Home » Archimedes archive » Archimedes World » AW-1994-01.adf » AWJan94 » !AWJan94/Goodies/Dark/!Darklands/!Run

!AWJan94/Goodies/Dark/!Darklands/!Run

This website contains an archive of files for the Acorn Electron, BBC Micro, Acorn Archimedes, Commodore 16 and Commodore 64 computers, which Dominic Ford has rescued from his private collection of floppy disks and cassettes.

Some of these files were originally commercial releases in the 1980s and 1990s, but they are now widely available online. I assume that copyright over them is no longer being asserted. If you own the copyright and would like files to be removed, please contact me.

Tape/disk: Home » Archimedes archive » Archimedes World » AW-1994-01.adf » AWJan94
Filename: !AWJan94/Goodies/Dark/!Darklands/!Run
Read OK:
File size: 02BD bytes
Load address: 0000
Exec address: 0000
File contents
| !Run file for ALPS games
|
SET Alps$NoMouseInput 0
|
SET Alps$ShowAddress 0
|
IconSprites <Obey$Dir>.!Sprites

echo <22><15>
wimpslot -min 512K -max 640K
SET AlpsGame$Dir <Obey$Dir>
SET AlpsGame$Resources <AlpsGame$Dir>.Resources.
SET AlpsGame$Data <AlpsGame$Dir>.Alps
SET Alps$Pictures <AlpsGame$Dir>.Pictures.
SET FILE$TYPE_C75 ALPMUSIC
SET FILE$TYPE_C74 SOUND
SET FILE$TYPE_C73 RAWMUSIC
Set Sounds$Dir <Obey$Dir>.MUSIC.!Sounds
RMENSURE EXSOUND 3.20 RMLOAD <OBEY$DIR>.MUSIC.EXSOUND
SET ALIAS$@RUNTYPE_C75 MUSICLOAD %0
SET ALIAS$@RUNTYPE_C73 MUSICLOAD %0
MUSICRMASIZE 20000
SOUNDRMASIZE 70000
MusicLoad <Obey$Dir>.Music.!Sounds.Time
|RUN <OBEY$DIR>.SCRLOAD
Run <Obey$Dir>.StartGame
*FX25
MusicStop
00000000  7c 20 21 52 75 6e 20 66  69 6c 65 20 66 6f 72 20  || !Run file for |
00000010  41 4c 50 53 20 67 61 6d  65 73 0a 7c 0a 53 45 54  |ALPS games.|.SET|
00000020  20 41 6c 70 73 24 4e 6f  4d 6f 75 73 65 49 6e 70  | Alps$NoMouseInp|
00000030  75 74 20 30 0a 7c 0a 53  45 54 20 41 6c 70 73 24  |ut 0.|.SET Alps$|
00000040  53 68 6f 77 41 64 64 72  65 73 73 20 30 0a 7c 0a  |ShowAddress 0.|.|
00000050  49 63 6f 6e 53 70 72 69  74 65 73 20 3c 4f 62 65  |IconSprites <Obe|
00000060  79 24 44 69 72 3e 2e 21  53 70 72 69 74 65 73 0a  |y$Dir>.!Sprites.|
00000070  0a 65 63 68 6f 20 3c 32  32 3e 3c 31 35 3e 0a 77  |.echo <22><15>.w|
00000080  69 6d 70 73 6c 6f 74 20  2d 6d 69 6e 20 35 31 32  |impslot -min 512|
00000090  4b 20 2d 6d 61 78 20 36  34 30 4b 0a 53 45 54 20  |K -max 640K.SET |
000000a0  41 6c 70 73 47 61 6d 65  24 44 69 72 20 3c 4f 62  |AlpsGame$Dir <Ob|
000000b0  65 79 24 44 69 72 3e 0a  53 45 54 20 41 6c 70 73  |ey$Dir>.SET Alps|
000000c0  47 61 6d 65 24 52 65 73  6f 75 72 63 65 73 20 3c  |Game$Resources <|
000000d0  41 6c 70 73 47 61 6d 65  24 44 69 72 3e 2e 52 65  |AlpsGame$Dir>.Re|
000000e0  73 6f 75 72 63 65 73 2e  0a 53 45 54 20 41 6c 70  |sources..SET Alp|
000000f0  73 47 61 6d 65 24 44 61  74 61 20 3c 41 6c 70 73  |sGame$Data <Alps|
00000100  47 61 6d 65 24 44 69 72  3e 2e 41 6c 70 73 0a 53  |Game$Dir>.Alps.S|
00000110  45 54 20 41 6c 70 73 24  50 69 63 74 75 72 65 73  |ET Alps$Pictures|
00000120  20 3c 41 6c 70 73 47 61  6d 65 24 44 69 72 3e 2e  | <AlpsGame$Dir>.|
00000130  50 69 63 74 75 72 65 73  2e 0a 53 45 54 20 46 49  |Pictures..SET FI|
00000140  4c 45 24 54 59 50 45 5f  43 37 35 20 41 4c 50 4d  |LE$TYPE_C75 ALPM|
00000150  55 53 49 43 0a 53 45 54  20 46 49 4c 45 24 54 59  |USIC.SET FILE$TY|
00000160  50 45 5f 43 37 34 20 53  4f 55 4e 44 0a 53 45 54  |PE_C74 SOUND.SET|
00000170  20 46 49 4c 45 24 54 59  50 45 5f 43 37 33 20 52  | FILE$TYPE_C73 R|
00000180  41 57 4d 55 53 49 43 0a  53 65 74 20 53 6f 75 6e  |AWMUSIC.Set Soun|
00000190  64 73 24 44 69 72 20 3c  4f 62 65 79 24 44 69 72  |ds$Dir <Obey$Dir|
000001a0  3e 2e 4d 55 53 49 43 2e  21 53 6f 75 6e 64 73 0a  |>.MUSIC.!Sounds.|
000001b0  52 4d 45 4e 53 55 52 45  20 45 58 53 4f 55 4e 44  |RMENSURE EXSOUND|
000001c0  20 33 2e 32 30 20 52 4d  4c 4f 41 44 20 3c 4f 42  | 3.20 RMLOAD <OB|
000001d0  45 59 24 44 49 52 3e 2e  4d 55 53 49 43 2e 45 58  |EY$DIR>.MUSIC.EX|
000001e0  53 4f 55 4e 44 0a 53 45  54 20 41 4c 49 41 53 24  |SOUND.SET ALIAS$|
000001f0  40 52 55 4e 54 59 50 45  5f 43 37 35 20 4d 55 53  |@RUNTYPE_C75 MUS|
00000200  49 43 4c 4f 41 44 20 25  30 0a 53 45 54 20 41 4c  |ICLOAD %0.SET AL|
00000210  49 41 53 24 40 52 55 4e  54 59 50 45 5f 43 37 33  |IAS$@RUNTYPE_C73|
00000220  20 4d 55 53 49 43 4c 4f  41 44 20 25 30 0a 4d 55  | MUSICLOAD %0.MU|
00000230  53 49 43 52 4d 41 53 49  5a 45 20 32 30 30 30 30  |SICRMASIZE 20000|
00000240  0a 53 4f 55 4e 44 52 4d  41 53 49 5a 45 20 37 30  |.SOUNDRMASIZE 70|
00000250  30 30 30 0a 4d 75 73 69  63 4c 6f 61 64 20 3c 4f  |000.MusicLoad <O|
00000260  62 65 79 24 44 69 72 3e  2e 4d 75 73 69 63 2e 21  |bey$Dir>.Music.!|
00000270  53 6f 75 6e 64 73 2e 54  69 6d 65 0a 7c 52 55 4e  |Sounds.Time.|RUN|
00000280  20 3c 4f 42 45 59 24 44  49 52 3e 2e 53 43 52 4c  | <OBEY$DIR>.SCRL|
00000290  4f 41 44 0a 52 75 6e 20  3c 4f 62 65 79 24 44 69  |OAD.Run <Obey$Di|
000002a0  72 3e 2e 53 74 61 72 74  47 61 6d 65 0a 2a 46 58  |r>.StartGame.*FX|
000002b0  32 35 0a 4d 75 73 69 63  53 74 6f 70 0a           |25.MusicStop.|
000002bd