Home » Archimedes archive » Acorn Computing » 1993 10 Mega Disk.adf » 93_10 » Miscellany/!Minefield/Help

Miscellany/!Minefield/Help

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Tape/disk: Home » Archimedes archive » Acorn Computing » 1993 10 Mega Disk.adf » 93_10
Filename: Miscellany/!Minefield/Help
Read OK:
File size: 0745 bytes
Load address: 0000
Exec address: 0000
File contents
MINEFIELD
By Matthew Chilton


    In a covert operation, enemy forces have strategically placed
mines to block key supply routes.  Headquarters needs an expert to 
establish a safe path - and that's where you come in.  Can you 
hack it?  If so, read on!

    You control a state-of-the-art droid, and must find a safe 
route to the supply depot, depicted by a cross.  Move about 
the map by left clicking on adjacent squares.  Squares turn from 
yellow to grey once the droid has moved over them, to show they 
are safe.  The droid will be wrecked if it hits a mine, so 
beware!  You start with three droids, and the game is over when 
these are all destroyed or if you run out of time. 

    The droid is equipped with sophisticated sensors, and can 
detect the number of immediately adjacent mines in all directions, 
including diagonals.  This number is shown in the droid's map 
square.  If there aren't any such mines, then any adjoining 
yellow squares will be marked with a green 'ok' symbol. 
Unfortunately, you can't tell which of the squares contain the 
mines, so you'll either have to deduce the answer, test your 
luck, or perhaps launch a shell - see later.
  
    Right clicking on a yellow square causes the picture to cycle 
between a bomb symbol, a red 'ok' sign and the blank square.  Use 
these to help you keep track of where you think the mines are.  
To prevent accidents, you are not allowed to move onto a bomb 
symbol.  Choose 'fire shell' from the menu and click on a square 
to destroy any shell that might be there.  You start with just 
three shells, so use them wisely.

    There is a tight time limit, and if you manage to complete a 
level, you are awarded one point for each second of time 
remaining.   On the next level you are given less time and 
more mines to avoid.  A bonus life is awarded at 600 points.  
Good luck!
00000000  4d 49 4e 45 46 49 45 4c  44 0a 42 79 20 4d 61 74  |MINEFIELD.By Mat|
00000010  74 68 65 77 20 43 68 69  6c 74 6f 6e 0a 0a 0a 20  |thew Chilton... |
00000020  20 20 20 49 6e 20 61 20  63 6f 76 65 72 74 20 6f  |   In a covert o|
00000030  70 65 72 61 74 69 6f 6e  2c 20 65 6e 65 6d 79 20  |peration, enemy |
00000040  66 6f 72 63 65 73 20 68  61 76 65 20 73 74 72 61  |forces have stra|
00000050  74 65 67 69 63 61 6c 6c  79 20 70 6c 61 63 65 64  |tegically placed|
00000060  0a 6d 69 6e 65 73 20 74  6f 20 62 6c 6f 63 6b 20  |.mines to block |
00000070  6b 65 79 20 73 75 70 70  6c 79 20 72 6f 75 74 65  |key supply route|
00000080  73 2e 20 20 48 65 61 64  71 75 61 72 74 65 72 73  |s.  Headquarters|
00000090  20 6e 65 65 64 73 20 61  6e 20 65 78 70 65 72 74  | needs an expert|
000000a0  20 74 6f 20 0a 65 73 74  61 62 6c 69 73 68 20 61  | to .establish a|
000000b0  20 73 61 66 65 20 70 61  74 68 20 2d 20 61 6e 64  | safe path - and|
000000c0  20 74 68 61 74 27 73 20  77 68 65 72 65 20 79 6f  | that's where yo|
000000d0  75 20 63 6f 6d 65 20 69  6e 2e 20 20 43 61 6e 20  |u come in.  Can |
000000e0  79 6f 75 20 0a 68 61 63  6b 20 69 74 3f 20 20 49  |you .hack it?  I|
000000f0  66 20 73 6f 2c 20 72 65  61 64 20 6f 6e 21 0a 0a  |f so, read on!..|
00000100  20 20 20 20 59 6f 75 20  63 6f 6e 74 72 6f 6c 20  |    You control |
00000110  61 20 73 74 61 74 65 2d  6f 66 2d 74 68 65 2d 61  |a state-of-the-a|
00000120  72 74 20 64 72 6f 69 64  2c 20 61 6e 64 20 6d 75  |rt droid, and mu|
00000130  73 74 20 66 69 6e 64 20  61 20 73 61 66 65 20 0a  |st find a safe .|
00000140  72 6f 75 74 65 20 74 6f  20 74 68 65 20 73 75 70  |route to the sup|
00000150  70 6c 79 20 64 65 70 6f  74 2c 20 64 65 70 69 63  |ply depot, depic|
00000160  74 65 64 20 62 79 20 61  20 63 72 6f 73 73 2e 20  |ted by a cross. |
00000170  20 4d 6f 76 65 20 61 62  6f 75 74 20 0a 74 68 65  | Move about .the|
00000180  20 6d 61 70 20 62 79 20  6c 65 66 74 20 63 6c 69  | map by left cli|
00000190  63 6b 69 6e 67 20 6f 6e  20 61 64 6a 61 63 65 6e  |cking on adjacen|
000001a0  74 20 73 71 75 61 72 65  73 2e 20 20 53 71 75 61  |t squares.  Squa|
000001b0  72 65 73 20 74 75 72 6e  20 66 72 6f 6d 20 0a 79  |res turn from .y|
000001c0  65 6c 6c 6f 77 20 74 6f  20 67 72 65 79 20 6f 6e  |ellow to grey on|
000001d0  63 65 20 74 68 65 20 64  72 6f 69 64 20 68 61 73  |ce the droid has|
000001e0  20 6d 6f 76 65 64 20 6f  76 65 72 20 74 68 65 6d  | moved over them|
000001f0  2c 20 74 6f 20 73 68 6f  77 20 74 68 65 79 20 0a  |, to show they .|
00000200  61 72 65 20 73 61 66 65  2e 20 20 54 68 65 20 64  |are safe.  The d|
00000210  72 6f 69 64 20 77 69 6c  6c 20 62 65 20 77 72 65  |roid will be wre|
00000220  63 6b 65 64 20 69 66 20  69 74 20 68 69 74 73 20  |cked if it hits |
00000230  61 20 6d 69 6e 65 2c 20  73 6f 20 0a 62 65 77 61  |a mine, so .bewa|
00000240  72 65 21 20 20 59 6f 75  20 73 74 61 72 74 20 77  |re!  You start w|
00000250  69 74 68 20 74 68 72 65  65 20 64 72 6f 69 64 73  |ith three droids|
00000260  2c 20 61 6e 64 20 74 68  65 20 67 61 6d 65 20 69  |, and the game i|
00000270  73 20 6f 76 65 72 20 77  68 65 6e 20 0a 74 68 65  |s over when .the|
00000280  73 65 20 61 72 65 20 61  6c 6c 20 64 65 73 74 72  |se are all destr|
00000290  6f 79 65 64 20 6f 72 20  69 66 20 79 6f 75 20 72  |oyed or if you r|
000002a0  75 6e 20 6f 75 74 20 6f  66 20 74 69 6d 65 2e 20  |un out of time. |
000002b0  0a 0a 20 20 20 20 54 68  65 20 64 72 6f 69 64 20  |..    The droid |
000002c0  69 73 20 65 71 75 69 70  70 65 64 20 77 69 74 68  |is equipped with|
000002d0  20 73 6f 70 68 69 73 74  69 63 61 74 65 64 20 73  | sophisticated s|
000002e0  65 6e 73 6f 72 73 2c 20  61 6e 64 20 63 61 6e 20  |ensors, and can |
000002f0  0a 64 65 74 65 63 74 20  74 68 65 20 6e 75 6d 62  |.detect the numb|
00000300  65 72 20 6f 66 20 69 6d  6d 65 64 69 61 74 65 6c  |er of immediatel|
00000310  79 20 61 64 6a 61 63 65  6e 74 20 6d 69 6e 65 73  |y adjacent mines|
00000320  20 69 6e 20 61 6c 6c 20  64 69 72 65 63 74 69 6f  | in all directio|
00000330  6e 73 2c 20 0a 69 6e 63  6c 75 64 69 6e 67 20 64  |ns, .including d|
00000340  69 61 67 6f 6e 61 6c 73  2e 20 20 54 68 69 73 20  |iagonals.  This |
00000350  6e 75 6d 62 65 72 20 69  73 20 73 68 6f 77 6e 20  |number is shown |
00000360  69 6e 20 74 68 65 20 64  72 6f 69 64 27 73 20 6d  |in the droid's m|
00000370  61 70 20 0a 73 71 75 61  72 65 2e 20 20 49 66 20  |ap .square.  If |
00000380  74 68 65 72 65 20 61 72  65 6e 27 74 20 61 6e 79  |there aren't any|
00000390  20 73 75 63 68 20 6d 69  6e 65 73 2c 20 74 68 65  | such mines, the|
000003a0  6e 20 61 6e 79 20 61 64  6a 6f 69 6e 69 6e 67 20  |n any adjoining |
000003b0  0a 79 65 6c 6c 6f 77 20  73 71 75 61 72 65 73 20  |.yellow squares |
000003c0  77 69 6c 6c 20 62 65 20  6d 61 72 6b 65 64 20 77  |will be marked w|
000003d0  69 74 68 20 61 20 67 72  65 65 6e 20 27 6f 6b 27  |ith a green 'ok'|
000003e0  20 73 79 6d 62 6f 6c 2e  20 0a 55 6e 66 6f 72 74  | symbol. .Unfort|
000003f0  75 6e 61 74 65 6c 79 2c  20 79 6f 75 20 63 61 6e  |unately, you can|
00000400  27 74 20 74 65 6c 6c 20  77 68 69 63 68 20 6f 66  |'t tell which of|
00000410  20 74 68 65 20 73 71 75  61 72 65 73 20 63 6f 6e  | the squares con|
00000420  74 61 69 6e 20 74 68 65  20 0a 6d 69 6e 65 73 2c  |tain the .mines,|
00000430  20 73 6f 20 79 6f 75 27  6c 6c 20 65 69 74 68 65  | so you'll eithe|
00000440  72 20 68 61 76 65 20 74  6f 20 64 65 64 75 63 65  |r have to deduce|
00000450  20 74 68 65 20 61 6e 73  77 65 72 2c 20 74 65 73  | the answer, tes|
00000460  74 20 79 6f 75 72 20 0a  6c 75 63 6b 2c 20 6f 72  |t your .luck, or|
00000470  20 70 65 72 68 61 70 73  20 6c 61 75 6e 63 68 20  | perhaps launch |
00000480  61 20 73 68 65 6c 6c 20  2d 20 73 65 65 20 6c 61  |a shell - see la|
00000490  74 65 72 2e 0a 20 20 0a  20 20 20 20 52 69 67 68  |ter..  .    Righ|
000004a0  74 20 63 6c 69 63 6b 69  6e 67 20 6f 6e 20 61 20  |t clicking on a |
000004b0  79 65 6c 6c 6f 77 20 73  71 75 61 72 65 20 63 61  |yellow square ca|
000004c0  75 73 65 73 20 74 68 65  20 70 69 63 74 75 72 65  |uses the picture|
000004d0  20 74 6f 20 63 79 63 6c  65 20 0a 62 65 74 77 65  | to cycle .betwe|
000004e0  65 6e 20 61 20 62 6f 6d  62 20 73 79 6d 62 6f 6c  |en a bomb symbol|
000004f0  2c 20 61 20 72 65 64 20  27 6f 6b 27 20 73 69 67  |, a red 'ok' sig|
00000500  6e 20 61 6e 64 20 74 68  65 20 62 6c 61 6e 6b 20  |n and the blank |
00000510  73 71 75 61 72 65 2e 20  20 55 73 65 20 0a 74 68  |square.  Use .th|
00000520  65 73 65 20 74 6f 20 68  65 6c 70 20 79 6f 75 20  |ese to help you |
00000530  6b 65 65 70 20 74 72 61  63 6b 20 6f 66 20 77 68  |keep track of wh|
00000540  65 72 65 20 79 6f 75 20  74 68 69 6e 6b 20 74 68  |ere you think th|
00000550  65 20 6d 69 6e 65 73 20  61 72 65 2e 20 20 0a 54  |e mines are.  .T|
00000560  6f 20 70 72 65 76 65 6e  74 20 61 63 63 69 64 65  |o prevent accide|
00000570  6e 74 73 2c 20 79 6f 75  20 61 72 65 20 6e 6f 74  |nts, you are not|
00000580  20 61 6c 6c 6f 77 65 64  20 74 6f 20 6d 6f 76 65  | allowed to move|
00000590  20 6f 6e 74 6f 20 61 20  62 6f 6d 62 20 0a 73 79  | onto a bomb .sy|
000005a0  6d 62 6f 6c 2e 20 20 43  68 6f 6f 73 65 20 27 66  |mbol.  Choose 'f|
000005b0  69 72 65 20 73 68 65 6c  6c 27 20 66 72 6f 6d 20  |ire shell' from |
000005c0  74 68 65 20 6d 65 6e 75  20 61 6e 64 20 63 6c 69  |the menu and cli|
000005d0  63 6b 20 6f 6e 20 61 20  73 71 75 61 72 65 20 0a  |ck on a square .|
000005e0  74 6f 20 64 65 73 74 72  6f 79 20 61 6e 79 20 73  |to destroy any s|
000005f0  68 65 6c 6c 20 74 68 61  74 20 6d 69 67 68 74 20  |hell that might |
00000600  62 65 20 74 68 65 72 65  2e 20 20 59 6f 75 20 73  |be there.  You s|
00000610  74 61 72 74 20 77 69 74  68 20 6a 75 73 74 20 0a  |tart with just .|
00000620  74 68 72 65 65 20 73 68  65 6c 6c 73 2c 20 73 6f  |three shells, so|
00000630  20 75 73 65 20 74 68 65  6d 20 77 69 73 65 6c 79  | use them wisely|
00000640  2e 0a 0a 20 20 20 20 54  68 65 72 65 20 69 73 20  |...    There is |
00000650  61 20 74 69 67 68 74 20  74 69 6d 65 20 6c 69 6d  |a tight time lim|
00000660  69 74 2c 20 61 6e 64 20  69 66 20 79 6f 75 20 6d  |it, and if you m|
00000670  61 6e 61 67 65 20 74 6f  20 63 6f 6d 70 6c 65 74  |anage to complet|
00000680  65 20 61 20 0a 6c 65 76  65 6c 2c 20 79 6f 75 20  |e a .level, you |
00000690  61 72 65 20 61 77 61 72  64 65 64 20 6f 6e 65 20  |are awarded one |
000006a0  70 6f 69 6e 74 20 66 6f  72 20 65 61 63 68 20 73  |point for each s|
000006b0  65 63 6f 6e 64 20 6f 66  20 74 69 6d 65 20 0a 72  |econd of time .r|
000006c0  65 6d 61 69 6e 69 6e 67  2e 20 20 20 4f 6e 20 74  |emaining.   On t|
000006d0  68 65 20 6e 65 78 74 20  6c 65 76 65 6c 20 79 6f  |he next level yo|
000006e0  75 20 61 72 65 20 67 69  76 65 6e 20 6c 65 73 73  |u are given less|
000006f0  20 74 69 6d 65 20 61 6e  64 20 0a 6d 6f 72 65 20  | time and .more |
00000700  6d 69 6e 65 73 20 74 6f  20 61 76 6f 69 64 2e 20  |mines to avoid. |
00000710  20 41 20 62 6f 6e 75 73  20 6c 69 66 65 20 69 73  | A bonus life is|
00000720  20 61 77 61 72 64 65 64  20 61 74 20 36 30 30 20  | awarded at 600 |
00000730  70 6f 69 6e 74 73 2e 20  20 0a 47 6f 6f 64 20 6c  |points.  .Good l|
00000740  75 63 6b 21 0a                                    |uck!.|
00000745