Home » Archimedes archive » Archimedes World » AW-1993-07.adf » AWJuly93 » !AWJuly93/Goodies/Basic/!Anim3/!RunImage
!AWJuly93/Goodies/Basic/!Anim3/!RunImage
This website contains an archive of files for the Acorn Electron, BBC Micro, Acorn Archimedes, Commodore 16 and Commodore 64 computers, which Dominic Ford has rescued from his private collection of floppy disks and cassettes.
Some of these files were originally commercial releases in the 1980s and 1990s, but they are now widely available online. I assume that copyright over them is no longer being asserted. If you own the copyright and would like files to be removed, please contact me.
Tape/disk: | Home » Archimedes archive » Archimedes World » AW-1993-07.adf » AWJuly93 |
Filename: | !AWJuly93/Goodies/Basic/!Anim3/!RunImage |
Read OK: | ✔ |
File size: | 02B7 bytes |
Load address: | 0000 |
Exec address: | 0000 |
File contents
100REM> !RunImage 110REM Purpose: To generate 154 sprites 120REM Author: 130REM Version: 1.13 140REM CopyRight: Archimedes World 1993 150 PROCMode_Select 160 PROCLoad_Sprite 170 PROCChoose_Sprite 180 PROCPlot_Sprite 190 PROCSave_Screen 200 END 210 DEFPROCMode_Select 220 MODE12:OFF 230 OSCLI("PRINT <Obey$Dir>.!Palette") 240 ENDPROC 250: 260 DEFPROCLoad_Sprite 270 OSCLI("SLOAD <Obey$dir>.Ball"):REM Load the sprite named ball 280 ENDPROC 290: 300 DEFPROCChoose_Sprite 310 OSCLI("Schoose Ball"):REM Select the sprite from memory 320 ENDPROC 330: 340 DEFPROCPlot_Sprite 350 FOR X%=0 TO 1200 STEP 90 360 FOR Y%=0 TO 900 STEP 90 370 PLOT &ED,X%,Y% :REM Command to plot the sprites to screen 380 NEXT:NEXT 390 ENDPROC 400: 410 DEFPROCSave_Screen 420 A=GET: OSCLI("SCREENSAVE <Obey$Dir>.Screen"):REM saves entire screen 430 ENDPROC
d�> !RunImage n&� Purpose: To generate 154 sprites x � Author: �� Version: 1.13 �&� CopyRight: Archimedes World 1993 � �Mode_Select � �Load_Sprite � �Choose_Sprite � �Plot_Sprite � �Save_Screen � � � ��Mode_Select � �12:� �# �("PRINT <Obey$Dir>.!Palette") � � �: ��Load_Sprite < �("SLOAD <Obey$dir>.Ball"):� Load the sprite named ball � ": , ��Choose_Sprite 66 �("Schoose Ball"):� Select the sprite from memory @ � J: T ��Plot_Sprite ^ � X%=0 � 1200 � 90 h � Y%=0 � 900 � 90 r9 � &ED,X%,Y% :� Command to plot the sprites to screen | �:� � � �: � ��Save_Screen �A A=�: �("SCREENSAVE <Obey$Dir>.Screen"):� saves entire screen � � �
00000000 0d 00 64 10 f4 3e 20 21 52 75 6e 49 6d 61 67 65 |..d..> !RunImage| 00000010 0d 00 6e 26 f4 20 50 75 72 70 6f 73 65 3a 20 54 |..n&. Purpose: T| 00000020 6f 20 67 65 6e 65 72 61 74 65 20 31 35 34 20 73 |o generate 154 s| 00000030 70 72 69 74 65 73 0d 00 78 0d f4 20 41 75 74 68 |prites..x.. Auth| 00000040 6f 72 3a 0d 00 82 13 f4 20 56 65 72 73 69 6f 6e |or:..... Version| 00000050 3a 20 31 2e 31 33 0d 00 8c 26 f4 20 43 6f 70 79 |: 1.13...&. Copy| 00000060 52 69 67 68 74 3a 20 41 72 63 68 69 6d 65 64 65 |Right: Archimede| 00000070 73 20 57 6f 72 6c 64 20 31 39 39 33 0d 00 96 11 |s World 1993....| 00000080 20 f2 4d 6f 64 65 5f 53 65 6c 65 63 74 0d 00 a0 | .Mode_Select...| 00000090 11 20 f2 4c 6f 61 64 5f 53 70 72 69 74 65 0d 00 |. .Load_Sprite..| 000000a0 aa 13 20 f2 43 68 6f 6f 73 65 5f 53 70 72 69 74 |.. .Choose_Sprit| 000000b0 65 0d 00 b4 11 20 f2 50 6c 6f 74 5f 53 70 72 69 |e.... .Plot_Spri| 000000c0 74 65 0d 00 be 11 20 f2 53 61 76 65 5f 53 63 72 |te.... .Save_Scr| 000000d0 65 65 6e 0d 00 c8 06 20 e0 0d 00 d2 12 20 dd f2 |een.... ..... ..| 000000e0 4d 6f 64 65 5f 53 65 6c 65 63 74 0d 00 dc 0a 20 |Mode_Select.... | 000000f0 eb 31 32 3a 87 0d 00 e6 23 20 ff 28 22 50 52 49 |.12:....# .("PRI| 00000100 4e 54 20 3c 4f 62 65 79 24 44 69 72 3e 2e 21 50 |NT <Obey$Dir>.!P| 00000110 61 6c 65 74 74 65 22 29 0d 00 f0 06 20 e1 0d 00 |alette").... ...| 00000120 fa 05 3a 0d 01 04 12 20 dd f2 4c 6f 61 64 5f 53 |..:.... ..Load_S| 00000130 70 72 69 74 65 0d 01 0e 3c 20 ff 28 22 53 4c 4f |prite...< .("SLO| 00000140 41 44 20 3c 4f 62 65 79 24 64 69 72 3e 2e 42 61 |AD <Obey$dir>.Ba| 00000150 6c 6c 22 29 3a f4 20 4c 6f 61 64 20 74 68 65 20 |ll"):. Load the | 00000160 73 70 72 69 74 65 20 6e 61 6d 65 64 20 62 61 6c |sprite named bal| 00000170 6c 0d 01 18 06 20 e1 0d 01 22 05 3a 0d 01 2c 14 |l.... ...".:..,.| 00000180 20 dd f2 43 68 6f 6f 73 65 5f 53 70 72 69 74 65 | ..Choose_Sprite| 00000190 0d 01 36 36 20 ff 28 22 53 63 68 6f 6f 73 65 20 |..66 .("Schoose | 000001a0 42 61 6c 6c 22 29 3a f4 20 53 65 6c 65 63 74 20 |Ball"):. Select | 000001b0 74 68 65 20 73 70 72 69 74 65 20 66 72 6f 6d 20 |the sprite from | 000001c0 6d 65 6d 6f 72 79 0d 01 40 06 20 e1 0d 01 4a 05 |memory..@. ...J.| 000001d0 3a 0d 01 54 12 20 dd f2 50 6c 6f 74 5f 53 70 72 |:..T. ..Plot_Spr| 000001e0 69 74 65 0d 01 5e 17 20 e3 20 58 25 3d 30 20 b8 |ite..^. . X%=0 .| 000001f0 20 31 32 30 30 20 88 20 39 30 0d 01 68 16 20 e3 | 1200 . 90..h. .| 00000200 20 59 25 3d 30 20 b8 20 39 30 30 20 88 20 39 30 | Y%=0 . 900 . 90| 00000210 0d 01 72 39 20 f0 20 26 45 44 2c 58 25 2c 59 25 |..r9 . &ED,X%,Y%| 00000220 20 3a f4 20 43 6f 6d 6d 61 6e 64 20 74 6f 20 70 | :. Command to p| 00000230 6c 6f 74 20 74 68 65 20 73 70 72 69 74 65 73 20 |lot the sprites | 00000240 74 6f 20 73 63 72 65 65 6e 0d 01 7c 08 20 ed 3a |to screen..|. .:| 00000250 ed 0d 01 86 06 20 e1 0d 01 90 05 3a 0d 01 9a 12 |..... .....:....| 00000260 20 dd f2 53 61 76 65 5f 53 63 72 65 65 6e 0d 01 | ..Save_Screen..| 00000270 a4 41 20 41 3d a5 3a 20 ff 28 22 53 43 52 45 45 |.A A=.: .("SCREE| 00000280 4e 53 41 56 45 20 3c 4f 62 65 79 24 44 69 72 3e |NSAVE <Obey$Dir>| 00000290 2e 53 63 72 65 65 6e 22 29 3a f4 20 73 61 76 65 |.Screen"):. save| 000002a0 73 20 65 6e 74 69 72 65 20 73 63 72 65 65 6e 0d |s entire screen.| 000002b0 01 ae 06 20 e1 0d ff |... ...| 000002b7