Home » Archimedes archive » Archimedes World » AW-1994-04-Disc1.adf » Disk1Apr94 » !AWApr94/Goodies/Bandit/!Help

!AWApr94/Goodies/Bandit/!Help

This website contains an archive of files for the Acorn Electron, BBC Micro, Acorn Archimedes, Commodore 16 and Commodore 64 computers, which Dominic Ford has rescued from his private collection of floppy disks and cassettes.

Some of these files were originally commercial releases in the 1980s and 1990s, but they are now widely available online. I assume that copyright over them is no longer being asserted. If you own the copyright and would like files to be removed, please contact me.

Tape/disk: Home » Archimedes archive » Archimedes World » AW-1994-04-Disc1.adf » Disk1Apr94
Filename: !AWApr94/Goodies/Bandit/!Help
Read OK:
File size: 1370 bytes
Load address: 0000
Exec address: 0000
File contents
 * * * * * * * * * * * * * * * * * * * * *
 *                                       *
 *              B A N D I T              *
 *                                       *
 *      Programmed by Kev Mortlock       *
 *            December 1993              *
 *                                       *
 *      (C) Archimedes World 1994        *
 *                                       *                               
 * * * * * * * * * * * * * * * * * * * * *
                                        
 ABOUT THIS GAME...

 Bandit is a fruit machine simulation for 1 to 5 players, each one being
 able to stop and save their game at any time. All the usual features are
 provided plus one or two others, all of which are documented below. 
 The instructions are also included within the game.
 
 Enjoy!                        


                           *** INSTRUCTIONS ***
                     


 GENERAL...  
                                                                              All wins are calculated on the centre win line only and take presidence      over all other features. This means that even if you only get a 10P win:-    
 No feature numbers on the win line will be added.
 
 No X2/3/4 features will be activated.
 
 No nudges will be given.

 You can still get a hold though, even after the highest win possible.        
 If you wish to stop playing and collect your winnings, click on the L.E.D    bank window and your money and hi-score will be saved to disk. Please        ensure your disk is not write protected. You will then be returned to the    title page where you can switch off or hand over to another player.
 The current players hi-score is shown on the title page and on the game      screen. 
 If you wish to adjust the volume, click on the arrows at the top of the      game screen.
 If by some miscalculation you happen to run out of money, the bank window    will read 'no-cash' It is at this point that pressing the mouse button will  take you back to the title page, where you will be given another �2.00 to    try again.                       

 HOLDS...   

 All holds are given randomly even after a win. This is shown by all five     buttons on the bottom of the display, flashing. If at any time you hold the  wrong reel, or you change your mind, clicking on [CANCEL] will deactivate    all currently held reels and allow you to reselect. Any reel that is         currently held will be shown by its button being continueously lit.                   

 NUDGES...                                  

 All nudges are given randomly except after:-

 A win.

 Any feature numbers being added.

 Any X2/3/4 being activated.

 A nudge is shown by the hold/nudge buttons being continueously lit.          The amount of nudges is shown above the flashing 'NUDGE NOW'.                To nudge a reel, click on its hold/nudge button.
 All reels will nudge down one symbol at a time untill, you run out of        nudges or a winning combination is reached. When nudging the x2/3/4 and      feature numbers are ignored.

 When the feature nudge symbol is lit, you are then trying to get the         embossed feature numbers to finish up on the winning line when all your      nudges are gone. These will then be added to the feature total.                   
 MAIN FEATURE...                                

 The embossed numbers on the symbols will be added to the feature when they   land on the win line except after:-

 A win.

 Any X2/3/4 being activated.

 When the feature reaches 20, a random number between 1 and 9 will be picked  and the higher & lower buttons will flash. Click on the relivant button if   you think the next number will be higher or lower. If the next number is     the same, you still win! You get �1.50 at the start and 50P for every        correct guess, up to a maximum of �10.00.                                                           
 X2/3/4 FEATURE...

 The X2/3/4 feature is activated when one of the symbols fall on the winning  line and will remain active until the next win. This does not include the    hi-lo feature but will work on nudged wins. When a win is achieved it will   be increased by either 2, 3 or 4 times. If more than one X2/3/4 symbol       appears on the winning line, the first one (from the left) will take         presidence.                                                                      
 PLAYER MENU...                            

 To change player, click on the [SELECT PLAYER] box then just click on the    name of the player you wish to change to. The currently selected player is   shown by the yellow out line. To enter a new player, click on the            [NEW PLAYER] box and click on the player you wish to replace. You will then  be invited to type in the new players name, pressing return when done.       When you have made your selections clicking on the [EXIT] box will take you  back to the title screen.

                                     END
00000000  0a 20 2a 20 2a 20 2a 20  2a 20 2a 20 2a 20 2a 20  |. * * * * * * * |
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*
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000000a0  20 20 20 20 20 20 20 20  20 20 20 2a 0a 20 2a 20  |           *. * |
000000b0  20 20 20 20 20 50 72 6f  67 72 61 6d 6d 65 64 20  |     Programmed |
000000c0  62 79 20 4b 65 76 20 4d  6f 72 74 6c 6f 63 6b 20  |by Kev Mortlock |
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00000120  20 20 20 20 20 20 20 20  20 20 20 20 2a 0a 20 2a  |            *. *|
00000130  20 20 20 20 20 20 28 43  29 20 41 72 63 68 69 6d  |      (C) Archim|
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*
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*
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00000350  20 20 20 20 20 20 20 20  20 2a 2a 2a 20 49 4e 53  |         *** INS|
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*
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00000900  6b 69 6e 67 20 6f 6e 20  5b 43 41 4e 43 45 4c 5d  |king on [CANCEL]|
00000910  20 77 69 6c 6c 20 64 65  61 63 74 69 76 61 74 65  | will deactivate|
00000920  20 20 20 20 61 6c 6c 20  63 75 72 72 65 6e 74 6c  |    all currentl|
00000930  79 20 68 65 6c 64 20 72  65 65 6c 73 20 61 6e 64  |y held reels and|
00000940  20 61 6c 6c 6f 77 20 79  6f 75 20 74 6f 20 72 65  | allow you to re|
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00000960  20 74 68 61 74 20 69 73  20 20 20 20 20 20 20 20  | that is        |
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000009a0  67 20 63 6f 6e 74 69 6e  75 65 6f 75 73 6c 79 20  |g continueously |
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000009c0  20 20 20 20 20 20 20 0a  0a 20 4e 55 44 47 45 53  |       .. NUDGES|
000009d0  2e 2e 2e 20 20 20 20 20  20 20 20 20 20 20 20 20  |...             |
000009e0  20 20 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |                |
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00000a70  20 41 20 6e 75 64 67 65  20 69 73 20 73 68 6f 77  | A nudge is show|
00000a80  6e 20 62 79 20 74 68 65  20 68 6f 6c 64 2f 6e 75  |n by the hold/nu|
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00000aa0  67 20 63 6f 6e 74 69 6e  75 65 6f 75 73 6c 79 20  |g continueously |
00000ab0  6c 69 74 2e 20 20 20 20  20 20 20 20 20 20 54 68  |lit.          Th|
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00000af0  4e 55 44 47 45 20 4e 4f  57 27 2e 20 20 20 20 20  |NUDGE NOW'.     |
00000b00  20 20 20 20 20 20 20 20  20 20 20 54 6f 20 6e 75  |           To nu|
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00000b20  6b 20 6f 6e 20 69 74 73  20 68 6f 6c 64 2f 6e 75  |k on its hold/nu|
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00000b70  6c 6c 2c 20 79 6f 75 20  72 75 6e 20 6f 75 74 20  |ll, you run out |
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00000b90  20 6f 72 20 61 20 77 69  6e 6e 69 6e 67 20 63 6f  | or a winning co|
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00000bc0  6e 67 20 74 68 65 20 78  32 2f 33 2f 34 20 61 6e  |ng the x2/3/4 an|
00000bd0  64 20 20 20 20 20 20 66  65 61 74 75 72 65 20 6e  |d      feature n|
00000be0  75 6d 62 65 72 73 20 61  72 65 20 69 67 6e 6f 72  |umbers are ignor|
00000bf0  65 64 2e 0a 0a 20 57 68  65 6e 20 74 68 65 20 66  |ed... When the f|
00000c00  65 61 74 75 72 65 20 6e  75 64 67 65 20 73 79 6d  |eature nudge sym|
00000c10  62 6f 6c 20 69 73 20 6c  69 74 2c 20 79 6f 75 20  |bol is lit, you |
00000c20  61 72 65 20 74 68 65 6e  20 74 72 79 69 6e 67 20  |are then trying |
00000c30  74 6f 20 67 65 74 20 74  68 65 20 20 20 20 20 20  |to get the      |
00000c40  20 20 20 65 6d 62 6f 73  73 65 64 20 66 65 61 74  |   embossed feat|
00000c50  75 72 65 20 6e 75 6d 62  65 72 73 20 74 6f 20 66  |ure numbers to f|
00000c60  69 6e 69 73 68 20 75 70  20 6f 6e 20 74 68 65 20  |inish up on the |
00000c70  77 69 6e 6e 69 6e 67 20  6c 69 6e 65 20 77 68 65  |winning line whe|
00000c80  6e 20 61 6c 6c 20 79 6f  75 72 20 20 20 20 20 20  |n all your      |
00000c90  6e 75 64 67 65 73 20 61  72 65 20 67 6f 6e 65 2e  |nudges are gone.|
00000ca0  20 54 68 65 73 65 20 77  69 6c 6c 20 74 68 65 6e  | These will then|
00000cb0  20 62 65 20 61 64 64 65  64 20 74 6f 20 74 68 65  | be added to the|
00000cc0  20 66 65 61 74 75 72 65  20 74 6f 74 61 6c 2e 20  | feature total. |
00000cd0  20 20 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |                |
00000ce0  20 20 0a 20 4d 41 49 4e  20 46 45 41 54 55 52 45  |  . MAIN FEATURE|
00000cf0  2e 2e 2e 20 20 20 20 20  20 20 20 20 20 20 20 20  |...             |
00000d00  20 20 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |                |
00000d10  20 20 20 0a 0a 20 54 68  65 20 65 6d 62 6f 73 73  |   .. The emboss|
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00000d60  20 20 20 6c 61 6e 64 20  6f 6e 20 74 68 65 20 77  |   land on the w|
00000d70  69 6e 20 6c 69 6e 65 20  65 78 63 65 70 74 20 61  |in line except a|
00000d80  66 74 65 72 3a 2d 0a 0a  20 41 20 77 69 6e 2e 0a  |fter:-.. A win..|
00000d90  0a 20 41 6e 79 20 58 32  2f 33 2f 34 20 62 65 69  |. Any X2/3/4 bei|
00000da0  6e 67 20 61 63 74 69 76  61 74 65 64 2e 0a 0a 20  |ng activated... |
00000db0  57 68 65 6e 20 74 68 65  20 66 65 61 74 75 72 65  |When the feature|
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00000e30  20 74 68 65 20 72 65 6c  69 76 61 6e 74 20 62 75  | the relivant bu|
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00000e50  69 6e 6b 20 74 68 65 20  6e 65 78 74 20 6e 75 6d  |ink the next num|
00000e60  62 65 72 20 77 69 6c 6c  20 62 65 20 68 69 67 68  |ber will be high|
00000e70  65 72 20 6f 72 20 6c 6f  77 65 72 2e 20 49 66 20  |er or lower. If |
00000e80  74 68 65 20 6e 65 78 74  20 6e 75 6d 62 65 72 20  |the next number |
00000e90  69 73 20 20 20 20 20 74  68 65 20 73 61 6d 65 2c  |is     the same,|
00000ea0  20 79 6f 75 20 73 74 69  6c 6c 20 77 69 6e 21 20  | you still win! |
00000eb0  59 6f 75 20 67 65 74 20  a3 31 2e 35 30 20 61 74  |You get .1.50 at|
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00000ed0  30 50 20 66 6f 72 20 65  76 65 72 79 20 20 20 20  |0P for every    |
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00000f00  75 6d 20 6f 66 20 a3 31  30 2e 30 30 2e 20 20 20  |um of .10.00.   |
00000f10  20 20 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |                |
*
00000f40  20 20 20 20 20 20 20 20  0a 20 58 32 2f 33 2f 34  |        . X2/3/4|
00000f50  20 46 45 41 54 55 52 45  2e 2e 2e 0a 0a 20 54 68  | FEATURE..... Th|
00000f60  65 20 58 32 2f 33 2f 34  20 66 65 61 74 75 72 65  |e X2/3/4 feature|
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00001080  2f 33 2f 34 20 73 79 6d  62 6f 6c 20 20 20 20 20  |/3/4 symbol     |
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000010f0  20 20 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |                |
*
00001130  0a 20 50 4c 41 59 45 52  20 4d 45 4e 55 2e 2e 2e  |. PLAYER MENU...|
00001140  20 20 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |                |
00001150  20 20 20 20 20 20 20 20  20 20 20 20 0a 0a 20 54  |            .. T|
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00001230  69 63 6b 20 6f 6e 20 74  68 65 20 20 20 20 20 20  |ick on the      |
00001240  20 20 20 20 20 20 5b 4e  45 57 20 50 4c 41 59 45  |      [NEW PLAYE|
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000012a0  20 74 79 70 65 20 69 6e  20 74 68 65 20 6e 65 77  | type in the new|
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00001330  6b 20 74 6f 20 74 68 65  20 74 69 74 6c 65 20 73  |k to the title s|
00001340  63 72 65 65 6e 2e 0a 0a  20 20 20 20 20 20 20 20  |creen...        |
00001350  20 20 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |                |
00001360  20 20 20 20 20 20 20 20  20 20 20 20 20 45 4e 44  |             END|
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