Home » Archimedes archive » Acorn Computing » 1994 02 subscription disc.adf » 9402s » Laser/The/HowToEdit
Laser/The/HowToEdit
This website contains an archive of files for the Acorn Electron, BBC Micro, Acorn Archimedes, Commodore 16 and Commodore 64 computers, which Dominic Ford has rescued from his private collection of floppy disks and cassettes.
Some of these files were originally commercial releases in the 1980s and 1990s, but they are now widely available online. I assume that copyright over them is no longer being asserted. If you own the copyright and would like files to be removed, please contact me.
Tape/disk: | Home » Archimedes archive » Acorn Computing » 1994 02 subscription disc.adf » 9402s |
Filename: | Laser/The/HowToEdit |
Read OK: | ✔ |
File size: | 0842 bytes |
Load address: | 0000 |
Exec address: | 0000 |
File contents
Instructions for editing !LASER screens using !EDITlaser are as follows: Double Click on !EDITlaser ikon to load program. When loaded an empty background screen will appear and you will be asked to load a screen or not. Type in a number from 1 to 8 if you wish to edit existing screens. You can LOAD in or SAVE screens any time - see below. Keys: Z,X,",? = movement keys (or use arrow keys) A,S = Rotate laser/mirror 0 to 7 = mirrors in their 8 orientations (although any number will do as you can rotate the mirrors later with the Laser) 8 = Dangerzone 9 = The Reactor (You can only have one of these. If you press 9 once a reactor is drawn the reactor will move to the new location. Background squares are drawn at the old location) Q = Wall (Indestructible grey colour) W = Wall (Destroyable blue colour) SPACEBAR = Erase square L = LOAD a saved screen. (It has to be a number and nothing else) D = SAVE a screen. (Yes, I know. It should've been S to SAVE but I'd already used S to rotate the Laser & mirrors so to keep it all compatible....) The game !LASER is set to accommodate 8 screens but you can have as many as memory will allow. You will only have to alter ONE figure in ONE line in !RunImage in the !LASER directory (first save a copy of !RunImage with a different name so if you make a mistake you've got a backup to go back to). Alter line 50 50 all_screens% = 8 | Number of screens to how many screens you wish to have in the game. (Default is 8) That's it! As simple as that. If you're happy then save it as !RunImage in the !LASER directory. If you have any problems then I'm out all week! Mike Goldberg Head of Lethargy and Light Haulage
00000000 0a 20 49 6e 73 74 72 75 63 74 69 6f 6e 73 20 66 |. Instructions f| 00000010 6f 72 20 65 64 69 74 69 6e 67 20 21 4c 41 53 45 |or editing !LASE| 00000020 52 20 73 63 72 65 65 6e 73 20 75 73 69 6e 67 20 |R screens using | 00000030 21 45 44 49 54 6c 61 73 65 72 20 61 72 65 20 61 |!EDITlaser are a| 00000040 73 20 66 6f 6c 6c 6f 77 73 3a 0a 0a 20 44 6f 75 |s follows:.. Dou| 00000050 62 6c 65 20 43 6c 69 63 6b 20 6f 6e 20 21 45 44 |ble Click on !ED| 00000060 49 54 6c 61 73 65 72 20 69 6b 6f 6e 20 74 6f 20 |ITlaser ikon to | 00000070 6c 6f 61 64 20 70 72 6f 67 72 61 6d 2e 0a 0a 20 |load program... | 00000080 57 68 65 6e 20 6c 6f 61 64 65 64 20 61 6e 20 65 |When loaded an e| 00000090 6d 70 74 79 20 62 61 63 6b 67 72 6f 75 6e 64 20 |mpty background | 000000a0 73 63 72 65 65 6e 20 77 69 6c 6c 20 61 70 70 65 |screen will appe| 000000b0 61 72 20 61 6e 64 20 79 6f 75 20 77 69 6c 6c 20 |ar and you will | 000000c0 62 65 20 61 73 6b 65 64 0a 20 74 6f 20 6c 6f 61 |be asked. to loa| 000000d0 64 20 61 20 73 63 72 65 65 6e 20 6f 72 20 6e 6f |d a screen or no| 000000e0 74 2e 20 54 79 70 65 20 69 6e 20 61 20 6e 75 6d |t. Type in a num| 000000f0 62 65 72 20 66 72 6f 6d 20 31 20 74 6f 20 38 20 |ber from 1 to 8 | 00000100 69 66 20 79 6f 75 20 77 69 73 68 20 74 6f 20 65 |if you wish to e| 00000110 64 69 74 0a 20 65 78 69 73 74 69 6e 67 20 73 63 |dit. existing sc| 00000120 72 65 65 6e 73 2e 20 59 6f 75 20 63 61 6e 20 4c |reens. You can L| 00000130 4f 41 44 20 69 6e 20 6f 72 20 53 41 56 45 20 73 |OAD in or SAVE s| 00000140 63 72 65 65 6e 73 20 61 6e 79 20 74 69 6d 65 20 |creens any time | 00000150 2d 20 73 65 65 20 62 65 6c 6f 77 2e 0a 20 0a 20 |- see below.. . | 00000160 4b 65 79 73 3a 0a 20 20 20 20 20 20 20 20 5a 2c |Keys:. Z,| 00000170 58 2c 22 2c 3f 20 20 3d 20 20 6d 6f 76 65 6d 65 |X,",? = moveme| 00000180 6e 74 20 6b 65 79 73 20 28 6f 72 20 75 73 65 20 |nt keys (or use | 00000190 61 72 72 6f 77 20 6b 65 79 73 29 0a 0a 20 20 20 |arrow keys).. | 000001a0 20 20 20 20 20 20 20 20 20 41 2c 53 20 20 3d 20 | A,S = | 000001b0 20 52 6f 74 61 74 65 20 6c 61 73 65 72 2f 6d 69 | Rotate laser/mi| 000001c0 72 72 6f 72 0a 20 20 20 20 20 20 20 20 20 20 20 |rror. | 000001d0 0a 20 20 20 20 20 20 20 20 20 30 20 74 6f 20 37 |. 0 to 7| 000001e0 20 20 3d 20 20 6d 69 72 72 6f 72 73 20 69 6e 20 | = mirrors in | 000001f0 74 68 65 69 72 20 38 20 6f 72 69 65 6e 74 61 74 |their 8 orientat| 00000200 69 6f 6e 73 20 28 61 6c 74 68 6f 75 67 68 20 61 |ions (although a| 00000210 6e 79 20 6e 75 6d 62 65 72 0a 20 20 20 20 20 20 |ny number. | 00000220 20 20 20 20 20 20 20 20 20 20 20 20 20 20 77 69 | wi| 00000230 6c 6c 20 64 6f 20 61 73 20 79 6f 75 20 63 61 6e |ll do as you can| 00000240 20 72 6f 74 61 74 65 20 74 68 65 20 6d 69 72 72 | rotate the mirr| 00000250 6f 72 73 20 6c 61 74 65 72 20 77 69 74 68 20 74 |ors later with t| 00000260 68 65 0a 20 20 20 20 20 20 20 20 20 20 20 20 20 |he. | 00000270 20 20 20 20 20 20 20 4c 61 73 65 72 29 0a 0a 20 | Laser).. | 00000280 20 20 20 20 20 20 20 20 20 20 20 20 20 38 20 20 | 8 | 00000290 3d 20 20 44 61 6e 67 65 72 7a 6f 6e 65 0a 0a 20 |= Dangerzone.. | 000002a0 20 20 20 20 20 20 20 20 20 20 20 20 20 39 20 20 | 9 | 000002b0 3d 20 20 54 68 65 20 52 65 61 63 74 6f 72 20 28 |= The Reactor (| 000002c0 59 6f 75 20 63 61 6e 20 6f 6e 6c 79 20 68 61 76 |You can only hav| 000002d0 65 20 6f 6e 65 20 6f 66 20 74 68 65 73 65 2e 20 |e one of these. | 000002e0 49 66 20 79 6f 75 20 0a 20 20 20 20 20 20 20 20 |If you . | 000002f0 20 20 20 20 20 20 20 20 20 20 20 20 70 72 65 73 | pres| 00000300 73 20 39 20 6f 6e 63 65 20 61 20 72 65 61 63 74 |s 9 once a react| 00000310 6f 72 20 69 73 20 64 72 61 77 6e 20 74 68 65 20 |or is drawn the | 00000320 72 65 61 63 74 6f 72 20 77 69 6c 6c 20 6d 6f 76 |reactor will mov| 00000330 65 0a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 |e. | 00000340 20 20 20 20 20 20 74 6f 20 74 68 65 20 6e 65 77 | to the new| 00000350 20 6c 6f 63 61 74 69 6f 6e 2e 20 42 61 63 6b 67 | location. Backg| 00000360 72 6f 75 6e 64 20 73 71 75 61 72 65 73 20 61 72 |round squares ar| 00000370 65 20 64 72 61 77 6e 20 61 74 0a 20 20 20 20 20 |e drawn at. | 00000380 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 74 | t| 00000390 68 65 20 6f 6c 64 20 6c 6f 63 61 74 69 6f 6e 29 |he old location)| 000003a0 0a 0a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 |.. | 000003b0 51 20 20 3d 20 20 57 61 6c 6c 20 28 49 6e 64 65 |Q = Wall (Inde| 000003c0 73 74 72 75 63 74 69 62 6c 65 20 67 72 65 79 20 |structible grey | 000003d0 63 6f 6c 6f 75 72 29 0a 0a 20 20 20 20 20 20 20 |colour).. | 000003e0 20 20 20 20 20 20 20 57 20 20 3d 20 20 57 61 6c | W = Wal| 000003f0 6c 20 28 44 65 73 74 72 6f 79 61 62 6c 65 20 62 |l (Destroyable b| 00000400 6c 75 65 20 63 6f 6c 6f 75 72 29 0a 0a 20 20 20 |lue colour).. | 00000410 20 20 20 20 53 50 41 43 45 42 41 52 20 20 3d 20 | SPACEBAR = | 00000420 20 45 72 61 73 65 20 73 71 75 61 72 65 0a 0a 20 | Erase square.. | 00000430 20 20 20 20 20 20 20 20 20 20 20 20 20 4c 20 20 | L | 00000440 3d 20 20 4c 4f 41 44 20 61 20 73 61 76 65 64 20 |= LOAD a saved | 00000450 73 63 72 65 65 6e 2e 20 28 49 74 20 68 61 73 20 |screen. (It has | 00000460 74 6f 20 62 65 20 61 20 6e 75 6d 62 65 72 20 61 |to be a number a| 00000470 6e 64 20 6e 6f 74 68 69 6e 67 0a 20 20 20 20 20 |nd nothing. | 00000480 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 65 | e| 00000490 6c 73 65 29 0a 0a 20 20 20 20 20 20 20 20 20 20 |lse).. | 000004a0 20 20 20 20 44 20 20 3d 20 20 53 41 56 45 20 61 | D = SAVE a| 000004b0 20 73 63 72 65 65 6e 2e 20 28 59 65 73 2c 20 49 | screen. (Yes, I| 000004c0 20 6b 6e 6f 77 2e 20 49 74 20 73 68 6f 75 6c 64 | know. It should| 000004d0 27 76 65 20 62 65 65 6e 20 53 20 74 6f 20 53 41 |'ve been S to SA| 000004e0 56 45 0a 20 20 20 20 20 20 20 20 20 20 20 20 20 |VE. | 000004f0 20 20 20 20 20 20 20 62 75 74 20 49 27 64 20 61 | but I'd a| 00000500 6c 72 65 61 64 79 20 75 73 65 64 20 53 20 74 6f |lready used S to| 00000510 20 72 6f 74 61 74 65 20 74 68 65 20 4c 61 73 65 | rotate the Lase| 00000520 72 20 26 20 6d 69 72 72 6f 72 73 20 73 6f 0a 20 |r & mirrors so. | 00000530 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00000540 20 20 20 74 6f 20 6b 65 65 70 20 69 74 20 61 6c | to keep it al| 00000550 6c 20 63 6f 6d 70 61 74 69 62 6c 65 2e 2e 2e 2e |l compatible....| 00000560 29 0a 0a 0a 20 54 68 65 20 67 61 6d 65 20 21 4c |)... The game !L| 00000570 41 53 45 52 20 69 73 20 73 65 74 20 74 6f 20 61 |ASER is set to a| 00000580 63 63 6f 6d 6d 6f 64 61 74 65 20 38 20 73 63 72 |ccommodate 8 scr| 00000590 65 65 6e 73 20 62 75 74 20 79 6f 75 20 63 61 6e |eens but you can| 000005a0 20 68 61 76 65 20 61 73 20 6d 61 6e 79 20 61 73 | have as many as| 000005b0 0a 20 6d 65 6d 6f 72 79 20 77 69 6c 6c 20 61 6c |. memory will al| 000005c0 6c 6f 77 2e 20 59 6f 75 20 77 69 6c 6c 20 6f 6e |low. You will on| 000005d0 6c 79 20 68 61 76 65 20 74 6f 20 61 6c 74 65 72 |ly have to alter| 000005e0 20 4f 4e 45 20 66 69 67 75 72 65 20 69 6e 20 4f | ONE figure in O| 000005f0 4e 45 20 6c 69 6e 65 20 69 6e 0a 20 21 52 75 6e |NE line in. !Run| 00000600 49 6d 61 67 65 20 69 6e 20 74 68 65 20 21 4c 41 |Image in the !LA| 00000610 53 45 52 20 64 69 72 65 63 74 6f 72 79 20 28 66 |SER directory (f| 00000620 69 72 73 74 20 73 61 76 65 20 61 20 63 6f 70 79 |irst save a copy| 00000630 20 6f 66 20 21 52 75 6e 49 6d 61 67 65 20 77 69 | of !RunImage wi| 00000640 74 68 20 61 0a 20 64 69 66 66 65 72 65 6e 74 20 |th a. different | 00000650 6e 61 6d 65 20 73 6f 20 69 66 20 79 6f 75 20 6d |name so if you m| 00000660 61 6b 65 20 61 20 6d 69 73 74 61 6b 65 20 79 6f |ake a mistake yo| 00000670 75 27 76 65 20 67 6f 74 20 61 20 62 61 63 6b 75 |u've got a backu| 00000680 70 20 74 6f 20 67 6f 20 62 61 63 6b 20 74 6f 29 |p to go back to)| 00000690 2e 0a 0a 20 41 6c 74 65 72 20 6c 69 6e 65 20 35 |... Alter line 5| 000006a0 30 0a 20 20 20 20 20 20 20 20 20 20 0a 20 20 20 |0. . | 000006b0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 35 30 | 50| 000006c0 20 61 6c 6c 5f 73 63 72 65 65 6e 73 25 20 3d 20 | all_screens% = | 000006d0 38 0a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 |8. | 000006e0 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 000006f0 20 20 20 20 20 7c 0a 20 20 20 20 20 20 20 20 20 | |. | 00000700 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | 00000710 20 20 20 20 20 20 20 20 20 20 4e 75 6d 62 65 72 | Number| 00000720 20 6f 66 20 73 63 72 65 65 6e 73 0a 0a 0a 20 74 | of screens... t| 00000730 6f 20 68 6f 77 20 6d 61 6e 79 20 73 63 72 65 65 |o how many scree| 00000740 6e 73 20 79 6f 75 20 77 69 73 68 20 74 6f 20 68 |ns you wish to h| 00000750 61 76 65 20 69 6e 20 74 68 65 20 67 61 6d 65 2e |ave in the game.| 00000760 20 28 44 65 66 61 75 6c 74 20 69 73 20 38 29 0a | (Default is 8).| 00000770 20 54 68 61 74 27 73 20 69 74 21 20 41 73 20 73 | That's it! As s| 00000780 69 6d 70 6c 65 20 61 73 20 74 68 61 74 2e 20 49 |imple as that. I| 00000790 66 20 79 6f 75 27 72 65 20 68 61 70 70 79 20 74 |f you're happy t| 000007a0 68 65 6e 20 73 61 76 65 20 69 74 20 61 73 20 21 |hen save it as !| 000007b0 52 75 6e 49 6d 61 67 65 0a 20 69 6e 20 74 68 65 |RunImage. in the| 000007c0 20 21 4c 41 53 45 52 20 64 69 72 65 63 74 6f 72 | !LASER director| 000007d0 79 2e 0a 0a 20 49 66 20 79 6f 75 20 68 61 76 65 |y... If you have| 000007e0 20 61 6e 79 20 70 72 6f 62 6c 65 6d 73 20 74 68 | any problems th| 000007f0 65 6e 20 49 27 6d 20 6f 75 74 20 61 6c 6c 20 77 |en I'm out all w| 00000800 65 65 6b 21 0a 0a 20 4d 69 6b 65 20 47 6f 6c 64 |eek!.. Mike Gold| 00000810 62 65 72 67 0a 20 48 65 61 64 20 6f 66 20 4c 65 |berg. Head of Le| 00000820 74 68 61 72 67 79 20 61 6e 64 20 4c 69 67 68 74 |thargy and Light| 00000830 20 48 61 75 6c 61 67 65 0a 0a 0a 0a 0a 0a 0a 0a | Haulage........| 00000840 0a 0a |..| 00000842