Home » Archimedes archive » Micro User » MU 1992-06.adf » PD » !InertEdit/!ReadMe
!InertEdit/!ReadMe
This website contains an archive of files for the Acorn Electron, BBC Micro, Acorn Archimedes, Commodore 16 and Commodore 64 computers, which Dominic Ford has rescued from his private collection of floppy disks and cassettes.
Some of these files were originally commercial releases in the 1980s and 1990s, but they are now widely available online. I assume that copyright over them is no longer being asserted. If you own the copyright and would like files to be removed, please contact me.
Tape/disk: | Home » Archimedes archive » Micro User » MU 1992-06.adf » PD |
Filename: | !InertEdit/!ReadMe |
Read OK: | ✔ |
File size: | 1E76 bytes |
Load address: | 0000 |
Exec address: | 0000 |
File contents
************* INERTIA SCREEN EDITOR ************* **************** By Bruce Goatly **************** ************ Version 1.56, 7 May 1992 *********** This program is a simple screen editor for the popular game Inertia from The Fourth Dimension. HOW TO USE IT: Open the !Inertia application directory on your original Inertia disk by double-clicking on the application while holding down the Shift key. Find the files !Inertia.scrns and !Inertia.scrnl (these are the screen files for Levels 1 and 2 respectively). Now insert the disk with this !InertEdit application and open its application directory in the same way. (Presumably you already know how to open application directories - how else would you be reading this?) Copy the 'scrns' and 'scrnl' files across from the !Inertia directory to the !InertEdit one. Start up the InertEdit application in the usual way and choose whether you want to edit Level 1 or Level 2 (it's cheating but it's fun), whether you want to edit a different map - make sure it's inside the !InertEdit directory - that you've already been working on (there's some error checking but don't try editing non-Inertia-screen files because I won't take responsibility for the consequences), or whether you want to start a completely new map. In the first three cases the edited version will be saved over the one that was loaded for editing; in the last case you will be asked to give a file name for saving the new map to. Displaying a map file takes a little while - it's 90K long, after all, and I'm not into ARM code yet - but before long the mouse pointer will appear and you can start. It's quicker with an ARM3! Screen layout: Most of the screen is taken up by a plan view of the map itself, with each tile displayed as a two-pixel square. Sorry that the scale is so small, but there is a way to enlarge it (see below); sorry too about the plan view, but in fact it's more useful than a perspective view when it comes to working out tile positions (and far easier to program!). At the bottom left is a stack of four tiles, representing the four possible levels at which a tile can be placed; the current level is indicated by the light-coloured tile. Above the stack various messages appear, the most important of which are the coordinates of the pointer. The 'Q' icon to the left of the stack is for quitting, and the 'S' icon below it is for saving your work. Next come two tile representations: the top one shows what tile is at the pointer position at the indicated level; the bottom one, in a frame, shows what tile you have selected for placing on the map. The panel at the bottom right is your stock of 19 different sorts of tile. For reference they are: Top row: normal green base, score tile, light grey base, normal grey base, darker grey base, darkest grey base, turquoise base, three slopes (away-right, away-left, towards-left). Middle row: slope (towards-right), four inner corners (devise your own definitions of direction), four outer corners (ditto), jump. Bottom row: ice, brake, vertical speed (help! - I just can't get used to this tile's effect), transform to slow vehicle, transform to normal vehicle, four conveyor belts (away-right, towards-right, towards-left, away-left). Using the editor: Pick up a tile by clicking Select on one of the tile shapes in the panel. Place the selected tile by clicking Select at the appropriate place on the map. Remove a tile by clicking Adjust at the appropriate place on the map. The pointer can be forced to move only horizontally or vertically around the map by pressing the H or V keys. This is useful for drawing straight lines. You can store the pointer's position on the map by pressing the S key (*not* clicking on the S icon - see below) and restore the old position with the R key. This lets you use the mouse to change your tile selection and then jump straight back to where you were. Move up and down the levels with the up-arrow and down-arrow cursor keys. (I chose this way because you can use the mouse with one hand to place tiles while using the arrow keys with the other to change levels.) Clicking Menu while the pointer is over the map doubles the scale, which spares your watering eyes especially if (like me) you have only the standard Acorn non-multisync monitor. The program detects which part of the map you click over and enlarges only that particular quarter. Everything else works in the same way as at normal scale, except that a position saved at one scale isn't translated to the same map coordinates at the other scale - restoring the saved position just returns the pointer to the same screen position (as you might expect). Click Menu again over the map to return to normal scale. Save your work from time to time by clicking Select on the S (Save) icon. This will use the file name already supplied. Quit the editor by clicking Select on the Q (Quit) icon. You will be asked if you want to save your map first - just click Select on the Save icon to save it before quitting, or on the Quit icon a second time if you don't want to save it. Or you can just click anywhere else on the screen to abort the quit operation. Notes on the screen maps: When the editor starts up, the pointer is placed at the starting point of the game, coordinates (19,37). *Always* place a tile there for a playable game! Every map *must* have at least one score tile to be playable. However, don't place too many score tiles in a map (170 is about the maximum) to avoid corrupting the game screen. Getting used to the perspective view of the slope and corner tiles takes a little time. Remember that the game view of the map is from the southwest (i.e. towards the northeast) as you look at the map in the editor, so for instance the first tile in the second row of the panel is a ramp upwards in a southerly direction on the plan view. Don't worry, it gets easier after a while. The colouring on the green tiles is lighter at the highest point and darker at the lowest, if that helps you visualize things. The bottom of the map wraps around to the top (and vice versa, of course), but displaced one tile sideways in so doing. Thus, for example, a tile at (27,95) is connected to one at (28,0). PLAYING THE NEW SCREENS You need to fool the Inertia application into thinking that the new map files are on the original disk, so make a backup copy of your original Inertia disk (the protection makes it a non-working copy, for copyright reasons) and copy the new map files into the !Inertia directory on it. Remember that one of the files has to be called 'scrns' (Level 1) and the other 'scrnl' (Level 2). Then insert your original Inertia disk and start up the game as usual, but change to your backup disc before selecting Level 1 or Level 2. STANDARD BORING COPYRIGHT NOTICE This software and documentation is copyright � 1992 Bruce Goatly. It is in the public domain and you are therefore free to give the entire application to anyone you please via any medium provided it it delivered with all the supplied files, unaltered. The original Inertia screens are copyright � 1990 The Fourth Dimension, which is why they are *not* supplied with the screen editor. Buy the game! This software is supplied 'as is'; no warranty, express or implied, of the merchantability of this software or its fitness for any particular purpose is given, In no circumstances shall the author, or any provider or distributor of this software, be liable for any damage, loss of profits, or any indirect or consequential loss arising out of the use of this software or inability to use this software. Correspondence, suggestions, money, praise, offers of work, etc. (but no complaints, please) to: Bruce Goatly Walnut Cottage Liberty Avenue LONDON SW19 2RN 7 May 1992
00000000 0a 0a 2a 2a 2a 2a 2a 2a 2a 2a 2a 2a 2a 2a 2a 20 |..************* | 00000010 20 49 4e 45 52 54 49 41 20 53 43 52 45 45 4e 20 | INERTIA SCREEN | 00000020 45 44 49 54 4f 52 20 20 2a 2a 2a 2a 2a 2a 2a 2a |EDITOR ********| 00000030 2a 2a 2a 2a 2a 0a 0a 2a 2a 2a 2a 2a 2a 2a 2a 2a |*****..*********| 00000040 2a 2a 2a 2a 2a 2a 2a 20 20 42 79 20 42 72 75 63 |******* By Bruc| 00000050 65 20 47 6f 61 74 6c 79 20 20 2a 2a 2a 2a 2a 2a |e Goatly ******| 00000060 2a 2a 2a 2a 2a 2a 2a 2a 2a 2a 0a 0a 2a 2a 2a 2a |**********..****| 00000070 2a 2a 2a 2a 2a 2a 2a 2a 20 20 56 65 72 73 69 6f |******** Versio| 00000080 6e 20 31 2e 35 36 2c 20 37 20 4d 61 79 20 31 39 |n 1.56, 7 May 19| 00000090 39 32 20 20 2a 2a 2a 2a 2a 2a 2a 2a 2a 2a 2a 0a |92 ***********.| 000000a0 0a 54 68 69 73 20 70 72 6f 67 72 61 6d 20 69 73 |.This program is| 000000b0 20 61 20 73 69 6d 70 6c 65 20 73 63 72 65 65 6e | a simple screen| 000000c0 20 65 64 69 74 6f 72 20 66 6f 72 20 74 68 65 0a | editor for the.| 000000d0 70 6f 70 75 6c 61 72 20 67 61 6d 65 20 49 6e 65 |popular game Ine| 000000e0 72 74 69 61 20 66 72 6f 6d 20 54 68 65 20 46 6f |rtia from The Fo| 000000f0 75 72 74 68 20 44 69 6d 65 6e 73 69 6f 6e 2e 0a |urth Dimension..| 00000100 0a 48 4f 57 20 54 4f 20 55 53 45 20 49 54 3a 0a |.HOW TO USE IT:.| 00000110 0a 4f 70 65 6e 20 74 68 65 20 21 49 6e 65 72 74 |.Open the !Inert| 00000120 69 61 20 61 70 70 6c 69 63 61 74 69 6f 6e 20 64 |ia application d| 00000130 69 72 65 63 74 6f 72 79 20 6f 6e 20 79 6f 75 72 |irectory on your| 00000140 0a 6f 72 69 67 69 6e 61 6c 20 49 6e 65 72 74 69 |.original Inerti| 00000150 61 20 64 69 73 6b 20 62 79 20 64 6f 75 62 6c 65 |a disk by double| 00000160 2d 63 6c 69 63 6b 69 6e 67 20 6f 6e 20 74 68 65 |-clicking on the| 00000170 0a 61 70 70 6c 69 63 61 74 69 6f 6e 20 77 68 69 |.application whi| 00000180 6c 65 20 68 6f 6c 64 69 6e 67 20 64 6f 77 6e 20 |le holding down | 00000190 74 68 65 20 53 68 69 66 74 20 6b 65 79 2e 20 46 |the Shift key. F| 000001a0 69 6e 64 0a 74 68 65 20 66 69 6c 65 73 20 21 49 |ind.the files !I| 000001b0 6e 65 72 74 69 61 2e 73 63 72 6e 73 20 61 6e 64 |nertia.scrns and| 000001c0 20 21 49 6e 65 72 74 69 61 2e 73 63 72 6e 6c 20 | !Inertia.scrnl | 000001d0 28 74 68 65 73 65 0a 61 72 65 20 74 68 65 20 73 |(these.are the s| 000001e0 63 72 65 65 6e 20 66 69 6c 65 73 20 66 6f 72 20 |creen files for | 000001f0 4c 65 76 65 6c 73 20 31 20 61 6e 64 20 32 0a 72 |Levels 1 and 2.r| 00000200 65 73 70 65 63 74 69 76 65 6c 79 29 2e 20 4e 6f |espectively). No| 00000210 77 20 69 6e 73 65 72 74 20 74 68 65 20 64 69 73 |w insert the dis| 00000220 6b 20 77 69 74 68 20 74 68 69 73 0a 21 49 6e 65 |k with this.!Ine| 00000230 72 74 45 64 69 74 20 61 70 70 6c 69 63 61 74 69 |rtEdit applicati| 00000240 6f 6e 20 61 6e 64 20 6f 70 65 6e 20 69 74 73 20 |on and open its | 00000250 61 70 70 6c 69 63 61 74 69 6f 6e 0a 64 69 72 65 |application.dire| 00000260 63 74 6f 72 79 20 69 6e 20 74 68 65 20 73 61 6d |ctory in the sam| 00000270 65 20 77 61 79 2e 20 28 50 72 65 73 75 6d 61 62 |e way. (Presumab| 00000280 6c 79 20 79 6f 75 20 61 6c 72 65 61 64 79 0a 6b |ly you already.k| 00000290 6e 6f 77 20 68 6f 77 20 74 6f 20 6f 70 65 6e 20 |now how to open | 000002a0 61 70 70 6c 69 63 61 74 69 6f 6e 20 64 69 72 65 |application dire| 000002b0 63 74 6f 72 69 65 73 20 2d 20 68 6f 77 0a 65 6c |ctories - how.el| 000002c0 73 65 20 77 6f 75 6c 64 20 79 6f 75 20 62 65 20 |se would you be | 000002d0 72 65 61 64 69 6e 67 20 74 68 69 73 3f 29 20 43 |reading this?) C| 000002e0 6f 70 79 20 74 68 65 20 27 73 63 72 6e 73 27 0a |opy the 'scrns'.| 000002f0 61 6e 64 20 27 73 63 72 6e 6c 27 20 66 69 6c 65 |and 'scrnl' file| 00000300 73 20 61 63 72 6f 73 73 20 66 72 6f 6d 20 74 68 |s across from th| 00000310 65 20 21 49 6e 65 72 74 69 61 0a 64 69 72 65 63 |e !Inertia.direc| 00000320 74 6f 72 79 20 74 6f 20 74 68 65 20 21 49 6e 65 |tory to the !Ine| 00000330 72 74 45 64 69 74 20 6f 6e 65 2e 0a 0a 53 74 61 |rtEdit one...Sta| 00000340 72 74 20 75 70 20 74 68 65 20 49 6e 65 72 74 45 |rt up the InertE| 00000350 64 69 74 20 61 70 70 6c 69 63 61 74 69 6f 6e 20 |dit application | 00000360 69 6e 20 74 68 65 20 75 73 75 61 6c 0a 77 61 79 |in the usual.way| 00000370 20 61 6e 64 20 63 68 6f 6f 73 65 20 77 68 65 74 | and choose whet| 00000380 68 65 72 20 79 6f 75 20 77 61 6e 74 20 74 6f 20 |her you want to | 00000390 65 64 69 74 20 4c 65 76 65 6c 20 31 20 6f 72 0a |edit Level 1 or.| 000003a0 4c 65 76 65 6c 20 32 20 28 69 74 27 73 20 63 68 |Level 2 (it's ch| 000003b0 65 61 74 69 6e 67 20 62 75 74 20 69 74 27 73 20 |eating but it's | 000003c0 66 75 6e 29 2c 20 77 68 65 74 68 65 72 20 79 6f |fun), whether yo| 000003d0 75 0a 77 61 6e 74 20 74 6f 20 65 64 69 74 20 61 |u.want to edit a| 000003e0 20 64 69 66 66 65 72 65 6e 74 20 6d 61 70 20 2d | different map -| 000003f0 20 6d 61 6b 65 20 73 75 72 65 20 69 74 27 73 0a | make sure it's.| 00000400 69 6e 73 69 64 65 20 74 68 65 20 21 49 6e 65 72 |inside the !Iner| 00000410 74 45 64 69 74 20 64 69 72 65 63 74 6f 72 79 20 |tEdit directory | 00000420 2d 20 74 68 61 74 20 79 6f 75 27 76 65 0a 61 6c |- that you've.al| 00000430 72 65 61 64 79 20 62 65 65 6e 20 77 6f 72 6b 69 |ready been worki| 00000440 6e 67 20 6f 6e 20 28 74 68 65 72 65 27 73 20 73 |ng on (there's s| 00000450 6f 6d 65 20 65 72 72 6f 72 0a 63 68 65 63 6b 69 |ome error.checki| 00000460 6e 67 20 62 75 74 20 64 6f 6e 27 74 20 74 72 79 |ng but don't try| 00000470 20 65 64 69 74 69 6e 67 20 6e 6f 6e 2d 49 6e 65 | editing non-Ine| 00000480 72 74 69 61 2d 73 63 72 65 65 6e 0a 66 69 6c 65 |rtia-screen.file| 00000490 73 20 62 65 63 61 75 73 65 20 49 20 77 6f 6e 27 |s because I won'| 000004a0 74 20 74 61 6b 65 20 72 65 73 70 6f 6e 73 69 62 |t take responsib| 000004b0 69 6c 69 74 79 20 66 6f 72 20 74 68 65 0a 63 6f |ility for the.co| 000004c0 6e 73 65 71 75 65 6e 63 65 73 29 2c 20 6f 72 20 |nsequences), or | 000004d0 77 68 65 74 68 65 72 20 79 6f 75 20 77 61 6e 74 |whether you want| 000004e0 20 74 6f 20 73 74 61 72 74 20 61 0a 63 6f 6d 70 | to start a.comp| 000004f0 6c 65 74 65 6c 79 20 6e 65 77 20 6d 61 70 2e 20 |letely new map. | 00000500 49 6e 20 74 68 65 20 66 69 72 73 74 20 74 68 72 |In the first thr| 00000510 65 65 20 63 61 73 65 73 20 74 68 65 0a 65 64 69 |ee cases the.edi| 00000520 74 65 64 20 76 65 72 73 69 6f 6e 20 77 69 6c 6c |ted version will| 00000530 20 62 65 20 73 61 76 65 64 20 6f 76 65 72 20 74 | be saved over t| 00000540 68 65 20 6f 6e 65 20 74 68 61 74 20 77 61 73 0a |he one that was.| 00000550 6c 6f 61 64 65 64 20 66 6f 72 20 65 64 69 74 69 |loaded for editi| 00000560 6e 67 3b 20 69 6e 20 74 68 65 20 6c 61 73 74 20 |ng; in the last | 00000570 63 61 73 65 20 79 6f 75 20 77 69 6c 6c 20 62 65 |case you will be| 00000580 0a 61 73 6b 65 64 20 74 6f 20 67 69 76 65 20 61 |.asked to give a| 00000590 20 66 69 6c 65 20 6e 61 6d 65 20 66 6f 72 20 73 | file name for s| 000005a0 61 76 69 6e 67 20 74 68 65 20 6e 65 77 20 6d 61 |aving the new ma| 000005b0 70 0a 74 6f 2e 0a 0a 44 69 73 70 6c 61 79 69 6e |p.to...Displayin| 000005c0 67 20 61 20 6d 61 70 20 66 69 6c 65 20 74 61 6b |g a map file tak| 000005d0 65 73 20 61 20 6c 69 74 74 6c 65 20 77 68 69 6c |es a little whil| 000005e0 65 20 2d 20 69 74 27 73 0a 39 30 4b 20 6c 6f 6e |e - it's.90K lon| 000005f0 67 2c 20 61 66 74 65 72 20 61 6c 6c 2c 20 61 6e |g, after all, an| 00000600 64 20 49 27 6d 20 6e 6f 74 20 69 6e 74 6f 20 41 |d I'm not into A| 00000610 52 4d 20 63 6f 64 65 20 79 65 74 0a 2d 20 62 75 |RM code yet.- bu| 00000620 74 20 62 65 66 6f 72 65 20 6c 6f 6e 67 20 74 68 |t before long th| 00000630 65 20 6d 6f 75 73 65 20 70 6f 69 6e 74 65 72 20 |e mouse pointer | 00000640 77 69 6c 6c 20 61 70 70 65 61 72 0a 61 6e 64 20 |will appear.and | 00000650 79 6f 75 20 63 61 6e 20 73 74 61 72 74 2e 20 49 |you can start. I| 00000660 74 27 73 20 71 75 69 63 6b 65 72 20 77 69 74 68 |t's quicker with| 00000670 20 61 6e 20 41 52 4d 33 21 0a 0a 0a 53 63 72 65 | an ARM3!...Scre| 00000680 65 6e 20 6c 61 79 6f 75 74 3a 0a 0a 4d 6f 73 74 |en layout:..Most| 00000690 20 6f 66 20 74 68 65 20 73 63 72 65 65 6e 20 69 | of the screen i| 000006a0 73 20 74 61 6b 65 6e 20 75 70 20 62 79 20 61 20 |s taken up by a | 000006b0 70 6c 61 6e 20 76 69 65 77 20 6f 66 0a 74 68 65 |plan view of.the| 000006c0 20 6d 61 70 20 69 74 73 65 6c 66 2c 20 77 69 74 | map itself, wit| 000006d0 68 20 65 61 63 68 20 74 69 6c 65 20 64 69 73 70 |h each tile disp| 000006e0 6c 61 79 65 64 20 61 73 20 61 0a 74 77 6f 2d 70 |layed as a.two-p| 000006f0 69 78 65 6c 20 73 71 75 61 72 65 2e 20 53 6f 72 |ixel square. Sor| 00000700 72 79 20 74 68 61 74 20 74 68 65 20 73 63 61 6c |ry that the scal| 00000710 65 20 69 73 20 73 6f 0a 73 6d 61 6c 6c 2c 20 62 |e is so.small, b| 00000720 75 74 20 74 68 65 72 65 20 69 73 20 61 20 77 61 |ut there is a wa| 00000730 79 20 74 6f 20 65 6e 6c 61 72 67 65 20 69 74 20 |y to enlarge it | 00000740 28 73 65 65 0a 62 65 6c 6f 77 29 3b 20 73 6f 72 |(see.below); sor| 00000750 72 79 20 74 6f 6f 20 61 62 6f 75 74 20 74 68 65 |ry too about the| 00000760 20 70 6c 61 6e 20 76 69 65 77 2c 20 62 75 74 20 | plan view, but | 00000770 69 6e 20 66 61 63 74 0a 69 74 27 73 20 6d 6f 72 |in fact.it's mor| 00000780 65 20 75 73 65 66 75 6c 20 74 68 61 6e 20 61 20 |e useful than a | 00000790 70 65 72 73 70 65 63 74 69 76 65 20 76 69 65 77 |perspective view| 000007a0 20 77 68 65 6e 20 69 74 0a 63 6f 6d 65 73 20 74 | when it.comes t| 000007b0 6f 20 77 6f 72 6b 69 6e 67 20 6f 75 74 20 74 69 |o working out ti| 000007c0 6c 65 20 70 6f 73 69 74 69 6f 6e 73 20 28 61 6e |le positions (an| 000007d0 64 20 66 61 72 0a 65 61 73 69 65 72 20 74 6f 20 |d far.easier to | 000007e0 70 72 6f 67 72 61 6d 21 29 2e 0a 0a 41 74 20 74 |program!)...At t| 000007f0 68 65 20 62 6f 74 74 6f 6d 20 6c 65 66 74 20 69 |he bottom left i| 00000800 73 20 61 20 73 74 61 63 6b 20 6f 66 20 66 6f 75 |s a stack of fou| 00000810 72 20 74 69 6c 65 73 2c 0a 72 65 70 72 65 73 65 |r tiles,.represe| 00000820 6e 74 69 6e 67 20 74 68 65 20 66 6f 75 72 20 70 |nting the four p| 00000830 6f 73 73 69 62 6c 65 20 6c 65 76 65 6c 73 20 61 |ossible levels a| 00000840 74 20 77 68 69 63 68 20 61 0a 74 69 6c 65 20 63 |t which a.tile c| 00000850 61 6e 20 62 65 20 70 6c 61 63 65 64 3b 20 74 68 |an be placed; th| 00000860 65 20 63 75 72 72 65 6e 74 20 6c 65 76 65 6c 20 |e current level | 00000870 69 73 20 69 6e 64 69 63 61 74 65 64 0a 62 79 20 |is indicated.by | 00000880 74 68 65 20 6c 69 67 68 74 2d 63 6f 6c 6f 75 72 |the light-colour| 00000890 65 64 20 74 69 6c 65 2e 20 41 62 6f 76 65 20 74 |ed tile. Above t| 000008a0 68 65 20 73 74 61 63 6b 0a 76 61 72 69 6f 75 73 |he stack.various| 000008b0 20 6d 65 73 73 61 67 65 73 20 61 70 70 65 61 72 | messages appear| 000008c0 2c 20 74 68 65 20 6d 6f 73 74 20 69 6d 70 6f 72 |, the most impor| 000008d0 74 61 6e 74 20 6f 66 0a 77 68 69 63 68 20 61 72 |tant of.which ar| 000008e0 65 20 74 68 65 20 63 6f 6f 72 64 69 6e 61 74 65 |e the coordinate| 000008f0 73 20 6f 66 20 74 68 65 20 70 6f 69 6e 74 65 72 |s of the pointer| 00000900 2e 20 54 68 65 20 27 51 27 0a 69 63 6f 6e 20 74 |. The 'Q'.icon t| 00000910 6f 20 74 68 65 20 6c 65 66 74 20 6f 66 20 74 68 |o the left of th| 00000920 65 20 73 74 61 63 6b 20 69 73 20 66 6f 72 20 71 |e stack is for q| 00000930 75 69 74 74 69 6e 67 2c 20 61 6e 64 0a 74 68 65 |uitting, and.the| 00000940 20 27 53 27 20 69 63 6f 6e 20 62 65 6c 6f 77 20 | 'S' icon below | 00000950 69 74 20 69 73 20 66 6f 72 20 73 61 76 69 6e 67 |it is for saving| 00000960 20 79 6f 75 72 20 77 6f 72 6b 2e 0a 4e 65 78 74 | your work..Next| 00000970 20 63 6f 6d 65 20 74 77 6f 20 74 69 6c 65 20 72 | come two tile r| 00000980 65 70 72 65 73 65 6e 74 61 74 69 6f 6e 73 3a 20 |epresentations: | 00000990 74 68 65 20 74 6f 70 20 6f 6e 65 0a 73 68 6f 77 |the top one.show| 000009a0 73 20 77 68 61 74 20 74 69 6c 65 20 69 73 20 61 |s what tile is a| 000009b0 74 20 74 68 65 20 70 6f 69 6e 74 65 72 20 70 6f |t the pointer po| 000009c0 73 69 74 69 6f 6e 20 61 74 20 74 68 65 0a 69 6e |sition at the.in| 000009d0 64 69 63 61 74 65 64 20 6c 65 76 65 6c 3b 20 74 |dicated level; t| 000009e0 68 65 20 62 6f 74 74 6f 6d 20 6f 6e 65 2c 20 69 |he bottom one, i| 000009f0 6e 20 61 20 66 72 61 6d 65 2c 20 73 68 6f 77 73 |n a frame, shows| 00000a00 0a 77 68 61 74 20 74 69 6c 65 20 79 6f 75 20 68 |.what tile you h| 00000a10 61 76 65 20 73 65 6c 65 63 74 65 64 20 66 6f 72 |ave selected for| 00000a20 20 70 6c 61 63 69 6e 67 20 6f 6e 20 74 68 65 0a | placing on the.| 00000a30 6d 61 70 2e 20 54 68 65 20 70 61 6e 65 6c 20 61 |map. The panel a| 00000a40 74 20 74 68 65 20 62 6f 74 74 6f 6d 20 72 69 67 |t the bottom rig| 00000a50 68 74 20 69 73 20 79 6f 75 72 20 73 74 6f 63 6b |ht is your stock| 00000a60 0a 6f 66 20 31 39 20 64 69 66 66 65 72 65 6e 74 |.of 19 different| 00000a70 20 73 6f 72 74 73 20 6f 66 20 74 69 6c 65 2e 20 | sorts of tile. | 00000a80 46 6f 72 20 72 65 66 65 72 65 6e 63 65 20 74 68 |For reference th| 00000a90 65 79 0a 61 72 65 3a 0a 0a 54 6f 70 20 72 6f 77 |ey.are:..Top row| 00000aa0 3a 20 6e 6f 72 6d 61 6c 20 67 72 65 65 6e 20 62 |: normal green b| 00000ab0 61 73 65 2c 20 73 63 6f 72 65 20 74 69 6c 65 2c |ase, score tile,| 00000ac0 20 6c 69 67 68 74 20 67 72 65 79 0a 62 61 73 65 | light grey.base| 00000ad0 2c 20 6e 6f 72 6d 61 6c 20 67 72 65 79 20 62 61 |, normal grey ba| 00000ae0 73 65 2c 20 64 61 72 6b 65 72 20 67 72 65 79 20 |se, darker grey | 00000af0 62 61 73 65 2c 20 64 61 72 6b 65 73 74 0a 67 72 |base, darkest.gr| 00000b00 65 79 20 62 61 73 65 2c 20 74 75 72 71 75 6f 69 |ey base, turquoi| 00000b10 73 65 20 62 61 73 65 2c 20 74 68 72 65 65 20 73 |se base, three s| 00000b20 6c 6f 70 65 73 0a 28 61 77 61 79 2d 72 69 67 68 |lopes.(away-righ| 00000b30 74 2c 20 61 77 61 79 2d 6c 65 66 74 2c 20 74 6f |t, away-left, to| 00000b40 77 61 72 64 73 2d 6c 65 66 74 29 2e 0a 0a 4d 69 |wards-left)...Mi| 00000b50 64 64 6c 65 20 72 6f 77 3a 20 73 6c 6f 70 65 20 |ddle row: slope | 00000b60 28 74 6f 77 61 72 64 73 2d 72 69 67 68 74 29 2c |(towards-right),| 00000b70 20 66 6f 75 72 20 69 6e 6e 65 72 0a 63 6f 72 6e | four inner.corn| 00000b80 65 72 73 20 28 64 65 76 69 73 65 20 79 6f 75 72 |ers (devise your| 00000b90 20 6f 77 6e 20 64 65 66 69 6e 69 74 69 6f 6e 73 | own definitions| 00000ba0 20 6f 66 0a 64 69 72 65 63 74 69 6f 6e 29 2c 20 | of.direction), | 00000bb0 66 6f 75 72 20 6f 75 74 65 72 20 63 6f 72 6e 65 |four outer corne| 00000bc0 72 73 20 28 64 69 74 74 6f 29 2c 20 6a 75 6d 70 |rs (ditto), jump| 00000bd0 2e 0a 0a 42 6f 74 74 6f 6d 20 72 6f 77 3a 20 69 |...Bottom row: i| 00000be0 63 65 2c 20 62 72 61 6b 65 2c 20 76 65 72 74 69 |ce, brake, verti| 00000bf0 63 61 6c 20 73 70 65 65 64 20 28 68 65 6c 70 21 |cal speed (help!| 00000c00 20 2d 20 49 0a 6a 75 73 74 20 63 61 6e 27 74 20 | - I.just can't | 00000c10 67 65 74 20 75 73 65 64 20 74 6f 20 74 68 69 73 |get used to this| 00000c20 20 74 69 6c 65 27 73 20 65 66 66 65 63 74 29 2c | tile's effect),| 00000c30 0a 74 72 61 6e 73 66 6f 72 6d 20 74 6f 20 73 6c |.transform to sl| 00000c40 6f 77 20 76 65 68 69 63 6c 65 2c 20 74 72 61 6e |ow vehicle, tran| 00000c50 73 66 6f 72 6d 20 74 6f 20 6e 6f 72 6d 61 6c 0a |sform to normal.| 00000c60 76 65 68 69 63 6c 65 2c 20 66 6f 75 72 20 63 6f |vehicle, four co| 00000c70 6e 76 65 79 6f 72 20 62 65 6c 74 73 20 28 61 77 |nveyor belts (aw| 00000c80 61 79 2d 72 69 67 68 74 2c 0a 74 6f 77 61 72 64 |ay-right,.toward| 00000c90 73 2d 72 69 67 68 74 2c 20 74 6f 77 61 72 64 73 |s-right, towards| 00000ca0 2d 6c 65 66 74 2c 20 61 77 61 79 2d 6c 65 66 74 |-left, away-left| 00000cb0 29 2e 0a 0a 0a 55 73 69 6e 67 20 74 68 65 20 65 |)....Using the e| 00000cc0 64 69 74 6f 72 3a 0a 0a 50 69 63 6b 20 75 70 20 |ditor:..Pick up | 00000cd0 61 20 74 69 6c 65 20 62 79 20 63 6c 69 63 6b 69 |a tile by clicki| 00000ce0 6e 67 20 53 65 6c 65 63 74 20 6f 6e 20 6f 6e 65 |ng Select on one| 00000cf0 20 6f 66 20 74 68 65 0a 74 69 6c 65 20 73 68 61 | of the.tile sha| 00000d00 70 65 73 20 69 6e 20 74 68 65 20 70 61 6e 65 6c |pes in the panel| 00000d10 2e 0a 0a 50 6c 61 63 65 20 74 68 65 20 73 65 6c |...Place the sel| 00000d20 65 63 74 65 64 20 74 69 6c 65 20 62 79 20 63 6c |ected tile by cl| 00000d30 69 63 6b 69 6e 67 20 53 65 6c 65 63 74 20 61 74 |icking Select at| 00000d40 20 74 68 65 0a 61 70 70 72 6f 70 72 69 61 74 65 | the.appropriate| 00000d50 20 70 6c 61 63 65 20 6f 6e 20 74 68 65 20 6d 61 | place on the ma| 00000d60 70 2e 0a 0a 52 65 6d 6f 76 65 20 61 20 74 69 6c |p...Remove a til| 00000d70 65 20 62 79 20 63 6c 69 63 6b 69 6e 67 20 41 64 |e by clicking Ad| 00000d80 6a 75 73 74 20 61 74 20 74 68 65 0a 61 70 70 72 |just at the.appr| 00000d90 6f 70 72 69 61 74 65 20 70 6c 61 63 65 20 6f 6e |opriate place on| 00000da0 20 74 68 65 20 6d 61 70 2e 0a 0a 54 68 65 20 70 | the map...The p| 00000db0 6f 69 6e 74 65 72 20 63 61 6e 20 62 65 20 66 6f |ointer can be fo| 00000dc0 72 63 65 64 20 74 6f 20 6d 6f 76 65 20 6f 6e 6c |rced to move onl| 00000dd0 79 20 68 6f 72 69 7a 6f 6e 74 61 6c 6c 79 0a 6f |y horizontally.o| 00000de0 72 20 76 65 72 74 69 63 61 6c 6c 79 20 61 72 6f |r vertically aro| 00000df0 75 6e 64 20 74 68 65 20 6d 61 70 20 62 79 20 70 |und the map by p| 00000e00 72 65 73 73 69 6e 67 20 74 68 65 20 48 20 6f 72 |ressing the H or| 00000e10 0a 56 20 6b 65 79 73 2e 20 54 68 69 73 20 69 73 |.V keys. This is| 00000e20 20 75 73 65 66 75 6c 20 66 6f 72 20 64 72 61 77 | useful for draw| 00000e30 69 6e 67 20 73 74 72 61 69 67 68 74 20 6c 69 6e |ing straight lin| 00000e40 65 73 2e 0a 0a 59 6f 75 20 63 61 6e 20 73 74 6f |es...You can sto| 00000e50 72 65 20 74 68 65 20 70 6f 69 6e 74 65 72 27 73 |re the pointer's| 00000e60 20 70 6f 73 69 74 69 6f 6e 20 6f 6e 20 74 68 65 | position on the| 00000e70 20 6d 61 70 20 62 79 0a 70 72 65 73 73 69 6e 67 | map by.pressing| 00000e80 20 74 68 65 20 53 20 6b 65 79 20 28 2a 6e 6f 74 | the S key (*not| 00000e90 2a 20 63 6c 69 63 6b 69 6e 67 20 6f 6e 20 74 68 |* clicking on th| 00000ea0 65 20 53 20 69 63 6f 6e 20 2d 0a 73 65 65 20 62 |e S icon -.see b| 00000eb0 65 6c 6f 77 29 20 61 6e 64 20 72 65 73 74 6f 72 |elow) and restor| 00000ec0 65 20 74 68 65 20 6f 6c 64 20 70 6f 73 69 74 69 |e the old positi| 00000ed0 6f 6e 20 77 69 74 68 20 74 68 65 20 52 0a 6b 65 |on with the R.ke| 00000ee0 79 2e 20 54 68 69 73 20 6c 65 74 73 20 79 6f 75 |y. This lets you| 00000ef0 20 75 73 65 20 74 68 65 20 6d 6f 75 73 65 20 74 | use the mouse t| 00000f00 6f 20 63 68 61 6e 67 65 20 79 6f 75 72 0a 74 69 |o change your.ti| 00000f10 6c 65 20 73 65 6c 65 63 74 69 6f 6e 20 61 6e 64 |le selection and| 00000f20 20 74 68 65 6e 20 6a 75 6d 70 20 73 74 72 61 69 | then jump strai| 00000f30 67 68 74 20 62 61 63 6b 20 74 6f 0a 77 68 65 72 |ght back to.wher| 00000f40 65 20 79 6f 75 20 77 65 72 65 2e 0a 0a 4d 6f 76 |e you were...Mov| 00000f50 65 20 75 70 20 61 6e 64 20 64 6f 77 6e 20 74 68 |e up and down th| 00000f60 65 20 6c 65 76 65 6c 73 20 77 69 74 68 20 74 68 |e levels with th| 00000f70 65 20 75 70 2d 61 72 72 6f 77 20 61 6e 64 0a 64 |e up-arrow and.d| 00000f80 6f 77 6e 2d 61 72 72 6f 77 20 63 75 72 73 6f 72 |own-arrow cursor| 00000f90 20 6b 65 79 73 2e 20 28 49 20 63 68 6f 73 65 20 | keys. (I chose | 00000fa0 74 68 69 73 20 77 61 79 20 62 65 63 61 75 73 65 |this way because| 00000fb0 0a 79 6f 75 20 63 61 6e 20 75 73 65 20 74 68 65 |.you can use the| 00000fc0 20 6d 6f 75 73 65 20 77 69 74 68 20 6f 6e 65 20 | mouse with one | 00000fd0 68 61 6e 64 20 74 6f 20 70 6c 61 63 65 20 74 69 |hand to place ti| 00000fe0 6c 65 73 0a 77 68 69 6c 65 20 75 73 69 6e 67 20 |les.while using | 00000ff0 74 68 65 20 61 72 72 6f 77 20 6b 65 79 73 20 77 |the arrow keys w| 00001000 69 74 68 20 74 68 65 20 6f 74 68 65 72 20 74 6f |ith the other to| 00001010 0a 63 68 61 6e 67 65 20 6c 65 76 65 6c 73 2e 29 |.change levels.)| 00001020 0a 0a 43 6c 69 63 6b 69 6e 67 20 4d 65 6e 75 20 |..Clicking Menu | 00001030 77 68 69 6c 65 20 74 68 65 20 70 6f 69 6e 74 65 |while the pointe| 00001040 72 20 69 73 20 6f 76 65 72 20 74 68 65 20 6d 61 |r is over the ma| 00001050 70 0a 64 6f 75 62 6c 65 73 20 74 68 65 20 73 63 |p.doubles the sc| 00001060 61 6c 65 2c 20 77 68 69 63 68 20 73 70 61 72 65 |ale, which spare| 00001070 73 20 79 6f 75 72 20 77 61 74 65 72 69 6e 67 20 |s your watering | 00001080 65 79 65 73 0a 65 73 70 65 63 69 61 6c 6c 79 20 |eyes.especially | 00001090 69 66 20 28 6c 69 6b 65 20 6d 65 29 20 79 6f 75 |if (like me) you| 000010a0 20 68 61 76 65 20 6f 6e 6c 79 20 74 68 65 20 73 | have only the s| 000010b0 74 61 6e 64 61 72 64 0a 41 63 6f 72 6e 20 6e 6f |tandard.Acorn no| 000010c0 6e 2d 6d 75 6c 74 69 73 79 6e 63 20 6d 6f 6e 69 |n-multisync moni| 000010d0 74 6f 72 2e 20 54 68 65 20 70 72 6f 67 72 61 6d |tor. The program| 000010e0 20 64 65 74 65 63 74 73 0a 77 68 69 63 68 20 70 | detects.which p| 000010f0 61 72 74 20 6f 66 20 74 68 65 20 6d 61 70 20 79 |art of the map y| 00001100 6f 75 20 63 6c 69 63 6b 20 6f 76 65 72 20 61 6e |ou click over an| 00001110 64 20 65 6e 6c 61 72 67 65 73 0a 6f 6e 6c 79 20 |d enlarges.only | 00001120 74 68 61 74 20 70 61 72 74 69 63 75 6c 61 72 20 |that particular | 00001130 71 75 61 72 74 65 72 2e 20 45 76 65 72 79 74 68 |quarter. Everyth| 00001140 69 6e 67 20 65 6c 73 65 0a 77 6f 72 6b 73 20 69 |ing else.works i| 00001150 6e 20 74 68 65 20 73 61 6d 65 20 77 61 79 20 61 |n the same way a| 00001160 73 20 61 74 20 6e 6f 72 6d 61 6c 20 73 63 61 6c |s at normal scal| 00001170 65 2c 20 65 78 63 65 70 74 0a 74 68 61 74 20 61 |e, except.that a| 00001180 20 70 6f 73 69 74 69 6f 6e 20 73 61 76 65 64 20 | position saved | 00001190 61 74 20 6f 6e 65 20 73 63 61 6c 65 20 69 73 6e |at one scale isn| 000011a0 27 74 0a 74 72 61 6e 73 6c 61 74 65 64 20 74 6f |'t.translated to| 000011b0 20 74 68 65 20 73 61 6d 65 20 6d 61 70 20 63 6f | the same map co| 000011c0 6f 72 64 69 6e 61 74 65 73 20 61 74 20 74 68 65 |ordinates at the| 000011d0 0a 6f 74 68 65 72 20 73 63 61 6c 65 20 2d 20 72 |.other scale - r| 000011e0 65 73 74 6f 72 69 6e 67 20 74 68 65 20 73 61 76 |estoring the sav| 000011f0 65 64 20 70 6f 73 69 74 69 6f 6e 20 6a 75 73 74 |ed position just| 00001200 0a 72 65 74 75 72 6e 73 20 74 68 65 20 70 6f 69 |.returns the poi| 00001210 6e 74 65 72 20 74 6f 20 74 68 65 20 73 61 6d 65 |nter to the same| 00001220 20 73 63 72 65 65 6e 20 70 6f 73 69 74 69 6f 6e | screen position| 00001230 0a 28 61 73 20 79 6f 75 20 6d 69 67 68 74 20 65 |.(as you might e| 00001240 78 70 65 63 74 29 2e 20 43 6c 69 63 6b 20 4d 65 |xpect). Click Me| 00001250 6e 75 20 61 67 61 69 6e 20 6f 76 65 72 20 74 68 |nu again over th| 00001260 65 0a 6d 61 70 20 74 6f 20 72 65 74 75 72 6e 20 |e.map to return | 00001270 74 6f 20 6e 6f 72 6d 61 6c 20 73 63 61 6c 65 2e |to normal scale.| 00001280 0a 0a 53 61 76 65 20 79 6f 75 72 20 77 6f 72 6b |..Save your work| 00001290 20 66 72 6f 6d 20 74 69 6d 65 20 74 6f 20 74 69 | from time to ti| 000012a0 6d 65 20 62 79 20 63 6c 69 63 6b 69 6e 67 0a 53 |me by clicking.S| 000012b0 65 6c 65 63 74 20 6f 6e 20 74 68 65 20 53 20 28 |elect on the S (| 000012c0 53 61 76 65 29 20 69 63 6f 6e 2e 20 54 68 69 73 |Save) icon. This| 000012d0 20 77 69 6c 6c 20 75 73 65 20 74 68 65 0a 66 69 | will use the.fi| 000012e0 6c 65 20 6e 61 6d 65 20 61 6c 72 65 61 64 79 20 |le name already | 000012f0 73 75 70 70 6c 69 65 64 2e 0a 0a 51 75 69 74 20 |supplied...Quit | 00001300 74 68 65 20 65 64 69 74 6f 72 20 62 79 20 63 6c |the editor by cl| 00001310 69 63 6b 69 6e 67 20 53 65 6c 65 63 74 20 6f 6e |icking Select on| 00001320 20 74 68 65 20 51 20 28 51 75 69 74 29 0a 69 63 | the Q (Quit).ic| 00001330 6f 6e 2e 20 59 6f 75 20 77 69 6c 6c 20 62 65 20 |on. You will be | 00001340 61 73 6b 65 64 20 69 66 20 79 6f 75 20 77 61 6e |asked if you wan| 00001350 74 20 74 6f 20 73 61 76 65 20 79 6f 75 72 0a 6d |t to save your.m| 00001360 61 70 20 66 69 72 73 74 20 2d 20 6a 75 73 74 20 |ap first - just | 00001370 63 6c 69 63 6b 20 53 65 6c 65 63 74 20 6f 6e 20 |click Select on | 00001380 74 68 65 20 53 61 76 65 20 69 63 6f 6e 20 74 6f |the Save icon to| 00001390 0a 73 61 76 65 20 69 74 20 62 65 66 6f 72 65 20 |.save it before | 000013a0 71 75 69 74 74 69 6e 67 2c 20 6f 72 20 6f 6e 20 |quitting, or on | 000013b0 74 68 65 20 51 75 69 74 20 69 63 6f 6e 20 61 0a |the Quit icon a.| 000013c0 73 65 63 6f 6e 64 20 74 69 6d 65 20 69 66 20 79 |second time if y| 000013d0 6f 75 20 64 6f 6e 27 74 20 77 61 6e 74 20 74 6f |ou don't want to| 000013e0 20 73 61 76 65 20 69 74 2e 20 4f 72 20 79 6f 75 | save it. Or you| 000013f0 0a 63 61 6e 20 6a 75 73 74 20 63 6c 69 63 6b 20 |.can just click | 00001400 61 6e 79 77 68 65 72 65 20 65 6c 73 65 20 6f 6e |anywhere else on| 00001410 20 74 68 65 20 73 63 72 65 65 6e 20 74 6f 0a 61 | the screen to.a| 00001420 62 6f 72 74 20 74 68 65 20 71 75 69 74 20 6f 70 |bort the quit op| 00001430 65 72 61 74 69 6f 6e 2e 0a 0a 0a 4e 6f 74 65 73 |eration....Notes| 00001440 20 6f 6e 20 74 68 65 20 73 63 72 65 65 6e 20 6d | on the screen m| 00001450 61 70 73 3a 0a 0a 57 68 65 6e 20 74 68 65 20 65 |aps:..When the e| 00001460 64 69 74 6f 72 20 73 74 61 72 74 73 20 75 70 2c |ditor starts up,| 00001470 20 74 68 65 20 70 6f 69 6e 74 65 72 20 69 73 20 | the pointer is | 00001480 70 6c 61 63 65 64 0a 61 74 20 74 68 65 20 73 74 |placed.at the st| 00001490 61 72 74 69 6e 67 20 70 6f 69 6e 74 20 6f 66 20 |arting point of | 000014a0 74 68 65 20 67 61 6d 65 2c 20 63 6f 6f 72 64 69 |the game, coordi| 000014b0 6e 61 74 65 73 0a 28 31 39 2c 33 37 29 2e 20 2a |nates.(19,37). *| 000014c0 41 6c 77 61 79 73 2a 20 70 6c 61 63 65 20 61 20 |Always* place a | 000014d0 74 69 6c 65 20 74 68 65 72 65 20 66 6f 72 20 61 |tile there for a| 000014e0 0a 70 6c 61 79 61 62 6c 65 20 67 61 6d 65 21 0a |.playable game!.| 000014f0 0a 45 76 65 72 79 20 6d 61 70 20 2a 6d 75 73 74 |.Every map *must| 00001500 2a 20 68 61 76 65 20 61 74 20 6c 65 61 73 74 20 |* have at least | 00001510 6f 6e 65 20 73 63 6f 72 65 20 74 69 6c 65 20 74 |one score tile t| 00001520 6f 0a 62 65 20 70 6c 61 79 61 62 6c 65 2e 20 48 |o.be playable. H| 00001530 6f 77 65 76 65 72 2c 20 64 6f 6e 27 74 20 70 6c |owever, don't pl| 00001540 61 63 65 20 74 6f 6f 20 6d 61 6e 79 20 73 63 6f |ace too many sco| 00001550 72 65 0a 74 69 6c 65 73 20 69 6e 20 61 20 6d 61 |re.tiles in a ma| 00001560 70 20 28 31 37 30 20 69 73 20 61 62 6f 75 74 20 |p (170 is about | 00001570 74 68 65 20 6d 61 78 69 6d 75 6d 29 20 74 6f 20 |the maximum) to | 00001580 61 76 6f 69 64 0a 63 6f 72 72 75 70 74 69 6e 67 |avoid.corrupting| 00001590 20 74 68 65 20 67 61 6d 65 20 73 63 72 65 65 6e | the game screen| 000015a0 2e 0a 0a 47 65 74 74 69 6e 67 20 75 73 65 64 20 |...Getting used | 000015b0 74 6f 20 74 68 65 20 70 65 72 73 70 65 63 74 69 |to the perspecti| 000015c0 76 65 20 76 69 65 77 20 6f 66 20 74 68 65 20 73 |ve view of the s| 000015d0 6c 6f 70 65 0a 61 6e 64 20 63 6f 72 6e 65 72 20 |lope.and corner | 000015e0 74 69 6c 65 73 20 74 61 6b 65 73 20 61 20 6c 69 |tiles takes a li| 000015f0 74 74 6c 65 20 74 69 6d 65 2e 20 52 65 6d 65 6d |ttle time. Remem| 00001600 62 65 72 0a 74 68 61 74 20 74 68 65 20 67 61 6d |ber.that the gam| 00001610 65 20 76 69 65 77 20 6f 66 20 74 68 65 20 6d 61 |e view of the ma| 00001620 70 20 69 73 20 66 72 6f 6d 20 74 68 65 0a 73 6f |p is from the.so| 00001630 75 74 68 77 65 73 74 20 28 69 2e 65 2e 20 74 6f |uthwest (i.e. to| 00001640 77 61 72 64 73 20 74 68 65 20 6e 6f 72 74 68 65 |wards the northe| 00001650 61 73 74 29 20 61 73 20 79 6f 75 20 6c 6f 6f 6b |ast) as you look| 00001660 0a 61 74 20 74 68 65 20 6d 61 70 20 69 6e 20 74 |.at the map in t| 00001670 68 65 20 65 64 69 74 6f 72 2c 20 73 6f 20 66 6f |he editor, so fo| 00001680 72 20 69 6e 73 74 61 6e 63 65 20 74 68 65 0a 66 |r instance the.f| 00001690 69 72 73 74 20 74 69 6c 65 20 69 6e 20 74 68 65 |irst tile in the| 000016a0 20 73 65 63 6f 6e 64 20 72 6f 77 20 6f 66 20 74 | second row of t| 000016b0 68 65 20 70 61 6e 65 6c 20 69 73 20 61 0a 72 61 |he panel is a.ra| 000016c0 6d 70 20 75 70 77 61 72 64 73 20 69 6e 20 61 20 |mp upwards in a | 000016d0 73 6f 75 74 68 65 72 6c 79 20 64 69 72 65 63 74 |southerly direct| 000016e0 69 6f 6e 20 6f 6e 20 74 68 65 20 70 6c 61 6e 0a |ion on the plan.| 000016f0 76 69 65 77 2e 20 44 6f 6e 27 74 20 77 6f 72 72 |view. Don't worr| 00001700 79 2c 20 69 74 20 67 65 74 73 20 65 61 73 69 65 |y, it gets easie| 00001710 72 20 61 66 74 65 72 20 61 20 77 68 69 6c 65 2e |r after a while.| 00001720 0a 54 68 65 20 63 6f 6c 6f 75 72 69 6e 67 20 6f |.The colouring o| 00001730 6e 20 74 68 65 20 67 72 65 65 6e 20 74 69 6c 65 |n the green tile| 00001740 73 20 69 73 20 6c 69 67 68 74 65 72 20 61 74 20 |s is lighter at | 00001750 74 68 65 0a 68 69 67 68 65 73 74 20 70 6f 69 6e |the.highest poin| 00001760 74 20 61 6e 64 20 64 61 72 6b 65 72 20 61 74 20 |t and darker at | 00001770 74 68 65 20 6c 6f 77 65 73 74 2c 20 69 66 20 74 |the lowest, if t| 00001780 68 61 74 0a 68 65 6c 70 73 20 79 6f 75 20 76 69 |hat.helps you vi| 00001790 73 75 61 6c 69 7a 65 20 74 68 69 6e 67 73 2e 0a |sualize things..| 000017a0 0a 54 68 65 20 62 6f 74 74 6f 6d 20 6f 66 20 74 |.The bottom of t| 000017b0 68 65 20 6d 61 70 20 77 72 61 70 73 20 61 72 6f |he map wraps aro| 000017c0 75 6e 64 20 74 6f 20 74 68 65 20 74 6f 70 20 28 |und to the top (| 000017d0 61 6e 64 0a 76 69 63 65 20 76 65 72 73 61 2c 20 |and.vice versa, | 000017e0 6f 66 20 63 6f 75 72 73 65 29 2c 20 62 75 74 20 |of course), but | 000017f0 64 69 73 70 6c 61 63 65 64 20 6f 6e 65 20 74 69 |displaced one ti| 00001800 6c 65 0a 73 69 64 65 77 61 79 73 20 69 6e 20 73 |le.sideways in s| 00001810 6f 20 64 6f 69 6e 67 2e 20 54 68 75 73 2c 20 66 |o doing. 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Then in| 00001a00 73 65 72 74 20 79 6f 75 72 20 6f 72 69 67 69 6e |sert your origin| 00001a10 61 6c 20 49 6e 65 72 74 69 61 20 64 69 73 6b 0a |al Inertia disk.| 00001a20 61 6e 64 20 73 74 61 72 74 20 75 70 20 74 68 65 |and start up the| 00001a30 20 67 61 6d 65 20 61 73 20 75 73 75 61 6c 2c 20 | game as usual, | 00001a40 62 75 74 20 63 68 61 6e 67 65 20 74 6f 20 79 6f |but change to yo| 00001a50 75 72 0a 62 61 63 6b 75 70 20 64 69 73 63 20 62 |ur.backup disc b| 00001a60 65 66 6f 72 65 20 73 65 6c 65 63 74 69 6e 67 20 |efore selecting | 00001a70 4c 65 76 65 6c 20 31 20 6f 72 20 4c 65 76 65 6c |Level 1 or Level| 00001a80 20 32 2e 0a 0a 0a 53 54 41 4e 44 41 52 44 20 42 | 2....STANDARD B| 00001a90 4f 52 49 4e 47 20 43 4f 50 59 52 49 47 48 54 20 |ORING COPYRIGHT | 00001aa0 4e 4f 54 49 43 45 0a 0a 54 68 69 73 20 73 6f 66 |NOTICE..This sof| 00001ab0 74 77 61 72 65 20 61 6e 64 20 64 6f 63 75 6d 65 |tware and docume| 00001ac0 6e 74 61 74 69 6f 6e 20 69 73 20 63 6f 70 79 72 |ntation is copyr| 00001ad0 69 67 68 74 20 a9 0a 31 39 39 32 20 42 72 75 63 |ight ..1992 Bruc| 00001ae0 65 20 47 6f 61 74 6c 79 2e 20 20 49 74 20 69 73 |e Goatly. 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The origina| 00001bb0 6c 20 49 6e 65 72 74 69 61 20 73 63 72 65 65 6e |l Inertia screen| 00001bc0 73 20 61 72 65 0a 63 6f 70 79 72 69 67 68 74 20 |s are.copyright | 00001bd0 a9 20 31 39 39 30 20 54 68 65 20 46 6f 75 72 74 |. 1990 The Fourt| 00001be0 68 20 44 69 6d 65 6e 73 69 6f 6e 2c 20 77 68 69 |h Dimension, whi| 00001bf0 63 68 20 69 73 0a 77 68 79 20 74 68 65 79 20 61 |ch is.why they a| 00001c00 72 65 20 2a 6e 6f 74 2a 20 73 75 70 70 6c 69 65 |re *not* supplie| 00001c10 64 20 77 69 74 68 20 74 68 65 20 73 63 72 65 65 |d with the scree| 00001c20 6e 0a 65 64 69 74 6f 72 2e 20 42 75 79 20 74 68 |n.editor. Buy th| 00001c30 65 20 67 61 6d 65 21 0a 0a 54 68 69 73 20 73 6f |e game!..This so| 00001c40 66 74 77 61 72 65 20 69 73 20 73 75 70 70 6c 69 |ftware is suppli| 00001c50 65 64 20 27 61 73 20 69 73 27 3b 20 6e 6f 20 77 |ed 'as is'; no w| 00001c60 61 72 72 61 6e 74 79 2c 0a 65 78 70 72 65 73 73 |arranty,.express| 00001c70 20 6f 72 20 69 6d 70 6c 69 65 64 2c 20 6f 66 20 | or implied, of | 00001c80 74 68 65 20 6d 65 72 63 68 61 6e 74 61 62 69 6c |the merchantabil| 00001c90 69 74 79 20 6f 66 20 74 68 69 73 0a 73 6f 66 74 |ity of this.soft| 00001ca0 77 61 72 65 20 6f 72 20 69 74 73 20 66 69 74 6e |ware or its fitn| 00001cb0 65 73 73 20 66 6f 72 20 61 6e 79 20 70 61 72 74 |ess for any part| 00001cc0 69 63 75 6c 61 72 20 70 75 72 70 6f 73 65 0a 69 |icular purpose.i| 00001cd0 73 20 67 69 76 65 6e 2c 20 49 6e 20 6e 6f 20 63 |s given, In no c| 00001ce0 69 72 63 75 6d 73 74 61 6e 63 65 73 20 73 68 61 |ircumstances sha| 00001cf0 6c 6c 20 74 68 65 20 61 75 74 68 6f 72 2c 20 6f |ll the author, o| 00001d00 72 0a 61 6e 79 20 70 72 6f 76 69 64 65 72 20 6f |r.any provider o| 00001d10 72 20 64 69 73 74 72 69 62 75 74 6f 72 20 6f 66 |r distributor of| 00001d20 20 74 68 69 73 20 73 6f 66 74 77 61 72 65 2c 20 | this software, | 00001d30 62 65 0a 6c 69 61 62 6c 65 20 66 6f 72 20 61 6e |be.liable for an| 00001d40 79 20 64 61 6d 61 67 65 2c 20 6c 6f 73 73 20 6f |y damage, loss o| 00001d50 66 20 70 72 6f 66 69 74 73 2c 20 6f 72 20 61 6e |f profits, or an| 00001d60 79 0a 69 6e 64 69 72 65 63 74 20 6f 72 20 63 6f |y.indirect or co| 00001d70 6e 73 65 71 75 65 6e 74 69 61 6c 20 6c 6f 73 73 |nsequential loss| 00001d80 20 61 72 69 73 69 6e 67 20 6f 75 74 20 6f 66 20 | arising out of | 00001d90 74 68 65 0a 75 73 65 20 6f 66 20 74 68 69 73 20 |the.use of this | 00001da0 73 6f 66 74 77 61 72 65 20 6f 72 20 69 6e 61 62 |software or inab| 00001db0 69 6c 69 74 79 20 74 6f 20 75 73 65 20 74 68 69 |ility to use thi| 00001dc0 73 0a 73 6f 66 74 77 61 72 65 2e 0a 0a 0a 43 6f |s.software....Co| 00001dd0 72 72 65 73 70 6f 6e 64 65 6e 63 65 2c 20 73 75 |rrespondence, su| 00001de0 67 67 65 73 74 69 6f 6e 73 2c 20 6d 6f 6e 65 79 |ggestions, money| 00001df0 2c 20 70 72 61 69 73 65 2c 20 6f 66 66 65 72 73 |, praise, offers| 00001e00 0a 6f 66 20 77 6f 72 6b 2c 20 65 74 63 2e 20 28 |.of work, etc. (| 00001e10 62 75 74 20 6e 6f 20 63 6f 6d 70 6c 61 69 6e 74 |but no complaint| 00001e20 73 2c 20 70 6c 65 61 73 65 29 20 74 6f 3a 0a 0a |s, please) to:..| 00001e30 42 72 75 63 65 20 47 6f 61 74 6c 79 0a 57 61 6c |Bruce Goatly.Wal| 00001e40 6e 75 74 20 43 6f 74 74 61 67 65 0a 4c 69 62 65 |nut Cottage.Libe| 00001e50 72 74 79 20 41 76 65 6e 75 65 0a 4c 4f 4e 44 4f |rty Avenue.LONDO| 00001e60 4e 0a 53 57 31 39 20 32 52 4e 0a 0a 37 20 4d 61 |N.SW19 2RN..7 Ma| 00001e70 79 20 31 39 39 32 |y 1992| 00001e76