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ENT2

This website contains an archive of files for the Acorn Electron, BBC Micro, Acorn Archimedes, Commodore 16 and Commodore 64 computers, which Dominic Ford has rescued from his private collection of floppy disks and cassettes.

Some of these files were originally commercial releases in the 1980s and 1990s, but they are now widely available online. I assume that copyright over them is no longer being asserted. If you own the copyright and would like files to be removed, please contact me.

Tape/disk: Home » Personal collection » Acorn ADFS disks » Electron_User_Group » EUG_13.ADF
Filename: ENT2
Read OK:
File size: 0C2C bytes
Load address: 45204556
Exec address: D32544E
File contents
PIPELINE LEVEL DESIGNER PART 3
******************************
To load the Level Designer type CHAIN 'LEVDES' and press RETURN. To exit
from the Level Designer press the break key (my how subtle!).

The flashing red cursor in the centre of the screen can be moved around
using the Z, X, * and ? keys. Editing features are obtained on pull-up
menus by using the following keys:

                     Menu Name    Function        Key

                      Select    Block Selection    1
                      Options   Level Options      2
                      Files     Loading/Saving     3
                      Help      Helpful Utilities  4

To select an option from a menu, use the up and down cursor keys to
highlight the option and RETURN. To exit from a menu press ESCAPE.

BLOCK SELECTION
***************
The following types of block are available from the SELECT menu:

Blank        Blank space
SE Curve     Curved wall section, pointing south-east
SW Curve     Curved wall section, pointing south-west
NE Curve     Curved wall section, pointing north-east
NW Curve     Curved wall section, pointing north-west
Wall 1       Solid wall section
Wall 2       Another solid wall section
Collectable  Block which can be collected and scores 1 point
Fatal Trap   Block which will kill the player
S. Monster   Stationary monster which will kill the player
Crate        Impassable block which can sometimes be pushed
Marker       Impassable block, destroyed by a moving monster
Horz. Pipe   Horizontal pipe section
Vert. Pipe   Vertical   pipe section
Junction     Pipe junction
Barricade    Impassable wall section, often used as a door

Once you have selected a block and pressed RETURN, you place it anywheere
on the map by moving the flashing red cursor to that location and presing
RETURN.

Horizontal pipes can only be entered from the east or west, and vertical
pipes only from the north or south. If a pipe leads to a junction and
there is a pipe leading away to the left, the player will turn left,
otherwise the player will turn rightor if there is no left or right exit
will keep going forward. If the junction is completely isolated then the
player will bounce back. MORE NEXT TIME

CHEATS CHEATS CHEATS CHEATS CHEATS CHEATS CHEATS CHEATS CHEATS CHEATS!!!!!
**************************************************************************
CAVEMAN CAPERS:

PAGE=&1900
LOAD"CAVEMAN"
143END
RUN
LOAD"CAVE3"
57END
RUN
PAGE=&4000
LOAD"CAVE4"
111END
RUN
?&1C69=x:REM x=Lives
GOTO 150

DANGER UXB:

Load the game as normal. When the file UXB has finished loading press
ESCAPE and type:

51LF%=4:REM Infinate Lives
52?&F00=x:REM x=Start level

Now type RUN and continue with loading. NOTE, at first the game will
appear normal. As soon as you lose a life the pokes will take effect.

Well another issue goes by. How will Cyril be restored to his normal
height? What will replace the SPYCAT solution? Will my typing ever
improve? All these and more answered next time. Possibly...
**************************************************************************

00000000  0d 50 49 50 45 4c 49 4e  45 20 4c 45 56 45 4c 20  |.PIPELINE LEVEL |
00000010  44 45 53 49 47 4e 45 52  20 50 41 52 54 20 33 0d  |DESIGNER PART 3.|
00000020  2a 2a 2a 2a 2a 2a 2a 2a  2a 2a 2a 2a 2a 2a 2a 2a  |****************|
00000030  2a 2a 2a 2a 2a 2a 2a 2a  2a 2a 2a 2a 2a 2a 0d 54  |**************.T|
00000040  6f 20 6c 6f 61 64 20 74  68 65 20 4c 65 76 65 6c  |o load the Level|
00000050  20 44 65 73 69 67 6e 65  72 20 74 79 70 65 20 43  | Designer type C|
00000060  48 41 49 4e 1a 20 27 4c  45 56 44 45 53 27 1a 20  |HAIN. 'LEVDES'. |
00000070  61 6e 64 20 70 72 65 73  73 20 52 45 54 55 52 4e  |and press RETURN|
00000080  2e 20 54 6f 20 65 78 69  74 0d 66 72 6f 6d 20 74  |. To exit.from t|
00000090  68 65 20 4c 65 76 65 6c  20 44 65 73 69 67 6e 65  |he Level Designe|
000000a0  72 20 70 72 65 73 73 20  74 68 65 20 62 72 65 61  |r press the brea|
000000b0  6b 20 6b 65 79 20 28 6d  79 20 68 6f 77 20 73 75  |k key (my how su|
000000c0  62 74 6c 65 21 29 2e 0d  0d 54 68 65 20 66 6c 61  |btle!)...The fla|
000000d0  73 68 69 6e 67 20 72 65  64 20 63 75 72 73 6f 72  |shing red cursor|
000000e0  20 69 6e 20 74 68 65 20  63 65 6e 74 72 65 20 6f  | in the centre o|
000000f0  66 20 74 68 65 1a 20 73  63 72 65 65 6e 1a 20 63  |f the. screen. c|
00000100  61 6e 1a 20 62 65 20 6d  6f 76 65 64 20 61 72 6f  |an. be moved aro|
00000110  75 6e 64 0d 75 73 69 6e  67 1a 20 74 68 65 1a 20  |und.using. the. |
00000120  5a 2c 20 58 2c 20 2a 20  61 6e 64 20 3f 20 6b 65  |Z, X, * and ? ke|
00000130  79 73 2e 20 45 64 69 74  69 6e 67 20 66 65 61 74  |ys. Editing feat|
00000140  75 72 65 73 20 61 72 65  20 6f 62 74 61 69 6e 65  |ures are obtaine|
00000150  64 1a 20 6f 6e 1a 20 70  75 6c 6c 2d 75 70 0d 6d  |d. on. pull-up.m|
00000160  65 6e 75 73 20 62 79 20  75 73 69 6e 67 20 74 68  |enus by using th|
00000170  65 20 66 6f 6c 6c 6f 77  69 6e 67 20 6b 65 79 73  |e following keys|
00000180  3a 0d 0d 20 20 20 20 20  20 20 20 20 20 20 20 20  |:..             |
00000190  20 20 20 20 20 20 20 20  4d 65 6e 75 20 4e 61 6d  |        Menu Nam|
000001a0  65 20 20 20 20 46 75 6e  63 74 69 6f 6e 20 20 20  |e    Function   |
000001b0  20 20 20 20 20 4b 65 79  0d 0d 20 20 20 20 20 20  |     Key..      |
000001c0  20 20 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |                |
000001d0  53 65 6c 65 63 74 20 20  20 20 42 6c 6f 63 6b 20  |Select    Block |
000001e0  53 65 6c 65 63 74 69 6f  6e 20 20 20 20 31 0d 20  |Selection    1. |
000001f0  20 20 20 20 20 20 20 20  20 20 20 20 20 20 20 20  |                |
00000200  20 20 20 20 20 4f 70 74  69 6f 6e 73 20 20 20 4c  |     Options   L|
00000210  65 76 65 6c 20 4f 70 74  69 6f 6e 73 20 20 20 20  |evel Options    |
00000220  20 20 32 0d 20 20 20 20  20 20 20 20 20 20 20 20  |  2.            |
00000230  20 20 20 20 20 20 20 20  20 20 46 69 6c 65 73 20  |          Files |
00000240  20 20 20 20 4c 6f 61 64  69 6e 67 2f 53 61 76 69  |    Loading/Savi|
00000250  6e 67 20 20 20 20 20 33  0d 20 20 20 20 20 20 20  |ng     3.       |
00000260  20 20 20 20 20 20 20 20  20 20 20 20 20 20 20 48  |               H|
00000270  65 6c 70 20 20 20 20 20  20 48 65 6c 70 66 75 6c  |elp      Helpful|
00000280  20 55 74 69 6c 69 74 69  65 73 20 20 34 0d 0d 54  | Utilities  4..T|
00000290  6f 20 73 65 6c 65 63 74  20 61 6e 1a 20 6f 70 74  |o select an. opt|
000002a0  69 6f 6e 1a 20 66 72 6f  6d 1a 20 61 1a 20 6d 65  |ion. from. a. me|
000002b0  6e 75 2c 1a 20 75 73 65  1a 20 74 68 65 1a 20 75  |nu,. use. the. u|
000002c0  70 20 61 6e 64 20 64 6f  77 6e 20 63 75 72 73 6f  |p and down curso|
000002d0  72 20 6b 65 79 73 20 74  6f 0d 68 69 67 68 6c 69  |r keys to.highli|
000002e0  67 68 74 20 74 68 65 20  6f 70 74 69 6f 6e 20 61  |ght the option a|
000002f0  6e 64 20 52 45 54 55 52  4e 2e 20 54 6f 20 65 78  |nd RETURN. To ex|
00000300  69 74 20 66 72 6f 6d 20  61 20 6d 65 6e 75 20 70  |it from a menu p|
00000310  72 65 73 73 20 45 53 43  41 50 45 2e 0d 0d 42 4c  |ress ESCAPE...BL|
00000320  4f 43 4b 20 53 45 4c 45  43 54 49 4f 4e 0d 2a 2a  |OCK SELECTION.**|
00000330  2a 2a 2a 2a 2a 2a 2a 2a  2a 2a 2a 2a 2a 0d 54 68  |*************.Th|
00000340  65 20 66 6f 6c 6c 6f 77  69 6e 67 20 74 79 70 65  |e following type|
00000350  73 20 6f 66 20 62 6c 6f  63 6b 20 61 72 65 20 61  |s of block are a|
00000360  76 61 69 6c 61 62 6c 65  20 66 72 6f 6d 20 74 68  |vailable from th|
00000370  65 20 53 45 4c 45 43 54  20 6d 65 6e 75 3a 0d 0d  |e SELECT menu:..|
00000380  42 6c 61 6e 6b 20 20 20  20 20 20 20 20 42 6c 61  |Blank        Bla|
00000390  6e 6b 20 73 70 61 63 65  0d 53 45 20 43 75 72 76  |nk space.SE Curv|
000003a0  65 20 20 20 20 20 43 75  72 76 65 64 20 77 61 6c  |e     Curved wal|
000003b0  6c 20 73 65 63 74 69 6f  6e 2c 20 70 6f 69 6e 74  |l section, point|
000003c0  69 6e 67 20 73 6f 75 74  68 2d 65 61 73 74 0d 53  |ing south-east.S|
000003d0  57 20 43 75 72 76 65 20  20 20 20 20 43 75 72 76  |W Curve     Curv|
000003e0  65 64 20 77 61 6c 6c 20  73 65 63 74 69 6f 6e 2c  |ed wall section,|
000003f0  20 70 6f 69 6e 74 69 6e  67 20 73 6f 75 74 68 2d  | pointing south-|
00000400  77 65 73 74 0d 4e 45 20  43 75 72 76 65 20 20 20  |west.NE Curve   |
00000410  20 20 43 75 72 76 65 64  20 77 61 6c 6c 20 73 65  |  Curved wall se|
00000420  63 74 69 6f 6e 2c 20 70  6f 69 6e 74 69 6e 67 20  |ction, pointing |
00000430  6e 6f 72 74 68 2d 65 61  73 74 0d 4e 57 20 43 75  |north-east.NW Cu|
00000440  72 76 65 20 20 20 20 20  43 75 72 76 65 64 20 77  |rve     Curved w|
00000450  61 6c 6c 20 73 65 63 74  69 6f 6e 2c 20 70 6f 69  |all section, poi|
00000460  6e 74 69 6e 67 20 6e 6f  72 74 68 2d 77 65 73 74  |nting north-west|
00000470  0d 57 61 6c 6c 20 31 20  20 20 20 20 20 20 53 6f  |.Wall 1       So|
00000480  6c 69 64 20 77 61 6c 6c  20 73 65 63 74 69 6f 6e  |lid wall section|
00000490  0d 57 61 6c 6c 20 32 20  20 20 20 20 20 20 41 6e  |.Wall 2       An|
000004a0  6f 74 68 65 72 20 73 6f  6c 69 64 20 77 61 6c 6c  |other solid wall|
000004b0  20 73 65 63 74 69 6f 6e  0d 43 6f 6c 6c 65 63 74  | section.Collect|
000004c0  61 62 6c 65 20 20 42 6c  6f 63 6b 20 77 68 69 63  |able  Block whic|
000004d0  68 20 63 61 6e 20 62 65  20 63 6f 6c 6c 65 63 74  |h can be collect|
000004e0  65 64 20 61 6e 64 20 73  63 6f 72 65 73 20 31 20  |ed and scores 1 |
000004f0  70 6f 69 6e 74 0d 46 61  74 61 6c 20 54 72 61 70  |point.Fatal Trap|
00000500  20 20 20 42 6c 6f 63 6b  20 77 68 69 63 68 20 77  |   Block which w|
00000510  69 6c 6c 20 6b 69 6c 6c  20 74 68 65 20 70 6c 61  |ill kill the pla|
00000520  79 65 72 0d 53 2e 20 4d  6f 6e 73 74 65 72 20 20  |yer.S. Monster  |
00000530  20 53 74 61 74 69 6f 6e  61 72 79 20 6d 6f 6e 73  | Stationary mons|
00000540  74 65 72 20 77 68 69 63  68 20 77 69 6c 6c 20 6b  |ter which will k|
00000550  69 6c 6c 20 74 68 65 20  70 6c 61 79 65 72 0d 43  |ill the player.C|
00000560  72 61 74 65 20 20 20 20  20 20 20 20 49 6d 70 61  |rate        Impa|
00000570  73 73 61 62 6c 65 20 62  6c 6f 63 6b 20 77 68 69  |ssable block whi|
00000580  63 68 20 63 61 6e 20 73  6f 6d 65 74 69 6d 65 73  |ch can sometimes|
00000590  20 62 65 20 70 75 73 68  65 64 0d 4d 61 72 6b 65  | be pushed.Marke|
000005a0  72 20 20 20 20 20 20 20  49 6d 70 61 73 73 61 62  |r       Impassab|
000005b0  6c 65 20 62 6c 6f 63 6b  2c 20 64 65 73 74 72 6f  |le block, destro|
000005c0  79 65 64 20 62 79 20 61  20 6d 6f 76 69 6e 67 20  |yed by a moving |
000005d0  6d 6f 6e 73 74 65 72 0d  48 6f 72 7a 2e 20 50 69  |monster.Horz. Pi|
000005e0  70 65 20 20 20 48 6f 72  69 7a 6f 6e 74 61 6c 20  |pe   Horizontal |
000005f0  70 69 70 65 20 73 65 63  74 69 6f 6e 0d 56 65 72  |pipe section.Ver|
00000600  74 2e 20 50 69 70 65 20  20 20 56 65 72 74 69 63  |t. Pipe   Vertic|
00000610  61 6c 20 20 20 70 69 70  65 20 73 65 63 74 69 6f  |al   pipe sectio|
00000620  6e 0d 4a 75 6e 63 74 69  6f 6e 20 20 20 20 20 50  |n.Junction     P|
00000630  69 70 65 20 6a 75 6e 63  74 69 6f 6e 0d 42 61 72  |ipe junction.Bar|
00000640  72 69 63 61 64 65 20 20  20 20 49 6d 70 61 73 73  |ricade    Impass|
00000650  61 62 6c 65 20 77 61 6c  6c 20 73 65 63 74 69 6f  |able wall sectio|
00000660  6e 2c 20 6f 66 74 65 6e  20 75 73 65 64 20 61 73  |n, often used as|
00000670  20 61 20 64 6f 6f 72 0d  0d 4f 6e 63 65 1a 20 79  | a door..Once. y|
00000680  6f 75 20 68 61 76 65 20  73 65 6c 65 63 74 65 64  |ou have selected|
00000690  20 61 20 62 6c 6f 63 6b  20 61 6e 64 20 70 72 65  | a block and pre|
000006a0  73 73 65 64 20 52 45 54  55 52 4e 2c 20 79 6f 75  |ssed RETURN, you|
000006b0  20 70 6c 61 63 65 20 69  74 20 61 6e 79 77 68 65  | place it anywhe|
000006c0  65 72 65 0d 6f 6e 20 74  68 65 1a 20 6d 61 70 20  |ere.on the. map |
000006d0  62 79 20 6d 6f 76 69 6e  67 20 74 68 65 20 66 6c  |by moving the fl|
000006e0  61 73 68 69 6e 67 20 72  65 64 20 63 75 72 73 6f  |ashing red curso|
000006f0  72 20 74 6f 20 74 68 61  74 20 6c 6f 63 61 74 69  |r to that locati|
00000700  6f 6e 20 61 6e 64 20 70  72 65 73 69 6e 67 0d 52  |on and presing.R|
00000710  45 54 55 52 4e 2e 0d 0d  48 6f 72 69 7a 6f 6e 74  |ETURN...Horizont|
00000720  61 6c 20 70 69 70 65 73  20 63 61 6e 1a 20 6f 6e  |al pipes can. on|
00000730  6c 79 1a 20 62 65 20 65  6e 74 65 72 65 64 20 66  |ly. be entered f|
00000740  72 6f 6d 20 74 68 65 20  65 61 73 74 20 6f 72 20  |rom the east or |
00000750  77 65 73 74 2c 20 61 6e  64 20 76 65 72 74 69 63  |west, and vertic|
00000760  61 6c 0d 70 69 70 65 73  20 6f 6e 6c 79 20 66 72  |al.pipes only fr|
00000770  6f 6d 20 74 68 65 20 6e  6f 72 74 68 1a 20 6f 72  |om the north. or|
00000780  1a 20 73 6f 75 74 68 2e  1a 20 49 66 1a 20 61 1a  |. south.. If. a.|
00000790  20 70 69 70 65 20 6c 65  61 64 73 20 74 6f 20 61  | pipe leads to a|
000007a0  20 6a 75 6e 63 74 69 6f  6e 20 61 6e 64 0d 74 68  | junction and.th|
000007b0  65 72 65 1a 20 69 73 1a  20 61 20 70 69 70 65 20  |ere. is. a pipe |
000007c0  6c 65 61 64 69 6e 67 20  61 77 61 79 20 74 6f 20  |leading away to |
000007d0  74 68 65 20 6c 65 66 74  2c 20 74 68 65 1a 20 70  |the left, the. p|
000007e0  6c 61 79 65 72 1a 20 77  69 6c 6c 1a 20 74 75 72  |layer. will. tur|
000007f0  6e 1a 20 6c 65 66 74 2c  0d 6f 74 68 65 72 77 69  |n. left,.otherwi|
00000800  73 65 20 74 68 65 20 70  6c 61 79 65 72 1a 20 77  |se the player. w|
00000810  69 6c 6c 1a 20 74 75 72  6e 20 72 69 67 68 74 6f  |ill. turn righto|
00000820  72 20 69 66 20 74 68 65  72 65 20 69 73 20 6e 6f  |r if there is no|
00000830  20 6c 65 66 74 20 6f 72  20 72 69 67 68 74 20 65  | left or right e|
00000840  78 69 74 0d 77 69 6c 6c  20 6b 65 65 70 20 67 6f  |xit.will keep go|
00000850  69 6e 67 20 66 6f 72 77  61 72 64 2e 20 49 66 1a  |ing forward. If.|
00000860  20 74 68 65 1a 20 6a 75  6e 63 74 69 6f 6e 20 69  | the. junction i|
00000870  73 20 63 6f 6d 70 6c 65  74 65 6c 79 20 69 73 6f  |s completely iso|
00000880  6c 61 74 65 64 20 74 68  65 6e 20 74 68 65 0d 70  |lated then the.p|
00000890  6c 61 79 65 72 20 77 69  6c 6c 20 62 6f 75 6e 63  |layer will bounc|
000008a0  65 20 62 61 63 6b 2e 20  4d 4f 52 45 20 4e 45 58  |e back. MORE NEX|
000008b0  54 20 54 49 4d 45 0d 0d  43 48 45 41 54 53 20 43  |T TIME..CHEATS C|
000008c0  48 45 41 54 53 20 43 48  45 41 54 53 20 43 48 45  |HEATS CHEATS CHE|
000008d0  41 54 53 20 43 48 45 41  54 53 20 43 48 45 41 54  |ATS CHEATS CHEAT|
000008e0  53 20 43 48 45 41 54 53  20 43 48 45 41 54 53 20  |S CHEATS CHEATS |
000008f0  43 48 45 41 54 53 20 43  48 45 41 54 53 21 21 21  |CHEATS CHEATS!!!|
00000900  21 21 0d 2a 2a 2a 2a 2a  2a 2a 2a 2a 2a 2a 2a 2a  |!!.*************|
00000910  2a 2a 2a 2a 2a 2a 2a 2a  2a 2a 2a 2a 2a 2a 2a 2a  |****************|
*
00000940  2a 2a 2a 2a 2a 2a 2a 2a  2a 2a 2a 2a 2a 0d 43 41  |*************.CA|
00000950  56 45 4d 41 4e 20 43 41  50 45 52 53 3a 0d 0d 50  |VEMAN CAPERS:..P|
00000960  41 47 45 3d 26 31 39 30  30 0d 4c 4f 41 44 22 43  |AGE=&1900.LOAD"C|
00000970  41 56 45 4d 41 4e 22 0d  31 34 33 45 4e 44 0d 52  |AVEMAN".143END.R|
00000980  55 4e 0d 4c 4f 41 44 22  43 41 56 45 33 22 0d 35  |UN.LOAD"CAVE3".5|
00000990  37 45 4e 44 0d 52 55 4e  0d 50 41 47 45 3d 26 34  |7END.RUN.PAGE=&4|
000009a0  30 30 30 0d 4c 4f 41 44  22 43 41 56 45 34 22 0d  |000.LOAD"CAVE4".|
000009b0  31 31 31 45 4e 44 0d 52  55 4e 0d 3f 26 31 43 36  |111END.RUN.?&1C6|
000009c0  39 3d 78 3a 52 45 4d 20  78 3d 4c 69 76 65 73 0d  |9=x:REM x=Lives.|
000009d0  47 4f 54 4f 20 31 35 30  0d 0d 44 41 4e 47 45 52  |GOTO 150..DANGER|
000009e0  20 55 58 42 3a 0d 0d 4c  6f 61 64 1a 20 74 68 65  | UXB:..Load. the|
000009f0  1a 20 67 61 6d 65 1a 20  61 73 1a 20 6e 6f 72 6d  |. game. as. norm|
00000a00  61 6c 2e 1a 20 57 68 65  6e 20 74 68 65 20 66 69  |al.. When the fi|
00000a10  6c 65 20 55 58 42 20 68  61 73 20 66 69 6e 69 73  |le UXB has finis|
00000a20  68 65 64 20 6c 6f 61 64  69 6e 67 20 70 72 65 73  |hed loading pres|
00000a30  73 0d 45 53 43 41 50 45  20 61 6e 64 20 74 79 70  |s.ESCAPE and typ|
00000a40  65 3a 0d 0d 35 31 4c 46  25 3d 34 3a 52 45 4d 20  |e:..51LF%=4:REM |
00000a50  49 6e 66 69 6e 61 74 65  20 4c 69 76 65 73 0d 35  |Infinate Lives.5|
00000a60  32 3f 26 46 30 30 3d 78  3a 52 45 4d 20 78 3d 53  |2?&F00=x:REM x=S|
00000a70  74 61 72 74 20 6c 65 76  65 6c 0d 0d 4e 6f 77 20  |tart level..Now |
00000a80  74 79 70 65 20 52 55 4e  20 61 6e 64 20 63 6f 6e  |type RUN and con|
00000a90  74 69 6e 75 65 20 77 69  74 68 1a 20 6c 6f 61 64  |tinue with. load|
00000aa0  69 6e 67 2e 1a 20 4e 4f  54 45 2c 1a 20 61 74 1a  |ing.. NOTE,. at.|
00000ab0  20 66 69 72 73 74 1a 20  74 68 65 1a 20 67 61 6d  | first. the. gam|
00000ac0  65 20 77 69 6c 6c 0d 61  70 70 65 61 72 20 6e 6f  |e will.appear no|
00000ad0  72 6d 61 6c 2e 20 41 73  20 73 6f 6f 6e 20 61 73  |rmal. As soon as|
00000ae0  20 79 6f 75 20 6c 6f 73  65 20 61 20 6c 69 66 65  | you lose a life|
00000af0  20 74 68 65 20 70 6f 6b  65 73 20 77 69 6c 6c 20  | the pokes will |
00000b00  74 61 6b 65 20 65 66 66  65 63 74 2e 0d 0d 57 65  |take effect...We|
00000b10  6c 6c 1a 20 61 6e 6f 74  68 65 72 1a 20 69 73 73  |ll. another. iss|
00000b20  75 65 1a 20 67 6f 65 73  1a 20 62 79 2e 1a 20 48  |ue. goes. by.. H|
00000b30  6f 77 1a 20 77 69 6c 6c  20 43 79 72 69 6c 20 62  |ow. will Cyril b|
00000b40  65 20 72 65 73 74 6f 72  65 64 20 74 6f 20 68 69  |e restored to hi|
00000b50  73 20 6e 6f 72 6d 61 6c  0d 68 65 69 67 68 74 3f  |s normal.height?|
00000b60  1a 20 57 68 61 74 1a 20  77 69 6c 6c 1a 20 72 65  |. What. will. re|
00000b70  70 6c 61 63 65 1a 20 74  68 65 20 53 50 59 43 41  |place. the SPYCA|
00000b80  54 20 73 6f 6c 75 74 69  6f 6e 3f 1a 20 57 69 6c  |T solution?. Wil|
00000b90  6c 1a 20 6d 79 1a 20 74  79 70 69 6e 67 1a 20 65  |l. my. typing. e|
00000ba0  76 65 72 0d 69 6d 70 72  6f 76 65 3f 20 41 6c 6c  |ver.improve? All|
00000bb0  20 74 68 65 73 65 20 61  6e 64 20 6d 6f 72 65 20  | these and more |
00000bc0  61 6e 73 77 65 72 65 64  20 6e 65 78 74 20 74 69  |answered next ti|
00000bd0  6d 65 2e 20 50 6f 73 73  69 62 6c 79 2e 2e 2e 0d  |me. Possibly....|
00000be0  2a 2a 2a 2a 2a 2a 2a 2a  2a 2a 2a 2a 2a 2a 2a 2a  |****************|
*
00000c20  2a 2a 2a 2a 2a 2a 2a 2a  2a 2a 0d 0d              |**********..|
00000c2c
ENT2.m0
ENT2.m1
ENT2.m2
ENT2.m4
ENT2.m5