Home » Archimedes archive » Acorn User » AU 1995-02.adf » !StarInfo_StarInfo » Insley/!FormuGrph/!Help/History

Insley/!FormuGrph/!Help/History

This website contains an archive of files for the Acorn Electron, BBC Micro, Acorn Archimedes, Commodore 16 and Commodore 64 computers, which Dominic Ford has rescued from his private collection of floppy disks and cassettes.

Some of these files were originally commercial releases in the 1980s and 1990s, but they are now widely available online. I assume that copyright over them is no longer being asserted. If you own the copyright and would like files to be removed, please contact me.

Tape/disk: Home » Archimedes archive » Acorn User » AU 1995-02.adf » !StarInfo_StarInfo
Filename: Insley/!FormuGrph/!Help/History
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File size: 1222 bytes
Load address: 0000
Exec address: 0000
File contents
   Formugraph. By Steven Insley. Aged 15
   �1994

   History
   -------

 NB: Version numbers are not included as I didn't make notes on them. However     since no version before this has been released, you should not have a        copy :-)

 > WIMP skeleton writen.
 > First template file created with display window only.
 > Program changed to include icon creation and sprite plotting.
 > Program changed to allow writing to sprite from within program.

Production halted here as I had no idea what the program was going to turn   out to be!  This was only ever intended to be a test program to see if I     could plot sprites in a window and alter them.  After sorting out my immense collection of old magazines, leaflets and general junk :-) I started reading one of the magazines.  I came across an article on plotting these 3D graphs. I remembered typing it in on my old BBC Master with my friend Rupert, so I   went through my discs trying to find it.  The only way to change what was    produced was to alter the formulae inside the program.

I then cracked on the idea of writing a wimp program that produced similar   graphs in the WIMP, using the sprite plotting program written earlier........

 > Wrote a graph plotting routine on the Arc that single tasked.
 > After entering some of the formulae that were in the magazine, I became      puzzled why the graphs were out of proportion :-| but this was easily        solved by multiplying the screen co-ords by various numbers ;-) 
 > Inserted the now half complete plotting routine into the WIMP program.
 > Created the input window.
 > Plotting routine changed to write to sprite rather than screen.
 > Plotting routine changed to read in the formulae from the window and use     those instead of pre-programmed ones.
 > Created stylish info box.
 > Made save boxes for saving formulae and display.
 > Made menu contain the 'Reset' option.
 > Altered the program to handle the windows and the sprite plotting more       smoothly and with less commands. :-)

 > Went to AcornUser Harrogate show '94 !
 > Showed program so far to a nice man on the Acorn User center stand.
 > He liked it...  
 > Went home a poor, happy man.

 > Started the Sequence code after making the templates.
 > Had MAJOR problems with OS_SpriteOp. You name it, it went wrong! �-(
 > Ignored the problems and went on to create a save box for the sequence       formula.
 > Made the 'Rendering...' window but didn't implement it for some reason?      (forgot about it! :-|)
 > Went back and thought HARD about the SpriteOp problems.
 > Fixed it, realising how OBVIOUS (not) the mistakes were.
 > Had a problem with the number of frames produced.  If 1 was put in 2         frames were produced.  If then number of frames was not a factor of the      difference between the two loop extremes, an extra frame was produced.
 > Altered the way the loops were ordered, making the 'frame being rendered'    loop the outside one. This solved the problem.
 > Implemented the 'Rendering...' window.
 > Added the 'To input' and 'To Sequence' options on the menus.

 > I realised that if all the sequence formulae did was produce a series of     sprites on disc, then many people would not be able to see the animation,    especially if they had little or no knowledge of system sprites or BASIC.    I had used !Convert by Mark Moxon & Robin Barnes, that appeared on a         previous issue of BAU along with the  morphing program; to create a movie    file.  I decided that leaving instructions to do this was unacceptable, so   I came up with the idea of making the program save an application that       would load all the sprites up from within its directory and animate them.    I started creating an app. that would do this.
 > Added the Paste Function window.
 > Had problems with the sprite that is used to add an icon to the app. in      the directory viewer.  Figured out the position that the sprite name is      held at in the file so I could alter it directly.
 > Added DragASprite.
 > Added the interactive help messages using Message_Trans.
 > Redesigned some of the windows to make them neater.
 > Made the 2D windows just for those old fashioned types.
 > Wrote Docs.
 > Jazzed up the sequence app to include nice backgrounds and borders.
 > Made the sequence app include a speed bar.
 > Finally breathed a sigh of relief that the first release version was         finished after a months of grief. :-) 

   By the way...  If any one finds a PROPER use for this program, not just      making animations and screens because they look pretty, write to me at       the address in the ReadMe file.  

00000000  0a 20 20 20 46 6f 72 6d  75 67 72 61 70 68 2e 20  |.   Formugraph. |
00000010  42 79 20 53 74 65 76 65  6e 20 49 6e 73 6c 65 79  |By Steven Insley|
00000020  2e 20 41 67 65 64 20 31  35 0a 20 20 20 a9 31 39  |. Aged 15.   .19|
00000030  39 34 0a 0a 20 20 20 48  69 73 74 6f 72 79 0a 20  |94..   History. |
00000040  20 20 2d 2d 2d 2d 2d 2d  2d 0a 0a 20 4e 42 3a 20  |  -------.. NB: |
00000050  56 65 72 73 69 6f 6e 20  6e 75 6d 62 65 72 73 20  |Version numbers |
00000060  61 72 65 20 6e 6f 74 20  69 6e 63 6c 75 64 65 64  |are not included|
00000070  20 61 73 20 49 20 64 69  64 6e 27 74 20 6d 61 6b  | as I didn't mak|
00000080  65 20 6e 6f 74 65 73 20  6f 6e 20 74 68 65 6d 2e  |e notes on them.|
00000090  20 48 6f 77 65 76 65 72  20 20 20 20 20 73 69 6e  | However     sin|
000000a0  63 65 20 6e 6f 20 76 65  72 73 69 6f 6e 20 62 65  |ce no version be|
000000b0  66 6f 72 65 20 74 68 69  73 20 68 61 73 20 62 65  |fore this has be|
000000c0  65 6e 20 72 65 6c 65 61  73 65 64 2c 20 79 6f 75  |en released, you|
000000d0  20 73 68 6f 75 6c 64 20  6e 6f 74 20 68 61 76 65  | should not have|
000000e0  20 61 20 20 20 20 20 20  20 20 63 6f 70 79 20 3a  | a        copy :|
000000f0  2d 29 0a 0a 20 3e 20 57  49 4d 50 20 73 6b 65 6c  |-).. > WIMP skel|
00000100  65 74 6f 6e 20 77 72 69  74 65 6e 2e 0a 20 3e 20  |eton writen.. > |
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00000140  6f 6e 6c 79 2e 0a 20 3e  20 50 72 6f 67 72 61 6d  |only.. > Program|
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000001c0  20 70 72 6f 67 72 61 6d  2e 0a 0a 50 72 6f 64 75  | program...Produ|
000001d0  63 74 69 6f 6e 20 68 61  6c 74 65 64 20 68 65 72  |ction halted her|
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000003c0  2e 20 20 54 68 65 20 6f  6e 6c 79 20 77 61 79 20  |.  The only way |
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00000570  6f 70 6f 72 74 69 6f 6e  20 3a 2d 7c 20 62 75 74  |oportion :-| but|
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00000810  20 21 0a 20 3e 20 53 68  6f 77 65 64 20 70 72 6f  | !. > Showed pro|
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000008f0  59 6f 75 20 6e 61 6d 65  20 69 74 2c 20 69 74 20  |You name it, it |
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00000a40  20 77 65 72 65 2e 0a 20  3e 20 48 61 64 20 61 20  | were.. > Had a |
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00000bf0  27 54 6f 20 53 65 71 75  65 6e 63 65 27 20 6f 70  |'To Sequence' op|
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00000c40  75 6c 61 65 20 64 69 64  20 77 61 73 20 70 72 6f  |ulae did was pro|
00000c50  64 75 63 65 20 61 20 73  65 72 69 65 73 20 6f 66  |duce a series of|
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00000cd0  6f 72 20 6e 6f 20 6b 6e  6f 77 6c 65 64 67 65 20  |or no knowledge |
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00000d10  72 74 20 62 79 20 4d 61  72 6b 20 4d 6f 78 6f 6e  |rt by Mark Moxon|
00000d20  20 26 20 52 6f 62 69 6e  20 42 61 72 6e 65 73 2c  | & Robin Barnes,|
00000d30  20 74 68 61 74 20 61 70  70 65 61 72 65 64 20 6f  | that appeared o|
00000d40  6e 20 61 20 20 20 20 20  20 20 20 20 70 72 65 76  |n a         prev|
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00000d60  55 20 61 6c 6f 6e 67 20  77 69 74 68 20 74 68 65  |U along with the|
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00000d90  6d 6f 76 69 65 20 20 20  20 66 69 6c 65 2e 20 20  |movie    file.  |
00000da0  49 20 64 65 63 69 64 65  64 20 74 68 61 74 20 6c  |I decided that l|
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00000dd0  61 73 20 75 6e 61 63 63  65 70 74 61 62 6c 65 2c  |as unacceptable,|
00000de0  20 73 6f 20 20 20 49 20  63 61 6d 65 20 75 70 20  | so   I came up |
00000df0  77 69 74 68 20 74 68 65  20 69 64 65 61 20 6f 66  |with the idea of|
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00000e30  20 20 20 77 6f 75 6c 64  20 6c 6f 61 64 20 61 6c  |   would load al|
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00000e80  49 20 73 74 61 72 74 65  64 20 63 72 65 61 74 69  |I started creati|
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00000eb0  3e 20 41 64 64 65 64 20  74 68 65 20 50 61 73 74  |> Added the Past|
00000ec0  65 20 46 75 6e 63 74 69  6f 6e 20 77 69 6e 64 6f  |e Function windo|
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00000ef0  74 65 20 74 68 61 74 20  69 73 20 75 73 65 64 20  |te that is used |
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00000f20  20 20 20 74 68 65 20 64  69 72 65 63 74 6f 72 79  |   the directory|
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00000f90  6c 74 65 72 20 69 74 20  64 69 72 65 63 74 6c 79  |lter it directly|
00000fa0  2e 0a 20 3e 20 41 64 64  65 64 20 44 72 61 67 41  |.. > Added DragA|
00000fb0  53 70 72 69 74 65 2e 0a  20 3e 20 41 64 64 65 64  |Sprite.. > Added|
00000fc0  20 74 68 65 20 69 6e 74  65 72 61 63 74 69 76 65  | the interactive|
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00001030  64 65 20 74 68 65 20 32  44 20 77 69 6e 64 6f 77  |de the 2D window|
00001040  73 20 6a 75 73 74 20 66  6f 72 20 74 68 6f 73 65  |s just for those|
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00001060  79 70 65 73 2e 0a 20 3e  20 57 72 6f 74 65 20 44  |ypes.. > Wrote D|
00001070  6f 63 73 2e 0a 20 3e 20  4a 61 7a 7a 65 64 20 75  |ocs.. > Jazzed u|
00001080  70 20 74 68 65 20 73 65  71 75 65 6e 63 65 20 61  |p the sequence a|
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000010b0  6e 64 20 62 6f 72 64 65  72 73 2e 0a 20 3e 20 4d  |nd borders.. > M|
000010c0  61 64 65 20 74 68 65 20  73 65 71 75 65 6e 63 65  |ade the sequence|
000010d0  20 61 70 70 20 69 6e 63  6c 75 64 65 20 61 20 73  | app include a s|
000010e0  70 65 65 64 20 62 61 72  2e 0a 20 3e 20 46 69 6e  |peed bar.. > Fin|
000010f0  61 6c 6c 79 20 62 72 65  61 74 68 65 64 20 61 20  |ally breathed a |
00001100  73 69 67 68 20 6f 66 20  72 65 6c 69 65 66 20 74  |sigh of relief t|
00001110  68 61 74 20 74 68 65 20  66 69 72 73 74 20 72 65  |hat the first re|
00001120  6c 65 61 73 65 20 76 65  72 73 69 6f 6e 20 77 61  |lease version wa|
00001130  73 20 20 20 20 20 20 20  20 20 66 69 6e 69 73 68  |s         finish|
00001140  65 64 20 61 66 74 65 72  20 61 20 6d 6f 6e 74 68  |ed after a month|
00001150  73 20 6f 66 20 67 72 69  65 66 2e 20 3a 2d 29 20  |s of grief. :-) |
00001160  0a 0a 20 20 20 42 79 20  74 68 65 20 77 61 79 2e  |..   By the way.|
00001170  2e 2e 20 20 49 66 20 61  6e 79 20 6f 6e 65 20 66  |..  If any one f|
00001180  69 6e 64 73 20 61 20 50  52 4f 50 45 52 20 75 73  |inds a PROPER us|
00001190  65 20 66 6f 72 20 74 68  69 73 20 70 72 6f 67 72  |e for this progr|
000011a0  61 6d 2c 20 6e 6f 74 20  6a 75 73 74 20 20 20 20  |am, not just    |
000011b0  20 20 6d 61 6b 69 6e 67  20 61 6e 69 6d 61 74 69  |  making animati|
000011c0  6f 6e 73 20 61 6e 64 20  73 63 72 65 65 6e 73 20  |ons and screens |
000011d0  62 65 63 61 75 73 65 20  74 68 65 79 20 6c 6f 6f  |because they loo|
000011e0  6b 20 70 72 65 74 74 79  2c 20 77 72 69 74 65 20  |k pretty, write |
000011f0  74 6f 20 6d 65 20 61 74  20 20 20 20 20 20 20 74  |to me at       t|
00001200  68 65 20 61 64 64 72 65  73 73 20 69 6e 20 74 68  |he address in th|
00001210  65 20 52 65 61 64 4d 65  20 66 69 6c 65 2e 20 20  |e ReadMe file.  |
00001220  0a 0a                                             |..|
00001222