Home » Archimedes archive » Archimedes World » AW-1994-01.adf » AWJan94 » !AWJan94/Goodies/Dark/!Darklands/!Run
!AWJan94/Goodies/Dark/!Darklands/!Run
This website contains an archive of files for the Acorn Electron, BBC Micro, Acorn Archimedes, Commodore 16 and Commodore 64 computers, which Dominic Ford has rescued from his private collection of floppy disks and cassettes.
Some of these files were originally commercial releases in the 1980s and 1990s, but they are now widely available online. I assume that copyright over them is no longer being asserted. If you own the copyright and would like files to be removed, please contact me.
Tape/disk: | Home » Archimedes archive » Archimedes World » AW-1994-01.adf » AWJan94 |
Filename: | !AWJan94/Goodies/Dark/!Darklands/!Run |
Read OK: | ✔ |
File size: | 02BD bytes |
Load address: | 0000 |
Exec address: | 0000 |
File contents
| !Run file for ALPS games | SET Alps$NoMouseInput 0 | SET Alps$ShowAddress 0 | IconSprites <Obey$Dir>.!Sprites echo <22><15> wimpslot -min 512K -max 640K SET AlpsGame$Dir <Obey$Dir> SET AlpsGame$Resources <AlpsGame$Dir>.Resources. SET AlpsGame$Data <AlpsGame$Dir>.Alps SET Alps$Pictures <AlpsGame$Dir>.Pictures. SET FILE$TYPE_C75 ALPMUSIC SET FILE$TYPE_C74 SOUND SET FILE$TYPE_C73 RAWMUSIC Set Sounds$Dir <Obey$Dir>.MUSIC.!Sounds RMENSURE EXSOUND 3.20 RMLOAD <OBEY$DIR>.MUSIC.EXSOUND SET ALIAS$@RUNTYPE_C75 MUSICLOAD %0 SET ALIAS$@RUNTYPE_C73 MUSICLOAD %0 MUSICRMASIZE 20000 SOUNDRMASIZE 70000 MusicLoad <Obey$Dir>.Music.!Sounds.Time |RUN <OBEY$DIR>.SCRLOAD Run <Obey$Dir>.StartGame *FX25 MusicStop
00000000 7c 20 21 52 75 6e 20 66 69 6c 65 20 66 6f 72 20 || !Run file for | 00000010 41 4c 50 53 20 67 61 6d 65 73 0a 7c 0a 53 45 54 |ALPS games.|.SET| 00000020 20 41 6c 70 73 24 4e 6f 4d 6f 75 73 65 49 6e 70 | Alps$NoMouseInp| 00000030 75 74 20 30 0a 7c 0a 53 45 54 20 41 6c 70 73 24 |ut 0.|.SET Alps$| 00000040 53 68 6f 77 41 64 64 72 65 73 73 20 30 0a 7c 0a |ShowAddress 0.|.| 00000050 49 63 6f 6e 53 70 72 69 74 65 73 20 3c 4f 62 65 |IconSprites <Obe| 00000060 79 24 44 69 72 3e 2e 21 53 70 72 69 74 65 73 0a |y$Dir>.!Sprites.| 00000070 0a 65 63 68 6f 20 3c 32 32 3e 3c 31 35 3e 0a 77 |.echo <22><15>.w| 00000080 69 6d 70 73 6c 6f 74 20 2d 6d 69 6e 20 35 31 32 |impslot -min 512| 00000090 4b 20 2d 6d 61 78 20 36 34 30 4b 0a 53 45 54 20 |K -max 640K.SET | 000000a0 41 6c 70 73 47 61 6d 65 24 44 69 72 20 3c 4f 62 |AlpsGame$Dir <Ob| 000000b0 65 79 24 44 69 72 3e 0a 53 45 54 20 41 6c 70 73 |ey$Dir>.SET Alps| 000000c0 47 61 6d 65 24 52 65 73 6f 75 72 63 65 73 20 3c |Game$Resources <| 000000d0 41 6c 70 73 47 61 6d 65 24 44 69 72 3e 2e 52 65 |AlpsGame$Dir>.Re| 000000e0 73 6f 75 72 63 65 73 2e 0a 53 45 54 20 41 6c 70 |sources..SET Alp| 000000f0 73 47 61 6d 65 24 44 61 74 61 20 3c 41 6c 70 73 |sGame$Data <Alps| 00000100 47 61 6d 65 24 44 69 72 3e 2e 41 6c 70 73 0a 53 |Game$Dir>.Alps.S| 00000110 45 54 20 41 6c 70 73 24 50 69 63 74 75 72 65 73 |ET Alps$Pictures| 00000120 20 3c 41 6c 70 73 47 61 6d 65 24 44 69 72 3e 2e | <AlpsGame$Dir>.| 00000130 50 69 63 74 75 72 65 73 2e 0a 53 45 54 20 46 49 |Pictures..SET FI| 00000140 4c 45 24 54 59 50 45 5f 43 37 35 20 41 4c 50 4d |LE$TYPE_C75 ALPM| 00000150 55 53 49 43 0a 53 45 54 20 46 49 4c 45 24 54 59 |USIC.SET FILE$TY| 00000160 50 45 5f 43 37 34 20 53 4f 55 4e 44 0a 53 45 54 |PE_C74 SOUND.SET| 00000170 20 46 49 4c 45 24 54 59 50 45 5f 43 37 33 20 52 | FILE$TYPE_C73 R| 00000180 41 57 4d 55 53 49 43 0a 53 65 74 20 53 6f 75 6e |AWMUSIC.Set Soun| 00000190 64 73 24 44 69 72 20 3c 4f 62 65 79 24 44 69 72 |ds$Dir <Obey$Dir| 000001a0 3e 2e 4d 55 53 49 43 2e 21 53 6f 75 6e 64 73 0a |>.MUSIC.!Sounds.| 000001b0 52 4d 45 4e 53 55 52 45 20 45 58 53 4f 55 4e 44 |RMENSURE EXSOUND| 000001c0 20 33 2e 32 30 20 52 4d 4c 4f 41 44 20 3c 4f 42 | 3.20 RMLOAD <OB| 000001d0 45 59 24 44 49 52 3e 2e 4d 55 53 49 43 2e 45 58 |EY$DIR>.MUSIC.EX| 000001e0 53 4f 55 4e 44 0a 53 45 54 20 41 4c 49 41 53 24 |SOUND.SET ALIAS$| 000001f0 40 52 55 4e 54 59 50 45 5f 43 37 35 20 4d 55 53 |@RUNTYPE_C75 MUS| 00000200 49 43 4c 4f 41 44 20 25 30 0a 53 45 54 20 41 4c |ICLOAD %0.SET AL| 00000210 49 41 53 24 40 52 55 4e 54 59 50 45 5f 43 37 33 |IAS$@RUNTYPE_C73| 00000220 20 4d 55 53 49 43 4c 4f 41 44 20 25 30 0a 4d 55 | MUSICLOAD %0.MU| 00000230 53 49 43 52 4d 41 53 49 5a 45 20 32 30 30 30 30 |SICRMASIZE 20000| 00000240 0a 53 4f 55 4e 44 52 4d 41 53 49 5a 45 20 37 30 |.SOUNDRMASIZE 70| 00000250 30 30 30 0a 4d 75 73 69 63 4c 6f 61 64 20 3c 4f |000.MusicLoad <O| 00000260 62 65 79 24 44 69 72 3e 2e 4d 75 73 69 63 2e 21 |bey$Dir>.Music.!| 00000270 53 6f 75 6e 64 73 2e 54 69 6d 65 0a 7c 52 55 4e |Sounds.Time.|RUN| 00000280 20 3c 4f 42 45 59 24 44 49 52 3e 2e 53 43 52 4c | <OBEY$DIR>.SCRL| 00000290 4f 41 44 0a 52 75 6e 20 3c 4f 62 65 79 24 44 69 |OAD.Run <Obey$Di| 000002a0 72 3e 2e 53 74 61 72 74 47 61 6d 65 0a 2a 46 58 |r>.StartGame.*FX| 000002b0 32 35 0a 4d 75 73 69 63 53 74 6f 70 0a |25.MusicStop.| 000002bd