Home » Archimedes archive » Archimedes World » AW-1993-07.adf » AWJuly93 » !AWJuly93/Goodies/Basic/!Anim3/!RunImage

!AWJuly93/Goodies/Basic/!Anim3/!RunImage

This website contains an archive of files for the Acorn Electron, BBC Micro, Acorn Archimedes, Commodore 16 and Commodore 64 computers, which Dominic Ford has rescued from his private collection of floppy disks and cassettes.

Some of these files were originally commercial releases in the 1980s and 1990s, but they are now widely available online. I assume that copyright over them is no longer being asserted. If you own the copyright and would like files to be removed, please contact me.

Tape/disk: Home » Archimedes archive » Archimedes World » AW-1993-07.adf » AWJuly93
Filename: !AWJuly93/Goodies/Basic/!Anim3/!RunImage
Read OK:
File size: 02B7 bytes
Load address: 0000
Exec address: 0000
File contents
  100REM> !RunImage
  110REM Purpose: To generate 154 sprites
  120REM Author:
  130REM Version: 1.13
  140REM CopyRight: Archimedes World 1993
  150 PROCMode_Select
  160 PROCLoad_Sprite
  170 PROCChoose_Sprite
  180 PROCPlot_Sprite
  190 PROCSave_Screen
  200 END
  210 DEFPROCMode_Select
  220 MODE12:OFF
  230 OSCLI("PRINT <Obey$Dir>.!Palette")
  240 ENDPROC
  250:
  260 DEFPROCLoad_Sprite
  270 OSCLI("SLOAD <Obey$dir>.Ball"):REM Load the sprite named ball
  280 ENDPROC
  290:
  300 DEFPROCChoose_Sprite
  310 OSCLI("Schoose Ball"):REM Select the sprite from memory
  320 ENDPROC
  330:
  340 DEFPROCPlot_Sprite
  350 FOR X%=0 TO 1200 STEP 90
  360 FOR Y%=0 TO 900 STEP 90
  370 PLOT &ED,X%,Y% :REM Command to plot the sprites to screen
  380 NEXT:NEXT
  390 ENDPROC
  400:
  410 DEFPROCSave_Screen
  420 A=GET: OSCLI("SCREENSAVE <Obey$Dir>.Screen"):REM saves entire screen
  430 ENDPROC
d�> !RunImage
n&� Purpose: To generate 154 sprites
x
� Author:
�� Version: 1.13
�&� CopyRight: Archimedes World 1993
� �Mode_Select
� �Load_Sprite
� �Choose_Sprite
� �Plot_Sprite
� �Save_Screen
� �
� ��Mode_Select
�
 �12:�
�# �("PRINT <Obey$Dir>.!Palette")
� �
�:
 ��Load_Sprite
< �("SLOAD <Obey$dir>.Ball"):� Load the sprite named ball
 �
":
, ��Choose_Sprite
66 �("Schoose Ball"):� Select the sprite from memory
@ �
J:
T ��Plot_Sprite
^ � X%=0 � 1200 � 90
h � Y%=0 � 900 � 90
r9 � &ED,X%,Y% :� Command to plot the sprites to screen
| �:�
� �
�:
� ��Save_Screen
�A A=�: �("SCREENSAVE <Obey$Dir>.Screen"):� saves entire screen
� �
�
00000000  0d 00 64 10 f4 3e 20 21  52 75 6e 49 6d 61 67 65  |..d..> !RunImage|
00000010  0d 00 6e 26 f4 20 50 75  72 70 6f 73 65 3a 20 54  |..n&. Purpose: T|
00000020  6f 20 67 65 6e 65 72 61  74 65 20 31 35 34 20 73  |o generate 154 s|
00000030  70 72 69 74 65 73 0d 00  78 0d f4 20 41 75 74 68  |prites..x.. Auth|
00000040  6f 72 3a 0d 00 82 13 f4  20 56 65 72 73 69 6f 6e  |or:..... Version|
00000050  3a 20 31 2e 31 33 0d 00  8c 26 f4 20 43 6f 70 79  |: 1.13...&. Copy|
00000060  52 69 67 68 74 3a 20 41  72 63 68 69 6d 65 64 65  |Right: Archimede|
00000070  73 20 57 6f 72 6c 64 20  31 39 39 33 0d 00 96 11  |s World 1993....|
00000080  20 f2 4d 6f 64 65 5f 53  65 6c 65 63 74 0d 00 a0  | .Mode_Select...|
00000090  11 20 f2 4c 6f 61 64 5f  53 70 72 69 74 65 0d 00  |. .Load_Sprite..|
000000a0  aa 13 20 f2 43 68 6f 6f  73 65 5f 53 70 72 69 74  |.. .Choose_Sprit|
000000b0  65 0d 00 b4 11 20 f2 50  6c 6f 74 5f 53 70 72 69  |e.... .Plot_Spri|
000000c0  74 65 0d 00 be 11 20 f2  53 61 76 65 5f 53 63 72  |te.... .Save_Scr|
000000d0  65 65 6e 0d 00 c8 06 20  e0 0d 00 d2 12 20 dd f2  |een.... ..... ..|
000000e0  4d 6f 64 65 5f 53 65 6c  65 63 74 0d 00 dc 0a 20  |Mode_Select.... |
000000f0  eb 31 32 3a 87 0d 00 e6  23 20 ff 28 22 50 52 49  |.12:....# .("PRI|
00000100  4e 54 20 3c 4f 62 65 79  24 44 69 72 3e 2e 21 50  |NT <Obey$Dir>.!P|
00000110  61 6c 65 74 74 65 22 29  0d 00 f0 06 20 e1 0d 00  |alette").... ...|
00000120  fa 05 3a 0d 01 04 12 20  dd f2 4c 6f 61 64 5f 53  |..:.... ..Load_S|
00000130  70 72 69 74 65 0d 01 0e  3c 20 ff 28 22 53 4c 4f  |prite...< .("SLO|
00000140  41 44 20 3c 4f 62 65 79  24 64 69 72 3e 2e 42 61  |AD <Obey$dir>.Ba|
00000150  6c 6c 22 29 3a f4 20 4c  6f 61 64 20 74 68 65 20  |ll"):. Load the |
00000160  73 70 72 69 74 65 20 6e  61 6d 65 64 20 62 61 6c  |sprite named bal|
00000170  6c 0d 01 18 06 20 e1 0d  01 22 05 3a 0d 01 2c 14  |l.... ...".:..,.|
00000180  20 dd f2 43 68 6f 6f 73  65 5f 53 70 72 69 74 65  | ..Choose_Sprite|
00000190  0d 01 36 36 20 ff 28 22  53 63 68 6f 6f 73 65 20  |..66 .("Schoose |
000001a0  42 61 6c 6c 22 29 3a f4  20 53 65 6c 65 63 74 20  |Ball"):. Select |
000001b0  74 68 65 20 73 70 72 69  74 65 20 66 72 6f 6d 20  |the sprite from |
000001c0  6d 65 6d 6f 72 79 0d 01  40 06 20 e1 0d 01 4a 05  |memory..@. ...J.|
000001d0  3a 0d 01 54 12 20 dd f2  50 6c 6f 74 5f 53 70 72  |:..T. ..Plot_Spr|
000001e0  69 74 65 0d 01 5e 17 20  e3 20 58 25 3d 30 20 b8  |ite..^. . X%=0 .|
000001f0  20 31 32 30 30 20 88 20  39 30 0d 01 68 16 20 e3  | 1200 . 90..h. .|
00000200  20 59 25 3d 30 20 b8 20  39 30 30 20 88 20 39 30  | Y%=0 . 900 . 90|
00000210  0d 01 72 39 20 f0 20 26  45 44 2c 58 25 2c 59 25  |..r9 . &ED,X%,Y%|
00000220  20 3a f4 20 43 6f 6d 6d  61 6e 64 20 74 6f 20 70  | :. Command to p|
00000230  6c 6f 74 20 74 68 65 20  73 70 72 69 74 65 73 20  |lot the sprites |
00000240  74 6f 20 73 63 72 65 65  6e 0d 01 7c 08 20 ed 3a  |to screen..|. .:|
00000250  ed 0d 01 86 06 20 e1 0d  01 90 05 3a 0d 01 9a 12  |..... .....:....|
00000260  20 dd f2 53 61 76 65 5f  53 63 72 65 65 6e 0d 01  | ..Save_Screen..|
00000270  a4 41 20 41 3d a5 3a 20  ff 28 22 53 43 52 45 45  |.A A=.: .("SCREE|
00000280  4e 53 41 56 45 20 3c 4f  62 65 79 24 44 69 72 3e  |NSAVE <Obey$Dir>|
00000290  2e 53 63 72 65 65 6e 22  29 3a f4 20 73 61 76 65  |.Screen"):. save|
000002a0  73 20 65 6e 74 69 72 65  20 73 63 72 65 65 6e 0d  |s entire screen.|
000002b0  01 ae 06 20 e1 0d ff                              |... ...|
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