Home » Personal collection » Acorn tapes » Commercial_Releases » boxed_acornsoft_tape10b_acorn_introductory_cassette.wav » BUGZAP

BUGZAP

This website contains an archive of files for the Acorn Electron, BBC Micro, Acorn Archimedes, Commodore 16 and Commodore 64 computers, which Dominic Ford has rescued from his private collection of floppy disks and cassettes.

Some of these files were originally commercial releases in the 1980s and 1990s, but they are now widely available online. I assume that copyright over them is no longer being asserted. If you own the copyright and would like files to be removed, please contact me.

Tape/disk: Home » Personal collection » Acorn tapes » Commercial_Releases » boxed_acornsoft_tape10b_acorn_introductory_cassette.wav
Filename: BUGZAP
Read OK:
File size: 100A bytes
Load address: FFFF0E00
Exec address: FFFF8023
Duplicates

There is 1 duplicate copy of this file in the archive:

File contents
   10REM BUGZAP
   20REM Electron Introductory Cassette
   30REM AuthorS J.M. and B.B.
   40 
   50ONERRORRUN
   60IFM%=1234THEN70ELSEIFM%=5678THEN80ELSEMODE5:VDU19,3,4;0;:COLOUR2:PRINTTAB(0,5)"Does your cassette"''"recorder have motor"''"control (Y/N)?";:IF(GETAND&DF)=ASC"Y"THENM%=5678:GOTO80ELSEM%=1234
   70SOUND1,-15,121,60:MODE5:VDU19,3,4;0;:COLOUR1:PRINTTAB(8,9)"STOP";:COLOUR3:PRINTTAB(6,13)"the tape":COLOUR2:PRINTTAB(4,25)"Press SPACE"TAB(4,27)"to continue":REPEATUNTILGET=32:SOUND&11,0,0,0
   80ON ERROR GOTO370
   90MODE4
  100*FX4,1
  110PROCinit
  120PROCDBL("Bugzap",12): dummy=INKEY(300)
  130PROCinfo
  140CLS
  150*FX15,0
  160score%=0
  170laserX=0
  180PRINT TAB(laserX,31);CHR$laser_ch;
  190PROCnew_bug
  200REPEAT
  210 PROClower_bug
  220 PROCfire
  230 REPEAT
  240  IF INKEY(right) AND laserX<38 THEN PROCmove_right
  250  IF INKEY(left ) AND laserX>0  THEN PROCmove_left
  260  PROCbomb_update
  270  IF (TIME-last_move)>D% THEN PROCmove_bug
  280 UNTIL INKEY(fire) OR FNdead
  290UNTIL FNdead
  300PROCscore
  310D%=120
  320IF FNagain THEN 140
  330IF FNrepeat THEN 90
  340*FX4
  350PRINT'"Play tape"'
  360CHAIN ""
  370IF ERR=17 THEN 330
  380REPORT: PRINT" at line ";ERL
  390END
  400 
  410DEF PROCinit
  420PROCcursor_off
  430laser_ch=224: VDU23,224,24,24,24,24,24,255,255,255
  440bug_ch  =225: VDU23,225,24,60,126,219,126,36,66,129
  450bomb_ch =226: VDU23,226,20,28,8,8,28,28,28,8
  460ENVELOPE 1,1,-10,-10,-45,100,100,100,50,0,-100,-127,126,0
  470ENVELOPE 2,1,-26,-36,-45,255,100,200,127,0,-1,-1,126,0
  480DIM BLOCK 8
  490osword=&FFF1
  500left = -98: REM Z
  510right= -67: REM X
  520fire = -99: REM SPACE BAR
  530high_score%=0
  540D%=120
  550ENDPROC
  560 
  570DEF PROCcursor_off VDU23,1,0;0;0;0;: ENDPROC
  580 
  590DEF PROCinfo
  600CLS:PROCDBL("Bugzap",1)
  610PRINT'''''"Welcome to the game of Bugzap!"'''
  620PRINT"The object of the game is to use your"
  630PRINT"laser gun to zap the descending bug"
  640PRINT"before it lands or bombs you."
  650PRINT'"Your score increases every time you"
  660PRINT"zap the bug, with more points being"
  670PRINT"given the lower the bug is; it will be"
  680PRINT"displayed when you are killed."
  690PRINT'"The controls are:"'
  700PRINT"Z     =  left"
  710PRINT"X     =  right"
  720PRINT"SPACE =  fire"
  730PRINT''"Pressing the ESCAPE key will take you"
  740PRINT"to the end of the program."
  750PRINTTAB(5,31)"Press SPACE to start the game";
  760REPEAT: UNTIL GET$=" "
  770ENDPROC
  780 
  790DEF PROCmove_right
  800REM Move laser right one character position.
  810PRINT TAB(laserX,31);" ";
  820laserX=laserX+1
  830PRINT TAB(laserX,31);CHR$laser_ch;
  840ENDPROC
  850 
  860DEF PROCmove_left
  870REM Move laser left one character position.
  880PRINT TAB(laserX,31);" ";
  890laserX=laserX-1
  900PRINT TAB(laserX,31);CHR$laser_ch;
  910ENDPROC
  920 
  930DEF PROCmove_bug
  940REM Move bug to new random position.
  950SOUND 1,-15,4*bugY,4
  960PRINT TAB(bugX,bugY);" ";
  970bugX=RND(39)-1
  980PRINT TAB(bugX,bugY);CHR$bug_ch;
  990last_move=TIME
 1000ENDPROC
 1010 
 1020DEF PROClower_bug
 1030PRINT TAB(bugX,bugY);" ";
 1040bugY=bugY+1
 1050PRINT TAB(bugX,bugY);CHR$bug_ch;
 1060ENDPROC
 1070 
 1080DEF PROCbomb_update
 1090REM Move or create a bomb.
 1100IF bomb ELSE IF RND(D%)<3 PROCnew_bomb: GOTO 1140 ELSE GOTO 1150
 1110PRINT TAB(bombX,bombY);" ";
 1120IF bombY=31 THEN bomb=FALSE: GOTO 1150
 1130bombY=bombY+1
 1140PRINT TAB(bombX,bombY);CHR$bomb_ch;
 1150ENDPROC
 1160 
 1170DEF PROCnew_bomb
 1180bomb=TRUE
 1190bombX=bugX: bombY=bugY+1
 1200ENDPROC
 1210 
 1220DEF PROCfire
 1230REM Fire laser.
 1240SOUND 0,-15,4,1
 1250laser_base=32*laserX+16
 1260MOVE laser_base,40
 1270DRAW laser_base,32*(31-bugY)
 1280PLOT7,laser_base,40
 1290IF bomb THEN IF laserX=bombX THEN PROCbomb_zapped
 1300IF laserX=bugX  THEN PROCbug_zapped
 1310ENDPROC
 1320 
 1330DEF PROCbomb_zapped
 1340bomb=FALSE
 1350PRINT TAB(bombX,bombY);" "
 1360ENDPROC
 1370 
 1380DEF PROCbug_zapped
 1390PRINT TAB(bugX,bugY);" "
 1400IF bomb THEN PRINT TAB(bombX,bombY);" ";
 1410SOUND 2,1,255,20
 1420score%=score%+bugY*100/D%
 1430IF D%>45 THEN D%=D%-5
 1440PROCnew_bug
 1450ENDPROC
 1460 
 1470DEF PROCnew_bug
 1480bugX=RND(38): bugY=1
 1490bomb=FALSE
 1500last_move=TIME
 1510ENDPROC
 1520 
 1530DEF FNdead
 1540result=(bugY=31)
 1550IF bomb THEN result=result OR ((bombX=laserX)AND(bombY=31))
 1560=result
 1570 
 1580DEF PROCscore
 1590@%=10
 1600PRINTTAB(0,10);"ZAPPED again!"
 1610PRINT'"Your score is ";score%*10;
 1620best=(score%>high_score%)
 1630IF best THEN high_score%=score%
 1640IF best THEN PRINT" = NEW HIGH SCORE" ELSE PRINT''"High Score = ";high_score%*10
 1650SOUND 3,2,100,80
 1660ENDPROC
 1670 
 1680DEF FNagain
 1690PRINTTAB(0,20);"Do you want to play again (Y/N)? ";
 1700REPEAT G$=GET$: UNTIL INSTR("YyNn",G$)
 1710=(INSTR("Yy",G$)<>0)
 1720 
 1730DEF FNrepeat
 1740CLS
 1750PRINTTAB(8,12)"Do you want to go on to"
 1760PRINTTAB(8,13)"the next program (Y/N)? ";
 1770REPEAT G$=GET$: UNTIL INSTR("YyNn",G$)
 1780=(INSTR("Nn",G$)<>0)
 1790 
 1800DEF PROCDBL(A$,y%)
 1810PRINTTAB((38-LEN A$)/2,y%);
 1820FOR ch%=1 TO LEN A$
 1830K%=FNchar(ASC MID$(A$,ch%,1))
 1840VDU 254,10,8,255,11
 1850NEXT
 1860ENDPROC
 1870 
 1880DEF FNchar(C%)
 1890?BLOCK=C%: A%=10: X%=BLOCK: Y%=BLOCK DIV 256: CALL osword
 1900FOR j%=0 TO 1
 1910VDU 23,254+j%
 1920FOR i%=2 TO 9
 1930VDU BLOCK?(j%*4+i%DIV2)
 1940NEXT,
 1950=0

� BUGZAP
$� Electron Introductory Cassette
� AuthorS J.M. and B.B.
( 
2�
<��M%=1234��DF@��M%=5678��DP@��5:�19,3,4;0;:�2:�0,5)"Does your cassette"''"recorder have motor"''"control (Y/N)?";:�(��&DF)=�"Y"�M%=5678:�DP@�M%=1234
F��1,-15,121,60:�5:�19,3,4;0;:�1:�8,9)"STOP";:�3:�6,13)"the tape":�2:�4,25)"Press SPACE"�4,27)"to continue":���=32:�&11,0,0,0
P
� � �DrA
Z�4
d
*FX4,1
n	�init
x#�DBL("Bugzap",12): dummy=�(300)
�	�info
��
�*FX15,0
�score%=0
�laserX=0
�� �laserX,31);�laser_ch;
��new_bug
��
� �lower_bug
�
 �fire
� �
�*  � �(right) � laserX<38 � �move_right
�)  � �(left ) � laserX>0  � �move_left
  �bomb_update
$  � (�-last_move)>D% � �move_bug
 � �(fire) � �dead
"� �dead
,
�score
6
D%=120
@� �again � �tL@
J� �repeat � �DZ@
T*FX4
^�'"Play tape"'
h� ""
r� �=17 � �DJA
|�: �" at line ";�
��
� 
�� �init
��cursor_off
�4laser_ch=224: �23,224,24,24,24,24,24,255,255,255
�5bug_ch  =225: �23,225,24,60,126,219,126,36,66,129
�.bomb_ch =226: �23,226,20,28,8,8,28,28,28,8
�6� 1,1,-10,-10,-45,100,100,100,50,0,-100,-127,126,0
�3� 2,1,-26,-36,-45,255,100,200,127,0,-1,-1,126,0
�
� BLOCK 8
�osword=&FFF1
�left = -98: � Z
�right= -67: � X
fire = -99: � SPACE BAR
high_score%=0

D%=120
&�
0 
:#� �cursor_off �23,1,0;0;0;0;: �
D 
N� �info
X�:�DBL("Bugzap",1)
b-�'''''"Welcome to the game of Bugzap!"'''
l,�"The object of the game is to use your"
v*�"laser gun to zap the descending bug"
�$�"before it lands or bombs you."
�+�'"Your score increases every time you"
�*�"zap the bug, with more points being"
�-�"given the lower the bug is; it will be"
�%�"displayed when you are killed."
��'"The controls are:"'
��"Z     =  left"
��"X     =  right"
��"SPACE =  fire"
�.�''"Pressing the ESCAPE key will take you"
�!�"to the end of the program."
�+�5,31)"Press SPACE to start the game";
��: � �=" "
�
 
� �move_right
 .� Move laser right one character position.
*� �laserX,31);" ";
4laserX=laserX+1
>� �laserX,31);�laser_ch;
H�
R 
\� �move_left
f-� Move laser left one character position.
p� �laserX,31);" ";
zlaserX=laserX-1
�� �laserX,31);�laser_ch;
��
� 
�� �move_bug
�&� Move bug to new random position.
�� 1,-15,4*bugY,4
�� �bugX,bugY);" ";
�bugX=�(39)-1
�� �bugX,bugY);�bug_ch;
�last_move=�
��
� 
�� �lower_bug
� �bugX,bugY);" ";
bugY=bugY+1
� �bugX,bugY);�bug_ch;
$�
. 
8� �bomb_update
B� Move or create a bomb.
L1� bomb � � �(D%)<3 �new_bomb: � �DtD � � �D~D
V� �bombX,bombY);" ";
`� bombY=31 � bomb=�: � �D~D
jbombY=bombY+1
t� �bombX,bombY);�bomb_ch;
~�
� 
�� �new_bomb
�
bomb=�
�bombX=bugX: bombY=bugY+1
��
� 
�� �fire
�� Fire laser.
�� 0,-15,4,1
�laser_base=32*laserX+16
�� laser_base,40
�� laser_base,32*(31-bugY)
�7,laser_base,40

*� bomb � � laserX=bombX � �bomb_zapped
 � laserX=bugX  � �bug_zapped
�
( 
2� �bomb_zapped
<
bomb=�
F� �bombX,bombY);" "
P�
Z 
d� �bug_zapped
n� �bugX,bugY);" "
x!� bomb � � �bombX,bombY);" ";
�� 2,1,255,20
�score%=score%+bugY*100/D%
�� D%>45 � D%=D%-5
��new_bug
��
� 
�� �new_bug
�bugX=�(38): bugY=1
�
bomb=�
�last_move=�
��
� 
�� �dead
result=(bugY=31)
8� bomb � result=result � ((bombX=laserX)�(bombY=31))
=result
" 
,� �score
6	@%=10
@�0,10);"ZAPPED again!"
J!�'"Your score is ";score%*10;
Tbest=(score%>high_score%)
^� best � high_score%=score%
hE� best � �" = NEW HIGH SCORE" � �''"High Score = ";high_score%*10
r� 3,2,100,80
|�
� 
�� �again
�0�0,20);"Do you want to play again (Y/N)? ";
�� G$=�: � �"YyNn",G$)
�=(�"Yy",G$)<>0)
� 
�
� �repeat
��
�$�8,12)"Do you want to go on to"
�&�8,13)"the next program (Y/N)? ";
�� G$=�: � �"YyNn",G$)
�=(�"Nn",G$)<>0)
� 
� �DBL(A$,y%)
�(38-� A$)/2,y%);
� ch%=1 � � A$
&K%=�char(� �A$,ch%,1))
0� 254,10,8,255,11
:�
D�
N 
X� �char(C%)
b8?BLOCK=C%: A%=10: X%=BLOCK: Y%=BLOCK � 256: � osword
l� j%=0 � 1
v� 23,254+j%
�� i%=2 � 9
�� BLOCK?(j%*4+i%�2)
��,
�=0
�
00000000  0d 00 0a 0c f4 20 42 55  47 5a 41 50 0d 00 14 24  |..... BUGZAP...$|
00000010  f4 20 45 6c 65 63 74 72  6f 6e 20 49 6e 74 72 6f  |. Electron Intro|
00000020  64 75 63 74 6f 72 79 20  43 61 73 73 65 74 74 65  |ductory Cassette|
00000030  0d 00 1e 1b f4 20 41 75  74 68 6f 72 53 20 4a 2e  |..... AuthorS J.|
00000040  4d 2e 20 61 6e 64 20 42  2e 42 2e 0d 00 28 05 20  |M. and B.B...(. |
00000050  0d 00 32 07 ee 85 f9 0d  00 3c 99 e7 4d 25 3d 31  |..2......<..M%=1|
00000060  32 33 34 8c 8d 44 46 40  8b e7 4d 25 3d 35 36 37  |234..DF@..M%=567|
00000070  38 8c 8d 44 50 40 8b eb  35 3a ef 31 39 2c 33 2c  |8..DP@..5:.19,3,|
00000080  34 3b 30 3b 3a fb 32 3a  f1 8a 30 2c 35 29 22 44  |4;0;:.2:..0,5)"D|
00000090  6f 65 73 20 79 6f 75 72  20 63 61 73 73 65 74 74  |oes your cassett|
000000a0  65 22 27 27 22 72 65 63  6f 72 64 65 72 20 68 61  |e"''"recorder ha|
000000b0  76 65 20 6d 6f 74 6f 72  22 27 27 22 63 6f 6e 74  |ve motor"''"cont|
000000c0  72 6f 6c 20 28 59 2f 4e  29 3f 22 3b 3a e7 28 a5  |rol (Y/N)?";:.(.|
000000d0  80 26 44 46 29 3d 97 22  59 22 8c 4d 25 3d 35 36  |.&DF)=."Y".M%=56|
000000e0  37 38 3a e5 8d 44 50 40  8b 4d 25 3d 31 32 33 34  |78:..DP@.M%=1234|
000000f0  0d 00 46 82 d4 31 2c 2d  31 35 2c 31 32 31 2c 36  |..F..1,-15,121,6|
00000100  30 3a eb 35 3a ef 31 39  2c 33 2c 34 3b 30 3b 3a  |0:.5:.19,3,4;0;:|
00000110  fb 31 3a f1 8a 38 2c 39  29 22 53 54 4f 50 22 3b  |.1:..8,9)"STOP";|
00000120  3a fb 33 3a f1 8a 36 2c  31 33 29 22 74 68 65 20  |:.3:..6,13)"the |
00000130  74 61 70 65 22 3a fb 32  3a f1 8a 34 2c 32 35 29  |tape":.2:..4,25)|
00000140  22 50 72 65 73 73 20 53  50 41 43 45 22 8a 34 2c  |"Press SPACE".4,|
00000150  32 37 29 22 74 6f 20 63  6f 6e 74 69 6e 75 65 22  |27)"to continue"|
00000160  3a f5 fd a5 3d 33 32 3a  d4 26 31 31 2c 30 2c 30  |:...=32:.&11,0,0|
00000170  2c 30 0d 00 50 0d ee 20  85 20 e5 8d 44 72 41 0d  |,0..P.. . ..DrA.|
00000180  00 5a 06 eb 34 0d 00 64  0a 2a 46 58 34 2c 31 0d  |.Z..4..d.*FX4,1.|
00000190  00 6e 09 f2 69 6e 69 74  0d 00 78 23 f2 44 42 4c  |.n..init..x#.DBL|
000001a0  28 22 42 75 67 7a 61 70  22 2c 31 32 29 3a 20 64  |("Bugzap",12): d|
000001b0  75 6d 6d 79 3d a6 28 33  30 30 29 0d 00 82 09 f2  |ummy=.(300).....|
000001c0  69 6e 66 6f 0d 00 8c 05  db 0d 00 96 0b 2a 46 58  |info.........*FX|
000001d0  31 35 2c 30 0d 00 a0 0c  73 63 6f 72 65 25 3d 30  |15,0....score%=0|
000001e0  0d 00 aa 0c 6c 61 73 65  72 58 3d 30 0d 00 b4 1c  |....laserX=0....|
000001f0  f1 20 8a 6c 61 73 65 72  58 2c 33 31 29 3b bd 6c  |. .laserX,31);.l|
00000200  61 73 65 72 5f 63 68 3b  0d 00 be 0c f2 6e 65 77  |aser_ch;.....new|
00000210  5f 62 75 67 0d 00 c8 05  f5 0d 00 d2 0f 20 f2 6c  |_bug......... .l|
00000220  6f 77 65 72 5f 62 75 67  0d 00 dc 0a 20 f2 66 69  |ower_bug.... .fi|
00000230  72 65 0d 00 e6 06 20 f5  0d 00 f0 2a 20 20 e7 20  |re.... ....*  . |
00000240  a6 28 72 69 67 68 74 29  20 80 20 6c 61 73 65 72  |.(right) . laser|
00000250  58 3c 33 38 20 8c 20 f2  6d 6f 76 65 5f 72 69 67  |X<38 . .move_rig|
00000260  68 74 0d 00 fa 29 20 20  e7 20 a6 28 6c 65 66 74  |ht...)  . .(left|
00000270  20 29 20 80 20 6c 61 73  65 72 58 3e 30 20 20 8c  | ) . laserX>0  .|
00000280  20 f2 6d 6f 76 65 5f 6c  65 66 74 0d 01 04 12 20  | .move_left.... |
00000290  20 f2 62 6f 6d 62 5f 75  70 64 61 74 65 0d 01 0e  | .bomb_update...|
000002a0  24 20 20 e7 20 28 91 2d  6c 61 73 74 5f 6d 6f 76  |$  . (.-last_mov|
000002b0  65 29 3e 44 25 20 8c 20  f2 6d 6f 76 65 5f 62 75  |e)>D% . .move_bu|
000002c0  67 0d 01 18 16 20 fd 20  a6 28 66 69 72 65 29 20  |g.... . .(fire) |
000002d0  84 20 a4 64 65 61 64 0d  01 22 0b fd 20 a4 64 65  |. .dead..".. .de|
000002e0  61 64 0d 01 2c 0a f2 73  63 6f 72 65 0d 01 36 0a  |ad..,..score..6.|
000002f0  44 25 3d 31 32 30 0d 01  40 13 e7 20 a4 61 67 61  |D%=120..@.. .aga|
00000300  69 6e 20 8c 20 8d 74 4c  40 0d 01 4a 14 e7 20 a4  |in . .tL@..J.. .|
00000310  72 65 70 65 61 74 20 8c  20 8d 44 5a 40 0d 01 54  |repeat . .DZ@..T|
00000320  08 2a 46 58 34 0d 01 5e  12 f1 27 22 50 6c 61 79  |.*FX4..^..'"Play|
00000330  20 74 61 70 65 22 27 0d  01 68 08 d7 20 22 22 0d  | tape"'..h.. "".|
00000340  01 72 11 e7 20 9f 3d 31  37 20 8c 20 8d 44 4a 41  |.r.. .=17 . .DJA|
00000350  0d 01 7c 15 f6 3a 20 f1  22 20 61 74 20 6c 69 6e  |..|..: ." at lin|
00000360  65 20 22 3b 9e 0d 01 86  05 e0 0d 01 90 05 20 0d  |e ";.......... .|
00000370  01 9a 0b dd 20 f2 69 6e  69 74 0d 01 a4 0f f2 63  |.... .init.....c|
00000380  75 72 73 6f 72 5f 6f 66  66 0d 01 ae 34 6c 61 73  |ursor_off...4las|
00000390  65 72 5f 63 68 3d 32 32  34 3a 20 ef 32 33 2c 32  |er_ch=224: .23,2|
000003a0  32 34 2c 32 34 2c 32 34  2c 32 34 2c 32 34 2c 32  |24,24,24,24,24,2|
000003b0  34 2c 32 35 35 2c 32 35  35 2c 32 35 35 0d 01 b8  |4,255,255,255...|
000003c0  35 62 75 67 5f 63 68 20  20 3d 32 32 35 3a 20 ef  |5bug_ch  =225: .|
000003d0  32 33 2c 32 32 35 2c 32  34 2c 36 30 2c 31 32 36  |23,225,24,60,126|
000003e0  2c 32 31 39 2c 31 32 36  2c 33 36 2c 36 36 2c 31  |,219,126,36,66,1|
000003f0  32 39 0d 01 c2 2e 62 6f  6d 62 5f 63 68 20 3d 32  |29....bomb_ch =2|
00000400  32 36 3a 20 ef 32 33 2c  32 32 36 2c 32 30 2c 32  |26: .23,226,20,2|
00000410  38 2c 38 2c 38 2c 32 38  2c 32 38 2c 32 38 2c 38  |8,8,8,28,28,28,8|
00000420  0d 01 cc 36 e2 20 31 2c  31 2c 2d 31 30 2c 2d 31  |...6. 1,1,-10,-1|
00000430  30 2c 2d 34 35 2c 31 30  30 2c 31 30 30 2c 31 30  |0,-45,100,100,10|
00000440  30 2c 35 30 2c 30 2c 2d  31 30 30 2c 2d 31 32 37  |0,50,0,-100,-127|
00000450  2c 31 32 36 2c 30 0d 01  d6 33 e2 20 32 2c 31 2c  |,126,0...3. 2,1,|
00000460  2d 32 36 2c 2d 33 36 2c  2d 34 35 2c 32 35 35 2c  |-26,-36,-45,255,|
00000470  31 30 30 2c 32 30 30 2c  31 32 37 2c 30 2c 2d 31  |100,200,127,0,-1|
00000480  2c 2d 31 2c 31 32 36 2c  30 0d 01 e0 0d de 20 42  |,-1,126,0..... B|
00000490  4c 4f 43 4b 20 38 0d 01  ea 10 6f 73 77 6f 72 64  |LOCK 8....osword|
000004a0  3d 26 46 46 46 31 0d 01  f4 13 6c 65 66 74 20 3d  |=&FFF1....left =|
000004b0  20 2d 39 38 3a 20 f4 20  5a 0d 01 fe 13 72 69 67  | -98: . Z....rig|
000004c0  68 74 3d 20 2d 36 37 3a  20 f4 20 58 0d 02 08 1b  |ht= -67: . X....|
000004d0  66 69 72 65 20 3d 20 2d  39 39 3a 20 f4 20 53 50  |fire = -99: . SP|
000004e0  41 43 45 20 42 41 52 0d  02 12 11 68 69 67 68 5f  |ACE BAR....high_|
000004f0  73 63 6f 72 65 25 3d 30  0d 02 1c 0a 44 25 3d 31  |score%=0....D%=1|
00000500  32 30 0d 02 26 05 e1 0d  02 30 05 20 0d 02 3a 23  |20..&....0. ..:#|
00000510  dd 20 f2 63 75 72 73 6f  72 5f 6f 66 66 20 ef 32  |. .cursor_off .2|
00000520  33 2c 31 2c 30 3b 30 3b  30 3b 30 3b 3a 20 e1 0d  |3,1,0;0;0;0;: ..|
00000530  02 44 05 20 0d 02 4e 0b  dd 20 f2 69 6e 66 6f 0d  |.D. ..N.. .info.|
00000540  02 58 16 db 3a f2 44 42  4c 28 22 42 75 67 7a 61  |.X..:.DBL("Bugza|
00000550  70 22 2c 31 29 0d 02 62  2d f1 27 27 27 27 27 22  |p",1)..b-.'''''"|
00000560  57 65 6c 63 6f 6d 65 20  74 6f 20 74 68 65 20 67  |Welcome to the g|
00000570  61 6d 65 20 6f 66 20 42  75 67 7a 61 70 21 22 27  |ame of Bugzap!"'|
00000580  27 27 0d 02 6c 2c f1 22  54 68 65 20 6f 62 6a 65  |''..l,."The obje|
00000590  63 74 20 6f 66 20 74 68  65 20 67 61 6d 65 20 69  |ct of the game i|
000005a0  73 20 74 6f 20 75 73 65  20 79 6f 75 72 22 0d 02  |s to use your"..|
000005b0  76 2a f1 22 6c 61 73 65  72 20 67 75 6e 20 74 6f  |v*."laser gun to|
000005c0  20 7a 61 70 20 74 68 65  20 64 65 73 63 65 6e 64  | zap the descend|
000005d0  69 6e 67 20 62 75 67 22  0d 02 80 24 f1 22 62 65  |ing bug"...$."be|
000005e0  66 6f 72 65 20 69 74 20  6c 61 6e 64 73 20 6f 72  |fore it lands or|
000005f0  20 62 6f 6d 62 73 20 79  6f 75 2e 22 0d 02 8a 2b  | bombs you."...+|
00000600  f1 27 22 59 6f 75 72 20  73 63 6f 72 65 20 69 6e  |.'"Your score in|
00000610  63 72 65 61 73 65 73 20  65 76 65 72 79 20 74 69  |creases every ti|
00000620  6d 65 20 79 6f 75 22 0d  02 94 2a f1 22 7a 61 70  |me you"...*."zap|
00000630  20 74 68 65 20 62 75 67  2c 20 77 69 74 68 20 6d  | the bug, with m|
00000640  6f 72 65 20 70 6f 69 6e  74 73 20 62 65 69 6e 67  |ore points being|
00000650  22 0d 02 9e 2d f1 22 67  69 76 65 6e 20 74 68 65  |"...-."given the|
00000660  20 6c 6f 77 65 72 20 74  68 65 20 62 75 67 20 69  | lower the bug i|
00000670  73 3b 20 69 74 20 77 69  6c 6c 20 62 65 22 0d 02  |s; it will be"..|
00000680  a8 25 f1 22 64 69 73 70  6c 61 79 65 64 20 77 68  |.%."displayed wh|
00000690  65 6e 20 79 6f 75 20 61  72 65 20 6b 69 6c 6c 65  |en you are kille|
000006a0  64 2e 22 0d 02 b2 1a f1  27 22 54 68 65 20 63 6f  |d.".....'"The co|
000006b0  6e 74 72 6f 6c 73 20 61  72 65 3a 22 27 0d 02 bc  |ntrols are:"'...|
000006c0  14 f1 22 5a 20 20 20 20  20 3d 20 20 6c 65 66 74  |.."Z     =  left|
000006d0  22 0d 02 c6 15 f1 22 58  20 20 20 20 20 3d 20 20  |"....."X     =  |
000006e0  72 69 67 68 74 22 0d 02  d0 14 f1 22 53 50 41 43  |right"....."SPAC|
000006f0  45 20 3d 20 20 66 69 72  65 22 0d 02 da 2e f1 27  |E =  fire".....'|
00000700  27 22 50 72 65 73 73 69  6e 67 20 74 68 65 20 45  |'"Pressing the E|
00000710  53 43 41 50 45 20 6b 65  79 20 77 69 6c 6c 20 74  |SCAPE key will t|
00000720  61 6b 65 20 79 6f 75 22  0d 02 e4 21 f1 22 74 6f  |ake you"...!."to|
00000730  20 74 68 65 20 65 6e 64  20 6f 66 20 74 68 65 20  | the end of the |
00000740  70 72 6f 67 72 61 6d 2e  22 0d 02 ee 2b f1 8a 35  |program."...+..5|
00000750  2c 33 31 29 22 50 72 65  73 73 20 53 50 41 43 45  |,31)"Press SPACE|
00000760  20 74 6f 20 73 74 61 72  74 20 74 68 65 20 67 61  | to start the ga|
00000770  6d 65 22 3b 0d 02 f8 0e  f5 3a 20 fd 20 be 3d 22  |me";.....: . .="|
00000780  20 22 0d 03 02 05 e1 0d  03 0c 05 20 0d 03 16 11  | "......... ....|
00000790  dd 20 f2 6d 6f 76 65 5f  72 69 67 68 74 0d 03 20  |. .move_right.. |
000007a0  2e f4 20 4d 6f 76 65 20  6c 61 73 65 72 20 72 69  |.. Move laser ri|
000007b0  67 68 74 20 6f 6e 65 20  63 68 61 72 61 63 74 65  |ght one characte|
000007c0  72 20 70 6f 73 69 74 69  6f 6e 2e 0d 03 2a 16 f1  |r position...*..|
000007d0  20 8a 6c 61 73 65 72 58  2c 33 31 29 3b 22 20 22  | .laserX,31);" "|
000007e0  3b 0d 03 34 13 6c 61 73  65 72 58 3d 6c 61 73 65  |;..4.laserX=lase|
000007f0  72 58 2b 31 0d 03 3e 1c  f1 20 8a 6c 61 73 65 72  |rX+1..>.. .laser|
00000800  58 2c 33 31 29 3b bd 6c  61 73 65 72 5f 63 68 3b  |X,31);.laser_ch;|
00000810  0d 03 48 05 e1 0d 03 52  05 20 0d 03 5c 10 dd 20  |..H....R. ..\.. |
00000820  f2 6d 6f 76 65 5f 6c 65  66 74 0d 03 66 2d f4 20  |.move_left..f-. |
00000830  4d 6f 76 65 20 6c 61 73  65 72 20 6c 65 66 74 20  |Move laser left |
00000840  6f 6e 65 20 63 68 61 72  61 63 74 65 72 20 70 6f  |one character po|
00000850  73 69 74 69 6f 6e 2e 0d  03 70 16 f1 20 8a 6c 61  |sition...p.. .la|
00000860  73 65 72 58 2c 33 31 29  3b 22 20 22 3b 0d 03 7a  |serX,31);" ";..z|
00000870  13 6c 61 73 65 72 58 3d  6c 61 73 65 72 58 2d 31  |.laserX=laserX-1|
00000880  0d 03 84 1c f1 20 8a 6c  61 73 65 72 58 2c 33 31  |..... .laserX,31|
00000890  29 3b bd 6c 61 73 65 72  5f 63 68 3b 0d 03 8e 05  |);.laser_ch;....|
000008a0  e1 0d 03 98 05 20 0d 03  a2 0f dd 20 f2 6d 6f 76  |..... ..... .mov|
000008b0  65 5f 62 75 67 0d 03 ac  26 f4 20 4d 6f 76 65 20  |e_bug...&. Move |
000008c0  62 75 67 20 74 6f 20 6e  65 77 20 72 61 6e 64 6f  |bug to new rando|
000008d0  6d 20 70 6f 73 69 74 69  6f 6e 2e 0d 03 b6 14 d4  |m position......|
000008e0  20 31 2c 2d 31 35 2c 34  2a 62 75 67 59 2c 34 0d  | 1,-15,4*bugY,4.|
000008f0  03 c0 16 f1 20 8a 62 75  67 58 2c 62 75 67 59 29  |.... .bugX,bugY)|
00000900  3b 22 20 22 3b 0d 03 ca  10 62 75 67 58 3d b3 28  |;" ";....bugX=.(|
00000910  33 39 29 2d 31 0d 03 d4  1a f1 20 8a 62 75 67 58  |39)-1..... .bugX|
00000920  2c 62 75 67 59 29 3b bd  62 75 67 5f 63 68 3b 0d  |,bugY);.bug_ch;.|
00000930  03 de 0f 6c 61 73 74 5f  6d 6f 76 65 3d 91 0d 03  |...last_move=...|
00000940  e8 05 e1 0d 03 f2 05 20  0d 03 fc 10 dd 20 f2 6c  |....... ..... .l|
00000950  6f 77 65 72 5f 62 75 67  0d 04 06 16 f1 20 8a 62  |ower_bug..... .b|
00000960  75 67 58 2c 62 75 67 59  29 3b 22 20 22 3b 0d 04  |ugX,bugY);" ";..|
00000970  10 0f 62 75 67 59 3d 62  75 67 59 2b 31 0d 04 1a  |..bugY=bugY+1...|
00000980  1a f1 20 8a 62 75 67 58  2c 62 75 67 59 29 3b bd  |.. .bugX,bugY);.|
00000990  62 75 67 5f 63 68 3b 0d  04 24 05 e1 0d 04 2e 05  |bug_ch;..$......|
000009a0  20 0d 04 38 12 dd 20 f2  62 6f 6d 62 5f 75 70 64  | ..8.. .bomb_upd|
000009b0  61 74 65 0d 04 42 1c f4  20 4d 6f 76 65 20 6f 72  |ate..B.. Move or|
000009c0  20 63 72 65 61 74 65 20  61 20 62 6f 6d 62 2e 0d  | create a bomb..|
000009d0  04 4c 31 e7 20 62 6f 6d  62 20 8b 20 e7 20 b3 28  |.L1. bomb . . .(|
000009e0  44 25 29 3c 33 20 f2 6e  65 77 5f 62 6f 6d 62 3a  |D%)<3 .new_bomb:|
000009f0  20 e5 20 8d 44 74 44 20  8b 20 e5 20 8d 44 7e 44  | . .DtD . . .D~D|
00000a00  0d 04 56 18 f1 20 8a 62  6f 6d 62 58 2c 62 6f 6d  |..V.. .bombX,bom|
00000a10  62 59 29 3b 22 20 22 3b  0d 04 60 1f e7 20 62 6f  |bY);" ";..`.. bo|
00000a20  6d 62 59 3d 33 31 20 8c  20 62 6f 6d 62 3d a3 3a  |mbY=31 . bomb=.:|
00000a30  20 e5 20 8d 44 7e 44 0d  04 6a 11 62 6f 6d 62 59  | . .D~D..j.bombY|
00000a40  3d 62 6f 6d 62 59 2b 31  0d 04 74 1d f1 20 8a 62  |=bombY+1..t.. .b|
00000a50  6f 6d 62 58 2c 62 6f 6d  62 59 29 3b bd 62 6f 6d  |ombX,bombY);.bom|
00000a60  62 5f 63 68 3b 0d 04 7e  05 e1 0d 04 88 05 20 0d  |b_ch;..~...... .|
00000a70  04 92 0f dd 20 f2 6e 65  77 5f 62 6f 6d 62 0d 04  |.... .new_bomb..|
00000a80  9c 0a 62 6f 6d 62 3d b9  0d 04 a6 1c 62 6f 6d 62  |..bomb=.....bomb|
00000a90  58 3d 62 75 67 58 3a 20  62 6f 6d 62 59 3d 62 75  |X=bugX: bombY=bu|
00000aa0  67 59 2b 31 0d 04 b0 05  e1 0d 04 ba 05 20 0d 04  |gY+1......... ..|
00000ab0  c4 0b dd 20 f2 66 69 72  65 0d 04 ce 11 f4 20 46  |... .fire..... F|
00000ac0  69 72 65 20 6c 61 73 65  72 2e 0d 04 d8 0f d4 20  |ire laser...... |
00000ad0  30 2c 2d 31 35 2c 34 2c  31 0d 04 e2 1b 6c 61 73  |0,-15,4,1....las|
00000ae0  65 72 5f 62 61 73 65 3d  33 32 2a 6c 61 73 65 72  |er_base=32*laser|
00000af0  58 2b 31 36 0d 04 ec 13  ec 20 6c 61 73 65 72 5f  |X+16..... laser_|
00000b00  62 61 73 65 2c 34 30 0d  04 f6 1d df 20 6c 61 73  |base,40..... las|
00000b10  65 72 5f 62 61 73 65 2c  33 32 2a 28 33 31 2d 62  |er_base,32*(31-b|
00000b20  75 67 59 29 0d 05 00 14  f0 37 2c 6c 61 73 65 72  |ugY).....7,laser|
00000b30  5f 62 61 73 65 2c 34 30  0d 05 0a 2a e7 20 62 6f  |_base,40...*. bo|
00000b40  6d 62 20 8c 20 e7 20 6c  61 73 65 72 58 3d 62 6f  |mb . . laserX=bo|
00000b50  6d 62 58 20 8c 20 f2 62  6f 6d 62 5f 7a 61 70 70  |mbX . .bomb_zapp|
00000b60  65 64 0d 05 14 20 e7 20  6c 61 73 65 72 58 3d 62  |ed... . laserX=b|
00000b70  75 67 58 20 20 8c 20 f2  62 75 67 5f 7a 61 70 70  |ugX  . .bug_zapp|
00000b80  65 64 0d 05 1e 05 e1 0d  05 28 05 20 0d 05 32 12  |ed.......(. ..2.|
00000b90  dd 20 f2 62 6f 6d 62 5f  7a 61 70 70 65 64 0d 05  |. .bomb_zapped..|
00000ba0  3c 0a 62 6f 6d 62 3d a3  0d 05 46 17 f1 20 8a 62  |<.bomb=...F.. .b|
00000bb0  6f 6d 62 58 2c 62 6f 6d  62 59 29 3b 22 20 22 0d  |ombX,bombY);" ".|
00000bc0  05 50 05 e1 0d 05 5a 05  20 0d 05 64 11 dd 20 f2  |.P....Z. ..d.. .|
00000bd0  62 75 67 5f 7a 61 70 70  65 64 0d 05 6e 15 f1 20  |bug_zapped..n.. |
00000be0  8a 62 75 67 58 2c 62 75  67 59 29 3b 22 20 22 0d  |.bugX,bugY);" ".|
00000bf0  05 78 21 e7 20 62 6f 6d  62 20 8c 20 f1 20 8a 62  |.x!. bomb . . .b|
00000c00  6f 6d 62 58 2c 62 6f 6d  62 59 29 3b 22 20 22 3b  |ombX,bombY);" ";|
00000c10  0d 05 82 10 d4 20 32 2c  31 2c 32 35 35 2c 32 30  |..... 2,1,255,20|
00000c20  0d 05 8c 1d 73 63 6f 72  65 25 3d 73 63 6f 72 65  |....score%=score|
00000c30  25 2b 62 75 67 59 2a 31  30 30 2f 44 25 0d 05 96  |%+bugY*100/D%...|
00000c40  15 e7 20 44 25 3e 34 35  20 8c 20 44 25 3d 44 25  |.. D%>45 . D%=D%|
00000c50  2d 35 0d 05 a0 0c f2 6e  65 77 5f 62 75 67 0d 05  |-5.....new_bug..|
00000c60  aa 05 e1 0d 05 b4 05 20  0d 05 be 0e dd 20 f2 6e  |....... ..... .n|
00000c70  65 77 5f 62 75 67 0d 05  c8 16 62 75 67 58 3d b3  |ew_bug....bugX=.|
00000c80  28 33 38 29 3a 20 62 75  67 59 3d 31 0d 05 d2 0a  |(38): bugY=1....|
00000c90  62 6f 6d 62 3d a3 0d 05  dc 0f 6c 61 73 74 5f 6d  |bomb=.....last_m|
00000ca0  6f 76 65 3d 91 0d 05 e6  05 e1 0d 05 f0 05 20 0d  |ove=.......... .|
00000cb0  05 fa 0b dd 20 a4 64 65  61 64 0d 06 04 14 72 65  |.... .dead....re|
00000cc0  73 75 6c 74 3d 28 62 75  67 59 3d 33 31 29 0d 06  |sult=(bugY=31)..|
00000cd0  0e 38 e7 20 62 6f 6d 62  20 8c 20 72 65 73 75 6c  |.8. bomb . resul|
00000ce0  74 3d 72 65 73 75 6c 74  20 84 20 28 28 62 6f 6d  |t=result . ((bom|
00000cf0  62 58 3d 6c 61 73 65 72  58 29 80 28 62 6f 6d 62  |bX=laserX).(bomb|
00000d00  59 3d 33 31 29 29 0d 06  18 0b 3d 72 65 73 75 6c  |Y=31))....=resul|
00000d10  74 0d 06 22 05 20 0d 06  2c 0c dd 20 f2 73 63 6f  |t..". ..,.. .sco|
00000d20  72 65 0d 06 36 09 40 25  3d 31 30 0d 06 40 1b f1  |re..6.@%=10..@..|
00000d30  8a 30 2c 31 30 29 3b 22  5a 41 50 50 45 44 20 61  |.0,10);"ZAPPED a|
00000d40  67 61 69 6e 21 22 0d 06  4a 21 f1 27 22 59 6f 75  |gain!"..J!.'"You|
00000d50  72 20 73 63 6f 72 65 20  69 73 20 22 3b 73 63 6f  |r score is ";sco|
00000d60  72 65 25 2a 31 30 3b 0d  06 54 1d 62 65 73 74 3d  |re%*10;..T.best=|
00000d70  28 73 63 6f 72 65 25 3e  68 69 67 68 5f 73 63 6f  |(score%>high_sco|
00000d80  72 65 25 29 0d 06 5e 1f  e7 20 62 65 73 74 20 8c  |re%)..^.. best .|
00000d90  20 68 69 67 68 5f 73 63  6f 72 65 25 3d 73 63 6f  | high_score%=sco|
00000da0  72 65 25 0d 06 68 45 e7  20 62 65 73 74 20 8c 20  |re%..hE. best . |
00000db0  f1 22 20 3d 20 4e 45 57  20 48 49 47 48 20 53 43  |." = NEW HIGH SC|
00000dc0  4f 52 45 22 20 8b 20 f1  27 27 22 48 69 67 68 20  |ORE" . .''"High |
00000dd0  53 63 6f 72 65 20 3d 20  22 3b 68 69 67 68 5f 73  |Score = ";high_s|
00000de0  63 6f 72 65 25 2a 31 30  0d 06 72 10 d4 20 33 2c  |core%*10..r.. 3,|
00000df0  32 2c 31 30 30 2c 38 30  0d 06 7c 05 e1 0d 06 86  |2,100,80..|.....|
00000e00  05 20 0d 06 90 0c dd 20  a4 61 67 61 69 6e 0d 06  |. ..... .again..|
00000e10  9a 30 f1 8a 30 2c 32 30  29 3b 22 44 6f 20 79 6f  |.0..0,20);"Do yo|
00000e20  75 20 77 61 6e 74 20 74  6f 20 70 6c 61 79 20 61  |u want to play a|
00000e30  67 61 69 6e 20 28 59 2f  4e 29 3f 20 22 3b 0d 06  |gain (Y/N)? ";..|
00000e40  a4 19 f5 20 47 24 3d be  3a 20 fd 20 a7 22 59 79  |... G$=.: . ."Yy|
00000e50  4e 6e 22 2c 47 24 29 0d  06 ae 13 3d 28 a7 22 59  |Nn",G$)....=(."Y|
00000e60  79 22 2c 47 24 29 3c 3e  30 29 0d 06 b8 05 20 0d  |y",G$)<>0).... .|
00000e70  06 c2 0d dd 20 a4 72 65  70 65 61 74 0d 06 cc 05  |.... .repeat....|
00000e80  db 0d 06 d6 24 f1 8a 38  2c 31 32 29 22 44 6f 20  |....$..8,12)"Do |
00000e90  79 6f 75 20 77 61 6e 74  20 74 6f 20 67 6f 20 6f  |you want to go o|
00000ea0  6e 20 74 6f 22 0d 06 e0  26 f1 8a 38 2c 31 33 29  |n to"...&..8,13)|
00000eb0  22 74 68 65 20 6e 65 78  74 20 70 72 6f 67 72 61  |"the next progra|
00000ec0  6d 20 28 59 2f 4e 29 3f  20 22 3b 0d 06 ea 19 f5  |m (Y/N)? ";.....|
00000ed0  20 47 24 3d be 3a 20 fd  20 a7 22 59 79 4e 6e 22  | G$=.: . ."YyNn"|
00000ee0  2c 47 24 29 0d 06 f4 13  3d 28 a7 22 4e 6e 22 2c  |,G$)....=(."Nn",|
00000ef0  47 24 29 3c 3e 30 29 0d  06 fe 05 20 0d 07 08 11  |G$)<>0).... ....|
00000f00  dd 20 f2 44 42 4c 28 41  24 2c 79 25 29 0d 07 12  |. .DBL(A$,y%)...|
00000f10  16 f1 8a 28 33 38 2d a9  20 41 24 29 2f 32 2c 79  |...(38-. A$)/2,y|
00000f20  25 29 3b 0d 07 1c 12 e3  20 63 68 25 3d 31 20 b8  |%);..... ch%=1 .|
00000f30  20 a9 20 41 24 0d 07 26  1a 4b 25 3d a4 63 68 61  | . A$..&.K%=.cha|
00000f40  72 28 97 20 c1 41 24 2c  63 68 25 2c 31 29 29 0d  |r(. .A$,ch%,1)).|
00000f50  07 30 15 ef 20 32 35 34  2c 31 30 2c 38 2c 32 35  |.0.. 254,10,8,25|
00000f60  35 2c 31 31 0d 07 3a 05  ed 0d 07 44 05 e1 0d 07  |5,11..:....D....|
00000f70  4e 05 20 0d 07 58 0f dd  20 a4 63 68 61 72 28 43  |N. ..X.. .char(C|
00000f80  25 29 0d 07 62 38 3f 42  4c 4f 43 4b 3d 43 25 3a  |%)..b8?BLOCK=C%:|
00000f90  20 41 25 3d 31 30 3a 20  58 25 3d 42 4c 4f 43 4b  | A%=10: X%=BLOCK|
00000fa0  3a 20 59 25 3d 42 4c 4f  43 4b 20 81 20 32 35 36  |: Y%=BLOCK . 256|
00000fb0  3a 20 d6 20 6f 73 77 6f  72 64 0d 07 6c 0e e3 20  |: . osword..l.. |
00000fc0  6a 25 3d 30 20 b8 20 31  0d 07 76 0f ef 20 32 33  |j%=0 . 1..v.. 23|
00000fd0  2c 32 35 34 2b 6a 25 0d  07 80 0e e3 20 69 25 3d  |,254+j%..... i%=|
00000fe0  32 20 b8 20 39 0d 07 8a  17 ef 20 42 4c 4f 43 4b  |2 . 9..... BLOCK|
00000ff0  3f 28 6a 25 2a 34 2b 69  25 81 32 29 0d 07 94 06  |?(j%*4+i%.2)....|
00001000  ed 2c 0d 07 9e 06 3d 30  0d ff                    |.,....=0..|
0000100a
BUGZAP.m0
BUGZAP.m1
BUGZAP.m2
BUGZAP.m4
BUGZAP.m5