Home » Recent acquisitions » Acorn ADFS disks » adfs_AcornUser_199607.adf » Extras » PD/SprShift/!SprShift/Help_html
PD/SprShift/!SprShift/Help_html
This website contains an archive of files for the Acorn Electron, BBC Micro, Acorn Archimedes, Commodore 16 and Commodore 64 computers, which Dominic Ford has rescued from his private collection of floppy disks and cassettes.
Some of these files were originally commercial releases in the 1980s and 1990s, but they are now widely available online. I assume that copyright over them is no longer being asserted. If you own the copyright and would like files to be removed, please contact me.
Tape/disk: | Home » Recent acquisitions » Acorn ADFS disks » adfs_AcornUser_199607.adf » Extras |
Filename: | PD/SprShift/!SprShift/Help_html |
Read OK: | ✔ |
File size: | 0630 bytes |
Load address: | 0000 |
Exec address: | 0000 |
File contents
<html> <head> <!-- HTML just banged into zap. Editors and Impression savers are for squares --> <title>SprShift - Help and Information</title> </head> <body> <h1><img src="!Sprites22">!SprShift</h1> <p>Creating background bitmaps for backdrops or web pages can be awkward because when tiled the edges of the bitmap end tend to show up. This program rearranges the sprites in a sprite file so that these artifices may be edited away.<p> <h3>It works in this way:</h3> <p>Suppose you divide your bitmap into quarters. When tiled it looks like this: <p><img src="grid1"> <p>If we rearranged our sprite to what we have in the red box we have the edges running down the centre and can edited then out. <p>That's it. Simply fire up <strong>!SprShift</strong>, drag a sprite file onto it's icon and save it where you will.<br>It probably isn't necessary but if you want the original image back run it through again. <p><strong>!SprShift</strong> is freeware, I retain the copyright, so no fiddling with it. It is currently version 0.90 but already has a <a href="history">History</a>. There are also <a href="history#limits">Limitations</a> encompassing both stuff I can't be bothered to do and stuff I might do. <hr size=2> <p><admonishments>Disclaimer: <br>In an infinite universe anything is possible. You use this application at your own risk so don't blame me if it all goes pear shaped. That said, I don't see how it could. It's only shifting around bitmaps for God's sake.....</admonishments> <hr><address>© Mike Dickens, 1996</address><img src="sig"> </body> </html>
00000000 3c 68 74 6d 6c 3e 0a 3c 68 65 61 64 3e 0a 0a 3c |<html>.<head>..<| 00000010 21 2d 2d 20 48 54 4d 4c 20 6a 75 73 74 20 62 61 |!-- HTML just ba| 00000020 6e 67 65 64 20 69 6e 74 6f 20 7a 61 70 2e 20 45 |nged into zap. E| 00000030 64 69 74 6f 72 73 20 61 6e 64 20 49 6d 70 72 65 |ditors and Impre| 00000040 73 73 69 6f 6e 20 73 61 76 65 72 73 20 61 72 65 |ssion savers are| 00000050 20 66 6f 72 20 73 71 75 61 72 65 73 20 2d 2d 3e | for squares -->| 00000060 0a 0a 3c 74 69 74 6c 65 3e 53 70 72 53 68 69 66 |..<title>SprShif| 00000070 74 20 2d 20 48 65 6c 70 20 61 6e 64 20 49 6e 66 |t - Help and Inf| 00000080 6f 72 6d 61 74 69 6f 6e 3c 2f 74 69 74 6c 65 3e |ormation</title>| 00000090 0a 3c 2f 68 65 61 64 3e 0a 3c 62 6f 64 79 3e 0a |.</head>.<body>.| 000000a0 0a 3c 68 31 3e 3c 69 6d 67 20 73 72 63 3d 22 21 |.<h1><img src="!| 000000b0 53 70 72 69 74 65 73 32 32 22 3e 21 53 70 72 53 |Sprites22">!SprS| 000000c0 68 69 66 74 3c 2f 68 31 3e 0a 0a 3c 70 3e 43 72 |hift</h1>..<p>Cr| 000000d0 65 61 74 69 6e 67 20 62 61 63 6b 67 72 6f 75 6e |eating backgroun| 000000e0 64 20 62 69 74 6d 61 70 73 20 66 6f 72 20 62 61 |d bitmaps for ba| 000000f0 63 6b 64 72 6f 70 73 20 6f 72 20 77 65 62 20 70 |ckdrops or web p| 00000100 61 67 65 73 20 63 61 6e 20 62 65 20 61 77 6b 77 |ages can be awkw| 00000110 61 72 64 20 62 65 63 61 75 73 65 20 77 68 65 6e |ard because when| 00000120 20 74 69 6c 65 64 20 74 68 65 20 65 64 67 65 73 | tiled the edges| 00000130 20 6f 66 20 0a 74 68 65 20 62 69 74 6d 61 70 20 | of .the bitmap | 00000140 65 6e 64 20 74 65 6e 64 20 74 6f 20 73 68 6f 77 |end tend to show| 00000150 20 75 70 2e 20 54 68 69 73 20 70 72 6f 67 72 61 | up. This progra| 00000160 6d 20 72 65 61 72 72 61 6e 67 65 73 20 74 68 65 |m rearranges the| 00000170 20 73 70 72 69 74 65 73 20 69 6e 20 61 20 73 70 | sprites in a sp| 00000180 72 69 74 65 20 66 69 6c 65 20 73 6f 20 74 68 61 |rite file so tha| 00000190 74 20 74 68 65 73 65 0a 61 72 74 69 66 69 63 65 |t these.artifice| 000001a0 73 20 6d 61 79 20 62 65 20 65 64 69 74 65 64 20 |s may be edited | 000001b0 61 77 61 79 2e 3c 70 3e 0a 0a 0a 3c 68 33 3e 49 |away.<p>...<h3>I| 000001c0 74 20 77 6f 72 6b 73 20 69 6e 20 74 68 69 73 20 |t works in this | 000001d0 77 61 79 3a 3c 2f 68 33 3e 0a 0a 3c 70 3e 53 75 |way:</h3>..<p>Su| 000001e0 70 70 6f 73 65 20 79 6f 75 20 64 69 76 69 64 65 |ppose you divide| 000001f0 20 79 6f 75 72 20 62 69 74 6d 61 70 20 69 6e 74 | your bitmap int| 00000200 6f 20 71 75 61 72 74 65 72 73 2e 20 57 68 65 6e |o quarters. When| 00000210 20 74 69 6c 65 64 20 69 74 20 6c 6f 6f 6b 73 20 | tiled it looks | 00000220 6c 69 6b 65 20 74 68 69 73 3a 0a 3c 70 3e 3c 69 |like this:.<p><i| 00000230 6d 67 20 73 72 63 3d 22 67 72 69 64 31 22 3e 0a |mg src="grid1">.| 00000240 3c 70 3e 49 66 20 77 65 20 72 65 61 72 72 61 6e |<p>If we rearran| 00000250 67 65 64 20 6f 75 72 20 73 70 72 69 74 65 20 74 |ged our sprite t| 00000260 6f 20 77 68 61 74 20 77 65 20 68 61 76 65 20 69 |o what we have i| 00000270 6e 20 74 68 65 20 72 65 64 20 62 6f 78 20 77 65 |n the red box we| 00000280 20 68 61 76 65 20 74 68 65 20 65 64 67 65 73 20 | have the edges | 00000290 72 75 6e 6e 69 6e 67 20 64 6f 77 6e 20 74 68 65 |running down the| 000002a0 20 63 65 6e 74 72 65 20 61 6e 64 20 0a 63 61 6e | centre and .can| 000002b0 20 65 64 69 74 65 64 20 74 68 65 6e 20 6f 75 74 | edited then out| 000002c0 2e 0a 3c 70 3e 54 68 61 74 27 73 20 69 74 2e 20 |..<p>That's it. | 000002d0 53 69 6d 70 6c 79 20 66 69 72 65 20 75 70 20 3c |Simply fire up <| 000002e0 73 74 72 6f 6e 67 3e 21 53 70 72 53 68 69 66 74 |strong>!SprShift| 000002f0 3c 2f 73 74 72 6f 6e 67 3e 2c 20 64 72 61 67 20 |</strong>, drag | 00000300 61 20 73 70 72 69 74 65 20 66 69 6c 65 20 6f 6e |a sprite file on| 00000310 74 6f 20 69 74 27 73 20 69 63 6f 6e 20 61 6e 64 |to it's icon and| 00000320 20 73 61 76 65 20 69 74 0a 77 68 65 72 65 20 79 | save it.where y| 00000330 6f 75 20 77 69 6c 6c 2e 3c 62 72 3e 49 74 20 70 |ou will.<br>It p| 00000340 72 6f 62 61 62 6c 79 20 69 73 6e 27 74 20 6e 65 |robably isn't ne| 00000350 63 65 73 73 61 72 79 20 62 75 74 20 69 66 20 79 |cessary but if y| 00000360 6f 75 20 77 61 6e 74 20 74 68 65 20 6f 72 69 67 |ou want the orig| 00000370 69 6e 61 6c 20 69 6d 61 67 65 20 62 61 63 6b 20 |inal image back | 00000380 72 75 6e 0a 69 74 20 74 68 72 6f 75 67 68 20 61 |run.it through a| 00000390 67 61 69 6e 2e 0a 0a 3c 70 3e 3c 73 74 72 6f 6e |gain...<p><stron| 000003a0 67 3e 21 53 70 72 53 68 69 66 74 3c 2f 73 74 72 |g>!SprShift</str| 000003b0 6f 6e 67 3e 20 69 73 20 66 72 65 65 77 61 72 65 |ong> is freeware| 000003c0 2c 20 49 20 72 65 74 61 69 6e 20 74 68 65 20 63 |, I retain the c| 000003d0 6f 70 79 72 69 67 68 74 2c 20 73 6f 20 6e 6f 20 |opyright, so no | 000003e0 66 69 64 64 6c 69 6e 67 20 77 69 74 68 20 69 74 |fiddling with it| 000003f0 2e 20 49 74 20 69 73 20 63 75 72 72 65 6e 74 6c |. It is currentl| 00000400 79 0a 76 65 72 73 69 6f 6e 20 30 2e 39 30 20 62 |y.version 0.90 b| 00000410 75 74 20 61 6c 72 65 61 64 79 20 68 61 73 20 61 |ut already has a| 00000420 20 3c 61 20 68 72 65 66 3d 22 68 69 73 74 6f 72 | <a href="histor| 00000430 79 22 3e 48 69 73 74 6f 72 79 3c 2f 61 3e 2e 20 |y">History</a>. | 00000440 54 68 65 72 65 20 61 72 65 0a 61 6c 73 6f 20 3c |There are.also <| 00000450 61 20 68 72 65 66 3d 22 68 69 73 74 6f 72 79 23 |a href="history#| 00000460 6c 69 6d 69 74 73 22 3e 4c 69 6d 69 74 61 74 69 |limits">Limitati| 00000470 6f 6e 73 3c 2f 61 3e 20 65 6e 63 6f 6d 70 61 73 |ons</a> encompas| 00000480 73 69 6e 67 20 62 6f 74 68 20 73 74 75 66 66 20 |sing both stuff | 00000490 49 20 63 61 6e 27 74 20 62 65 20 62 6f 74 68 65 |I can't be bothe| 000004a0 72 65 64 20 74 6f 20 64 6f 0a 61 6e 64 20 73 74 |red to do.and st| 000004b0 75 66 66 20 49 20 6d 69 67 68 74 20 64 6f 2e 0a |uff I might do..| 000004c0 0a 3c 68 72 20 73 69 7a 65 3d 32 3e 0a 3c 70 3e |.<hr size=2>.<p>| 000004d0 3c 61 64 6d 6f 6e 69 73 68 6d 65 6e 74 73 3e 44 |<admonishments>D| 000004e0 69 73 63 6c 61 69 6d 65 72 3a 0a 3c 62 72 3e 49 |isclaimer:.<br>I| 000004f0 6e 20 61 6e 20 69 6e 66 69 6e 69 74 65 20 75 6e |n an infinite un| 00000500 69 76 65 72 73 65 20 61 6e 79 74 68 69 6e 67 20 |iverse anything | 00000510 69 73 20 70 6f 73 73 69 62 6c 65 2e 20 59 6f 75 |is possible. You| 00000520 20 75 73 65 20 74 68 69 73 20 61 70 70 6c 69 63 | use this applic| 00000530 61 74 69 6f 6e 20 61 74 20 79 6f 75 72 20 6f 77 |ation at your ow| 00000540 6e 20 72 69 73 6b 20 73 6f 0a 64 6f 6e 27 74 20 |n risk so.don't | 00000550 62 6c 61 6d 65 20 6d 65 20 69 66 20 69 74 20 61 |blame me if it a| 00000560 6c 6c 20 67 6f 65 73 20 70 65 61 72 20 73 68 61 |ll goes pear sha| 00000570 70 65 64 2e 20 54 68 61 74 20 73 61 69 64 2c 20 |ped. That said, | 00000580 49 20 64 6f 6e 27 74 20 73 65 65 20 68 6f 77 20 |I don't see how | 00000590 69 74 20 63 6f 75 6c 64 2e 20 49 74 27 73 20 6f |it could. It's o| 000005a0 6e 6c 79 20 73 68 69 66 74 69 6e 67 0a 61 72 6f |nly shifting.aro| 000005b0 75 6e 64 20 62 69 74 6d 61 70 73 20 66 6f 72 20 |und bitmaps for | 000005c0 47 6f 64 27 73 20 73 61 6b 65 2e 2e 2e 2e 2e 3c |God's sake.....<| 000005d0 2f 61 64 6d 6f 6e 69 73 68 6d 65 6e 74 73 3e 0a |/admonishments>.| 000005e0 0a 3c 68 72 3e 3c 61 64 64 72 65 73 73 3e 26 63 |.<hr><address>&c| 000005f0 6f 70 79 20 4d 69 6b 65 20 44 69 63 6b 65 6e 73 |opy Mike Dickens| 00000600 2c 20 31 39 39 36 3c 2f 61 64 64 72 65 73 73 3e |, 1996</address>| 00000610 3c 69 6d 67 20 73 72 63 3d 22 73 69 67 22 3e 0a |<img src="sig">.| 00000620 3c 2f 62 6f 64 79 3e 0a 3c 2f 68 74 6d 6c 3e 0a |</body>.</html>.| 00000630