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G/unotxt1

This website contains an archive of files for the Acorn Electron, BBC Micro, Acorn Archimedes, Commodore 16 and Commodore 64 computers, which Dominic Ford has rescued from his private collection of floppy disks and cassettes.

Some of these files were originally commercial releases in the 1980s and 1990s, but they are now widely available online. I assume that copyright over them is no longer being asserted. If you own the copyright and would like files to be removed, please contact me.

Tape/disk: Home » Personal collection » Acorn ADFS disks » Electron_User_Group » EUG_21.ADF
Filename: G/unotxt1
Read OK:
File size: 175B bytes
Load address: 3A206576
Exec address: 6E752E30
File contents
                                 UNO

(C) 1984 International Games Ltd., 1989 Waddingtons Games Ltd.		
Program (C) 1991 HeadFirst.                                   

The object of the game is to score 500 points before the computer. Points
are scored by ridding yourself of all your cards before the computer.

SUMMARY OF PLAY

The computer will deal seven cards to each player, the remaining cards are
kept as a drawpile by the computer. The top card of this pile is shown
face up, as the top card of a new discard pile.

The first player chooses a card from his/her hand by matching colour or
type of the top card of the discard pile. This then is placed as the top
card of the discard pile for the next player to match. A Wild card will
always fit. If at any time a player cannot play any of his cards, he must
draw one from the drawpile, which he may then play, and then turn passes
to the next player.

Special cards add interest and depth to the game by causing the other
player to draw extra cards, or to miss a go.

The cards are marked very clearly and are instantly understandable. For
this reason it takes only a few games to become almost an expert player.
As you learn to play and to use the strategies possible, you will find the
game very stimulating and exciting.

The pack contains 108 cards as follows:
2 of each number 1-9 in each of four colours (red,green,yellow,blue)
1 of number 0 in each of four colours
2 Draw Two cards in each of four colours
4 Skip cards in each of four colours
4 Wild cards
4 Wild Draw Four cards

DEAL

The computer begins play by shuffling the pack and dealing seven cards to
the player and seven to itself. The remaining cards are kept by the
computer for use as a drawpile, with the exception of the top card which
is shown on the screen and forms the discard pile.

The computer randomly decides who will start the first hand of the game,
subsequent hands are started in alternate order. The starting player must
choose a card from their hand that matches either the colour or number of
the top card of the discard pile.

If for example a green six is turned up after the deal, the starting
player may play any green card he/she has, or any number six card of
another colour.

If the first card turned up is a "special" card, play begins as follows:

Wild Card - the starting player chooses colour and then plays.

Draw Two Card - the starting player gets two extra cards and the other
player begins play.

Skip Card - the other person starts play.

PLAY	

Play continues with each player either matching colour or type of the top
card of the discard pile or by following directions of a special card. If
you are unable to match a card or play a wild card, you must draw a card
from the drawpile. If the drawn card is playable, you may play it
immediately otherwise play passes to the computer.

When it is your turn, the computer will sound a short pip. To choose the
card to play, move the flashing white arrow around using the arrow keys on
the computer. Press RETURN to select a card. If you must pick up a card
press P. Now you may again press RETURN to play that card or P to pass the
turn to the computer. NB The computer will check that your choice is
playable before playing it; it will not allow you to play incorrect moves
(with the exception of Wild Draw Four cards, see Penalties).

The computer will take care of its own turn, and also of any cards given
to you due to it playing Draw Two or Wild Draw Four cards. It will also
keep a track of how many cards each player has in their hand and display
this at the top of screen on either side of the discard pile. When it
chooses colour it will inform you of the colour it has chosen using the
message bar at the bottom of the screen.

SPECIAL CARDS

Draw Two - When a Draw Two is played, the next player is given two extra
cards and play passes back to the person who placed the Draw Two.

Skip - The next player misses his/her turn and play passes back to the
person who paced the Skip card.

In this way a player can put down many cards in succession without the 
other player having a turn, by carefully playing their special cards by
matching type or colour.

Wild Cards
Wild Cards may be played on any colour or type of card. The player playing
a Wild card has the advantage of choosing the colour in which play will
continue. This colour can be the same as the colour already in play. The
playing of a Wild Card has no effect on the next player other than
altering colour and it may be played even when the player holds other
playable cards in their hand. There is no restriction on the playing of
Wild Cards. NB You choose colour by typing the first letter of the colour
(R,G,Y or B).

Wild Draw Four Cards
The playing of this card not only allows the player to choose colour as in
the Wild Card, but also causes the next player to take four more cards and
play returns to the player of the Wild Draw Four card. This card may only
be used when a player does not have a card in his hand matching the colour
currently in use. A player may have a card matching type of the current
card and still play his Wild Draw Four card. For example, if the top card
of the discard pile is a Blue Two, and the player has a Green Two and a
Wild Draw Four Card, he may play the Wild Draw Four card. If, however, he
has a Blue Six as well, he may not. The computer will not prevent you
trying to play a Wild Draw Four incorrectly, and you will incur a penalty
for doing so (see Penalties).

GOING OUT

When a player plays their last card, thus ridding their hand of all cards,
the hand is over. Points are scored, the cards are collected, reshuffled
and a new hand is dealt with the other player starting. The computer will
add up the scores and display them on the screen; if you won, it will show
you the cards left in its hand. If the last card played is a Draw Two or
Wild Draw Four card, these cards are added to the losing players hand
before the points are counted. 

00000000  0d 20 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |.               |
00000010  20 20 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |                |
00000020  20 20 55 4e 4f 0d 0d 28  43 29 20 31 39 38 34 20  |  UNO..(C) 1984 |
00000030  49 6e 74 65 72 6e 61 74  69 6f 6e 61 6c 20 47 61  |International Ga|
00000040  6d 65 73 20 4c 74 64 2e  2c 20 31 39 38 39 20 57  |mes Ltd., 1989 W|
00000050  61 64 64 69 6e 67 74 6f  6e 73 20 47 61 6d 65 73  |addingtons Games|
00000060  20 4c 74 64 2e 09 09 0d  50 72 6f 67 72 61 6d 20  | Ltd....Program |
00000070  28 43 29 20 31 39 39 31  20 48 65 61 64 46 69 72  |(C) 1991 HeadFir|
00000080  73 74 2e 20 20 20 20 20  20 20 20 20 20 20 20 20  |st.             |
00000090  20 20 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |                |
000000a0  20 20 20 20 20 20 0d 0d  54 68 65 20 6f 62 6a 65  |      ..The obje|
000000b0  63 74 20 6f 66 20 74 68  65 20 67 61 6d 65 20 69  |ct of the game i|
000000c0  73 20 74 6f 20 73 63 6f  72 65 20 35 30 30 20 70  |s to score 500 p|
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000000e0  20 63 6f 6d 70 75 74 65  72 2e 20 50 6f 69 6e 74  | computer. Point|
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000002e0  20 77 69 6c 6c 0d 61 6c  77 61 79 73 20 66 69 74  | will.always fit|
000002f0  2e 20 49 66 20 61 74 20  61 6e 79 20 74 69 6d 65  |. If at any time|
00000300  20 61 20 70 6c 61 79 65  72 20 63 61 6e 6e 6f 74  | a player cannot|
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000003e0  61 77 20 65 78 74 72 61  20 63 61 72 64 73 2c 20  |aw extra cards, |
000003f0  6f 72 20 74 6f 20 6d 69  73 73 20 61 20 67 6f 2e  |or to miss a go.|
00000400  0d 0d 54 68 65 20 63 61  72 64 73 20 61 72 65 20  |..The cards are |
00000410  6d 61 72 6b 65 64 20 76  65 72 79 20 63 6c 65 61  |marked very clea|
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00000500  2e 0d 0d 54 68 65 20 70  61 63 6b 20 63 6f 6e 74  |...The pack cont|
00000510  61 69 6e 73 20 31 30 38  20 63 61 72 64 73 20 61  |ains 108 cards a|
00000520  73 20 66 6f 6c 6c 6f 77  73 3a 0d 32 20 6f 66 20  |s follows:.2 of |
00000530  65 61 63 68 20 6e 75 6d  62 65 72 20 31 2d 39 20  |each number 1-9 |
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00000570  31 20 6f 66 20 6e 75 6d  62 65 72 20 30 20 69 6e  |1 of number 0 in|
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000005e0  75 72 73 0d 34 20 57 69  6c 64 20 63 61 72 64 73  |urs.4 Wild cards|
000005f0  0d 34 20 57 69 6c 64 20  44 72 61 77 20 46 6f 75  |.4 Wild Draw Fou|
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00000610  68 65 20 63 6f 6d 70 75  74 65 72 20 62 65 67 69  |he computer begi|
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00000810  72 64 20 70 69 6c 65 2e  0d 0d 49 66 20 66 6f 72  |rd pile...If for|
00000820  20 65 78 61 6d 70 6c 65  20 61 20 67 72 65 65 6e  | example a green|
00000830  20 73 69 78 20 69 73 20  74 75 72 6e 65 64 20 75  | six is turned u|
00000840  70 20 61 66 74 65 72 20  74 68 65 20 64 65 61 6c  |p after the deal|
00000850  2c 20 74 68 65 20 73 74  61 72 74 69 6e 67 0d 70  |, the starting.p|
00000860  6c 61 79 65 72 20 6d 61  79 20 70 6c 61 79 20 61  |layer may play a|
00000870  6e 79 20 67 72 65 65 6e  20 63 61 72 64 20 68 65  |ny green card he|
00000880  2f 73 68 65 20 68 61 73  2c 20 6f 72 20 61 6e 79  |/she has, or any|
00000890  20 6e 75 6d 62 65 72 20  73 69 78 20 63 61 72 64  | number six card|
000008a0  20 6f 66 0d 61 6e 6f 74  68 65 72 20 63 6f 6c 6f  | of.another colo|
000008b0  75 72 2e 0d 0d 49 66 20  74 68 65 20 66 69 72 73  |ur...If the firs|
000008c0  74 20 63 61 72 64 20 74  75 72 6e 65 64 20 75 70  |t card turned up|
000008d0  20 69 73 20 61 20 22 73  70 65 63 69 61 6c 22 20  | is a "special" |
000008e0  63 61 72 64 2c 20 70 6c  61 79 20 62 65 67 69 6e  |card, play begin|
000008f0  73 20 61 73 20 66 6f 6c  6c 6f 77 73 3a 0d 0d 57  |s as follows:..W|
00000900  69 6c 64 20 43 61 72 64  20 2d 20 74 68 65 20 73  |ild Card - the s|
00000910  74 61 72 74 69 6e 67 20  70 6c 61 79 65 72 20 63  |tarting player c|
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00000930  64 20 74 68 65 6e 20 70  6c 61 79 73 2e 0d 0d 44  |d then plays...D|
00000940  72 61 77 20 54 77 6f 20  43 61 72 64 20 2d 20 74  |raw Two Card - t|
00000950  68 65 20 73 74 61 72 74  69 6e 67 20 70 6c 61 79  |he starting play|
00000960  65 72 20 67 65 74 73 20  74 77 6f 20 65 78 74 72  |er gets two extr|
00000970  61 20 63 61 72 64 73 20  61 6e 64 20 74 68 65 20  |a cards and the |
00000980  6f 74 68 65 72 0d 70 6c  61 79 65 72 20 62 65 67  |other.player beg|
00000990  69 6e 73 20 70 6c 61 79  2e 0d 0d 53 6b 69 70 20  |ins play...Skip |
000009a0  43 61 72 64 20 2d 20 74  68 65 20 6f 74 68 65 72  |Card - the other|
000009b0  20 70 65 72 73 6f 6e 20  73 74 61 72 74 73 20 70  | person starts p|
000009c0  6c 61 79 2e 0d 0d 50 4c  41 59 09 0d 0d 50 6c 61  |lay...PLAY...Pla|
000009d0  79 20 63 6f 6e 74 69 6e  75 65 73 20 77 69 74 68  |y continues with|
000009e0  20 65 61 63 68 20 70 6c  61 79 65 72 20 65 69 74  | each player eit|
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00000a10  68 65 20 74 6f 70 0d 63  61 72 64 20 6f 66 20 74  |he top.card of t|
00000a20  68 65 20 64 69 73 63 61  72 64 20 70 69 6c 65 20  |he discard pile |
00000a30  6f 72 20 62 79 20 66 6f  6c 6c 6f 77 69 6e 67 20  |or by following |
00000a40  64 69 72 65 63 74 69 6f  6e 73 20 6f 66 20 61 20  |directions of a |
00000a50  73 70 65 63 69 61 6c 20  63 61 72 64 2e 20 49 66  |special card. If|
00000a60  0d 79 6f 75 20 61 72 65  20 75 6e 61 62 6c 65 20  |.you are unable |
00000a70  74 6f 20 6d 61 74 63 68  20 61 20 63 61 72 64 20  |to match a card |
00000a80  6f 72 20 70 6c 61 79 20  61 20 77 69 6c 64 20 63  |or play a wild c|
00000a90  61 72 64 2c 20 79 6f 75  20 6d 75 73 74 20 64 72  |ard, you must dr|
00000aa0  61 77 20 61 20 63 61 72  64 0d 66 72 6f 6d 20 74  |aw a card.from t|
00000ab0  68 65 20 64 72 61 77 70  69 6c 65 2e 20 49 66 20  |he drawpile. If |
00000ac0  74 68 65 20 64 72 61 77  6e 20 63 61 72 64 20 69  |the drawn card i|
00000ad0  73 20 70 6c 61 79 61 62  6c 65 2c 20 79 6f 75 20  |s playable, you |
00000ae0  6d 61 79 20 70 6c 61 79  20 69 74 0d 69 6d 6d 65  |may play it.imme|
00000af0  64 69 61 74 65 6c 79 20  6f 74 68 65 72 77 69 73  |diately otherwis|
00000b00  65 20 70 6c 61 79 20 70  61 73 73 65 73 20 74 6f  |e play passes to|
00000b10  20 74 68 65 20 63 6f 6d  70 75 74 65 72 2e 0d 0d  | the computer...|
00000b20  57 68 65 6e 20 69 74 20  69 73 20 79 6f 75 72 20  |When it is your |
00000b30  74 75 72 6e 2c 20 74 68  65 20 63 6f 6d 70 75 74  |turn, the comput|
00000b40  65 72 20 77 69 6c 6c 20  73 6f 75 6e 64 20 61 20  |er will sound a |
00000b50  73 68 6f 72 74 20 70 69  70 2e 20 54 6f 20 63 68  |short pip. To ch|
00000b60  6f 6f 73 65 20 74 68 65  0d 63 61 72 64 20 74 6f  |oose the.card to|
00000b70  20 70 6c 61 79 2c 20 6d  6f 76 65 20 74 68 65 20  | play, move the |
00000b80  66 6c 61 73 68 69 6e 67  20 77 68 69 74 65 20 61  |flashing white a|
00000b90  72 72 6f 77 20 61 72 6f  75 6e 64 20 75 73 69 6e  |rrow around usin|
00000ba0  67 20 74 68 65 20 61 72  72 6f 77 20 6b 65 79 73  |g the arrow keys|
00000bb0  20 6f 6e 0d 74 68 65 20  63 6f 6d 70 75 74 65 72  | on.the computer|
00000bc0  2e 20 50 72 65 73 73 20  52 45 54 55 52 4e 20 74  |. Press RETURN t|
00000bd0  6f 20 73 65 6c 65 63 74  20 61 20 63 61 72 64 2e  |o select a card.|
00000be0  20 49 66 20 79 6f 75 20  6d 75 73 74 20 70 69 63  | If you must pic|
00000bf0  6b 20 75 70 20 61 20 63  61 72 64 0d 70 72 65 73  |k up a card.pres|
00000c00  73 20 50 2e 20 4e 6f 77  20 79 6f 75 20 6d 61 79  |s P. Now you may|
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00000c20  55 52 4e 20 74 6f 20 70  6c 61 79 20 74 68 61 74  |URN to play that|
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