Home » Archimedes archive » Archimedes World » AW-1992-05.adf » May92 » !AWMay92/Goodies/DigOut/Instruct
!AWMay92/Goodies/DigOut/Instruct
This website contains an archive of files for the Acorn Electron, BBC Micro, Acorn Archimedes, Commodore 16 and Commodore 64 computers, which Dominic Ford has rescued from his private collection of floppy disks and cassettes.
Some of these files were originally commercial releases in the 1980s and 1990s, but they are now widely available online. I assume that copyright over them is no longer being asserted. If you own the copyright and would like files to be removed, please contact me.
Tape/disk: | Home » Archimedes archive » Archimedes World » AW-1992-05.adf » May92 |
Filename: | !AWMay92/Goodies/DigOut/Instruct |
Read OK: | ✔ |
File size: | 1BA9 bytes |
Load address: | 0000 |
Exec address: | 0000 |
File contents
DIG OUT! GAME ************* "Dig Out!" is a 100% ARM machine code arcade game which runs in the 256 colour mode 13. It incorporates large, colourful graphics which are smoothly animated (each character in the game is updated every VSYNC). This leads to super smooth action and a very playable game. The object of the game is to guide your character through many levels to collect all the apples. Once all the apples on one level have been eaten, you will be allowed to progress to the next level. Unfortunately, all is not as easy as it sounds. On each level there are monsters which are dead set against you achieving this goal. There are six different types in all and they can possess the following atributes : 1. They either wander around the screen or deliberately follow you 2. They either can or cannot eat through the ground 3. Some can be killed, but others cannot The monsters can be killed by pushing one of the many rocks usually found on a level on top of them. The rocks can only be pushed however, if the ground on the other side has been cleared and it is unobstructed. You can burrow underneath these rocks and in some cases this is necessary to eat a particular apple, but be careful because if a rock falls unto you while you are not burrowing directly under it, it will kill you. e.g. if a rock is free and you try to go down, so that it falls on you. Another way of killing monsters is to try to get them to burrow under a rock, this is really only useful for monsters that follow you and can eat through the ground. Sometimes ground eating monsters will burrow under rocks and kill themselves accidently, you will still get the points for "killing" them though. As well as the attributes shown above, sometimes a monster can mutate into another, worse, type. There are also bonus items which appear at random in the game. These have a letter B written on them and will give you a bonus 50 points for each one collected. You will also gain a bonus life ( up to a maximum of five at one time ) for every 4000 points obtained. Everything is not as hopeless as it seems however as in the first few levels there are only a couple of monsters who aren't really that dangerous. Its a different story on the higher levels though as up to ten monsters can be active and these won't be the relatively harmless ones. As you progress through the game, as well as the monsters becoming more lethal, the game will also speed up (this happens after level 10) making the game even harder ! Full key instructions are given in the scrolltext at the start of the game. Dig Out! was written by : CARL SHAW LEVMAKE LEVEL DESIGNER ********************** "!LevMake" is a level designer which allows the user to design twenty levels for the game "Dig Out!". These levels can then be incorporated into the game. The designer itself is simple to use. At the bottom of the screen is the control area which contains the following icons (from left to right) : 1. The level number : This is a number from 0 to 19 and can be changed by clicking on one of the arrow icons. 2. The object icons : These are the apple, rock and tunnel icons and when clicked on using select on the mouse will allow the user to add that particular object to the level being designed. An arrow below them shows which one is currently selected. 3. The ground icon : This shows the ground pattern currently being used for that level. Another pattern can be viewed using the adjust button on the mouse and if the user then wants this pattern, by pressing the select mouse button a prompt will appear and answering yes to this prompt (by pressing select again) will result in all the ground on the screen being changed to that pattern. 4. The disk icon : This is used to load and save level files. A menu will be displayed which will allow you to enter the name and the file will either be saved or else loaded into memory. 5. The exit icon : Clicking select on this icon will bring up a prompt and if this is answered "yes" by clicking on select again, the program will exit and you will be returned back to the desktop. Now that you know what the icons do, you will be able to start designing your own screens. The original screens are stored in a file called LevData and this may be loaded in ( click on the disk icon, select load option and enter the name LevData ) for you to experiment with. To design a level, simply select a ground pattern ( using ground icon ) and then select any one of the object icons and move the mouse pointer into the area above the control area. A square will be shown and if the select button on the mouse is pressed the object currently selected will be placed into this area or if adjust is clicked then any object in the area will be removed and the area filled with ground instead. Once a particular level has been designed, simply click on one of the arrow icons above or below the current level number shown on the control area and a new level can then be designed. Once all twenty levels are designed, they should then be saved to disk so that they may be incorporated into the main game. To add the designed levels to the main game is a slightly more complicated task, but just follow the steps given below : 1. Open the !Dig_Out application by pressing SHIFT and clicking on its icon. 2. Do the same for the !LevMake directory. 3. In the !Dig_Out directory, you will find a file called LevData, you should rename this file (to e.g. Original) in case you want to use it again as it contains the original level data of the game. 4. Copy the level data file created using !LevMake ( it will have the name of your file below it and be a "Data" file icon ) to the !Dig_Out directory by clicking on the icon and dragging it into the !Dig_Out directory. 5. Rename this file to be called LevData so that there is now a new LevData file in the !Dig_Out directory. This is because the game loads its level data from a file called LevData in its own directory. 6. Try the game to see if your levels work ! The level designer program !LevMake was written by : CARL SHAW
00000000 0a 0a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 |.. | 00000010 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00000020 44 49 47 20 4f 55 54 21 20 47 41 4d 45 0a 20 20 |DIG OUT! GAME. | 00000030 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00000040 20 20 20 20 20 20 20 20 20 20 20 20 2a 2a 2a 2a | ****| 00000050 2a 2a 2a 2a 2a 2a 2a 2a 2a 0a 0a 20 20 20 20 20 |*********.. | 00000060 20 22 44 69 67 20 4f 75 74 21 22 20 69 73 20 61 | "Dig Out!" is a| 00000070 20 31 30 30 25 20 41 52 4d 20 6d 61 63 68 69 6e | 100% ARM machin| 00000080 65 20 63 6f 64 65 20 61 72 63 61 64 65 20 67 61 |e code arcade ga| 00000090 6d 65 20 77 68 69 63 68 20 72 75 6e 73 20 69 6e |me which runs in| 000000a0 20 74 68 65 0a 32 35 36 20 63 6f 6c 6f 75 72 20 | the.256 colour | 000000b0 6d 6f 64 65 20 31 33 2e 20 20 49 74 20 69 6e 63 |mode 13. It inc| 000000c0 6f 72 70 6f 72 61 74 65 73 20 6c 61 72 67 65 2c |orporates large,| 000000d0 20 63 6f 6c 6f 75 72 66 75 6c 20 67 72 61 70 68 | colourful graph| 000000e0 69 63 73 20 77 68 69 63 68 20 61 72 65 0a 73 6d |ics which are.sm| 000000f0 6f 6f 74 68 6c 79 20 61 6e 69 6d 61 74 65 64 20 |oothly animated | 00000100 28 65 61 63 68 20 63 68 61 72 61 63 74 65 72 20 |(each character | 00000110 69 6e 20 74 68 65 20 67 61 6d 65 20 69 73 20 75 |in the game is u| 00000120 70 64 61 74 65 64 20 65 76 65 72 79 20 56 53 59 |pdated every VSY| 00000130 4e 43 29 2e 0a 54 68 69 73 20 6c 65 61 64 73 20 |NC)..This leads | 00000140 74 6f 20 73 75 70 65 72 20 73 6d 6f 6f 74 68 20 |to super smooth | 00000150 61 63 74 69 6f 6e 20 61 6e 64 20 61 20 76 65 72 |action and a ver| 00000160 79 20 70 6c 61 79 61 62 6c 65 20 67 61 6d 65 2e |y playable game.| 00000170 0a 20 20 20 20 20 20 54 68 65 20 6f 62 6a 65 63 |. The objec| 00000180 74 20 6f 66 20 74 68 65 20 67 61 6d 65 20 69 73 |t of the game is| 00000190 20 74 6f 20 67 75 69 64 65 20 79 6f 75 72 20 63 | to guide your c| 000001a0 68 61 72 61 63 74 65 72 20 74 68 72 6f 75 67 68 |haracter through| 000001b0 20 6d 61 6e 79 20 6c 65 76 65 6c 73 0a 74 6f 20 | many levels.to | 000001c0 63 6f 6c 6c 65 63 74 20 61 6c 6c 20 74 68 65 20 |collect all the | 000001d0 61 70 70 6c 65 73 2e 20 20 4f 6e 63 65 20 61 6c |apples. Once al| 000001e0 6c 20 74 68 65 20 61 70 70 6c 65 73 20 6f 6e 20 |l the apples on | 000001f0 6f 6e 65 20 6c 65 76 65 6c 20 68 61 76 65 20 62 |one level have b| 00000200 65 65 6e 0a 65 61 74 65 6e 2c 20 79 6f 75 20 77 |een.eaten, you w| 00000210 69 6c 6c 20 62 65 20 61 6c 6c 6f 77 65 64 20 74 |ill be allowed t| 00000220 6f 20 70 72 6f 67 72 65 73 73 20 74 6f 20 74 68 |o progress to th| 00000230 65 20 6e 65 78 74 20 6c 65 76 65 6c 2e 20 20 55 |e next level. U| 00000240 6e 66 6f 72 74 75 6e 61 74 65 6c 79 2c 0a 61 6c |nfortunately,.al| 00000250 6c 20 69 73 20 6e 6f 74 20 61 73 20 65 61 73 79 |l is not as easy| 00000260 20 61 73 20 69 74 20 73 6f 75 6e 64 73 2e 20 20 | as it sounds. | 00000270 4f 6e 20 65 61 63 68 20 6c 65 76 65 6c 20 74 68 |On each level th| 00000280 65 72 65 20 61 72 65 20 6d 6f 6e 73 74 65 72 73 |ere are monsters| 00000290 20 77 68 69 63 68 0a 61 72 65 20 64 65 61 64 20 | which.are dead | 000002a0 73 65 74 20 61 67 61 69 6e 73 74 20 79 6f 75 20 |set against you | 000002b0 61 63 68 69 65 76 69 6e 67 20 74 68 69 73 20 67 |achieving this g| 000002c0 6f 61 6c 2e 20 20 54 68 65 72 65 20 61 72 65 20 |oal. There are | 000002d0 73 69 78 20 64 69 66 66 65 72 65 6e 74 20 74 79 |six different ty| 000002e0 70 65 73 0a 69 6e 20 61 6c 6c 20 61 6e 64 20 74 |pes.in all and t| 000002f0 68 65 79 20 63 61 6e 20 70 6f 73 73 65 73 73 20 |hey can possess | 00000300 74 68 65 20 66 6f 6c 6c 6f 77 69 6e 67 20 61 74 |the following at| 00000310 72 69 62 75 74 65 73 20 3a 0a 20 20 20 20 20 20 |ributes :. | 00000320 20 31 2e 20 54 68 65 79 20 65 69 74 68 65 72 20 | 1. They either | 00000330 77 61 6e 64 65 72 20 61 72 6f 75 6e 64 20 74 68 |wander around th| 00000340 65 20 73 63 72 65 65 6e 20 6f 72 20 64 65 6c 69 |e screen or deli| 00000350 62 65 72 61 74 65 6c 79 20 66 6f 6c 6c 6f 77 20 |berately follow | 00000360 79 6f 75 20 0a 20 20 20 20 20 20 20 32 2e 20 54 |you . 2. T| 00000370 68 65 79 20 65 69 74 68 65 72 20 63 61 6e 20 6f |hey either can o| 00000380 72 20 63 61 6e 6e 6f 74 20 65 61 74 20 74 68 72 |r cannot eat thr| 00000390 6f 75 67 68 20 74 68 65 20 67 72 6f 75 6e 64 0a |ough the ground.| 000003a0 20 20 20 20 20 20 20 33 2e 20 53 6f 6d 65 20 63 | 3. Some c| 000003b0 61 6e 20 62 65 20 6b 69 6c 6c 65 64 2c 20 62 75 |an be killed, bu| 000003c0 74 20 6f 74 68 65 72 73 20 63 61 6e 6e 6f 74 0a |t others cannot.| 000003d0 20 20 20 20 20 20 54 68 65 20 6d 6f 6e 73 74 65 | The monste| 000003e0 72 73 20 63 61 6e 20 62 65 20 6b 69 6c 6c 65 64 |rs can be killed| 000003f0 20 62 79 20 70 75 73 68 69 6e 67 20 6f 6e 65 20 | by pushing one | 00000400 6f 66 20 74 68 65 20 6d 61 6e 79 20 72 6f 63 6b |of the many rock| 00000410 73 20 75 73 75 61 6c 6c 79 0a 66 6f 75 6e 64 20 |s usually.found | 00000420 6f 6e 20 61 20 6c 65 76 65 6c 20 6f 6e 20 74 6f |on a level on to| 00000430 70 20 6f 66 20 74 68 65 6d 2e 20 20 54 68 65 20 |p of them. The | 00000440 72 6f 63 6b 73 20 63 61 6e 20 6f 6e 6c 79 20 62 |rocks can only b| 00000450 65 20 70 75 73 68 65 64 20 68 6f 77 65 76 65 72 |e pushed however| 00000460 2c 20 69 66 0a 74 68 65 20 67 72 6f 75 6e 64 20 |, if.the ground | 00000470 6f 6e 20 74 68 65 20 6f 74 68 65 72 20 73 69 64 |on the other sid| 00000480 65 20 68 61 73 20 62 65 65 6e 20 63 6c 65 61 72 |e has been clear| 00000490 65 64 20 61 6e 64 20 69 74 20 69 73 20 75 6e 6f |ed and it is uno| 000004a0 62 73 74 72 75 63 74 65 64 2e 20 20 59 6f 75 0a |bstructed. You.| 000004b0 63 61 6e 20 62 75 72 72 6f 77 20 75 6e 64 65 72 |can burrow under| 000004c0 6e 65 61 74 68 20 74 68 65 73 65 20 72 6f 63 6b |neath these rock| 000004d0 73 20 61 6e 64 20 69 6e 20 73 6f 6d 65 20 63 61 |s and in some ca| 000004e0 73 65 73 20 74 68 69 73 20 69 73 20 6e 65 63 65 |ses this is nece| 000004f0 73 73 61 72 79 20 74 6f 0a 65 61 74 20 61 20 70 |ssary to.eat a p| 00000500 61 72 74 69 63 75 6c 61 72 20 61 70 70 6c 65 2c |articular apple,| 00000510 20 62 75 74 20 62 65 20 63 61 72 65 66 75 6c 20 | but be careful | 00000520 62 65 63 61 75 73 65 20 69 66 20 61 20 72 6f 63 |because if a roc| 00000530 6b 20 66 61 6c 6c 73 20 75 6e 74 6f 20 79 6f 75 |k falls unto you| 00000540 0a 77 68 69 6c 65 20 79 6f 75 20 61 72 65 20 6e |.while you are n| 00000550 6f 74 20 62 75 72 72 6f 77 69 6e 67 20 64 69 72 |ot burrowing dir| 00000560 65 63 74 6c 79 20 75 6e 64 65 72 20 69 74 2c 20 |ectly under it, | 00000570 69 74 20 77 69 6c 6c 20 6b 69 6c 6c 20 79 6f 75 |it will kill you| 00000580 2e 20 65 2e 67 2e 20 69 66 20 61 0a 72 6f 63 6b |. e.g. if a.rock| 00000590 20 69 73 20 66 72 65 65 20 61 6e 64 20 79 6f 75 | is free and you| 000005a0 20 74 72 79 20 74 6f 20 67 6f 20 64 6f 77 6e 2c | try to go down,| 000005b0 20 73 6f 20 74 68 61 74 20 69 74 20 66 61 6c 6c | so that it fall| 000005c0 73 20 6f 6e 20 79 6f 75 2e 20 20 41 6e 6f 74 68 |s on you. Anoth| 000005d0 65 72 20 77 61 79 0a 6f 66 20 6b 69 6c 6c 69 6e |er way.of killin| 000005e0 67 20 6d 6f 6e 73 74 65 72 73 20 69 73 20 74 6f |g monsters is to| 000005f0 20 74 72 79 20 74 6f 20 67 65 74 20 74 68 65 6d | try to get them| 00000600 20 74 6f 20 62 75 72 72 6f 77 20 75 6e 64 65 72 | to burrow under| 00000610 20 61 20 72 6f 63 6b 2c 20 74 68 69 73 20 69 73 | a rock, this is| 00000620 0a 72 65 61 6c 6c 79 20 6f 6e 6c 79 20 75 73 65 |.really only use| 00000630 66 75 6c 20 66 6f 72 20 6d 6f 6e 73 74 65 72 73 |ful for monsters| 00000640 20 74 68 61 74 20 66 6f 6c 6c 6f 77 20 79 6f 75 | that follow you| 00000650 20 61 6e 64 20 63 61 6e 20 65 61 74 20 74 68 72 | and can eat thr| 00000660 6f 75 67 68 20 74 68 65 0a 67 72 6f 75 6e 64 2e |ough the.ground.| 00000670 20 20 53 6f 6d 65 74 69 6d 65 73 20 67 72 6f 75 | Sometimes grou| 00000680 6e 64 20 65 61 74 69 6e 67 20 6d 6f 6e 73 74 65 |nd eating monste| 00000690 72 73 20 77 69 6c 6c 20 62 75 72 72 6f 77 20 75 |rs will burrow u| 000006a0 6e 64 65 72 20 72 6f 63 6b 73 20 61 6e 64 20 6b |nder rocks and k| 000006b0 69 6c 6c 0a 74 68 65 6d 73 65 6c 76 65 73 20 61 |ill.themselves a| 000006c0 63 63 69 64 65 6e 74 6c 79 2c 20 79 6f 75 20 77 |ccidently, you w| 000006d0 69 6c 6c 20 73 74 69 6c 6c 20 67 65 74 20 74 68 |ill still get th| 000006e0 65 20 70 6f 69 6e 74 73 20 66 6f 72 20 22 6b 69 |e points for "ki| 000006f0 6c 6c 69 6e 67 22 20 74 68 65 6d 0a 74 68 6f 75 |lling" them.thou| 00000700 67 68 2e 0a 20 20 20 20 20 20 41 73 20 77 65 6c |gh.. As wel| 00000710 6c 20 61 73 20 74 68 65 20 61 74 74 72 69 62 75 |l as the attribu| 00000720 74 65 73 20 73 68 6f 77 6e 20 61 62 6f 76 65 2c |tes shown above,| 00000730 20 73 6f 6d 65 74 69 6d 65 73 20 61 20 6d 6f 6e | sometimes a mon| 00000740 73 74 65 72 20 63 61 6e 20 6d 75 74 61 74 65 0a |ster can mutate.| 00000750 69 6e 74 6f 20 61 6e 6f 74 68 65 72 2c 20 77 6f |into another, wo| 00000760 72 73 65 2c 20 74 79 70 65 2e 0a 20 20 20 20 20 |rse, type.. | 00000770 20 54 68 65 72 65 20 61 72 65 20 61 6c 73 6f 20 | There are also | 00000780 62 6f 6e 75 73 20 69 74 65 6d 73 20 77 68 69 63 |bonus items whic| 00000790 68 20 61 70 70 65 61 72 20 61 74 20 72 61 6e 64 |h appear at rand| 000007a0 6f 6d 20 69 6e 20 74 68 65 20 67 61 6d 65 2e 20 |om in the game. | 000007b0 20 54 68 65 73 65 0a 68 61 76 65 20 61 20 6c 65 | These.have a le| 000007c0 74 74 65 72 20 42 20 77 72 69 74 74 65 6e 20 6f |tter B written o| 000007d0 6e 20 74 68 65 6d 20 61 6e 64 20 77 69 6c 6c 20 |n them and will | 000007e0 67 69 76 65 20 79 6f 75 20 61 20 62 6f 6e 75 73 |give you a bonus| 000007f0 20 35 30 20 70 6f 69 6e 74 73 20 66 6f 72 0a 65 | 50 points for.e| 00000800 61 63 68 20 6f 6e 65 20 63 6f 6c 6c 65 63 74 65 |ach one collecte| 00000810 64 2e 20 20 59 6f 75 20 77 69 6c 6c 20 61 6c 73 |d. You will als| 00000820 6f 20 67 61 69 6e 20 61 20 62 6f 6e 75 73 20 6c |o gain a bonus l| 00000830 69 66 65 20 28 20 75 70 20 74 6f 20 61 20 6d 61 |ife ( up to a ma| 00000840 78 69 6d 75 6d 20 6f 66 0a 66 69 76 65 20 61 74 |ximum of.five at| 00000850 20 6f 6e 65 20 74 69 6d 65 20 29 20 66 6f 72 20 | one time ) for | 00000860 65 76 65 72 79 20 34 30 30 30 20 70 6f 69 6e 74 |every 4000 point| 00000870 73 20 6f 62 74 61 69 6e 65 64 2e 0a 20 20 20 20 |s obtained.. | 00000880 20 20 45 76 65 72 79 74 68 69 6e 67 20 69 73 20 | Everything is | 00000890 6e 6f 74 20 61 73 20 68 6f 70 65 6c 65 73 73 20 |not as hopeless | 000008a0 61 73 20 69 74 20 73 65 65 6d 73 20 68 6f 77 65 |as it seems howe| 000008b0 76 65 72 20 61 73 20 69 6e 20 74 68 65 20 66 69 |ver as in the fi| 000008c0 72 73 74 20 66 65 77 0a 6c 65 76 65 6c 73 20 74 |rst few.levels t| 000008d0 68 65 72 65 20 61 72 65 20 6f 6e 6c 79 20 61 20 |here are only a | 000008e0 63 6f 75 70 6c 65 20 6f 66 20 6d 6f 6e 73 74 65 |couple of monste| 000008f0 72 73 20 77 68 6f 20 61 72 65 6e 27 74 20 72 65 |rs who aren't re| 00000900 61 6c 6c 79 20 74 68 61 74 20 64 61 6e 67 65 72 |ally that danger| 00000910 6f 75 73 2e 0a 49 74 73 20 61 20 64 69 66 66 65 |ous..Its a diffe| 00000920 72 65 6e 74 20 73 74 6f 72 79 20 6f 6e 20 74 68 |rent story on th| 00000930 65 20 68 69 67 68 65 72 20 6c 65 76 65 6c 73 20 |e higher levels | 00000940 74 68 6f 75 67 68 20 61 73 20 75 70 20 74 6f 20 |though as up to | 00000950 74 65 6e 20 6d 6f 6e 73 74 65 72 73 20 63 61 6e |ten monsters can| 00000960 0a 62 65 20 61 63 74 69 76 65 20 61 6e 64 20 74 |.be active and t| 00000970 68 65 73 65 20 77 6f 6e 27 74 20 62 65 20 74 68 |hese won't be th| 00000980 65 20 72 65 6c 61 74 69 76 65 6c 79 20 68 61 72 |e relatively har| 00000990 6d 6c 65 73 73 20 6f 6e 65 73 2e 0a 20 20 20 20 |mless ones.. | 000009a0 20 20 41 73 20 79 6f 75 20 70 72 6f 67 72 65 73 | As you progres| 000009b0 73 20 74 68 72 6f 75 67 68 20 74 68 65 20 67 61 |s through the ga| 000009c0 6d 65 2c 20 61 73 20 77 65 6c 6c 20 61 73 20 74 |me, as well as t| 000009d0 68 65 20 6d 6f 6e 73 74 65 72 73 20 62 65 63 6f |he monsters beco| 000009e0 6d 69 6e 67 0a 6d 6f 72 65 20 6c 65 74 68 61 6c |ming.more lethal| 000009f0 2c 20 74 68 65 20 67 61 6d 65 20 77 69 6c 6c 20 |, the game will | 00000a00 61 6c 73 6f 20 73 70 65 65 64 20 75 70 20 28 74 |also speed up (t| 00000a10 68 69 73 20 68 61 70 70 65 6e 73 20 61 66 74 65 |his happens afte| 00000a20 72 20 6c 65 76 65 6c 20 31 30 29 0a 6d 61 6b 69 |r level 10).maki| 00000a30 6e 67 20 74 68 65 20 67 61 6d 65 20 65 76 65 6e |ng the game even| 00000a40 20 68 61 72 64 65 72 20 21 0a 20 20 20 20 20 20 | harder !. | 00000a50 46 75 6c 6c 20 6b 65 79 20 69 6e 73 74 72 75 63 |Full key instruc| 00000a60 74 69 6f 6e 73 20 61 72 65 20 67 69 76 65 6e 20 |tions are given | 00000a70 69 6e 20 74 68 65 20 73 63 72 6f 6c 6c 74 65 78 |in the scrolltex| 00000a80 74 20 61 74 20 74 68 65 20 73 74 61 72 74 20 6f |t at the start o| 00000a90 66 20 74 68 65 0a 67 61 6d 65 2e 0a 0a 0a 44 69 |f the.game....Di| 00000aa0 67 20 4f 75 74 21 20 77 61 73 20 77 72 69 74 74 |g Out! was writt| 00000ab0 65 6e 20 62 79 20 3a 0a 0a 20 20 20 43 41 52 4c |en by :.. CARL| 00000ac0 20 53 48 41 57 0a 0a 0a 20 20 20 20 20 20 20 20 | SHAW... | 00000ad0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00000ae0 20 20 20 4c 45 56 4d 41 4b 45 20 4c 45 56 45 4c | LEVMAKE LEVEL| 00000af0 20 44 45 53 49 47 4e 45 52 0a 20 20 20 20 20 20 | DESIGNER. | 00000b00 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00000b10 20 20 20 20 20 2a 2a 2a 2a 2a 2a 2a 2a 2a 2a 2a | ***********| 00000b20 2a 2a 2a 2a 2a 2a 2a 2a 2a 2a 2a 0a 0a 0a 20 20 |***********... | 00000b30 20 20 20 20 22 21 4c 65 76 4d 61 6b 65 22 20 69 | "!LevMake" i| 00000b40 73 20 61 20 6c 65 76 65 6c 20 64 65 73 69 67 6e |s a level design| 00000b50 65 72 20 77 68 69 63 68 20 61 6c 6c 6f 77 73 20 |er which allows | 00000b60 74 68 65 20 75 73 65 72 20 74 6f 20 64 65 73 69 |the user to desi| 00000b70 67 6e 20 74 77 65 6e 74 79 0a 6c 65 76 65 6c 73 |gn twenty.levels| 00000b80 20 66 6f 72 20 74 68 65 20 67 61 6d 65 20 22 44 | for the game "D| 00000b90 69 67 20 4f 75 74 21 22 2e 20 20 54 68 65 73 65 |ig Out!". These| 00000ba0 20 6c 65 76 65 6c 73 20 63 61 6e 20 74 68 65 6e | levels can then| 00000bb0 20 62 65 20 69 6e 63 6f 72 70 6f 72 61 74 65 64 | be incorporated| 00000bc0 20 69 6e 74 6f 0a 74 68 65 20 67 61 6d 65 2e 0a | into.the game..| 00000bd0 20 20 20 20 20 20 54 68 65 20 64 65 73 69 67 6e | The design| 00000be0 65 72 20 69 74 73 65 6c 66 20 69 73 20 73 69 6d |er itself is sim| 00000bf0 70 6c 65 20 74 6f 20 75 73 65 2e 20 20 41 74 20 |ple to use. At | 00000c00 74 68 65 20 62 6f 74 74 6f 6d 20 6f 66 20 74 68 |the bottom of th| 00000c10 65 20 73 63 72 65 65 6e 20 69 73 0a 74 68 65 20 |e screen is.the | 00000c20 63 6f 6e 74 72 6f 6c 20 61 72 65 61 20 77 68 69 |control area whi| 00000c30 63 68 20 63 6f 6e 74 61 69 6e 73 20 74 68 65 20 |ch contains the | 00000c40 66 6f 6c 6c 6f 77 69 6e 67 20 69 63 6f 6e 73 20 |following icons | 00000c50 28 66 72 6f 6d 20 6c 65 66 74 20 74 6f 20 72 69 |(from left to ri| 00000c60 67 68 74 29 20 3a 0a 0a 20 20 20 20 20 20 31 2e |ght) :.. 1.| 00000c70 20 54 68 65 20 6c 65 76 65 6c 20 6e 75 6d 62 65 | The level numbe| 00000c80 72 20 3a 20 54 68 69 73 20 69 73 20 61 20 6e 75 |r : This is a nu| 00000c90 6d 62 65 72 20 66 72 6f 6d 20 30 20 74 6f 20 31 |mber from 0 to 1| 00000ca0 39 20 61 6e 64 20 63 61 6e 20 62 65 0a 20 20 20 |9 and can be. | 00000cb0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00000cc0 20 20 20 20 20 20 20 20 20 63 68 61 6e 67 65 64 | changed| 00000cd0 20 62 79 20 63 6c 69 63 6b 69 6e 67 20 6f 6e 20 | by clicking on | 00000ce0 6f 6e 65 20 6f 66 20 74 68 65 20 61 72 72 6f 77 |one of the arrow| 00000cf0 20 69 63 6f 6e 73 2e 0a 20 20 20 20 20 20 32 2e | icons.. 2.| 00000d00 20 54 68 65 20 6f 62 6a 65 63 74 20 69 63 6f 6e | The object icon| 00000d10 73 20 3a 20 54 68 65 73 65 20 61 72 65 20 74 68 |s : These are th| 00000d20 65 20 61 70 70 6c 65 2c 20 72 6f 63 6b 20 61 6e |e apple, rock an| 00000d30 64 20 74 75 6e 6e 65 6c 20 69 63 6f 6e 73 20 61 |d tunnel icons a| 00000d40 6e 64 0a 20 20 20 20 20 20 20 20 20 20 20 20 20 |nd. | 00000d50 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 77 | w| 00000d60 68 65 6e 20 63 6c 69 63 6b 65 64 20 6f 6e 20 75 |hen clicked on u| 00000d70 73 69 6e 67 20 73 65 6c 65 63 74 20 6f 6e 20 74 |sing select on t| 00000d80 68 65 20 6d 6f 75 73 65 20 77 69 6c 6c 0a 20 20 |he mouse will. | 00000d90 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00000da0 20 20 20 20 20 20 20 20 20 20 61 6c 6c 6f 77 20 | allow | 00000db0 74 68 65 20 75 73 65 72 20 74 6f 20 61 64 64 20 |the user to add | 00000dc0 74 68 61 74 20 70 61 72 74 69 63 75 6c 61 72 20 |that particular | 00000dd0 6f 62 6a 65 63 74 20 74 6f 0a 20 20 20 20 20 20 |object to. | 00000de0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00000df0 20 20 20 20 20 20 74 68 65 20 6c 65 76 65 6c 20 | the level | 00000e00 62 65 69 6e 67 20 64 65 73 69 67 6e 65 64 2e 20 |being designed. | 00000e10 20 41 6e 20 61 72 72 6f 77 20 62 65 6c 6f 77 20 | An arrow below | 00000e20 74 68 65 6d 0a 20 20 20 20 20 20 20 20 20 20 20 |them. | 00000e30 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00000e40 20 73 68 6f 77 73 20 77 68 69 63 68 20 6f 6e 65 | shows which one| 00000e50 20 69 73 20 63 75 72 72 65 6e 74 6c 79 20 73 65 | is currently se| 00000e60 6c 65 63 74 65 64 2e 0a 20 20 20 20 20 20 33 2e |lected.. 3.| 00000e70 20 54 68 65 20 67 72 6f 75 6e 64 20 69 63 6f 6e | The ground icon| 00000e80 20 20 3a 20 54 68 69 73 20 73 68 6f 77 73 20 74 | : This shows t| 00000e90 68 65 20 67 72 6f 75 6e 64 20 70 61 74 74 65 72 |he ground patter| 00000ea0 6e 20 63 75 72 72 65 6e 74 6c 79 20 62 65 69 6e |n currently bein| 00000eb0 67 0a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 |g. | 00000ec0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 75 73 | us| 00000ed0 65 64 20 66 6f 72 20 74 68 61 74 20 6c 65 76 65 |ed for that leve| 00000ee0 6c 2e 20 20 41 6e 6f 74 68 65 72 20 70 61 74 74 |l. 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