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Graphics/!Translatr/Docs/Guide

This website contains an archive of files for the Acorn Electron, BBC Micro, Acorn Archimedes, Commodore 16 and Commodore 64 computers, which Dominic Ford has rescued from his private collection of floppy disks and cassettes.

Some of these files were originally commercial releases in the 1980s and 1990s, but they are now widely available online. I assume that copyright over them is no longer being asserted. If you own the copyright and would like files to be removed, please contact me.

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File contents
_______________________________________________________________________________

Translator 6.00                             -------------------------------
                                             This program is PUBLIC DOMAIN
Version date : 21 Jun 1990                  -------------------------------

----------------
- Introduction -
----------------

Translator will translate image files from other computers to the Archimedes.
The following image files are supported :

- Atari PI1,PI2,PI3,PC1,PC2,PC3 files (320x200x16, 640x200x4 and 640x400x2,
  uncompressed and compressed)
- Atari IMG files (monochrome only)
- Amiga IFF files (including HAM and halfbright modes)
- MacIntosh MacPaint files (576x720x2 b/w)
- GIF (Graphics Interchange Format) files
- Archimedes' sprite files
- ProArtisan compressed (type 0 and 1) files (640x256x256)
- Watford digitiser files (512x256x64 greys)
- Render Bender files (256 colour mode images)
- AIM files (256x256x256 greys)
- SUN Microsystems files (1/8-bit per pixel uncompressed)
- PCX files (2/4/16-colour EGA and 256-colour MCGA)
- TIFF files (bilevel, greyscale and palette colour, also known as TIFF
  Classes B,G and P, uncompressed, 1,2,4 or 8 bits per pixel)
- QRT RAW (24-bit RGB) files (Quick Ray Tracer)
- ArVis Videographics (15-bit RGB) files (2 sprite files in HIP/LOP dirs)
- Translator's own 'Clear' files (pure 24-bits RGB and up to 8 bit per pixel
  with palette, any resolution, refer to 'Clear files' for more information)

-------------------------
- Using the application -
-------------------------

To start up Translator, double-click on the '!Translatr' icon. It will
install itself on the icon bar, and clicking MENU on Translator's icon will
give the usual 'Info' and 'Quit' options. Clicking SELECT or ADJUST will
pop up the options menu, but most options will not be selectable at this stage.

Loading an image can be done in three ways :
a) by dragging the image file to the Translator icon on the icon bar
b) by dragging the image file to the image window (when an image is loaded)
c) by double-clicking on an image file (not for 'native' Archimedes formats,
   to ensure that the originating programs (when loaded) 'catch' these files,
   not Translator)

NOTE : The ArVis Videographics format consists of two sprite files per image,
of which one resides in a directory named 'HIP', the other in a directory
called 'LOP' (both at the same directory level). To load an ArVis image, drag
the sprite file in the 'HIP' directory to Translator (i.e. a or b).

Image files should be filetyped appropiately to be recognized by Translator.
The following filetypes are used by Translator (the filetypes in the range
&690-&6xx are new filetypes, used for foreign formats) :

-------------------------------------------------------------------------
Filetype Name       Image file type/origin
-------------------------------------------------------------------------
&004     AIM        AIM (Archimedes Image Manager)
&690    *Clear      Translator Clear
&691    *Degas      Atari PI1,PI2,PI3,PC1,PC2,PC3
&692    *Img        Atari IMG
&693   !*AmigaIFF   Amiga IFF (ILBM)
&694    *MacPaint   MacIntosh MacPaint
&695   !*GIF        GIF (Graphics Interchange Format)
&696   !*SUN        SUN Microsystems
&697    *PCX        PC PCX
&698    *QRT        QRT (Quick Ray Tracer) RAW
&D58     RendPic    Render Bender
&DE2     ProArt     ProArtisan
&DFA     Picture    Watford digitiser
&FF0   !*TIFF       TIFF (Tag Image File Format)
&FF9     Sprite     Standard Archimedes sprite file (or ArVis, see above)
-------------------------------------------------------------------------
A '*' indicates which filetypes also load by method c) (see above).
A '!' indicates which filetypes can be recognized and loaded without
having the correct filetype. They automatically get the right filetype.

Every new filetype is represented in filer windows by its own icon, which
is similar to Translator's iconbar icon.

When succesfully processed, the image will appear in a resizable, scrollable
window. Images which cannot be displayed in full can still be examined in
full detail by using the window's scroll bars and the various zoom functions.

--------------------
- The options menu -
--------------------

Clicking MENU on the image window (when an image is loaded) or clicking
SELECT or ADJUST on the iconbar icon will pop up the options menu :


--------------
| Image info |
--------------

This icon gives access to an information window, in which the resolution,
compression technique, filename, etc. of the image is displayed.


----------
| Pop up |
----------

This icon gives access to a submenu in which options can be set that influence
the way that the image first appears when succesfully processed :

'Auto mode'

Clicking this icon will toggle the 'auto mode' flag. When it is ON (i.e.
ticked) Translator will select the most suitable mode for display of the image
for you when the image appears in its window. When OFF, you can/must choose
the mode yourself (possibly using the image information provided under 'Image
info').

'Auto palette'

Clicking this icon will toggle the 'auto palette' flag. When it is ON (i.e.
ticked) Translator will select the 'Image palette' (see below) automatically
when the image appears in its window. When OFF, the palette remains unchanged.

'Auto zoom'

Clicking this icon will toggle the 'Auto zoom' flag. When it is ON, then
Translator will attempt to zoom out (never in though) on the image so that it
fits entirely on the current mode's screen. When OFF (default), no auto-zoom
will be attempted (1:1).

'Mode set'

This icon gives access to a submenu of 'mode sets'. When one of these
mode sets is 'active' (default is none), selection of the mode for
display of the image will be via this mode set. Each mode set consists
of four mode numbers, for 2,4,16 and 256 colour display requirements
of the image respectively. There are two standard sets : 'Normal' (modes
0,8,12 and 15, all 640x256 pixels) is for users of all monitors, 'Multisync'
(modes 18,19,20 and 21, all 640x512 pixels) is for users of multisync
monitors only. A third set is user-definable and must contain the four
required mode numbers seperated by comma's (for 2,4,16 and 256 colours
respectively). Selecting 'None' in this submenu will switch off the mode
set option (so the 'closest' mode will always be selected, as normal).


--------------
| Processing |
--------------

This icon gives access to a submenu in which options can be set that influence
the way in which the image is processed :

'Clear output'

When this icon is ticked, a 'Clear' file will be created from the next image
loaded into Translator. This icon gives access to a file window, in which a
Clear file may be 'opened' by dragging the filetype icon to a filer window.
By clicking on this icon, Clear output is cancelled and the last opened Clear
file (which is always empty at this stage) is deleted.
Refer to 'Clear files' for more information.

'Output mode'

The output mode for the image may be freely chosen. This icon gives access
to a submenu, in which two choices of output mode may be selected :

- Auto

When this icon is selected (i.e. ticked), Translator will determine the
best possible output mode (and palette) to display the image. For example,
for pure RGB and 256 colour images, a 256 colour mode (with at least the
required resolution) will be chosen for output, whereas if the image has
5-16 colours, or 3-4, or 1-2, a 16, 4 or 2 colour mode respectively.
The 'Auto' setting is the default setting, as you will usually want the
highest image quality.
The palette is not changed in 256 colour modes (i.e. the standard palette
is used, a 'principle' that can be found in more places throughout
Translator), while in other modes the image's 'exact' palette is used
for optimal results.

- Current

When this icon is selected (i.e. ticked), the current mode will always
be used as the output mode, and thus also determines the number of colours
in the resulting Archimedes image. This may be useful when the quality
of the image is not of the utmost importance, but other considerations
play a major role. For example, if you wish to create a desktop icon based
on some image, or you want the resulting image to be usable by Artisan (which
can only work in 16 colour modes, in contrast to Pro-Artisan), you may
specifically select a 16-colour mode for output.
When this icon is ticked, the 'Output palette' icon also gives you control
over the output palette (see its discussion below).
'Error spreading' (see below) will help to still reach a result as close as
possible to the original, given the limited number of colours and non-ideal
palettes that may be chosen.

'Output palette'

This icon gives access to a submenu in which a choice for the output palette
may be made. NOTE : This is only effective when 'Current' is selected in
the 'Output mode' submenu, as when 'Auto' is selected, Translator determines
the best possible output palette.

- Current

When this icon is selected (i.e. ticked), the current palette is used for
the output image. Usually this is the desktop palette (ideal for creating
icons), but via either palette file loading or palette manipulation by hand
(via the palette utility), any palette may be chosen. In 256 colour modes
however, the output palette used is ALWAYS the standard palette.
There are some example palette files for 16 colour modes in the 'Palette16'
directory. These contain palettes that divide the 4 available colourbits
between red, green and blue (i.e. 2,1,1 or 1,2,1 or 1,1,2 respectively).

- Default

When this icon is selected (i.e. ticked), the current mode's default palette
is used (as following a VDU20). In 16 colour modes, the upper eight 'flashing'
colours are not used.

- Greyscale

When this icon is selected (i.e. ticked), a greyscale from black up to
full white will be used. This may be especially useful for black and white
images.

'Scaling'

This icon gives access to a submenu with a further submenu leading to the 'x'
(width) and 'y' (height) scaling factors. The scaling factors may be entered
as 'multiplier:divisor', defining the scaling ratio in which the multiplier
is smaller or equal to the divisor (i.e. you can only scale down). The ratio
is automatically divided down to the lowest form, so you may enter any ratio
that seems convenient. For example, to scale down a, say, 640x512 pixel image
to 600x480 pixels, you may use 600:640 and 480:512 scaling factors for 'x'
and 'y' respectively. When scaling is active (i.e. not 1:1), the 'Scaling'
icon will be ticked. Clicking on the '1:1' icon will reset the scaling factors
to normal.
In general you will not need to scale an image down, because the save and zoom
options can scale down a full image equally well. However, whenever error
spreading is active, you are likely to get a much better quality if you first
scale down the image (by setting the appropiate scaling factors here) and then
save it in full. This is because, after error r rding, every pixel's
'neighbor' usually contains a correction for the pixel's true colour, and when
scaling down with the 'Save' or 'Zoom' options, you lose many of these
'neighbor' pixels, and the error spreading effect is completely lost (or
worse). When you 'pre-scale' the image before error r rding and do not
scale it down further afterwards, you will retain the full image quality.

'Error spreading'

Clicking this icon will toggle the 'error r rding' flag. When it is ON (i.e.
ticked), errors made by the approximation of the input pixels' RGB valus in
all output modes are are ad out along pixel rows. This results in images
with a much higher quality, so you will usually leave it ON.
When you switch it OFF only the best approximations to colours are used.
You may want to do this to compare results. When there are enough colours and
the ideal palette can be selected, i.e. always in non-256 colour modes when
'Auto' mode is on (see above), error spreading will obviously have no effect
(or use).

'Black and white'

Clicking this icon toggles the 'black and white' flag. When it is ON (i.e.
ticked), Translator translates colour images to grey images. In >16-colour
images, this gives very good results when used in combination with error
spreading (see 'Error spreading'). For images with 16 or less colours, only
the palette is changed to the closest greys.

'Zig zag'

Clicking this icon will toggle the 'zig zag' flag. When it is ON, and error
spreading is also ON, every other line will be plotted in the opposite
direction, i.e. left to right, then right to left, then left to right again,
etc.. This reduces the chances of patterning effects in the final image.
Sometimes, however, the effect is not so pleasing, so you may switch it off.
When OFF, lines are always plotted left to right.

'RGB resolution'

This icon gives access to a window in which the amount of red, green and blue
in the resulting image can be defined. The slider values for red, green and
blue represent the number of bits (0-8) of the corresponding primary colour
that are 'let through' in the final image. You can drag the sliders to change
the number of bits (a full bar is 8 bits).
For example, red=8, green=0, blue=0 will give a red seperation of the input
image, i.e. only the red components of the colours are let through. Depending
on how many bits are reserved for each of the primary colours in each graphics
format (mostly 8 bits giving 24-bit RGB, but sometimes 4 bits or less), a
large range of effects and colour seperations can be achieved.

'Screen blanking'

Clicking on this icon toggles the 'Screen blanking' flag. When it is ON (i.e.
ticked), the screen will be blanked while unpacking an image. This may speed
up the unpacking considerably when working in high resolution modes (with high
video DMA overheads). When it is OFF (default), the screen will not be blanked
while unpacking (so you'll have to wait a bit longer...).

'Invert RGB'

Clicking on this icon toggles the 'Invert RGB' flag. When it is ON (i.e.
ticked), the colours in the image will be processed 'inverted'. This results
in 'negative' images for both colour and black and white images.

'GIF scan'

Clicking on this icon toggles the 'GIF scan' flag. When it is ON (i.e. ticked),
GIF files are scanned to count the number of pictures in them. This number will
appear in the image information. When the GIF image contains more than one
image (which is rare), you may select one by using the 'Image number' option
(see below). When OFF, GIF files are NOT scanned, and are assumed to contain a
single image (which is usually so). This has the advantage of substantially
reducing the loading time. The image info will reflect the unknown number of
images in the file by displaying a '?' instead of the image count.

'Image number'

GIF image files may contain more than one image, and Archimedes sprite files
may contain more than one sprite. When this is the case, the image info window
will indicate this. By default the first image or sprite is displayed, but,
by altering this writable icon to 'n', the n-th image or sprite will be
chosen when the file is (re)loaded into Translator. When the nth image is
not present, Translator will complain (except when dealing with GIF files and
the 'GIF scan' flag is OFF).


-----------------
| Image Palette |
-----------------

Clicking on this icon selects the currently loaded image's own (or 'output')
palette. It is selected by default when the 'Auto palette select' flag is
on, after the image is loaded. Note that this MAY make things badly (or not
at all!) visible (e.g. menu's, etc.). Re-selecting the image's palette may
be necessary after using the desktop's palette utility (e.g. 'Default') or
when some other application changes the palette.


--------------
| Zoom image |
--------------

This icon gives access to a submenu of zoom options :

'In', 'Out'

These icons give access to zoom in and zoom out options respectively. Zooming
takes place in steps of 2 (i.e. 2 times, 4 times, 8 times enlarged/reduced,
etc.). By clicking one of the icons given in their submenu's, zooming can be
performed in x ('x') or y ('y') directions individually, or both at the same
time ('Both').

'1:1'

Clicking this icon will reset the zoom factors to 1 (i.e. the image is neither
enlarged nor scaled down).


----------------
| Rotate image |
----------------

This will rotate the image clockwise by 90 degrees. This may be convenient with
high-and-narrow images (especially on normal monitors), so more of the image
can be on-screen without you having to use the scroll bars.


----------------
| Mirror image |
----------------

This icon gives access to two mirror options. Clicking 'x' will mirror the
image horizontally, while 'y' will mirror it vertically.


-------------------
| Include palette |
-------------------

Clicking this icon will toggle the 'include palette' flag. When it is ON (i.e.
ticked) any saves will save the current palette with the sprite. When OFF, no
palette is saved with the image.

--------------
| Save image |
--------------

This icon gives access to a submenu of five ways in which (part of) the
image may be saved :

'Full'

This will save the whole image as a single sprite, exactly as it is stored
internally (i.e. without losing pixels). The sprite can then be used
in full (e.g. dumped to a printer with suitable software), or scaled as
required by another application (e.g. a DTP package). The palette saved
(when the 'include palette' flag is ON) will always be the image's own
palette (not the current one, as with the other 'saves').
NOTE : In 256 colour modes, the palette will NOT be saved, regardless of
the 'Include palette' flag, as Translator never changes the palette in
these modes.

'Whole', 'Whole (scaled)', 'Part', 'Part (scaled)'

These will display the image on the current mode's screen, using the
currently selected palette, and save an editable part of the on-screen
image to a sprite file.
By selecting one of these four 'saves', you can choose whether or not you
want to scale the image (the '(scaled)' saves will let you do this), and
whether or not to cut out a specific piece (the 'Part' saves will let you
do this, the 'Whole' saves won't), prior to saving.
The palette saved (if the 'include palette' flag is ON) will be the
current one, i.e. a la *SCREENSAVE. While scaling and/or cutting, the mouse
pointer will continuously show the size of the scaled or cut-out image in
pixels, or the pixel coordinates of the mouse pointer before clicking on
the top left corner of a cut-out.

Saving is done by dragging the sprite file icon (which appears before any
scaling or cutting is done) to a directory viewer. Alternatively, you may
save the image sprite directly into another application (e.g. !Paint), by
dragging it to the application's iconbar icon or one of its windows.


----------
| Status |
----------

This icon gives access to a submenu of status handling functions. A default
status can be created, which contains the Auto mode select, Auto palette
select, Error spreading, Black and white, Auto zoom, Screen blanking, Invert
RGB, GIF scan, Include palette and Zig zag flags and the Mode set.

The 'Save' option will save the current status of the abovementioned items as
the default. This default status file (when present) will be loaded on
startup, or explicitly with the 'Load' option in the submenu (to override
the current ones). The 'Kill' option will remove the default status file,
so the 'standard' (Translator) defaults will be used on the next startup.


---------------
| Clear files |
---------------

Translator can output its own graphics file format, called 'Clear' (filetype
&690). I devised this (simple to use) new filetype because of several
shortcomings of Archimedes sprite files (which were the only output) :

- Pure RGB input (Amiga IFF HAM, QRT, ArVis) at best ends up in a 256 colour
  sprite with standard palette on which error spreading has been applied.
  This loses a lot of image information.
- 'Palette and pixel value' input (i.e. the rest of the formats) always lose
  any extra bits in their palette definitions if they use more than 4 per
  primary colour (which is the maximum on the Archimedes). In addition, output
  in 256 colour sprites will always lose palette definition because of the
  inability to fully define all 256 colours (and thus the error spreading
  makes the best out of the standard palette).

Without being able to output a 'fully accurate' filetype, it would thus be
impossible, in most cases, to retain the full resolution (both in terms of
pixels and colour definition) of input images. This may be essential if
the images that Translator can read are to be put to more serious use, for
example image manipulation, or conversion to other formats (!MakeGIF and
!MakeTIFF !).

Also, I envisaged that it should be very easy to extract the image data from
this 'fully accurate' format, so people can quickly and easily write simple
programs to process it (i.e. no compression, no 'pixel value packing', etc.).

The 'Clear' graphics format was devised because of all this, and holds either
pure 24-bit RGB data or byte-wide pixel values with a 24-bit RGB palette (one
entry per pixel value). The full format is as follows (the descriptions
are necessarily 'formal' to avoid misinterpretation, the format is actually
extremely simple) :

Offset  Bytes   Description
----------------------------------------------------------------------------
0       m       Maker (string, e.g. 'Translator')
m       1       0 (string terminator)
m+1     4       Version number (600 currently, i.e. 6.00)
m+5     4       Width of image in pixels (w)
m+9     4       Height of image in pixels (h)
m+13    4       Bits per pixel (bpp)
                If 1<=bpp<=8, then 24-bit palette entries for all colours
                follow (i.e. n=3*2^bpp, and l (bytes per pixel) is 1).
                If bpp>8, then pure 24-bit RGB is stored, which needs no
                palette (i.e. n=0, and l (bytes per pixel) is 3)
m+17    n       Palette entries for all colours (only if 1<=bpp<=8), which
                are triples of byte values (0=off, up to 255=full intensity)
                per primary colour, red first, then green, then blue.
                For example, when 'Rx','Gx' and 'Bx' represent the intensities
                of red, green and blue respectively for colour x, the palette
                for 4 colours (bpp=2) would be stored :
                R0,G0,B0, R1,G1,B1, R2,G2,B2, R3,G3,B3.
m+17+n  w*h*l   Pixel values, representing the image rows from top to bottom
                and every row from left to right.
                If l=1, every pixel value is a byte representing the colour
                number/index.
                If l=3 (pure 24-bit RGB), data is stored like the palette
                entries, i.e. red first, then green, finally blue, all
                byte values (0-255) representing the intensity of the
                corresponding primary colour for that pixel.
----------------------------------------------------------------------------

In the case of pure 24-bit RGB storage (i.e. bpp>8), bpp represents the
bits of RGB resolution of the original image (i.e. 12 for Amiga IFF HAM mode,
15 for ArVis and 24 for QRT currently). If there are less than 8 bits per
primary colour, lower bits are set to 0 (but do not try to deduce how
many per primary colour if you don't know what the original image was).
For example, in the case of�ArVis' 15 bits RGB (5 bits each for red, green
and blue), the lower three bits of each pixel value are set to 0 when
Translator creates the Clear file.

When 1<=bpp<=8, only the lower 2^bpp pixel values of the 256 available
are used.

Clear files are always 'pure' representations of the input images, i.e.
error spreading, black and white conversions, etc. are NEVER applied,
even if they are 'on'.

Clear files DO obey the scaling factors you have set however, so that you
may easily create Clear files of, for example, a specified number of pixels.
For example, you may scale down images to 256x256 pixel Clear files and
then let a simple program (calculating greyvalues out of the pixels' RGB
values) turn them into AIM files.


-----------------------
| Memory requirements |
-----------------------

It should be noted that memory is of the utmost importance to this
application. You should reserve enough screen memory (say at least 160K when
you have a normal monitor, or 320K if you own a multisync monitor) to avoid
Translator not being able to display the image in an appropiate mode.
Above all, Translator should of course have enough application memory
available (selectable by the 'Next' slot in the task manager) to unpack
the images you feed it.

When Translator has too little memory free for unpacking, decompression,
scratch space, sprite memory, etc., it will complain. You may choose to
continue if you do so, but the resolution of the images that can be handled
will not be very high. Some images are VERY hungry (for memory) !

Translator does not load the image files in whole before unpacking them,
but loads them in chunks while unpacking. When more memory is free for file
buffering, loading from floppy may be speeded up considerably.

Translator grabs all memory available, so, as mentioned before, by adjusting
the 'next' slot in the Task Manager you can make a tradeoff between memory
usage and Translator's capacities for image handling and unpacking speed.


---------------------
| Mode independance |
---------------------

When the 'ideal' mode cannot be selected (usually because of screen memory
shortage), a beep will sound and succesively lower resolution modes with the
right number of colours are tried by Translator (as, within the WIMP
environment, there is no telling how much memory can and will be allocated
to the screen by the WIMP/desktop system).

Once an image has been created, it can be displayed in any mode. In modes
with the 'wrong' number of colours, Translator attempts to display the
image as well as possible, as follows :
- If the number of available colours is larger than the required number of
colours for the image, the 'lower' part of the palette is set (<=16 colour
modes) or (256 colour modes) the closest available standard colours are
selected.
- If there are too few colours (i.e. only in <=16 colour modes), the most
frequently used colours (the 'base' colours) in the image will determine
the palette, and the remaining colours will be mapped to the closest base
colour. This gives acceptable results for most images (for 256-colour images
in 16, 16 in 4, or 4 in 2 colour modes), up to perfect results for 256-colour
grey images (for example with the black and white option on) in 16 colour
modes (as it is only ever possible to display 16 different greyvalues, also
in 256 colour modes).

Of course, if you really want a non-ideal mode to save your image in,
selecting it as the output mode in the first place (see 'Output mode'
and 'Output palette') gives much better results !


----------------
| Sprite files |
----------------

Archimedes sprites may not have a palette. If they don't, the standard
palette settings in the sprite's mode is used. The palette of 256-colour
sprites is always ignored (the standard one is always used). Also, if the
mode contained in the sprite is a valid one (i.e. it is a valid WIMP mode
and it is available on your monitor), then this is used by default. If
the mode is not valid, then the 'closest' mode is determined and used as
usual.


-----------
| The end |
-----------

If you have praise, complaints, comments, bugs(!) or information about other
formats to offer me, do not hesitate to write to

John Kortink
Middelhuisstr. 17
7482 EL Haaksbergen
The Netherlands

New versions are available from the same address : just send some money
to cover postage and a self-addressed envelope containing a 3.5" disc. As
this application is under continuous development, you are very likely to
get a more recent version !

Happy imaging !!!

_______________________________________________________________________________

!!! NOTE !!!

You may NOT change this application or use ANY part of it in other products
without my approval. You may ay ad it freely (with *ALL* files included), but
not for any profit. This software is provided 'as is'. Using it is entirely at
your own risk.

_______________________________________________________________________________

00000000  5f 5f 5f 5f 5f 5f 5f 5f  5f 5f 5f 5f 5f 5f 5f 5f  |________________|
*
00000040  5f 5f 5f 5f 5f 5f 5f 5f  5f 5f 5f 5f 5f 5f 5f 0a  |_______________.|
00000050  0a 54 72 61 6e 73 6c 61  74 6f 72 20 36 2e 30 30  |.Translator 6.00|
00000060  20 20 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |                |
00000070  20 20 20 20 20 20 20 20  20 20 20 20 20 2d 2d 2d  |             ---|
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00006c00  0a 0a 2d 2d 2d 2d 2d 2d  2d 2d 2d 2d 2d 0a 7c 20  |..-----------.| |
00006c10  54 68 65 20 65 6e 64 20  7c 0a 2d 2d 2d 2d 2d 2d  |The end |.------|
00006c20  2d 2d 2d 2d 2d 0a 0a 49  66 20 79 6f 75 20 68 61  |-----..If you ha|
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00006c40  61 69 6e 74 73 2c 20 63  6f 6d 6d 65 6e 74 73 2c  |aints, comments,|
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00006cc0  2e 20 31 37 0a 37 34 38  32 20 45 4c 20 48 61 61  |. 17.7482 EL Haa|
00006cd0  6b 73 62 65 72 67 65 6e  0a 54 68 65 20 4e 65 74  |ksbergen.The Net|
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00006cf0  72 73 69 6f 6e 73 20 61  72 65 20 61 76 61 69 6c  |rsions are avail|
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00006d20  74 20 73 65 6e 64 20 73  6f 6d 65 20 6d 6f 6e 65  |t send some mone|
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00006d50  64 72 65 73 73 65 64 20  65 6e 76 65 6c 6f 70 65  |dressed envelope|
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00006d70  35 22 20 64 69 73 63 2e  20 41 73 0a 74 68 69 73  |5" disc. As.this|
00006d80  20 61 70 70 6c 69 63 61  74 69 6f 6e 20 69 73 20  | application is |
00006d90  75 6e 64 65 72 20 63 6f  6e 74 69 6e 75 6f 75 73  |under continuous|
00006da0  20 64 65 76 65 6c 6f 70  6d 65 6e 74 2c 20 79 6f  | development, yo|
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00006dc0  79 20 74 6f 0a 67 65 74  20 61 20 6d 6f 72 65 20  |y to.get a more |
00006dd0  72 65 63 65 6e 74 20 76  65 72 73 69 6f 6e 20 21  |recent version !|
00006de0  0a 0a 48 61 70 70 79 20  69 6d 61 67 69 6e 67 20  |..Happy imaging |
00006df0  21 21 21 0a 0a 5f 5f 5f  5f 5f 5f 5f 5f 5f 5f 5f  |!!!..___________|
00006e00  5f 5f 5f 5f 5f 5f 5f 5f  5f 5f 5f 5f 5f 5f 5f 5f  |________________|
*
00006e40  5f 5f 5f 5f 0a 0a 21 21  21 20 4e 4f 54 45 20 21  |____..!!! NOTE !|
00006e50  21 21 0a 0a 59 6f 75 20  6d 61 79 20 4e 4f 54 20  |!!..You may NOT |
00006e60  63 68 61 6e 67 65 20 74  68 69 73 20 61 70 70 6c  |change this appl|
00006e70  69 63 61 74 69 6f 6e 20  6f 72 20 75 73 65 20 41  |ication or use A|
00006e80  4e 59 20 70 61 72 74 20  6f 66 20 69 74 20 69 6e  |NY part of it in|
00006e90  20 6f 74 68 65 72 20 70  72 6f 64 75 63 74 73 0a  | other products.|
00006ea0  77 69 74 68 6f 75 74 20  6d 79 20 61 70 70 72 6f  |without my appro|
00006eb0  76 61 6c 2e 20 59 6f 75  20 6d 61 79 20 61 79 20  |val. You may ay |
00006ec0  61 64 20 69 74 20 66 72  65 65 6c 79 20 28 77 69  |ad it freely (wi|
00006ed0  74 68 20 2a 41 4c 4c 2a  20 66 69 6c 65 73 20 69  |th *ALL* files i|
00006ee0  6e 63 6c 75 64 65 64 29  2c 20 62 75 74 0a 6e 6f  |ncluded), but.no|
00006ef0  74 20 66 6f 72 20 61 6e  79 20 70 72 6f 66 69 74  |t for any profit|
00006f00  2e 20 54 68 69 73 20 73  6f 66 74 77 61 72 65 20  |. This software |
00006f10  69 73 20 70 72 6f 76 69  64 65 64 20 27 61 73 20  |is provided 'as |
00006f20  69 73 27 2e 20 55 73 69  6e 67 20 69 74 20 69 73  |is'. Using it is|
00006f30  20 65 6e 74 69 72 65 6c  79 20 61 74 0a 79 6f 75  | entirely at.you|
00006f40  72 20 6f 77 6e 20 72 69  73 6b 2e 0a 0a 5f 5f 5f  |r own risk...___|
00006f50  5f 5f 5f 5f 5f 5f 5f 5f  5f 5f 5f 5f 5f 5f 5f 5f  |________________|
*
00006f90  5f 5f 5f 5f 5f 5f 5f 5f  5f 5f 5f 5f 0a 0a        |____________..|
00006f9e