Home » Archimedes archive » Acorn Computing » 1994 02 subscription disc.adf » 9402s » Laser/The/HowToEdit

Laser/The/HowToEdit

This website contains an archive of files for the Acorn Electron, BBC Micro, Acorn Archimedes, Commodore 16 and Commodore 64 computers, which Dominic Ford has rescued from his private collection of floppy disks and cassettes.

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Tape/disk: Home » Archimedes archive » Acorn Computing » 1994 02 subscription disc.adf » 9402s
Filename: Laser/The/HowToEdit
Read OK:
File size: 0842 bytes
Load address: 0000
Exec address: 0000
File contents
 Instructions for editing !LASER screens using !EDITlaser are as follows:

 Double Click on !EDITlaser ikon to load program.

 When loaded an empty background screen will appear and you will be asked
 to load a screen or not. Type in a number from 1 to 8 if you wish to edit
 existing screens. You can LOAD in or SAVE screens any time - see below.
 
 Keys:
        Z,X,",?  =  movement keys (or use arrow keys)

            A,S  =  Rotate laser/mirror
           
         0 to 7  =  mirrors in their 8 orientations (although any number
                    will do as you can rotate the mirrors later with the
                    Laser)

              8  =  Dangerzone

              9  =  The Reactor (You can only have one of these. If you 
                    press 9 once a reactor is drawn the reactor will move
                    to the new location. Background squares are drawn at
                    the old location)

              Q  =  Wall (Indestructible grey colour)

              W  =  Wall (Destroyable blue colour)

       SPACEBAR  =  Erase square

              L  =  LOAD a saved screen. (It has to be a number and nothing
                    else)

              D  =  SAVE a screen. (Yes, I know. It should've been S to SAVE
                    but I'd already used S to rotate the Laser & mirrors so
                    to keep it all compatible....)


 The game !LASER is set to accommodate 8 screens but you can have as many as
 memory will allow. You will only have to alter ONE figure in ONE line in
 !RunImage in the !LASER directory (first save a copy of !RunImage with a
 different name so if you make a mistake you've got a backup to go back to).

 Alter line 50
          
                 50 all_screens% = 8
                                   |
                                   Number of screens


 to how many screens you wish to have in the game. (Default is 8)
 That's it! As simple as that. If you're happy then save it as !RunImage
 in the !LASER directory.

 If you have any problems then I'm out all week!

 Mike Goldberg
 Head of Lethargy and Light Haulage









00000000  0a 20 49 6e 73 74 72 75  63 74 69 6f 6e 73 20 66  |. Instructions f|
00000010  6f 72 20 65 64 69 74 69  6e 67 20 21 4c 41 53 45  |or editing !LASE|
00000020  52 20 73 63 72 65 65 6e  73 20 75 73 69 6e 67 20  |R screens using |
00000030  21 45 44 49 54 6c 61 73  65 72 20 61 72 65 20 61  |!EDITlaser are a|
00000040  73 20 66 6f 6c 6c 6f 77  73 3a 0a 0a 20 44 6f 75  |s follows:.. Dou|
00000050  62 6c 65 20 43 6c 69 63  6b 20 6f 6e 20 21 45 44  |ble Click on !ED|
00000060  49 54 6c 61 73 65 72 20  69 6b 6f 6e 20 74 6f 20  |ITlaser ikon to |
00000070  6c 6f 61 64 20 70 72 6f  67 72 61 6d 2e 0a 0a 20  |load program... |
00000080  57 68 65 6e 20 6c 6f 61  64 65 64 20 61 6e 20 65  |When loaded an e|
00000090  6d 70 74 79 20 62 61 63  6b 67 72 6f 75 6e 64 20  |mpty background |
000000a0  73 63 72 65 65 6e 20 77  69 6c 6c 20 61 70 70 65  |screen will appe|
000000b0  61 72 20 61 6e 64 20 79  6f 75 20 77 69 6c 6c 20  |ar and you will |
000000c0  62 65 20 61 73 6b 65 64  0a 20 74 6f 20 6c 6f 61  |be asked. to loa|
000000d0  64 20 61 20 73 63 72 65  65 6e 20 6f 72 20 6e 6f  |d a screen or no|
000000e0  74 2e 20 54 79 70 65 20  69 6e 20 61 20 6e 75 6d  |t. Type in a num|
000000f0  62 65 72 20 66 72 6f 6d  20 31 20 74 6f 20 38 20  |ber from 1 to 8 |
00000100  69 66 20 79 6f 75 20 77  69 73 68 20 74 6f 20 65  |if you wish to e|
00000110  64 69 74 0a 20 65 78 69  73 74 69 6e 67 20 73 63  |dit. existing sc|
00000120  72 65 65 6e 73 2e 20 59  6f 75 20 63 61 6e 20 4c  |reens. You can L|
00000130  4f 41 44 20 69 6e 20 6f  72 20 53 41 56 45 20 73  |OAD in or SAVE s|
00000140  63 72 65 65 6e 73 20 61  6e 79 20 74 69 6d 65 20  |creens any time |
00000150  2d 20 73 65 65 20 62 65  6c 6f 77 2e 0a 20 0a 20  |- see below.. . |
00000160  4b 65 79 73 3a 0a 20 20  20 20 20 20 20 20 5a 2c  |Keys:.        Z,|
00000170  58 2c 22 2c 3f 20 20 3d  20 20 6d 6f 76 65 6d 65  |X,",?  =  moveme|
00000180  6e 74 20 6b 65 79 73 20  28 6f 72 20 75 73 65 20  |nt keys (or use |
00000190  61 72 72 6f 77 20 6b 65  79 73 29 0a 0a 20 20 20  |arrow keys)..   |
000001a0  20 20 20 20 20 20 20 20  20 41 2c 53 20 20 3d 20  |         A,S  = |
000001b0  20 52 6f 74 61 74 65 20  6c 61 73 65 72 2f 6d 69  | Rotate laser/mi|
000001c0  72 72 6f 72 0a 20 20 20  20 20 20 20 20 20 20 20  |rror.           |
000001d0  0a 20 20 20 20 20 20 20  20 20 30 20 74 6f 20 37  |.         0 to 7|
000001e0  20 20 3d 20 20 6d 69 72  72 6f 72 73 20 69 6e 20  |  =  mirrors in |
000001f0  74 68 65 69 72 20 38 20  6f 72 69 65 6e 74 61 74  |their 8 orientat|
00000200  69 6f 6e 73 20 28 61 6c  74 68 6f 75 67 68 20 61  |ions (although a|
00000210  6e 79 20 6e 75 6d 62 65  72 0a 20 20 20 20 20 20  |ny number.      |
00000220  20 20 20 20 20 20 20 20  20 20 20 20 20 20 77 69  |              wi|
00000230  6c 6c 20 64 6f 20 61 73  20 79 6f 75 20 63 61 6e  |ll do as you can|
00000240  20 72 6f 74 61 74 65 20  74 68 65 20 6d 69 72 72  | rotate the mirr|
00000250  6f 72 73 20 6c 61 74 65  72 20 77 69 74 68 20 74  |ors later with t|
00000260  68 65 0a 20 20 20 20 20  20 20 20 20 20 20 20 20  |he.             |
00000270  20 20 20 20 20 20 20 4c  61 73 65 72 29 0a 0a 20  |       Laser).. |
00000280  20 20 20 20 20 20 20 20  20 20 20 20 20 38 20 20  |             8  |
00000290  3d 20 20 44 61 6e 67 65  72 7a 6f 6e 65 0a 0a 20  |=  Dangerzone.. |
000002a0  20 20 20 20 20 20 20 20  20 20 20 20 20 39 20 20  |             9  |
000002b0  3d 20 20 54 68 65 20 52  65 61 63 74 6f 72 20 28  |=  The Reactor (|
000002c0  59 6f 75 20 63 61 6e 20  6f 6e 6c 79 20 68 61 76  |You can only hav|
000002d0  65 20 6f 6e 65 20 6f 66  20 74 68 65 73 65 2e 20  |e one of these. |
000002e0  49 66 20 79 6f 75 20 0a  20 20 20 20 20 20 20 20  |If you .        |
000002f0  20 20 20 20 20 20 20 20  20 20 20 20 70 72 65 73  |            pres|
00000300  73 20 39 20 6f 6e 63 65  20 61 20 72 65 61 63 74  |s 9 once a react|
00000310  6f 72 20 69 73 20 64 72  61 77 6e 20 74 68 65 20  |or is drawn the |
00000320  72 65 61 63 74 6f 72 20  77 69 6c 6c 20 6d 6f 76  |reactor will mov|
00000330  65 0a 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |e.              |
00000340  20 20 20 20 20 20 74 6f  20 74 68 65 20 6e 65 77  |      to the new|
00000350  20 6c 6f 63 61 74 69 6f  6e 2e 20 42 61 63 6b 67  | location. Backg|
00000360  72 6f 75 6e 64 20 73 71  75 61 72 65 73 20 61 72  |round squares ar|
00000370  65 20 64 72 61 77 6e 20  61 74 0a 20 20 20 20 20  |e drawn at.     |
00000380  20 20 20 20 20 20 20 20  20 20 20 20 20 20 20 74  |               t|
00000390  68 65 20 6f 6c 64 20 6c  6f 63 61 74 69 6f 6e 29  |he old location)|
000003a0  0a 0a 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |..              |
000003b0  51 20 20 3d 20 20 57 61  6c 6c 20 28 49 6e 64 65  |Q  =  Wall (Inde|
000003c0  73 74 72 75 63 74 69 62  6c 65 20 67 72 65 79 20  |structible grey |
000003d0  63 6f 6c 6f 75 72 29 0a  0a 20 20 20 20 20 20 20  |colour)..       |
000003e0  20 20 20 20 20 20 20 57  20 20 3d 20 20 57 61 6c  |       W  =  Wal|
000003f0  6c 20 28 44 65 73 74 72  6f 79 61 62 6c 65 20 62  |l (Destroyable b|
00000400  6c 75 65 20 63 6f 6c 6f  75 72 29 0a 0a 20 20 20  |lue colour)..   |
00000410  20 20 20 20 53 50 41 43  45 42 41 52 20 20 3d 20  |    SPACEBAR  = |
00000420  20 45 72 61 73 65 20 73  71 75 61 72 65 0a 0a 20  | Erase square.. |
00000430  20 20 20 20 20 20 20 20  20 20 20 20 20 4c 20 20  |             L  |
00000440  3d 20 20 4c 4f 41 44 20  61 20 73 61 76 65 64 20  |=  LOAD a saved |
00000450  73 63 72 65 65 6e 2e 20  28 49 74 20 68 61 73 20  |screen. (It has |
00000460  74 6f 20 62 65 20 61 20  6e 75 6d 62 65 72 20 61  |to be a number a|
00000470  6e 64 20 6e 6f 74 68 69  6e 67 0a 20 20 20 20 20  |nd nothing.     |
00000480  20 20 20 20 20 20 20 20  20 20 20 20 20 20 20 65  |               e|
00000490  6c 73 65 29 0a 0a 20 20  20 20 20 20 20 20 20 20  |lse)..          |
000004a0  20 20 20 20 44 20 20 3d  20 20 53 41 56 45 20 61  |    D  =  SAVE a|
000004b0  20 73 63 72 65 65 6e 2e  20 28 59 65 73 2c 20 49  | screen. (Yes, I|
000004c0  20 6b 6e 6f 77 2e 20 49  74 20 73 68 6f 75 6c 64  | know. It should|
000004d0  27 76 65 20 62 65 65 6e  20 53 20 74 6f 20 53 41  |'ve been S to SA|
000004e0  56 45 0a 20 20 20 20 20  20 20 20 20 20 20 20 20  |VE.             |
000004f0  20 20 20 20 20 20 20 62  75 74 20 49 27 64 20 61  |       but I'd a|
00000500  6c 72 65 61 64 79 20 75  73 65 64 20 53 20 74 6f  |lready used S to|
00000510  20 72 6f 74 61 74 65 20  74 68 65 20 4c 61 73 65  | rotate the Lase|
00000520  72 20 26 20 6d 69 72 72  6f 72 73 20 73 6f 0a 20  |r & mirrors so. |
00000530  20 20 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |                |
00000540  20 20 20 74 6f 20 6b 65  65 70 20 69 74 20 61 6c  |   to keep it al|
00000550  6c 20 63 6f 6d 70 61 74  69 62 6c 65 2e 2e 2e 2e  |l compatible....|
00000560  29 0a 0a 0a 20 54 68 65  20 67 61 6d 65 20 21 4c  |)... The game !L|
00000570  41 53 45 52 20 69 73 20  73 65 74 20 74 6f 20 61  |ASER is set to a|
00000580  63 63 6f 6d 6d 6f 64 61  74 65 20 38 20 73 63 72  |ccommodate 8 scr|
00000590  65 65 6e 73 20 62 75 74  20 79 6f 75 20 63 61 6e  |eens but you can|
000005a0  20 68 61 76 65 20 61 73  20 6d 61 6e 79 20 61 73  | have as many as|
000005b0  0a 20 6d 65 6d 6f 72 79  20 77 69 6c 6c 20 61 6c  |. memory will al|
000005c0  6c 6f 77 2e 20 59 6f 75  20 77 69 6c 6c 20 6f 6e  |low. You will on|
000005d0  6c 79 20 68 61 76 65 20  74 6f 20 61 6c 74 65 72  |ly have to alter|
000005e0  20 4f 4e 45 20 66 69 67  75 72 65 20 69 6e 20 4f  | ONE figure in O|
000005f0  4e 45 20 6c 69 6e 65 20  69 6e 0a 20 21 52 75 6e  |NE line in. !Run|
00000600  49 6d 61 67 65 20 69 6e  20 74 68 65 20 21 4c 41  |Image in the !LA|
00000610  53 45 52 20 64 69 72 65  63 74 6f 72 79 20 28 66  |SER directory (f|
00000620  69 72 73 74 20 73 61 76  65 20 61 20 63 6f 70 79  |irst save a copy|
00000630  20 6f 66 20 21 52 75 6e  49 6d 61 67 65 20 77 69  | of !RunImage wi|
00000640  74 68 20 61 0a 20 64 69  66 66 65 72 65 6e 74 20  |th a. different |
00000650  6e 61 6d 65 20 73 6f 20  69 66 20 79 6f 75 20 6d  |name so if you m|
00000660  61 6b 65 20 61 20 6d 69  73 74 61 6b 65 20 79 6f  |ake a mistake yo|
00000670  75 27 76 65 20 67 6f 74  20 61 20 62 61 63 6b 75  |u've got a backu|
00000680  70 20 74 6f 20 67 6f 20  62 61 63 6b 20 74 6f 29  |p to go back to)|
00000690  2e 0a 0a 20 41 6c 74 65  72 20 6c 69 6e 65 20 35  |... Alter line 5|
000006a0  30 0a 20 20 20 20 20 20  20 20 20 20 0a 20 20 20  |0.          .   |
000006b0  20 20 20 20 20 20 20 20  20 20 20 20 20 20 35 30  |              50|
000006c0  20 61 6c 6c 5f 73 63 72  65 65 6e 73 25 20 3d 20  | all_screens% = |
000006d0  38 0a 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |8.              |
000006e0  20 20 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |                |
000006f0  20 20 20 20 20 7c 0a 20  20 20 20 20 20 20 20 20  |     |.         |
00000700  20 20 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |                |
00000710  20 20 20 20 20 20 20 20  20 20 4e 75 6d 62 65 72  |          Number|
00000720  20 6f 66 20 73 63 72 65  65 6e 73 0a 0a 0a 20 74  | of screens... t|
00000730  6f 20 68 6f 77 20 6d 61  6e 79 20 73 63 72 65 65  |o how many scree|
00000740  6e 73 20 79 6f 75 20 77  69 73 68 20 74 6f 20 68  |ns you wish to h|
00000750  61 76 65 20 69 6e 20 74  68 65 20 67 61 6d 65 2e  |ave in the game.|
00000760  20 28 44 65 66 61 75 6c  74 20 69 73 20 38 29 0a  | (Default is 8).|
00000770  20 54 68 61 74 27 73 20  69 74 21 20 41 73 20 73  | That's it! As s|
00000780  69 6d 70 6c 65 20 61 73  20 74 68 61 74 2e 20 49  |imple as that. I|
00000790  66 20 79 6f 75 27 72 65  20 68 61 70 70 79 20 74  |f you're happy t|
000007a0  68 65 6e 20 73 61 76 65  20 69 74 20 61 73 20 21  |hen save it as !|
000007b0  52 75 6e 49 6d 61 67 65  0a 20 69 6e 20 74 68 65  |RunImage. in the|
000007c0  20 21 4c 41 53 45 52 20  64 69 72 65 63 74 6f 72  | !LASER director|
000007d0  79 2e 0a 0a 20 49 66 20  79 6f 75 20 68 61 76 65  |y... If you have|
000007e0  20 61 6e 79 20 70 72 6f  62 6c 65 6d 73 20 74 68  | any problems th|
000007f0  65 6e 20 49 27 6d 20 6f  75 74 20 61 6c 6c 20 77  |en I'm out all w|
00000800  65 65 6b 21 0a 0a 20 4d  69 6b 65 20 47 6f 6c 64  |eek!.. Mike Gold|
00000810  62 65 72 67 0a 20 48 65  61 64 20 6f 66 20 4c 65  |berg. Head of Le|
00000820  74 68 61 72 67 79 20 61  6e 64 20 4c 69 67 68 74  |thargy and Light|
00000830  20 48 61 75 6c 61 67 65  0a 0a 0a 0a 0a 0a 0a 0a  | Haulage........|
00000840  0a 0a                                             |..|
00000842