Home » Archimedes archive » Acorn Computing » 1993 10 Mega Disk.adf » 93_10 » Miscellany/!Minefield/Help
Miscellany/!Minefield/Help
This website contains an archive of files for the Acorn Electron, BBC Micro, Acorn Archimedes, Commodore 16 and Commodore 64 computers, which Dominic Ford has rescued from his private collection of floppy disks and cassettes.
Some of these files were originally commercial releases in the 1980s and 1990s, but they are now widely available online. I assume that copyright over them is no longer being asserted. If you own the copyright and would like files to be removed, please contact me.
Tape/disk: | Home » Archimedes archive » Acorn Computing » 1993 10 Mega Disk.adf » 93_10 |
Filename: | Miscellany/!Minefield/Help |
Read OK: | ✔ |
File size: | 0745 bytes |
Load address: | 0000 |
Exec address: | 0000 |
File contents
MINEFIELD By Matthew Chilton In a covert operation, enemy forces have strategically placed mines to block key supply routes. Headquarters needs an expert to establish a safe path - and that's where you come in. Can you hack it? If so, read on! You control a state-of-the-art droid, and must find a safe route to the supply depot, depicted by a cross. Move about the map by left clicking on adjacent squares. Squares turn from yellow to grey once the droid has moved over them, to show they are safe. The droid will be wrecked if it hits a mine, so beware! You start with three droids, and the game is over when these are all destroyed or if you run out of time. The droid is equipped with sophisticated sensors, and can detect the number of immediately adjacent mines in all directions, including diagonals. This number is shown in the droid's map square. If there aren't any such mines, then any adjoining yellow squares will be marked with a green 'ok' symbol. Unfortunately, you can't tell which of the squares contain the mines, so you'll either have to deduce the answer, test your luck, or perhaps launch a shell - see later. Right clicking on a yellow square causes the picture to cycle between a bomb symbol, a red 'ok' sign and the blank square. Use these to help you keep track of where you think the mines are. To prevent accidents, you are not allowed to move onto a bomb symbol. Choose 'fire shell' from the menu and click on a square to destroy any shell that might be there. You start with just three shells, so use them wisely. There is a tight time limit, and if you manage to complete a level, you are awarded one point for each second of time remaining. On the next level you are given less time and more mines to avoid. A bonus life is awarded at 600 points. Good luck!
00000000 4d 49 4e 45 46 49 45 4c 44 0a 42 79 20 4d 61 74 |MINEFIELD.By Mat| 00000010 74 68 65 77 20 43 68 69 6c 74 6f 6e 0a 0a 0a 20 |thew Chilton... | 00000020 20 20 20 49 6e 20 61 20 63 6f 76 65 72 74 20 6f | In a covert o| 00000030 70 65 72 61 74 69 6f 6e 2c 20 65 6e 65 6d 79 20 |peration, enemy | 00000040 66 6f 72 63 65 73 20 68 61 76 65 20 73 74 72 61 |forces have stra| 00000050 74 65 67 69 63 61 6c 6c 79 20 70 6c 61 63 65 64 |tegically placed| 00000060 0a 6d 69 6e 65 73 20 74 6f 20 62 6c 6f 63 6b 20 |.mines to block | 00000070 6b 65 79 20 73 75 70 70 6c 79 20 72 6f 75 74 65 |key supply route| 00000080 73 2e 20 20 48 65 61 64 71 75 61 72 74 65 72 73 |s. Headquarters| 00000090 20 6e 65 65 64 73 20 61 6e 20 65 78 70 65 72 74 | needs an expert| 000000a0 20 74 6f 20 0a 65 73 74 61 62 6c 69 73 68 20 61 | to .establish a| 000000b0 20 73 61 66 65 20 70 61 74 68 20 2d 20 61 6e 64 | safe path - and| 000000c0 20 74 68 61 74 27 73 20 77 68 65 72 65 20 79 6f | that's where yo| 000000d0 75 20 63 6f 6d 65 20 69 6e 2e 20 20 43 61 6e 20 |u come in. Can | 000000e0 79 6f 75 20 0a 68 61 63 6b 20 69 74 3f 20 20 49 |you .hack it? I| 000000f0 66 20 73 6f 2c 20 72 65 61 64 20 6f 6e 21 0a 0a |f so, read on!..| 00000100 20 20 20 20 59 6f 75 20 63 6f 6e 74 72 6f 6c 20 | You control | 00000110 61 20 73 74 61 74 65 2d 6f 66 2d 74 68 65 2d 61 |a state-of-the-a| 00000120 72 74 20 64 72 6f 69 64 2c 20 61 6e 64 20 6d 75 |rt droid, and mu| 00000130 73 74 20 66 69 6e 64 20 61 20 73 61 66 65 20 0a |st find a safe .| 00000140 72 6f 75 74 65 20 74 6f 20 74 68 65 20 73 75 70 |route to the sup| 00000150 70 6c 79 20 64 65 70 6f 74 2c 20 64 65 70 69 63 |ply depot, depic| 00000160 74 65 64 20 62 79 20 61 20 63 72 6f 73 73 2e 20 |ted by a cross. | 00000170 20 4d 6f 76 65 20 61 62 6f 75 74 20 0a 74 68 65 | Move about .the| 00000180 20 6d 61 70 20 62 79 20 6c 65 66 74 20 63 6c 69 | map by left cli| 00000190 63 6b 69 6e 67 20 6f 6e 20 61 64 6a 61 63 65 6e |cking on adjacen| 000001a0 74 20 73 71 75 61 72 65 73 2e 20 20 53 71 75 61 |t squares. Squa| 000001b0 72 65 73 20 74 75 72 6e 20 66 72 6f 6d 20 0a 79 |res turn from .y| 000001c0 65 6c 6c 6f 77 20 74 6f 20 67 72 65 79 20 6f 6e |ellow to grey on| 000001d0 63 65 20 74 68 65 20 64 72 6f 69 64 20 68 61 73 |ce the droid has| 000001e0 20 6d 6f 76 65 64 20 6f 76 65 72 20 74 68 65 6d | moved over them| 000001f0 2c 20 74 6f 20 73 68 6f 77 20 74 68 65 79 20 0a |, to show they .| 00000200 61 72 65 20 73 61 66 65 2e 20 20 54 68 65 20 64 |are safe. The d| 00000210 72 6f 69 64 20 77 69 6c 6c 20 62 65 20 77 72 65 |roid will be wre| 00000220 63 6b 65 64 20 69 66 20 69 74 20 68 69 74 73 20 |cked if it hits | 00000230 61 20 6d 69 6e 65 2c 20 73 6f 20 0a 62 65 77 61 |a mine, so .bewa| 00000240 72 65 21 20 20 59 6f 75 20 73 74 61 72 74 20 77 |re! You start w| 00000250 69 74 68 20 74 68 72 65 65 20 64 72 6f 69 64 73 |ith three droids| 00000260 2c 20 61 6e 64 20 74 68 65 20 67 61 6d 65 20 69 |, and the game i| 00000270 73 20 6f 76 65 72 20 77 68 65 6e 20 0a 74 68 65 |s over when .the| 00000280 73 65 20 61 72 65 20 61 6c 6c 20 64 65 73 74 72 |se are all destr| 00000290 6f 79 65 64 20 6f 72 20 69 66 20 79 6f 75 20 72 |oyed or if you r| 000002a0 75 6e 20 6f 75 74 20 6f 66 20 74 69 6d 65 2e 20 |un out of time. | 000002b0 0a 0a 20 20 20 20 54 68 65 20 64 72 6f 69 64 20 |.. The droid | 000002c0 69 73 20 65 71 75 69 70 70 65 64 20 77 69 74 68 |is equipped with| 000002d0 20 73 6f 70 68 69 73 74 69 63 61 74 65 64 20 73 | sophisticated s| 000002e0 65 6e 73 6f 72 73 2c 20 61 6e 64 20 63 61 6e 20 |ensors, and can | 000002f0 0a 64 65 74 65 63 74 20 74 68 65 20 6e 75 6d 62 |.detect the numb| 00000300 65 72 20 6f 66 20 69 6d 6d 65 64 69 61 74 65 6c |er of immediatel| 00000310 79 20 61 64 6a 61 63 65 6e 74 20 6d 69 6e 65 73 |y adjacent mines| 00000320 20 69 6e 20 61 6c 6c 20 64 69 72 65 63 74 69 6f | in all directio| 00000330 6e 73 2c 20 0a 69 6e 63 6c 75 64 69 6e 67 20 64 |ns, .including d| 00000340 69 61 67 6f 6e 61 6c 73 2e 20 20 54 68 69 73 20 |iagonals. This | 00000350 6e 75 6d 62 65 72 20 69 73 20 73 68 6f 77 6e 20 |number is shown | 00000360 69 6e 20 74 68 65 20 64 72 6f 69 64 27 73 20 6d |in the droid's m| 00000370 61 70 20 0a 73 71 75 61 72 65 2e 20 20 49 66 20 |ap .square. If | 00000380 74 68 65 72 65 20 61 72 65 6e 27 74 20 61 6e 79 |there aren't any| 00000390 20 73 75 63 68 20 6d 69 6e 65 73 2c 20 74 68 65 | such mines, the| 000003a0 6e 20 61 6e 79 20 61 64 6a 6f 69 6e 69 6e 67 20 |n any adjoining | 000003b0 0a 79 65 6c 6c 6f 77 20 73 71 75 61 72 65 73 20 |.yellow squares | 000003c0 77 69 6c 6c 20 62 65 20 6d 61 72 6b 65 64 20 77 |will be marked w| 000003d0 69 74 68 20 61 20 67 72 65 65 6e 20 27 6f 6b 27 |ith a green 'ok'| 000003e0 20 73 79 6d 62 6f 6c 2e 20 0a 55 6e 66 6f 72 74 | symbol. .Unfort| 000003f0 75 6e 61 74 65 6c 79 2c 20 79 6f 75 20 63 61 6e |unately, you can| 00000400 27 74 20 74 65 6c 6c 20 77 68 69 63 68 20 6f 66 |'t tell which of| 00000410 20 74 68 65 20 73 71 75 61 72 65 73 20 63 6f 6e | the squares con| 00000420 74 61 69 6e 20 74 68 65 20 0a 6d 69 6e 65 73 2c |tain the .mines,| 00000430 20 73 6f 20 79 6f 75 27 6c 6c 20 65 69 74 68 65 | so you'll eithe| 00000440 72 20 68 61 76 65 20 74 6f 20 64 65 64 75 63 65 |r have to deduce| 00000450 20 74 68 65 20 61 6e 73 77 65 72 2c 20 74 65 73 | the answer, tes| 00000460 74 20 79 6f 75 72 20 0a 6c 75 63 6b 2c 20 6f 72 |t your .luck, or| 00000470 20 70 65 72 68 61 70 73 20 6c 61 75 6e 63 68 20 | perhaps launch | 00000480 61 20 73 68 65 6c 6c 20 2d 20 73 65 65 20 6c 61 |a shell - see la| 00000490 74 65 72 2e 0a 20 20 0a 20 20 20 20 52 69 67 68 |ter.. . Righ| 000004a0 74 20 63 6c 69 63 6b 69 6e 67 20 6f 6e 20 61 20 |t clicking on a | 000004b0 79 65 6c 6c 6f 77 20 73 71 75 61 72 65 20 63 61 |yellow square ca| 000004c0 75 73 65 73 20 74 68 65 20 70 69 63 74 75 72 65 |uses the picture| 000004d0 20 74 6f 20 63 79 63 6c 65 20 0a 62 65 74 77 65 | to cycle .betwe| 000004e0 65 6e 20 61 20 62 6f 6d 62 20 73 79 6d 62 6f 6c |en a bomb symbol| 000004f0 2c 20 61 20 72 65 64 20 27 6f 6b 27 20 73 69 67 |, a red 'ok' sig| 00000500 6e 20 61 6e 64 20 74 68 65 20 62 6c 61 6e 6b 20 |n and the blank | 00000510 73 71 75 61 72 65 2e 20 20 55 73 65 20 0a 74 68 |square. Use .th| 00000520 65 73 65 20 74 6f 20 68 65 6c 70 20 79 6f 75 20 |ese to help you | 00000530 6b 65 65 70 20 74 72 61 63 6b 20 6f 66 20 77 68 |keep track of wh| 00000540 65 72 65 20 79 6f 75 20 74 68 69 6e 6b 20 74 68 |ere you think th| 00000550 65 20 6d 69 6e 65 73 20 61 72 65 2e 20 20 0a 54 |e mines are. .T| 00000560 6f 20 70 72 65 76 65 6e 74 20 61 63 63 69 64 65 |o prevent accide| 00000570 6e 74 73 2c 20 79 6f 75 20 61 72 65 20 6e 6f 74 |nts, you are not| 00000580 20 61 6c 6c 6f 77 65 64 20 74 6f 20 6d 6f 76 65 | allowed to move| 00000590 20 6f 6e 74 6f 20 61 20 62 6f 6d 62 20 0a 73 79 | onto a bomb .sy| 000005a0 6d 62 6f 6c 2e 20 20 43 68 6f 6f 73 65 20 27 66 |mbol. Choose 'f| 000005b0 69 72 65 20 73 68 65 6c 6c 27 20 66 72 6f 6d 20 |ire shell' from | 000005c0 74 68 65 20 6d 65 6e 75 20 61 6e 64 20 63 6c 69 |the menu and cli| 000005d0 63 6b 20 6f 6e 20 61 20 73 71 75 61 72 65 20 0a |ck on a square .| 000005e0 74 6f 20 64 65 73 74 72 6f 79 20 61 6e 79 20 73 |to destroy any s| 000005f0 68 65 6c 6c 20 74 68 61 74 20 6d 69 67 68 74 20 |hell that might | 00000600 62 65 20 74 68 65 72 65 2e 20 20 59 6f 75 20 73 |be there. You s| 00000610 74 61 72 74 20 77 69 74 68 20 6a 75 73 74 20 0a |tart with just .| 00000620 74 68 72 65 65 20 73 68 65 6c 6c 73 2c 20 73 6f |three shells, so| 00000630 20 75 73 65 20 74 68 65 6d 20 77 69 73 65 6c 79 | use them wisely| 00000640 2e 0a 0a 20 20 20 20 54 68 65 72 65 20 69 73 20 |... There is | 00000650 61 20 74 69 67 68 74 20 74 69 6d 65 20 6c 69 6d |a tight time lim| 00000660 69 74 2c 20 61 6e 64 20 69 66 20 79 6f 75 20 6d |it, and if you m| 00000670 61 6e 61 67 65 20 74 6f 20 63 6f 6d 70 6c 65 74 |anage to complet| 00000680 65 20 61 20 0a 6c 65 76 65 6c 2c 20 79 6f 75 20 |e a .level, you | 00000690 61 72 65 20 61 77 61 72 64 65 64 20 6f 6e 65 20 |are awarded one | 000006a0 70 6f 69 6e 74 20 66 6f 72 20 65 61 63 68 20 73 |point for each s| 000006b0 65 63 6f 6e 64 20 6f 66 20 74 69 6d 65 20 0a 72 |econd of time .r| 000006c0 65 6d 61 69 6e 69 6e 67 2e 20 20 20 4f 6e 20 74 |emaining. On t| 000006d0 68 65 20 6e 65 78 74 20 6c 65 76 65 6c 20 79 6f |he next level yo| 000006e0 75 20 61 72 65 20 67 69 76 65 6e 20 6c 65 73 73 |u are given less| 000006f0 20 74 69 6d 65 20 61 6e 64 20 0a 6d 6f 72 65 20 | time and .more | 00000700 6d 69 6e 65 73 20 74 6f 20 61 76 6f 69 64 2e 20 |mines to avoid. | 00000710 20 41 20 62 6f 6e 75 73 20 6c 69 66 65 20 69 73 | A bonus life is| 00000720 20 61 77 61 72 64 65 64 20 61 74 20 36 30 30 20 | awarded at 600 | 00000730 70 6f 69 6e 74 73 2e 20 20 0a 47 6f 6f 64 20 6c |points. .Good l| 00000740 75 63 6b 21 0a |uck!.| 00000745