 0a 4d 6f 76 69 6e 67 20 61 6e 64 20 54 61 6b 69 |.Moving and Taki| 000006f0 6e 67 0a 3d 3d 3d 3d 3d 3d 3d 3d 3d 3d 3d 3d 3d |ng.=============| 00000700 3d 3d 3d 3d 0a 0a 20 20 31 29 20 43 6c 69 63 6b |====.. 1) Click| 00000710 20 73 65 6c 65 63 74 20 6f 76 65 72 20 74 68 65 | select over the| 00000720 20 70 69 65 63 65 20 77 68 69 63 68 20 77 69 6c | piece which wil| 00000730 6c 20 6d 61 6b 65 20 74 68 65 20 6d 6f 76 65 20 |l make the move | 00000740 6f 72 20 6a 75 6d 70 20 2d 20 74 68 65 20 73 71 |or jump - the sq| 00000750 75 61 72 65 20 75 70 6f 6e 20 77 68 69 63 68 20 |uare upon which | 00000760 69 74 20 69 73 20 73 69 74 75 61 74 65 64 20 77 |it is situated w| 00000770 69 6c 6c 20 74 75 72 6e 20 72 65 64 20 74 6f 20 |ill turn red to | 00000780 69 6e 64 69 63 61 74 65 20 79 6f 75 72 20 73 65 |indicate your se| 00000790 6c 65 63 74 69 6f 6e 2e 0a 0a 20 20 32 29 20 49 |lection... 2) I| 000007a0 66 20 74 68 65 20 70 69 65 63 65 20 77 69 6c 6c |f the piece will| 000007b0 20 6a 75 6d 70 20 6d 6f 72 65 20 74 68 61 6e 20 | jump more than | 000007c0 6f 6e 65 20 65 6e 65 6d 79 20 70 69 65 63 65 20 |one enemy piece | 000007d0 63 6c 69 63 6b 20 6f 6e 20 74 68 65 20 73 71 75 |click on the squ| 000007e0 61 72 65 28 73 29 20 62 65 74 77 65 65 6e 20 74 |are(s) between t| 000007f0 68 65 20 70 69 65 63 65 20 61 6e 64 20 69 74 73 |he piece and its| 00000800 20 66 69 6e 61 6c 20 64 65 73 74 69 6e 61 74 69 | final destinati| 00000810 6f 6e 20 77 69 74 68 20 74 68 65 20 61 64 6a 75 |on with the adju| 00000820 73 74 20 62 75 74 74 6f 6e 20 2d 20 74 68 65 20 |st button - the | 00000830 73 71 75 61 72 65 73 20 77 69 6c 6c 20 74 75 72 |squares will tur| 00000840 6e 20 67 72 65 65 6e 2e 0a 0a 20 20 33 29 20 43 |n green... 3) C| 00000850 6c 69 63 6b 20 77 69 74 68 20 74 68 65 20 73 65 |lick with the se| 00000860 6c 65 63 74 20 62 75 74 74 6f 6e 20 6f 76 65 72 |lect button over| 00000870 20 74 68 65 20 66 69 6e 61 6c 20 64 65 73 74 69 | the final desti| 00000880 6e 61 74 69 6f 6e 20 73 71 75 61 72 65 20 61 6e |nation square an| 00000890 64 20 74 68 65 20 6d 6f 76 65 20 77 69 6c 6c 20 |d the move will | 000008a0 62 65 20 6d 61 64 65 2e 0a 0a 20 20 49 66 20 61 |be made... If a| 000008b0 66 74 65 72 20 73 74 65 70 20 31 20 79 6f 75 20 |fter step 1 you | 000008c0 63 68 61 6e 67 65 20 79 6f 75 72 20 6d 69 6e 64 |change your mind| 000008d0 20 61 62 6f 75 74 20 77 68 69 63 68 20 70 69 65 | about which pie| 000008e0 63 65 20 77 69 6c 6c 20 6d 61 6b 65 20 74 68 65 |ce will make the| 000008f0 20 6d 6f 76 65 20 6f 72 20 6a 75 6d 70 2c 20 63 | move or jump, c| 00000900 6c 69 63 6b 20 73 65 6c 65 63 74 20 6f 76 65 72 |lick select over| 00000910 20 74 68 65 20 70 69 65 63 65 20 61 20 73 65 63 | the piece a sec| 00000920 6f 6e 64 20 74 69 6d 65 20 61 6e 64 20 69 74 20 |ond time and it | 00000930 77 69 6c 6c 20 62 65 20 63 61 6e 63 65 6c 6c 65 |will be cancelle| 00000940 64 2e 20 20 54 68 65 20 73 61 6d 65 20 61 70 70 |d. The same app| 00000950 6c 69 65 73 20 74 6f 20 73 74 65 70 20 32 20 62 |lies to step 2 b| 00000960 75 74 20 75 73 65 20 74 68 65 20 61 64 6a 75 73 |ut use the adjus| 00000970 74 20 62 75 74 74 6f 6e 20 69 6e 73 74 65 61 64 |t button instead| 00000980 2e 0a 20 0a 0a 48 75 66 66 20 61 6e 64 20 46 6f |.. ..Huff and Fo| 00000990 72 63 65 0a 3d 3d 3d 3d 3d 3d 3d 3d 3d 3d 3d 3d |rce.============| 000009a0 3d 3d 0a 0a 20 20 42 6f 74 68 20 6f 66 20 74 68 |==.. Both of th| 000009b0 65 73 65 20 6f 70 74 69 6f 6e 73 20 6d 61 79 20 |ese options may | 000009c0 62 65 20 6c 6f 63 61 74 65 64 20 6f 6e 20 74 68 |be located on th| 000009d0 65 20 27 48 75 66 66 27 20 73 75 62 6d 65 6e 75 |e 'Huff' submenu| 000009e0 20 6f 66 20 74 68 65 20 6d 61 69 6e 20 6d 65 6e | of the main men| 000009f0 75 2e 20 54 68 65 79 20 77 69 6c 6c 20 6f 6e 6c |u. They will onl| 00000a00 79 20 77 6f 72 6b 20 69 66 20 74 68 65 20 6c 61 |y work if the la| 00000a10 73 74 20 70 6c 61 79 65 72 20 68 61 64 20 74 68 |st player had th| 00000a20 65 20 6f 70 70 6f 72 74 75 6e 69 74 79 20 74 6f |e opportunity to| 00000a30 20 74 61 6b 65 20 6f 6e 65 20 6f 72 20 6d 6f 72 | take one or mor| 00000a40 65 20 70 69 65 63 65 73 20 62 75 74 20 64 69 64 |e pieces but did| 00000a50 20 6e 6f 74 20 74 61 6b 65 20 61 6e 79 2e 20 0a | not take any. .| 00000a60 20 0a 20 20 55 70 6f 6e 20 63 68 6f 6f 73 69 6e | . Upon choosin| 00000a70 67 20 74 68 65 20 48 75 66 66 20 6f 70 74 69 6f |g the Huff optio| 00000a80 6e 2c 20 61 6e 79 20 73 71 75 61 72 65 73 20 77 |n, any squares w| 00000a90 69 74 68 20 70 69 65 63 65 73 20 77 68 69 63 68 |ith pieces which| 00000aa0 20 63 6f 75 6c 64 20 68 61 76 65 20 74 61 6b 65 | could have take| 00000ab0 6e 20 6c 61 73 74 20 74 75 72 6e 20 6f 6e 20 74 |n last turn on t| 00000ac0 68 65 6d 20 61 72 65 20 63 6f 6c 6f 75 72 65 64 |hem are coloured| 00000ad0 20 79 65 6c 6c 6f 77 2e 20 20 54 6f 20 68 75 66 | yellow. To huf| 00000ae0 66 20 61 20 70 69 65 63 65 20 73 69 6d 70 6c 79 |f a piece simply| 00000af0 20 63 6c 69 63 6b 20 6f 6e 20 69 74 20 77 69 74 | click on it wit| 00000b00 68 20 74 68 65 20 73 65 6c 65 63 74 20 62 75 74 |h the select but| 00000b10 74 6f 6e 20 61 6e 64 20 61 20 6c 69 67 68 74 6e |ton and a lightn| 00000b20 69 6e 67 20 62 6f 6c 74 20 77 69 6c 6c 20 68 69 |ing bolt will hi| 00000b30 74 20 74 68 65 20 70 69 65 63 65 20 77 68 69 63 |t the piece whic| 00000b40 68 20 69 73 20 74 68 65 6e 20 72 65 6d 6f 76 65 |h is then remove| 00000b50 64 20 66 72 6f 6d 20 70 6c 61 79 2e 0a 0a 20 20 |d from play... | 00000b60 43 68 6f 6f 73 69 6e 67 20 46 6f 72 63 65 20 77 |Choosing Force w| 00000b70 69 6c 6c 20 72 65 73 65 74 20 74 68 65 20 62 6f |ill reset the bo| 00000b80 61 72 64 20 74 6f 20 68 6f 77 20 69 74 20 77 61 |ard to how it wa| 00000b90 73 20 61 74 20 74 68 65 20 62 65 67 69 6e 6e 69 |s at the beginni| 00000ba0 6e 67 20 6f 66 20 74 68 65 20 70 72 65 76 69 6f |ng of the previo| 00000bb0 75 73 20 74 75 72 6e 2e 20 20 54 68 65 20 70 72 |us turn. The pr| 00000bc0 65 76 69 6f 75 73 20 6d 6f 76 65 20 73 68 6f 75 |evious move shou| 00000bd0 6c 64 20 74 68 65 6e 20 62 65 20 72 65 70 6c 61 |ld then be repla| 00000be0 63 65 64 20 77 69 74 68 20 6f 6e 65 20 69 6e 76 |ced with one inv| 00000bf0 6f 6c 76 69 6e 67 20 74 68 65 20 63 61 70 74 75 |olving the captu| 00000c00 72 65 20 6f 66 20 61 74 20 6c 65 61 73 74 20 6f |re of at least o| 00000c10 6e 65 20 70 69 65 63 65 2e 0a 20 20 20 0a 20 20 |ne piece.. . | 00000c20 49 66 20 68 61 76 69 6e 67 20 63 68 6f 73 65 6e |If having chosen| 00000c30 20 65 69 74 68 65 72 20 48 75 66 66 20 6f 72 20 | either Huff or | 00000c40 46 6f 72 63 65 20 79 6f 75 20 63 68 61 6e 67 65 |Force you change| 00000c50 20 79 6f 75 72 20 6d 69 6e 64 2c 20 70 72 65 73 | your mind, pres| 00000c60 73 20 6d 65 6e 75 20 61 6e 64 20 79 6f 75 20 77 |s menu and you w| 00000c70 69 6c 6c 20 66 69 6e 64 20 74 68 61 74 20 74 68 |ill find that th| 00000c80 65 20 6d 61 69 6e 20 6d 65 6e 75 20 68 61 73 20 |e main menu has | 00000c90 74 65 6d 70 6f 72 61 72 69 6c 79 20 63 68 61 6e |temporarily chan| 00000ca0 67 65 64 20 74 6f 20 61 20 73 69 6e 67 6c 65 20 |ged to a single | 00000cb0 27 43 61 6e 63 65 6c 20 48 75 66 66 27 20 6f 72 |'Cancel Huff' or| 00000cc0 20 27 43 61 6e 63 65 6c 20 46 6f 72 63 65 27 20 | 'Cancel Force' | 00000cd0 6f 70 74 69 6f 6e 2e 20 20 43 68 6f 6f 73 69 6e |option. Choosin| 00000ce0 67 20 74 68 65 20 65 6e 74 72 79 20 77 69 6c 6c |g the entry will| 00000cf0 20 63 61 6e 63 65 6c 20 74 68 65 20 6f 70 65 72 | cancel the oper| 00000d00 61 74 69 6f 6e 2e 0a 0a 50 6c 61 79 69 6e 67 20 |ation...Playing | 00000d10 61 67 61 69 6e 73 74 20 74 68 65 20 63 6f 6d 70 |against the comp| 00000d20 75 74 65 72 0a 3d 3d 3d 3d 3d 3d 3d 3d 3d 3d 3d |uter.===========| 00000d30 3d 3d 3d 3d 3d 3d 3d 3d 3d 3d 3d 3d 3d 3d 3d 3d |================| 00000d40 3d 0a 0a 20 20 54 68 65 20 27 50 6c 61 79 65 72 |=.. The 'Player| 00000d50 73 27 20 64 69 61 6c 6f 67 75 65 20 62 6f 78 20 |s' dialogue box | 00000d60 6f 66 66 20 74 68 65 20 6d 61 69 6e 20 6d 65 6e |off the main men| 00000d70 75 20 61 6c 6c 6f 77 73 20 79 6f 75 20 74 6f 20 |u allows you to | 00000d80 73 65 74 20 65 61 63 68 20 70 6c 61 79 65 72 20 |set each player | 00000d90 61 73 20 63 6f 6d 70 75 74 65 72 20 6f 72 20 75 |as computer or u| 00000da0 73 65 72 20 63 6f 6e 74 72 6f 6c 6c 65 64 2e 20 |ser controlled. | 00000db0 20 49 74 20 61 6c 73 6f 20 61 6c 6c 6f 77 73 20 | It also allows | 00000dc0 79 6f 75 20 74 6f 20 73 65 74 20 74 68 65 20 6c |you to set the l| 00000dd0 65 76 65 6c 20 6f 66 20 74 68 65 20 63 6f 6d 70 |evel of the comp| 00000de0 75 74 65 72 27 73 20 70 6c 61 79 2c 20 62 79 20 |uter's play, by | 00000df0 63 68 61 6e 67 69 6e 67 20 68 6f 77 20 66 61 72 |changing how far| 00000e00 20 61 68 65 61 64 20 69 74 20 6c 6f 6f 6b 73 2e | ahead it looks.| 00000e10 20 20 4c 65 76 65 6c 20 31 20 69 73 20 74 68 65 | Level 1 is the| 00000e20 20 65 61 73 69 65 73 74 20 74 6f 20 62 65 61 74 | easiest to beat| 00000e30 2c 20 77 68 69 6c 65 20 6c 65 76 65 6c 20 35 20 |, while level 5 | 00000e40 69 73 20 74 68 65 20 68 61 72 64 65 73 74 2e 0a |is the hardest..| 00000e50 0a 27 53 74 65 70 20 74 68 72 75 27 0a 3d 3d 3d |.'Step thru'.===| 00000e60 3d 3d 3d 3d 3d 3d 3d 3d 0a 0a 20 20 54 68 69 73 |========.. This| 00000e70 20 6f 70 74 69 6f 6e 20 6d 61 79 20 62 65 20 66 | option may be f| 00000e80 6f 75 6e 64 20 6f 6e 20 74 68 65 20 6d 61 69 6e |ound on the main| 00000e90 20 6d 65 6e 75 20 61 6e 64 20 75 70 6f 6e 20 63 | menu and upon c| 00000ea0 68 6f 6f 73 69 6e 67 20 69 74 2c 20 6f 70 65 6e |hoosing it, open| 00000eb0 73 20 61 20 73 6d 61 6c 6c 20 77 69 6e 64 6f 77 |s a small window| 00000ec0 20 63 6f 6e 74 61 69 6e 69 6e 67 20 66 69 76 65 | containing five| 00000ed0 20 69 63 6f 6e 73 2e 20 20 54 68 69 73 20 77 69 | icons. This wi| 00000ee0 6e 64 6f 77 20 61 6c 6c 6f 77 73 20 79 6f 75 20 |ndow allows you | 00000ef0 74 6f 20 73 74 65 70 20 74 68 72 6f 75 67 68 20 |to step through | 00000f00 74 68 65 20 6c 69 73 74 20 6f 66 20 6d 6f 76 65 |the list of move| 00000f10 73 20 6d 61 64 65 20 61 6e 64 20 74 61 6b 65 20 |s made and take | 00000f20 6f 76 65 72 20 61 74 20 61 6e 79 20 70 6f 69 6e |over at any poin| 00000f30 74 2e 20 20 54 68 69 73 20 6d 65 61 6e 73 20 74 |t. 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