Home » Archimedes archive » Acorn User » AU 1995-11.adf » !Regulars » Regulars/StarInfo/Munro/Chase+RO2
Regulars/StarInfo/Munro/Chase+RO2
This website contains an archive of files for the Acorn Electron, BBC Micro, Acorn Archimedes, Commodore 16 and Commodore 64 computers, which Dominic Ford has rescued from his private collection of floppy disks and cassettes.
Some of these files were originally commercial releases in the 1980s and 1990s, but they are now widely available online. I assume that copyright over them is no longer being asserted. If you own the copyright and would like files to be removed, please contact me.
Tape/disk: | Home » Archimedes archive » Acorn User » AU 1995-11.adf » !Regulars |
Filename: | Regulars/StarInfo/Munro/Chase+RO2 |
Read OK: | ✔ |
File size: | 21AE bytes |
Load address: | 0000 |
Exec address: | 0000 |
File contents
10REM >Chase+ 20REM Completely re-coded by Robert Munro. Based on an idea by 30REM Jamie Shoton 40 50ON ERROR MODE 13:PRINTREPORT$" at line ";STR$(ERL):END 60MODE 15 70MODE 13 80OFF 90DIM keysleft%(127) 100PROCgetoptions 110CLS 120PROCsetup 130PROCgetkeys 140CLS 150 160PROCgame 170END 180 190DEF PROCsetup 200@%=&0102020A 210timeout%=0 220screen%=1 230DIM speedx(players%),speedy(players%),x%(players%),y%(players%),a%(players%) 240DIM akey%(players%),lkey%(players%),rkey%(players%),ittime%(players%),sin(450) 250FOR count%=0TO450 260sin(count%)=SINRAD(count%) 270NEXT 280FOR player%=1TOplayers% 290 x%(player%)=RND(1279) 300 y%(player%)=RND(1024) 310NEXT 320ENDPROC 330 340DEF PROCgetkeys 350keysleft%()=TRUE 360keysleft%(pausekey%)=FALSE 370FOR player%=1TOplayers% 380 PROCnokeys 390 IF FNyesno("Player "+STR$(player%)+" automatic?") THEN 400 akey%(player%)=0 410 ELSE 420 PROCnokeys 430 PRINT"Player "STR$(player%)" press your left key" 440 lkey%(player%)=FNgetkey 450 PRINT"Player "STR$(player%)" press your right key" 460 rkey%(player%)=FNgetkey 470 PRINT"Player "STR$(player%)" press your accerlator key" 480 akey%(player%)=FNgetkey 490 ENDIF 500NEXT player% 510PROCnokeys 520ENDPROC 530 540DEFPROCgame 550t%=TIME 560totaltime%=-TIME 570ittime%(it%)-=TIME 580REPEAT 590 IF INKEY(-pausekey%) PROCpause 600 WAIT 610 IF clearscrn% THEN 620 SYS"OS_Byte",112,screen% 630 screen%=3-screen% 640 SYS"OS_Byte",113,screen% 650 CLS 660 ENDIF 670 frametime%=TIME-t% 680 t%=TIME 690 IF print% THEN 700 PRINTTAB(0,0)"Time/frame:";frametime%/100"s" 710 PRINT"Player "STR$(it%)" it for ";(ittime%(it%)+TIME)/100"s out of ";(totaltime%+TIME)/100 720 PRINT"I.e. ";100*(ittime%(it%)+TIME)/(totaltime%+TIME)"%" 730 ENDIF 740 frametime%=(frametime%+1)>>1 750 IF frametime%>maxframetime% frametime%=maxframetime% 760 IF prongs% THEN 770 itx%=x%(it%)+prongs%*sin(450-a%(it%)) 780 ity%=y%(it%)+prongs%*sin(a%(it%)) 790 ELSE 800 itx%=x%(it%) 810 ity%=y%(it%) 820 ENDIF 830 IF TIME<timeout% AND print% THEN PRINT"Timeout:";(timeout%-TIME)/100"s" 840 FOR player%=1TOplayers% 850 PROCgetmove(player%,lkey%,rkey%,akey%) 860 xacc=acc*sin(450-a%(player%))*akey% 870 yacc=acc*sin(a%(player%))*akey% 880 FOR count%=1TOframetime% 890 speedx(player%)=speedx(player%)*decc+xacc 900 speedy(player%)=speedy(player%)*decc+yacc 910 NEXT count% 920 x%(player%)=speedx(player%)*frametime%+x%(player%) 930 y%(player%)=speedy(player%)*frametime%+y%(player%) 940 IF wrap% THEN 950 x%(player%)=(x%(player%)+2560)MOD1280 960 y%(player%)=(y%(player%)+2048)MOD1024 970 ELSE 980 IF x%(player%)<0 THEN x%(player%)=-x%(player%):speedx(player%)=-speedx(player%) 990 IF x%(player%)>1279 THEN x%(player%)=2559-x%(player%):speedx(player%)=-speedx(player%) 1000 IF y%(player%)<0 THEN y%(player%)=-y%(player%):speedy(player%)=-speedy(player%) 1010 IF y%(player%)>1023 THEN y%(player%)=2047-y%(player%):speedy(player%)=-speedy(player%) 1020 ENDIF 1030 a%(player%)+=(lkey%-rkey%)*rotate%*frametime% 1040 a%(player%)=(a%(player%)+360) MOD 360 1050 GCOL (255-player%*7)MOD64 TINT (player%*7)MOD255 1060 IF player%=it% THEN GCOL 63 TINT 255 1070 CIRCLE FILL x%(player%),y%(player%),radius% 1080 IF prongs% LINE x%(player%),y%(player%),x%(player%)+prongs%*sin(450-a%(player%)),y%(player%)+prongs%*sin(a%(player%)) 1090 IF TIME>timeout% THEN 1100 IF it%<>player% THEN 1110 IF (itx%-x%(player%))^2+(ity%-y%(player%))^2<radiussq% THEN 1120 ittime%(it%)+=TIME 1130 it%=player% 1140 ittime%(it%)-=TIME 1150 timeout%=TIME+timeoutsize% 1160 ENDIF 1170 ENDIF 1180 ENDIF 1190 NEXT player% 1200UNTIL FALSE 1210ENDPROC 1220 1230DEF FNgetkey 1240LOCAL key% 1250REPEAT 1260 FOR key%=1 TO 127 1270 IF INKEY(-key%) THEN IF keysleft%(key%) THEN keysleft%(key%)=FALSE:=key% 1280 NEXT 1290UNTIL FALSE 1300=0 1310 1320DEFFNyesno(a$) 1330LOCAL a% 1340REPEAT 1350 PRINTa$"(Y/N)"; 1360 a%=(GETMOD32)+64 1370 PRINT CHR$(a%) 1380UNTIL a%=ASC("Y") OR a%=ASC("N") 1390=(a%=ASC("Y")) 1400 1410DEF PROCnokeys 1420REPEAT 1430 test%=FALSE 1440 FOR key%=1 TO 127 1450 test%=test% OR INKEY(-key%) 1460 NEXT 1470UNTIL NOT test% 1480REPEAT UNTIL INKEY(0)=-1 1490ENDPROC 1500 1510DEF PROCgetmove(player%,RETURN l%,RETURN r%,RETURN a%) 1520LOCAL count%,xdis%,ydis%,nearestdist%,nearest% 1530IF akey%(player%) THEN 1540 l%=-INKEY(-lkey%(player%)) 1550 r%=-INKEY(-rkey%(player%)) 1560 a%=-INKEY(-akey%(player%)) 1570 IF backwards% THEN a%=-a% 1580 ENDPROC 1590ELSE 1600 REM automatic player 1610 IF player%=it% THEN 1620 nearestdist%=10000000 1630 FOR count%=1TOplayers% 1640 IF count%<>player% THEN 1650 xdis%=itx%-x%(count%):IF wrap% AND xdis%>640 xdis%=xdis%-1280 1660 ydis%=ity%-y%(count%):IF wrap% AND ydis%>512 ydis%=ydis%-1024 1670 IF wrap% THEN 1680 IF xdis%>640 THEN xdis%=xdis%-1280 1690 IF xdis%<-640 THEN xdis%=xdis%+1280 1700 IF ydis%>512 THEN ydis%=ydis%-1024 1710 IF ydis%<-512 THEN ydis%=ydis%+1024 1720 ENDIF 1730 IF xdis%*xdis%+ydis%*ydis%<nearestdist% THEN 1740 nearestdist%=xdis%*xdis%+ydis%*ydis% 1750 nearest%=count% 1760 ENDIF 1770 ENDIF 1780 NEXT 1790 xdis%=itx%-x%(nearest%) 1800 ydis%=ity%-y%(nearest%) 1810 IF wrap% THEN 1820 IF xdis%>640 THEN xdis%=xdis%-1280 1830 IF xdis%<-640 THEN xdis%=xdis%+1280 1840 IF ydis%>512 THEN ydis%=ydis%-1024 1850 IF ydis%<-512 THEN ydis%=ydis%+1024 1860 ENDIF 1870 l%=0 1880 r%=0 1890 IF (sin(a%(player%))*xdis%>sin(450-a%(player%))*ydis%) THEN l%=1 ELSE r%=1 1900 a%=1 1910 REM IF a% of player is ? THEN a=0 1920 ELSE 1930 REM Not It! 1940 xdis%=x%(player%)-itx% 1950 ydis%=y%(player%)-ity% 1960 IF wrap% THEN 1970 IF xdis%>640 THEN xdis%=xdis%-1280 1980 IF xdis%<-640 THEN xdis%=xdis%+1280 1990 IF ydis%>512 THEN ydis%=ydis%-1024 2000 IF ydis%<-512 THEN ydis%=ydis%+1024 2010 ENDIF 2020 distsquare%=xdis%^2+ydis%^2 2030 a%=1 2040 IF distsquare%>radiussq%*400 THEN a%=0 2050 IF (sin(a%(player%))*xdis%<sin(450-a%(player%))*ydis%) THEN l%=1:r%=0 ELSE r%=1:l%=0 2060 IF NOT wrap% THEN 2070 IF x%(player%)<60 THEN 2080 IF a%(player%)>=180 AND a%(player%)<=290 r%=0:l%=1 2090 IF a%(player%)>=70 AND a%(player%)<=180 r%=1:l%=0 2100 ENDIF 2110 IF x%(player%)>1219 THEN 2120 IF a%(player%)>=0 AND a%(player%)<=110 r%=0:l%=1 2130 IF a%(player%)>=250 AND a%(player%)<=360 r%=1:l%=0 2140 ENDIF 2150 IF y%(player%)<60 THEN 2160 IF a%(player%)>=270 OR a%(player%)<=20 r%=0:l%=1 2170 IF a%(player%)>=160 AND a%(player%)<=270 r%=1:l%=0 2180 ENDIF 2190 IF y%(player%)>964 THEN 2200 IF a%(player%)>=90 AND a%(player%)<=200 r%=0:l%=1 2210 IF a%(player%)<=90 OR a%(player%)>340 r%=1:l%=0 2220 ENDIF 2230 ENDIF 2240 ENDIF 2250ENDIF 2260IF backwards% THEN 2270a%=-a% 2280PROCswap(l%,r%) 2290ENDIF 2300ENDPROC 2310 2320DEF PROCswap(RETURN a%,RETURN b%) 2330LOCAL c% 2340c%=a% 2350a%=b% 2360b%=c% 2370ENDPROC 2380 2390DEF PROCpause 2400totaltime%+=TIME 2410ittime%(it%)+=TIME 2420timeout%-=TIME 2430PROCnokeys 2440MODE15 2450PRINT"Game paused"'"Player ";STR$(it%)" is it."'"Total game time:";totaltime%/100"s" 2460IF timeout%>0 PRINT"Timeout left:";timeout%/100"s" 2470PRINT 2480FOR count%=1TOplayers% 2490 PRINT"Player ";STR$(count%)" has been it for ";ittime%(count%)/100"s i.e. ";100*ittime%(count%)/totaltime%"%" 2500NEXT 2510PRINT 2520IF NOT FNyesno("Do you want to continue?") THEN END 2530MODE13 2540OFF 2550totaltime%-=TIME 2560ittime%(it%)-=TIME 2570timeout%+=TIME 2580ENDPROC 2590 2600DEF PROCcentre(a$) 2610PRINT TAB((40-LENa$)>>1);a$ 2620ENDPROC 2630 2640DEFFNon(a%) 2650IF a% THEN ="On " 2660="Off" 2670 2680DEF PROCgetoptions 2690pausekey$="P" 2700pausekey%=56 2710print%=TRUE 2720backwards%=FALSE 2730wrap%=FALSE 2740acc=.4 2750decc=.96 2760rotate%=4 2770prongs%=60 2780radius%=20 2790players%=2 2800clearscrn%=TRUE 2810timeoutsize%=200 2820it%=1 2830maxframetime%=10 2840PROCredrawoptions(0) 2850*pointer 1 2860REPEAT 2870 REPEAT:MOUSE mx%,my%,mb%:UNTIL mb% 2880 choice%=28-my%DIV32 2890 IF choice%>0 AND choice%<14 THEN PROCredrawoptions(choice%) 2900 PROCnokeys 2910UNTIL choice%=14 2920*pointer 0 2930IF prongs%<radius% prongs%=0 2940radiussq%=radius%^2 2950IF prongs%=0 THEN radiussq%=radiussq%*4 2960ENDPROC 2970 2980DEF PROCredrawoptions(n%) 2990@%=&0100050A 3000IF n%=0 PROCcentre("Options Menu") 3010IF n%=1 THEN 3020 ON:*pointer 0 3030 PRINT TAB(31,4); 3040 PROCnokeys 3050 keysleft%()=TRUE 3060 pausekey%=FNgetkey 3070 pausekey$=GET$ 3080 OFF:*pointer 1 3090ENDIF 3100IF n%=0 OR n%=1 PRINTTAB(5,4)"Pause key"TAB(30,4)":"pausekey$ 3110IF n%=2 THEN print%=NOT print% 3120IF n%=0 OR n%=2 PRINTTAB(5,5)"In game information"TAB(30,5)":"FNon(print%) 3130IF n%=3 THEN backwards%=NOT backwards% 3140IF n%=0 OR n%=3 PRINTTAB(5,6)"Backwards"TAB(30,6)":"FNon(backwards%) 3150IF n%=4 THEN wrap%=NOT wrap% 3160IF n%=0 OR n%=4 PRINTTAB(5,7)"Wrap"TAB(30,7)":"FNon(wrap%) 3170IF n%=5 THEN acc=FNgetval(31,8,0,10)/10 3180IF n%=0 OR n%=5 PRINTTAB(5,8)"Acceleration"TAB(30,8)":";acc*10 3190IF n%=6 THEN decc=1-FNgetval(31,9,0,10)/100 3200IF n%=0 OR n%=6 PRINTTAB(5,9)"Resistance"TAB(30,9)":";(1-decc)*100 3210IF n%=7 THEN rotate%=FNgetval(31,10,0,10) 3220IF n%=0 OR n%=7 PRINTTAB(5,10)"Turn speed"TAB(30,10)":";rotate% 3230IF n%=8 THEN radius%=FNgetval(31,11,4,100) 3240IF n%=0 OR n%=8 PRINTTAB(5,11)"Radius"TAB(30,11)":";radius% 3250IF n%=9 THEN prongs%=FNgetval(31,12,0,500) 3260IF n%=0 OR n%=9 PRINTTAB(5,12)"Prong length"TAB(30,12)":";prongs% 3270IF n%=10 THEN players%=FNgetval(31,13,0,500) 3280IF n%=0 OR n%=10 PRINTTAB(5,13)"Players"TAB(30,13)":";players% 3290IF n%=11 THEN clearscrn%=NOT clearscrn% 3300IF n%=0 OR n%=11 PRINTTAB(5,14)"Trails"TAB(30,14)":";FNon(NOT clearscrn%) 3310IF n%=12 THEN timeoutsize%=FNgetval(31,15,0,5)*100 3320IF n%=0 OR n%=12 PRINTTAB(5,15)"Timeout time"TAB(30,15)":";timeoutsize%/100 3330IF n%=13 THEN it%=FNgetval(31,16,1,players%) 3340IF n%=0 OR n%=13 PRINTTAB(5,16)"Default player it"TAB(30,16)":";it% 3350 3360IF n%=0 PRINTTAB(5,17)"Play game!" 3370ENDPROC 3380 3390DEF FNgetval(x%,y%,min,max) 3400LOCAL ans 3410ON:*pointer 0 3420PRINT TAB(x%,y%)" " 3430INPUT TAB(x%,y%) ans 3440IF ans<min THEN ans=min 3450IF ans>max THEN ans=max 3460OFF:*pointer 1 3470=ans
� >Chase+ >� Completely re-coded by Robert Munro. Based on an idea by � Jamie Shoton ( 2"� � � 13:�$" at line ";�(�):� <� 15 F� 13 P� Z� keysleft%(127) d�getoptions n� x �setup ��getkeys �� � � �game �� � �� �setup �@%=&0102020A �timeout%=0 � screen%=1 �N� speedx(players%),speedy(players%),x%(players%),y%(players%),a%(players%) �P� akey%(players%),lkey%(players%),rkey%(players%),ittime%(players%),sin(450) �� count%=0�450 sin(count%)=��(count%) � � player%=1�players% " x%(player%)=�(1279) , y%(player%)=�(1024) 6� @� J T� �getkeys ^keysleft%()=� hkeysleft%(pausekey%)=� r� player%=1�players% | �nokeys �3 � �yesno("Player "+�(player%)+" automatic?") � � akey%(player%)=0 � � � �nokeys �0 �"Player "�(player%)" press your left key" � lkey%(player%)=�getkey �1 �"Player "�(player%)" press your right key" � rkey%(player%)=�getkey �6 �"Player "�(player%)" press your accerlator key" � akey%(player%)=�getkey � � � � player% ��nokeys � ��game &t%=� 0totaltime%=-� :ittime%(it%)-=� D� N � �(-pausekey%) �pause X Ȗ b � clearscrn% � l ș"OS_Byte",112,screen% v screen%=3-screen% � ș"OS_Byte",113,screen% � � � � � frametime%=�-t% � t%=� � � print% � �, �0,0)"Time/frame:";frametime%/100"s" �T �"Player "�(it%)" it for ";(ittime%(it%)+�)/100"s out of ";(totaltime%+�)/100 �6 �"I.e. ";100*(ittime%(it%)+�)/(totaltime%+�)"%" � � �! frametime%=(frametime%+1)>>1 �8 � frametime%>maxframetime% frametime%=maxframetime% � � prongs% � + itx%=x%(it%)+prongs%*sin(450-a%(it%)) ' ity%=y%(it%)+prongs%*sin(a%(it%)) � itx%=x%(it%) * ity%=y%(it%) 4 � >< � �<timeout% � print% � �"Timeout:";(timeout%-�)/100"s" H � player%=1�players% R) �getmove(player%,lkey%,rkey%,akey%) \) xacc=acc*sin(450-a%(player%))*akey% f% yacc=acc*sin(a%(player%))*akey% p � count%=1�frametime% z0 speedx(player%)=speedx(player%)*decc+xacc �0 speedy(player%)=speedy(player%)*decc+yacc � � count% �8 x%(player%)=speedx(player%)*frametime%+x%(player%) �8 y%(player%)=speedy(player%)*frametime%+y%(player%) � � wrap% � �* x%(player%)=(x%(player%)+2560)�1280 �* y%(player%)=(y%(player%)+2048)�1024 � � �R � x%(player%)<0 � x%(player%)=-x%(player%):speedx(player%)=-speedx(player%) �Y � x%(player%)>1279 � x%(player%)=2559-x%(player%):speedx(player%)=-speedx(player%) �R � y%(player%)<0 � y%(player%)=-y%(player%):speedy(player%)=-speedy(player%) �Y � y%(player%)>1023 � y%(player%)=2047-y%(player%):speedy(player%)=-speedy(player%) � � 3 a%(player%)+=(lkey%-rkey%)*rotate%*frametime% ) a%(player%)=(a%(player%)+360) � 360 - � (255-player%*7)�64 Ȝ (player%*7)�255 $! � player%=it% � � 63 Ȝ 255 .+ ȏ Ȑ x%(player%),y%(player%),radius% 8w � prongs% � x%(player%),y%(player%),x%(player%)+prongs%*sin(450-a%(player%)),y%(player%)+prongs%*sin(a%(player%)) B � �>timeout% � L � it%<>player% � V? � (itx%-x%(player%))^2+(ity%-y%(player%))^2<radiussq% � ` ittime%(it%)+=� j it%=player% t ittime%(it%)-=� ~ timeout%=�+timeoutsize% � � � � � � � � player% �� � �� � � � �getkey � � key% �� � � key%=1 � 127 �> � �(-key%) � � keysleft%(key%) � keysleft%(key%)=�:=key% � � � =0 (ݤyesno(a$) 2� a% <� F �a$"(Y/N)"; P a%=(��32)+64 Z � �(a%) d� a%=�("Y") � a%=�("N") n=(a%=�("Y")) x � � �nokeys �� � test%=� � � key%=1 � 127 � test%=test% � �(-key%) � � � � � test% �� � �(0)=-1 �� � �&� �getmove(player%,� l%,� r%,� a%) �.� count%,xdis%,ydis%,nearestdist%,nearest% �� akey%(player%) � l%=-�(-lkey%(player%)) r%=-�(-rkey%(player%)) a%=-�(-akey%(player%)) " � backwards% � a%=-a% , � 6� @ � automatic player J � player%=it% � T nearestdist%=10000000 ^ � count%=1�players% h � count%<>player% � rB xdis%=itx%-x%(count%):� wrap% � xdis%>640 xdis%=xdis%-1280 |B ydis%=ity%-y%(count%):� wrap% � ydis%>512 ydis%=ydis%-1024 � � wrap% � �' � xdis%>640 � xdis%=xdis%-1280 �( � xdis%<-640 � xdis%=xdis%+1280 �' � ydis%>512 � ydis%=ydis%-1024 �( � ydis%<-512 � ydis%=ydis%+1024 � � �0 � xdis%*xdis%+ydis%*ydis%<nearestdist% � �- nearestdist%=xdis%*xdis%+ydis%*ydis% � nearest%=count% � � � � � � � xdis%=itx%-x%(nearest%) ydis%=ity%-y%(nearest%) � wrap% � % � xdis%>640 � xdis%=xdis%-1280 && � xdis%<-640 � xdis%=xdis%+1280 0% � ydis%>512 � ydis%=ydis%-1024 :& � ydis%<-512 � ydis%=ydis%+1024 D � N l%=0 X r%=0 bI � (sin(a%(player%))*xdis%>sin(450-a%(player%))*ydis%) � l%=1 � r%=1 l a%=1 v% � IF a% of player is ? THEN a=0 � � � � Not It! � xdis%=x%(player%)-itx% � ydis%=y%(player%)-ity% � � wrap% � �% � xdis%>640 � xdis%=xdis%-1280 �& � xdis%<-640 � xdis%=xdis%+1280 �% � ydis%>512 � ydis%=ydis%-1024 �& � ydis%<-512 � ydis%=ydis%+1024 � � �! distsquare%=xdis%^2+ydis%^2 � a%=1 �( � distsquare%>radiussq%*400 � a%=0 S � (sin(a%(player%))*xdis%<sin(450-a%(player%))*ydis%) � l%=1:r%=0 � r%=1:l%=0 � � wrap% � � x%(player%)<60 � 7 � a%(player%)>=180 � a%(player%)<=290 r%=0:l%=1 *6 � a%(player%)>=70 � a%(player%)<=180 r%=1:l%=0 4 � > � x%(player%)>1219 � H5 � a%(player%)>=0 � a%(player%)<=110 r%=0:l%=1 R7 � a%(player%)>=250 � a%(player%)<=360 r%=1:l%=0 \ � f � y%(player%)<60 � p6 � a%(player%)>=270 � a%(player%)<=20 r%=0:l%=1 z7 � a%(player%)>=160 � a%(player%)<=270 r%=1:l%=0 � � � � y%(player%)>964 � �6 � a%(player%)>=90 � a%(player%)<=200 r%=0:l%=1 �5 � a%(player%)<=90 � a%(player%)>340 r%=1:l%=0 � � � � � � �� �� backwards% � � a%=-a% ��swap(l%,r%) �� �� � �swap(� a%,� b%) � c% $ c%=a% . a%=b% 8 b%=c% B� L V� �pause `totaltime%+=� jittime%(it%)+=� ttimeout%-=� ~�nokeys ��15 �Q�"Game paused"'"Player ";�(it%)" is it."'"Total game time:";totaltime%/100"s" �1� timeout%>0 �"Timeout left:";timeout%/100"s" �� �� count%=1�players% �k �"Player ";�(count%)" has been it for ";ittime%(count%)/100"s i.e. ";100*ittime%(count%)/totaltime%"%" �� �� �.� � �yesno("Do you want to continue?") � � ��13 �� �totaltime%-=� ittime%(it%)-=� timeout%+=� � (� �centre(a$) 2� �(40-�a$)>>1);a$ <� F Pݤon(a%) Z� a% � ="On " d ="Off" n x� �getoptions �pausekey$="P" �pausekey%=56 �print%=� �backwards%=� �wrap%=� � acc=.4 �decc=.96 � rotate%=4 �prongs%=60 �radius%=20 �players%=2 �clearscrn%=� �timeoutsize%=200 it%=1 maxframetime%=10 �redrawoptions(0) "*pointer 1 ,� 6 �:ȗ mx%,my%,mb%:� mb% @ choice%=28-my%�32 J7 � choice%>0 � choice%<14 � �redrawoptions(choice%) T �nokeys ^� choice%=14 h*pointer 0 r� prongs%<radius% prongs%=0 |radiussq%=radius%^2 �'� prongs%=0 � radiussq%=radiussq%*4 �� � �� �redrawoptions(n%) �@%=&0100050A �"� n%=0 �centre("Options Menu") �� n%=1 � � �:*pointer 0 � � �31,4); � �nokeys � keysleft%()=� � pausekey%=�getkey � pausekey$=� �:*pointer 1 � 5� n%=0 � n%=1 �5,4)"Pause key"�30,4)":"pausekey$ &� n%=2 � print%=� print% 0A� n%=0 � n%=2 �5,5)"In game information"�30,5)":"�on(print%) :$� n%=3 � backwards%=� backwards% D;� n%=0 � n%=3 �5,6)"Backwards"�30,6)":"�on(backwards%) N� n%=4 � wrap%=� wrap% X1� n%=0 � n%=4 �5,7)"Wrap"�30,7)":"�on(wrap%) b&� n%=5 � acc=�getval(31,8,0,10)/10 l6� n%=0 � n%=5 �5,8)"Acceleration"�30,8)":";acc*10 v*� n%=6 � decc=1-�getval(31,9,0,10)/100 �:� n%=0 � n%=6 �5,9)"Resistance"�30,9)":";(1-decc)*100 �(� n%=7 � rotate%=�getval(31,10,0,10) �7� n%=0 � n%=7 �5,10)"Turn speed"�30,10)":";rotate% �)� n%=8 � radius%=�getval(31,11,4,100) �3� n%=0 � n%=8 �5,11)"Radius"�30,11)":";radius% �)� n%=9 � prongs%=�getval(31,12,0,500) �9� n%=0 � n%=9 �5,12)"Prong length"�30,12)":";prongs% �+� n%=10 � players%=�getval(31,13,0,500) �6� n%=0 � n%=10 �5,13)"Players"�30,13)":";players% �%� n%=11 � clearscrn%=� clearscrn% �>� n%=0 � n%=11 �5,14)"Trails"�30,14)":";�on(� clearscrn%) �1� n%=12 � timeoutsize%=�getval(31,15,0,5)*100 �C� n%=0 � n%=12 �5,15)"Timeout time"�30,15)":";timeoutsize%/100 +� n%=13 � it%=�getval(31,16,1,players%) ;� n%=0 � n%=13 �5,16)"Default player it"�30,16)":";it% � n%=0 �5,17)"Play game!" *� 4 >� �getval(x%,y%,min,max) H � ans R�:*pointer 0 \� �x%,y%)" " f� �x%,y%) ans p� ans<min � ans=min z� ans>max � ans=max ��:*pointer 1 �=ans �
00000000 0d 00 0a 0d f4 20 3e 43 68 61 73 65 2b 0d 00 14 |..... >Chase+...| 00000010 3e f4 20 43 6f 6d 70 6c 65 74 65 6c 79 20 72 65 |>. Completely re| 00000020 2d 63 6f 64 65 64 20 62 79 20 52 6f 62 65 72 74 |-coded by Robert| 00000030 20 4d 75 6e 72 6f 2e 20 42 61 73 65 64 20 6f 6e | Munro. Based on| 00000040 20 61 6e 20 69 64 65 61 20 62 79 0d 00 1e 12 f4 | an idea by.....| 00000050 20 4a 61 6d 69 65 20 53 68 6f 74 6f 6e 0d 00 28 | Jamie Shoton..(| 00000060 04 0d 00 32 22 ee 20 85 20 eb 20 31 33 3a f1 f6 |...2". . . 13:..| 00000070 24 22 20 61 74 20 6c 69 6e 65 20 22 3b c3 28 9e |$" at line ";.(.| 00000080 29 3a e0 0d 00 3c 08 eb 20 31 35 0d 00 46 08 eb |):...<.. 15..F..| 00000090 20 31 33 0d 00 50 05 87 0d 00 5a 14 de 20 6b 65 | 13..P....Z.. ke| 000000a0 79 73 6c 65 66 74 25 28 31 32 37 29 0d 00 64 0f |ysleft%(127)..d.| 000000b0 f2 67 65 74 6f 70 74 69 6f 6e 73 0d 00 6e 05 db |.getoptions..n..| 000000c0 0d 00 78 0a f2 73 65 74 75 70 0d 00 82 0c f2 67 |..x..setup.....g| 000000d0 65 74 6b 65 79 73 0d 00 8c 05 db 0d 00 96 04 0d |etkeys..........| 000000e0 00 a0 09 f2 67 61 6d 65 0d 00 aa 05 e0 0d 00 b4 |....game........| 000000f0 04 0d 00 be 0c dd 20 f2 73 65 74 75 70 0d 00 c8 |...... .setup...| 00000100 10 40 25 3d 26 30 31 30 32 30 32 30 41 0d 00 d2 |.@%=&0102020A...| 00000110 0e 74 69 6d 65 6f 75 74 25 3d 30 0d 00 dc 0d 73 |.timeout%=0....s| 00000120 63 72 65 65 6e 25 3d 31 0d 00 e6 4e de 20 73 70 |creen%=1...N. sp| 00000130 65 65 64 78 28 70 6c 61 79 65 72 73 25 29 2c 73 |eedx(players%),s| 00000140 70 65 65 64 79 28 70 6c 61 79 65 72 73 25 29 2c |peedy(players%),| 00000150 78 25 28 70 6c 61 79 65 72 73 25 29 2c 79 25 28 |x%(players%),y%(| 00000160 70 6c 61 79 65 72 73 25 29 2c 61 25 28 70 6c 61 |players%),a%(pla| 00000170 79 65 72 73 25 29 0d 00 f0 50 de 20 61 6b 65 79 |yers%)...P. akey| 00000180 25 28 70 6c 61 79 65 72 73 25 29 2c 6c 6b 65 79 |%(players%),lkey| 00000190 25 28 70 6c 61 79 65 72 73 25 29 2c 72 6b 65 79 |%(players%),rkey| 000001a0 25 28 70 6c 61 79 65 72 73 25 29 2c 69 74 74 69 |%(players%),itti| 000001b0 6d 65 25 28 70 6c 61 79 65 72 73 25 29 2c 73 69 |me%(players%),si| 000001c0 6e 28 34 35 30 29 0d 00 fa 12 e3 20 63 6f 75 6e |n(450)..... coun| 000001d0 74 25 3d 30 b8 34 35 30 0d 01 04 1a 73 69 6e 28 |t%=0.450....sin(| 000001e0 63 6f 75 6e 74 25 29 3d b5 b2 28 63 6f 75 6e 74 |count%)=..(count| 000001f0 25 29 0d 01 0e 05 ed 0d 01 18 18 e3 20 70 6c 61 |%).......... pla| 00000200 79 65 72 25 3d 31 b8 70 6c 61 79 65 72 73 25 0d |yer%=1.players%.| 00000210 01 22 18 20 78 25 28 70 6c 61 79 65 72 25 29 3d |.". x%(player%)=| 00000220 b3 28 31 32 37 39 29 0d 01 2c 18 20 79 25 28 70 |.(1279)..,. y%(p| 00000230 6c 61 79 65 72 25 29 3d b3 28 31 30 32 34 29 0d |layer%)=.(1024).| 00000240 01 36 05 ed 0d 01 40 05 e1 0d 01 4a 04 0d 01 54 |.6....@....J...T| 00000250 0e dd 20 f2 67 65 74 6b 65 79 73 0d 01 5e 11 6b |.. .getkeys..^.k| 00000260 65 79 73 6c 65 66 74 25 28 29 3d b9 0d 01 68 1a |eysleft%()=...h.| 00000270 6b 65 79 73 6c 65 66 74 25 28 70 61 75 73 65 6b |keysleft%(pausek| 00000280 65 79 25 29 3d a3 0d 01 72 18 e3 20 70 6c 61 79 |ey%)=...r.. play| 00000290 65 72 25 3d 31 b8 70 6c 61 79 65 72 73 25 0d 01 |er%=1.players%..| 000002a0 7c 0c 20 f2 6e 6f 6b 65 79 73 0d 01 86 33 20 e7 ||. .nokeys...3 .| 000002b0 20 a4 79 65 73 6e 6f 28 22 50 6c 61 79 65 72 20 | .yesno("Player | 000002c0 22 2b c3 28 70 6c 61 79 65 72 25 29 2b 22 20 61 |"+.(player%)+" a| 000002d0 75 74 6f 6d 61 74 69 63 3f 22 29 20 8c 0d 01 90 |utomatic?") ....| 000002e0 16 20 20 61 6b 65 79 25 28 70 6c 61 79 65 72 25 |. akey%(player%| 000002f0 29 3d 30 0d 01 9a 06 20 cc 0d 01 a4 0d 20 20 f2 |)=0.... ..... .| 00000300 6e 6f 6b 65 79 73 0d 01 ae 30 20 20 f1 22 50 6c |nokeys...0 ."Pl| 00000310 61 79 65 72 20 22 c3 28 70 6c 61 79 65 72 25 29 |ayer ".(player%)| 00000320 22 20 70 72 65 73 73 20 79 6f 75 72 20 6c 65 66 |" press your lef| 00000330 74 20 6b 65 79 22 0d 01 b8 1c 20 20 6c 6b 65 79 |t key".... lkey| 00000340 25 28 70 6c 61 79 65 72 25 29 3d a4 67 65 74 6b |%(player%)=.getk| 00000350 65 79 0d 01 c2 31 20 20 f1 22 50 6c 61 79 65 72 |ey...1 ."Player| 00000360 20 22 c3 28 70 6c 61 79 65 72 25 29 22 20 70 72 | ".(player%)" pr| 00000370 65 73 73 20 79 6f 75 72 20 72 69 67 68 74 20 6b |ess your right k| 00000380 65 79 22 0d 01 cc 1c 20 20 72 6b 65 79 25 28 70 |ey".... rkey%(p| 00000390 6c 61 79 65 72 25 29 3d a4 67 65 74 6b 65 79 0d |layer%)=.getkey.| 000003a0 01 d6 36 20 20 f1 22 50 6c 61 79 65 72 20 22 c3 |..6 ."Player ".| 000003b0 28 70 6c 61 79 65 72 25 29 22 20 70 72 65 73 73 |(player%)" press| 000003c0 20 79 6f 75 72 20 61 63 63 65 72 6c 61 74 6f 72 | your accerlator| 000003d0 20 6b 65 79 22 0d 01 e0 1c 20 20 61 6b 65 79 25 | key".... akey%| 000003e0 28 70 6c 61 79 65 72 25 29 3d a4 67 65 74 6b 65 |(player%)=.getke| 000003f0 79 0d 01 ea 06 20 cd 0d 01 f4 0d ed 20 70 6c 61 |y.... ...... pla| 00000400 79 65 72 25 0d 01 fe 0b f2 6e 6f 6b 65 79 73 0d |yer%.....nokeys.| 00000410 02 08 05 e1 0d 02 12 04 0d 02 1c 0a dd f2 67 61 |..............ga| 00000420 6d 65 0d 02 26 08 74 25 3d 91 0d 02 30 11 74 6f |me..&.t%=...0.to| 00000430 74 61 6c 74 69 6d 65 25 3d 2d 91 0d 02 3a 13 69 |taltime%=-...:.i| 00000440 74 74 69 6d 65 25 28 69 74 25 29 2d 3d 91 0d 02 |ttime%(it%)-=...| 00000450 44 05 f5 0d 02 4e 1b 20 e7 20 a6 28 2d 70 61 75 |D....N. . .(-pau| 00000460 73 65 6b 65 79 25 29 20 f2 70 61 75 73 65 0d 02 |sekey%) .pause..| 00000470 58 07 20 c8 96 0d 02 62 13 20 e7 20 63 6c 65 61 |X. ....b. . clea| 00000480 72 73 63 72 6e 25 20 8c 0d 02 6c 1d 20 20 c8 99 |rscrn% ...l. ..| 00000490 22 4f 53 5f 42 79 74 65 22 2c 31 31 32 2c 73 63 |"OS_Byte",112,sc| 000004a0 72 65 65 6e 25 0d 02 76 17 20 20 73 63 72 65 65 |reen%..v. scree| 000004b0 6e 25 3d 33 2d 73 63 72 65 65 6e 25 0d 02 80 1d |n%=3-screen%....| 000004c0 20 20 c8 99 22 4f 53 5f 42 79 74 65 22 2c 31 31 | .."OS_Byte",11| 000004d0 33 2c 73 63 72 65 65 6e 25 0d 02 8a 07 20 20 db |3,screen%.... .| 000004e0 0d 02 94 06 20 cd 0d 02 9e 14 20 66 72 61 6d 65 |.... ..... frame| 000004f0 74 69 6d 65 25 3d 91 2d 74 25 0d 02 a8 09 20 74 |time%=.-t%.... t| 00000500 25 3d 91 0d 02 b2 0f 20 e7 20 70 72 69 6e 74 25 |%=..... . print%| 00000510 20 8c 0d 02 bc 2c 20 20 20 f1 8a 30 2c 30 29 22 | ...., ..0,0)"| 00000520 54 69 6d 65 2f 66 72 61 6d 65 3a 22 3b 66 72 61 |Time/frame:";fra| 00000530 6d 65 74 69 6d 65 25 2f 31 30 30 22 73 22 0d 02 |metime%/100"s"..| 00000540 c6 54 20 20 20 f1 22 50 6c 61 79 65 72 20 22 c3 |.T ."Player ".| 00000550 28 69 74 25 29 22 20 69 74 20 66 6f 72 20 22 3b |(it%)" it for ";| 00000560 28 69 74 74 69 6d 65 25 28 69 74 25 29 2b 91 29 |(ittime%(it%)+.)| 00000570 2f 31 30 30 22 73 20 6f 75 74 20 6f 66 20 22 3b |/100"s out of ";| 00000580 28 74 6f 74 61 6c 74 69 6d 65 25 2b 91 29 2f 31 |(totaltime%+.)/1| 00000590 30 30 0d 02 d0 36 20 20 20 f1 22 49 2e 65 2e 20 |00...6 ."I.e. | 000005a0 22 3b 31 30 30 2a 28 69 74 74 69 6d 65 25 28 69 |";100*(ittime%(i| 000005b0 74 25 29 2b 91 29 2f 28 74 6f 74 61 6c 74 69 6d |t%)+.)/(totaltim| 000005c0 65 25 2b 91 29 22 25 22 0d 02 da 06 20 cd 0d 02 |e%+.)"%".... ...| 000005d0 e4 21 20 66 72 61 6d 65 74 69 6d 65 25 3d 28 66 |.! frametime%=(f| 000005e0 72 61 6d 65 74 69 6d 65 25 2b 31 29 3e 3e 31 0d |rametime%+1)>>1.| 000005f0 02 ee 38 20 e7 20 66 72 61 6d 65 74 69 6d 65 25 |..8 . frametime%| 00000600 3e 6d 61 78 66 72 61 6d 65 74 69 6d 65 25 20 66 |>maxframetime% f| 00000610 72 61 6d 65 74 69 6d 65 25 3d 6d 61 78 66 72 61 |rametime%=maxfra| 00000620 6d 65 74 69 6d 65 25 0d 02 f8 10 20 e7 20 70 72 |metime%.... . pr| 00000630 6f 6e 67 73 25 20 8c 0d 03 02 2b 20 20 69 74 78 |ongs% ....+ itx| 00000640 25 3d 78 25 28 69 74 25 29 2b 70 72 6f 6e 67 73 |%=x%(it%)+prongs| 00000650 25 2a 73 69 6e 28 34 35 30 2d 61 25 28 69 74 25 |%*sin(450-a%(it%| 00000660 29 29 0d 03 0c 27 20 20 69 74 79 25 3d 79 25 28 |))...' ity%=y%(| 00000670 69 74 25 29 2b 70 72 6f 6e 67 73 25 2a 73 69 6e |it%)+prongs%*sin| 00000680 28 61 25 28 69 74 25 29 29 0d 03 16 06 20 cc 0d |(a%(it%)).... ..| 00000690 03 20 12 20 20 69 74 78 25 3d 78 25 28 69 74 25 |. . itx%=x%(it%| 000006a0 29 0d 03 2a 12 20 20 69 74 79 25 3d 79 25 28 69 |)..*. ity%=y%(i| 000006b0 74 25 29 0d 03 34 06 20 cd 0d 03 3e 3c 20 e7 20 |t%)..4. ...>< . | 000006c0 91 3c 74 69 6d 65 6f 75 74 25 20 80 20 70 72 69 |.<timeout% . pri| 000006d0 6e 74 25 20 8c 20 f1 22 54 69 6d 65 6f 75 74 3a |nt% . ."Timeout:| 000006e0 22 3b 28 74 69 6d 65 6f 75 74 25 2d 91 29 2f 31 |";(timeout%-.)/1| 000006f0 30 30 22 73 22 0d 03 48 19 20 e3 20 70 6c 61 79 |00"s"..H. . play| 00000700 65 72 25 3d 31 b8 70 6c 61 79 65 72 73 25 0d 03 |er%=1.players%..| 00000710 52 29 20 20 f2 67 65 74 6d 6f 76 65 28 70 6c 61 |R) .getmove(pla| 00000720 79 65 72 25 2c 6c 6b 65 79 25 2c 72 6b 65 79 25 |yer%,lkey%,rkey%| 00000730 2c 61 6b 65 79 25 29 0d 03 5c 29 20 20 78 61 63 |,akey%)..\) xac| 00000740 63 3d 61 63 63 2a 73 69 6e 28 34 35 30 2d 61 25 |c=acc*sin(450-a%| 00000750 28 70 6c 61 79 65 72 25 29 29 2a 61 6b 65 79 25 |(player%))*akey%| 00000760 0d 03 66 25 20 20 79 61 63 63 3d 61 63 63 2a 73 |..f% yacc=acc*s| 00000770 69 6e 28 61 25 28 70 6c 61 79 65 72 25 29 29 2a |in(a%(player%))*| 00000780 61 6b 65 79 25 0d 03 70 1b 20 20 e3 20 63 6f 75 |akey%..p. . cou| 00000790 6e 74 25 3d 31 b8 66 72 61 6d 65 74 69 6d 65 25 |nt%=1.frametime%| 000007a0 0d 03 7a 30 20 20 20 73 70 65 65 64 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