Home » Archimedes archive » Acorn User » AU 1998-02 B.adf » Regulars » StarInfo/Allcorn/InvSource
StarInfo/Allcorn/InvSource
This website contains an archive of files for the Acorn Electron, BBC Micro, Acorn Archimedes, Commodore 16 and Commodore 64 computers, which Dominic Ford has rescued from his private collection of floppy disks and cassettes.
Some of these files were originally commercial releases in the 1980s and 1990s, but they are now widely available online. I assume that copyright over them is no longer being asserted. If you own the copyright and would like files to be removed, please contact me.
Tape/disk: | Home » Archimedes archive » Acorn User » AU 1998-02 B.adf » Regulars |
Filename: | StarInfo/Allcorn/InvSource |
Read OK: | ✔ |
File size: | 2030 bytes |
Load address: | 0000 |
Exec address: | 0000 |
File contents
10DIM code &1000 20L%=code+1024 30ON ERROR PROCe 40PROCassemble(2) 50OSCLI "SAVE Invaders1k "+STR$~code+" "+STR$~O% 60*SETTYPE Invaders1k ABSOLUTE 70END 80 90 100DEF PROCassemble(Z%) 110scr_xhigh = 39 120player_y = 23 130rate = 10 140max_missiles=10 150OS_WriteI = &100 160 170REM key values for Z X RETURN 180left = 97 EOR &80 190right = 66 EOR &80 200fire = 73 EOR &80 210 220pc=15 230link=14 240sp=13 250vaders=12 260score=11 270level=10 280speed=9 290shipx=8 300missy=7 310up_down=6 320mx=5 330REM up/down in bits 0-7, bit 31 for left/right movement 340 350FOR pass%=12 TO 15 STEP Z% 360O%=code 370P%=&8000 380[OPT pass% 390;variables overlay inital code 400 410.start 420.seed 430ADR R0,string 440.screen 450MOV R1,#2+free-string 460.high 470SWI "OS_WriteN" 480.seed2 490SWI "OS_RemoveCursors" 500.buffer 510ADR R0,in 520ADR R1,screen 530SWI "OS_ReadVduVariables" 540MOV R2,#0 550STR R2,high 560MOV R1,#47 570MOV R0,#213 580SWI "OS_Byte" 590MOV R0,#&70 600SWI "Sound_Volume" 610 620 630; inital positions 640.restart 650SWI "OS_WriteS" 660EQUB 31 670EQUB 14 680EQUB 10 690EQUS "Press a key" 700EQUB 31 710EQUB 14 720EQUB 12 730EQUS "Z - Left" 740EQUB 31 750EQUB 14 760EQUB 14 770EQUS "X - Right" 780EQUB 31 790EQUB 12 800EQUB 16 810EQUS "Rtn - Fire" 820EQUB 0 830ALIGN 840.wait 850MOV R0,#15 860SWI "OS_Byte" 870MOV R0,#124 880SWI "OS_Byte" 890SWI "OS_ReadC" 900BCS wait 910MOV score,#0 920MOV level,#0 930 940.new_level 950MOV missy,#0 ; zero for no missile 960MOV up_down,#ASC"M"+128 ; clear pointers 970MOV shipx,#scr_xhigh/2 980MOV speed,#rate 990MOV vaders,#32 1000MOV R0,#64 1010ADR R1,x0 1020.init_vader 1030SUBS R0,R0,#1<<1 ; we want 31 - 0 1040AND R2,R0,#3<<1 1050ADD R2,R2,#2 1060AND R3,R0,#28<<1 1070MOV R3,R3,LSR #1 1080STR R3,[R1],#4 ;xpos 1090STR R2,[R1],#8 ;ypos skip missile x pos 1100STR missy,[R1],#4; convenient zero 1110BPL init_vader ; 0 is a valid vader 1120B draw_screen 1130 1140 1150.main 1160; test for vader fire 1170; get random number 0-31 for potential firing vader 1180MOV R0,#0 1190MOV R1,#5 1200LDR R2,seed2 1210LDR R3,seed 1220 1230.rnd 1240MOVS R2,R2,LSL#1 1250EORCS R2,R2,R3 1260ADC R0,R0,R0 1270SUBS R1,R1,#1 1280BNE rnd 1290STR R2,seed2 1300 1310;now test upto level+1 slots for free missile 1320ADD R1,level,#1 1330CMP R1,#max_missiles 1340MOVHS R1,#max_missiles 1350ADR R2,vmy 1360.test_vader_fire 1370LDR R3,[R2],#16 1380CMP R3,#0 1390; vader_fires 1400SUBEQ R3,R2,#20 ;R3 now points to x_pos of missile 1410ADREQ R2,x0 1420ADDEQ R2,R2,R0,LSL #4 ;R3 now points to x_pos of vader 1430LDMEQIA R2,{R0,R1} 1440STMEQIA R3,{R0,R1} ;copy position across - dead vader will give a dead missile 1450SUBNES R1,R1,#1 1460BNE test_vader_fire 1470 1480 1490; update vader missiles 1500.update 1510ADR R0,vmy 1520MOV R2,#max_missiles 1530.missile 1540LDR R3,[R0] ; get y position 1550CMP R3,#0 1560ADDNE R3,R3,#1 ;move down if missile present 1570CMP R3,#player_y 1580MOVHI R3,#0 ;clear if beyond player 1590LDREQ R1,[R0,#-4] ;if on player row, check for hit 1600CMPEQ R1,shipx 1610BEQ restart 1620STR R3,[R0],#16 ; save new y position 1630SUBS R2,R2,#1 1640BNE missile 1650 1660 1670.move_vaders 1680; check speed counter 1690SUB speed,speed,#1 1700CMP speed,level 1710MOVLS speed,#rate 1720BHI vaders_moved 1730;only move vaders if speed counter < level (always if level "max_missiles" or higher) 1740; update vader up/down flag 1750SWI OS_WriteI+7 ;sound beeper 1760EOR up_down,up_down,#&1A 1770TST up_down,#1<<31 1780mvn r1,#1 ;"addition value" 1790mvn r4,#0 ;end of line value 1800MOVeq r1,#1<<1 1810moveq r4,#40 1820ADR R0,x0 1830; bit0 set for end of row 1840;row adjust for move down routine in remainder 1850MOV R2,#32 1860.m_vader 1870LDR R3,[R0,#4] 1880CMP R3,#0 1890BEQ m_v_dead 1900LDR R3,[R0] 1910add r3,r3,r1,asr #1 1920cmp r3,r4 1930orreq R1,R1,#1 ; flag set for end of screen 1940.m_v_dead 1950STR R3,[R0],#16 1960SUBS R2,R2,#1 1970BNE m_vader 1980TST R1,#1 1990BEQ vaders_moved 2000 2010.move_down 2020ADR R0,x0 2030BIC R1,R1,#1 2040MOV R2,#32 2050.m_down 2060LDR R4,[R0,#4] 2070CMP R4,#0 2080; BEQ m_d_dead 2090LDR R3,[R0] 2100sub R3,R3,R1,ASR #1 2110ADDNE R4,R4,#1 2120CMP R4,#player_y 2130ORREQ R1,R1,#1 ; flag set for game_over 2140STR R4,[R0,#4] 2150.m_d_dead 2160STR R3,[R0],#16 2170SUBS R2,R2,#1 2180BNE m_down 2190TST R1,#1 2200BNE restart 2210EOR up_down,up_down,#1<<31 2220 2230 2240.vaders_moved 2250; update player missile 2260CMP missy,#0 ;no missile 2270SUBNES missy,missy,#1 2280BEQ draw_screen 2290; has player hit a vader 2300ADR R0,x0 2310MOV R2,#32 2320.hit1 2330LDR R3,[R0],#4 ; x 2340LDR R1,[R0],#12 ; y 2350CMP mx,R3 2360CMPEQ missy,R1 ;since missile's Y pos can't be zero we never hit a dead vader 2370BEQ hit_it 2380.hit2 2390SUBS R2,R2,#1 2400BNE hit1 2410B draw_screen 2420 2430 2440.hit_it 2450MOV missy,#0 2460ADD score,score,#10 2470LDR R1,high 2480CMP score,R1 2490STRHI score,high 2500STR missy,[R0,#-12] ;set Y position to zero for a dead vader 2510SUBS vaders,vaders,#1 2520ADDEQ level,level,#1 2530BEQ new_level 2540 2550 2560.draw_screen 2570; first wait for 3 vsyncs to occur 2580MOV R0,#19 2590SWI "OS_Byte" 2600SWI "OS_Byte" 2610SWI "OS_Byte" 2620; now clear the screen 2630LDR R0,screen 2640MOV R1,#15*1024 2650MOV R2,#0 2660.cls1 2670STR R2,[R0],#4 2680STR R2,[R0],#4 2690STR R2,[R0],#4 2700STR R2,[R0],#4 2710SUBS R1,R1,#16 2720BNE cls1 2730 2740 2750; now draw vaders 2760MOV R3,#32 2770ADR R2,x0 2780SWI "OS_WriteS" 2790EQUB 17 2800EQUB 1 2810EQUB 0 2820EQUB 0 2830.draw 2840SWI OS_WriteI+31 2850LDMIA R2!,{R0,R1} 2860SWI "OS_WriteC" 2870MOVS R0,R1 2880SWI "OS_WriteC" 2890MOV R0,up_down 2900EOR up_down,up_down,#&1A 2910SWINE "OS_WriteC" 2920SWI OS_WriteI+31 2930LDMIA R2!,{R0,R1} 2940SWI "OS_WriteC" 2950MOVS R0,R1 2960SWI "OS_WriteC" 2970MOV R0,#ASC"|" 2980SWINE "OS_WriteC" 2990SUBS R3,R3,#1 3000BNE draw 3010 3020 3030; print player 3040SWI "OS_WriteS" 3050EQUB 17 3060EQUB 3 3070EQUB 31 3080EQUB 0 3090MOV R0,shipx 3100SWI "OS_WriteC" 3110SWI "OS_WriteS" 3120EQUB player_y 3130EQUB ASC"A"+128 3140; tab character needed bellow 3150EQUB 31 3160EQUB 0 3170 3180;print player_missile 3190mov R0,mx 3200SWI "OS_WriteC" 3210MOVS R0,missy 3220SWI "OS_WriteC" 3230SWINE OS_WriteI+ASC"|" 3240 3250 3260.print_score 3270MOV R0,score 3280ADR R1,buffer 3290MOV R2,#12 3300SWI "OS_ConvertCardinal4" 3310SWI "OS_WriteS" 3320 EQUB 17 3330 EQUB 3 3340 EQUB 30 3350 EQUS "SCORE " 3360 EQUB 17 3370 EQUB 2 3380 EQUB 0 3390SWI "OS_Write0" 3400;then high score 3410ADR R0,hi 3420MOV R1,#24 3430SWI "OS_WriteN" 3440LDR R0,high 3450ADR R1,buffer 3460MOV R2,#12 3470SWI "OS_ConvertCardinal4" 3480SWI "OS_Write0" 3490 3500 3510;read keyboard 3520;read left key 3530MOV R0,#121 3540MOV R1,#left 3550SWI "OS_Byte" 3560CMP R1,#0 3570;move left 3580CMPNE shipx,#0 3590SUBNE shipx,shipx,#1 3600 3610 3620MOV R1,#right 3630SWI "OS_Byte" 3640CMP R1,#0 3650;move_right 3660CMPNE shipx,#scr_xhigh 3670ADDNE shipx,shipx,#1 3680 3690 3700CMP missy,#0 3710BNE test_escape ; non 0 means missile in flight 3720MOV R1,#fire 3730SWI "OS_Byte" 3740CMP R1,#0 3750;new missile required 3760MOVNE missy,#player_y 3770movNE mx,shipx 3780 3790 3800.test_escape 3810SWI "OS_ReadEscapeState" 3820BCC main 3830 3840MOV R0,#124 3850SWI "OS_Byte" 3860SWI "OS_RestoreCursors" 3870MOV pc,link 3880 3890 3900; constants 3910.in EQUD 148 3920 EQUD -1 3930.hi EQUB 31 3940 EQUB 14 3950 EQUB 0 3960 EQUS "Invaders 1K" 3970 EQUB 31 3980 EQUB 30 3990 EQUB 0 4000 EQUS "HIGH " 4010 EQUB 17 4020 EQUB 3 4030ALIGN 4040 4050; remaining variables 4060.string 4070EQUB 22 4080EQUB 1 4090EQUB 23 4100EQUB 128+ASC"M" 4110EQUB %00111100 4120EQUB %01011010 4130EQUB %01011010 4140EQUB %01111110 4150EQUB %00011000 4160EQUB %00100100 4170EQUB %01000010 4180EQUB %10000001 4190EQUB 23 4200EQUB 128+ASC"W" 4210EQUB %00111100 4220EQUB %01011010 4230 4240EQUB %01011010 4250EQUB %01111110 4260EQUB %00011000 4270EQUB %00100100 4280 4290EQUB %00100100 4300EQUB %00011000 4310EQUB 23 4320EQUB 128+ASC"A" 4330 4340EQUB %00011000 4350EQUB %00111100 4360EQUB %01111110 4370EQUB %00111100 4380 4390EQUB %00011000 4400EQUB %00111100 4410EQUB %01111110 4420EQUB %11111111 4430 4440EQUB 19 4450EQUB 1 4460EQUB 2 4470EQUB 0 4480.free 4490] 4500 4510 4520REM "max_missiles" vader missile positions 4530 4540x0 = free+4 4550y0 = x0 +4 4560vmx = y0 +4 4570vmy = vmx +4 :REM 0 for NO missile in flight 4580NEXT pass% 4590ENDPROC 4600 4610DEF PROCe 4620REPORT 4630PRINT" at line ";ERL/10 4640END
� code &1000 L%=code+1024 � � �e (�assemble(2) 2(� "SAVE Invaders1k "+�~code+" "+�~O% < *SETTYPE Invaders1k ABSOLUTE F� P Z d� �assemble(Z%) nscr_xhigh = 39 xplayer_y = 23 �rate = 10 �max_missiles=10 �OS_WriteI = &100 � �� key values for Z X RETURN �left = 97 � &80 �right = 66 � &80 �fire = 73 � &80 � � pc=15 �link=14 � sp=13 � vaders=12 score=11 level=10 speed=9 "shipx=8 ,missy=7 6 up_down=6 @mx=5 J9� up/down in bits 0-7, bit 31 for left/right movement T ^� pass%=12 � 15 � Z% hO%=code rP%=&8000 |[OPT pass% �";variables overlay inital code � � .start � .seed �ADR R0,string �.screen �MOV R1,#2+free-string � .high �SWI "OS_WriteN" � .seed2 �SWI "OS_RemoveCursors" �.buffer � ADR R0,in ADR R1,screen SWI "OS_ReadVduVariables" MOV R2,#0 &STR R2,high 0MOV R1,#47 :MOV R0,#213 DSWI "OS_Byte" NMOV R0,#&70 XSWI "Sound_Volume" b l v; inital positions �.restart �SWI "OS_WriteS" �EQUB 31 �EQUB 14 �EQUB 10 �EQUS "Press a key" �EQUB 31 �EQUB 14 �EQUB 12 �EQUS "Z - Left" �EQUB 31 �EQUB 14 �EQUB 14 EQUS "X - Right" EQUB 31 EQUB 12 EQUB 16 *EQUS "Rtn - Fire" 4 EQUB 0 > ALIGN H .wait RMOV R0,#15 \SWI "OS_Byte" fMOV R0,#124 pSWI "OS_Byte" zSWI "OS_ReadC" �BCS wait �MOV score,#0 �MOV level,#0 � �.new_level �6MOV missy,#0 ; zero for no missile �.MOV up_down,#�"M"+128 ; clear pointers �MOV shipx,#scr_xhigh/2 �MOV speed,#rate �MOV vaders,#32 �MOV R0,#64 � ADR R1,x0 �.init_vader 4SUBS R0,R0,#1<<1 ; we want 31 - 0 � R2,R0,#3<<1 ADD R2,R2,#2 $� R3,R0,#28<<1 .MOV R3,R3,LSR #1 8STR R3,[R1],#4 ;xpos B/STR R2,[R1],#8 ;ypos skip missile x pos L&STR missy,[R1],#4; convenient zero V)BPL init_vader ; 0 is a valid vader `B draw_screen j t ~ .main �; test for vader fire �7; get random number 0-31 for potential firing vader � MOV R0,#0 � MOV R1,#5 �LDR R2,seed2 �LDR R3,seed � �.rnd �MOVS R2,R2,LSL#1 ��CS R2,R2,R3 �ADC R0,R0,R0 �SUBS R1,R1,#1 BNE rnd STR R2,seed2 1;now test upto level+1 slots for free missile (ADD R1,level,#1 2CMP R1,#max_missiles <MOVHS R1,#max_missiles FADR R2,vmy P.test_vader_fire ZLDR R3,[R2],#16 d CMP R3,#0 n; vader_fires x<SUBEQ R3,R2,#20 ;R3 now points to x_pos of missile �ADREQ R2,x0 �:ADDEQ R2,R2,R0,LSL #4 ;R3 now points to x_pos of vader �LDMEQIA R2,{R0,R1} �USTMEQIA R3,{R0,R1} ;copy position across - dead vader will give a dead missile �SUBNES R1,R1,#1 �BNE test_vader_fire � � �; update vader missiles �.update �ADR R0,vmy �MOV R2,#max_missiles �.missile &LDR R3,[R0] ; get y position CMP R3,#0 3ADDNE R3,R3,#1 ;move down if missile present "CMP R3,#player_y ,-MOVHI R3,#0 ;clear if beyond player 67LDREQ R1,[R0,#-4] ;if on player row, check for hit @CMPEQ R1,shipx JBEQ restart T,STR R3,[R0],#16 ; save new y position ^SUBS R2,R2,#1 hBNE missile r | �.move_vaders �; check speed counter �SUB speed,speed,#1 �CMP speed,level �MOVLS speed,#rate �BHI vaders_moved �Y;only move vaders if speed counter < level (always if level "max_missiles" or higher) �; update vader up/down flag �%SWI OS_WriteI+7 ;sound beeper �� up_down,up_down,#&1A �TST up_down,#1<<31 �!mvn r1,#1 ;"addition value" �"mvn r4,#0 ;end of line value MOVeq r1,#1<<1 moveq r4,#40 ADR R0,x0 &; bit0 set for end of row 02;row adjust for move down routine in remainder :MOV R2,#32 D.m_vader NLDR R3,[R0,#4] X CMP R3,#0 bBEQ m_v_dead lLDR R3,[R0] vadd r3,r3,r1,asr #1 � cmp r3,r4 �1orreq R1,R1,#1 ; flag set for end of screen � .m_v_dead �STR R3,[R0],#16 �SUBS R2,R2,#1 �BNE m_vader � TST R1,#1 �BEQ vaders_moved � �.move_down � ADR R0,x0 �BIC R1,R1,#1 �MOV R2,#32 .m_down LDR R4,[R0,#4] CMP R4,#0 ; BEQ m_d_dead *LDR R3,[R0] 4sub R3,R3,R1,ASR #1 >ADDNE R4,R4,#1 HCMP R4,#player_y R,�REQ R1,R1,#1 ; flag set for game_over \STR R4,[R0,#4] f .m_d_dead pSTR R3,[R0],#16 zSUBS R2,R2,#1 �BNE m_down � TST R1,#1 �BNE restart �� up_down,up_down,#1<<31 � � �.vaders_moved �; update player missile �&CMP missy,#0 ;no missile �SUBNES missy,missy,#1 �BEQ draw_screen �; has player hit a vader � ADR R0,x0 MOV R2,#32 .hit1 LDR R3,[R0],#4 ; x $LDR R1,[R0],#12 ; y . CMP mx,R3 8TCMPEQ missy,R1 ;since missile's Y pos can't be zero we never hit a dead vader BBEQ hit_it L .hit2 VSUBS R2,R2,#1 `BNE hit1 jB draw_screen t ~ �.hit_it �MOV missy,#0 �ADD score,score,#10 �LDR R1,high �CMP score,R1 �STRHI score,high �CSTR missy,[R0,#-12] ;set Y position to zero for a dead vader �SUBS vaders,vaders,#1 �ADDEQ level,level,#1 �BEQ new_level � � .draw_screen &; first wait for 3 vsyncs to occur MOV R0,#19 SWI "OS_Byte" (SWI "OS_Byte" 2SWI "OS_Byte" <; now clear the screen FLDR R0,screen PMOV R1,#15*1024 Z MOV R2,#0 d .cls1 nSTR R2,[R0],#4 xSTR R2,[R0],#4 �STR R2,[R0],#4 �STR R2,[R0],#4 �SUBS R1,R1,#16 �BNE cls1 � � �; now draw vaders �MOV R3,#32 � ADR R2,x0 �SWI "OS_WriteS" �EQUB 17 � EQUB 1 � EQUB 0 EQUB 0 .draw SWI OS_WriteI+31 "LDMIA R2!,{R0,R1} ,SWI "OS_WriteC" 6MOVS R0,R1 @SWI "OS_WriteC" JMOV R0,up_down T� up_down,up_down,#&1A ^SWINE "OS_WriteC" hSWI OS_WriteI+31 rLDMIA R2!,{R0,R1} |SWI "OS_WriteC" �MOVS R0,R1 �SWI "OS_WriteC" �MOV R0,#�"|" �SWINE "OS_WriteC" �SUBS R3,R3,#1 �BNE draw � � �; print player �SWI "OS_WriteS" �EQUB 17 � EQUB 3 �EQUB 31 EQUB 0 MOV R0,shipx SWI "OS_WriteC" &SWI "OS_WriteS" 0EQUB player_y :EQUB �"A"+128 D!; tab character needed bellow NEQUB 31 X EQUB 0 b l;print player_missile v mov R0,mx �SWI "OS_WriteC" �MOVS R0,missy �SWI "OS_WriteC" �SWINE OS_WriteI+�"|" � � �.print_score �MOV R0,score �ADR R1,buffer �MOV R2,#12 �SWI "OS_ConvertCardinal4" �SWI "OS_WriteS" � EQUB 17 EQUB 3 EQUB 30 EQUS "SCORE " EQUB 17 * EQUB 2 4 EQUB 0 >SWI "OS_Write0" H;then high score R ADR R0,hi \MOV R1,#24 fSWI "OS_WriteN" pLDR R0,high zADR R1,buffer �MOV R2,#12 �SWI "OS_ConvertCardinal4" �SWI "OS_Write0" � � �;read keyboard �;read left key �MOV R0,#121 �MOV R1,#left �SWI "OS_Byte" � CMP R1,#0 �;move left �CMPNE shipx,#0 SUBNE shipx,shipx,#1 $MOV R1,#right .SWI "OS_Byte" 8 CMP R1,#0 B;move_right LCMPNE shipx,#scr_xhigh VADDNE shipx,shipx,#1 ` j tCMP missy,#0 ~5BNE test_escape ; non 0 means missile in flight �MOV R1,#fire �SWI "OS_Byte" � CMP R1,#0 �;new missile required �MOVNE missy,#player_y �movNE mx,shipx � � �.test_escape �SWI "OS_ReadEscapeState" �BCC main � MOV R0,#124 SWI "OS_Byte" SWI "OS_RestoreCursors" MOV pc,link ( 2 <; constants F.in EQUD 148 P EQUD -1 Z.hi EQUB 31 d EQUB 14 n EQUB 0 x EQUS "Invaders 1K" � EQUB 31 � EQUB 30 � EQUB 0 � EQUS "HIGH " � EQUB 17 � EQUB 3 � ALIGN � �; remaining variables �.string �EQUB 22 � EQUB 1 �EQUB 23 EQUB 128+�"M" EQUB %00111100 EQUB %01011010 "EQUB %01011010 ,EQUB %01111110 6EQUB %00011000 @EQUB %00100100 JEQUB %01000010 TEQUB %10000001 ^EQUB 23 hEQUB 128+�"W" rEQUB %00111100 |EQUB %01011010 � �EQUB %01011010 �EQUB %01111110 �EQUB %00011000 �EQUB %00100100 � �EQUB %00100100 �EQUB %00011000 �EQUB 23 �EQUB 128+�"A" � �EQUB %00011000 �EQUB %00111100 EQUB %01111110 EQUB %00111100 &EQUB %00011000 0EQUB %00111100 :EQUB %01111110 DEQUB %11111111 N XEQUB 19 b EQUB 1 l EQUB 2 v EQUB 0 � .free �] � � �,� "max_missiles" vader missile positions � �x0 = free+4 �y0 = x0 +4 �vmx = y0 +4 �8vmy = vmx +4 :� 0 for NO missile in flight �� pass% �� � � �e � �" at line ";�/10 � �
00000000 0d 00 0a 10 de 20 63 6f 64 65 20 26 31 30 30 30 |..... code &1000| 00000010 0d 00 14 10 4c 25 3d 63 6f 64 65 2b 31 30 32 34 |....L%=code+1024| 00000020 0d 00 1e 0a ee 20 85 20 f2 65 0d 00 28 10 f2 61 |..... . .e..(..a| 00000030 73 73 65 6d 62 6c 65 28 32 29 0d 00 32 28 ff 20 |ssemble(2)..2(. | 00000040 22 53 41 56 45 20 49 6e 76 61 64 65 72 73 31 6b |"SAVE Invaders1k| 00000050 20 22 2b c3 7e 63 6f 64 65 2b 22 20 22 2b c3 7e | "+.~code+" "+.~| 00000060 4f 25 0d 00 3c 20 2a 53 45 54 54 59 50 45 20 49 |O%..< *SETTYPE I| 00000070 6e 76 61 64 65 72 73 31 6b 20 41 42 53 4f 4c 55 |nvaders1k ABSOLU| 00000080 54 45 0d 00 46 05 e0 0d 00 50 04 0d 00 5a 04 0d |TE..F....P...Z..| 00000090 00 64 13 dd 20 f2 61 73 73 65 6d 62 6c 65 28 5a |.d.. .assemble(Z| 000000a0 25 29 0d 00 6e 13 73 63 72 5f 78 68 69 67 68 20 |%)..n.scr_xhigh | 000000b0 20 3d 20 33 39 0d 00 78 13 70 6c 61 79 65 72 5f | = 39..x.player_| 000000c0 79 20 20 20 3d 20 32 33 0d 00 82 13 72 61 74 65 |y = 23....rate| 000000d0 20 20 20 20 20 20 20 3d 20 31 30 0d 00 8c 13 6d | = 10....m| 000000e0 61 78 5f 6d 69 73 73 69 6c 65 73 3d 31 30 0d 00 |ax_missiles=10..| 000000f0 96 15 4f 53 5f 57 72 69 74 65 49 20 20 3d 20 26 |..OS_WriteI = &| 00000100 31 30 30 0d 00 a0 04 0d 00 aa 1f f4 20 6b 65 79 |100......... key| 00000110 20 76 61 6c 75 65 73 20 66 6f 72 20 5a 20 58 20 | values for Z X | 00000120 52 45 54 55 52 4e 0d 00 b4 19 6c 65 66 74 20 20 |RETURN....left | 00000130 20 20 20 20 20 3d 20 39 37 20 82 20 26 38 30 0d | = 97 . &80.| 00000140 00 be 19 72 69 67 68 74 20 20 20 20 20 20 3d 20 |...right = | 00000150 36 36 20 82 20 26 38 30 0d 00 c8 19 66 69 72 65 |66 . &80....fire| 00000160 20 20 20 20 20 20 20 3d 20 37 33 20 82 20 26 38 | = 73 . &8| 00000170 30 0d 00 d2 04 0d 00 dc 09 70 63 3d 31 35 0d 00 |0........pc=15..| 00000180 e6 0b 6c 69 6e 6b 3d 31 34 0d 00 f0 09 73 70 3d |..link=14....sp=| 00000190 31 33 0d 00 fa 0d 76 61 64 65 72 73 3d 31 32 0d |13....vaders=12.| 000001a0 01 04 0c 73 63 6f 72 65 3d 31 31 0d 01 0e 0c 6c |...score=11....l| 000001b0 65 76 65 6c 3d 31 30 0d 01 18 0b 73 70 65 65 64 |evel=10....speed| 000001c0 3d 39 0d 01 22 0b 73 68 69 70 78 3d 38 0d 01 2c |=9..".shipx=8..,| 000001d0 0b 6d 69 73 73 79 3d 37 0d 01 36 0d 75 70 5f 64 |.missy=7..6.up_d| 000001e0 6f 77 6e 3d 36 0d 01 40 08 6d 78 3d 35 0d 01 4a |own=6..@.mx=5..J| 000001f0 39 f4 20 75 70 2f 64 6f 77 6e 20 69 6e 20 62 69 |9. up/down in bi| 00000200 74 73 20 30 2d 37 2c 20 62 69 74 20 33 31 20 66 |ts 0-7, bit 31 f| 00000210 6f 72 20 6c 65 66 74 2f 72 69 67 68 74 20 6d 6f |or left/right mo| 00000220 76 65 6d 65 6e 74 0d 01 54 04 0d 01 5e 18 e3 20 |vement..T...^.. | 00000230 70 61 73 73 25 3d 31 32 20 b8 20 31 35 20 88 20 |pass%=12 . 15 . | 00000240 5a 25 0d 01 68 0b 4f 25 3d 63 6f 64 65 0d 01 72 |Z%..h.O%=code..r| 00000250 0c 50 25 3d 26 38 30 30 30 0d 01 7c 0e 5b 4f 50 |.P%=&8000..|.[OP| 00000260 54 20 70 61 73 73 25 0d 01 86 22 3b 76 61 72 69 |T pass%...";vari| 00000270 61 62 6c 65 73 20 6f 76 65 72 6c 61 79 20 69 6e |ables overlay in| 00000280 69 74 61 6c 20 63 6f 64 65 0d 01 90 04 0d 01 9a |ital code.......| 00000290 0a 2e 73 74 61 72 74 0d 01 a4 09 2e 73 65 65 64 |..start.....seed| 000002a0 0d 01 ae 11 41 44 52 20 52 30 2c 73 74 72 69 6e |....ADR R0,strin| 000002b0 67 0d 01 b8 0b 2e 73 63 72 65 65 6e 0d 01 c2 19 |g.....screen....| 000002c0 4d 4f 56 20 52 31 2c 23 32 2b 66 72 65 65 2d 73 |MOV R1,#2+free-s| 000002d0 74 72 69 6e 67 0d 01 cc 09 2e 68 69 67 68 0d 01 |tring.....high..| 000002e0 d6 13 53 57 49 20 22 4f 53 5f 57 72 69 74 65 4e |..SWI "OS_WriteN| 000002f0 22 0d 01 e0 0a 2e 73 65 65 64 32 0d 01 ea 1a 53 |".....seed2....S| 00000300 57 49 20 22 4f 53 5f 52 65 6d 6f 76 65 43 75 72 |WI "OS_RemoveCur| 00000310 73 6f 72 73 22 0d 01 f4 0b 2e 62 75 66 66 65 72 |sors".....buffer| 00000320 0d 01 fe 0d 41 44 52 20 52 30 2c 69 6e 0d 02 08 |....ADR R0,in...| 00000330 11 41 44 52 20 52 31 2c 73 63 72 65 65 6e 0d 02 |.ADR R1,screen..| 00000340 12 1d 53 57 49 20 22 4f 53 5f 52 65 61 64 56 64 |..SWI "OS_ReadVd| 00000350 75 56 61 72 69 61 62 6c 65 73 22 0d 02 1c 0d 4d |uVariables"....M| 00000360 4f 56 20 52 32 2c 23 30 0d 02 26 0f 53 54 52 20 |OV R2,#0..&.STR | 00000370 52 32 2c 68 69 67 68 0d 02 30 0e 4d 4f 56 20 52 |R2,high..0.MOV R| 00000380 31 2c 23 34 37 0d 02 3a 0f 4d 4f 56 20 52 30 2c |1,#47..:.MOV R0,| 00000390 23 32 31 33 0d 02 44 11 53 57 49 20 22 4f 53 5f |#213..D.SWI "OS_| 000003a0 42 79 74 65 22 0d 02 4e 0f 4d 4f 56 20 52 30 2c |Byte"..N.MOV R0,| 000003b0 23 26 37 30 0d 02 58 16 53 57 49 20 22 53 6f 75 |#&70..X.SWI "Sou| 000003c0 6e 64 5f 56 6f 6c 75 6d 65 22 0d 02 62 04 0d 02 |nd_Volume"..b...| 000003d0 6c 04 0d 02 76 16 3b 20 69 6e 69 74 61 6c 20 70 |l...v.; inital p| 000003e0 6f 73 69 74 69 6f 6e 73 0d 02 80 0c 2e 72 65 73 |ositions.....res| 000003f0 74 61 72 74 0d 02 8a 13 53 57 49 20 22 4f 53 5f |tart....SWI "OS_| 00000400 57 72 69 74 65 53 22 0d 02 94 0b 45 51 55 42 20 |WriteS"....EQUB | 00000410 33 31 0d 02 9e 0b 45 51 55 42 20 31 34 0d 02 a8 |31....EQUB 14...| 00000420 0b 45 51 55 42 20 31 30 0d 02 b2 16 45 51 55 53 |.EQUB 10....EQUS| 00000430 20 22 50 72 65 73 73 20 61 20 6b 65 79 22 0d 02 | "Press a key"..| 00000440 bc 0b 45 51 55 42 20 33 31 0d 02 c6 0b 45 51 55 |..EQUB 31....EQU| 00000450 42 20 31 34 0d 02 d0 0b 45 51 55 42 20 31 32 0d |B 14....EQUB 12.| 00000460 02 da 13 45 51 55 53 20 22 5a 20 2d 20 4c 65 66 |...EQUS "Z - Lef| 00000470 74 22 0d 02 e4 0b 45 51 55 42 20 33 31 0d 02 ee |t"....EQUB 31...| 00000480 0b 45 51 55 42 20 31 34 0d 02 f8 0b 45 51 55 42 |.EQUB 14....EQUB| 00000490 20 31 34 0d 03 02 14 45 51 55 53 20 22 58 20 2d | 14....EQUS "X -| 000004a0 20 52 69 67 68 74 22 0d 03 0c 0b 45 51 55 42 20 | Right"....EQUB | 000004b0 33 31 0d 03 16 0b 45 51 55 42 20 31 32 0d 03 20 |31....EQUB 12.. | 000004c0 0b 45 51 55 42 20 31 36 0d 03 2a 15 45 51 55 53 |.EQUB 16..*.EQUS| 000004d0 20 22 52 74 6e 20 2d 20 46 69 72 65 22 0d 03 34 | "Rtn - Fire"..4| 000004e0 0a 45 51 55 42 20 30 0d 03 3e 09 41 4c 49 47 4e |.EQUB 0..>.ALIGN| 000004f0 0d 03 48 09 2e 77 61 69 74 0d 03 52 0e 4d 4f 56 |..H..wait..R.MOV| 00000500 20 52 30 2c 23 31 35 0d 03 5c 11 53 57 49 20 22 | R0,#15..\.SWI "| 00000510 4f 53 5f 42 79 74 65 22 0d 03 66 0f 4d 4f 56 20 |OS_Byte"..f.MOV | 00000520 52 30 2c 23 31 32 34 0d 03 70 11 53 57 49 20 22 |R0,#124..p.SWI "| 00000530 4f 53 5f 42 79 74 65 22 0d 03 7a 12 53 57 49 20 |OS_Byte"..z.SWI | 00000540 22 4f 53 5f 52 65 61 64 43 22 0d 03 84 0c 42 43 |"OS_ReadC"....BC| 00000550 53 20 77 61 69 74 0d 03 8e 10 4d 4f 56 20 73 63 |S wait....MOV sc| 00000560 6f 72 65 2c 23 30 0d 03 98 10 4d 4f 56 20 6c 65 |ore,#0....MOV le| 00000570 76 65 6c 2c 23 30 0d 03 a2 04 0d 03 ac 0e 2e 6e |vel,#0.........n| 00000580 65 77 5f 6c 65 76 65 6c 0d 03 b6 36 4d 4f 56 20 |ew_level...6MOV | 00000590 6d 69 73 73 79 2c 23 30 20 20 20 20 20 20 20 20 |missy,#0 | 000005a0 20 20 20 20 20 20 20 20 20 3b 20 7a 65 72 6f 20 | ; zero | 000005b0 66 6f 72 20 6e 6f 20 6d 69 73 73 69 6c 65 0d 03 |for no missile..| 000005c0 c0 2e 4d 4f 56 20 75 70 5f 64 6f 77 6e 2c 23 97 |..MOV up_down,#.| 000005d0 22 4d 22 2b 31 32 38 20 20 20 20 20 3b 20 63 6c |"M"+128 ; cl| 000005e0 65 61 72 20 70 6f 69 6e 74 65 72 73 0d 03 ca 1a |ear pointers....| 000005f0 4d 4f 56 20 73 68 69 70 78 2c 23 73 63 72 5f 78 |MOV shipx,#scr_x| 00000600 68 69 67 68 2f 32 0d 03 d4 13 4d 4f 56 20 73 70 |high/2....MOV sp| 00000610 65 65 64 2c 23 72 61 74 65 0d 03 de 12 4d 4f 56 |eed,#rate....MOV| 00000620 20 76 61 64 65 72 73 2c 23 33 32 0d 03 e8 0e 4d | vaders,#32....M| 00000630 4f 56 20 52 30 2c 23 36 34 0d 03 f2 0d 41 44 52 |OV R0,#64....ADR| 00000640 20 52 31 2c 78 30 0d 03 fc 0f 2e 69 6e 69 74 5f | R1,x0.....init_| 00000650 76 61 64 65 72 0d 04 06 34 53 55 42 53 20 52 30 |vader...4SUBS R0| 00000660 2c 52 30 2c 23 31 3c 3c 31 20 20 20 20 20 20 20 |,R0,#1<<1 | 00000670 20 20 20 20 20 20 20 20 20 3b 20 77 65 20 77 61 | ; we wa| 00000680 6e 74 20 33 31 20 2d 20 30 0d 04 10 11 80 20 52 |nt 31 - 0..... R| 00000690 32 2c 52 30 2c 23 33 3c 3c 31 0d 04 1a 10 41 44 |2,R0,#3<<1....AD| 000006a0 44 20 52 32 2c 52 32 2c 23 32 0d 04 24 12 80 20 |D R2,R2,#2..$.. | 000006b0 52 33 2c 52 30 2c 23 32 38 3c 3c 31 0d 04 2e 14 |R3,R0,#28<<1....| 000006c0 4d 4f 56 20 52 33 2c 52 33 2c 4c 53 52 20 23 31 |MOV R3,R3,LSR #1| 000006d0 0d 04 38 1a 53 54 52 20 52 33 2c 5b 52 31 5d 2c |..8.STR R3,[R1],| 000006e0 23 34 20 20 20 3b 78 70 6f 73 0d 04 42 2f 53 54 |#4 ;xpos..B/ST| 000006f0 52 20 52 32 2c 5b 52 31 5d 2c 23 38 20 20 20 3b |R R2,[R1],#8 ;| 00000700 79 70 6f 73 20 20 20 73 6b 69 70 20 6d 69 73 73 |ypos skip miss| 00000710 69 6c 65 20 78 20 70 6f 73 0d 04 4c 26 53 54 52 |ile x pos..L&STR| 00000720 20 6d 69 73 73 79 2c 5b 52 31 5d 2c 23 34 3b 20 | missy,[R1],#4; | 00000730 63 6f 6e 76 65 6e 69 65 6e 74 20 7a 65 72 6f 0d |convenient zero.| 00000740 04 56 29 42 50 4c 20 69 6e 69 74 5f 76 61 64 65 |.V)BPL init_vade| 00000750 72 20 20 20 3b 20 30 20 69 73 20 61 20 76 61 6c |r ; 0 is a val| 00000760 69 64 20 76 61 64 65 72 0d 04 60 11 42 20 64 72 |id vader..`.B dr| 00000770 61 77 5f 73 63 72 65 65 6e 0d 04 6a 04 0d 04 74 |aw_screen..j...t| 00000780 04 0d 04 7e 09 2e 6d 61 69 6e 0d 04 88 19 3b 20 |...~..main....; | 00000790 74 65 73 74 20 66 6f 72 20 76 61 64 65 72 20 66 |test for vader f| 000007a0 69 72 65 0d 04 92 37 3b 20 67 65 74 20 72 61 6e |ire...7; get ran| 000007b0 64 6f 6d 20 6e 75 6d 62 65 72 20 30 2d 33 31 20 |dom number 0-31 | 000007c0 66 6f 72 20 70 6f 74 65 6e 74 69 61 6c 20 66 69 |for potential fi| 000007d0 72 69 6e 67 20 76 61 64 65 72 0d 04 9c 0d 4d 4f |ring vader....MO| 000007e0 56 20 52 30 2c 23 30 0d 04 a6 0d 4d 4f 56 20 52 |V R0,#0....MOV R| 000007f0 31 2c 23 35 0d 04 b0 10 4c 44 52 20 52 32 2c 73 |1,#5....LDR R2,s| 00000800 65 65 64 32 0d 04 ba 0f 4c 44 52 20 52 33 2c 73 |eed2....LDR R3,s| 00000810 65 65 64 0d 04 c4 04 0d 04 ce 08 2e 72 6e 64 0d |eed.........rnd.| 00000820 04 d8 14 4d 4f 56 53 20 52 32 2c 52 32 2c 4c 53 |...MOVS R2,R2,LS| 00000830 4c 23 31 0d 04 e2 10 82 43 53 20 52 32 2c 52 32 |L#1.....CS R2,R2| 00000840 2c 52 33 0d 04 ec 10 41 44 43 20 52 30 2c 52 30 |,R3....ADC R0,R0| 00000850 2c 52 30 0d 04 f6 11 53 55 42 53 20 52 31 2c 52 |,R0....SUBS R1,R| 00000860 31 2c 23 31 0d 05 00 0b 42 4e 45 20 72 6e 64 0d |1,#1....BNE rnd.| 00000870 05 0a 10 53 54 52 20 52 32 2c 73 65 65 64 32 0d |...STR R2,seed2.| 00000880 05 14 04 0d 05 1e 31 3b 6e 6f 77 20 74 65 73 74 |......1;now test| 00000890 20 75 70 74 6f 20 6c 65 76 65 6c 2b 31 20 73 6c | upto level+1 sl| 000008a0 6f 74 73 20 66 6f 72 20 66 72 65 65 20 6d 69 73 |ots for free mis| 000008b0 73 69 6c 65 0d 05 28 13 41 44 44 20 52 31 2c 6c |sile..(.ADD R1,l| 000008c0 65 76 65 6c 2c 23 31 0d 05 32 18 43 4d 50 20 52 |evel,#1..2.CMP R| 000008d0 31 2c 23 6d 61 78 5f 6d 69 73 73 69 6c 65 73 0d |1,#max_missiles.| 000008e0 05 3c 1a 4d 4f 56 48 53 20 52 31 2c 23 6d 61 78 |.<.MOVHS R1,#max| 000008f0 5f 6d 69 73 73 69 6c 65 73 0d 05 46 0e 41 44 52 |_missiles..F.ADR| 00000900 20 52 32 2c 76 6d 79 0d 05 50 14 2e 74 65 73 74 | R2,vmy..P..test| 00000910 5f 76 61 64 65 72 5f 66 69 72 65 0d 05 5a 13 4c |_vader_fire..Z.L| 00000920 44 52 20 52 33 2c 5b 52 32 5d 2c 23 31 36 0d 05 |DR R3,[R2],#16..| 00000930 64 0d 43 4d 50 20 52 33 2c 23 30 0d 05 6e 11 3b |d.CMP R3,#0..n.;| 00000940 20 76 61 64 65 72 5f 66 69 72 65 73 0d 05 78 3c | vader_fires..x<| 00000950 53 55 42 45 51 20 52 33 2c 52 32 2c 23 32 30 20 |SUBEQ R3,R2,#20 | 00000960 20 20 20 20 20 20 3b 52 33 20 6e 6f 77 20 70 6f | ;R3 now po| 00000970 69 6e 74 73 20 74 6f 20 78 5f 70 6f 73 20 6f 66 |ints to x_pos of| 00000980 20 6d 69 73 73 69 6c 65 0d 05 82 0f 41 44 52 45 | missile....ADRE| 00000990 51 20 52 32 2c 78 30 0d 05 8c 3a 41 44 44 45 51 |Q R2,x0...:ADDEQ| 000009a0 20 52 32 2c 52 32 2c 52 30 2c 4c 53 4c 20 23 34 | R2,R2,R0,LSL #4| 000009b0 20 3b 52 33 20 6e 6f 77 20 70 6f 69 6e 74 73 20 | ;R3 now points | 000009c0 74 6f 20 78 5f 70 6f 73 20 6f 66 20 76 61 64 65 |to x_pos of vade| 000009d0 72 0d 05 96 16 4c 44 4d 45 51 49 41 20 52 32 2c |r....LDMEQIA R2,| 000009e0 7b 52 30 2c 52 31 7d 0d 05 a0 55 53 54 4d 45 51 |{R0,R1}...USTMEQ| 000009f0 49 41 20 52 33 2c 7b 52 30 2c 52 31 7d 20 20 20 |IA R3,{R0,R1} | 00000a00 20 3b 63 6f 70 79 20 70 6f 73 69 74 69 6f 6e 20 | ;copy position | 00000a10 61 63 72 6f 73 73 20 2d 20 64 65 61 64 20 76 61 |across - dead va| 00000a20 64 65 72 20 77 69 6c 6c 20 67 69 76 65 20 61 20 |der will give a | 00000a30 64 65 61 64 20 6d 69 73 73 69 6c 65 0d 05 aa 13 |dead missile....| 00000a40 53 55 42 4e 45 53 20 52 31 2c 52 31 2c 23 31 0d |SUBNES R1,R1,#1.| 00000a50 05 b4 17 42 4e 45 20 74 65 73 74 5f 76 61 64 65 |...BNE test_vade| 00000a60 72 5f 66 69 72 65 0d 05 be 04 0d 05 c8 04 0d 05 |r_fire..........| 00000a70 d2 1b 3b 20 75 70 64 61 74 65 20 76 61 64 65 72 |..; update vader| 00000a80 20 6d 69 73 73 69 6c 65 73 0d 05 dc 0b 2e 75 70 | missiles.....up| 00000a90 64 61 74 65 0d 05 e6 0e 41 44 52 20 52 30 2c 76 |date....ADR R0,v| 00000aa0 6d 79 0d 05 f0 18 4d 4f 56 20 52 32 2c 23 6d 61 |my....MOV R2,#ma| 00000ab0 78 5f 6d 69 73 73 69 6c 65 73 0d 05 fa 0c 2e 6d |x_missiles.....m| 00000ac0 69 73 73 69 6c 65 0d 06 04 26 4c 44 52 20 52 33 |issile...&LDR R3| 00000ad0 2c 5b 52 30 5d 20 20 20 20 20 20 20 3b 20 67 65 |,[R0] ; ge| 00000ae0 74 20 79 20 70 6f 73 69 74 69 6f 6e 0d 06 0e 0d |t y position....| 00000af0 43 4d 50 20 52 33 2c 23 30 0d 06 18 33 41 44 44 |CMP R3,#0...3ADD| 00000b00 4e 45 20 52 33 2c 52 33 2c 23 31 20 20 20 20 3b |NE R3,R3,#1 ;| 00000b10 6d 6f 76 65 20 64 6f 77 6e 20 69 66 20 6d 69 73 |move down if mis| 00000b20 73 69 6c 65 20 70 72 65 73 65 6e 74 0d 06 22 14 |sile present..".| 00000b30 43 4d 50 20 52 33 2c 23 70 6c 61 79 65 72 5f 79 |CMP R3,#player_y| 00000b40 0d 06 2c 2d 4d 4f 56 48 49 20 52 33 2c 23 30 20 |..,-MOVHI R3,#0 | 00000b50 20 20 20 20 20 20 3b 63 6c 65 61 72 20 69 66 20 | ;clear if | 00000b60 62 65 79 6f 6e 64 20 70 6c 61 79 65 72 0d 06 36 |beyond player..6| 00000b70 37 4c 44 52 45 51 20 52 31 2c 5b 52 30 2c 23 2d |7LDREQ R1,[R0,#-| 00000b80 34 5d 20 20 3b 69 66 20 6f 6e 20 70 6c 61 79 65 |4] ;if on playe| 00000b90 72 20 72 6f 77 2c 20 63 68 65 63 6b 20 66 6f 72 |r row, check for| 00000ba0 20 68 69 74 0d 06 40 12 43 4d 50 45 51 20 52 31 | hit..@.CMPEQ R1| 00000bb0 2c 73 68 69 70 78 0d 06 4a 0f 42 45 51 20 72 65 |,shipx..J.BEQ re| 00000bc0 73 74 61 72 74 0d 06 54 2c 53 54 52 20 52 33 2c |start..T,STR R3,| 00000bd0 5b 52 30 5d 2c 23 31 36 20 20 20 20 3b 20 73 61 |[R0],#16 ; sa| 00000be0 76 65 20 6e 65 77 20 79 20 70 6f 73 69 74 69 6f |ve new y positio| 00000bf0 6e 0d 06 5e 11 53 55 42 53 20 52 32 2c 52 32 2c |n..^.SUBS R2,R2,| 00000c00 23 31 0d 06 68 0f 42 4e 45 20 6d 69 73 73 69 6c |#1..h.BNE missil| 00000c10 65 0d 06 72 04 0d 06 7c 04 0d 06 86 10 2e 6d 6f |e..r...|......mo| 00000c20 76 65 5f 76 61 64 65 72 73 0d 06 90 19 3b 20 63 |ve_vaders....; c| 00000c30 68 65 63 6b 20 73 70 65 65 64 20 63 6f 75 6e 74 |heck speed count| 00000c40 65 72 0d 06 9a 16 53 55 42 20 73 70 65 65 64 2c |er....SUB speed,| 00000c50 73 70 65 65 64 2c 23 31 0d 06 a4 13 43 4d 50 20 |speed,#1....CMP | 00000c60 73 70 65 65 64 2c 6c 65 76 65 6c 0d 06 ae 15 4d |speed,level....M| 00000c70 4f 56 4c 53 20 73 70 65 65 64 2c 23 72 61 74 65 |OVLS speed,#rate| 00000c80 0d 06 b8 14 42 48 49 20 76 61 64 65 72 73 5f 6d |....BHI vaders_m| 00000c90 6f 76 65 64 0d 06 c2 59 3b 6f 6e 6c 79 20 6d 6f |oved...Y;only mo| 00000ca0 76 65 20 76 61 64 65 72 73 20 69 66 20 73 70 65 |ve vaders if spe| 00000cb0 65 64 20 63 6f 75 6e 74 65 72 20 3c 20 6c 65 76 |ed counter < lev| 00000cc0 65 6c 20 28 61 6c 77 61 79 73 20 69 66 20 6c 65 |el (always if le| 00000cd0 76 65 6c 20 22 6d 61 78 5f 6d 69 73 73 69 6c 65 |vel "max_missile| 00000ce0 73 22 20 6f 72 20 68 69 67 68 65 72 29 0d 06 cc |s" or higher)...| 00000cf0 1f 3b 20 75 70 64 61 74 65 20 76 61 64 65 72 20 |.; update vader | 00000d00 75 70 2f 64 6f 77 6e 20 66 6c 61 67 0d 06 d6 25 |up/down flag...%| 00000d10 53 57 49 20 4f 53 5f 57 72 69 74 65 49 2b 37 20 |SWI OS_WriteI+7 | 00000d20 20 20 20 20 3b 73 6f 75 6e 64 20 62 65 65 70 65 | ;sound beepe| 00000d30 72 0d 06 e0 1a 82 20 75 70 5f 64 6f 77 6e 2c 75 |r..... up_down,u| 00000d40 70 5f 64 6f 77 6e 2c 23 26 31 41 0d 06 ea 16 54 |p_down,#&1A....T| 00000d50 53 54 20 75 70 5f 64 6f 77 6e 2c 23 31 3c 3c 33 |ST up_down,#1<<3| 00000d60 31 0d 06 f4 21 6d 76 6e 20 72 31 2c 23 31 20 20 |1...!mvn r1,#1 | 00000d70 20 3b 22 61 64 64 69 74 69 6f 6e 20 76 61 6c 75 | ;"addition valu| 00000d80 65 22 0d 06 fe 22 6d 76 6e 20 72 34 2c 23 30 20 |e"..."mvn r4,#0 | 00000d90 20 20 3b 65 6e 64 20 6f 66 20 6c 69 6e 65 20 76 | ;end of line v| 00000da0 61 6c 75 65 0d 07 08 12 4d 4f 56 65 71 20 72 31 |alue....MOVeq r1| 00000db0 2c 23 31 3c 3c 31 0d 07 12 10 6d 6f 76 65 71 20 |,#1<<1....moveq | 00000dc0 72 34 2c 23 34 30 0d 07 1c 0d 41 44 52 20 52 30 |r4,#40....ADR R0| 00000dd0 2c 78 30 0d 07 26 1d 3b 20 62 69 74 30 20 73 65 |,x0..&.; bit0 se| 00000de0 74 20 66 6f 72 20 65 6e 64 20 6f 66 20 72 6f 77 |t for end of row| 00000df0 0d 07 30 32 3b 72 6f 77 20 61 64 6a 75 73 74 20 |..02;row adjust | 00000e00 66 6f 72 20 6d 6f 76 65 20 64 6f 77 6e 20 72 6f |for move down ro| 00000e10 75 74 69 6e 65 20 69 6e 20 72 65 6d 61 69 6e 64 |utine in remaind| 00000e20 65 72 0d 07 3a 0e 4d 4f 56 20 52 32 2c 23 33 32 |er..:.MOV R2,#32| 00000e30 0d 07 44 0c 2e 6d 5f 76 61 64 65 72 0d 07 4e 12 |..D..m_vader..N.| 00000e40 4c 44 52 20 52 33 2c 5b 52 30 2c 23 34 5d 0d 07 |LDR R3,[R0,#4]..| 00000e50 58 0d 43 4d 50 20 52 33 2c 23 30 0d 07 62 10 42 |X.CMP R3,#0..b.B| 00000e60 45 51 20 6d 5f 76 5f 64 65 61 64 0d 07 6c 0f 4c |EQ m_v_dead..l.L| 00000e70 44 52 20 52 33 2c 5b 52 30 5d 0d 07 76 17 61 64 |DR R3,[R0]..v.ad| 00000e80 64 20 72 33 2c 72 33 2c 72 31 2c 61 73 72 20 23 |d r3,r3,r1,asr #| 00000e90 31 0d 07 80 0d 63 6d 70 20 72 33 2c 72 34 0d 07 |1....cmp r3,r4..| 00000ea0 8a 31 6f 72 72 65 71 20 52 31 2c 52 31 2c 23 31 |.1orreq R1,R1,#1| 00000eb0 20 20 20 3b 20 66 6c 61 67 20 73 65 74 20 66 6f | ; flag set fo| 00000ec0 72 20 65 6e 64 20 6f 66 20 73 63 72 65 65 6e 0d |r end of screen.| 00000ed0 07 94 0d 2e 6d 5f 76 5f 64 65 61 64 0d 07 9e 13 |....m_v_dead....| 00000ee0 53 54 52 20 52 33 2c 5b 52 30 5d 2c 23 31 36 0d |STR R3,[R0],#16.| 00000ef0 07 a8 11 53 55 42 53 20 52 32 2c 52 32 2c 23 31 |...SUBS R2,R2,#1| 00000f00 0d 07 b2 0f 42 4e 45 20 6d 5f 76 61 64 65 72 0d |....BNE m_vader.| 00000f10 07 bc 0d 54 53 54 20 52 31 2c 23 31 0d 07 c6 14 |...TST R1,#1....| 00000f20 42 45 51 20 76 61 64 65 72 73 5f 6d 6f 76 65 64 |BEQ vaders_moved| 00000f30 0d 07 d0 04 0d 07 da 0e 2e 6d 6f 76 65 5f 64 6f |.........move_do| 00000f40 77 6e 0d 07 e4 0d 41 44 52 20 52 30 2c 78 30 0d |wn....ADR R0,x0.| 00000f50 07 ee 10 42 49 43 20 52 31 2c 52 31 2c 23 31 0d |...BIC R1,R1,#1.| 00000f60 07 f8 0e 4d 4f 56 20 52 32 2c 23 33 32 0d 08 02 |...MOV R2,#32...| 00000f70 0b 2e 6d 5f 64 6f 77 6e 0d 08 0c 12 4c 44 52 20 |..m_down....LDR | 00000f80 52 34 2c 5b 52 30 2c 23 34 5d 0d 08 16 0d 43 4d |R4,[R0,#4]....CM| 00000f90 50 20 52 34 2c 23 30 0d 08 20 12 3b 20 42 45 51 |P R4,#0.. .; BEQ| 00000fa0 20 6d 5f 64 5f 64 65 61 64 0d 08 2a 0f 4c 44 52 | m_d_dead..*.LDR| 00000fb0 20 52 33 2c 5b 52 30 5d 0d 08 34 17 73 75 62 20 | R3,[R0]..4.sub | 00000fc0 52 33 2c 52 33 2c 52 31 2c 41 53 52 20 23 31 0d |R3,R3,R1,ASR #1.| 00000fd0 08 3e 12 41 44 44 4e 45 20 52 34 2c 52 34 2c 23 |.>.ADDNE R4,R4,#| 00000fe0 31 0d 08 48 14 43 4d 50 20 52 34 2c 23 70 6c 61 |1..H.CMP R4,#pla| 00000ff0 79 65 72 5f 79 0d 08 52 2c 84 52 45 51 20 52 31 |yer_y..R,.REQ R1| 00001000 2c 52 31 2c 23 31 20 20 20 3b 20 66 6c 61 67 20 |,R1,#1 ; flag | 00001010 73 65 74 20 66 6f 72 20 67 61 6d 65 5f 6f 76 65 |set for game_ove| 00001020 72 0d 08 5c 12 53 54 52 20 52 34 2c 5b 52 30 2c |r..\.STR R4,[R0,| 00001030 23 34 5d 0d 08 66 0d 2e 6d 5f 64 5f 64 65 61 64 |#4]..f..m_d_dead| 00001040 0d 08 70 13 53 54 52 20 52 33 2c 5b 52 30 5d 2c |..p.STR R3,[R0],| 00001050 23 31 36 0d 08 7a 11 53 55 42 53 20 52 32 2c 52 |#16..z.SUBS R2,R| 00001060 32 2c 23 31 0d 08 84 0e 42 4e 45 20 6d 5f 64 6f |2,#1....BNE m_do| 00001070 77 6e 0d 08 8e 0d 54 53 54 20 52 31 2c 23 31 0d |wn....TST R1,#1.| 00001080 08 98 0f 42 4e 45 20 72 65 73 74 61 72 74 0d 08 |...BNE restart..| 00001090 a2 1c 82 20 75 70 5f 64 6f 77 6e 2c 75 70 5f 64 |... up_down,up_d| 000010a0 6f 77 6e 2c 23 31 3c 3c 33 31 0d 08 ac 04 0d 08 |own,#1<<31......| 000010b0 b6 04 0d 08 c0 11 2e 76 61 64 65 72 73 5f 6d 6f |.......vaders_mo| 000010c0 76 65 64 0d 08 ca 1b 3b 20 75 70 64 61 74 65 20 |ved....; update | 000010d0 70 6c 61 79 65 72 20 6d 69 73 73 69 6c 65 0d 08 |player missile..| 000010e0 d4 26 43 4d 50 20 6d 69 73 73 79 2c 23 30 20 20 |.&CMP missy,#0 | 000010f0 20 20 20 20 20 20 20 20 20 3b 6e 6f 20 6d 69 73 | ;no mis| 00001100 73 69 6c 65 0d 08 de 19 53 55 42 4e 45 53 20 6d |sile....SUBNES m| 00001110 69 73 73 79 2c 6d 69 73 73 79 2c 23 31 0d 08 e8 |issy,missy,#1...| 00001120 13 42 45 51 20 64 72 61 77 5f 73 63 72 65 65 6e |.BEQ draw_screen| 00001130 0d 08 f2 1c 3b 20 68 61 73 20 70 6c 61 79 65 72 |....; has player| 00001140 20 68 69 74 20 61 20 76 61 64 65 72 0d 08 fc 0d | hit a vader....| 00001150 41 44 52 20 52 30 2c 78 30 0d 09 06 0e 4d 4f 56 |ADR R0,x0....MOV| 00001160 20 52 32 2c 23 33 32 0d 09 10 09 2e 68 69 74 31 | R2,#32.....hit1| 00001170 0d 09 1a 19 4c 44 52 20 52 33 2c 5b 52 30 5d 2c |....LDR R3,[R0],| 00001180 23 34 20 20 20 20 3b 20 78 0d 09 24 19 4c 44 52 |#4 ; x..$.LDR| 00001190 20 52 31 2c 5b 52 30 5d 2c 23 31 32 20 20 20 3b | R1,[R0],#12 ;| 000011a0 20 79 0d 09 2e 0d 43 4d 50 20 6d 78 2c 52 33 0d | y....CMP mx,R3.| 000011b0 09 38 54 43 4d 50 45 51 20 6d 69 73 73 79 2c 52 |.8TCMPEQ missy,R| 000011c0 31 20 20 20 20 3b 73 69 6e 63 65 20 6d 69 73 73 |1 ;since miss| 000011d0 69 6c 65 27 73 20 59 20 70 6f 73 20 63 61 6e 27 |ile's Y pos can'| 000011e0 74 20 62 65 20 7a 65 72 6f 20 77 65 20 6e 65 76 |t be zero we nev| 000011f0 65 72 20 68 69 74 20 61 20 64 65 61 64 20 76 61 |er hit a dead va| 00001200 64 65 72 0d 09 42 0e 42 45 51 20 68 69 74 5f 69 |der..B.BEQ hit_i| 00001210 74 0d 09 4c 09 2e 68 69 74 32 0d 09 56 11 53 55 |t..L..hit2..V.SU| 00001220 42 53 20 52 32 2c 52 32 2c 23 31 0d 09 60 0c 42 |BS R2,R2,#1..`.B| 00001230 4e 45 20 68 69 74 31 0d 09 6a 11 42 20 64 72 61 |NE hit1..j.B dra| 00001240 77 5f 73 63 72 65 65 6e 0d 09 74 04 0d 09 7e 04 |w_screen..t...~.| 00001250 0d 09 88 0b 2e 68 69 74 5f 69 74 0d 09 92 10 4d |.....hit_it....M| 00001260 4f 56 20 6d 69 73 73 79 2c 23 30 0d 09 9c 17 41 |OV missy,#0....A| 00001270 44 44 20 73 63 6f 72 65 2c 73 63 6f 72 65 2c 23 |DD score,score,#| 00001280 31 30 0d 09 a6 0f 4c 44 52 20 52 31 2c 68 69 67 |10....LDR R1,hig| 00001290 68 0d 09 b0 10 43 4d 50 20 73 63 6f 72 65 2c 52 |h....CMP score,R| 000012a0 31 0d 09 ba 14 53 54 52 48 49 20 73 63 6f 72 65 |1....STRHI score| 000012b0 2c 68 69 67 68 0d 09 c4 43 53 54 52 20 6d 69 73 |,high...CSTR mis| 000012c0 73 79 2c 5b 52 30 2c 23 2d 31 32 5d 20 20 20 20 |sy,[R0,#-12] | 000012d0 3b 73 65 74 20 59 20 70 6f 73 69 74 69 6f 6e 20 |;set Y position | 000012e0 74 6f 20 7a 65 72 6f 20 66 6f 72 20 61 20 64 65 |to zero for a de| 000012f0 61 64 20 76 61 64 65 72 0d 09 ce 19 53 55 42 53 |ad vader....SUBS| 00001300 20 76 61 64 65 72 73 2c 76 61 64 65 72 73 2c 23 | vaders,vaders,#| 00001310 31 0d 09 d8 18 41 44 44 45 51 20 6c 65 76 65 6c |1....ADDEQ level| 00001320 2c 6c 65 76 65 6c 2c 23 31 0d 09 e2 11 42 45 51 |,level,#1....BEQ| 00001330 20 6e 65 77 5f 6c 65 76 65 6c 0d 09 ec 04 0d 09 | new_level......| 00001340 f6 04 0d 0a 00 10 2e 64 72 61 77 5f 73 63 72 65 |.......draw_scre| 00001350 65 6e 0d 0a 0a 26 3b 20 66 69 72 73 74 20 77 61 |en...&; first wa| 00001360 69 74 20 66 6f 72 20 33 20 76 73 79 6e 63 73 20 |it for 3 vsyncs | 00001370 74 6f 20 6f 63 63 75 72 0d 0a 14 0e 4d 4f 56 20 |to occur....MOV | 00001380 52 30 2c 23 31 39 0d 0a 1e 11 53 57 49 20 22 4f |R0,#19....SWI "O| 00001390 53 5f 42 79 74 65 22 0d 0a 28 11 53 57 49 20 22 |S_Byte"..(.SWI "| 000013a0 4f 53 5f 42 79 74 65 22 0d 0a 32 11 53 57 49 20 |OS_Byte"..2.SWI | 000013b0 22 4f 53 5f 42 79 74 65 22 0d 0a 3c 1a 3b 20 6e |"OS_Byte"..<.; n| 000013c0 6f 77 20 63 6c 65 61 72 20 74 68 65 20 73 63 72 |ow clear the scr| 000013d0 65 65 6e 0d 0a 46 11 4c 44 52 20 52 30 2c 73 63 |een..F.LDR R0,sc| 000013e0 72 65 65 6e 0d 0a 50 13 4d 4f 56 20 52 31 2c 23 |reen..P.MOV R1,#| 000013f0 31 35 2a 31 30 32 34 0d 0a 5a 0d 4d 4f 56 20 52 |15*1024..Z.MOV R| 00001400 32 2c 23 30 0d 0a 64 09 2e 63 6c 73 31 0d 0a 6e |2,#0..d..cls1..n| 00001410 12 53 54 52 20 52 32 2c 5b 52 30 5d 2c 23 34 0d |.STR R2,[R0],#4.| 00001420 0a 78 12 53 54 52 20 52 32 2c 5b 52 30 5d 2c 23 |.x.STR R2,[R0],#| 00001430 34 0d 0a 82 12 53 54 52 20 52 32 2c 5b 52 30 5d |4....STR R2,[R0]| 00001440 2c 23 34 0d 0a 8c 12 53 54 52 20 52 32 2c 5b 52 |,#4....STR R2,[R| 00001450 30 5d 2c 23 34 0d 0a 96 12 53 55 42 53 20 52 31 |0],#4....SUBS R1| 00001460 2c 52 31 2c 23 31 36 0d 0a a0 0c 42 4e 45 20 63 |,R1,#16....BNE c| 00001470 6c 73 31 0d 0a aa 04 0d 0a b4 04 0d 0a be 15 3b |ls1............;| 00001480 20 6e 6f 77 20 64 72 61 77 20 76 61 64 65 72 73 | now draw vaders| 00001490 0d 0a c8 0e 4d 4f 56 20 52 33 2c 23 33 32 0d 0a |....MOV R3,#32..| 000014a0 d2 0d 41 44 52 20 52 32 2c 78 30 0d 0a dc 13 53 |..ADR R2,x0....S| 000014b0 57 49 20 22 4f 53 5f 57 72 69 74 65 53 22 0d 0a |WI "OS_WriteS"..| 000014c0 e6 0b 45 51 55 42 20 31 37 0d 0a f0 0a 45 51 55 |..EQUB 17....EQU| 000014d0 42 20 31 0d 0a fa 0a 45 51 55 42 20 30 0d 0b 04 |B 1....EQUB 0...| 000014e0 0a 45 51 55 42 20 30 0d 0b 0e 09 2e 64 72 61 77 |.EQUB 0.....draw| 000014f0 0d 0b 18 14 53 57 49 20 4f 53 5f 57 72 69 74 65 |....SWI OS_Write| 00001500 49 2b 33 31 0d 0b 22 15 4c 44 4d 49 41 20 52 32 |I+31..".LDMIA R2| 00001510 21 2c 7b 52 30 2c 52 31 7d 0d 0b 2c 13 53 57 49 |!,{R0,R1}..,.SWI| 00001520 20 22 4f 53 5f 57 72 69 74 65 43 22 0d 0b 36 0e | "OS_WriteC"..6.| 00001530 4d 4f 56 53 20 52 30 2c 52 31 0d 0b 40 13 53 57 |MOVS R0,R1..@.SW| 00001540 49 20 22 4f 53 5f 57 72 69 74 65 43 22 0d 0b 4a |I "OS_WriteC"..J| 00001550 12 4d 4f 56 20 52 30 2c 75 70 5f 64 6f 77 6e 0d |.MOV R0,up_down.| 00001560 0b 54 1a 82 20 75 70 5f 64 6f 77 6e 2c 75 70 5f |.T.. up_down,up_| 00001570 64 6f 77 6e 2c 23 26 31 41 0d 0b 5e 15 53 57 49 |down,#&1A..^.SWI| 00001580 4e 45 20 22 4f 53 5f 57 72 69 74 65 43 22 0d 0b |NE "OS_WriteC"..| 00001590 68 14 53 57 49 20 4f 53 5f 57 72 69 74 65 49 2b |h.SWI OS_WriteI+| 000015a0 33 31 0d 0b 72 15 4c 44 4d 49 41 20 52 32 21 2c |31..r.LDMIA R2!,| 000015b0 7b 52 30 2c 52 31 7d 0d 0b 7c 13 53 57 49 20 22 |{R0,R1}..|.SWI "| 000015c0 4f 53 5f 57 72 69 74 65 43 22 0d 0b 86 0e 4d 4f |OS_WriteC"....MO| 000015d0 56 53 20 52 30 2c 52 31 0d 0b 90 13 53 57 49 20 |VS R0,R1....SWI | 000015e0 22 4f 53 5f 57 72 69 74 65 43 22 0d 0b 9a 10 4d |"OS_WriteC"....M| 000015f0 4f 56 20 52 30 2c 23 97 22 7c 22 0d 0b a4 15 53 |OV R0,#."|"....S| 00001600 57 49 4e 45 20 22 4f 53 5f 57 72 69 74 65 43 22 |WINE "OS_WriteC"| 00001610 0d 0b ae 11 53 55 42 53 20 52 33 2c 52 33 2c 23 |....SUBS R3,R3,#| 00001620 31 0d 0b b8 0c 42 4e 45 20 64 72 61 77 0d 0b c2 |1....BNE draw...| 00001630 04 0d 0b cc 04 0d 0b d6 12 3b 20 70 72 69 6e 74 |.........; print| 00001640 20 70 6c 61 79 65 72 0d 0b e0 13 53 57 49 20 22 | player....SWI "| 00001650 4f 53 5f 57 72 69 74 65 53 22 0d 0b ea 0b 45 51 |OS_WriteS"....EQ| 00001660 55 42 20 31 37 0d 0b f4 0a 45 51 55 42 20 33 0d |UB 17....EQUB 3.| 00001670 0b fe 0b 45 51 55 42 20 33 31 0d 0c 08 0a 45 51 |...EQUB 31....EQ| 00001680 55 42 20 30 0d 0c 12 10 4d 4f 56 20 52 30 2c 73 |UB 0....MOV R0,s| 00001690 68 69 70 78 0d 0c 1c 13 53 57 49 20 22 4f 53 5f |hipx....SWI "OS_| 000016a0 57 72 69 74 65 43 22 0d 0c 26 13 53 57 49 20 22 |WriteC"..&.SWI "| 000016b0 4f 53 5f 57 72 69 74 65 53 22 0d 0c 30 11 45 51 |OS_WriteS"..0.EQ| 000016c0 55 42 20 70 6c 61 79 65 72 5f 79 0d 0c 3a 11 45 |UB player_y..:.E| 000016d0 51 55 42 20 97 22 41 22 2b 31 32 38 0d 0c 44 21 |QUB ."A"+128..D!| 000016e0 3b 20 74 61 62 20 63 68 61 72 61 63 74 65 72 20 |; tab character | 000016f0 6e 65 65 64 65 64 20 62 65 6c 6c 6f 77 0d 0c 4e |needed bellow..N| 00001700 0b 45 51 55 42 20 33 31 0d 0c 58 0a 45 51 55 42 |.EQUB 31..X.EQUB| 00001710 20 30 0d 0c 62 04 0d 0c 6c 19 3b 70 72 69 6e 74 | 0..b...l.;print| 00001720 20 70 6c 61 79 65 72 5f 6d 69 73 73 69 6c 65 0d | player_missile.| 00001730 0c 76 0d 6d 6f 76 20 52 30 2c 6d 78 0d 0c 80 13 |.v.mov R0,mx....| 00001740 53 57 49 20 22 4f 53 5f 57 72 69 74 65 43 22 0d |SWI "OS_WriteC".| 00001750 0c 8a 11 4d 4f 56 53 20 52 30 2c 6d 69 73 73 79 |...MOVS R0,missy| 00001760 0d 0c 94 13 53 57 49 20 22 4f 53 5f 57 72 69 74 |....SWI "OS_Writ| 00001770 65 43 22 0d 0c 9e 18 53 57 49 4e 45 20 4f 53 5f |eC"....SWINE OS_| 00001780 57 72 69 74 65 49 2b 97 22 7c 22 0d 0c a8 04 0d |WriteI+."|".....| 00001790 0c b2 04 0d 0c bc 10 2e 70 72 69 6e 74 5f 73 63 |........print_sc| 000017a0 6f 72 65 0d 0c c6 10 4d 4f 56 20 52 30 2c 73 63 |ore....MOV R0,sc| 000017b0 6f 72 65 0d 0c d0 11 41 44 52 20 52 31 2c 62 75 |ore....ADR R1,bu| 000017c0 66 66 65 72 0d 0c da 0e 4d 4f 56 20 52 32 2c 23 |ffer....MOV R2,#| 000017d0 31 32 0d 0c e4 1d 53 57 49 20 22 4f 53 5f 43 6f |12....SWI "OS_Co| 000017e0 6e 76 65 72 74 43 61 72 64 69 6e 61 6c 34 22 0d |nvertCardinal4".| 000017f0 0c ee 13 53 57 49 20 22 4f 53 5f 57 72 69 74 65 |...SWI "OS_Write| 00001800 53 22 0d 0c f8 13 20 20 20 20 20 20 20 20 45 51 |S".... EQ| 00001810 55 42 20 31 37 0d 0d 02 12 20 20 20 20 20 20 20 |UB 17.... | 00001820 20 45 51 55 42 20 33 0d 0d 0c 13 20 20 20 20 20 | EQUB 3.... | 00001830 20 20 20 45 51 55 42 20 33 30 0d 0d 16 19 20 20 | EQUB 30.... | 00001840 20 20 20 20 20 20 45 51 55 53 20 22 53 43 4f 52 | EQUS "SCOR| 00001850 45 20 22 0d 0d 20 13 20 20 20 20 20 20 20 20 45 |E ".. . E| 00001860 51 55 42 20 31 37 0d 0d 2a 12 20 20 20 20 20 20 |QUB 17..*. | 00001870 20 20 45 51 55 42 20 32 0d 0d 34 12 20 20 20 20 | EQUB 2..4. | 00001880 20 20 20 20 45 51 55 42 20 30 0d 0d 3e 13 53 57 | EQUB 0..>.SW| 00001890 49 20 22 4f 53 5f 57 72 69 74 65 30 22 0d 0d 48 |I "OS_Write0"..H| 000018a0 14 3b 74 68 65 6e 20 68 69 67 68 20 73 63 6f 72 |.;then high scor| 000018b0 65 0d 0d 52 0d 41 44 52 20 52 30 2c 68 69 0d 0d |e..R.ADR R0,hi..| 000018c0 5c 0e 4d 4f 56 20 52 31 2c 23 32 34 0d 0d 66 13 |\.MOV R1,#24..f.| 000018d0 53 57 49 20 22 4f 53 5f 57 72 69 74 65 4e 22 0d |SWI "OS_WriteN".| 000018e0 0d 70 0f 4c 44 52 20 52 30 2c 68 69 67 68 0d 0d |.p.LDR R0,high..| 000018f0 7a 11 41 44 52 20 52 31 2c 62 75 66 66 65 72 0d |z.ADR R1,buffer.| 00001900 0d 84 0e 4d 4f 56 20 52 32 2c 23 31 32 0d 0d 8e |...MOV R2,#12...| 00001910 1d 53 57 49 20 22 4f 53 5f 43 6f 6e 76 65 72 74 |.SWI "OS_Convert| 00001920 43 61 72 64 69 6e 61 6c 34 22 0d 0d 98 13 53 57 |Cardinal4"....SW| 00001930 49 20 22 4f 53 5f 57 72 69 74 65 30 22 0d 0d a2 |I "OS_Write0"...| 00001940 04 0d 0d ac 04 0d 0d b6 12 3b 72 65 61 64 20 6b |.........;read k| 00001950 65 79 62 6f 61 72 64 0d 0d c0 12 3b 72 65 61 64 |eyboard....;read| 00001960 20 6c 65 66 74 20 6b 65 79 0d 0d ca 0f 4d 4f 56 | left key....MOV| 00001970 20 52 30 2c 23 31 32 31 0d 0d d4 10 4d 4f 56 20 | R0,#121....MOV | 00001980 52 31 2c 23 6c 65 66 74 0d 0d de 11 53 57 49 20 |R1,#left....SWI | 00001990 22 4f 53 5f 42 79 74 65 22 0d 0d e8 0d 43 4d 50 |"OS_Byte"....CMP| 000019a0 20 52 31 2c 23 30 0d 0d f2 0e 3b 6d 6f 76 65 20 | R1,#0....;move | 000019b0 6c 65 66 74 0d 0d fc 12 43 4d 50 4e 45 20 73 68 |left....CMPNE sh| 000019c0 69 70 78 2c 23 30 0d 0e 06 18 53 55 42 4e 45 20 |ipx,#0....SUBNE | 000019d0 73 68 69 70 78 2c 73 68 69 70 78 2c 23 31 0d 0e |shipx,shipx,#1..| 000019e0 10 04 0d 0e 1a 04 0d 0e 24 11 4d 4f 56 20 52 31 |........$.MOV R1| 000019f0 2c 23 72 69 67 68 74 0d 0e 2e 11 53 57 49 20 22 |,#right....SWI "| 00001a00 4f 53 5f 42 79 74 65 22 0d 0e 38 0d 43 4d 50 20 |OS_Byte"..8.CMP | 00001a10 52 31 2c 23 30 0d 0e 42 0f 3b 6d 6f 76 65 5f 72 |R1,#0..B.;move_r| 00001a20 69 67 68 74 0d 0e 4c 1a 43 4d 50 4e 45 20 73 68 |ight..L.CMPNE sh| 00001a30 69 70 78 2c 23 73 63 72 5f 78 68 69 67 68 0d 0e |ipx,#scr_xhigh..| 00001a40 56 18 41 44 44 4e 45 20 73 68 69 70 78 2c 73 68 |V.ADDNE shipx,sh| 00001a50 69 70 78 2c 23 31 0d 0e 60 04 0d 0e 6a 04 0d 0e |ipx,#1..`...j...| 00001a60 74 10 43 4d 50 20 6d 69 73 73 79 2c 23 30 0d 0e |t.CMP missy,#0..| 00001a70 7e 35 42 4e 45 20 74 65 73 74 5f 65 73 63 61 70 |~5BNE test_escap| 00001a80 65 20 20 20 3b 20 6e 6f 6e 20 30 20 6d 65 61 6e |e ; non 0 mean| 00001a90 73 20 6d 69 73 73 69 6c 65 20 69 6e 20 66 6c 69 |s missile in fli| 00001aa0 67 68 74 0d 0e 88 10 4d 4f 56 20 52 31 2c 23 66 |ght....MOV R1,#f| 00001ab0 69 72 65 0d 0e 92 11 53 57 49 20 22 4f 53 5f 42 |ire....SWI "OS_B| 00001ac0 79 74 65 22 0d 0e 9c 0d 43 4d 50 20 52 31 2c 23 |yte"....CMP R1,#| 00001ad0 30 0d 0e a6 19 3b 6e 65 77 20 6d 69 73 73 69 6c |0....;new missil| 00001ae0 65 20 72 65 71 75 69 72 65 64 0d 0e b0 19 4d 4f |e required....MO| 00001af0 56 4e 45 20 6d 69 73 73 79 2c 23 70 6c 61 79 65 |VNE missy,#playe| 00001b00 72 5f 79 0d 0e ba 12 6d 6f 76 4e 45 20 6d 78 2c |r_y....movNE mx,| 00001b10 73 68 69 70 78 0d 0e c4 04 0d 0e ce 04 0d 0e d8 |shipx...........| 00001b20 10 2e 74 65 73 74 5f 65 73 63 61 70 65 0d 0e e2 |..test_escape...| 00001b30 1c 53 57 49 20 22 4f 53 5f 52 65 61 64 45 73 63 |.SWI "OS_ReadEsc| 00001b40 61 70 65 53 74 61 74 65 22 0d 0e ec 0c 42 43 43 |apeState"....BCC| 00001b50 20 6d 61 69 6e 0d 0e f6 04 0d 0f 00 0f 4d 4f 56 | main........MOV| 00001b60 20 52 30 2c 23 31 32 34 0d 0f 0a 11 53 57 49 20 | R0,#124....SWI | 00001b70 22 4f 53 5f 42 79 74 65 22 0d 0f 14 1b 53 57 49 |"OS_Byte"....SWI| 00001b80 20 22 4f 53 5f 52 65 73 74 6f 72 65 43 75 72 73 | "OS_RestoreCurs| 00001b90 6f 72 73 22 0d 0f 1e 0f 4d 4f 56 20 70 63 2c 6c |ors"....MOV pc,l| 00001ba0 69 6e 6b 0d 0f 28 04 0d 0f 32 04 0d 0f 3c 0f 3b |ink..(...2...<.;| 00001bb0 20 63 6f 6e 73 74 61 6e 74 73 0d 0f 46 14 2e 69 | constants..F..i| 00001bc0 6e 20 20 20 20 20 45 51 55 44 20 31 34 38 0d 0f |n EQUD 148..| 00001bd0 50 13 20 20 20 20 20 20 20 20 45 51 55 44 20 2d |P. EQUD -| 00001be0 31 0d 0f 5a 13 2e 68 69 20 20 20 20 20 45 51 55 |1..Z..hi EQU| 00001bf0 42 20 33 31 0d 0f 64 13 20 20 20 20 20 20 20 20 |B 31..d. | 00001c00 45 51 55 42 20 31 34 0d 0f 6e 12 20 20 20 20 20 |EQUB 14..n. | 00001c10 20 20 20 45 51 55 42 20 30 0d 0f 78 1e 20 20 20 | EQUB 0..x. | 00001c20 20 20 20 20 20 45 51 55 53 20 22 49 6e 76 61 64 | EQUS "Invad| 00001c30 65 72 73 20 31 4b 22 0d 0f 82 13 20 20 20 20 20 |ers 1K".... | 00001c40 20 20 20 45 51 55 42 20 33 31 0d 0f 8c 13 20 20 | EQUB 31.... | 00001c50 20 20 20 20 20 20 45 51 55 42 20 33 30 0d 0f 96 | EQUB 30...| 00001c60 12 20 20 20 20 20 20 20 20 45 51 55 42 20 30 0d |. EQUB 0.| 00001c70 0f a0 18 20 20 20 20 20 20 20 20 45 51 55 53 20 |... EQUS | 00001c80 22 48 49 47 48 20 22 0d 0f aa 13 20 20 20 20 20 |"HIGH ".... | 00001c90 20 20 20 45 51 55 42 20 31 37 0d 0f b4 12 20 20 | EQUB 17.... | 00001ca0 20 20 20 20 20 20 45 51 55 42 20 33 0d 0f be 09 | EQUB 3....| 00001cb0 41 4c 49 47 4e 0d 0f c8 04 0d 0f d2 19 3b 20 72 |ALIGN........; r| 00001cc0 65 6d 61 69 6e 69 6e 67 20 76 61 72 69 61 62 6c |emaining variabl| 00001cd0 65 73 0d 0f dc 0b 2e 73 74 72 69 6e 67 0d 0f e6 |es.....string...| 00001ce0 0b 45 51 55 42 20 32 32 0d 0f f0 0a 45 51 55 42 |.EQUB 22....EQUB| 00001cf0 20 31 0d 0f fa 0b 45 51 55 42 20 32 33 0d 10 04 | 1....EQUB 23...| 00001d00 11 45 51 55 42 20 31 32 38 2b 97 22 4d 22 0d 10 |.EQUB 128+."M"..| 00001d10 0e 12 45 51 55 42 20 25 30 30 31 31 31 31 30 30 |..EQUB %00111100| 00001d20 0d 10 18 12 45 51 55 42 20 25 30 31 30 31 31 30 |....EQUB %010110| 00001d30 31 30 0d 10 22 12 45 51 55 42 20 25 30 31 30 31 |10..".EQUB %0101| 00001d40 31 30 31 30 0d 10 2c 12 45 51 55 42 20 25 30 31 |1010..,.EQUB %01| 00001d50 31 31 31 31 31 30 0d 10 36 12 45 51 55 42 20 25 |111110..6.EQUB %| 00001d60 30 30 30 31 31 30 30 30 0d 10 40 12 45 51 55 42 |00011000..@.EQUB| 00001d70 20 25 30 30 31 30 30 31 30 30 0d 10 4a 12 45 51 | %00100100..J.EQ| 00001d80 55 42 20 25 30 31 30 30 30 30 31 30 0d 10 54 12 |UB %01000010..T.| 00001d90 45 51 55 42 20 25 31 30 30 30 30 30 30 31 0d 10 |EQUB %10000001..| 00001da0 5e 0b 45 51 55 42 20 32 33 0d 10 68 11 45 51 55 |^.EQUB 23..h.EQU| 00001db0 42 20 31 32 38 2b 97 22 57 22 0d 10 72 12 45 51 |B 128+."W"..r.EQ| 00001dc0 55 42 20 25 30 30 31 31 31 31 30 30 0d 10 7c 12 |UB %00111100..|.| 00001dd0 45 51 55 42 20 25 30 31 30 31 31 30 31 30 0d 10 |EQUB %01011010..| 00001de0 86 04 0d 10 90 12 45 51 55 42 20 25 30 31 30 31 |......EQUB %0101| 00001df0 31 30 31 30 0d 10 9a 12 45 51 55 42 20 25 30 31 |1010....EQUB %01| 00001e00 31 31 31 31 31 30 0d 10 a4 12 45 51 55 42 20 25 |111110....EQUB %| 00001e10 30 30 30 31 31 30 30 30 0d 10 ae 12 45 51 55 42 |00011000....EQUB| 00001e20 20 25 30 30 31 30 30 31 30 30 0d 10 b8 04 0d 10 | %00100100......| 00001e30 c2 12 45 51 55 42 20 25 30 30 31 30 30 31 30 30 |..EQUB %00100100| 00001e40 0d 10 cc 12 45 51 55 42 20 25 30 30 30 31 31 30 |....EQUB %000110| 00001e50 30 30 0d 10 d6 0b 45 51 55 42 20 32 33 0d 10 e0 |00....EQUB 23...| 00001e60 11 45 51 55 42 20 31 32 38 2b 97 22 41 22 0d 10 |.EQUB 128+."A"..| 00001e70 ea 04 0d 10 f4 12 45 51 55 42 20 25 30 30 30 31 |......EQUB %0001| 00001e80 31 30 30 30 0d 10 fe 12 45 51 55 42 20 25 30 30 |1000....EQUB %00| 00001e90 31 31 31 31 30 30 0d 11 08 12 45 51 55 42 20 25 |111100....EQUB %| 00001ea0 30 31 31 31 31 31 31 30 0d 11 12 12 45 51 55 42 |01111110....EQUB| 00001eb0 20 25 30 30 31 31 31 31 30 30 0d 11 1c 04 0d 11 | %00111100......| 00001ec0 26 12 45 51 55 42 20 25 30 30 30 31 31 30 30 30 |&.EQUB %00011000| 00001ed0 0d 11 30 12 45 51 55 42 20 25 30 30 31 31 31 31 |..0.EQUB %001111| 00001ee0 30 30 0d 11 3a 12 45 51 55 42 20 25 30 31 31 31 |00..:.EQUB %0111| 00001ef0 31 31 31 30 0d 11 44 12 45 51 55 42 20 25 31 31 |1110..D.EQUB %11| 00001f00 31 31 31 31 31 31 0d 11 4e 04 0d 11 58 0b 45 51 |111111..N...X.EQ| 00001f10 55 42 20 31 39 0d 11 62 0a 45 51 55 42 20 31 0d |UB 19..b.EQUB 1.| 00001f20 11 6c 0a 45 51 55 42 20 32 0d 11 76 0a 45 51 55 |.l.EQUB 2..v.EQU| 00001f30 42 20 30 0d 11 80 09 2e 66 72 65 65 0d 11 8a 05 |B 0.....free....| 00001f40 5d 0d 11 94 04 0d 11 9e 04 0d 11 a8 2c f4 20 22 |]...........,. "| 00001f50 6d 61 78 5f 6d 69 73 73 69 6c 65 73 22 20 76 61 |max_missiles" va| 00001f60 64 65 72 20 6d 69 73 73 69 6c 65 20 70 6f 73 69 |der missile posi| 00001f70 74 69 6f 6e 73 0d 11 b2 04 0d 11 bc 16 78 30 20 |tions........x0 | 00001f80 20 20 20 20 20 20 20 3d 20 66 72 65 65 2b 34 0d | = free+4.| 00001f90 11 c6 16 79 30 20 20 20 20 20 20 20 20 3d 20 78 |...y0 = x| 00001fa0 30 20 20 2b 34 0d 11 d0 16 76 6d 78 20 20 20 20 |0 +4....vmx | 00001fb0 20 20 20 3d 20 79 30 20 20 2b 34 0d 11 da 38 76 | = y0 +4...8v| 00001fc0 6d 79 20 20 20 20 20 20 20 3d 20 76 6d 78 20 2b |my = vmx +| 00001fd0 34 20 20 20 20 20 3a f4 20 30 20 66 6f 72 20 4e |4 :. 0 for N| 00001fe0 4f 20 6d 69 73 73 69 6c 65 20 69 6e 20 66 6c 69 |O missile in fli| 00001ff0 67 68 74 0d 11 e4 0b ed 20 70 61 73 73 25 0d 11 |ght..... pass%..| 00002000 ee 05 e1 0d 11 f8 04 0d 12 02 08 dd 20 f2 65 0d |............ .e.| 00002010 12 0c 05 f6 0d 12 16 15 f1 22 20 61 74 20 6c 69 |........." at li| 00002020 6e 65 20 22 3b 9e 2f 31 30 0d 12 20 05 e0 0d ff |ne ";./10.. ....| 00002030