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25-12-87/SANTA

This website contains an archive of files for the Acorn Electron, BBC Micro, Acorn Archimedes, Commodore 16 and Commodore 64 computers, which Dominic Ford has rescued from his private collection of floppy disks and cassettes.

Some of these files were originally commercial releases in the 1980s and 1990s, but they are now widely available online. I assume that copyright over them is no longer being asserted. If you own the copyright and would like files to be removed, please contact me.

Tape/disk: Home » CEEFAX disks » telesoftware4.adl
Filename: 25-12-87/SANTA
Read OK:
File size: 18E4 bytes
Load address: FFFF1C00
Exec address: FFFF8023
Duplicates

There is 1 duplicate copy of this file in the archive:

File contents
   10REM Santa's Sleigh
   20REM By Andrew Waite
   30REM (c) The Micro User
   40MODE7:VDU23,1,0;0;0;0;19,1,2;0;
   50PROCinst:PROCinit
   60REPEAT
   70live%=4:score%=0
   80stage%=1:tres%=0
   90exl%=FALSE:RESTORE 2390
  100FOR N%=1 TO 8
  110READ tx%(N%),ty%(N%)
  120NEXT
  130REPEAT
  140MODE 5
  150VDU 23;8202;0;0;0;
  160COLOUR 129
  170FOR N%=0 TO 29
  180PRINT TAB(0,N%);CHR$224;TAB(19,N%);CHR$224
  190NEXT
  200COLOUR 128:COLOUR 1
  210PRINT TAB(2,27);"00000"
  220PRINT TAB(7-LEN STR$(score%),27);score%
  230PRINT TAB(15,29);stage%
  240PRINT TAB(4,29);live%
  250COLOUR 3
  260PRINT TAB(2,26);"SCORE"
  270PRINT TAB(14,26);"FUEL"
  280PRINT TAB(13,28);"SCREEN"
  290PRINT TAB(2,28);"LIVES"
  300RESTORE 2350
  310FOR N%=1 TO 56
  320READ X%,Y%,W%,V%
  330IF V%=224 COLOUR 129:COLOUR 3
  340IF V%=225 COLOUR 128:COLOUR 3
  350IF V%=234 COLOUR 128:COLOUR 2
  360IF V%=235 COLOUR 128:COLOUR 1
  370PRINT TAB(X%,Y%);STRING$(W%,CHR$V%);
  380NEXT
  390VDU 5
  400RESTORE 2400
  410FOR N%=1 TO 8
  420READ X%,Y%
  430IF tx%(N%)=0 THEN 460
  440GCOL 0,1:MOVE X%*64,(32-Y%)*32:VDU250
  450GCOL 0,2:MOVE X%*64,(32-Y%)*32:VDU251
  460NEXT
  470B$=CHR$240+CHR$241
  480S$=CHR$228+CHR$229
  490S1$=CHR$230+CHR$231
  500sy%=10:su%=FALSE:by%=3:up%=TRUE
  510X%=628:Y%=200:FUEL%=400:SPEED%=0
  520char%=226:char2%=227:new%=0
  530out%=TRUE:walk%=FALSE:GCOL 3,1
  540MOVE X%,Y%:PRINT CHR$226
  550COLOUR 128:COLOUR 1
  560IF G$="K" PROCkey ELSE PROCjoy
  570UNTIL live%=0
  580FORN%=1 TO 10
  590FORM%=1 TO 2000:NEXT
  600PRINT TAB(4+N%,15);MID$("GAME  OVER",N%,1)
  610NEXT
  620FORN%=1 TO 10000:NEXT
  630FOR N%=8 TO 1 STEP -1
  640IF score%>HI%(N%) HI%(N%)=HI%(N%-1):HI$(N%)=HI$(N%-1):new%=N%
  650NEXT
  660MODE7:PROChi
  670UNTIL FALSE
  680:
  690DEF PROCinit
  700VDU 23,224,255,16,16,16,255,1,1,1
  710VDU 23,225,0,0,0,0,0,0,0,255
  720VDU23,226,48,112,120,176,58,57,127,126
  730VDU23,227,12,14,30,13,92,156,254,126
  740VDU23,228,135,127,57,123,255,52,84,147
  750VDU23,229,225,254,156,222,255,44,42,201
  760VDU23,230,1,1,1,1,1,1,1,1
  770VDU23,231,128,128,128,128,128,128,128,128
  780VDU 23,234,129,66,36,24,24,36,66,129
  790VDU 23,235,0,0,0,0,8,28,62,127
  800VDU23,240,247,119,255,127,255,127,247,119
  810VDU23,241,238,239,254,255,254,255,238,239
  820VDU23,250,231,231,231,0,0,231,231,231
  830VDU23,251,24,24,24,255,255,24,24,24
  840DIM tx%(8),ty%(8)
  850DIM HI$(10),HI%(10)
  860FOR N%=1 TO 10
  870HI$(N%)="The Micro User"
  880HI%(N%)=1100-(100*N%)
  890NEXT
  900ENDPROC
  910:
  920DEF PROCkey
  930REPEAT
  940IF INKEY(-98) L%=TRUE ELSE L%=FALSE
  950IF INKEY(-67) R%=TRUE ELSE R%=FALSE
  960IF INKEY(-74) F%=TRUE ELSE F%=FALSE
  970PROCgame
  980UNTIL out%=FALSE
  990ENDPROC
 1000:
 1010DEF PROCjoy
 1020REPEAT
 1030joy%=ADVAL(1)
 1040but%=ADVAL(0) AND 3
 1050IF joy%>&D000 L%=TRUE ELSE L%=FALSE
 1060IF joy%<&2000 R%=TRUE ELSE R%=FALSE
 1070IF but%=1 THEN F%=TRUE ELSE F%=FALSE
 1080PROCgame
 1090UNTIL out%=FALSE
 1100ENDPROC
 1110:
 1120DEF PROCgame
 1130GCOL 3,1:X1%=X%:Y1%=Y%:char2%=char%
 1140IF L%=TRUE X%=X%-12:char%=227 ELSE IF R%=TRUE X%=X%+12:char%=226
 1150IF F%=TRUE AND FUEL%>0 SPEED%=SPEED%+2:FUEL%=FUEL%-1:SOUND &10,-15,5,7
 1160Y%=Y%+SPEED%:IF walk%=FALSE SPEED%=SPEED%-1
 1170MOVE X%,Y%:PRINT CHR$(char%):MOVE X1%,Y1%:PRINT CHR$(char2%)
 1180VDU 4:IF stage%>1 PROCspider:IF stage%>2 PROCbouncer
 1190PRINT TAB(14,27);FUEL%;" ":VDU 5
 1200A%=POINT(X%,Y%):B%=POINT(X%+56,Y%):C%=POINT(X%,Y%-32):D%=POINT(X%+56,Y%-32)
 1210IF (C%=3 OR D%=3) AND SPEED%>-9 SPEED%=0:walk%=TRUE ELSE walk%=FALSE
 1220IF walk%=TRUE AND A%=0 AND B%=0 ENDPROC
 1230IF A%=0 AND B%=0 AND C%=0 AND D%=0 ENDPROC
 1240IF C%=-1 AND tres%=8 PROCend:out%=FALSE:ENDPROC
 1250atres%=tres%:PROCtreasure:IF (atres%+1)=tres% ENDPROC
 1260PROCexplode:out%=FALSE:ENDPROC
 1270:
 1280DEF PROCtreasure
 1290RESTORE 2400
 1300FOR N%=1 TO 8:READ px%,py%
 1310IF ((N%<5 AND X%<=tx%(N%)) OR (N%>4 AND X%+40>=tx%(N%))) AND (ty%(N%)-8<Y% AND ty%(N%)+36>Y%) PROCscore
 1320NEXT
 1330ENDPROC
 1340:
 1350DEF PROCscore
 1360VDU 4
 1370COLOUR 3
 1380PRINT TAB(px%,py%);CHR$225;TAB(px%,py%-1);" "
 1390COLOUR 1
 1400score%=score%+100
 1410tres%=tres%+1
 1420tx%(N%)=0:ty%(N%)=0
 1430SOUND 1,-15,100,5
 1440PRINT TAB(7-LEN STR$(score%),27);score%
 1450IF score%>1999 AND exl%=FALSE live%=live%+1:FOR M%=1 TO 3:SOUND 1,-15,200,5:SOUND 1,0,0,5:NEXT:exl%=TRUE:PRINT TAB(4,29);live%
 1460VDU 5
 1470SPEED%=0
 1480GCOL0,1
 1490MOVEX%,Y%
 1500PRINTCHR$char%
 1510GCOL3,1
 1520ENDPROC
 1530:
 1540DEF PROCend
 1550VDU 4
 1560REPEAT
 1570IF FUEL%>4 score%=score%+4:FUEL%=FUEL%-4 ELSE score%=score%+FUEL%:FUEL%=0
 1580PRINT TAB(7-LEN STR$(score%),27);score%
 1590PRINT TAB(14,27);FUEL%;" "
 1600SOUND &11,-15,200-FUEL%,1
 1610UNTIL FUEL%=0
 1620*FX 15,1
 1630RESTORE 2390
 1640FOR N%=1 TO 8
 1650READ tx%(N%),ty%(N%)
 1660NEXT
 1670tres%=0:CLS
 1680PRINT''" YOU ESCAPE TO FIND"''"  MORE presents..."
 1690FOR N%=1 TO 10000:NEXT
 1700stage%=stage%+1
 1710VDU 5
 1720ENDPROC
 1730:
 1740DEF PROCspider
 1750IF su%=TRUE PRINT TAB(9,sy% DIV 2);"  ":sy%=sy%-1 ELSE PRINT TAB(9,sy%DIV 2);S1$:sy%=sy%+1
 1760PRINT TAB(9,sy% DIV 2);S$
 1770IF sy%>50 su%=TRUE ELSE IF sy%<12 THEN su%=FALSE
 1780ENDPROC
 1790:
 1800DEF PROCbouncer
 1810PRINT TAB(4,by%);"  ";TAB(14,25-by%);"  "
 1820IF by%<3 up%=FALSE ELSE IF by%>22 up%=TRUE
 1830IF up%=TRUE by%=by%-1 ELSE by%=by%+1
 1840PRINT TAB(4,by%);B$;TAB(14,25-by%);B$
 1850ENDPROC
 1860:
 1870DEF PROCexplode
 1880live%=live%-1
 1890VDU 4:GCOL 0,3
 1900SOUND &10,-15,6,40
 1910FOR N%=1 TO 20
 1920MOVE X%+20,Y%-20
 1930DRAW X%+RND(100)-RND(50),Y%+RND(100)
 1940NEXT
 1950FORN%=1 TO 10000:NEXT
 1960ENDPROC
 1970:
 1980DEF PROChi
 1990VDU 19,1,3;0;23,1,0;0;0;0;
 2000HI$(new%)=STRING$(30,".")
 2010*FX 15,1
 2020HI%(new%)=score%
 2030IF new%<>0 PROCprinthi:PRINT TAB(7,22);"Please enter your name":INPUT TAB(5,2+(2*new%))HI$(new%)
 2040PROCprinthi
 2050PRINT TAB(3,23)CHR$131;"Hold Space or Fire for a new game"
 2060REPEAT FORI%=4 TO 19 STEP2:PRINTTAB(1,I%)CHR$(RND(7)+127):FORJ%=1TO10:NEXT:NEXT: UNTIL INKEY(0)=32 OR (ADVAL(0)AND3)=1
 2070ENDPROC
 2080:
 2090DEF PROCprinthi
 2100CLS:VDU23;8202;0;0;0;
 2110FORX=1 TO 2:PRINT TAB(10,X)CHR$141CHR$130;"TODAY'S HI SCORES":NEXT
 2120FOR N%=1 TO 8
 2130PRINT'CHR$(128+(N% MOD 7));" ";N%;STRING$(3-LEN STR$(N%)," ");HI$(N%);STRING$(30-LEN HI$(N%),".");HI%(N%)
 2140NEXT
 2150IF new%=0 PRINT TAB(9,20)CHR$130CHR$136;" Your score was ";score%
 2160ENDPROC
 2170:
 2180DEFPROCinst
 2190FOR X= 1 TO 2:PRINT TAB(1,X)CHR$141CHR$131;"Santa's Sleigh......by Andrew Waite":NEXT X 
 2200PRINT'CHR$129"Someone has stolen Santa's presents and"CHR$129"hidden them in an old warehouse. It is":PRINTCHR$129"guarded by a gruesome spider and two":PRINTCHR$129"grisly bouncers."
 2210PRINT'CHR$134"Santa can land on the brick floors but":PRINTCHR$134"watch out for the spikes and don't":PRINTCHR$134"crash land too quickly! Santa's sleigh":PRINTCHR$134"has a limited supply of fuel so you'll":
 2220PRINTCHR$134"have to be very careful."
 2230PRINT'CHR$129"After collecting all the presents in a":PRINTCHR$129"room, move on to the next through the":PRINTCHR$129"tunnel at the bottom of the screen."
 2240PRINT'CHR$130"   Z=LEFT   X=RIGHT   RETURN=FIRE":PRINTCHR$130"        or use a joystick."
 2250PRINT'CHR$131"Do you want sound in the game Y/N? "
 2260REPEAT:G$=GET$:UNTIL G$="Y" OR G$="N"
 2270IF G$="N" THEN *FX 210,1
 2280IF G$="Y" THEN *FX 210,0
 2290PRINTCHR$11;SPC(6);CHR$131;CHR$136"Press Space or Fire"SPC(8)
 2300REPEAT
 2310G$=INKEY$(5):IFG$=" " G$="K"
 2320IF (ADVAL(0)AND3)=1 G$="J"
 2330UNTIL G$="K" OR G$="J"
 2340ENDPROC
 2350DATA 0,0,20,224,0,30,9,224,11,30,9,224,1,25,8,224,11,25,8,224,8,26,1,224,8,27,1,224,8,28,1,224,8,29,1,224,11,26,1,224,11,27,1,224,11,28,1,224,11,29,1,224,6,4,8,224,7,8,2,224,7,12,2,224,7,5,1,224,7,6,1,224,7,7,1,224,12,5,1,224
 2360DATA 12,6,1,224,12,7,1,224,11,8,2,224,1,5,3,224,1,10,3,224,1,15,3,224,1,20,3,224,16,5,3,224,16,10,3,224,16,15,3,224,16,20,3,224,6,12,3,224,6,18,3,224,11,12,3,224,11,18,3,224,9,1,2,224,9,2,2,224,9,3,2,224
 2370DATA 6,17,3,225,11,17,3,225,1,4,3,225,1,9,3,225,1,14,3,225,1,19,3,225,16,4,3,225,16,9,3,225,16,14,3,225,16,19,3,225,6,11,3,225,11,11,3,225,1,24,8,235,11,24,8,235
 2380DATA 6,3,3,235,11,3,3,235,8,7,1,225,11,7,1,225
 2390DATA 196,896,196,736,196,578,196,418,1052,896,1052,736,1052,578,1052,418
 2400DATA 2,4,2,9,2,14,2,19,17,4,17,9,17,14,17,19

� Santa's Sleigh
� By Andrew Waite
� (c) The Micro User
(�7:�23,1,0;0;0;0;19,1,2;0;
2�inst:�init
<�
Flive%=4:score%=0
Pstage%=1:tres%=0
Zexl%=�:� �DVI
d� N%=1 � 8
n� tx%(N%),ty%(N%)
x�
��
�� 5
�� 23;8202;0;0;0;
�	� 129
�� N%=0 � 29
�� �0,N%);�224;�19,N%);�224
��
�
� 128:� 1
�� �2,27);"00000"
�� �7-� �(score%),27);score%
�� �15,29);stage%
�� �4,29);live%
�� 3
� �2,26);"SCORE"
� �14,26);"FUEL"
� �13,28);"SCREEN"
"� �2,28);"LIVES"
,
� �TnI
6� N%=1 � 56
@� X%,Y%,W%,V%
J� V%=224 � 129:� 3
T� V%=225 � 128:� 3
^� V%=234 � 128:� 2
h� V%=235 � 128:� 1
r� �X%,Y%);�W%,�V%);
|�
�� 5
�
� �D`I
�� N%=1 � 8
�� X%,Y%
�� tx%(N%)=0 � �dLA
�!� 0,1:� X%*64,(32-Y%)*32:�250
�!� 0,2:� X%*64,(32-Y%)*32:�251
��
�B$=�240+�241
�S$=�228+�229
�S1$=�230+�231
�sy%=10:su%=�:by%=3:up%=�
�$X%=628:Y%=200:FUEL%=400:SPEED%=0
char%=226:char2%=227:new%=0
out%=�:walk%=�:� 3,1
� X%,Y%:� �226
&
� 128:� 1
0� G$="K" �key � �joy
:
� live%=0
D�N%=1 � 10
N�M%=1 � 2000:�
X#� �4+N%,15);�"GAME  OVER",N%,1)
b�
l�N%=1 � 10000:�
v� N%=8 � 1 � -1
�@� score%>HI%(N%) HI%(N%)=HI%(N%-1):HI$(N%)=HI$(N%-1):new%=N%
��
�
�7:�hi
�� �
�:
�� �init
�#� 23,224,255,16,16,16,255,1,1,1
�� 23,225,0,0,0,0,0,0,0,255
�(�23,226,48,112,120,176,58,57,127,126
�&�23,227,12,14,30,13,92,156,254,126
�(�23,228,135,127,57,123,255,52,84,147
�)�23,229,225,254,156,222,255,44,42,201
��23,230,1,1,1,1,1,1,1,1
+�23,231,128,128,128,128,128,128,128,128
&� 23,234,129,66,36,24,24,36,66,129
 � 23,235,0,0,0,0,8,28,62,127
 +�23,240,247,119,255,127,255,127,247,119
*+�23,241,238,239,254,255,254,255,238,239
4'�23,250,231,231,231,0,0,231,231,231
>%�23,251,24,24,24,255,255,24,24,24
H� tx%(8),ty%(8)
R� HI$(10),HI%(10)
\� N%=1 � 10
fHI$(N%)="The Micro User"
pHI%(N%)=1100-(100*N%)
z�
��
�:
�
� �key
��
�� �(-98) L%=� � L%=�
�� �(-67) R%=� � R%=�
�� �(-74) F%=� � F%=�
�	�game
�� out%=�
��
�:
�
� �joy
��

joy%=�(1)
but%=�(0) � 3
� joy%>&D000 L%=� � L%=�
$� joy%<&2000 R%=� � R%=�
.� but%=1 � F%=� � F%=�
8	�game
B� out%=�
L�
V:
`� �game
j$� 3,1:X1%=X%:Y1%=Y%:char2%=char%
t9� L%=� X%=X%-12:char%=227 � � R%=� X%=X%+12:char%=226
~@� F%=� � FUEL%>0 SPEED%=SPEED%+2:FUEL%=FUEL%-1:� &10,-15,5,7
�*Y%=Y%+SPEED%:� walk%=� SPEED%=SPEED%-1
�,� X%,Y%:� �(char%):� X1%,Y1%:� �(char2%)
�.� 4:� stage%>1 �spider:� stage%>2 �bouncer
�� �14,27);FUEL%;" ":� 5
�;A%=�X%,Y%):B%=�X%+56,Y%):C%=�X%,Y%-32):D%=�X%+56,Y%-32)
�:� (C%=3 � D%=3) � SPEED%>-9 SPEED%=0:walk%=� � walk%=�
�� walk%=� � A%=0 � B%=0 �
�!� A%=0 � B%=0 � C%=0 � D%=0 �
�#� C%=-1 � tres%=8 �end:out%=�:�
�/atres%=tres%:�treasure:� (atres%+1)=tres% �
��explode:out%=�:�
�:
� �treasure


� �D`I
� N%=1 � 8:� px%,py%
^� ((N%<5 � X%<=tx%(N%)) � (N%>4 � X%+40>=tx%(N%))) � (ty%(N%)-8<Y% � ty%(N%)+36>Y%) �score
(�
2�
<:
F� �score
P� 4
Z� 3
d$� �px%,py%);�225;�px%,py%-1);" "
n� 1
xscore%=score%+100
�tres%=tres%+1
�tx%(N%)=0:ty%(N%)=0
�� 1,-15,100,5
�� �7-� �(score%),27);score%
�c� score%>1999 � exl%=� live%=live%+1:� M%=1 � 3:� 1,-15,200,5:� 1,0,0,5:�:exl%=�:� �4,29);live%
�� 5
�SPEED%=0
��0,1
�
�X%,Y%
��char%
��3,1
��
�:

� �end
� 4
�
"I� FUEL%>4 score%=score%+4:FUEL%=FUEL%-4 � score%=score%+FUEL%:FUEL%=0
,� �7-� �(score%),27);score%
6� �14,27);FUEL%;" "
@� &11,-15,200-FUEL%,1
J
� FUEL%=0
T*FX 15,1
^
� �DVI
h� N%=1 � 8
r� tx%(N%),ty%(N%)
|�
�
tres%=0:�
�2�''" YOU ESCAPE TO FIND"''"  MORE presents..."
�� N%=1 � 10000:�
�stage%=stage%+1
�� 5
��
�:
�
� �spider
�E� su%=� � �9,sy% � 2);"  ":sy%=sy%-1 � � �9,sy%� 2);S1$:sy%=sy%+1
�� �9,sy% � 2);S$
�%� sy%>50 su%=� � � sy%<12 � su%=�
��
�:
� �bouncer
#� �4,by%);"  ";�14,25-by%);"  "
"� by%<3 up%=� � � by%>22 up%=�
&!� up%=� by%=by%-1 � by%=by%+1
0� �4,by%);B$;�14,25-by%);B$
:�
D:
N� �explode
Xlive%=live%-1
b
� 4:� 0,3
l� &10,-15,6,40
v� N%=1 � 20
�� X%+20,Y%-20
�� X%+�(100)-�(50),Y%+�(100)
��
��N%=1 � 10000:�
��
�:
�	� �hi
�� 19,1,3;0;23,1,0;0;0;0;
�HI$(new%)=�30,".")
�*FX 15,1
�HI%(new%)=score%
�R� new%<>0 �printhi:� �7,22);"Please enter your name":� �5,2+(2*new%))HI$(new%)
��printhi
4� �3,23)�131;"Hold Space or Fire for a new game"
K� �I%=4 � 19 �2:�1,I%)�(�(7)+127):�J%=1�10:�:�: � �(0)=32 � (�(0)�3)=1
�
 :
*� �printhi
4�:�23;8202;0;0;0;
>3�X=1 � 2:� �10,X)�141�130;"TODAY'S HI SCORES":�
H� N%=1 � 8
RO�'�(128+(N% � 7));" ";N%;�3-� �(N%)," ");HI$(N%);�30-� HI$(N%),".");HI%(N%)
\�
f7� new%=0 � �9,20)�130�136;" Your score was ";score%
p�
z:
�
��inst
�I� X= 1 � 2:� �1,X)�141�131;"Santa's Sleigh......by Andrew Waite":� X 
���'�129"Someone has stolen Santa's presents and"�129"hidden them in an old warehouse. It is":�129"guarded by a gruesome spider and two":�129"grisly bouncers."
���'�134"Santa can land on the brick floors but":�134"watch out for the spikes and don't":�134"crash land too quickly! Santa's sleigh":�134"has a limited supply of fuel so you'll":
�#�134"have to be very careful."
���'�129"After collecting all the presents in a":�129"room, move on to the next through the":�129"tunnel at the bottom of the screen."
�O�'�130"   Z=LEFT   X=RIGHT   RETURN=FIRE":�130"        or use a joystick."
�/�'�131"Do you want sound in the game Y/N? "
��:G$=�:� G$="Y" � G$="N"
�� G$="N" � *FX 210,1
�� G$="Y" � *FX 210,0
�0�11;�(6);�131;�136"Press Space or Fire"�(8)
��
	G$=�(5):�G$=" " G$="K"
	� (�(0)�3)=1 G$="J"
	� G$="K" � G$="J"
	$�
	.�� 0,0,20,224,0,30,9,224,11,30,9,224,1,25,8,224,11,25,8,224,8,26,1,224,8,27,1,224,8,28,1,224,8,29,1,224,11,26,1,224,11,27,1,224,11,28,1,224,11,29,1,224,6,4,8,224,7,8,2,224,7,12,2,224,7,5,1,224,7,6,1,224,7,7,1,224,12,5,1,224
	8�� 12,6,1,224,12,7,1,224,11,8,2,224,1,5,3,224,1,10,3,224,1,15,3,224,1,20,3,224,16,5,3,224,16,10,3,224,16,15,3,224,16,20,3,224,6,12,3,224,6,18,3,224,11,12,3,224,11,18,3,224,9,1,2,224,9,2,2,224,9,3,2,224
	B�� 6,17,3,225,11,17,3,225,1,4,3,225,1,9,3,225,1,14,3,225,1,19,3,225,16,4,3,225,16,9,3,225,16,14,3,225,16,19,3,225,6,11,3,225,11,11,3,225,1,24,8,235,11,24,8,235
	L/� 6,3,3,235,11,3,3,235,8,7,1,225,11,7,1,225
	VI� 196,896,196,736,196,578,196,418,1052,896,1052,736,1052,578,1052,418
	`-� 2,4,2,9,2,14,2,19,17,4,17,9,17,14,17,19
�
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000018e0  31 39 0d ff                                       |19..|
000018e4
25-12-87/SANTA.m0
25-12-87/SANTA.m1
25-12-87/SANTA.m2
25-12-87/SANTA.m4
25-12-87/SANTA.m5