Home » Archimedes archive » Acorn User » AU 1995-11.adf » !Regulars » Regulars/StarInfo/Salt/!SpriteFS/!Help

Regulars/StarInfo/Salt/!SpriteFS/!Help

This website contains an archive of files for the Acorn Electron, BBC Micro, Acorn Archimedes, Commodore 16 and Commodore 64 computers, which Dominic Ford has rescued from his private collection of floppy disks and cassettes.

Some of these files were originally commercial releases in the 1980s and 1990s, but they are now widely available online. I assume that copyright over them is no longer being asserted. If you own the copyright and would like files to be removed, please contact me.

Tape/disk: Home » Archimedes archive » Acorn User » AU 1995-11.adf » !Regulars
Filename: Regulars/StarInfo/Salt/!SpriteFS/!Help
Read OK:
File size: 1232 bytes
Load address: 0000
Exec address: 0000
File contents
 !SpriteFS 2.03
 ���������

 By Darren Salt


 RISC PC compatible


  !SpriteFS is a pseudo-!Paint program  which allows you to view the  sprites
in the system and WIMP sprite areas as if they were in !Paint windows.

  The system sprites can be  viewed by clicking Select on the  SpriteFS icon;
the WIMP sprites can be viewed by clicking Adjust.

  You can load  sprite files by  dragging them to  either the system  sprites
window  or  the  WIMP  sprites  window.  The  sprites  are  merged  with  the
appropriate sprite area; extra memory is claimed if required.

  Individual sprites, or the whole of each sprite area, can be saved.

  The windows  can, of  course, be  resized, and  do their  best to act  like
!Paint sprite file windows.


 *** NEW to v2.03
 ����������������
  Automatic  left-hand wastage  removal!  Wastage  may  be  introduced  using
Paint's flip and  adjust size options -  see TechForum (Acorn Computing,  Nov
94) for more details.


 The Main Menu
 �������������
 Misc            � submenu 'Misc'
 Display         � submenu 'Display'
 Save            � save box for all sprites in the system sprite area
 Sprite '<name>' � submenu 'Sprite'
 �����������������
 Remove wastage    removes left-hand wastage from sprites
 Update            redraws the sprite area window
 �����������������
 Clear             [system area only] clears the sprite area (requires
                   confirmation if sprites exist)

  Misc
  ����
  Info    � information window, as is standard
  Sprites � information on the sprite area: size, amount used, number of
            sprites

  Display
  �������
  Drawing and name     as in !Paint
  Full info            as in !Paint
  �������������������
  Use desktop colours  as in !Paint

  Sprite '<name>' - this sprite was under the pointer when Menu was clicked
  ������
  Copy   � [system area only] enter the name of the copy of sprite '<name>'
  Rename � [system area only] enter the new name for sprite '<name>'
  Delete   deletes sprite '<name>'
  ��������
  Save   � save box for sprite '<name>'
  Info   � information on sprite '<name>': size, width, height, mode,
           whether it has a mask or palette, resolution, bits per pixel


 The Icon Menu
 �������������
 Info � information window, as is standard
 Quit   quits !SpriteFS


 Notes
 �����
  The 'Save' option will be greyed out  if there are no sprites to save;  the
'Sprite ...' option and its submenu will be greyed out if there was no sprite
under the pointer when Menu was clicked.

  If at all possible, transferring data to or  from another application makes
use of memory transfer, thus avoiding scrap files.

  !SpriteFS will try to repair damage to the sprite  area should it find any.
However, it cannot  deal with bad  sprites - it only  checks the size  of the
area, the pointers to the first sprite and free space, the number of sprites,
and the size of each sprite (used to find  the next). You will be told of any
damage that can be dealt with.

  If  a sprite name  is corrupted,  that sprite  cannot be deleted,  saved or
renamed,  and will  show up  as 'Bad sprite'  in the  sprite window.  In this
situation, you should  save all the sprites that can be saved (if they aren't
already), preferably to !Paint, making a single sprite file, then you  should
clear the sprite area and reload the sprites, along with any others which are
needed.


 RISC PC compatibility
 ���������������������
  !SpriteFS will attempt to display 'deep' sprites with up to 256  colours on
all RISC OS computers. To indicate that they are 'deep'  sprites, their names
are displayed in blue.

  Unless running  on a  RISC PC,  no attempt is  made to  display new  format
sprites with masks (unless the sprite itself is 1bpp).

  As yet, it has only been tried with 15- and  32-bit colour sprites; it will
display these correctly  on a RISC PC,  but will not even attempt  to display
them on older machines.


 Credits
 �������
  Morley Electronics for  visiting the 1994  IT exhibition at  Northumberland
College (in Ashington, for those  who don't know), thus giving me  the chance
to gather this information and use it!

  Dominic Symes (of  Zap fame) for  prompting me to  include the WIMP  sprite
pool - something which had crossed my mind, but failed to stay there.

  Also a  small credit  to Michael  Rozdoba for  the info  on 'deep'  sprites
(Acorn Answers, Archimedes World, June 1995)

  You thought I was going to say "Archimedes" there, didn't you?


 Contact
 �������
 Money, bug reports, money, ideas for improvement, and money to:
 Darren Salt,
 17, Allendale Crescent, Wansbeck Estate, Stakeford, Northumberland NE62 5YG
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00000010  20 af af af af af af af  af af 0a 0a 20 42 79 20  | ........... By |
00000020  44 61 72 72 65 6e 20 53  61 6c 74 0a 0a 0a 20 52  |Darren Salt... R|
00000030  49 53 43 20 50 43 20 63  6f 6d 70 61 74 69 62 6c  |ISC PC compatibl|
00000040  65 0a 0a 0a 20 20 21 53  70 72 69 74 65 46 53 20  |e...  !SpriteFS |
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00000070  68 20 61 6c 6c 6f 77 73  20 79 6f 75 20 74 6f 20  |h allows you to |
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00000100  20 63 6c 69 63 6b 69 6e  67 20 53 65 6c 65 63 74  | clicking Select|
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000002f0  45 57 20 74 6f 20 76 32  2e 30 33 0a 20 af af af  |EW to v2.03. ...|
00000300  af af af af af af af af  af af af af af 0a 20 20  |..............  |
00000310  41 75 74 6f 6d 61 74 69  63 20 20 6c 65 66 74 2d  |Automatic  left-|
00000320  68 61 6e 64 20 77 61 73  74 61 67 65 20 20 72 65  |hand wastage  re|
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00000340  20 6d 61 79 20 20 62 65  20 20 69 6e 74 72 6f 64  | may  be  introd|
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00000380  73 20 2d 20 20 73 65 65  20 54 65 63 68 46 6f 72  |s -  see TechFor|
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000003c0  0a 0a 20 54 68 65 20 4d  61 69 6e 20 4d 65 6e 75  |.. The Main Menu|
000003d0  0a 20 af af af af af af  af af af af af af af 0a  |. ..............|
000003e0  20 4d 69 73 63 20 20 20  20 20 20 20 20 20 20 20  | Misc           |
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00000510  20 97 97 97 97 97 97 97  97 97 97 97 97 97 97 97  | ...............|
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000008a0  49 63 6f 6e 20 4d 65 6e  75 0a 20 af af af af af  |Icon Menu. .....|
000008b0  af af af af af af af af  0a 20 49 6e 66 6f 20 89  |......... Info .|
000008c0  20 69 6e 66 6f 72 6d 61  74 69 6f 6e 20 77 69 6e  | information win|
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000008e0  61 72 64 0a 20 51 75 69  74 20 20 20 71 75 69 74  |ard. Quit   quit|
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00000a50  73 2e 0a 0a 20 20 21 53  70 72 69 74 65 46 53 20  |s...  !SpriteFS |
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00000b00  72 73 20 74 6f 20 74 68  65 20 66 69 72 73 74 20  |rs to the first |
00000b10  73 70 72 69 74 65 20 61  6e 64 20 66 72 65 65 20  |sprite and free |
00000b20  73 70 61 63 65 2c 20 74  68 65 20 6e 75 6d 62 65  |space, the numbe|
00000b30  72 20 6f 66 20 73 70 72  69 74 65 73 2c 0a 61 6e  |r of sprites,.an|
00000b40  64 20 74 68 65 20 73 69  7a 65 20 6f 66 20 65 61  |d the size of ea|
00000b50  63 68 20 73 70 72 69 74  65 20 28 75 73 65 64 20  |ch sprite (used |
00000b60  74 6f 20 66 69 6e 64 20  20 74 68 65 20 6e 65 78  |to find  the nex|
00000b70  74 29 2e 20 59 6f 75 20  77 69 6c 6c 20 62 65 20  |t). You will be |
00000b80  74 6f 6c 64 20 6f 66 20  61 6e 79 0a 64 61 6d 61  |told of any.dama|
00000b90  67 65 20 74 68 61 74 20  63 61 6e 20 62 65 20 64  |ge that can be d|
00000ba0  65 61 6c 74 20 77 69 74  68 2e 0a 0a 20 20 49 66  |ealt with...  If|
00000bb0  20 20 61 20 73 70 72 69  74 65 20 6e 61 6d 65 20  |  a sprite name |
00000bc0  20 69 73 20 63 6f 72 72  75 70 74 65 64 2c 20 20  | is corrupted,  |
00000bd0  74 68 61 74 20 73 70 72  69 74 65 20 20 63 61 6e  |that sprite  can|
00000be0  6e 6f 74 20 62 65 20 64  65 6c 65 74 65 64 2c 20  |not be deleted, |
00000bf0  20 73 61 76 65 64 20 6f  72 0a 72 65 6e 61 6d 65  | saved or.rename|
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00001190  af af af af af 0a 20 4d  6f 6e 65 79 2c 20 62 75  |...... Money, bu|
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00001230  47 0a                                             |G.|
00001232