Home » Recent acquisitions » Acorn ADFS disks » adfs_AcornUser_199508.adf » !Regulars » Regulars/StarInfo/Brown/!Fire/!RunImage
Regulars/StarInfo/Brown/!Fire/!RunImage
This website contains an archive of files for the Acorn Electron, BBC Micro, Acorn Archimedes, Commodore 16 and Commodore 64 computers, which Dominic Ford has rescued from his private collection of floppy disks and cassettes.
Some of these files were originally commercial releases in the 1980s and 1990s, but they are now widely available online. I assume that copyright over them is no longer being asserted. If you own the copyright and would like files to be removed, please contact me.
Tape/disk: | Home » Recent acquisitions » Acorn ADFS disks » adfs_AcornUser_199508.adf » !Regulars |
Filename: | Regulars/StarInfo/Brown/!Fire/!RunImage |
Read OK: | ✔ |
File size: | 0CC9 bytes |
Load address: | 0000 |
Exec address: | 0000 |
Duplicates
There is 1 duplicate copy of this file in the archive:
- Recent acquisitions » Acorn ADFS disks » adfs_AcornUser_199508.adf » !Regulars » Regulars/StarInfo/Brown/!Fire/!RunImage
- Personal collection » Acorn hard disk » demos » Demo » Sillies/!Fire/!RunImage
File contents
10END=1*1024*1024 11MODE 0 20OFF 30PRINT "Assembling..." 40DIM code% 8192 50DIM fire1% 5440 60DIM fire2% 5440 70DIM palette% 2048 80OSCLI("LOAD <Fire$Dir>.palette "+STR$~palette%) 90no%=0 100FOR count%=0TO5440 STEP 4 110fire1%!count%=0 120fire2%!count%=0 130NEXT 140PROCassemble 150 160MODE13 170OFF 180CALL play 190END 200 210DEFPROCassemble 220FORx%=0TO2 STEP2 230P%=code% 240[OPT x% 250.input 260EQUD 148 270EQUD -1 280.output 290EQUD 0 300EQUD 0 310.source 320EQUD fire1%+160 330.dest 340EQUD fire2%+160 350.getpalette1 360EQUD palette% 370.getpalette2 380EQUD palette%+1024 390.draws13 400EQUD 0 410REM ********************************************* 420.readvdu 430ADR R0,input 440ADR R1,output 450SWI "OS_ReadVduVariables" 460MOV PC,R14 470.draw 480STR R13,draws13 490LDR R0,output 500LDR R1,dest 510MOV R2,#64 520LDR R11,getpalette1:LDR R12,getpalette2 530.drawloop 540ADD R13,R0,#640 550] 560FOR num%=0TO9 570[OPT x% 580LDRB R3,[R1],#1:LDR R3,[R11,R3,LSL#2] 590LDRB R4,[R1],#1:LDR R4,[R11,R4,LSL#2] 600LDRB R5,[R1],#1:LDR R5,[R11,R5,LSL#2] 610LDRB R6,[R1],#1:LDR R6,[R11,R6,LSL#2] 620LDRB R7,[R1],#1:LDR R7,[R11,R7,LSL#2] 630LDRB R8,[R1],#1:LDR R8,[R11,R8,LSL#2] 640LDRB R9,[R1],#1:LDR R9,[R11,R9,LSL#2] 650LDRB R10,[R1],#1:LDR R10,[R11,R10,LSL#2] 660STMIA R0!,{R3-R10} 670STMIA R13!,{R3-R10} 680] 690NEXT num% 700[OPT x% 710SUB R1,R1,#80 720] 730FOR num%=0TO9 740[OPT x% 750LDRB R3,[R1],#1:LDR R3,[R12,R3,LSL#2] 760LDRB R4,[R1],#1:LDR R4,[R12,R4,LSL#2] 770LDRB R5,[R1],#1:LDR R5,[R12,R5,LSL#2] 780LDRB R6,[R1],#1:LDR R6,[R12,R6,LSL#2] 790LDRB R7,[R1],#1:LDR R7,[R12,R7,LSL#2] 800LDRB R8,[R1],#1:LDR R8,[R12,R8,LSL#2] 810LDRB R9,[R1],#1:LDR R9,[R12,R9,LSL#2] 820LDRB R10,[R1],#1:LDR R10,[R12,R10,LSL#2] 830STMIA R0!,{R3-R10} 840STMIA R13!,{R3-R10} 850] 860NEXT num% 870[OPT x% 880ADD R0,R0,#640 890SUBS R2,R2,#1 900BNE drawloop 910LDR R13,draws13 920MOV PC,R14 930REM ********************************************* 940 950.limit 960EQUD 160 970.animate 980LDR R0,source 990LDR R1,dest 1000LDR R2,limit 1010.animloop 1020] 1030FOR roll%=0 TO 31 1040[OPT x% 1050LDRB R3,[R0,#-81]:LDRB R4,[R0,#-80] 1060ADD R3,R3,R4:LDRB R4,[R0,#-79] 1070ADD R3,R3,R4:LDRB R4,[R0,#-1] 1080ADD R3,R3,R4:LDRB R4,[R0,#81] 1090ADD R3,R3,R4:LDRB R4,[R0,#79] 1100ADD R3,R3,R4:LDRB R4,[R0,#80] 1110ADD R3,R3,R4:LDRB R4,[R0,#1]! 1120ADD R3,R3,R4:MOV R3,R3,LSR#3 1130STRB R3,[R1],#1 1140] 1150NEXT roll% 1160[OPT x% 1170SUBS R2,R2,#1 1180BNE animloop 1190MOV PC,R14 1200.seed 1210EQUS "FIRE" 1220.limiter 1230EQUD &50505050 1240.bottomline 1250LDR R0,dest:ADD R0,R0,#5120:LDR R1,seed:MOV R2,#10:LDR R3,limiter 1260.lineloop 1270ADD R1,R1,R1,ROR#3:AND R4,R1,R3 1280STR R4,[R0],#4 1290ADD R1,R1,R1,ROR#3:AND R4,R1,R3 1300STR R4,[R0],#4 1310SUBS R2,R2,#1:BNE lineloop 1320STR R1,seed:MOV PC,R14 1330.scroll 1340LDR R0,dest 1350ADD R2,R0,#80 1360MOV R1,#8 1370.scrollloop 1380] 1390FOR roll%=0 TO 7 1400[OPT x% 1410LDMIA R2!,{R3-R12}:STMIA R0!,{R3-R12}:LDMIA R2!,{R3-R12}:STMIA R0!,{R3-R12} 1420] 1430NEXT roll% 1440[OPT x% 1450SUBS R1,R1,#1 1460BNE scrollloop 1470MOV PC,R14 1480.play 1490STMFD R13!,{R14} 1500BL readvdu 1510SWI"OS_IntOff" 1520.playloop 1530BL bottomline 1540BL animate 1550MOV R0,#19 1560SWI "OS_Byte" 1570BL draw 1580BL scroll 1590LDR R0,source 1600LDR R1,dest 1610STR R0,dest 1620STR R1,source 1630SWI "OS_ReadEscapeState" 1640BCC playloop 1650MOV R0,#126 1660SWI "OS_Byte" 1670SWI "OS_IntOn" 1680LDMFD R13!,{PC} 1690] 1700ENDPROC 1710
�=1*1024*1024 � 0 � � "Assembling..." (� code% 8192 2� fire1% 5440 <� fire2% 5440 F� palette% 2048 P,�("LOAD <Fire$Dir>.palette "+�~palette%) Z no%=0 d� count%=0�5440 � 4 nfire1%!count%=0 xfire2%!count%=0 �� � �assemble � ��13 �� � � play �� � ���assemble ��x%=0�2 �2 �P%=code% �[OPT x% � .input EQUD 148 EQUD -1 .output " EQUD 0 , EQUD 0 6.source @EQUD fire1%+160 J .dest TEQUD fire2%+160 ^.getpalette1 hEQUD palette% r.getpalette2 |EQUD palette%+1024 �.draws13 � EQUD 0 �3� ********************************************* �.readvdu �ADR R0,input �ADR R1,output �SWI "OS_ReadVduVariables" �MOV PC,R14 � .draw �STR R13,draws13 �LDR R0,output �LDR R1,dest �MOV R2,#64 +LDR R11,getpalette1:LDR R12,getpalette2 .drawloop ADD R13,R0,#640 &] 0� num%=0�9 :[OPT x% D)LDRB R3,[R1],#1:LDR R3,[R11,R3,LSL#2] N)LDRB R4,[R1],#1:LDR R4,[R11,R4,LSL#2] X)LDRB R5,[R1],#1:LDR R5,[R11,R5,LSL#2] b)LDRB R6,[R1],#1:LDR R6,[R11,R6,LSL#2] l)LDRB R7,[R1],#1:LDR R7,[R11,R7,LSL#2] v)LDRB R8,[R1],#1:LDR R8,[R11,R8,LSL#2] �)LDRB R9,[R1],#1:LDR R9,[R11,R9,LSL#2] �,LDRB R10,[R1],#1:LDR R10,[R11,R10,LSL#2] �STMIA R0!,{R3-R10} �STMIA R13!,{R3-R10} �] � � num% �[OPT x% �SUB R1,R1,#80 �] �� num%=0�9 �[OPT x% �)LDRB R3,[R1],#1:LDR R3,[R12,R3,LSL#2] �)LDRB R4,[R1],#1:LDR R4,[R12,R4,LSL#2] )LDRB R5,[R1],#1:LDR R5,[R12,R5,LSL#2] )LDRB R6,[R1],#1:LDR R6,[R12,R6,LSL#2] )LDRB R7,[R1],#1:LDR R7,[R12,R7,LSL#2] )LDRB R8,[R1],#1:LDR R8,[R12,R8,LSL#2] *)LDRB R9,[R1],#1:LDR R9,[R12,R9,LSL#2] 4,LDRB R10,[R1],#1:LDR R10,[R12,R10,LSL#2] >STMIA R0!,{R3-R10} HSTMIA R13!,{R3-R10} R] \ � num% f[OPT x% pADD R0,R0,#640 zSUBS R2,R2,#1 �BNE drawloop �LDR R13,draws13 �MOV PC,R14 �3� ********************************************* � � .limit �EQUD 160 �.animate �LDR R0,source �LDR R1,dest �LDR R2,limit � .animloop �] � roll%=0 � 31 [OPT x% 'LDRB R3,[R0,#-81]:LDRB R4,[R0,#-80] $"ADD R3,R3,R4:LDRB R4,[R0,#-79] .!ADD R3,R3,R4:LDRB R4,[R0,#-1] 8!ADD R3,R3,R4:LDRB R4,[R0,#81] B!ADD R3,R3,R4:LDRB R4,[R0,#79] L!ADD R3,R3,R4:LDRB R4,[R0,#80] V!ADD R3,R3,R4:LDRB R4,[R0,#1]! ` ADD R3,R3,R4:MOV R3,R3,LSR#3 jSTRB R3,[R1],#1 t] ~� roll% �[OPT x% �SUBS R2,R2,#1 �BNE animloop �MOV PC,R14 � .seed �EQUS "FIRE" �.limiter �EQUD &50505050 �.bottomline �ELDR R0,dest:ADD R0,R0,#5120:LDR R1,seed:MOV R2,#10:LDR R3,limiter � .lineloop �!ADD R1,R1,R1,ROR#3:� R4,R1,R3 STR R4,[R0],#4 !ADD R1,R1,R1,ROR#3:� R4,R1,R3 STR R4,[R0],#4 SUBS R2,R2,#1:BNE lineloop (STR R1,seed:MOV PC,R14 2.scroll <LDR R0,dest FADD R2,R0,#80 P MOV R1,#8 Z.scrollloop d] n� roll%=0 � 7 x[OPT x% �OLDMIA R2!,{R3-R12}:STMIA R0!,{R3-R12}:LDMIA R2!,{R3-R12}:STMIA R0!,{R3-R12} �] �� roll% �[OPT x% �SUBS R1,R1,#1 �BNE scrollloop �MOV PC,R14 � .play �STMFD R13!,{R14} �BL readvdu �SWI"OS_IntOff" � .playloop �BL bottomline BL animate MOV R0,#19 SWI "OS_Byte" "BL draw , BL scroll 6LDR R0,source @LDR R1,dest JSTR R0,dest TSTR R1,source ^SWI "OS_ReadEscapeState" hBCC playloop rMOV R0,#126 |SWI "OS_Byte" �SWI "OS_IntOn" �LDMFD R13!,{PC} �] �� � �
00000000 0d 00 0a 11 e0 3d 31 2a 31 30 32 34 2a 31 30 32 |.....=1*1024*102| 00000010 34 0d 00 0b 07 eb 20 30 0d 00 14 05 87 0d 00 1e |4..... 0........| 00000020 15 f1 20 22 41 73 73 65 6d 62 6c 69 6e 67 2e 2e |.. "Assembling..| 00000030 2e 22 0d 00 28 10 de 20 63 6f 64 65 25 20 38 31 |."..(.. code% 81| 00000040 39 32 0d 00 32 11 de 20 66 69 72 65 31 25 20 35 |92..2.. fire1% 5| 00000050 34 34 30 0d 00 3c 11 de 20 66 69 72 65 32 25 20 |440..<.. fire2% | 00000060 35 34 34 30 0d 00 46 13 de 20 70 61 6c 65 74 74 |5440..F.. palett| 00000070 65 25 20 32 30 34 38 0d 00 50 2c ff 28 22 4c 4f |e% 2048..P,.("LO| 00000080 41 44 20 3c 46 69 72 65 24 44 69 72 3e 2e 70 61 |AD <Fire$Dir>.pa| 00000090 6c 65 74 74 65 20 22 2b c3 7e 70 61 6c 65 74 74 |lette "+.~palett| 000000a0 65 25 29 0d 00 5a 09 6e 6f 25 3d 30 0d 00 64 17 |e%)..Z.no%=0..d.| 000000b0 e3 20 63 6f 75 6e 74 25 3d 30 b8 35 34 34 30 20 |. count%=0.5440 | 000000c0 88 20 34 0d 00 6e 13 66 69 72 65 31 25 21 63 6f |. 4..n.fire1%!co| 000000d0 75 6e 74 25 3d 30 0d 00 78 13 66 69 72 65 32 25 |unt%=0..x.fire2%| 000000e0 21 63 6f 75 6e 74 25 3d 30 0d 00 82 05 ed 0d 00 |!count%=0.......| 000000f0 8c 0d f2 61 73 73 65 6d 62 6c 65 0d 00 96 04 0d |...assemble.....| 00000100 00 a0 07 eb 31 33 0d 00 aa 05 87 0d 00 b4 0a d6 |....13..........| 00000110 20 70 6c 61 79 0d 00 be 05 e0 0d 00 c8 04 0d 00 | play...........| 00000120 d2 0e dd f2 61 73 73 65 6d 62 6c 65 0d 00 dc 0e |....assemble....| 00000130 e3 78 25 3d 30 b8 32 20 88 32 0d 00 e6 0c 50 25 |.x%=0.2 .2....P%| 00000140 3d 63 6f 64 65 25 0d 00 f0 0b 5b 4f 50 54 20 78 |=code%....[OPT x| 00000150 25 0d 00 fa 0a 2e 69 6e 70 75 74 0d 01 04 0c 45 |%.....input....E| 00000160 51 55 44 20 31 34 38 0d 01 0e 0b 45 51 55 44 20 |QUD 148....EQUD | 00000170 2d 31 0d 01 18 0b 2e 6f 75 74 70 75 74 0d 01 22 |-1.....output.."| 00000180 0a 45 51 55 44 20 30 0d 01 2c 0a 45 51 55 44 20 |.EQUD 0..,.EQUD | 00000190 30 0d 01 36 0b 2e 73 6f 75 72 63 65 0d 01 40 13 |0..6..source..@.| 000001a0 45 51 55 44 20 66 69 72 65 31 25 2b 31 36 30 0d |EQUD fire1%+160.| 000001b0 01 4a 09 2e 64 65 73 74 0d 01 54 13 45 51 55 44 |.J..dest..T.EQUD| 000001c0 20 66 69 72 65 32 25 2b 31 36 30 0d 01 5e 10 2e | fire2%+160..^..| 000001d0 67 65 74 70 61 6c 65 74 74 65 31 0d 01 68 11 45 |getpalette1..h.E| 000001e0 51 55 44 20 70 61 6c 65 74 74 65 25 0d 01 72 10 |QUD palette%..r.| 000001f0 2e 67 65 74 70 61 6c 65 74 74 65 32 0d 01 7c 16 |.getpalette2..|.| 00000200 45 51 55 44 20 70 61 6c 65 74 74 65 25 2b 31 30 |EQUD palette%+10| 00000210 32 34 0d 01 86 0c 2e 64 72 61 77 73 31 33 0d 01 |24.....draws13..| 00000220 90 0a 45 51 55 44 20 30 0d 01 9a 33 f4 20 2a 2a |..EQUD 0...3. **| 00000230 2a 2a 2a 2a 2a 2a 2a 2a 2a 2a 2a 2a 2a 2a 2a 2a |****************| * 00000250 2a 2a 2a 2a 2a 2a 2a 2a 2a 2a 2a 0d 01 a4 0c 2e |***********.....| 00000260 72 65 61 64 76 64 75 0d 01 ae 10 41 44 52 20 52 |readvdu....ADR R| 00000270 30 2c 69 6e 70 75 74 0d 01 b8 11 41 44 52 20 52 |0,input....ADR R| 00000280 31 2c 6f 75 74 70 75 74 0d 01 c2 1d 53 57 49 20 |1,output....SWI | 00000290 22 4f 53 5f 52 65 61 64 56 64 75 56 61 72 69 61 |"OS_ReadVduVaria| 000002a0 62 6c 65 73 22 0d 01 cc 0e 4d 4f 56 20 50 43 2c |bles"....MOV PC,| 000002b0 52 31 34 0d 01 d6 09 2e 64 72 61 77 0d 01 e0 13 |R14.....draw....| 000002c0 53 54 52 20 52 31 33 2c 64 72 61 77 73 31 33 0d |STR R13,draws13.| 000002d0 01 ea 11 4c 44 52 20 52 30 2c 6f 75 74 70 75 74 |...LDR R0,output| 000002e0 0d 01 f4 0f 4c 44 52 20 52 31 2c 64 65 73 74 0d |....LDR R1,dest.| 000002f0 01 fe 0e 4d 4f 56 20 52 32 2c 23 36 34 0d 02 08 |...MOV R2,#64...| 00000300 2b 4c 44 52 20 52 31 31 2c 67 65 74 70 61 6c 65 |+LDR R11,getpale| 00000310 74 74 65 31 3a 4c 44 52 20 52 31 32 2c 67 65 74 |tte1:LDR R12,get| 00000320 70 61 6c 65 74 74 65 32 0d 02 12 0d 2e 64 72 61 |palette2.....dra| 00000330 77 6c 6f 6f 70 0d 02 1c 13 41 44 44 20 52 31 33 |wloop....ADD R13| 00000340 2c 52 30 2c 23 36 34 30 0d 02 26 05 5d 0d 02 30 |,R0,#640..&.]..0| 00000350 0e e3 20 6e 75 6d 25 3d 30 b8 39 0d 02 3a 0b 5b |.. num%=0.9..:.[| 00000360 4f 50 54 20 78 25 0d 02 44 29 4c 44 52 42 20 52 |OPT x%..D)LDRB R| 00000370 33 2c 5b 52 31 5d 2c 23 31 3a 4c 44 52 20 52 33 |3,[R1],#1:LDR R3| 00000380 2c 5b 52 31 31 2c 52 33 2c 4c 53 4c 23 32 5d 0d |,[R11,R3,LSL#2].| 00000390 02 4e 29 4c 44 52 42 20 52 34 2c 5b 52 31 5d 2c |.N)LDRB R4,[R1],| 000003a0 23 31 3a 4c 44 52 20 52 34 2c 5b 52 31 31 2c 52 |#1:LDR R4,[R11,R| 000003b0 34 2c 4c 53 4c 23 32 5d 0d 02 58 29 4c 44 52 42 |4,LSL#2]..X)LDRB| 000003c0 20 52 35 2c 5b 52 31 5d 2c 23 31 3a 4c 44 52 20 | R5,[R1],#1:LDR | 000003d0 52 35 2c 5b 52 31 31 2c 52 35 2c 4c 53 4c 23 32 |R5,[R11,R5,LSL#2| 000003e0 5d 0d 02 62 29 4c 44 52 42 20 52 36 2c 5b 52 31 |]..b)LDRB R6,[R1| 000003f0 5d 2c 23 31 3a 4c 44 52 20 52 36 2c 5b 52 31 31 |],#1:LDR R6,[R11| 00000400 2c 52 36 2c 4c 53 4c 23 32 5d 0d 02 6c 29 4c 44 |,R6,LSL#2]..l)LD| 00000410 52 42 20 52 37 2c 5b 52 31 5d 2c 23 31 3a 4c 44 |RB R7,[R1],#1:LD| 00000420 52 20 52 37 2c 5b 52 31 31 2c 52 37 2c 4c 53 4c |R R7,[R11,R7,LSL| 00000430 23 32 5d 0d 02 76 29 4c 44 52 42 20 52 38 2c 5b |#2]..v)LDRB R8,[| 00000440 52 31 5d 2c 23 31 3a 4c 44 52 20 52 38 2c 5b 52 |R1],#1:LDR R8,[R| 00000450 31 31 2c 52 38 2c 4c 53 4c 23 32 5d 0d 02 80 29 |11,R8,LSL#2]...)| 00000460 4c 44 52 42 20 52 39 2c 5b 52 31 5d 2c 23 31 3a |LDRB R9,[R1],#1:| 00000470 4c 44 52 20 52 39 2c 5b 52 31 31 2c 52 39 2c 4c |LDR R9,[R11,R9,L| 00000480 53 4c 23 32 5d 0d 02 8a 2c 4c 44 52 42 20 52 31 |SL#2]...,LDRB R1| 00000490 30 2c 5b 52 31 5d 2c 23 31 3a 4c 44 52 20 52 31 |0,[R1],#1:LDR R1| 000004a0 30 2c 5b 52 31 31 2c 52 31 30 2c 4c 53 4c 23 32 |0,[R11,R10,LSL#2| 000004b0 5d 0d 02 94 16 53 54 4d 49 41 20 52 30 21 2c 7b |]....STMIA R0!,{| 000004c0 52 33 2d 52 31 30 7d 0d 02 9e 17 53 54 4d 49 41 |R3-R10}....STMIA| 000004d0 20 52 31 33 21 2c 7b 52 33 2d 52 31 30 7d 0d 02 | R13!,{R3-R10}..| 000004e0 a8 05 5d 0d 02 b2 0a ed 20 6e 75 6d 25 0d 02 bc |..]..... num%...| 000004f0 0b 5b 4f 50 54 20 78 25 0d 02 c6 11 53 55 42 20 |.[OPT x%....SUB | 00000500 52 31 2c 52 31 2c 23 38 30 0d 02 d0 05 5d 0d 02 |R1,R1,#80....]..| 00000510 da 0e e3 20 6e 75 6d 25 3d 30 b8 39 0d 02 e4 0b |... num%=0.9....| 00000520 5b 4f 50 54 20 78 25 0d 02 ee 29 4c 44 52 42 20 |[OPT x%...)LDRB | 00000530 52 33 2c 5b 52 31 5d 2c 23 31 3a 4c 44 52 20 52 |R3,[R1],#1:LDR R| 00000540 33 2c 5b 52 31 32 2c 52 33 2c 4c 53 4c 23 32 5d |3,[R12,R3,LSL#2]| 00000550 0d 02 f8 29 4c 44 52 42 20 52 34 2c 5b 52 31 5d |...)LDRB R4,[R1]| 00000560 2c 23 31 3a 4c 44 52 20 52 34 2c 5b 52 31 32 2c |,#1:LDR R4,[R12,| 00000570 52 34 2c 4c 53 4c 23 32 5d 0d 03 02 29 4c 44 52 |R4,LSL#2]...)LDR| 00000580 42 20 52 35 2c 5b 52 31 5d 2c 23 31 3a 4c 44 52 |B R5,[R1],#1:LDR| 00000590 20 52 35 2c 5b 52 31 32 2c 52 35 2c 4c 53 4c 23 | R5,[R12,R5,LSL#| 000005a0 32 5d 0d 03 0c 29 4c 44 52 42 20 52 36 2c 5b 52 |2]...)LDRB R6,[R| 000005b0 31 5d 2c 23 31 3a 4c 44 52 20 52 36 2c 5b 52 31 |1],#1:LDR R6,[R1| 000005c0 32 2c 52 36 2c 4c 53 4c 23 32 5d 0d 03 16 29 4c |2,R6,LSL#2]...)L| 000005d0 44 52 42 20 52 37 2c 5b 52 31 5d 2c 23 31 3a 4c |DRB R7,[R1],#1:L| 000005e0 44 52 20 52 37 2c 5b 52 31 32 2c 52 37 2c 4c 53 |DR R7,[R12,R7,LS| 000005f0 4c 23 32 5d 0d 03 20 29 4c 44 52 42 20 52 38 2c |L#2].. )LDRB R8,| 00000600 5b 52 31 5d 2c 23 31 3a 4c 44 52 20 52 38 2c 5b |[R1],#1:LDR R8,[| 00000610 52 31 32 2c 52 38 2c 4c 53 4c 23 32 5d 0d 03 2a |R12,R8,LSL#2]..*| 00000620 29 4c 44 52 42 20 52 39 2c 5b 52 31 5d 2c 23 31 |)LDRB R9,[R1],#1| 00000630 3a 4c 44 52 20 52 39 2c 5b 52 31 32 2c 52 39 2c |:LDR R9,[R12,R9,| 00000640 4c 53 4c 23 32 5d 0d 03 34 2c 4c 44 52 42 20 52 |LSL#2]..4,LDRB R| 00000650 31 30 2c 5b 52 31 5d 2c 23 31 3a 4c 44 52 20 52 |10,[R1],#1:LDR R| 00000660 31 30 2c 5b 52 31 32 2c 52 31 30 2c 4c 53 4c 23 |10,[R12,R10,LSL#| 00000670 32 5d 0d 03 3e 16 53 54 4d 49 41 20 52 30 21 2c |2]..>.STMIA R0!,| 00000680 7b 52 33 2d 52 31 30 7d 0d 03 48 17 53 54 4d 49 |{R3-R10}..H.STMI| 00000690 41 20 52 31 33 21 2c 7b 52 33 2d 52 31 30 7d 0d |A R13!,{R3-R10}.| 000006a0 03 52 05 5d 0d 03 5c 0a ed 20 6e 75 6d 25 0d 03 |.R.]..\.. num%..| 000006b0 66 0b 5b 4f 50 54 20 78 25 0d 03 70 12 41 44 44 |f.[OPT x%..p.ADD| 000006c0 20 52 30 2c 52 30 2c 23 36 34 30 0d 03 7a 11 53 | R0,R0,#640..z.S| 000006d0 55 42 53 20 52 32 2c 52 32 2c 23 31 0d 03 84 10 |UBS R2,R2,#1....| 000006e0 42 4e 45 20 64 72 61 77 6c 6f 6f 70 0d 03 8e 13 |BNE drawloop....| 000006f0 4c 44 52 20 52 31 33 2c 64 72 61 77 73 31 33 0d |LDR R13,draws13.| 00000700 03 98 0e 4d 4f 56 20 50 43 2c 52 31 34 0d 03 a2 |...MOV PC,R14...| 00000710 33 f4 20 2a 2a 2a 2a 2a 2a 2a 2a 2a 2a 2a 2a 2a |3. *************| 00000720 2a 2a 2a 2a 2a 2a 2a 2a 2a 2a 2a 2a 2a 2a 2a 2a |****************| * 00000740 0d 03 ac 04 0d 03 b6 0a 2e 6c 69 6d 69 74 0d 03 |.........limit..| 00000750 c0 0c 45 51 55 44 20 31 36 30 0d 03 ca 0c 2e 61 |..EQUD 160.....a| 00000760 6e 69 6d 61 74 65 0d 03 d4 11 4c 44 52 20 52 30 |nimate....LDR R0| 00000770 2c 73 6f 75 72 63 65 0d 03 de 0f 4c 44 52 20 52 |,source....LDR R| 00000780 31 2c 64 65 73 74 0d 03 e8 10 4c 44 52 20 52 32 |1,dest....LDR R2| 00000790 2c 6c 69 6d 69 74 0d 03 f2 0d 2e 61 6e 69 6d 6c |,limit.....animl| 000007a0 6f 6f 70 0d 03 fc 05 5d 0d 04 06 12 e3 20 72 6f |oop....]..... ro| 000007b0 6c 6c 25 3d 30 20 b8 20 33 31 0d 04 10 0b 5b 4f |ll%=0 . 31....[O| 000007c0 50 54 20 78 25 0d 04 1a 27 4c 44 52 42 20 52 33 |PT x%...'LDRB R3| 000007d0 2c 5b 52 30 2c 23 2d 38 31 5d 3a 4c 44 52 42 20 |,[R0,#-81]:LDRB | 000007e0 52 34 2c 5b 52 30 2c 23 2d 38 30 5d 0d 04 24 22 |R4,[R0,#-80]..$"| 000007f0 41 44 44 20 52 33 2c 52 33 2c 52 34 3a 4c 44 52 |ADD R3,R3,R4:LDR| 00000800 42 20 52 34 2c 5b 52 30 2c 23 2d 37 39 5d 0d 04 |B R4,[R0,#-79]..| 00000810 2e 21 41 44 44 20 52 33 2c 52 33 2c 52 34 3a 4c |.!ADD R3,R3,R4:L| 00000820 44 52 42 20 52 34 2c 5b 52 30 2c 23 2d 31 5d 0d |DRB R4,[R0,#-1].| 00000830 04 38 21 41 44 44 20 52 33 2c 52 33 2c 52 34 3a |.8!ADD R3,R3,R4:| 00000840 4c 44 52 42 20 52 34 2c 5b 52 30 2c 23 38 31 5d |LDRB R4,[R0,#81]| 00000850 0d 04 42 21 41 44 44 20 52 33 2c 52 33 2c 52 34 |..B!ADD R3,R3,R4| 00000860 3a 4c 44 52 42 20 52 34 2c 5b 52 30 2c 23 37 39 |:LDRB R4,[R0,#79| 00000870 5d 0d 04 4c 21 41 44 44 20 52 33 2c 52 33 2c 52 |]..L!ADD R3,R3,R| 00000880 34 3a 4c 44 52 42 20 52 34 2c 5b 52 30 2c 23 38 |4:LDRB R4,[R0,#8| 00000890 30 5d 0d 04 56 21 41 44 44 20 52 33 2c 52 33 2c |0]..V!ADD R3,R3,| 000008a0 52 34 3a 4c 44 52 42 20 52 34 2c 5b 52 30 2c 23 |R4:LDRB R4,[R0,#| 000008b0 31 5d 21 0d 04 60 20 41 44 44 20 52 33 2c 52 33 |1]!..` ADD R3,R3| 000008c0 2c 52 34 3a 4d 4f 56 20 52 33 2c 52 33 2c 4c 53 |,R4:MOV R3,R3,LS| 000008d0 52 23 33 0d 04 6a 13 53 54 52 42 20 52 33 2c 5b |R#3..j.STRB R3,[| 000008e0 52 31 5d 2c 23 31 0d 04 74 05 5d 0d 04 7e 0b ed |R1],#1..t.]..~..| 000008f0 20 72 6f 6c 6c 25 0d 04 88 0b 5b 4f 50 54 20 78 | roll%....[OPT x| 00000900 25 0d 04 92 11 53 55 42 53 20 52 32 2c 52 32 2c |%....SUBS R2,R2,| 00000910 23 31 0d 04 9c 10 42 4e 45 20 61 6e 69 6d 6c 6f |#1....BNE animlo| 00000920 6f 70 0d 04 a6 0e 4d 4f 56 20 50 43 2c 52 31 34 |op....MOV PC,R14| 00000930 0d 04 b0 09 2e 73 65 65 64 0d 04 ba 0f 45 51 55 |.....seed....EQU| 00000940 53 20 22 46 49 52 45 22 0d 04 c4 0c 2e 6c 69 6d |S "FIRE".....lim| 00000950 69 74 65 72 0d 04 ce 12 45 51 55 44 20 26 35 30 |iter....EQUD &50| 00000960 35 30 35 30 35 30 0d 04 d8 0f 2e 62 6f 74 74 6f |505050.....botto| 00000970 6d 6c 69 6e 65 0d 04 e2 45 4c 44 52 20 52 30 2c |mline...ELDR R0,| 00000980 64 65 73 74 3a 41 44 44 20 52 30 2c 52 30 2c 23 |dest:ADD R0,R0,#| 00000990 35 31 32 30 3a 4c 44 52 20 52 31 2c 73 65 65 64 |5120:LDR R1,seed| 000009a0 3a 4d 4f 56 20 52 32 2c 23 31 30 3a 4c 44 52 20 |:MOV R2,#10:LDR | 000009b0 52 33 2c 6c 69 6d 69 74 65 72 0d 04 ec 0d 2e 6c |R3,limiter.....l| 000009c0 69 6e 65 6c 6f 6f 70 0d 04 f6 21 41 44 44 20 52 |ineloop...!ADD R| 000009d0 31 2c 52 31 2c 52 31 2c 52 4f 52 23 33 3a 80 20 |1,R1,R1,ROR#3:. | 000009e0 52 34 2c 52 31 2c 52 33 0d 05 00 12 53 54 52 20 |R4,R1,R3....STR | 000009f0 52 34 2c 5b 52 30 5d 2c 23 34 0d 05 0a 21 41 44 |R4,[R0],#4...!AD| 00000a00 44 20 52 31 2c 52 31 2c 52 31 2c 52 4f 52 23 33 |D R1,R1,R1,ROR#3| 00000a10 3a 80 20 52 34 2c 52 31 2c 52 33 0d 05 14 12 53 |:. R4,R1,R3....S| 00000a20 54 52 20 52 34 2c 5b 52 30 5d 2c 23 34 0d 05 1e |TR R4,[R0],#4...| 00000a30 1e 53 55 42 53 20 52 32 2c 52 32 2c 23 31 3a 42 |.SUBS R2,R2,#1:B| 00000a40 4e 45 20 6c 69 6e 65 6c 6f 6f 70 0d 05 28 1a 53 |NE lineloop..(.S| 00000a50 54 52 20 52 31 2c 73 65 65 64 3a 4d 4f 56 20 50 |TR R1,seed:MOV P| 00000a60 43 2c 52 31 34 0d 05 32 0b 2e 73 63 72 6f 6c 6c |C,R14..2..scroll| 00000a70 0d 05 3c 0f 4c 44 52 20 52 30 2c 64 65 73 74 0d |..<.LDR R0,dest.| 00000a80 05 46 11 41 44 44 20 52 32 2c 52 30 2c 23 38 30 |.F.ADD R2,R0,#80| 00000a90 0d 05 50 0d 4d 4f 56 20 52 31 2c 23 38 0d 05 5a |..P.MOV R1,#8..Z| 00000aa0 0f 2e 73 63 72 6f 6c 6c 6c 6f 6f 70 0d 05 64 05 |..scrollloop..d.| 00000ab0 5d 0d 05 6e 11 e3 20 72 6f 6c 6c 25 3d 30 20 b8 |]..n.. roll%=0 .| 00000ac0 20 37 0d 05 78 0b 5b 4f 50 54 20 78 25 0d 05 82 | 7..x.[OPT x%...| 00000ad0 4f 4c 44 4d 49 41 20 52 32 21 2c 7b 52 33 2d 52 |OLDMIA R2!,{R3-R| 00000ae0 31 32 7d 3a 53 54 4d 49 41 20 52 30 21 2c 7b 52 |12}:STMIA R0!,{R| 00000af0 33 2d 52 31 32 7d 3a 4c 44 4d 49 41 20 52 32 21 |3-R12}:LDMIA R2!| 00000b00 2c 7b 52 33 2d 52 31 32 7d 3a 53 54 4d 49 41 20 |,{R3-R12}:STMIA | 00000b10 52 30 21 2c 7b 52 33 2d 52 31 32 7d 0d 05 8c 05 |R0!,{R3-R12}....| 00000b20 5d 0d 05 96 0b ed 20 72 6f 6c 6c 25 0d 05 a0 0b |]..... roll%....| 00000b30 5b 4f 50 54 20 78 25 0d 05 aa 11 53 55 42 53 20 |[OPT x%....SUBS | 00000b40 52 31 2c 52 31 2c 23 31 0d 05 b4 12 42 4e 45 20 |R1,R1,#1....BNE | 00000b50 73 63 72 6f 6c 6c 6c 6f 6f 70 0d 05 be 0e 4d 4f |scrollloop....MO| 00000b60 56 20 50 43 2c 52 31 34 0d 05 c8 09 2e 70 6c 61 |V PC,R14.....pla| 00000b70 79 0d 05 d2 14 53 54 4d 46 44 20 52 31 33 21 2c |y....STMFD R13!,| 00000b80 7b 52 31 34 7d 0d 05 dc 0e 42 4c 20 72 65 61 64 |{R14}....BL read| 00000b90 76 64 75 0d 05 e6 12 53 57 49 22 4f 53 5f 49 6e |vdu....SWI"OS_In| 00000ba0 74 4f 66 66 22 0d 05 f0 0d 2e 70 6c 61 79 6c 6f |tOff".....playlo| 00000bb0 6f 70 0d 05 fa 11 42 4c 20 62 6f 74 74 6f 6d 6c |op....BL bottoml| 00000bc0 69 6e 65 0d 06 04 0e 42 4c 20 61 6e 69 6d 61 74 |ine....BL animat| 00000bd0 65 0d 06 0e 0e 4d 4f 56 20 52 30 2c 23 31 39 0d |e....MOV R0,#19.| 00000be0 06 18 11 53 57 49 20 22 4f 53 5f 42 79 74 65 22 |...SWI "OS_Byte"| 00000bf0 0d 06 22 0b 42 4c 20 64 72 61 77 0d 06 2c 0d 42 |..".BL draw..,.B| 00000c00 4c 20 73 63 72 6f 6c 6c 0d 06 36 11 4c 44 52 20 |L scroll..6.LDR | 00000c10 52 30 2c 73 6f 75 72 63 65 0d 06 40 0f 4c 44 52 |R0,source..@.LDR| 00000c20 20 52 31 2c 64 65 73 74 0d 06 4a 0f 53 54 52 20 | R1,dest..J.STR | 00000c30 52 30 2c 64 65 73 74 0d 06 54 11 53 54 52 20 52 |R0,dest..T.STR R| 00000c40 31 2c 73 6f 75 72 63 65 0d 06 5e 1c 53 57 49 20 |1,source..^.SWI | 00000c50 22 4f 53 5f 52 65 61 64 45 73 63 61 70 65 53 74 |"OS_ReadEscapeSt| 00000c60 61 74 65 22 0d 06 68 10 42 43 43 20 70 6c 61 79 |ate"..h.BCC play| 00000c70 6c 6f 6f 70 0d 06 72 0f 4d 4f 56 20 52 30 2c 23 |loop..r.MOV R0,#| 00000c80 31 32 36 0d 06 7c 11 53 57 49 20 22 4f 53 5f 42 |126..|.SWI "OS_B| 00000c90 79 74 65 22 0d 06 86 12 53 57 49 20 22 4f 53 5f |yte"....SWI "OS_| 00000ca0 49 6e 74 4f 6e 22 0d 06 90 13 4c 44 4d 46 44 20 |IntOn"....LDMFD | 00000cb0 52 31 33 21 2c 7b 50 43 7d 0d 06 9a 05 5d 0d 06 |R13!,{PC}....]..| 00000cc0 a4 05 e1 0d 06 ae 04 0d ff |.........| 00000cc9