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V/+AVART2

This website contains an archive of files for the Acorn Electron, BBC Micro, Acorn Archimedes, Commodore 16 and Commodore 64 computers, which Dominic Ford has rescued from his private collection of floppy disks and cassettes.

Some of these files were originally commercial releases in the 1980s and 1990s, but they are now widely available online. I assume that copyright over them is no longer being asserted. If you own the copyright and would like files to be removed, please contact me.

Tape/disk: Home » Personal collection » Acorn ADFS disks » Electron_User_Group » EUG_54.ADF
Filename: V/+AVART2
Read OK:
File size: 15F2 bytes
Load address: 2B204556
Exec address: 52415641
Duplicates

There are 3 duplicate copies of this file in the archive:

File contents
         [ DESIGNING ADVENTURE PUZZLES ARTICLE - CONTINUATION ]

LET'S have an example of a typical adventure game (CROBE).

                      SEA / BEACH
                O----------------------O----------------O
                |                       CLIFFS           \
                |
             O--O--O flour             O----------------O lemming
             | / \ |                   | mystic
      zombie O     O TOWN              | pole
             | \ / |                   | flame
             O--O--O accordion         |
                |                      |
      fish O----O----------------------O----O princess, throne
      RIVER            ROAD        |
                                   |
                                   O witch

                       THE START OF AN ADVENTURE

This is a game you probably haven't come across, called CROBE. The hero
has been sent to deal with some evil being called Karg who has laid the
town of Crobe to waste and is now believed to be in hiding somewhere in
the cliffs nearby with an army of trolls. Your mission is to dispose of
him.
   Well, I don't intend to explain how to do this but, for illustration,
let us look at some of the 'above ground' features.
   Over to the west we have the ruined town of Croke and its sea-front
with the tide in. Objects which may or may not be of use include a 
wandering zombie, a bag of flour and an accordion. Also a dead fish
washed up on a river bank. Over to the east, outside the town, there is
more to see: a witch, who demands that you discuss some interesting 
topic with her (though initially nothing seems to interest her); a prin-
cess on a golden throne; a mystic sitting on a pole near a fire; and a
statue of "The Unknown Lemming", appropriately placed at the cliff edge.
   Experiment suggests that eating the fish is not a good idea, as it
needs cooking. However, when you cook the fish on the sacred fire, the
mystic grabs it and runs off, complaining that he hasn't eaten for weeks
and your action in cooking fish nearby is more than his flesh and blood
can stand. So this leaves you with a pole, by the cliff edge.
   Kissing the princess is obvious enough: she turns into a frog, allow-
ing you to sit down on the throne. In best Canute style, this causes the
waves to recede and the beach to appear. The frog itself has another use
later, but at this stage it just makes strange croaks of "WEEBLE", 
"BARGLE" etc at you.
   Proceeding along the beach you find a cave entrance, but since there
is a cyclops standing in it, it is rash to go further. Instead you go 
back and push the pole over the cliff (so that he comes out to investi-
gate) and finally push the lemming over over (crushing him). In fact the
items you haven't yet used do come in useful later, although you have to
explore a bit further to see how they fit into the game. That's probably
a fairly hard opening for an adventure.
   Let me give some examples of what I consider to be bad puzzles - 
where the player feels dissatisfied, even when he's solved them (I'm not
claiming that I can always do better!). They all come from games which
otherwise are good in many respects.
   Waving the rod (a magic wand) in COLOSSAL CAVE: first of all you are
supposed to wave it in places where it is not at all obvious that you
need to do anything at all (e.g. at a fissure, where a crystal bridge
appears); secondly there are places where you need to wave it twice 
before anything happens. This seems a bit unfair. The player ends up
trying to wave the rod everywhere he goes.
   The magazines in COLOSSAL CAVE. You score a point for leaving them
somewhere. It is not at all clear why!
   In ZORK, there is a curtain of fire. Saying GO NORTH (or whatever
direction it is) doesn't let you pass through. WALK THROUGH CURTAIN is
required. No one knows why, and most people have to be told the precise
wording.
   Again in ZORK, there is a puzzle founded on Baseball. Not must point
if you don't know the game!
   In HEZARIN, there is a place where you see the illuminated sign 
"G - 1 - 2 - 3". The answer is ENTER LIFT. All right, there is a puzzle
here - to recognise that it's a life. But I would prefer CALL LIFT as
the solution and would have wanted to allow PRESS BUTTON or whatever as
well (assuming that there is a lift button).
   In L, a Mathematical adventure, there is an elliptical billiard table
where the ball starts at one focus and you find that, whatever angle you
hit it in, it goes into a pocket at the other focus. All very interest-
ing, but totally useless: there isn't a puzzle there at all, it's merely
rather irritating local colour - irritating because the player looks for
a problem that isn't there!
   How much magic do you put into an adventure? Well, there are perfect-
ly good adventures (eg. XENOPHOBIA, which is set in London) in which no
magic is involved. At the other extreme you have adventures with magic
words chalked up on every wall and the poor player going all the way 
round the game trying to find out where exactly the word "BZZZT" does 
something, only to discover that you have to be in the Great Hall and
holding both the parrot and the teapot, but having already eaten the 
melon and thrown the pig at the duchess. I exaggerate, but you see what
I'm objecting to: purposeless magic. Magical artefacts that suggest what
they might be useful for (eg. mushrooms that when eaten make you strong,
causing you to wonder where strength might be useful) are much better
than objects with irrelevant magical side-effects.

This article continued in V.+AVART3. First published EUG #54.
00000000  20 20 20 20 20 20 20 20  20 5b 20 44 45 53 49 47  |         [ DESIG|
00000010  4e 49 4e 47 20 41 44 56  45 4e 54 55 52 45 20 50  |NING ADVENTURE P|
00000020  55 5a 5a 4c 45 53 20 41  52 54 49 43 4c 45 20 2d  |UZZLES ARTICLE -|
00000030  20 43 4f 4e 54 49 4e 55  41 54 49 4f 4e 20 5d 0d  | CONTINUATION ].|
00000040  0d 4c 45 54 27 53 20 68  61 76 65 20 61 6e 20 65  |.LET'S have an e|
00000050  78 61 6d 70 6c 65 20 6f  66 20 61 20 74 79 70 69  |xample of a typi|
00000060  63 61 6c 20 61 64 76 65  6e 74 75 72 65 20 67 61  |cal adventure ga|
00000070  6d 65 20 28 43 52 4f 42  45 29 2e 0d 0d 20 20 20  |me (CROBE)...   |
00000080  20 20 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |                |
00000090  20 20 20 53 45 41 20 2f  20 42 45 41 43 48 0d 20  |   SEA / BEACH. |
000000a0  20 20 20 20 20 20 20 20  20 20 20 20 20 20 20 4f  |               O|
000000b0  2d 2d 2d 2d 2d 2d 2d 2d  2d 2d 2d 2d 2d 2d 2d 2d  |----------------|
000000c0  2d 2d 2d 2d 2d 2d 4f 2d  2d 2d 2d 2d 2d 2d 2d 2d  |------O---------|
000000d0  2d 2d 2d 2d 2d 2d 2d 4f  0d 20 20 20 20 20 20 20  |-------O.       |
000000e0  20 20 20 20 20 20 20 20  20 7c 20 20 20 20 20 20  |         |      |
000000f0  20 20 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |                |
00000100  20 43 4c 49 46 46 53 20  20 20 20 20 20 20 20 20  | CLIFFS         |
00000110  20 20 5c 0d 20 20 20 20  20 20 20 20 20 20 20 20  |  \.            |
00000120  20 20 20 20 7c 0d 20 20  20 20 20 20 20 20 20 20  |    |.          |
00000130  20 20 20 4f 2d 2d 4f 2d  2d 4f 20 66 6c 6f 75 72  |   O--O--O flour|
00000140  20 20 20 20 20 20 20 20  20 20 20 20 20 4f 2d 2d  |             O--|
00000150  2d 2d 2d 2d 2d 2d 2d 2d  2d 2d 2d 2d 2d 2d 4f 20  |--------------O |
00000160  6c 65 6d 6d 69 6e 67 0d  20 20 20 20 20 20 20 20  |lemming.        |
00000170  20 20 20 20 20 7c 20 2f  20 5c 20 7c 20 20 20 20  |     | / \ |    |
00000180  20 20 20 20 20 20 20 20  20 20 20 20 20 20 20 7c  |               ||
00000190  20 6d 79 73 74 69 63 0d  20 20 20 20 20 20 7a 6f  | mystic.      zo|
000001a0  6d 62 69 65 20 4f 20 20  20 20 20 4f 20 54 4f 57  |mbie O     O TOW|
000001b0  4e 20 20 20 20 20 20 20  20 20 20 20 20 20 20 7c  |N              ||
000001c0  20 70 6f 6c 65 0d 20 20  20 20 20 20 20 20 20 20  | pole.          |
000001d0  20 20 20 7c 20 5c 20 2f  20 7c 20 20 20 20 20 20  |   | \ / |      |
000001e0  20 20 20 20 20 20 20 20  20 20 20 20 20 7c 20 66  |             | f|
000001f0  6c 61 6d 65 0d 20 20 20  20 20 20 20 20 20 20 20  |lame.           |
00000200  20 20 4f 2d 2d 4f 2d 2d  4f 20 61 63 63 6f 72 64  |  O--O--O accord|
00000210  69 6f 6e 20 20 20 20 20  20 20 20 20 7c 0d 20 20  |ion         |.  |
00000220  20 20 20 20 20 20 20 20  20 20 20 20 20 20 7c 20  |              | |
00000230  20 20 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |                |
00000240  20 20 20 20 20 7c 0d 20  20 20 20 20 20 66 69 73  |     |.      fis|
00000250  68 20 4f 2d 2d 2d 2d 4f  2d 2d 2d 2d 2d 2d 2d 2d  |h O----O--------|
00000260  2d 2d 2d 2d 2d 2d 2d 2d  2d 2d 2d 2d 2d 2d 4f 2d  |--------------O-|
00000270  2d 2d 2d 4f 20 70 72 69  6e 63 65 73 73 2c 20 74  |---O princess, t|
00000280  68 72 6f 6e 65 0d 20 20  20 20 20 20 52 49 56 45  |hrone.      RIVE|
00000290  52 20 20 20 20 20 20 20  20 20 20 20 20 52 4f 41  |R            ROA|
000002a0  44 20 20 20 20 20 20 20  20 7c 0d 20 20 20 20 20  |D        |.     |
000002b0  20 20 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |                |
000002c0  20 20 20 20 20 20 20 20  20 20 20 20 20 20 7c 0d  |              |.|
000002d0  20 20 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |                |
*
000002f0  20 20 20 4f 20 77 69 74  63 68 0d 0d 20 20 20 20  |   O witch..    |
00000300  20 20 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |                |
00000310  20 20 20 54 48 45 20 53  54 41 52 54 20 4f 46 20  |   THE START OF |
00000320  41 4e 20 41 44 56 45 4e  54 55 52 45 0d 0d 54 68  |AN ADVENTURE..Th|
00000330  69 73 20 69 73 20 61 20  67 61 6d 65 20 79 6f 75  |is is a game you|
00000340  20 70 72 6f 62 61 62 6c  79 20 68 61 76 65 6e 27  | probably haven'|
00000350  74 20 63 6f 6d 65 20 61  63 72 6f 73 73 2c 20 63  |t come across, c|
00000360  61 6c 6c 65 64 20 43 52  4f 42 45 2e 20 54 68 65  |alled CROBE. The|
00000370  20 68 65 72 6f 0d 68 61  73 20 62 65 65 6e 20 73  | hero.has been s|
00000380  65 6e 74 20 74 6f 20 64  65 61 6c 20 77 69 74 68  |ent to deal with|
00000390  20 73 6f 6d 65 20 65 76  69 6c 20 62 65 69 6e 67  | some evil being|
000003a0  20 63 61 6c 6c 65 64 20  4b 61 72 67 20 77 68 6f  | called Karg who|
000003b0  20 68 61 73 20 6c 61 69  64 20 74 68 65 0d 74 6f  | has laid the.to|
000003c0  77 6e 20 6f 66 20 43 72  6f 62 65 20 74 6f 20 77  |wn of Crobe to w|
000003d0  61 73 74 65 20 61 6e 64  20 69 73 20 6e 6f 77 20  |aste and is now |
000003e0  62 65 6c 69 65 76 65 64  20 74 6f 20 62 65 20 69  |believed to be i|
000003f0  6e 20 68 69 64 69 6e 67  20 73 6f 6d 65 77 68 65  |n hiding somewhe|
00000400  72 65 20 69 6e 0d 74 68  65 20 63 6c 69 66 66 73  |re in.the cliffs|
00000410  20 6e 65 61 72 62 79 20  77 69 74 68 20 61 6e 20  | nearby with an |
00000420  61 72 6d 79 20 6f 66 20  74 72 6f 6c 6c 73 2e 20  |army of trolls. |
00000430  59 6f 75 72 20 6d 69 73  73 69 6f 6e 20 69 73 20  |Your mission is |
00000440  74 6f 20 64 69 73 70 6f  73 65 20 6f 66 0d 68 69  |to dispose of.hi|
00000450  6d 2e 0d 20 20 20 57 65  6c 6c 2c 20 49 20 64 6f  |m..   Well, I do|
00000460  6e 27 74 20 69 6e 74 65  6e 64 20 74 6f 20 65 78  |n't intend to ex|
00000470  70 6c 61 69 6e 20 68 6f  77 20 74 6f 20 64 6f 20  |plain how to do |
00000480  74 68 69 73 20 62 75 74  2c 20 66 6f 72 20 69 6c  |this but, for il|
00000490  6c 75 73 74 72 61 74 69  6f 6e 2c 0d 6c 65 74 20  |lustration,.let |
000004a0  75 73 20 6c 6f 6f 6b 20  61 74 20 73 6f 6d 65 20  |us look at some |
000004b0  6f 66 20 74 68 65 20 27  61 62 6f 76 65 20 67 72  |of the 'above gr|
000004c0  6f 75 6e 64 27 20 66 65  61 74 75 72 65 73 2e 0d  |ound' features..|
000004d0  20 20 20 4f 76 65 72 20  74 6f 20 74 68 65 20 77  |   Over to the w|
000004e0  65 73 74 20 77 65 20 68  61 76 65 20 74 68 65 20  |est we have the |
000004f0  72 75 69 6e 65 64 20 74  6f 77 6e 20 6f 66 20 43  |ruined town of C|
00000500  72 6f 6b 65 20 61 6e 64  20 69 74 73 20 73 65 61  |roke and its sea|
00000510  2d 66 72 6f 6e 74 0d 77  69 74 68 20 74 68 65 20  |-front.with the |
00000520  74 69 64 65 20 69 6e 2e  20 4f 62 6a 65 63 74 73  |tide in. Objects|
00000530  20 77 68 69 63 68 20 6d  61 79 20 6f 72 20 6d 61  | which may or ma|
00000540  79 20 6e 6f 74 20 62 65  20 6f 66 20 75 73 65 20  |y not be of use |
00000550  69 6e 63 6c 75 64 65 20  61 20 0d 77 61 6e 64 65  |include a .wande|
00000560  72 69 6e 67 20 7a 6f 6d  62 69 65 2c 20 61 20 62  |ring zombie, a b|
00000570  61 67 20 6f 66 20 66 6c  6f 75 72 20 61 6e 64 20  |ag of flour and |
00000580  61 6e 20 61 63 63 6f 72  64 69 6f 6e 2e 20 41 6c  |an accordion. Al|
00000590  73 6f 20 61 20 64 65 61  64 20 66 69 73 68 0d 77  |so a dead fish.w|
000005a0  61 73 68 65 64 20 75 70  20 6f 6e 20 61 20 72 69  |ashed up on a ri|
000005b0  76 65 72 20 62 61 6e 6b  2e 20 4f 76 65 72 20 74  |ver bank. Over t|
000005c0  6f 20 74 68 65 20 65 61  73 74 2c 20 6f 75 74 73  |o the east, outs|
000005d0  69 64 65 20 74 68 65 20  74 6f 77 6e 2c 20 74 68  |ide the town, th|
000005e0  65 72 65 20 69 73 0d 6d  6f 72 65 20 74 6f 20 73  |ere is.more to s|
000005f0  65 65 3a 20 61 20 77 69  74 63 68 2c 20 77 68 6f  |ee: a witch, who|
00000600  20 64 65 6d 61 6e 64 73  20 74 68 61 74 20 79 6f  | demands that yo|
00000610  75 20 64 69 73 63 75 73  73 20 73 6f 6d 65 20 69  |u discuss some i|
00000620  6e 74 65 72 65 73 74 69  6e 67 20 0d 74 6f 70 69  |nteresting .topi|
00000630  63 20 77 69 74 68 20 68  65 72 20 28 74 68 6f 75  |c with her (thou|
00000640  67 68 20 69 6e 69 74 69  61 6c 6c 79 20 6e 6f 74  |gh initially not|
00000650  68 69 6e 67 20 73 65 65  6d 73 20 74 6f 20 69 6e  |hing seems to in|
00000660  74 65 72 65 73 74 20 68  65 72 29 3b 20 61 20 70  |terest her); a p|
00000670  72 69 6e 2d 0d 63 65 73  73 20 6f 6e 20 61 20 67  |rin-.cess on a g|
00000680  6f 6c 64 65 6e 20 74 68  72 6f 6e 65 3b 20 61 20  |olden throne; a |
00000690  6d 79 73 74 69 63 20 73  69 74 74 69 6e 67 20 6f  |mystic sitting o|
000006a0  6e 20 61 20 70 6f 6c 65  20 6e 65 61 72 20 61 20  |n a pole near a |
000006b0  66 69 72 65 3b 20 61 6e  64 20 61 0d 73 74 61 74  |fire; and a.stat|
000006c0  75 65 20 6f 66 20 22 54  68 65 20 55 6e 6b 6e 6f  |ue of "The Unkno|
000006d0  77 6e 20 4c 65 6d 6d 69  6e 67 22 2c 20 61 70 70  |wn Lemming", app|
000006e0  72 6f 70 72 69 61 74 65  6c 79 20 70 6c 61 63 65  |ropriately place|
000006f0  64 20 61 74 20 74 68 65  20 63 6c 69 66 66 20 65  |d at the cliff e|
00000700  64 67 65 2e 0d 20 20 20  45 78 70 65 72 69 6d 65  |dge..   Experime|
00000710  6e 74 20 73 75 67 67 65  73 74 73 20 74 68 61 74  |nt suggests that|
00000720  20 65 61 74 69 6e 67 20  74 68 65 20 66 69 73 68  | eating the fish|
00000730  20 69 73 20 6e 6f 74 20  61 20 67 6f 6f 64 20 69  | is not a good i|
00000740  64 65 61 2c 20 61 73 20  69 74 0d 6e 65 65 64 73  |dea, as it.needs|
00000750  20 63 6f 6f 6b 69 6e 67  2e 20 48 6f 77 65 76 65  | cooking. Howeve|
00000760  72 2c 20 77 68 65 6e 20  79 6f 75 20 63 6f 6f 6b  |r, when you cook|
00000770  20 74 68 65 20 66 69 73  68 20 6f 6e 20 74 68 65  | the fish on the|
00000780  20 73 61 63 72 65 64 20  66 69 72 65 2c 20 74 68  | sacred fire, th|
00000790  65 0d 6d 79 73 74 69 63  20 67 72 61 62 73 20 69  |e.mystic grabs i|
000007a0  74 20 61 6e 64 20 72 75  6e 73 20 6f 66 66 2c 20  |t and runs off, |
000007b0  63 6f 6d 70 6c 61 69 6e  69 6e 67 20 74 68 61 74  |complaining that|
000007c0  20 68 65 20 68 61 73 6e  27 74 20 65 61 74 65 6e  | he hasn't eaten|
000007d0  20 66 6f 72 20 77 65 65  6b 73 0d 61 6e 64 20 79  | for weeks.and y|
000007e0  6f 75 72 20 61 63 74 69  6f 6e 20 69 6e 20 63 6f  |our action in co|
000007f0  6f 6b 69 6e 67 20 66 69  73 68 20 6e 65 61 72 62  |oking fish nearb|
00000800  79 20 69 73 20 6d 6f 72  65 20 74 68 61 6e 20 68  |y is more than h|
00000810  69 73 20 66 6c 65 73 68  20 61 6e 64 20 62 6c 6f  |is flesh and blo|
00000820  6f 64 0d 63 61 6e 20 73  74 61 6e 64 2e 20 53 6f  |od.can stand. So|
00000830  20 74 68 69 73 20 6c 65  61 76 65 73 20 79 6f 75  | this leaves you|
00000840  20 77 69 74 68 20 61 20  70 6f 6c 65 2c 20 62 79  | with a pole, by|
00000850  20 74 68 65 20 63 6c 69  66 66 20 65 64 67 65 2e  | the cliff edge.|
00000860  0d 20 20 20 4b 69 73 73  69 6e 67 20 74 68 65 20  |.   Kissing the |
00000870  70 72 69 6e 63 65 73 73  20 69 73 20 6f 62 76 69  |princess is obvi|
00000880  6f 75 73 20 65 6e 6f 75  67 68 3a 20 73 68 65 20  |ous enough: she |
00000890  74 75 72 6e 73 20 69 6e  74 6f 20 61 20 66 72 6f  |turns into a fro|
000008a0  67 2c 20 61 6c 6c 6f 77  2d 0d 69 6e 67 20 79 6f  |g, allow-.ing yo|
000008b0  75 20 74 6f 20 73 69 74  20 64 6f 77 6e 20 6f 6e  |u to sit down on|
000008c0  20 74 68 65 20 74 68 72  6f 6e 65 2e 20 49 6e 20  | the throne. In |
000008d0  62 65 73 74 20 43 61 6e  75 74 65 20 73 74 79 6c  |best Canute styl|
000008e0  65 2c 20 74 68 69 73 20  63 61 75 73 65 73 20 74  |e, this causes t|
000008f0  68 65 0d 77 61 76 65 73  20 74 6f 20 72 65 63 65  |he.waves to rece|
00000900  64 65 20 61 6e 64 20 74  68 65 20 62 65 61 63 68  |de and the beach|
00000910  20 74 6f 20 61 70 70 65  61 72 2e 20 54 68 65 20  | to appear. The |
00000920  66 72 6f 67 20 69 74 73  65 6c 66 20 68 61 73 20  |frog itself has |
00000930  61 6e 6f 74 68 65 72 20  75 73 65 0d 6c 61 74 65  |another use.late|
00000940  72 2c 20 62 75 74 20 61  74 20 74 68 69 73 20 73  |r, but at this s|
00000950  74 61 67 65 20 69 74 20  6a 75 73 74 20 6d 61 6b  |tage it just mak|
00000960  65 73 20 73 74 72 61 6e  67 65 20 63 72 6f 61 6b  |es strange croak|
00000970  73 20 6f 66 20 22 57 45  45 42 4c 45 22 2c 20 0d  |s of "WEEBLE", .|
00000980  22 42 41 52 47 4c 45 22  20 65 74 63 20 61 74 20  |"BARGLE" etc at |
00000990  79 6f 75 2e 0d 20 20 20  50 72 6f 63 65 65 64 69  |you..   Proceedi|
000009a0  6e 67 20 61 6c 6f 6e 67  20 74 68 65 20 62 65 61  |ng along the bea|
000009b0  63 68 20 79 6f 75 20 66  69 6e 64 20 61 20 63 61  |ch you find a ca|
000009c0  76 65 20 65 6e 74 72 61  6e 63 65 2c 20 62 75 74  |ve entrance, but|
000009d0  20 73 69 6e 63 65 20 74  68 65 72 65 0d 69 73 20  | since there.is |
000009e0  61 20 63 79 63 6c 6f 70  73 20 73 74 61 6e 64 69  |a cyclops standi|
000009f0  6e 67 20 69 6e 20 69 74  2c 20 69 74 20 69 73 20  |ng in it, it is |
00000a00  72 61 73 68 20 74 6f 20  67 6f 20 66 75 72 74 68  |rash to go furth|
00000a10  65 72 2e 20 49 6e 73 74  65 61 64 20 79 6f 75 20  |er. Instead you |
00000a20  67 6f 20 0d 62 61 63 6b  20 61 6e 64 20 70 75 73  |go .back and pus|
00000a30  68 20 74 68 65 20 70 6f  6c 65 20 6f 76 65 72 20  |h the pole over |
00000a40  74 68 65 20 63 6c 69 66  66 20 28 73 6f 20 74 68  |the cliff (so th|
00000a50  61 74 20 68 65 20 63 6f  6d 65 73 20 6f 75 74 20  |at he comes out |
00000a60  74 6f 20 69 6e 76 65 73  74 69 2d 0d 67 61 74 65  |to investi-.gate|
00000a70  29 20 61 6e 64 20 66 69  6e 61 6c 6c 79 20 70 75  |) and finally pu|
00000a80  73 68 20 74 68 65 20 6c  65 6d 6d 69 6e 67 20 6f  |sh the lemming o|
00000a90  76 65 72 20 6f 76 65 72  20 28 63 72 75 73 68 69  |ver over (crushi|
00000aa0  6e 67 20 68 69 6d 29 2e  20 49 6e 20 66 61 63 74  |ng him). In fact|
00000ab0  20 74 68 65 0d 69 74 65  6d 73 20 79 6f 75 20 68  | the.items you h|
00000ac0  61 76 65 6e 27 74 20 79  65 74 20 75 73 65 64 20  |aven't yet used |
00000ad0  64 6f 20 63 6f 6d 65 20  69 6e 20 75 73 65 66 75  |do come in usefu|
00000ae0  6c 20 6c 61 74 65 72 2c  20 61 6c 74 68 6f 75 67  |l later, althoug|
00000af0  68 20 79 6f 75 20 68 61  76 65 20 74 6f 0d 65 78  |h you have to.ex|
00000b00  70 6c 6f 72 65 20 61 20  62 69 74 20 66 75 72 74  |plore a bit furt|
00000b10  68 65 72 20 74 6f 20 73  65 65 20 68 6f 77 20 74  |her to see how t|
00000b20  68 65 79 20 66 69 74 20  69 6e 74 6f 20 74 68 65  |hey fit into the|
00000b30  20 67 61 6d 65 2e 20 54  68 61 74 27 73 20 70 72  | game. That's pr|
00000b40  6f 62 61 62 6c 79 0d 61  20 66 61 69 72 6c 79 20  |obably.a fairly |
00000b50  68 61 72 64 20 6f 70 65  6e 69 6e 67 20 66 6f 72  |hard opening for|
00000b60  20 61 6e 20 61 64 76 65  6e 74 75 72 65 2e 0d 20  | an adventure.. |
00000b70  20 20 4c 65 74 20 6d 65  20 67 69 76 65 20 73 6f  |  Let me give so|
00000b80  6d 65 20 65 78 61 6d 70  6c 65 73 20 6f 66 20 77  |me examples of w|
00000b90  68 61 74 20 49 20 63 6f  6e 73 69 64 65 72 20 74  |hat I consider t|
00000ba0  6f 20 62 65 20 62 61 64  20 70 75 7a 7a 6c 65 73  |o be bad puzzles|
00000bb0  20 2d 20 0d 77 68 65 72  65 20 74 68 65 20 70 6c  | - .where the pl|
00000bc0  61 79 65 72 20 66 65 65  6c 73 20 64 69 73 73 61  |ayer feels dissa|
00000bd0  74 69 73 66 69 65 64 2c  20 65 76 65 6e 20 77 68  |tisfied, even wh|
00000be0  65 6e 20 68 65 27 73 20  73 6f 6c 76 65 64 20 74  |en he's solved t|
00000bf0  68 65 6d 20 28 49 27 6d  20 6e 6f 74 0d 63 6c 61  |hem (I'm not.cla|
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000015d0  2b 41 56 41 52 54 33 2e  20 46 69 72 73 74 20 70  |+AVART3. First p|
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000015f0  2e 0d                                             |..|
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