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ass.docs

This website contains an archive of files for the Acorn Electron, BBC Micro, Acorn Archimedes, Commodore 16 and Commodore 64 computers, which Dominic Ford has rescued from his private collection of floppy disks and cassettes.

Some of these files were originally commercial releases in the 1980s and 1990s, but they are now widely available online. I assume that copyright over them is no longer being asserted. If you own the copyright and would like files to be removed, please contact me.

Tape/disk: Home » Personal collection » Commodore disks » disk40a_autostereo.d64
Filename: ass.docs
Read OK:
File size: 39A9 bytes
Load address: 8000
Exec address: 0000
File contents
"         advanced sound system
"
" pROGRAMMING AND TEXT BY dOMINIC �ORD
"
"     tHIS PROGRAM ALLOWS THE USER TO
"ENTER MUSIC INTO A cOMMODORE 64/128
"COMPUTER, AND THEN TO PLAY THE MUSIC
"BACK, WITHOUT HAVING TO TYPE ENDLESS
"MEANINGLESS NUMBERS INTO THE
"COMPUTER, BUT INSTEAD USING GRAPHIC
"SYSTEM. iT IS DESIGNED TO ALLOW THE
"USER TO BOTH TRANSPOSE MUSIC FROM A
"SCORE, OR TO COMPOSE MUSIC FROM
"FRESH.
"     �HE PROGRAM IS MAINLY CONTROLLED
"USING A MOUSE POINTER, WHICH MAY BE
"MOVED USING A MOUSE OR JOYSTICK
"PLUGGED INTO CONTROL PORT ��, OR
"USING THE FOLLOWING KEYS:
"
"           � - �EFT
"           � - �IGHT
"           ; - �P
"           / - �OWN
"      ������ - �LICK
"
"     iN THESE INSTRUCTIONS i SHALL
"ASSUME THAT YOU HAVE A BASIC
"KNOWLEDGE OF MUSIC THEORY, AND SO
"KNOW BASIC DEFINITIONS, SUCH AS A
"CROTCHET, AND A MINIM. iF YOU DO NOT
"HAVE ANY SUCH KNOWLEDGE YOU CAN STILL
"USE THE PROGRAM. i SUGGEST THAT YOU
"READ THIS TEXT, AND THEN PLAY WITH
"THE PROGRAM AND DEMONSTRATION FILES
"FOR A WHILE. yOU SHOULD SOON BE ABLE
"TO USE THE EDITOR TO ENTER MUSIC AND
"THEN PLAY IT BACK. iF YOU WISH TO
"TRANSCRIBE MUSIC FROM A SCORE, SIMPLY
"COPY IT EXACTLY FROM THE SCORE INTO
"THE EDITOR.
"
"selecting a particular type of note
"
"     tO SELECT A NOTE, SIMPLY CLICK
"ON THE ICON SHOWING THE NOTE YOU WANT
"USING THE POINTER. aLL NOTES WHICH
"YOU PLACE ON THE STAVE WILL NOW BE OF
"THE TYPE WHICH YOU SELECTED. tHOSE
"ICONS WHICH ARE AT THE BOTTOM OF THE
"SCREEN ARE USED TO SELECT DIFFERENT
"LENGTHS OF NOTES, WHILE THOSE FOUR
"WHICH ARE IN THE LEFT HAND COLUMN ARE
"USED TO SELECT BAR LINES, DOUBLE BAR
"LINES, AND REPEATS. tHE BUTTONS WHICH
"SELECT TYPES OF NOTES MAY EASILY BE
"RECOGNISED, BECAUSE THEY ARE LARGER
"THAN THE OTHER BUTTONS, AND ARE
"SQUARE. yOU CAN ALSO TELL WHICH OF
"THESE NOTE ICONS IS SELECTED, BECAUSE
"IT IS�HIGHLIGHTED IN BLUE.
"
"placing notes on the stave
"
"     tO PLACE A NOTE ON THE STAVE,
"MOVE THE POINTER TO WHERE YOU WANT
"THE NOTE TO BE, AND THEN CLICK. a
"NOTE OF THE TYPE SELECTED WILL THEN
"APPEAR UNDER THE POINTER. iF YOU THEN
"CHANGE YOUR MIND, AND WISH TO REMOVE
"THE NOTE, SIMPLY PLACE ANOTHER NOTE
"ON TOP OF THE OLD ONE, AND IT WILL
"DISAPPEAR.
"     iF YOU WANT TO ADD ACCIDENTALS
"SELECT THE ONE OF THE FOUR SMALL
"BUTTONS IN THE BOTTOM RIGHT CORNER
"WHICH SHOWS THE TYPE OF ACCIDENTAL
"YOU WISH TO USE. aS WITH THE NOTE
"TYPE ICONS, YOU CAN TELL WHICH IS
"SELECTED BY WHICH IS HIGHLIGHTED IN
"BLUE.
"    iF YOUR MUSIC HAS A KEY
"SIGNITURE, YOU MUST REPEATEDLY USE
"ACCIDENTALS ON THE INDIVIDUAL NOTES
"THROUGHOUT THE PIECE, AS YOU CANNOT
"USE A KEY SIGNITURE WITH THIS
"PROGRAM. iT SHOULD ALSO BE NOTED THAT
"ACCIDENTALS ARE NOT CARRIED THROUGH
"ALL THE NOTES IN THE BAR. iF YOU WISH
"TO HAVE SEVERAL f#S IN A BAR, FOR
"EXAMPLE, YOU CANNOT SIMPLY PLACE A
"SHARP ACCIDENTAL BESIDE THE FIRST f
"IN THE BAR, BUT MUST PLACE AN
"ACCIDENTAL BESIDE ALL OF THE fS WHICH
"ARE TO BECOME f#.
"
"dotted notes
"
"     tO THE RIGHT OF THE NOTE TYPE
"ICONS, YOU WILL SEE A SMALL BUTTON
"WITH A DOT IN THE CENTRE. tHIS IS THE
"DOTTED BUTTON. iT HAS TWO STATES: on
"(BLUE) AND off (BLACK). wHEN THIS IS
"SELECTED, ALL NOTES PLACED ON THE
"SCORE WILL HAVE A DOT AFTER THEM, AND
"WILL BE PLAYED FOR ONE AND A HALF
"TIMES THEIR USUAL LENGTH.
"
"bar divisions
"
"     �IECES OF MUSIC ARE USUALLY
"DIVIDED INTO EQUAL PARTS KNOWN AS
"BARS. �HESE BARS ARE ALL PRECISELY
"THE SAME LENGTH IN TERMS OF THE TIME
"TAKEN TO PLAY THEM, AS OPPOSED TO
"LENGTH OF SCORE TAKEN UP ON THE
"SCREEN. � BAR CONTAINING�8 QUAVERS,
"FOR�EXAMPLE,�TAKES UP TWICE AS MUCH
"SPACE ON THE�SCREEN AS A BAR OF�FOUR
"CROTCHETS,�YET�BECAUSE�QUAVERS�TAKE
"HALF AS�LONG TO��PLAY AS�CROTCHETS,
"OVERALL�THEY TAKE�THE SAME�TIME TO
"PLAY, AND SO ARE EQUAL LENGTHED BARS.
"     �ARS ARE DIVIDED ON THE SCORE BY
"BAR DIVIDERS. �Y FAR THE MOST COMMON
"IS THE NORMAL BAR LINE, WHICH HAS NO
"EFFECT ON THE FLOW OF THE MUSIC, BUT
"SIMPLY MARKS THE BOUNDARY BETWEEN TWO
"BARS. �THER BAR DIVIDERS REPEAT
"SECTIONS OF THE TUNE, AND MARK THE
"END OF THE TUNE, AND MAKE THE PLAYER
"STOP. �ARS MAY SOUND POINTLESS, BUT
"THEY ARE VERY USEFUL AS LANDMARKS IN
"A PIECE, AS A SECTION OF MUSIC COULD
"BE REFERED TO AS '�ARS 40-42'.
"     tHERE ARE FOUR TYPES OF BAR
"DIVISION WHICH MAY BE PLACED ON A
"SCORE. tHESE MAY BE PLACED ON THE
"SCORE JUST LIKE NOTES, THAT IS SIMPLY
"BY SELECTING THEM, AND THEN CLICKING
"ON THE SCORE. yOU MAY NOT PLACE BAR
"LINES ON TOP OF NOTES, AND IF YOU TRY
"TO DO SO YOU WILL RECEIVE AN ERROR
"MESSAGE. iF YOU FIND THAT YOU HAVE
"MISSED A BAR DIVISION, AND LEFT NO
"SPACE FOR IT, YOU CAN�USE THE insert
"FACILITY (SEE NOTE)�TO ADD A SPACE
"FOR IT.
"     tHE FIRST TYPE OF BAR DIVISION
"IS BAR LINES, WHICH HAVE NO ACTUAL
"EFFECT ON THE PLAYER, BUT MAY BE USED
"WITH THE goto FUNCTION, WHEREBY YOU
"CAN TELL THE COMPUTER TO GOTO, OR
"PLAY FROM, THE START OF THE SPECIFIC
"BAR. tHIS COMES IN VERY USEFUL IN
"LONGER PIECES, WHERE IT CAN TAKE A
"LONG TIME FOR THE PLAYER  TO REACH
"THE PART OF THE MUSIC YOU WANT.
"     tHE goto FUNCTION CAN ALSO COME
"IN HANDY IF YOU WANT TO HEAR THE PART
"OF THE TUNE THAT YOU HAVE JUST
"ENTERED, WITHOUT HAVING TO HEAR
"EVERYTHING ELSE FIRST.
"     tHE SECOND DIVISION IS THE
"DOUBLE BAR LINE (WHICH LOOKS LIKE TWO
"BAR LINES VERY CLOSE TOGETHER). wHEN
"THE PLAYER REACHS A DOUBLE BAR LINE,
"IT STOPS, BECAUSE IT INDICATES THE
"END OF THE MUSIC. iT IS IMPORTANT
"THAT YOU REMEMBER TO ADD A DOUBLE BAR
"LINE AT THE END OF THE MUSIC, BECAUSE
"IF YOU DO NOT THE PLAYER WILL NOT
"STOP AT THE END, BUT JUST CONTINUE
"PLAYING NOTHING. tHIS MEANS THAT THE
"PLAYER WILL STOP SOUNDING NOTES, BUT
"NOT REGISTER THAT IT HAS FINISHED,
"AND SO IT�WILL FREEZE UP. iF THIS
"HAPPENS YOU MUST SELECT 'cancel' TO
"FORCE THE PLAYER TO STOP.
"     tHE FINAL TWO BAR DIVISIONS ARE
"REPEATS, AND CAN BE USED TO PLAY A
"PART OF A TUNE TWICE. iF YOU PLACE
"TWO REPEAT SIGNS (DOUBLE BAR LINES
"WITH DOTS BESIDE THEM) EITHER SIDE OF
"A SECTION OF MUSIC, THE PLAYER WILL
"PLAY THE SECTION OF MUSIC BETWEEN THE
"SIGNS TWICE. �HE DOTS DOWN THE SIDE
"OF THE REPEAT SIGNS SHOULD BOTH POINT
"INWARDS TOWARDS THE SECTION OF MUSIC
"TO BE REPEATED.
"     �F YOU WANT THE PLAYER TO REPEAT
"BACK TO THE BEGINNING OF THE PIECE OF
"MUSIC, THERE IS NO NEED TO PLACE A
"START OF REPEAT SIGN AT THE START OF
"THE MUSIC, AS THIS IS AUTOMATICALLY
"TAKEN AS THE START OF A REPEAT. yOU
"MAY FIND THAT WHEN YOU TRY TO REPEAT
"A SECTION OF THE MUSIC, THE COMPUTER
"DOES NOT REPEAT, OR REPEATS THE WRONG
"SECTION. tHIS MAY BE BECAUSE REPEAT
"SIGNS WILL BE IGNORED UNLESS A 'START
"OF REPEAT' SIGN HAS BEEN PASSED SINCE
"THE LAST REPEAT SIGN. aNOTHER CAUSE
"OF SUCH PROBLEMS MAY BE THAT REPEATS
"CANNOT BE NESTED WITHIN EACH OTHER,
"AND IF YOU TRY TO DO SO, THE PLAYER
"WILL IGNORE MANY OF THE REPEATS.
"     yOU SHOULD ALSO BARE IN MIND
"THAT IF YOU GOTO A BAR WITHIN A
"REPEAT, THE COMPUTER WILL NOT REPEAT
"AS IT WOULD WHEN PLAYED NORMALLY.
"
"entering rests
"
"     iN THE VERY BOTTOM LEFT CORNER
"OF THE SCREEN YOU WILL SEE TWO
"BUTTONS MARKED rest AND note. tHIS
"ACTS LIKE A SWITCH, SO THAT YOU ARE
"EITHER IN REST MODE, OR NOTE MODE. iN
"REST MODE YOU WILL FIND THAT WHEN YOU
"TRY TO PLACE A NOTE ONTO THE SCORE,
"IN FACT A REST WILL BE ENTERED. tHESE
"ARE SIMPLY NOTES WHICH DO NOT SOUND.
"tHEY CAN BE USEFUL TO ADD PAUSES INTO
"YOUR MUSIC, OR TO DELAY THE PLAYER
"FROM PLAYING CERTAIN NOTES TOO SOON.
"
"inserting and removing gaps
"
"     wHEN YOU ARE ENTERING A PIECE OF
"MUSIC IT IS IMPORTANT TO AVOID
"LEAVING GAPS BETWEEN THE NOTES. tHIS
"IS BECAUSE THE PLAYER WORKS ON THE
"BASIS THAT EVERY TIME A NOTE
"FINISHES, ALL OF THE NOTES ON THE
"NEXT LINE ARE PLAYED. iF THERE ARE NO
"NOTES IN THE NEXT COLUMN, THE PLAYER
"MAY GET INTO A SITUATION WHERE IT IS
"PLAYING NO NOTES, AND YET IS WAITING
"FOR ONE TO FINISH. aS i HAVE ALREADY
"SAID, IN SUCH CASES YOU MUST FORCE A
"STOP USING THE 'cancel' FUNCTION.
"     iN ORDER TO HELP YOU TO AVOID
"THIS, A DELETE ICON IS PROVIDED. tHE
"ICON ACTS JUST LIKE ANOTHER TYPE OF
"NOTE, UNTIL YOU PLACE IT ON THE
"SCORE, WHICH WILL RESULT IN ALL THE
"NOTES IN THE COLUMN BEING REMOVED,
"AND THEN ALL THE NOTES TO THE RIGHT
"OF YOUR POINTER MOVING LEFT TO FILL
"IN THE GAP.
"     aN INSERT BUTTON IS ALSO
"PROVIDED, WHICH HAS THE OPPOSITE
"EFFECT TO DELETE. wHEN THIS IS
"SELECTED, ALL OF THE NOTES TO THE
"RIGHT OF THE POINTER WILL BE MOVED TO
"THE RIGHT, AND A GAP WILL BE CREATED
"UNDER THE CURSOR. tHIS IS USEFUL IF
"YOU MISS OUT A NOTE OR BAR LINE, AND
"WISH TO ADD IT.
"
"adding dynamics
"
"     dYNAMICS IN A PIECE OF MUSIC ARE
"CHANGES IN THE VOLUME. iN THIS
"PROGRAM THEY ARE CONTROLLED BY A
"SMALL SQUARE TO THE RIGHT OF THE PLAY
"BUTTON. iF YOU CLICK ON THIS SQUARE,
"YOU WILL SEE THAT IT CHANGES, AND
"CYCLES THROUGH EIGHT DIFFERENT TYPES
"OF DYNAMIC. tHE FIRST FIVE ARE: pp
"(VERY QUIET), p (QUIET), mf (OF
"MODERATE VOLUME), f (LOUD), ff (VERY
"LOUD). tHE SIXTH AND SEVENTH DO NOT
"SET THE VOLUME TO A SPECIFIC LEVEL,
"BUT INSTEAD MAKE A SLOW CHANGE TO IT.
"tHE SIXTH (<) MAKES THE MUSIC GET
"LOUDER, AND THE SEVENTH (>) MAKES IT
"GET QUIETER. tHESE CAN BE USED TO
"VERY POWERFUL EFFECT, AS THE MOST
"POWERFUL EFFECTS IN MUSIC OFTEN DO
"NOT JUST USE LOUD AND SOFT, BUT SLOW
"CHANGES BETWEEN THE TWO. tHE EIGHTH
"SQUARE, WHICH APPEARS TO BE A BLANK
"SQUARE MEANS THAT THERE IS NO CHANGE
"TO THE VOLUME LEVEL, AND SO IT
"REMAINS CONSTANT.
"     wHEN PLACED ON THE SCORE, THE
"SELECTED DYNAMIC APPEARS JUST ABOVE
"THE STAVES. tHIS MEANS THAT YOU CAN
"SEE AS YOU LOOK ALONG THE SCORE WHERE
"THE DYNAMICS WILL CHANGE, AND HOW
"THEY WILL CHANGE.
"
"playing your music
"
"     aT LAST! nOW YOU CAN ACTUALLY
"HEAR YOUR CREATIONS. cLICK ON THE
"play BUTTON TO START THE PLAYER. aS
"YOU LISTEN TO THE MUSIC, THE SCORE
"WILL SCROLL PAST, SO THAT YOU CAN SEE
"THE NOTES AS THEY ARE BEING PLAYED.
"iF YOU WANT TO STOP THE PLAYER,
"SIMPLY CLICK ON THE cancel BUTTON.
"     tHE SPEED AT WHICH THE MUSIC IS
"PLAYED CAN BE VARIED BY CLICKING ON
"THE tempo BUTTON. tHE NUMBER
"DISPLAYED SHOWS THE METRONOME MARKING
"FOR THE PIECE. tO PUT IT SIMPLY, THE
"HIGHER THE VALUE, THE FASTER THE
"MUSIC. tHE VALUE IS ACTUALLY THE
"NUMBER OF CROTCHETS WHICH WILL BE
"PLAYED PER MINUTE.
"
"envelope design
"
"     aS WELL AS CHANGING THE NOTES IN
"A TUNE, THIS PROGRAM ALSO ALLOWS YOU
"TO ALTER WHAT THE NOTES THEMSELVES
"SOUND LIKE. tO DO SO CLICK ON THE
"envelope BUTTON. wHEN A MUSICAL NOTE
"IS PLAYED, THE TIME THAT IT IS
"PLAYING FOR CAN BE DIVIDED UP INTO
"FOUR SECTIONS: ATTACK, DECAY,
"SUSTAIN, AND RELEASE.
"     wHEN A NOTE IS FIRST PLAYED, ITS
"VOLUME RAISES FROM NOTHING TO FULL
"VOLUME. tHE TIME TAKEN FOR THIS IS
"attack. tHE VOLUME THEN FALLS AWAY
"SLIGHTLY TO A LOWER LEVEL. tHIS LEVEL
"IS SET BY sustain, AND IS
"PROPORTIONAL TO THE FULL VOLUME WHICH
"IS REACHED WHEN THE NOTE IS FIRST
"PLAYED. iF YOU SET SUSTAIN TO BEING
"MAXIMUM, THE NOTE WILL NOT FADE AT
"ALL, WHEREAS IF IT IS AT ITS MINIMUM,
"IT FADES AWAY COMPLETELY TO NOTHING.
"tHE TIME TAKEN FOR THIS FADE IS SET
"BY decay. fINALLY, THE LENGTH OF TIME
"FOR THE NOTE TO FADE AWAY COMPLETELY
"AFTER IT FINISHS MAY BE SET BY
"release. yOU MAY THINK THAT CHANGING
"THESE WOULD HAVE LITTLE EFFECT ON THE
"SOUND, BUT THE EFFECTS WHICH CAN BE
"ACHIEVED CAN BE AMAZING.
"     tHE WAVEFORM OF THE NOTES, OR
"SHAPE OF THE SOUND WAVES BEING
"EMITTED, CAN ALSO BE ALTERED. tHERE
"ARE FOUR WAVEFORMS AVAILABLE:
"triangle, sawtooth, pulse, AND white
"noise. iF THE pulse WAVEFORM IS
"SELECTED, THEN YOU MUST ALSO SELECT A
"pulse width. iT IS VERY DIFFICULT TO
"EXPLAIN THE EFFECTS OF THESE
"VARIABLES, AND SO i THINK THE ONLY
"WAY FOR YOU TO LEARN TO USE THEM IS
"TO EXPERIMENT WITH DIFFERENT
"SETTINGS. iT MAY ALSO HELP YOU TO
"READ THE SECTION IN THE uSER mANUAL
"ON SOUND WAVEFORMS, TO SEE THE
"DIAGRAMS OF THE DIFFERENT WAVE TYPES
"(PAGES 91/92). sIMILAR DIAGRAMS CAN
"ALSO BE SEEN IN MOST OTHER
"PROGRAMMING TUTORIAL BOOKS.
"
"disˠoperations
"
"     tHIS PROGRAM ALLOWS YOU TO SAVE
"YOUR WORK ONTO A DISK, AND THEN TO
"RELOAD IT AT A LATER DATE. sIMPLY
"CLICK ON THE load OR save BUTTONS,
"AND THEN ENTER THE APPROPIATE
"FILENAME. iF A DISK ERROR OCCURS, YOU
"WILL BE INFORMED BY AN ERROR BOX OF
"THE ERROR. aNOTHER WAY TO READ THE
"DISK STATUS BY CLICKING ON THE status
"BUTTON. �O LOAD A FILE, SIMPLY CLICK
"THE LOAD BUTTON, AND A LIST OF ALL OF
"THE MUSIC FILES ON YOUR CURRENT DISK
"IS DISPLAYED. �OU SHOULD CLICK ON THE
"ONE THAT YOU WANT TO LOAD, OR AT THE
"TOP OF THE SCREEN TO EXIT WITHOUT
"LOADING.
"     iF YOU WISH TO READ THE
"DIRECTORY OF A DISK, SIMPLY CLICK ON
"directory. tHIS WILL TELL YOU THE
"NAMES OF ALL OF THE FILES ON THE
"DISK. fILES SAVED BY THIS PROGRAM MAY
"EASILY BE RECOGNISED, BECAUSE THEY
"ALWAYS HAVE THE PREFIX OF 'mus.'. yOU
"DO NOT NEED TO TYPE THIS PREFIX WHEN
"SAVING MUSIC FILES FROM THE PROGRAM
"ITSELF, AS IT IS ADDED AUTOMATICALLY.
"     �N THE DISK WITH THE PROGRAM,
"YOU WILL ALSO FIND FOUR DEMONSTRATION
"MUSIC FILES:
"
"1. '����' - � TRANSCRIPTION OF THE
"FIRST MOVEMENT OF �EETHOVEN'S
"�OONLIGHT �ONATA
"2. '�����' - '�HE �OAD TO THE �SLES'
"3. '����' - '�SLAN'S �HEME' FROM
"THE �HRONICLES OF �ARNIA, COMPOSED BY
"�EOFFREY �URGON. �SED AS THE THEME
"TUNE FOR THE ���'S DRAMATISATION OF
"�.�.�EWIS' SERIES OF �ARNIA BOOKS.
"4. '�� ����' - �IANO DUET COMPOSED
"BY �LAUDE �EBUSSY (1862-1918)
"
"clearing music from memory
"
"     iF YOU WISH TO RESET THE
"PROGRAM, AND START ON A FRESH PIECE
"OF MUSIC, YOU MAY DO SO BY SELECTING
"clear. bE CAREFUL TO REMEMBER THAT
"THERE IS NO WAY TO RETRIEVE YOUR
"MUSIC AFTER SELECTING clear, AND SO
"YOUR MUSIC WILL BE LOST.
"
"quitting the program
"
"     tO LEAVE THE PROGRAM, CLICK ON
"THE CROSS AT THE TOP LEFT OF THE
"SCREEN. yOU SHOULD, HOWEVER, NOTE
"THAT ALTHOUGH YOU MAY RESTART THE
"PROGRAM AGAIN USING THE basic COMMAND
"run, ALL OF YOUR MUSIC WILL HAVE BEEN
"CLEARED FROM MEMORY, AND SO ANY
"UN-SAVED DATA WILL HAVE BEEN LOST.
"
"������� ���������
"
"     �S YOU USE THIS PROGRAM, YOU MAY
"FIND THAT IT IS INCONVIENT TO
"CONTINUALLY HAVE TO MOVE THE MOUSE
"POINTER OVER IN ORDER TO CHANGE NOTE
"TYPE OR ACCIDENTAL. �O MAKE THIS
"EASIER, THERE ARE ALSO KEYBOARD
"SHORTCUTS FOR THESE FUNCTIONS. �HE
"SHORTCUTS ARE LAID OUT ON THE
"KEYBOARD SUCH THAT ALL GROUPS OF
"FUNCTIONS ARE IN THE SAME ROW OF
"KEYS:
"�HE NUMBER KEYS CHANGE NOTE TYPE
"�-� CHANGE ACCIDENTAL TYPE
"�/� SELECT NOTE/REST
". TOGGLES DOTTED NOTES ON/OFF
"
"� COMPLETE LIST OF SHORTCUTS IS:
"
"1-�BAR LINE         2-DOUBLE BAR LINE
"3-�START OF REPEAT  4-�END OF REPEAT
"5-�SEMI-QUAVER      6-�QUAVER
"7-�CROTCHET         8-�MINIM
"9-�SEMI-BREVE       0-�TRIPLET
"�-�SHARP            �-�FLAT
"�-�NATURAL          �-�NO ACCIDENTAL
"�-�RESTS            �-�NOTES
".-�TOGGLE DOTTED NOTES
"
"         ADVANCED SOUND SYSTEMM"M" Programming and text by Dominic .ordM"M"     This program allows the user toM"enter music into a Commodore 64/128M"computer, and then to play the musicM"back, without having to type endlessM"meaningless numbers into theM"computer, but instead using graphicM"system. It is designed to allow theM"user to both transpose music from aM"score, or to compose music fromM"fresh.M"     .he program is mainly controlledM"using a mouse pointer, which may beM"moved using a mouse or joystickM"plugged into control port .., orM"using the following keys:M"M"           . - .eftM"           . - .ightM"           ; - .pM"           / - .ownM"      ...... - .lickM"M"     In these instructions I shallM"assume that you have a basicM"knowledge of music theory, and soM"know basic definitions, such as aM"crotchet, and a minim. If you do notM"have any such knowledge you can stillM"use the program. I suggest that youM"read this text, and then play withM"the program and demonstration filesM"for a while. You should soon be ableM"to use the editor to enter music andM"then play it back. If you wish toM"transcribe music from a score, simplyM"copy it exactly from the score intoM"the editor.M"M"SELECTING A PARTICULAR TYPE OF NOTEM"M"     To select a note, simply clickM"on the icon showing the note you wantM"using the pointer. All notes whichM"you place on the stave will now be ofM"the type which you selected. ThoseM"icons which are at the bottom of theM"screen are used to select differentM"lengths of notes, while those fourM"which are in the left hand column areM"used to select bar lines, double barM"lines, and repeats. The buttons whichM"select types of notes may easily beM"recognised, because they are largerM"than the other buttons, and areM"square. You can also tell which ofM"these note icons is selected, becauseM"it is.highlighted in blue.M"M"PLACING NOTES ON THE STAVEM"M"     To place a note on the stave,M"move the pointer to where you wantM"the note to be, and then click. AM"note of the type selected will thenM"appear under the pointer. If you thenM"change your mind, and wish to removeM"the note, simply place another noteM"on top of the old one, and it willM"disappear.M"     If you want to add accidentalsM"select the one of the four smallM"buttons in the bottom right cornerM"which shows the type of accidentalM"you wish to use. As with the noteM"type icons, you can tell which isM"selected by which is highlighted inM"blue.M"    If your music has a keyM"signiture, you must repeatedly useM"accidentals on the individual notesM"throughout the piece, as you cannotM"use a key signiture with thisM"program. It should also be noted thatM"accidentals are not carried throughM"all the notes in the bar. If you wishM"to have several F#s in a bar, forM"example, you cannot simply place aM"sharp accidental beside the first FM"in the bar, but must place anM"accidental beside all of the Fs whichM"are to become F#.M"M"DOTTED NOTESM"M"     To the right of the note typeM"icons, you will see a small buttonM"with a dot in the centre. This is theM"dotted button. It has two states: ONM"(blue) and OFF (black). When this isM"selected, all notes placed on theM"score will have a dot after them, andM"will be played for one and a halfM"times their usual length.M"M"BAR DIVISIONSM"M"     .ieces of music are usuallyM"divided into equal parts known asM"bars. .hese bars are all preciselyM"the same length in terms of the timeM"taken to play them, as opposed toM"length of score taken up on theM"screen. . bar containing.8 quavers,M"for.example,.takes up twice as muchM"space on the.screen as a bar of.fourM"crotchets,.yet.because.quavers.takeM"half as.long to..play as.crotchets,M"overall.they take.the same.time toM"play, and so are equal lengthed bars.M"     .ars are divided on the score byM"bar dividers. .y far the most commonM"is the normal bar line, which has noM"effect on the flow of the music, butM"simply marks the boundary between twoM"bars. .ther bar dividers repeatM"sections of the tune, and mark theM"end of the tune, and make the playerM"stop. .ars may sound pointless, butM"they are very useful as landmarks inM"a piece, as a section of music couldM"be refered to as '.ars 40-42'.M"     There are four types of barM"division which may be placed on aM"score. These may be placed on theM"score just like notes, that is simplyM"by selecting them, and then clickingM"on the score. You may not place barM"lines on top of notes, and if you tryM"to do so you will receive an errorM"message. If you find that you haveM"missed a bar division, and left noM"space for it, you can.use the INSERTM"facility (see note).to add a spaceM"for it.M"     The first type of bar divisionM"is bar lines, which have no actualM"effect on the player, but may be usedM"with the GOTO function, whereby youM"can tell the computer to goto, orM"play from, the start of the specificM"bar. This comes in very useful inM"longer pieces, where it can take aM"long time for the player  to reachM"the part of the music you want.M"     The GOTO function can also comeM"in handy if you want to hear the partM"of the tune that you have justM"entered, without having to hearM"everything else first.M"     The second division is theM"double bar line (which looks like twoM"bar lines very close together). WhenM"the player reachs a double bar line,M"it stops, because it indicates theM"end of the music. It is importantM"that you remember to add a double barM"line at the end of the music, becauseM"if you do not the player will notM"stop at the end, but just continueM"playing nothing. This means that theM"player will stop sounding notes, butM"not register that it has finished,M"and so it.will freeze up. If thisM"happens you must select 'CANCEL' toM"force the player to stop.M"     The final two bar divisions areM"repeats, and can be used to play aM"part of a tune twice. If you placeM"two repeat signs (double bar linesM"with dots beside them) either side ofM"a section of music, the player willM"play the section of music between theM"signs twice. .he dots down the sideM"of the repeat signs should both pointM"inwards towards the section of musicM"to be repeated.M"     .f you want the player to repeatM"back to the beginning of the piece ofM"music, there is no need to place aM"start of repeat sign at the start ofM"the music, as this is automaticallyM"taken as the start of a repeat. YouM"may find that when you try to repeatM"a section of the music, the computerM"does not repeat, or repeats the wrongM"section. This may be because repeatM"signs will be ignored unless a 'startM"of repeat' sign has been passed sinceM"the last repeat sign. Another causeM"of such problems may be that repeatsM"cannot be nested within each other,M"and if you try to do so, the playerM"will ignore many of the repeats.M"     You should also bare in mindM"that if you goto a bar within aM"repeat, the computer will not repeatM"as it would when played normally.M"M"ENTERING RESTSM"M"     In the very bottom left cornerM"of the screen you will see twoM"buttons marked REST and NOTE. ThisM"acts like a switch, so that you areM"either in rest mode, or note mode. InM"rest mode you will find that when youM"try to place a note onto the score,M"in fact a rest will be entered. TheseM"are simply notes which do not sound.M"They can be useful to add pauses intoM"your music, or to delay the playerM"from playing certain notes too soon.M"M"INSERTING AND REMOVING GAPSM"M"     When you are entering a piece ofM"music it is important to avoidM"leaving gaps between the notes. ThisM"is because the player works on theM"basis that every time a noteM"finishes, all of the notes on theM"next line are played. If there are noM"notes in the next column, the playerM"may get into a situation where it isM"playing no notes, and yet is waitingM"for one to finish. As I have alreadyM"said, in such cases you must force aM"stop using the 'CANCEL' function.M"     In order to help you to avoidM"this, a delete icon is provided. TheM"icon acts just like another type ofM"note, until you place it on theM"score, which will result in all theM"notes in the column being removed,M"and then all the notes to the rightM"of your pointer moving left to fillM"in the gap.M"     An insert button is alsoM"provided, which has the oppositeM"effect to delete. When this isM"selected, all of the notes to theM"right of the pointer will be moved toM"the right, and a gap will be createdM"under the cursor. This is useful ifM"you miss out a note or bar line, andM"wish to add it.M"M"ADDING DYNAMICSM"M"     Dynamics in a piece of music areM"changes in the volume. In thisM"program they are controlled by aM"small square to the right of the playM"button. If you click on this square,M"you will see that it changes, andM"cycles through eight different typesM"of dynamic. The first five are: PPM"(very quiet), P (quiet), MF (ofM"moderate volume), F (loud), FF (veryM"loud). The sixth and seventh do notM"set the volume to a specific level,M"but instead make a slow change to it.M"The sixth (<) makes the music getM"louder, and the seventh (>) makes itM"get quieter. These can be used toM"very powerful effect, as the mostM"powerful effects in music often doM"not just use loud and soft, but slowM"changes between the two. The eighthM"square, which appears to be a blankM"square means that there is no changeM"to the volume level, and so itM"remains constant.M"     When placed on the score, theM"selected dynamic appears just aboveM"the staves. This means that you canM"see as you look along the score whereM"the dynamics will change, and howM"they will change.M"M"PLAYING YOUR MUSICM"M"     At last! Now you can actuallyM"hear your creations. Click on theM"PLAY button to start the player. AsM"you listen to the music, the scoreM"will scroll past, so that you can seeM"the notes as they are being played.M"If you want to stop the player,M"simply click on the CANCEL button.M"     The speed at which the music isM"played can be varied by clicking onM"the TEMPO button. The numberM"displayed shows the metronome markingM"for the piece. To put it simply, theM"higher the value, the faster theM"music. The value is actually theM"number of crotchets which will beM"played per minute.M"M"ENVELOPE DESIGNM"M"     As well as changing the notes inM"a tune, this program also allows youM"to alter what the notes themselvesM"sound like. To do so click on theM"ENVELOPE button. When a musical noteM"is played, the time that it isM"playing for can be divided up intoM"four sections: attack, decay,M"sustain, and release.M"     When a note is first played, itsM"volume raises from nothing to fullM"volume. The time taken for this isM"ATTACK. The volume then falls awayM"slightly to a lower level. This levelM"is set by SUSTAIN, and isM"proportional to the full volume whichM"is reached when the note is firstM"played. If you set sustain to beingM"maximum, the note will not fade atM"all, whereas if it is at its minimum,M"it fades away completely to nothing.M"The time taken for this fade is setM"by DECAY. Finally, the length of timeM"for the note to fade away completelyM"after it finishs may be set byM"RELEASE. You may think that changingM"these would have little effect on theM"sound, but the effects which can beM"achieved can be amazing.M"     The waveform of the notes, orM"shape of the sound waves beingM"emitted, can also be altered. ThereM"are four waveforms available:M"TRIANGLE, SAWTOOTH, PULSE, and WHITEM"NOISE. If the PULSE waveform isM"selected, then you must also select aM"PULSE WIDTH. It is very difficult toM"explain the effects of theseM"variables, and so I think the onlyM"way for you to learn to use them isM"to experiment with differentM"settings. It may also help you toM"read the section in the User ManualM"on sound waveforms, to see theM"diagrams of the different wave typesM"(pages 91/92). Similar diagrams canM"also be seen in most otherM"programming tutorial books.M"M"DIS..OPERATIONSM"M"     This program allows you to saveM"your work onto a disk, and then toM"reload it at a later date. SimplyM"click on the LOAD or SAVE buttons,M"and then enter the appropiateM"filename. If a disk error occurs, youM"will be informed by an error box ofM"the error. Another way to read theM"disk status by clicking on the STATUSM"button. .o load a file, simply clickM"the load button, and a list of all ofM"the music files on your current diskM"is displayed. .ou should click on theM"one that you want to load, or at theM"top of the screen to exit withoutM"loading.M"     If you wish to read theM"directory of a disk, simply click onM"DIRECTORY. This will tell you theM"names of all of the files on theM"disk. Files saved by this program mayM"easily be recognised, because theyM"always have the prefix of 'MUS.'. YouM"do not need to type this prefix whenM"saving music files from the programM"itself, as it is added automatically.M"     .n the disk with the program,M"you will also find four demonstrationM"music files:M"M"1. '....' - . transcription of theM"first movement of .eethoven'sM".oonlight .onataM"2. '.....' - '.he .oad to the .sles'M"3. '......' - '.slan's .heme' fromM"the .hronicles of .arnia, composed byM".eoffrey .urgon. .sed as the themeM"tune for the ...'s dramatisation ofM".....ewis' series of .arnia books.M"4. '.. ......' - .iano duet composedM"by .laude .ebussy (1862-1918)M"M"CLEARING MUSIC FROM MEMORYM"M"     If you wish to reset theM"program, and start on a fresh pieceM"of music, you may do so by selectingM"CLEAR. Be careful to remember thatM"there is no way to retrieve yourM"music after selecting CLEAR, and soM"your music will be lost.M"M"QUITTING THE PROGRAMM"M"     To leave the program, click onM"the cross at the top left of theM"screen. You should, however, noteM"that although you may restart theM"program again using the BASIC commandM"RUN, all of your music will have beenM"cleared from memory, and so anyM"un-saved data will have been lost.M"M"........ .........M"M"     .s you use this program, you mayM"find that it is inconvient toM"continually have to move the mouseM"pointer over in order to change noteM"type or accidental. .o make thisM"easier, there are also keyboardM"shortcuts for these functions. .heM"shortcuts are laid out on theM"keyboard such that all groups ofM"functions are in the same row ofM"keys:M".he number keys change note typeM".-. change accidental typeM"./. select note/restM". toggles dotted notes on/offM"M". complete list of shortcuts is:M"M"1-.bar line         2-double bar lineM"3-.start of repeat  4-.end of repeatM"5-.semi-quaver      6-.quaverM"7-.crotchet         8-.minimM"9-.semi-breve       0-.tripletM".-.sharp            .-.flatM".-.natural          .-.no accidentalM".-.rests            .-.notesM".-.toggle dotted notesM"M
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00000010  65 64 20 73 6f 75 6e 64  20 73 79 73 74 65 6d 0d  |ed sound system.|
00000020  22 0d 22 20 70 52 4f 47  52 41 4d 4d 49 4e 47 20  |"." pROGRAMMING |
00000030  41 4e 44 20 54 45 58 54  20 42 59 20 64 4f 4d 49  |AND TEXT BY dOMI|
00000040  4e 49 43 20 c6 4f 52 44  0d 22 0d 22 20 20 20 20  |NIC .ORD."."    |
00000050  20 74 48 49 53 20 50 52  4f 47 52 41 4d 20 41 4c  | tHIS PROGRAM AL|
00000060  4c 4f 57 53 20 54 48 45  20 55 53 45 52 20 54 4f  |LOWS THE USER TO|
00000070  0d 22 45 4e 54 45 52 20  4d 55 53 49 43 20 49 4e  |."ENTER MUSIC IN|
00000080  54 4f 20 41 20 63 4f 4d  4d 4f 44 4f 52 45 20 36  |TO A cOMMODORE 6|
00000090  34 2f 31 32 38 0d 22 43  4f 4d 50 55 54 45 52 2c  |4/128."COMPUTER,|
000000a0  20 41 4e 44 20 54 48 45  4e 20 54 4f 20 50 4c 41  | AND THEN TO PLA|
000000b0  59 20 54 48 45 20 4d 55  53 49 43 0d 22 42 41 43  |Y THE MUSIC."BAC|
000000c0  4b 2c 20 57 49 54 48 4f  55 54 20 48 41 56 49 4e  |K, WITHOUT HAVIN|
000000d0  47 20 54 4f 20 54 59 50  45 20 45 4e 44 4c 45 53  |G TO TYPE ENDLES|
000000e0  53 0d 22 4d 45 41 4e 49  4e 47 4c 45 53 53 20 4e  |S."MEANINGLESS N|
000000f0  55 4d 42 45 52 53 20 49  4e 54 4f 20 54 48 45 0d  |UMBERS INTO THE.|
00000100  22 43 4f 4d 50 55 54 45  52 2c 20 42 55 54 20 49  |"COMPUTER, BUT I|
00000110  4e 53 54 45 41 44 20 55  53 49 4e 47 20 47 52 41  |NSTEAD USING GRA|
00000120  50 48 49 43 0d 22 53 59  53 54 45 4d 2e 20 69 54  |PHIC."SYSTEM. iT|
00000130  20 49 53 20 44 45 53 49  47 4e 45 44 20 54 4f 20  | IS DESIGNED TO |
00000140  41 4c 4c 4f 57 20 54 48  45 0d 22 55 53 45 52 20  |ALLOW THE."USER |
00000150  54 4f 20 42 4f 54 48 20  54 52 41 4e 53 50 4f 53  |TO BOTH TRANSPOS|
00000160  45 20 4d 55 53 49 43 20  46 52 4f 4d 20 41 0d 22  |E MUSIC FROM A."|
00000170  53 43 4f 52 45 2c 20 4f  52 20 54 4f 20 43 4f 4d  |SCORE, OR TO COM|
00000180  50 4f 53 45 20 4d 55 53  49 43 20 46 52 4f 4d 0d  |POSE MUSIC FROM.|
00000190  22 46 52 45 53 48 2e 0d  22 20 20 20 20 20 d4 48  |"FRESH.."     .H|
000001a0  45 20 50 52 4f 47 52 41  4d 20 49 53 20 4d 41 49  |E PROGRAM IS MAI|
000001b0  4e 4c 59 20 43 4f 4e 54  52 4f 4c 4c 45 44 0d 22  |NLY CONTROLLED."|
000001c0  55 53 49 4e 47 20 41 20  4d 4f 55 53 45 20 50 4f  |USING A MOUSE PO|
000001d0  49 4e 54 45 52 2c 20 57  48 49 43 48 20 4d 41 59  |INTER, WHICH MAY|
000001e0  20 42 45 0d 22 4d 4f 56  45 44 20 55 53 49 4e 47  | BE."MOVED USING|
000001f0  20 41 20 4d 4f 55 53 45  20 4f 52 20 4a 4f 59 53  | A MOUSE OR JOYS|
00000200  54 49 43 4b 0d 22 50 4c  55 47 47 45 44 20 49 4e  |TICK."PLUGGED IN|
00000210  54 4f 20 43 4f 4e 54 52  4f 4c 20 50 4f 52 54 20  |TO CONTROL PORT |
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00000240  3a 0d 22 0d 22 20 20 20  20 20 20 20 20 20 20 20  |:."."           |
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00000260  20 20 20 20 20 d8 20 2d  20 d2 49 47 48 54 0d 22  |     . - .IGHT."|
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00000280  50 0d 22 20 20 20 20 20  20 20 20 20 20 20 2f 20  |P."           / |
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000002a0  d4 d5 d2 ce 20 2d 20 c3  4c 49 43 4b 0d 22 0d 22  |.... - .LICK."."|
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000002d0  4c 4c 0d 22 41 53 53 55  4d 45 20 54 48 41 54 20  |LL."ASSUME THAT |
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00003860  22 c1 20 43 4f 4d 50 4c  45 54 45 20 4c 49 53 54  |". COMPLETE LIST|
00003870  20 4f 46 20 53 48 4f 52  54 43 55 54 53 20 49 53  | OF SHORTCUTS IS|
00003880  3a 0d 22 0d 22 31 2d a0  42 41 52 20 4c 49 4e 45  |:."."1-.BAR LINE|
00003890  20 20 20 20 20 20 20 20  20 32 2d 44 4f 55 42 4c  |         2-DOUBL|
000038a0  45 20 42 41 52 20 4c 49  4e 45 0d 22 33 2d a0 53  |E BAR LINE."3-.S|
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000038e0  20 20 20 20 20 20 36 2d  a0 51 55 41 56 45 52 0d  |      6-.QUAVER.|
000038f0  22 37 2d a0 43 52 4f 54  43 48 45 54 20 20 20 20  |"7-.CROTCHET    |
00003900  20 20 20 20 20 38 2d a0  4d 49 4e 49 4d 0d 22 39  |     8-.MINIM."9|
00003910  2d a0 53 45 4d 49 2d 42  52 45 56 45 20 20 20 20  |-.SEMI-BREVE    |
00003920  20 20 20 30 2d a0 54 52  49 50 4c 45 54 0d 22 d1  |   0-.TRIPLET.".|
00003930  2d a0 53 48 41 52 50 20  20 20 20 20 20 20 20 20  |-.SHARP         |
00003940  20 20 20 d7 2d a0 46 4c  41 54 0d 22 c5 2d a0 4e  |   .-.FLAT.".-.N|
00003950  41 54 55 52 41 4c 20 20  20 20 20 20 20 20 20 20  |ATURAL          |
00003960  d2 2d a0 4e 4f 20 41 43  43 49 44 45 4e 54 41 4c  |.-.NO ACCIDENTAL|
00003970  0d 22 c1 2d a0 52 45 53  54 53 20 20 20 20 20 20  |.".-.RESTS      |
00003980  20 20 20 20 20 20 d3 2d  a0 4e 4f 54 45 53 0d 22  |      .-.NOTES."|
00003990  2e 2d a0 54 4f 47 47 4c  45 20 44 4f 54 54 45 44  |.-.TOGGLE DOTTED|
000039a0  20 4e 4f 54 45 53 0d 22  0d                       | NOTES.".|
000039a9