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!RailEdPro/Manual

This website contains an archive of files for the Acorn Electron, BBC Micro, Acorn Archimedes, Commodore 16 and Commodore 64 computers, which Dominic Ford has rescued from his private collection of floppy disks and cassettes.

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File contents
 Manual for !RailEdPro 1.0
==========================

Contents:
---------
  1 - Introduction
  2 - The Menus
      2.1 - Main Menu
      2.2 - Edit Map Menu
            2.2.1 - The selection-box
            2.2.2 - Creating a map
            2.2.3 - Defining Entrypoints
            2.2.4 - Defining stations/depots/sidings
      2.3 - Edit Entry Menu
      2.4 - Edit Station Menu
  3 - Epilogue
      
      
  1 - Introduction
******************

 !RailEdPro is made for users of !RailPro, so they can design/edit their 
 own maps to be played with !RailPro.
 The differences with !RailEd are:
 -many more track-symbols to build the weirdest of maps;
 -option for (principally) short-stay platforms.
 !RailEdPro doesn't know diagonal signals anymore (only horizontal and
 vertical).
 To convert old maps to !RailPro, you'll have to remove diagonal signals
 from your maps with !RailEd first, then edit them with !RailEdPro.
  
 At first sight creating a map may look easy and straightforward. However,
 there comes more to it: defining entrypoints, stations and platforms.
 Many of the data are interlinked, so editing one part of the data may have
 consequences for other parts.
 The advised sequence, when creating a map, is therefore:
 1 - First create all the tracks, points, signals, platforms etc.
 2 - Secondly put in the entry-points and define them.
 3 - Thirdly mark the station/depot-areas and define them.
 Although Entry's and Stations may be edited, this has to be done carefully.
 
 The editing of the actual map is done with the mouse(keys); data-feeding,
 data-editing, menu-choices are all done by keyboard.
 
 I'll continue with going through the menu's and their options and give an
 explanation of it.
 
 
 2 - The Menus
**************

 2.1 - The Main Menu
 ===================
 The main menu is not so difficult:
       1 - Load a map
             This first gives the contents of the Work-directory within
             !RailEdPro, from which you can load a mapfile.
       2 - Save a map
             When a file has been loaded, you may save the file under the
             same name or give another name to it. It will be saved in the
             Work-directory.
       3 - Edit a map
             See 2.2 for details.
       4 - Edit entrypoints.
             See 2.3 for details.
       5 - Edit stations/depots
             See 2.4 for details.
       6 - Clear all data
             A rigorous step to clear all data entered so far. 
             Entrypoints will be deleted from the map, its data will be
             lost; all station-data will be lost.
             The only thing left is the edited map (first stage of the
             mentioned sequence).
             To be sure you wish to clear all data, you'll have to type
             a randomly generated code.
       7 - Overview whole map
             Gives a scaled view of the whole map, like when pausing in
             !RailPro. It's for viewing only.
       8 - Overview all data
             Here you get a detailed sight of all data you've entered.
             First you'll see all entrypoints with name, code, interval
             and allowed traintypes.
             Secondly you'll see all stations with name, code, type and
             their platform-sequence.
             Last you'll see a detailed report on every station and the
             present platforms, from where trains are allowed on and to
             which exits trains will leave from them. Their display will
             be in their code-name and their numbers.
             Also from depots you'll get a detailed view. However, when
             defining a depot, all 'platforms' will be the same as the
             overview will show.
       9 - Quit !RailEd
             That's what it will do after confirmation.
             
                   
 2.2 - Edit Map Menu
 ===================
Choosing this option from the Main menu, gives you a screen like you're
used to in !Rail28: on top is a message-window, below that is a small
selection-box, the rest is the visible part of a map.
In !RailEdPro the clear showing of the cells is kept in, so that you
can see where you're going with your tracks. In !RailPro the display
is different as you may have noticed.
You can move through the map with the cursor-keys, all other things are
done with the mouse(keys). At a clean start the message-window tells you
the functions of the mouse-keys:
<select> - to select a group of track-items and the track-items themselves.
<adjust> - brings back the groups-selection-box.
<menu>   - takes you back to the main menu.

 2.2.1 - The selection-box
         -----------------
In the row above the map, you see a 'warning'-sign, some track-items and
a 'move'-sprite.
Clicking <select> on each of these, will open a group, from which you
can select the track-item you wish to place in the map.
Clicking <adjust> will close the group.

The group with the 'warning'-sign contains the items for entrypoints and
the marker for station/depot-areas. As these should not yet be used, they
will be discussed later.
The 'move'-sprite is for moving parts of a map. Clicking <select> on this
sign will result in an immediate moving-attempt. This can't be interrupted,
so if you selected it accidently, follow the instructions on a bit of plain 
green.

Each group contains the track-items accordingly:
-diagonal rail : all plain rails, curves, platforms and buffers;
-English point : all positions of English points; 
-straight point: all positions of straight points;
-branch point  : all positions of branched points;
-red signal    : all signals and bells that are likely needed in a fresh map;
-bridge        : all parts to do with split-level crossings and viaducts;
-number        : numbers 0-9;
-letter        : the alphabet;
-dot           : other keyboard-signs.

Click <select> on an item, then click <select> in the map-area. The item will
be placed there. If you move the mouse whilst <select> is pushed, all the
passing cells will get the same item.
In each subgroup there are plain greens. Selecting one of them and then 
clicking in the map-area will remove the underlying item from that cell.
Any new item overrides the existing item in a cell.

WARNING #1: Never use the first twenty cells of the bottom-row of a map, as
            the game could claim them for internal use (row 0).
            
 2.2.2 - Creating a map
         --------------
Whilst creating a map you have to keep the next limitations in mind:
the game allows max. 8 entrypoints;
                max.20 stations  (this number includes the entrypoints, so
                                 with having 6 entrypoints, there is room
                                 for 14 stations);
                max.30 platforms (in marked&defined stations/depots)
                                
Draw all the track-lines, points, signals etc.
Draw the platforms of stations, depots, sidings, suburban platforms.
When drawing platforms, consider that a width of three cells is best.
Suburban platforms only come into effect, when they have signals attached
to them. (These are the platforms on a track, where LP's automatically stop.)
On long stretches of track put signals four units apart from one another 
(to prevent an IC running in the back of a goodstrain).
Leave no more than two cells of straight line between an entrypoint
and a signal. Having more between them may cause a maintenance crew to
occupy the track, so causing immediate derailments as you have no signal
to slow down an entering train.


 2.2.3 - Defining Entrypoints
         --------------------
When selecting the group with the 'warning-sign', you'll see four types
of entrypoints:
- E-L: Entrypoint left-hand traffic, trains run to the left;
- E-L: Entrypoint left-hand traffic, trains run to the right;
- E-R: Entrypoint right-hand traffic, trains run to the left;
- E-R: Entrypoint right-hand traffic, trains run to the right.
Placing an entrypoint in a cell will automatically place the exitpoint in
the correct position (above or below it).

Select the type of entrypoint you need and place it in a cell.
Immediately a window will open (don't panic when it covers the entrypoint)
showing the number of the entrypoint and a little questionnaire:
1. Interval: Press the key of the basic interval between trains at this
             entry.
2. Type entry: Press the key of the types of trains allowed in via this entry.
               (usually 0 or 4)
 <a beep will sound>
3. Type exit: Press the key of the types of trains allowed out via this exit.
4. The full name of this entry  ( London ).
5. The three-letter code for this entry  ( LON ).
   (This code is projected in the little window on a train.)

Define all entrypoints like this.
The reason to define all entrypoints first has to do with the defining of
platforms later on.
IMPORTANT! When putting numbers or letters on the map, do not put them
immediately behind an entrypoint (leave one or two cells blank). It's
allright to put letters/numbers behind an exitpoint.
(If put behind an entrypoint, the game may report the error "Sprite doesn't
exist at line " and stop the game.) 


 2.2.4 - Defining stations/depots/sidings
         --------------------------------
Defining stations etc. is complicated when you do this for the first time.
Here too are a few rules to remember:
The first station to define has to be the Main station. Its platforms will
start with '1' upwards. When you have created a siding for IC/LP's, trains
will always run to the Main station. Check out if the station is easily to
reach for trains, coming from a siding.
Platforms of follow-up stations never can start with '1', but will get the
numbers, following the highest of the previous defined station.
Therefore, where possible, show platform-numbers in the map at normal stations!
A second station may have the same name and code as the first station. In
the game it shows like one big station (see the Metropole-map, where the
main station consists of two parts).

Before you define stations, you'll need a piece of paper and a pen to write
down for each platform, from which entrypoints it accepts trains and to which
exits it will send trains (numerical).
BEWARE: When defining a platform to a single exit with a single type of train,
        be aware that this platform only accepts trains of that one type.
        If another traintype occupies the platform in the game, it will
        not be able to choose a new destiny and hang the game!! 

Now you can define the stations/depots/sidings.
Select the M1-symbol in the group with the 'warning'-sign.
The game detects station-areas by '>' and '<' ('more than' and 'less than').
Therefore the first symbol has to be placed left-under the bottom-platform,
the second at above-right of the top-platform. (Below and above 
platform-signals.)
If a middle platform goes further left or right than the bottom or top,
you have to put the symbol left or right of the furthest platform (but below
the bottom platform).
Don't worry if your marker is on a bit of track.

Place the M1-symbol in the cell.
In the text-window above, it tells you what to do next (mark the top-right).
If you agree with your marking, press (Y)es.
Another little questionnaire now starts:
1. Is it a Depot/Siding? Type N for normal passenger-stations.
2. Which types of trains have access to this station? Press the number 
   (usually 4 for normal stations).
   When it's a Depot for GD's, press 3.
   When it's a siding, press 1,2 or 4.
3. Number of platforms. If the marked area encloses 5 platforms, you enter 5.
   For depots/sidings you give the number of depot-platforms.
4. Full name of the station ( MyTown ).
5. Three-letter code of the station ( MYT ).
Next two windows will open:
- a small window, showing the number and names of the entrypoints.
- a window, showing the platform-numbers, a column with numbers of entry-
  points and a column with numbers of exits.
Your little piece of paper may be handy now to define the access and exits
of the separate platforms.
For each platform you get the same question.
Pressing <RETURN> without entering numbers, leaves the present numbers intact.
If you have 5 entries (seen as 12345) and your platform allows access from
entries 1,2 and 4, you enter: 124 . If exits are 2, 3 and 5, you enter 
next: 235 .
NEW: When defining an exit, you may add '9' to it (2359). This means that
     the game will try to have an arrived train leaving between 30 secs. and
     3 minutes. If another train would block this faster departure, it will
     randomize the time as on any other platform.

When defining a GD-depot, you will not have to enter these data for each 
platform, but only once for the whole depot. (In the game depot-platforms 
are not mentioned separately.)
Also when defining a Siding (for IC/LP), data are entered only once.
IMPORTANT!: Although trains from a Siding will always run to the Main Station 
(the first defined), you have to leave the number for all exits in the column
'Exits' (so 12345, when you have 5 entries).
After finishing all this data-feeding, you are asked to continue your editing.
To define the next station/depot, you first have to select the M1-sign again.


 2.3 - Edit Entry Menu (option 4 in Main Menu)
 =====================
It is possible to change data for each entry after its first definition.
When selected, you will be asked which entrypoint has to be edited.
A menu will appear with the following options:
1. Interval. Press the key for the new interval.
2. Traintypes on entry. Press the key for the new traintypes to enter.
3. Traintypes to exit. Press the key for the new traintypes to exit.
4. Replace entry. The symbol from the entry is detected. The program switches
       you to the map-edit where you can click-select the new location of the
       entrypoint. The old position will be cleared.
       If you need another entry-symbol (because of relocating to the other
       side of the station) you have to delete the present entry and place
       the new one via the normal map-editing.
5. Delete entry. This deletes the entry from the map and all its data.
       WARNING#2: When deleting an entry, other entry's will be shifted down.
                  This may have consequences for the access of the platforms
                  and depots. Keep your little paper at hand as you will get
                  a parade of all existing platforms for re-entering their
                  access/exit-data. Beware of this before deleting!
6. Rename entry. You may enter a new name and/or code. Pressing <RETURN>
       without entering text, leaves the old name/code intact.
   No editing. Press <RETURN> for the Main Menu.
 
 
 2.3 - Edit Stations/Depots (option 5 in Main Menu)
 ==========================
When selected, you will be asked which station/depot has to be edited.
After selecting, a menu will appear with the following options:
1. Coordinates. Choosing this options switches you to the map-edit. Marker
       M1 is already selected; you only have to place it in the new 
       bottom-left boundary of the station. Thereafter you have to do the
       same for the top-right boundary.
2. Platform-numbers. Due to changes your station may have less platforms
       than originally defined. Here you're asked for the new lowest and
       for the new highest platform.
       WARNING#3: If the new lowest is less than the existing one, or the
                  new highest is more than the existing one, you will have to 
                  edit and update the adjacent numbered stations/depots as well.       Pressing <RETURN> without entering numbers, leaves the old situation
       intact. Use this if no change is needed!
       If you enter a number, you may have to edit the platforms in that 
       station! The 'Platform-access'-menu will appear.
       On the other hand: if you (for example) deleted the second defined
       station, which had 5 platforms, and now you defined a new one with
       4 or 5 platforms, you may renumber the platforms to the earlier
       deleted ones.
3. Access-types. Which type of trains have access to this station. Press
       one of the keys 1-4.
4. Delete station. Confirming with 'Y' will delete the station-name, code
       and data. In the map itself the station will still be there. You'll
       have to edit the map to remove a station visually.
5. Rename station. You may enter a new name and/or code. Pressing <RETURN>
       without entering text, leaves the old name/code intact.
6. Platform-access. Next two windows will open:
       - a small window, showing the number and names of the entrypoints.
       - a window, showing the platform-numbers, a column with numbers of 
       entry- points and a column with numbers of exits.
       Pressing <RETURN> without entering numbers, leaves the present numbers 
       intact.
       If you have 5 entries (seen as 12345) and your platform allows access 
       from entries 1,2 and 4, you enter: 124 . If exits are 2, 3 and 5, you 
       enter next: 235 .
       When editing the access of a Depot/Siding, you only have to type your
       new access once. Read the 'IMPORTANT!'-line at the bottom of 2.2 .
   No editing. Press <RETURN> for the Main Menu.


  3 - Epilogue
**************
When your first creation is ready to be tested, copy it to the 
Maps-directory of !RailPro and start the game with this new map.
You'll soon find out, that playability of the map may not be as you expect
it at first, so you will regularly switch back to the editor for 
fine-tuning the actual map and data. (Well, I had to do that with every 
map I made.)
When you are finally satisfied with your map, you may think of putting
it on a BBS or ftp-site.

I've been testing !RailEdPro as thoroughly as possible and I haven't found
any bugs during normal use. I hope you will not meet any hidden little
errors.
Still, if so, let me know as soon as possible. If I have time to fix it, 
I will.

Any comments, questions etc. are welcome at:

e-mail     : joskeijz@worldaccess.nl


Jos Keijzers,
Dordrecht, NL.
November 1997.
 


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00000010  6c 45 64 50 72 6f 20 31  2e 30 0a 3d 3d 3d 3d 3d  |lEdPro 1.0.=====|
00000020  3d 3d 3d 3d 3d 3d 3d 3d  3d 3d 3d 3d 3d 3d 3d 3d  |================|
00000030  3d 3d 3d 3d 3d 0a 0a 43  6f 6e 74 65 6e 74 73 3a  |=====..Contents:|
00000040  0a 2d 2d 2d 2d 2d 2d 2d  2d 2d 0a 20 20 31 20 2d  |.---------.  1 -|
00000050  20 49 6e 74 72 6f 64 75  63 74 69 6f 6e 0a 20 20  | Introduction.  |
00000060  32 20 2d 20 54 68 65 20  4d 65 6e 75 73 0a 20 20  |2 - The Menus.  |
00000070  20 20 20 20 32 2e 31 20  2d 20 4d 61 69 6e 20 4d  |    2.1 - Main M|
00000080  65 6e 75 0a 20 20 20 20  20 20 32 2e 32 20 2d 20  |enu.      2.2 - |
00000090  45 64 69 74 20 4d 61 70  20 4d 65 6e 75 0a 20 20  |Edit Map Menu.  |
000000a0  20 20 20 20 20 20 20 20  20 20 32 2e 32 2e 31 20  |          2.2.1 |
000000b0  2d 20 54 68 65 20 73 65  6c 65 63 74 69 6f 6e 2d  |- The selection-|
000000c0  62 6f 78 0a 20 20 20 20  20 20 20 20 20 20 20 20  |box.            |
000000d0  32 2e 32 2e 32 20 2d 20  43 72 65 61 74 69 6e 67  |2.2.2 - Creating|
000000e0  20 61 20 6d 61 70 0a 20  20 20 20 20 20 20 20 20  | a map.         |
000000f0  20 20 20 32 2e 32 2e 33  20 2d 20 44 65 66 69 6e  |   2.2.3 - Defin|
00000100  69 6e 67 20 45 6e 74 72  79 70 6f 69 6e 74 73 0a  |ing Entrypoints.|
00000110  20 20 20 20 20 20 20 20  20 20 20 20 32 2e 32 2e  |            2.2.|
00000120  34 20 2d 20 44 65 66 69  6e 69 6e 67 20 73 74 61  |4 - Defining sta|
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00000140  69 6e 67 73 0a 20 20 20  20 20 20 32 2e 33 20 2d  |ings.      2.3 -|
00000150  20 45 64 69 74 20 45 6e  74 72 79 20 4d 65 6e 75  | Edit Entry Menu|
00000160  0a 20 20 20 20 20 20 32  2e 34 20 2d 20 45 64 69  |.      2.4 - Edi|
00000170  74 20 53 74 61 74 69 6f  6e 20 4d 65 6e 75 0a 20  |t Station Menu. |
00000180  20 33 20 2d 20 45 70 69  6c 6f 67 75 65 0a 20 20  | 3 - Epilogue.  |
00000190  20 20 20 20 0a 20 20 20  20 20 20 0a 20 20 31 20  |    .      .  1 |
000001a0  2d 20 49 6e 74 72 6f 64  75 63 74 69 6f 6e 0a 2a  |- Introduction.*|
000001b0  2a 2a 2a 2a 2a 2a 2a 2a  2a 2a 2a 2a 2a 2a 2a 2a  |****************|
000001c0  2a 0a 0a 20 21 52 61 69  6c 45 64 50 72 6f 20 69  |*.. !RailEdPro i|
000001d0  73 20 6d 61 64 65 20 66  6f 72 20 75 73 65 72 73  |s made for users|
000001e0  20 6f 66 20 21 52 61 69  6c 50 72 6f 2c 20 73 6f  | of !RailPro, so|
000001f0  20 74 68 65 79 20 63 61  6e 20 64 65 73 69 67 6e  | they can design|
00000200  2f 65 64 69 74 20 74 68  65 69 72 20 0a 20 6f 77  |/edit their . ow|
00000210  6e 20 6d 61 70 73 20 74  6f 20 62 65 20 70 6c 61  |n maps to be pla|
00000220  79 65 64 20 77 69 74 68  20 21 52 61 69 6c 50 72  |yed with !RailPr|
00000230  6f 2e 0a 20 54 68 65 20  64 69 66 66 65 72 65 6e  |o.. The differen|
00000240  63 65 73 20 77 69 74 68  20 21 52 61 69 6c 45 64  |ces with !RailEd|
00000250  20 61 72 65 3a 0a 20 2d  6d 61 6e 79 20 6d 6f 72  | are:. -many mor|
00000260  65 20 74 72 61 63 6b 2d  73 79 6d 62 6f 6c 73 20  |e track-symbols |
00000270  74 6f 20 62 75 69 6c 64  20 74 68 65 20 77 65 69  |to build the wei|
00000280  72 64 65 73 74 20 6f 66  20 6d 61 70 73 3b 0a 20  |rdest of maps;. |
00000290  2d 6f 70 74 69 6f 6e 20  66 6f 72 20 28 70 72 69  |-option for (pri|
000002a0  6e 63 69 70 61 6c 6c 79  29 20 73 68 6f 72 74 2d  |ncipally) short-|
000002b0  73 74 61 79 20 70 6c 61  74 66 6f 72 6d 73 2e 0a  |stay platforms..|
000002c0  20 21 52 61 69 6c 45 64  50 72 6f 20 64 6f 65 73  | !RailEdPro does|
000002d0  6e 27 74 20 6b 6e 6f 77  20 64 69 61 67 6f 6e 61  |n't know diagona|
000002e0  6c 20 73 69 67 6e 61 6c  73 20 61 6e 79 6d 6f 72  |l signals anymor|
000002f0  65 20 28 6f 6e 6c 79 20  68 6f 72 69 7a 6f 6e 74  |e (only horizont|
00000300  61 6c 20 61 6e 64 0a 20  76 65 72 74 69 63 61 6c  |al and. vertical|
00000310  29 2e 0a 20 54 6f 20 63  6f 6e 76 65 72 74 20 6f  |).. To convert o|
00000320  6c 64 20 6d 61 70 73 20  74 6f 20 21 52 61 69 6c  |ld maps to !Rail|
00000330  50 72 6f 2c 20 79 6f 75  27 6c 6c 20 68 61 76 65  |Pro, you'll have|
00000340  20 74 6f 20 72 65 6d 6f  76 65 20 64 69 61 67 6f  | to remove diago|
00000350  6e 61 6c 20 73 69 67 6e  61 6c 73 0a 20 66 72 6f  |nal signals. fro|
00000360  6d 20 79 6f 75 72 20 6d  61 70 73 20 77 69 74 68  |m your maps with|
00000370  20 21 52 61 69 6c 45 64  20 66 69 72 73 74 2c 20  | !RailEd first, |
00000380  74 68 65 6e 20 65 64 69  74 20 74 68 65 6d 20 77  |then edit them w|
00000390  69 74 68 20 21 52 61 69  6c 45 64 50 72 6f 2e 0a  |ith !RailEdPro..|
000003a0  20 20 0a 20 41 74 20 66  69 72 73 74 20 73 69 67  |  . At first sig|
000003b0  68 74 20 63 72 65 61 74  69 6e 67 20 61 20 6d 61  |ht creating a ma|
000003c0  70 20 6d 61 79 20 6c 6f  6f 6b 20 65 61 73 79 20  |p may look easy |
000003d0  61 6e 64 20 73 74 72 61  69 67 68 74 66 6f 72 77  |and straightforw|
000003e0  61 72 64 2e 20 48 6f 77  65 76 65 72 2c 0a 20 74  |ard. However,. t|
000003f0  68 65 72 65 20 63 6f 6d  65 73 20 6d 6f 72 65 20  |here comes more |
00000400  74 6f 20 69 74 3a 20 64  65 66 69 6e 69 6e 67 20  |to it: defining |
00000410  65 6e 74 72 79 70 6f 69  6e 74 73 2c 20 73 74 61  |entrypoints, sta|
00000420  74 69 6f 6e 73 20 61 6e  64 20 70 6c 61 74 66 6f  |tions and platfo|
00000430  72 6d 73 2e 0a 20 4d 61  6e 79 20 6f 66 20 74 68  |rms.. Many of th|
00000440  65 20 64 61 74 61 20 61  72 65 20 69 6e 74 65 72  |e data are inter|
00000450  6c 69 6e 6b 65 64 2c 20  73 6f 20 65 64 69 74 69  |linked, so editi|
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00000470  68 65 20 64 61 74 61 20  6d 61 79 20 68 61 76 65  |he data may have|
00000480  0a 20 63 6f 6e 73 65 71  75 65 6e 63 65 73 20 66  |. consequences f|
00000490  6f 72 20 6f 74 68 65 72  20 70 61 72 74 73 2e 0a  |or other parts..|
000004a0  20 54 68 65 20 61 64 76  69 73 65 64 20 73 65 71  | The advised seq|
000004b0  75 65 6e 63 65 2c 20 77  68 65 6e 20 63 72 65 61  |uence, when crea|
000004c0  74 69 6e 67 20 61 20 6d  61 70 2c 20 69 73 20 74  |ting a map, is t|
000004d0  68 65 72 65 66 6f 72 65  3a 0a 20 31 20 2d 20 46  |herefore:. 1 - F|
000004e0  69 72 73 74 20 63 72 65  61 74 65 20 61 6c 6c 20  |irst create all |
000004f0  74 68 65 20 74 72 61 63  6b 73 2c 20 70 6f 69 6e  |the tracks, poin|
00000500  74 73 2c 20 73 69 67 6e  61 6c 73 2c 20 70 6c 61  |ts, signals, pla|
00000510  74 66 6f 72 6d 73 20 65  74 63 2e 0a 20 32 20 2d  |tforms etc.. 2 -|
00000520  20 53 65 63 6f 6e 64 6c  79 20 70 75 74 20 69 6e  | Secondly put in|
00000530  20 74 68 65 20 65 6e 74  72 79 2d 70 6f 69 6e 74  | the entry-point|
00000540  73 20 61 6e 64 20 64 65  66 69 6e 65 20 74 68 65  |s and define the|
00000550  6d 2e 0a 20 33 20 2d 20  54 68 69 72 64 6c 79 20  |m.. 3 - Thirdly |
00000560  6d 61 72 6b 20 74 68 65  20 73 74 61 74 69 6f 6e  |mark the station|
00000570  2f 64 65 70 6f 74 2d 61  72 65 61 73 20 61 6e 64  |/depot-areas and|
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*
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00004050  64 65 2e 20 50 72 65 73  73 69 6e 67 20 3c 52 45  |de. Pressing <RE|
00004060  54 55 52 4e 3e 0a 20 20  20 20 20 20 20 77 69 74  |TURN>.       wit|
00004070  68 6f 75 74 20 65 6e 74  65 72 69 6e 67 20 74 65  |hout entering te|
00004080  78 74 2c 20 6c 65 61 76  65 73 20 74 68 65 20 6f  |xt, leaves the o|
00004090  6c 64 20 6e 61 6d 65 2f  63 6f 64 65 20 69 6e 74  |ld name/code int|
000040a0  61 63 74 2e 0a 36 2e 20  50 6c 61 74 66 6f 72 6d  |act..6. Platform|
000040b0  2d 61 63 63 65 73 73 2e  20 4e 65 78 74 20 74 77  |-access. Next tw|
000040c0  6f 20 77 69 6e 64 6f 77  73 20 77 69 6c 6c 20 6f  |o windows will o|
000040d0  70 65 6e 3a 0a 20 20 20  20 20 20 20 2d 20 61 20  |pen:.       - a |
000040e0  73 6d 61 6c 6c 20 77 69  6e 64 6f 77 2c 20 73 68  |small window, sh|
000040f0  6f 77 69 6e 67 20 74 68  65 20 6e 75 6d 62 65 72  |owing the number|
00004100  20 61 6e 64 20 6e 61 6d  65 73 20 6f 66 20 74 68  | and names of th|
00004110  65 20 65 6e 74 72 79 70  6f 69 6e 74 73 2e 0a 20  |e entrypoints.. |
00004120  20 20 20 20 20 20 2d 20  61 20 77 69 6e 64 6f 77  |      - a window|
00004130  2c 20 73 68 6f 77 69 6e  67 20 74 68 65 20 70 6c  |, showing the pl|
00004140  61 74 66 6f 72 6d 2d 6e  75 6d 62 65 72 73 2c 20  |atform-numbers, |
00004150  61 20 63 6f 6c 75 6d 6e  20 77 69 74 68 20 6e 75  |a column with nu|
00004160  6d 62 65 72 73 20 6f 66  20 0a 20 20 20 20 20 20  |mbers of .      |
00004170  20 65 6e 74 72 79 2d 20  70 6f 69 6e 74 73 20 61  | entry- points a|
00004180  6e 64 20 61 20 63 6f 6c  75 6d 6e 20 77 69 74 68  |nd a column with|
00004190  20 6e 75 6d 62 65 72 73  20 6f 66 20 65 78 69 74  | numbers of exit|
000041a0  73 2e 0a 20 20 20 20 20  20 20 50 72 65 73 73 69  |s..       Pressi|
000041b0  6e 67 20 3c 52 45 54 55  52 4e 3e 20 77 69 74 68  |ng <RETURN> with|
000041c0  6f 75 74 20 65 6e 74 65  72 69 6e 67 20 6e 75 6d  |out entering num|
000041d0  62 65 72 73 2c 20 6c 65  61 76 65 73 20 74 68 65  |bers, leaves the|
000041e0  20 70 72 65 73 65 6e 74  20 6e 75 6d 62 65 72 73  | present numbers|
000041f0  20 0a 20 20 20 20 20 20  20 69 6e 74 61 63 74 2e  | .       intact.|
00004200  0a 20 20 20 20 20 20 20  49 66 20 79 6f 75 20 68  |.       If you h|
00004210  61 76 65 20 35 20 65 6e  74 72 69 65 73 20 28 73  |ave 5 entries (s|
00004220  65 65 6e 20 61 73 20 31  32 33 34 35 29 20 61 6e  |een as 12345) an|
00004230  64 20 79 6f 75 72 20 70  6c 61 74 66 6f 72 6d 20  |d your platform |
00004240  61 6c 6c 6f 77 73 20 61  63 63 65 73 73 20 0a 20  |allows access . |
00004250  20 20 20 20 20 20 66 72  6f 6d 20 65 6e 74 72 69  |      from entri|
00004260  65 73 20 31 2c 32 20 61  6e 64 20 34 2c 20 79 6f  |es 1,2 and 4, yo|
00004270  75 20 65 6e 74 65 72 3a  20 31 32 34 20 2e 20 49  |u enter: 124 . I|
00004280  66 20 65 78 69 74 73 20  61 72 65 20 32 2c 20 33  |f exits are 2, 3|
00004290  20 61 6e 64 20 35 2c 20  79 6f 75 20 0a 20 20 20  | and 5, you .   |
000042a0  20 20 20 20 65 6e 74 65  72 20 6e 65 78 74 3a 20  |    enter next: |
000042b0  32 33 35 20 2e 0a 20 20  20 20 20 20 20 57 68 65  |235 ..       Whe|
000042c0  6e 20 65 64 69 74 69 6e  67 20 74 68 65 20 61 63  |n editing the ac|
000042d0  63 65 73 73 20 6f 66 20  61 20 44 65 70 6f 74 2f  |cess of a Depot/|
000042e0  53 69 64 69 6e 67 2c 20  79 6f 75 20 6f 6e 6c 79  |Siding, you only|
000042f0  20 68 61 76 65 20 74 6f  20 74 79 70 65 20 79 6f  | have to type yo|
00004300  75 72 0a 20 20 20 20 20  20 20 6e 65 77 20 61 63  |ur.       new ac|
00004310  63 65 73 73 20 6f 6e 63  65 2e 20 52 65 61 64 20  |cess once. Read |
00004320  74 68 65 20 27 49 4d 50  4f 52 54 41 4e 54 21 27  |the 'IMPORTANT!'|
00004330  2d 6c 69 6e 65 20 61 74  20 74 68 65 20 62 6f 74  |-line at the bot|
00004340  74 6f 6d 20 6f 66 20 32  2e 32 20 2e 0a 20 20 20  |tom of 2.2 ..   |
00004350  4e 6f 20 65 64 69 74 69  6e 67 2e 20 50 72 65 73  |No editing. Pres|
00004360  73 20 3c 52 45 54 55 52  4e 3e 20 66 6f 72 20 74  |s <RETURN> for t|
00004370  68 65 20 4d 61 69 6e 20  4d 65 6e 75 2e 0a 0a 0a  |he Main Menu....|
00004380  20 20 33 20 2d 20 45 70  69 6c 6f 67 75 65 0a 2a  |  3 - Epilogue.*|
00004390  2a 2a 2a 2a 2a 2a 2a 2a  2a 2a 2a 2a 2a 0a 57 68  |*************.Wh|
000043a0  65 6e 20 79 6f 75 72 20  66 69 72 73 74 20 63 72  |en your first cr|
000043b0  65 61 74 69 6f 6e 20 69  73 20 72 65 61 64 79 20  |eation is ready |
000043c0  74 6f 20 62 65 20 74 65  73 74 65 64 2c 20 63 6f  |to be tested, co|
000043d0  70 79 20 69 74 20 74 6f  20 74 68 65 20 0a 4d 61  |py it to the .Ma|
000043e0  70 73 2d 64 69 72 65 63  74 6f 72 79 20 6f 66 20  |ps-directory of |
000043f0  21 52 61 69 6c 50 72 6f  20 61 6e 64 20 73 74 61  |!RailPro and sta|
00004400  72 74 20 74 68 65 20 67  61 6d 65 20 77 69 74 68  |rt the game with|
00004410  20 74 68 69 73 20 6e 65  77 20 6d 61 70 2e 0a 59  | this new map..Y|
00004420  6f 75 27 6c 6c 20 73 6f  6f 6e 20 66 69 6e 64 20  |ou'll soon find |
00004430  6f 75 74 2c 20 74 68 61  74 20 70 6c 61 79 61 62  |out, that playab|
00004440  69 6c 69 74 79 20 6f 66  20 74 68 65 20 6d 61 70  |ility of the map|
00004450  20 6d 61 79 20 6e 6f 74  20 62 65 20 61 73 20 79  | may not be as y|
00004460  6f 75 20 65 78 70 65 63  74 0a 69 74 20 61 74 20  |ou expect.it at |
00004470  66 69 72 73 74 2c 20 73  6f 20 79 6f 75 20 77 69  |first, so you wi|
00004480  6c 6c 20 72 65 67 75 6c  61 72 6c 79 20 73 77 69  |ll regularly swi|
00004490  74 63 68 20 62 61 63 6b  20 74 6f 20 74 68 65 20  |tch back to the |
000044a0  65 64 69 74 6f 72 20 66  6f 72 20 0a 66 69 6e 65  |editor for .fine|
000044b0  2d 74 75 6e 69 6e 67 20  74 68 65 20 61 63 74 75  |-tuning the actu|
000044c0  61 6c 20 6d 61 70 20 61  6e 64 20 64 61 74 61 2e  |al map and data.|
000044d0  20 28 57 65 6c 6c 2c 20  49 20 68 61 64 20 74 6f  | (Well, I had to|
000044e0  20 64 6f 20 74 68 61 74  20 77 69 74 68 20 65 76  | do that with ev|
000044f0  65 72 79 20 0a 6d 61 70  20 49 20 6d 61 64 65 2e  |ery .map I made.|
00004500  29 0a 57 68 65 6e 20 79  6f 75 20 61 72 65 20 66  |).When you are f|
00004510  69 6e 61 6c 6c 79 20 73  61 74 69 73 66 69 65 64  |inally satisfied|
00004520  20 77 69 74 68 20 79 6f  75 72 20 6d 61 70 2c 20  | with your map, |
00004530  79 6f 75 20 6d 61 79 20  74 68 69 6e 6b 20 6f 66  |you may think of|
00004540  20 70 75 74 74 69 6e 67  0a 69 74 20 6f 6e 20 61  | putting.it on a|
00004550  20 42 42 53 20 6f 72 20  66 74 70 2d 73 69 74 65  | BBS or ftp-site|
00004560  2e 0a 0a 49 27 76 65 20  62 65 65 6e 20 74 65 73  |...I've been tes|
00004570  74 69 6e 67 20 21 52 61  69 6c 45 64 50 72 6f 20  |ting !RailEdPro |
00004580  61 73 20 74 68 6f 72 6f  75 67 68 6c 79 20 61 73  |as thoroughly as|
00004590  20 70 6f 73 73 69 62 6c  65 20 61 6e 64 20 49 20  | possible and I |
000045a0  68 61 76 65 6e 27 74 20  66 6f 75 6e 64 0a 61 6e  |haven't found.an|
000045b0  79 20 62 75 67 73 20 64  75 72 69 6e 67 20 6e 6f  |y bugs during no|
000045c0  72 6d 61 6c 20 75 73 65  2e 20 49 20 68 6f 70 65  |rmal use. I hope|
000045d0  20 79 6f 75 20 77 69 6c  6c 20 6e 6f 74 20 6d 65  | you will not me|
000045e0  65 74 20 61 6e 79 20 68  69 64 64 65 6e 20 6c 69  |et any hidden li|
000045f0  74 74 6c 65 0a 65 72 72  6f 72 73 2e 0a 53 74 69  |ttle.errors..Sti|
00004600  6c 6c 2c 20 69 66 20 73  6f 2c 20 6c 65 74 20 6d  |ll, if so, let m|
00004610  65 20 6b 6e 6f 77 20 61  73 20 73 6f 6f 6e 20 61  |e know as soon a|
00004620  73 20 70 6f 73 73 69 62  6c 65 2e 20 49 66 20 49  |s possible. If I|
00004630  20 68 61 76 65 20 74 69  6d 65 20 74 6f 20 66 69  | have time to fi|
00004640  78 20 69 74 2c 20 0a 49  20 77 69 6c 6c 2e 0a 0a  |x it, .I will...|
00004650  41 6e 79 20 63 6f 6d 6d  65 6e 74 73 2c 20 71 75  |Any comments, qu|
00004660  65 73 74 69 6f 6e 73 20  65 74 63 2e 20 61 72 65  |estions etc. are|
00004670  20 77 65 6c 63 6f 6d 65  20 61 74 3a 0a 0a 65 2d  | welcome at:..e-|
00004680  6d 61 69 6c 20 20 20 20  20 3a 20 6a 6f 73 6b 65  |mail     : joske|
00004690  69 6a 7a 40 77 6f 72 6c  64 61 63 63 65 73 73 2e  |ijz@worldaccess.|
000046a0  6e 6c 0a 0a 0a 4a 6f 73  20 4b 65 69 6a 7a 65 72  |nl...Jos Keijzer|
000046b0  73 2c 0a 44 6f 72 64 72  65 63 68 74 2c 20 4e 4c  |s,.Dordrecht, NL|
000046c0  2e 0a 4e 6f 76 65 6d 62  65 72 20 31 39 39 37 2e  |..November 1997.|
000046d0  0a 20 0a 0a 0a                                    |. ...|
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