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V/+AVART2
This website contains an archive of files for the Acorn Electron, BBC Micro, Acorn Archimedes, Commodore 16 and Commodore 64 computers, which Dominic Ford has rescued from his private collection of floppy disks and cassettes.
Some of these files were originally commercial releases in the 1980s and 1990s, but they are now widely available online. I assume that copyright over them is no longer being asserted. If you own the copyright and would like files to be removed, please contact me.
Tape/disk: | Home » Personal collection » Acorn ADFS disks » Electron_User_Group » EUG_54.ADF |
Filename: | V/+AVART2 |
Read OK: | ✔ |
File size: | 15F2 bytes |
Load address: | 2B204556 |
Exec address: | 52415641 |
Duplicates
There are 3 duplicate copies of this file in the archive:
- AEW website » eug » eug_3_5_discs_Eug-54_A-EUG54.adf » V/+AVART2
- AEW website » eug » eug_5_25_discs_Eug-54_D-EUG54.dsd » V.+AVART2
- Personal collection » Acorn ADFS disks » Electron_User_Group » EUG_54.ADF » V/+AVART2
- Personal collection » Acorn ADFS disks » Greaseweazled » adfs_EUG_54.adf » V/+AVART2
File contents
[ DESIGNING ADVENTURE PUZZLES ARTICLE - CONTINUATION ] LET'S have an example of a typical adventure game (CROBE). SEA / BEACH O----------------------O----------------O | CLIFFS \ | O--O--O flour O----------------O lemming | / \ | | mystic zombie O O TOWN | pole | \ / | | flame O--O--O accordion | | | fish O----O----------------------O----O princess, throne RIVER ROAD | | O witch THE START OF AN ADVENTURE This is a game you probably haven't come across, called CROBE. The hero has been sent to deal with some evil being called Karg who has laid the town of Crobe to waste and is now believed to be in hiding somewhere in the cliffs nearby with an army of trolls. Your mission is to dispose of him. Well, I don't intend to explain how to do this but, for illustration, let us look at some of the 'above ground' features. Over to the west we have the ruined town of Croke and its sea-front with the tide in. Objects which may or may not be of use include a wandering zombie, a bag of flour and an accordion. Also a dead fish washed up on a river bank. Over to the east, outside the town, there is more to see: a witch, who demands that you discuss some interesting topic with her (though initially nothing seems to interest her); a prin- cess on a golden throne; a mystic sitting on a pole near a fire; and a statue of "The Unknown Lemming", appropriately placed at the cliff edge. Experiment suggests that eating the fish is not a good idea, as it needs cooking. However, when you cook the fish on the sacred fire, the mystic grabs it and runs off, complaining that he hasn't eaten for weeks and your action in cooking fish nearby is more than his flesh and blood can stand. So this leaves you with a pole, by the cliff edge. Kissing the princess is obvious enough: she turns into a frog, allow- ing you to sit down on the throne. In best Canute style, this causes the waves to recede and the beach to appear. The frog itself has another use later, but at this stage it just makes strange croaks of "WEEBLE", "BARGLE" etc at you. Proceeding along the beach you find a cave entrance, but since there is a cyclops standing in it, it is rash to go further. Instead you go back and push the pole over the cliff (so that he comes out to investi- gate) and finally push the lemming over over (crushing him). In fact the items you haven't yet used do come in useful later, although you have to explore a bit further to see how they fit into the game. That's probably a fairly hard opening for an adventure. Let me give some examples of what I consider to be bad puzzles - where the player feels dissatisfied, even when he's solved them (I'm not claiming that I can always do better!). They all come from games which otherwise are good in many respects. Waving the rod (a magic wand) in COLOSSAL CAVE: first of all you are supposed to wave it in places where it is not at all obvious that you need to do anything at all (e.g. at a fissure, where a crystal bridge appears); secondly there are places where you need to wave it twice before anything happens. This seems a bit unfair. The player ends up trying to wave the rod everywhere he goes. The magazines in COLOSSAL CAVE. You score a point for leaving them somewhere. It is not at all clear why! In ZORK, there is a curtain of fire. Saying GO NORTH (or whatever direction it is) doesn't let you pass through. WALK THROUGH CURTAIN is required. No one knows why, and most people have to be told the precise wording. Again in ZORK, there is a puzzle founded on Baseball. Not must point if you don't know the game! In HEZARIN, there is a place where you see the illuminated sign "G - 1 - 2 - 3". The answer is ENTER LIFT. All right, there is a puzzle here - to recognise that it's a life. But I would prefer CALL LIFT as the solution and would have wanted to allow PRESS BUTTON or whatever as well (assuming that there is a lift button). In L, a Mathematical adventure, there is an elliptical billiard table where the ball starts at one focus and you find that, whatever angle you hit it in, it goes into a pocket at the other focus. All very interest- ing, but totally useless: there isn't a puzzle there at all, it's merely rather irritating local colour - irritating because the player looks for a problem that isn't there! How much magic do you put into an adventure? Well, there are perfect- ly good adventures (eg. XENOPHOBIA, which is set in London) in which no magic is involved. At the other extreme you have adventures with magic words chalked up on every wall and the poor player going all the way round the game trying to find out where exactly the word "BZZZT" does something, only to discover that you have to be in the Great Hall and holding both the parrot and the teapot, but having already eaten the melon and thrown the pig at the duchess. I exaggerate, but you see what I'm objecting to: purposeless magic. Magical artefacts that suggest what they might be useful for (eg. mushrooms that when eaten make you strong, causing you to wonder where strength might be useful) are much better than objects with irrelevant magical side-effects. This article continued in V.+AVART3. First published EUG #54.
00000000 20 20 20 20 20 20 20 20 20 5b 20 44 45 53 49 47 | [ DESIG| 00000010 4e 49 4e 47 20 41 44 56 45 4e 54 55 52 45 20 50 |NING ADVENTURE P| 00000020 55 5a 5a 4c 45 53 20 41 52 54 49 43 4c 45 20 2d |UZZLES ARTICLE -| 00000030 20 43 4f 4e 54 49 4e 55 41 54 49 4f 4e 20 5d 0d | CONTINUATION ].| 00000040 0d 4c 45 54 27 53 20 68 61 76 65 20 61 6e 20 65 |.LET'S have an e| 00000050 78 61 6d 70 6c 65 20 6f 66 20 61 20 74 79 70 69 |xample of a typi| 00000060 63 61 6c 20 61 64 76 65 6e 74 75 72 65 20 67 61 |cal adventure ga| 00000070 6d 65 20 28 43 52 4f 42 45 29 2e 0d 0d 20 20 20 |me (CROBE)... | 00000080 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00000090 20 20 20 53 45 41 20 2f 20 42 45 41 43 48 0d 20 | SEA / BEACH. | 000000a0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 4f | O| 000000b0 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d |----------------| 000000c0 2d 2d 2d 2d 2d 2d 4f 2d 2d 2d 2d 2d 2d 2d 2d 2d |------O---------| 000000d0 2d 2d 2d 2d 2d 2d 2d 4f 0d 20 20 20 20 20 20 20 |-------O. | 000000e0 20 20 20 20 20 20 20 20 20 7c 20 20 20 20 20 20 | | | 000000f0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00000100 20 43 4c 49 46 46 53 20 20 20 20 20 20 20 20 20 | CLIFFS | 00000110 20 20 5c 0d 20 20 20 20 20 20 20 20 20 20 20 20 | \. | 00000120 20 20 20 20 7c 0d 20 20 20 20 20 20 20 20 20 20 | |. | 00000130 20 20 20 4f 2d 2d 4f 2d 2d 4f 20 66 6c 6f 75 72 | O--O--O flour| 00000140 20 20 20 20 20 20 20 20 20 20 20 20 20 4f 2d 2d | O--| 00000150 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 4f 20 |--------------O | 00000160 6c 65 6d 6d 69 6e 67 0d 20 20 20 20 20 20 20 20 |lemming. | 00000170 20 20 20 20 20 7c 20 2f 20 5c 20 7c 20 20 20 20 | | / \ | | 00000180 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 7c | || 00000190 20 6d 79 73 74 69 63 0d 20 20 20 20 20 20 7a 6f | mystic. zo| 000001a0 6d 62 69 65 20 4f 20 20 20 20 20 4f 20 54 4f 57 |mbie O O TOW| 000001b0 4e 20 20 20 20 20 20 20 20 20 20 20 20 20 20 7c |N || 000001c0 20 70 6f 6c 65 0d 20 20 20 20 20 20 20 20 20 20 | pole. | 000001d0 20 20 20 7c 20 5c 20 2f 20 7c 20 20 20 20 20 20 | | \ / | | 000001e0 20 20 20 20 20 20 20 20 20 20 20 20 20 7c 20 66 | | f| 000001f0 6c 61 6d 65 0d 20 20 20 20 20 20 20 20 20 20 20 |lame. | 00000200 20 20 4f 2d 2d 4f 2d 2d 4f 20 61 63 63 6f 72 64 | O--O--O accord| 00000210 69 6f 6e 20 20 20 20 20 20 20 20 20 7c 0d 20 20 |ion |. | 00000220 20 20 20 20 20 20 20 20 20 20 20 20 20 20 7c 20 | | | 00000230 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00000240 20 20 20 20 20 7c 0d 20 20 20 20 20 20 66 69 73 | |. fis| 00000250 68 20 4f 2d 2d 2d 2d 4f 2d 2d 2d 2d 2d 2d 2d 2d |h O----O--------| 00000260 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 4f 2d |--------------O-| 00000270 2d 2d 2d 4f 20 70 72 69 6e 63 65 73 73 2c 20 74 |---O princess, t| 00000280 68 72 6f 6e 65 0d 20 20 20 20 20 20 52 49 56 45 |hrone. RIVE| 00000290 52 20 20 20 20 20 20 20 20 20 20 20 20 52 4f 41 |R ROA| 000002a0 44 20 20 20 20 20 20 20 20 7c 0d 20 20 20 20 20 |D |. | 000002b0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 000002c0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 7c 0d | |.| 000002d0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | * 000002f0 20 20 20 4f 20 77 69 74 63 68 0d 0d 20 20 20 20 | O witch.. | 00000300 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00000310 20 20 20 54 48 45 20 53 54 41 52 54 20 4f 46 20 | THE START OF | 00000320 41 4e 20 41 44 56 45 4e 54 55 52 45 0d 0d 54 68 |AN ADVENTURE..Th| 00000330 69 73 20 69 73 20 61 20 67 61 6d 65 20 79 6f 75 |is is a game you| 00000340 20 70 72 6f 62 61 62 6c 79 20 68 61 76 65 6e 27 | probably haven'| 00000350 74 20 63 6f 6d 65 20 61 63 72 6f 73 73 2c 20 63 |t come across, c| 00000360 61 6c 6c 65 64 20 43 52 4f 42 45 2e 20 54 68 65 |alled CROBE. The| 00000370 20 68 65 72 6f 0d 68 61 73 20 62 65 65 6e 20 73 | hero.has been s| 00000380 65 6e 74 20 74 6f 20 64 65 61 6c 20 77 69 74 68 |ent to deal with| 00000390 20 73 6f 6d 65 20 65 76 69 6c 20 62 65 69 6e 67 | some evil being| 000003a0 20 63 61 6c 6c 65 64 20 4b 61 72 67 20 77 68 6f | called Karg who| 000003b0 20 68 61 73 20 6c 61 69 64 20 74 68 65 0d 74 6f | has laid the.to| 000003c0 77 6e 20 6f 66 20 43 72 6f 62 65 20 74 6f 20 77 |wn of Crobe to w| 000003d0 61 73 74 65 20 61 6e 64 20 69 73 20 6e 6f 77 20 |aste and is now | 000003e0 62 65 6c 69 65 76 65 64 20 74 6f 20 62 65 20 69 |believed to be i| 000003f0 6e 20 68 69 64 69 6e 67 20 73 6f 6d 65 77 68 65 |n hiding somewhe| 00000400 72 65 20 69 6e 0d 74 68 65 20 63 6c 69 66 66 73 |re in.the cliffs| 00000410 20 6e 65 61 72 62 79 20 77 69 74 68 20 61 6e 20 | nearby with an | 00000420 61 72 6d 79 20 6f 66 20 74 72 6f 6c 6c 73 2e 20 |army of trolls. | 00000430 59 6f 75 72 20 6d 69 73 73 69 6f 6e 20 69 73 20 |Your mission is | 00000440 74 6f 20 64 69 73 70 6f 73 65 20 6f 66 0d 68 69 |to dispose of.hi| 00000450 6d 2e 0d 20 20 20 57 65 6c 6c 2c 20 49 20 64 6f |m.. Well, I do| 00000460 6e 27 74 20 69 6e 74 65 6e 64 20 74 6f 20 65 78 |n't intend to ex| 00000470 70 6c 61 69 6e 20 68 6f 77 20 74 6f 20 64 6f 20 |plain how to do | 00000480 74 68 69 73 20 62 75 74 2c 20 66 6f 72 20 69 6c |this but, for il| 00000490 6c 75 73 74 72 61 74 69 6f 6e 2c 0d 6c 65 74 20 |lustration,.let | 000004a0 75 73 20 6c 6f 6f 6b 20 61 74 20 73 6f 6d 65 20 |us look at some | 000004b0 6f 66 20 74 68 65 20 27 61 62 6f 76 65 20 67 72 |of the 'above gr| 000004c0 6f 75 6e 64 27 20 66 65 61 74 75 72 65 73 2e 0d |ound' features..| 000004d0 20 20 20 4f 76 65 72 20 74 6f 20 74 68 65 20 77 | Over to the w| 000004e0 65 73 74 20 77 65 20 68 61 76 65 20 74 68 65 20 |est we have the | 000004f0 72 75 69 6e 65 64 20 74 6f 77 6e 20 6f 66 20 43 |ruined town of C| 00000500 72 6f 6b 65 20 61 6e 64 20 69 74 73 20 73 65 61 |roke and its sea| 00000510 2d 66 72 6f 6e 74 0d 77 69 74 68 20 74 68 65 20 |-front.with the | 00000520 74 69 64 65 20 69 6e 2e 20 4f 62 6a 65 63 74 73 |tide in. Objects| 00000530 20 77 68 69 63 68 20 6d 61 79 20 6f 72 20 6d 61 | which may or ma| 00000540 79 20 6e 6f 74 20 62 65 20 6f 66 20 75 73 65 20 |y not be of use | 00000550 69 6e 63 6c 75 64 65 20 61 20 0d 77 61 6e 64 65 |include a .wande| 00000560 72 69 6e 67 20 7a 6f 6d 62 69 65 2c 20 61 20 62 |ring zombie, a b| 00000570 61 67 20 6f 66 20 66 6c 6f 75 72 20 61 6e 64 20 |ag of flour and | 00000580 61 6e 20 61 63 63 6f 72 64 69 6f 6e 2e 20 41 6c |an accordion. Al| 00000590 73 6f 20 61 20 64 65 61 64 20 66 69 73 68 0d 77 |so a dead fish.w| 000005a0 61 73 68 65 64 20 75 70 20 6f 6e 20 61 20 72 69 |ashed up on a ri| 000005b0 76 65 72 20 62 61 6e 6b 2e 20 4f 76 65 72 20 74 |ver bank. Over t| 000005c0 6f 20 74 68 65 20 65 61 73 74 2c 20 6f 75 74 73 |o the east, outs| 000005d0 69 64 65 20 74 68 65 20 74 6f 77 6e 2c 20 74 68 |ide the town, th| 000005e0 65 72 65 20 69 73 0d 6d 6f 72 65 20 74 6f 20 73 |ere is.more to s| 000005f0 65 65 3a 20 61 20 77 69 74 63 68 2c 20 77 68 6f |ee: a witch, who| 00000600 20 64 65 6d 61 6e 64 73 20 74 68 61 74 20 79 6f | demands that yo| 00000610 75 20 64 69 73 63 75 73 73 20 73 6f 6d 65 20 69 |u discuss some i| 00000620 6e 74 65 72 65 73 74 69 6e 67 20 0d 74 6f 70 69 |nteresting .topi| 00000630 63 20 77 69 74 68 20 68 65 72 20 28 74 68 6f 75 |c with her (thou| 00000640 67 68 20 69 6e 69 74 69 61 6c 6c 79 20 6e 6f 74 |gh initially not| 00000650 68 69 6e 67 20 73 65 65 6d 73 20 74 6f 20 69 6e |hing seems to in| 00000660 74 65 72 65 73 74 20 68 65 72 29 3b 20 61 20 70 |terest her); a p| 00000670 72 69 6e 2d 0d 63 65 73 73 20 6f 6e 20 61 20 67 |rin-.cess on a g| 00000680 6f 6c 64 65 6e 20 74 68 72 6f 6e 65 3b 20 61 20 |olden throne; a | 00000690 6d 79 73 74 69 63 20 73 69 74 74 69 6e 67 20 6f |mystic sitting o| 000006a0 6e 20 61 20 70 6f 6c 65 20 6e 65 61 72 20 61 20 |n a pole near a | 000006b0 66 69 72 65 3b 20 61 6e 64 20 61 0d 73 74 61 74 |fire; and a.stat| 000006c0 75 65 20 6f 66 20 22 54 68 65 20 55 6e 6b 6e 6f |ue of "The Unkno| 000006d0 77 6e 20 4c 65 6d 6d 69 6e 67 22 2c 20 61 70 70 |wn Lemming", app| 000006e0 72 6f 70 72 69 61 74 65 6c 79 20 70 6c 61 63 65 |ropriately place| 000006f0 64 20 61 74 20 74 68 65 20 63 6c 69 66 66 20 65 |d at the cliff e| 00000700 64 67 65 2e 0d 20 20 20 45 78 70 65 72 69 6d 65 |dge.. Experime| 00000710 6e 74 20 73 75 67 67 65 73 74 73 20 74 68 61 74 |nt suggests that| 00000720 20 65 61 74 69 6e 67 20 74 68 65 20 66 69 73 68 | eating the fish| 00000730 20 69 73 20 6e 6f 74 20 61 20 67 6f 6f 64 20 69 | is not a good i| 00000740 64 65 61 2c 20 61 73 20 69 74 0d 6e 65 65 64 73 |dea, as it.needs| 00000750 20 63 6f 6f 6b 69 6e 67 2e 20 48 6f 77 65 76 65 | cooking. Howeve| 00000760 72 2c 20 77 68 65 6e 20 79 6f 75 20 63 6f 6f 6b |r, when you cook| 00000770 20 74 68 65 20 66 69 73 68 20 6f 6e 20 74 68 65 | the fish on the| 00000780 20 73 61 63 72 65 64 20 66 69 72 65 2c 20 74 68 | sacred fire, th| 00000790 65 0d 6d 79 73 74 69 63 20 67 72 61 62 73 20 69 |e.mystic grabs i| 000007a0 74 20 61 6e 64 20 72 75 6e 73 20 6f 66 66 2c 20 |t and runs off, | 000007b0 63 6f 6d 70 6c 61 69 6e 69 6e 67 20 74 68 61 74 |complaining that| 000007c0 20 68 65 20 68 61 73 6e 27 74 20 65 61 74 65 6e | he hasn't eaten| 000007d0 20 66 6f 72 20 77 65 65 6b 73 0d 61 6e 64 20 79 | for weeks.and y| 000007e0 6f 75 72 20 61 63 74 69 6f 6e 20 69 6e 20 63 6f |our action in co| 000007f0 6f 6b 69 6e 67 20 66 69 73 68 20 6e 65 61 72 62 |oking fish nearb| 00000800 79 20 69 73 20 6d 6f 72 65 20 74 68 61 6e 20 68 |y is more than h| 00000810 69 73 20 66 6c 65 73 68 20 61 6e 64 20 62 6c 6f |is flesh and blo| 00000820 6f 64 0d 63 61 6e 20 73 74 61 6e 64 2e 20 53 6f |od.can stand. So| 00000830 20 74 68 69 73 20 6c 65 61 76 65 73 20 79 6f 75 | this leaves you| 00000840 20 77 69 74 68 20 61 20 70 6f 6c 65 2c 20 62 79 | with a pole, by| 00000850 20 74 68 65 20 63 6c 69 66 66 20 65 64 67 65 2e | the cliff edge.| 00000860 0d 20 20 20 4b 69 73 73 69 6e 67 20 74 68 65 20 |. Kissing the | 00000870 70 72 69 6e 63 65 73 73 20 69 73 20 6f 62 76 69 |princess is obvi| 00000880 6f 75 73 20 65 6e 6f 75 67 68 3a 20 73 68 65 20 |ous enough: she | 00000890 74 75 72 6e 73 20 69 6e 74 6f 20 61 20 66 72 6f |turns into a fro| 000008a0 67 2c 20 61 6c 6c 6f 77 2d 0d 69 6e 67 20 79 6f |g, allow-.ing yo| 000008b0 75 20 74 6f 20 73 69 74 20 64 6f 77 6e 20 6f 6e |u to sit down on| 000008c0 20 74 68 65 20 74 68 72 6f 6e 65 2e 20 49 6e 20 | the throne. In | 000008d0 62 65 73 74 20 43 61 6e 75 74 65 20 73 74 79 6c |best Canute styl| 000008e0 65 2c 20 74 68 69 73 20 63 61 75 73 65 73 20 74 |e, this causes t| 000008f0 68 65 0d 77 61 76 65 73 20 74 6f 20 72 65 63 65 |he.waves to rece| 00000900 64 65 20 61 6e 64 20 74 68 65 20 62 65 61 63 68 |de and the beach| 00000910 20 74 6f 20 61 70 70 65 61 72 2e 20 54 68 65 20 | to appear. The | 00000920 66 72 6f 67 20 69 74 73 65 6c 66 20 68 61 73 20 |frog itself has | 00000930 61 6e 6f 74 68 65 72 20 75 73 65 0d 6c 61 74 65 |another use.late| 00000940 72 2c 20 62 75 74 20 61 74 20 74 68 69 73 20 73 |r, but at this s| 00000950 74 61 67 65 20 69 74 20 6a 75 73 74 20 6d 61 6b |tage it just mak| 00000960 65 73 20 73 74 72 61 6e 67 65 20 63 72 6f 61 6b |es strange croak| 00000970 73 20 6f 66 20 22 57 45 45 42 4c 45 22 2c 20 0d |s of "WEEBLE", .| 00000980 22 42 41 52 47 4c 45 22 20 65 74 63 20 61 74 20 |"BARGLE" etc at | 00000990 79 6f 75 2e 0d 20 20 20 50 72 6f 63 65 65 64 69 |you.. Proceedi| 000009a0 6e 67 20 61 6c 6f 6e 67 20 74 68 65 20 62 65 61 |ng along the bea| 000009b0 63 68 20 79 6f 75 20 66 69 6e 64 20 61 20 63 61 |ch you find a ca| 000009c0 76 65 20 65 6e 74 72 61 6e 63 65 2c 20 62 75 74 |ve entrance, but| 000009d0 20 73 69 6e 63 65 20 74 68 65 72 65 0d 69 73 20 | since there.is | 000009e0 61 20 63 79 63 6c 6f 70 73 20 73 74 61 6e 64 69 |a cyclops standi| 000009f0 6e 67 20 69 6e 20 69 74 2c 20 69 74 20 69 73 20 |ng in it, it is | 00000a00 72 61 73 68 20 74 6f 20 67 6f 20 66 75 72 74 68 |rash to go furth| 00000a10 65 72 2e 20 49 6e 73 74 65 61 64 20 79 6f 75 20 |er. Instead you | 00000a20 67 6f 20 0d 62 61 63 6b 20 61 6e 64 20 70 75 73 |go .back and pus| 00000a30 68 20 74 68 65 20 70 6f 6c 65 20 6f 76 65 72 20 |h the pole over | 00000a40 74 68 65 20 63 6c 69 66 66 20 28 73 6f 20 74 68 |the cliff (so th| 00000a50 61 74 20 68 65 20 63 6f 6d 65 73 20 6f 75 74 20 |at he comes out | 00000a60 74 6f 20 69 6e 76 65 73 74 69 2d 0d 67 61 74 65 |to investi-.gate| 00000a70 29 20 61 6e 64 20 66 69 6e 61 6c 6c 79 20 70 75 |) and finally pu| 00000a80 73 68 20 74 68 65 20 6c 65 6d 6d 69 6e 67 20 6f |sh the lemming o| 00000a90 76 65 72 20 6f 76 65 72 20 28 63 72 75 73 68 69 |ver over (crushi| 00000aa0 6e 67 20 68 69 6d 29 2e 20 49 6e 20 66 61 63 74 |ng him). In fact| 00000ab0 20 74 68 65 0d 69 74 65 6d 73 20 79 6f 75 20 68 | the.items you h| 00000ac0 61 76 65 6e 27 74 20 79 65 74 20 75 73 65 64 20 |aven't yet used | 00000ad0 64 6f 20 63 6f 6d 65 20 69 6e 20 75 73 65 66 75 |do come in usefu| 00000ae0 6c 20 6c 61 74 65 72 2c 20 61 6c 74 68 6f 75 67 |l later, althoug| 00000af0 68 20 79 6f 75 20 68 61 76 65 20 74 6f 0d 65 78 |h you have to.ex| 00000b00 70 6c 6f 72 65 20 61 20 62 69 74 20 66 75 72 74 |plore a bit furt| 00000b10 68 65 72 20 74 6f 20 73 65 65 20 68 6f 77 20 74 |her to see how t| 00000b20 68 65 79 20 66 69 74 20 69 6e 74 6f 20 74 68 65 |hey fit into the| 00000b30 20 67 61 6d 65 2e 20 54 68 61 74 27 73 20 70 72 | game. That's pr| 00000b40 6f 62 61 62 6c 79 0d 61 20 66 61 69 72 6c 79 20 |obably.a fairly | 00000b50 68 61 72 64 20 6f 70 65 6e 69 6e 67 20 66 6f 72 |hard opening for| 00000b60 20 61 6e 20 61 64 76 65 6e 74 75 72 65 2e 0d 20 | an adventure.. | 00000b70 20 20 4c 65 74 20 6d 65 20 67 69 76 65 20 73 6f | Let me give so| 00000b80 6d 65 20 65 78 61 6d 70 6c 65 73 20 6f 66 20 77 |me examples of w| 00000b90 68 61 74 20 49 20 63 6f 6e 73 69 64 65 72 20 74 |hat I consider t| 00000ba0 6f 20 62 65 20 62 61 64 20 70 75 7a 7a 6c 65 73 |o be bad puzzles| 00000bb0 20 2d 20 0d 77 68 65 72 65 20 74 68 65 20 70 6c | - .where the pl| 00000bc0 61 79 65 72 20 66 65 65 6c 73 20 64 69 73 73 61 |ayer feels dissa| 00000bd0 74 69 73 66 69 65 64 2c 20 65 76 65 6e 20 77 68 |tisfied, even wh| 00000be0 65 6e 20 68 65 27 73 20 73 6f 6c 76 65 64 20 74 |en he's solved t| 00000bf0 68 65 6d 20 28 49 27 6d 20 6e 6f 74 0d 63 6c 61 |hem (I'm not.cla| 00000c00 69 6d 69 6e 67 20 74 68 61 74 20 49 20 63 61 6e |iming that I can| 00000c10 20 61 6c 77 61 79 73 20 64 6f 20 62 65 74 74 65 | always do bette| 00000c20 72 21 29 2e 20 54 68 65 79 20 61 6c 6c 20 63 6f |r!). They all co| 00000c30 6d 65 20 66 72 6f 6d 20 67 61 6d 65 73 20 77 68 |me from games wh| 00000c40 69 63 68 0d 6f 74 68 65 72 77 69 73 65 20 61 72 |ich.otherwise ar| 00000c50 65 20 67 6f 6f 64 20 69 6e 20 6d 61 6e 79 20 72 |e good in many r| 00000c60 65 73 70 65 63 74 73 2e 0d 20 20 20 57 61 76 69 |espects.. Wavi| 00000c70 6e 67 20 74 68 65 20 72 6f 64 20 28 61 20 6d 61 |ng the rod (a ma| 00000c80 67 69 63 20 77 61 6e 64 29 20 69 6e 20 43 4f 4c |gic wand) in COL| 00000c90 4f 53 53 41 4c 20 43 41 56 45 3a 20 66 69 72 73 |OSSAL CAVE: firs| 00000ca0 74 20 6f 66 20 61 6c 6c 20 79 6f 75 20 61 72 65 |t of all you are| 00000cb0 0d 73 75 70 70 6f 73 65 64 20 74 6f 20 77 61 76 |.supposed to wav| 00000cc0 65 20 69 74 20 69 6e 20 70 6c 61 63 65 73 20 77 |e it in places w| 00000cd0 68 65 72 65 20 69 74 20 69 73 20 6e 6f 74 20 61 |here it is not a| 00000ce0 74 20 61 6c 6c 20 6f 62 76 69 6f 75 73 20 74 68 |t all obvious th| 00000cf0 61 74 20 79 6f 75 0d 6e 65 65 64 20 74 6f 20 64 |at you.need to d| 00000d00 6f 20 61 6e 79 74 68 69 6e 67 20 61 74 20 61 6c |o anything at al| 00000d10 6c 20 28 65 2e 67 2e 20 61 74 20 61 20 66 69 73 |l (e.g. at a fis| 00000d20 73 75 72 65 2c 20 77 68 65 72 65 20 61 20 63 72 |sure, where a cr| 00000d30 79 73 74 61 6c 20 62 72 69 64 67 65 0d 61 70 70 |ystal bridge.app| 00000d40 65 61 72 73 29 3b 20 73 65 63 6f 6e 64 6c 79 20 |ears); secondly | 00000d50 74 68 65 72 65 20 61 72 65 20 70 6c 61 63 65 73 |there are places| 00000d60 20 77 68 65 72 65 20 79 6f 75 20 6e 65 65 64 20 | where you need | 00000d70 74 6f 20 77 61 76 65 20 69 74 20 74 77 69 63 65 |to wave it twice| 00000d80 20 0d 62 65 66 6f 72 65 20 61 6e 79 74 68 69 6e | .before anythin| 00000d90 67 20 68 61 70 70 65 6e 73 2e 20 54 68 69 73 20 |g happens. This | 00000da0 73 65 65 6d 73 20 61 20 62 69 74 20 75 6e 66 61 |seems a bit unfa| 00000db0 69 72 2e 20 54 68 65 20 70 6c 61 79 65 72 20 65 |ir. The player e| 00000dc0 6e 64 73 20 75 70 0d 74 72 79 69 6e 67 20 74 6f |nds up.trying to| 00000dd0 20 77 61 76 65 20 74 68 65 20 72 6f 64 20 65 76 | wave the rod ev| 00000de0 65 72 79 77 68 65 72 65 20 68 65 20 67 6f 65 73 |erywhere he goes| 00000df0 2e 0d 20 20 20 54 68 65 20 6d 61 67 61 7a 69 6e |.. The magazin| 00000e00 65 73 20 69 6e 20 43 4f 4c 4f 53 53 41 4c 20 43 |es in COLOSSAL C| 00000e10 41 56 45 2e 20 59 6f 75 20 73 63 6f 72 65 20 61 |AVE. You score a| 00000e20 20 70 6f 69 6e 74 20 66 6f 72 20 6c 65 61 76 69 | point for leavi| 00000e30 6e 67 20 74 68 65 6d 0d 73 6f 6d 65 77 68 65 72 |ng them.somewher| 00000e40 65 2e 20 49 74 20 69 73 20 6e 6f 74 20 61 74 20 |e. It is not at | 00000e50 61 6c 6c 20 63 6c 65 61 72 20 77 68 79 21 0d 20 |all clear why!. | 00000e60 20 20 49 6e 20 5a 4f 52 4b 2c 20 74 68 65 72 65 | In ZORK, there| 00000e70 20 69 73 20 61 20 63 75 72 74 61 69 6e 20 6f 66 | is a curtain of| 00000e80 20 66 69 72 65 2e 20 53 61 79 69 6e 67 20 47 4f | fire. Saying GO| 00000e90 20 4e 4f 52 54 48 20 28 6f 72 20 77 68 61 74 65 | NORTH (or whate| 00000ea0 76 65 72 0d 64 69 72 65 63 74 69 6f 6e 20 69 74 |ver.direction it| 00000eb0 20 69 73 29 20 64 6f 65 73 6e 27 74 20 6c 65 74 | is) doesn't let| 00000ec0 20 79 6f 75 20 70 61 73 73 20 74 68 72 6f 75 67 | you pass throug| 00000ed0 68 2e 20 57 41 4c 4b 20 54 48 52 4f 55 47 48 20 |h. WALK THROUGH | 00000ee0 43 55 52 54 41 49 4e 20 69 73 0d 72 65 71 75 69 |CURTAIN is.requi| 00000ef0 72 65 64 2e 20 4e 6f 20 6f 6e 65 20 6b 6e 6f 77 |red. No one know| 00000f00 73 20 77 68 79 2c 20 61 6e 64 20 6d 6f 73 74 20 |s why, and most | 00000f10 70 65 6f 70 6c 65 20 68 61 76 65 20 74 6f 20 62 |people have to b| 00000f20 65 20 74 6f 6c 64 20 74 68 65 20 70 72 65 63 69 |e told the preci| 00000f30 73 65 0d 77 6f 72 64 69 6e 67 2e 0d 20 20 20 41 |se.wording.. A| 00000f40 67 61 69 6e 20 69 6e 20 5a 4f 52 4b 2c 20 74 68 |gain in ZORK, th| 00000f50 65 72 65 20 69 73 20 61 20 70 75 7a 7a 6c 65 20 |ere is a puzzle | 00000f60 66 6f 75 6e 64 65 64 20 6f 6e 20 42 61 73 65 62 |founded on Baseb| 00000f70 61 6c 6c 2e 20 4e 6f 74 20 6d 75 73 74 20 70 6f |all. Not must po| 00000f80 69 6e 74 0d 69 66 20 79 6f 75 20 64 6f 6e 27 74 |int.if you don't| 00000f90 20 6b 6e 6f 77 20 74 68 65 20 67 61 6d 65 21 0d | know the game!.| 00000fa0 20 20 20 49 6e 20 48 45 5a 41 52 49 4e 2c 20 74 | In HEZARIN, t| 00000fb0 68 65 72 65 20 69 73 20 61 20 70 6c 61 63 65 20 |here is a place | 00000fc0 77 68 65 72 65 20 79 6f 75 20 73 65 65 20 74 68 |where you see th| 00000fd0 65 20 69 6c 6c 75 6d 69 6e 61 74 65 64 20 73 69 |e illuminated si| 00000fe0 67 6e 20 0d 22 47 20 2d 20 31 20 2d 20 32 20 2d |gn ."G - 1 - 2 -| 00000ff0 20 33 22 2e 20 54 68 65 20 61 6e 73 77 65 72 20 | 3". The answer | 00001000 69 73 20 45 4e 54 45 52 20 4c 49 46 54 2e 20 41 |is ENTER LIFT. A| 00001010 6c 6c 20 72 69 67 68 74 2c 20 74 68 65 72 65 20 |ll right, there | 00001020 69 73 20 61 20 70 75 7a 7a 6c 65 0d 68 65 72 65 |is a puzzle.here| 00001030 20 2d 20 74 6f 20 72 65 63 6f 67 6e 69 73 65 20 | - to recognise | 00001040 74 68 61 74 20 69 74 27 73 20 61 20 6c 69 66 65 |that it's a life| 00001050 2e 20 42 75 74 20 49 20 77 6f 75 6c 64 20 70 72 |. But I would pr| 00001060 65 66 65 72 20 43 41 4c 4c 20 4c 49 46 54 20 61 |efer CALL LIFT a| 00001070 73 0d 74 68 65 20 73 6f 6c 75 74 69 6f 6e 20 61 |s.the solution a| 00001080 6e 64 20 77 6f 75 6c 64 20 68 61 76 65 20 77 61 |nd would have wa| 00001090 6e 74 65 64 20 74 6f 20 61 6c 6c 6f 77 20 50 52 |nted to allow PR| 000010a0 45 53 53 20 42 55 54 54 4f 4e 20 6f 72 20 77 68 |ESS BUTTON or wh| 000010b0 61 74 65 76 65 72 20 61 73 0d 77 65 6c 6c 20 28 |atever as.well (| 000010c0 61 73 73 75 6d 69 6e 67 20 74 68 61 74 20 74 68 |assuming that th| 000010d0 65 72 65 20 69 73 20 61 20 6c 69 66 74 20 62 75 |ere is a lift bu| 000010e0 74 74 6f 6e 29 2e 0d 20 20 20 49 6e 20 4c 2c 20 |tton).. In L, | 000010f0 61 20 4d 61 74 68 65 6d 61 74 69 63 61 6c 20 61 |a Mathematical a| 00001100 64 76 65 6e 74 75 72 65 2c 20 74 68 65 72 65 20 |dventure, there | 00001110 69 73 20 61 6e 20 65 6c 6c 69 70 74 69 63 61 6c |is an elliptical| 00001120 20 62 69 6c 6c 69 61 72 64 20 74 61 62 6c 65 0d | billiard table.| 00001130 77 68 65 72 65 20 74 68 65 20 62 61 6c 6c 20 73 |where the ball s| 00001140 74 61 72 74 73 20 61 74 20 6f 6e 65 20 66 6f 63 |tarts at one foc| 00001150 75 73 20 61 6e 64 20 79 6f 75 20 66 69 6e 64 20 |us and you find | 00001160 74 68 61 74 2c 20 77 68 61 74 65 76 65 72 20 61 |that, whatever a| 00001170 6e 67 6c 65 20 79 6f 75 0d 68 69 74 20 69 74 20 |ngle you.hit it | 00001180 69 6e 2c 20 69 74 20 67 6f 65 73 20 69 6e 74 6f |in, it goes into| 00001190 20 61 20 70 6f 63 6b 65 74 20 61 74 20 74 68 65 | a pocket at the| 000011a0 20 6f 74 68 65 72 20 66 6f 63 75 73 2e 20 41 6c | other focus. Al| 000011b0 6c 20 76 65 72 79 20 69 6e 74 65 72 65 73 74 2d |l very interest-| 000011c0 0d 69 6e 67 2c 20 62 75 74 20 74 6f 74 61 6c 6c |.ing, but totall| 000011d0 79 20 75 73 65 6c 65 73 73 3a 20 74 68 65 72 65 |y useless: there| 000011e0 20 69 73 6e 27 74 20 61 20 70 75 7a 7a 6c 65 20 | isn't a puzzle | 000011f0 74 68 65 72 65 20 61 74 20 61 6c 6c 2c 20 69 74 |there at all, it| 00001200 27 73 20 6d 65 72 65 6c 79 0d 72 61 74 68 65 72 |'s merely.rather| 00001210 20 69 72 72 69 74 61 74 69 6e 67 20 6c 6f 63 61 | irritating loca| 00001220 6c 20 63 6f 6c 6f 75 72 20 2d 20 69 72 72 69 74 |l colour - irrit| 00001230 61 74 69 6e 67 20 62 65 63 61 75 73 65 20 74 68 |ating because th| 00001240 65 20 70 6c 61 79 65 72 20 6c 6f 6f 6b 73 20 66 |e player looks f| 00001250 6f 72 0d 61 20 70 72 6f 62 6c 65 6d 20 74 68 61 |or.a problem tha| 00001260 74 20 69 73 6e 27 74 20 74 68 65 72 65 21 0d 20 |t isn't there!. | 00001270 20 20 48 6f 77 20 6d 75 63 68 20 6d 61 67 69 63 | How much magic| 00001280 20 64 6f 20 79 6f 75 20 70 75 74 20 69 6e 74 6f | do you put into| 00001290 20 61 6e 20 61 64 76 65 6e 74 75 72 65 3f 20 57 | an adventure? W| 000012a0 65 6c 6c 2c 20 74 68 65 72 65 20 61 72 65 20 70 |ell, there are p| 000012b0 65 72 66 65 63 74 2d 0d 6c 79 20 67 6f 6f 64 20 |erfect-.ly good | 000012c0 61 64 76 65 6e 74 75 72 65 73 20 28 65 67 2e 20 |adventures (eg. | 000012d0 58 45 4e 4f 50 48 4f 42 49 41 2c 20 77 68 69 63 |XENOPHOBIA, whic| 000012e0 68 20 69 73 20 73 65 74 20 69 6e 20 4c 6f 6e 64 |h is set in Lond| 000012f0 6f 6e 29 20 69 6e 20 77 68 69 63 68 20 6e 6f 0d |on) in which no.| 00001300 6d 61 67 69 63 20 69 73 20 69 6e 76 6f 6c 76 65 |magic is involve| 00001310 64 2e 20 41 74 20 74 68 65 20 6f 74 68 65 72 20 |d. At the other | 00001320 65 78 74 72 65 6d 65 20 79 6f 75 20 68 61 76 65 |extreme you have| 00001330 20 61 64 76 65 6e 74 75 72 65 73 20 77 69 74 68 | adventures with| 00001340 20 6d 61 67 69 63 0d 77 6f 72 64 73 20 63 68 61 | magic.words cha| 00001350 6c 6b 65 64 20 75 70 20 6f 6e 20 65 76 65 72 79 |lked up on every| 00001360 20 77 61 6c 6c 20 61 6e 64 20 74 68 65 20 70 6f | wall and the po| 00001370 6f 72 20 70 6c 61 79 65 72 20 67 6f 69 6e 67 20 |or player going | 00001380 61 6c 6c 20 74 68 65 20 77 61 79 20 0d 72 6f 75 |all the way .rou| 00001390 6e 64 20 74 68 65 20 67 61 6d 65 20 74 72 79 69 |nd the game tryi| 000013a0 6e 67 20 74 6f 20 66 69 6e 64 20 6f 75 74 20 77 |ng to find out w| 000013b0 68 65 72 65 20 65 78 61 63 74 6c 79 20 74 68 65 |here exactly the| 000013c0 20 77 6f 72 64 20 22 42 5a 5a 5a 54 22 20 64 6f | word "BZZZT" do| 000013d0 65 73 20 0d 73 6f 6d 65 74 68 69 6e 67 2c 20 6f |es .something, o| 000013e0 6e 6c 79 20 74 6f 20 64 69 73 63 6f 76 65 72 20 |nly to discover | 000013f0 74 68 61 74 20 79 6f 75 20 68 61 76 65 20 74 6f |that you have to| 00001400 20 62 65 20 69 6e 20 74 68 65 20 47 72 65 61 74 | be in the Great| 00001410 20 48 61 6c 6c 20 61 6e 64 0d 68 6f 6c 64 69 6e | Hall and.holdin| 00001420 67 20 62 6f 74 68 20 74 68 65 20 70 61 72 72 6f |g both the parro| 00001430 74 20 61 6e 64 20 74 68 65 20 74 65 61 70 6f 74 |t and the teapot| 00001440 2c 20 62 75 74 20 68 61 76 69 6e 67 20 61 6c 72 |, but having alr| 00001450 65 61 64 79 20 65 61 74 65 6e 20 74 68 65 20 0d |eady eaten the .| 00001460 6d 65 6c 6f 6e 20 61 6e 64 20 74 68 72 6f 77 6e |melon and thrown| 00001470 20 74 68 65 20 70 69 67 20 61 74 20 74 68 65 20 | the pig at the | 00001480 64 75 63 68 65 73 73 2e 20 49 20 65 78 61 67 67 |duchess. I exagg| 00001490 65 72 61 74 65 2c 20 62 75 74 20 79 6f 75 20 73 |erate, but you s| 000014a0 65 65 20 77 68 61 74 0d 49 27 6d 20 6f 62 6a 65 |ee what.I'm obje| 000014b0 63 74 69 6e 67 20 74 6f 3a 20 70 75 72 70 6f 73 |cting to: purpos| 000014c0 65 6c 65 73 73 20 6d 61 67 69 63 2e 20 4d 61 67 |eless magic. Mag| 000014d0 69 63 61 6c 20 61 72 74 65 66 61 63 74 73 20 74 |ical artefacts t| 000014e0 68 61 74 20 73 75 67 67 65 73 74 20 77 68 61 74 |hat suggest what| 000014f0 0d 74 68 65 79 20 6d 69 67 68 74 20 62 65 20 75 |.they might be u| 00001500 73 65 66 75 6c 20 66 6f 72 20 28 65 67 2e 20 6d |seful for (eg. m| 00001510 75 73 68 72 6f 6f 6d 73 20 74 68 61 74 20 77 68 |ushrooms that wh| 00001520 65 6e 20 65 61 74 65 6e 20 6d 61 6b 65 20 79 6f |en eaten make yo| 00001530 75 20 73 74 72 6f 6e 67 2c 0d 63 61 75 73 69 6e |u strong,.causin| 00001540 67 20 79 6f 75 20 74 6f 20 77 6f 6e 64 65 72 20 |g you to wonder | 00001550 77 68 65 72 65 20 73 74 72 65 6e 67 74 68 20 6d |where strength m| 00001560 69 67 68 74 20 62 65 20 75 73 65 66 75 6c 29 20 |ight be useful) | 00001570 61 72 65 20 6d 75 63 68 20 62 65 74 74 65 72 0d |are much better.| 00001580 74 68 61 6e 20 6f 62 6a 65 63 74 73 20 77 69 74 |than objects wit| 00001590 68 20 69 72 72 65 6c 65 76 61 6e 74 20 6d 61 67 |h irrelevant mag| 000015a0 69 63 61 6c 20 73 69 64 65 2d 65 66 66 65 63 74 |ical side-effect| 000015b0 73 2e 0d 0d 54 68 69 73 20 61 72 74 69 63 6c 65 |s...This article| 000015c0 20 63 6f 6e 74 69 6e 75 65 64 20 69 6e 20 56 2e | continued in V.| 000015d0 2b 41 56 41 52 54 33 2e 20 46 69 72 73 74 20 70 |+AVART3. First p| 000015e0 75 62 6c 69 73 68 65 64 20 45 55 47 20 23 35 34 |ublished EUG #54| 000015f0 2e 0d |..| 000015f2