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V/+AVART4

This website contains an archive of files for the Acorn Electron, BBC Micro, Acorn Archimedes, Commodore 16 and Commodore 64 computers, which Dominic Ford has rescued from his private collection of floppy disks and cassettes.

Some of these files were originally commercial releases in the 1980s and 1990s, but they are now widely available online. I assume that copyright over them is no longer being asserted. If you own the copyright and would like files to be removed, please contact me.

Tape/disk: Home » Personal collection » Acorn ADFS disks » Electron_User_Group » EUG_54.ADF
Filename: V/+AVART4
Read OK:
File size: 05EA bytes
Load address: 2B204556
Exec address: 52415641
Duplicates

There are 2 duplicate copies of this file in the archive:

File contents
         [ DESIGNING ADVENTURE PUZZLES ARTICLE - CONTINUATION ]

A COUPLE of examples of conventional puzzles follow:
                       ENTER
                       ENTER
                       ENTER
                      ======
                      HEROES

The above is an alphametic. The numbers solving it can give a combina-
tion used elsewhere.
   
UIF QBTTXPSE JT IPSTF. A cryptogram (suitably arranged in a crypt in 
HAMIL).

Then there are steals from Dudeney and other famous puzzlists: "Lost -
one wolf, one goat, one cabbage". The old puzzle about transporting 
wolf, goat and cabbage without leaving the wolf alove with the goat, or
the goat with the cabbage.

Logic puzzles:
   NW exit: If this is the safe exit, then N is False.
   N exit: If this is the safe exit, then NE is False.
   NE exit: If this is the safe exit, then NW is True.

Puzzles based on Binary and Ternary systems ("Hippogriff rides 29
groats - please insert exact fare").

In fact almost anything can be fitted into an adventure somewhere. As an
extreme example, SANGRAAL has a 'Klingsor's Tower' puzzle, where the 
evil wizard Klingsor challenges the player to a wide range of contests:
solving riddles, completing poems, simple games and various miscellan-
eous puzzles.
   In summary, it's very easy to design adventure puzzles. I've never 
been anle to solve them, though.
                                            Jonathan Partington, EUG #54
             http://www.amsta.leeds.ac.uk/~pmt6jrp/personal/conote8.html
00000000  20 20 20 20 20 20 20 20  20 5b 20 44 45 53 49 47  |         [ DESIG|
00000010  4e 49 4e 47 20 41 44 56  45 4e 54 55 52 45 20 50  |NING ADVENTURE P|
00000020  55 5a 5a 4c 45 53 20 41  52 54 49 43 4c 45 20 2d  |UZZLES ARTICLE -|
00000030  20 43 4f 4e 54 49 4e 55  41 54 49 4f 4e 20 5d 0d  | CONTINUATION ].|
00000040  0d 41 20 43 4f 55 50 4c  45 20 6f 66 20 65 78 61  |.A COUPLE of exa|
00000050  6d 70 6c 65 73 20 6f 66  20 63 6f 6e 76 65 6e 74  |mples of convent|
00000060  69 6f 6e 61 6c 20 70 75  7a 7a 6c 65 73 20 66 6f  |ional puzzles fo|
00000070  6c 6c 6f 77 3a 0d 20 20  20 20 20 20 20 20 20 20  |llow:.          |
00000080  20 20 20 20 20 20 20 20  20 20 20 20 20 45 4e 54  |             ENT|
00000090  45 52 0d 20 20 20 20 20  20 20 20 20 20 20 20 20  |ER.             |
000000a0  20 20 20 20 20 20 20 20  20 20 45 4e 54 45 52 0d  |          ENTER.|
000000b0  20 20 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |                |
000000c0  20 20 20 20 20 20 20 45  4e 54 45 52 0d 20 20 20  |       ENTER.   |
000000d0  20 20 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |                |
000000e0  20 20 20 3d 3d 3d 3d 3d  3d 0d 20 20 20 20 20 20  |   ======.      |
000000f0  20 20 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |                |
00000100  48 45 52 4f 45 53 0d 0d  54 68 65 20 61 62 6f 76  |HEROES..The abov|
00000110  65 20 69 73 20 61 6e 20  61 6c 70 68 61 6d 65 74  |e is an alphamet|
00000120  69 63 2e 20 54 68 65 20  6e 75 6d 62 65 72 73 20  |ic. The numbers |
00000130  73 6f 6c 76 69 6e 67 20  69 74 20 63 61 6e 20 67  |solving it can g|
00000140  69 76 65 20 61 20 63 6f  6d 62 69 6e 61 2d 0d 74  |ive a combina-.t|
00000150  69 6f 6e 20 75 73 65 64  20 65 6c 73 65 77 68 65  |ion used elsewhe|
00000160  72 65 2e 0d 20 20 20 0d  55 49 46 20 51 42 54 54  |re..   .UIF QBTT|
00000170  58 50 53 45 20 4a 54 20  49 50 53 54 46 2e 20 41  |XPSE JT IPSTF. A|
00000180  20 63 72 79 70 74 6f 67  72 61 6d 20 28 73 75 69  | cryptogram (sui|
00000190  74 61 62 6c 79 20 61 72  72 61 6e 67 65 64 20 69  |tably arranged i|
000001a0  6e 20 61 20 63 72 79 70  74 20 69 6e 20 0d 48 41  |n a crypt in .HA|
000001b0  4d 49 4c 29 2e 0d 0d 54  68 65 6e 20 74 68 65 72  |MIL)...Then ther|
000001c0  65 20 61 72 65 20 73 74  65 61 6c 73 20 66 72 6f  |e are steals fro|
000001d0  6d 20 44 75 64 65 6e 65  79 20 61 6e 64 20 6f 74  |m Dudeney and ot|
000001e0  68 65 72 20 66 61 6d 6f  75 73 20 70 75 7a 7a 6c  |her famous puzzl|
000001f0  69 73 74 73 3a 20 22 4c  6f 73 74 20 2d 0d 6f 6e  |ists: "Lost -.on|
00000200  65 20 77 6f 6c 66 2c 20  6f 6e 65 20 67 6f 61 74  |e wolf, one goat|
00000210  2c 20 6f 6e 65 20 63 61  62 62 61 67 65 22 2e 20  |, one cabbage". |
00000220  54 68 65 20 6f 6c 64 20  70 75 7a 7a 6c 65 20 61  |The old puzzle a|
00000230  62 6f 75 74 20 74 72 61  6e 73 70 6f 72 74 69 6e  |bout transportin|
00000240  67 20 0d 77 6f 6c 66 2c  20 67 6f 61 74 20 61 6e  |g .wolf, goat an|
00000250  64 20 63 61 62 62 61 67  65 20 77 69 74 68 6f 75  |d cabbage withou|
00000260  74 20 6c 65 61 76 69 6e  67 20 74 68 65 20 77 6f  |t leaving the wo|
00000270  6c 66 20 61 6c 6f 76 65  20 77 69 74 68 20 74 68  |lf alove with th|
00000280  65 20 67 6f 61 74 2c 20  6f 72 0d 74 68 65 20 67  |e goat, or.the g|
00000290  6f 61 74 20 77 69 74 68  20 74 68 65 20 63 61 62  |oat with the cab|
000002a0  62 61 67 65 2e 0d 0d 4c  6f 67 69 63 20 70 75 7a  |bage...Logic puz|
000002b0  7a 6c 65 73 3a 0d 20 20  20 4e 57 20 65 78 69 74  |zles:.   NW exit|
000002c0  3a 20 49 66 20 74 68 69  73 20 69 73 20 74 68 65  |: If this is the|
000002d0  20 73 61 66 65 20 65 78  69 74 2c 20 74 68 65 6e  | safe exit, then|
000002e0  20 4e 20 69 73 20 46 61  6c 73 65 2e 0d 20 20 20  | N is False..   |
000002f0  4e 20 65 78 69 74 3a 20  49 66 20 74 68 69 73 20  |N exit: If this |
00000300  69 73 20 74 68 65 20 73  61 66 65 20 65 78 69 74  |is the safe exit|
00000310  2c 20 74 68 65 6e 20 4e  45 20 69 73 20 46 61 6c  |, then NE is Fal|
00000320  73 65 2e 0d 20 20 20 4e  45 20 65 78 69 74 3a 20  |se..   NE exit: |
00000330  49 66 20 74 68 69 73 20  69 73 20 74 68 65 20 73  |If this is the s|
00000340  61 66 65 20 65 78 69 74  2c 20 74 68 65 6e 20 4e  |afe exit, then N|
00000350  57 20 69 73 20 54 72 75  65 2e 0d 0d 50 75 7a 7a  |W is True...Puzz|
00000360  6c 65 73 20 62 61 73 65  64 20 6f 6e 20 42 69 6e  |les based on Bin|
00000370  61 72 79 20 61 6e 64 20  54 65 72 6e 61 72 79 20  |ary and Ternary |
00000380  73 79 73 74 65 6d 73 20  28 22 48 69 70 70 6f 67  |systems ("Hippog|
00000390  72 69 66 66 20 72 69 64  65 73 20 32 39 0d 67 72  |riff rides 29.gr|
000003a0  6f 61 74 73 20 2d 20 70  6c 65 61 73 65 20 69 6e  |oats - please in|
000003b0  73 65 72 74 20 65 78 61  63 74 20 66 61 72 65 22  |sert exact fare"|
000003c0  29 2e 0d 0d 49 6e 20 66  61 63 74 20 61 6c 6d 6f  |)...In fact almo|
000003d0  73 74 20 61 6e 79 74 68  69 6e 67 20 63 61 6e 20  |st anything can |
000003e0  62 65 20 66 69 74 74 65  64 20 69 6e 74 6f 20 61  |be fitted into a|
000003f0  6e 20 61 64 76 65 6e 74  75 72 65 20 73 6f 6d 65  |n adventure some|
00000400  77 68 65 72 65 2e 20 41  73 20 61 6e 0d 65 78 74  |where. As an.ext|
00000410  72 65 6d 65 20 65 78 61  6d 70 6c 65 2c 20 53 41  |reme example, SA|
00000420  4e 47 52 41 41 4c 20 68  61 73 20 61 20 27 4b 6c  |NGRAAL has a 'Kl|
00000430  69 6e 67 73 6f 72 27 73  20 54 6f 77 65 72 27 20  |ingsor's Tower' |
00000440  70 75 7a 7a 6c 65 2c 20  77 68 65 72 65 20 74 68  |puzzle, where th|
00000450  65 20 0d 65 76 69 6c 20  77 69 7a 61 72 64 20 4b  |e .evil wizard K|
00000460  6c 69 6e 67 73 6f 72 20  63 68 61 6c 6c 65 6e 67  |lingsor challeng|
00000470  65 73 20 74 68 65 20 70  6c 61 79 65 72 20 74 6f  |es the player to|
00000480  20 61 20 77 69 64 65 20  72 61 6e 67 65 20 6f 66  | a wide range of|
00000490  20 63 6f 6e 74 65 73 74  73 3a 0d 73 6f 6c 76 69  | contests:.solvi|
000004a0  6e 67 20 72 69 64 64 6c  65 73 2c 20 63 6f 6d 70  |ng riddles, comp|
000004b0  6c 65 74 69 6e 67 20 70  6f 65 6d 73 2c 20 73 69  |leting poems, si|
000004c0  6d 70 6c 65 20 67 61 6d  65 73 20 61 6e 64 20 76  |mple games and v|
000004d0  61 72 69 6f 75 73 20 6d  69 73 63 65 6c 6c 61 6e  |arious miscellan|
000004e0  2d 0d 65 6f 75 73 20 70  75 7a 7a 6c 65 73 2e 0d  |-.eous puzzles..|
000004f0  20 20 20 49 6e 20 73 75  6d 6d 61 72 79 2c 20 69  |   In summary, i|
00000500  74 27 73 20 76 65 72 79  20 65 61 73 79 20 74 6f  |t's very easy to|
00000510  20 64 65 73 69 67 6e 20  61 64 76 65 6e 74 75 72  | design adventur|
00000520  65 20 70 75 7a 7a 6c 65  73 2e 20 49 27 76 65 20  |e puzzles. I've |
00000530  6e 65 76 65 72 20 0d 62  65 65 6e 20 61 6e 6c 65  |never .been anle|
00000540  20 74 6f 20 73 6f 6c 76  65 20 74 68 65 6d 2c 20  | to solve them, |
00000550  74 68 6f 75 67 68 2e 0d  20 20 20 20 20 20 20 20  |though..        |
00000560  20 20 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |                |
*
00000580  20 20 20 20 4a 6f 6e 61  74 68 61 6e 20 50 61 72  |    Jonathan Par|
00000590  74 69 6e 67 74 6f 6e 2c  20 45 55 47 20 23 35 34  |tington, EUG #54|
000005a0  0d 20 20 20 20 20 20 20  20 20 20 20 20 20 68 74  |.             ht|
000005b0  74 70 3a 2f 2f 77 77 77  2e 61 6d 73 74 61 2e 6c  |tp://www.amsta.l|
000005c0  65 65 64 73 2e 61 63 2e  75 6b 2f 7e 70 6d 74 36  |eeds.ac.uk/~pmt6|
000005d0  6a 72 70 2f 70 65 72 73  6f 6e 61 6c 2f 63 6f 6e  |jrp/personal/con|
000005e0  6f 74 65 38 2e 68 74 6d  6c 0d                    |ote8.html.|
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V/+AVART4.m0
V/+AVART4.m1
V/+AVART4.m2
V/+AVART4.m4
V/+AVART4.m5