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GAMES1/STUNTMAN

This website contains an archive of files for the Acorn Electron, BBC Micro, Acorn Archimedes, Commodore 16 and Commodore 64 computers, which Dominic Ford has rescued from his private collection of floppy disks and cassettes.

Some of these files were originally commercial releases in the 1980s and 1990s, but they are now widely available online. I assume that copyright over them is no longer being asserted. If you own the copyright and would like files to be removed, please contact me.

Tape/disk: Home » Personal collection » Acorn ADFS disks » Electron » Digital_pictures_2.ADF
Filename: GAMES1/STUNTMAN
Read OK:
File size: 0D81 bytes
Load address: FFFF0E00
Exec address: FFFF8023
File contents
   10MODE1
   20VDU23,230,12,60,120,254,50,239,181,231,23,231,0,0,0,0,0,0,48,48,23,232,60,114,127,245,119,240,160,224
   30VDU23,233,0,3,7,15,31,63,127,255,23,234,7,8,8,31,51,63,48,48,23,235,224,16,16,248,204,252,12,12
   40VDU23,236,0,0,0,170,255,255,129,66,23,237,36,24,36,66,129,255,255,170,23,238,48,49,254,50,47,173,119,88
   50VDU23;8202;0;0;0;
   60PROCINST
   70CLS:VDU19,2,2;0;19,3,6;0;5
   80SC%=0:HSC%=100:HSC$="WILD WILLY":L%=1:M%=3:H%=0:DIMR%(6)
   90PROCSET
  100GCOL3,3:MOVE32,832:PRINTB$
  110REPEAT:PROCTUNE:TIME=0:REPEAT
  120 G%=50-TIME DIV150
  130IF G%<0 G%=0
  140PROCM
  150PROCSC
  160UNTIL M%=0
  170PROCEND
  180VDU5:PROCSET
  190UNTIL FALSE
  200DEFPROCM
  210GCOL3,3:MOVEX%,Y%:PRINTB$
  220P%=POINT(X%+16,Y%-36)
  230IF INKEY(-74) AND S%<58 AND P%>0 S%=S%+1
  240IF INKEY(-1) AND S%>0 AND P%>0 S%=S%-1
  250X%=X%+S%DIV2:IF X%>1280 Y%=Y%-160:X%=-32:SC%=SC%+5
  260C%=((Y%-32)DIV160)+1
  270IF X%>(R%(C%)-32) AND X%<R%(C%) AND P%>0 Y%=Y%+32:X%=X%+S%:J%=1
  280 IF J%=1 AND S%>47 PROCCRASH
  290 IF J%=1 B%=B%+1:Y%=Y%+(S%/5):B$=J$
  300IF B%>5 B%=0:J%=0
  310IF P%=2 PROCCRASH
  320SOUND 1,0,S%*3,0:SOUND0,-10-S%/10,3,2
  330IF Y%<0 CLS:SC%=SC%+G%:L%=L%+1:PROCSET:TIME=0
  340IF P%=0 Y%=Y%-4 ELSE B$=F$
  350IF S%>47 B$=F$
  360GCOL3,3:MOVEX%,Y%:PRINTB$
  370ENDPROC
  380DEFPROCSC
  390VDU4:PRINTTAB(4,2);SC%;TAB(13,2);L%;TAB(20,2);G%;" ";TAB(28,2);S%;" ";TAB(36,2);M%;" ":VDU5
  400ENDPROC
  410DEFPROCCRASH
  420GCOL3,3:MOVEX%,Y%:PRINTCHR$238
  430SOUND0,-15,5,10
  440FOR DEL=0TO800:NEXTDEL:MOVEX%,Y%:PRINTCHR$238
  450H%=H%-1:PROCSET:TIME=0:M%=M%-1
  460ENDPROC
  470DEFPROCEND:VDU4:CLS
  480*FX15,0
  490IF SC%>HSC% HSC%=SC%:PRINTTAB(3,5);"You beat the high score.";TAB(3,7);"What is your name ?":INPUTHSC$:CLS
  500PRINTTAB(5,4);"HIGH SCORE="HSC%;TAB(5,5);"HIGH SCORER=";HSC$ 
  510PRINTTAB(5,7);"YOUR SCORE WAS ";SC%
  520PRINTTAB(4,12);"PRESS SPACE TO START AGAIN OR I FOR      INSTRUCTIONS"
  530REPEATUNTILINKEY(-99) OR INKEY(-38)
  540IF INKEY(-38) PROCINST
  550IF INKEY(-99) CLS
  560VDU5:GCOL3,3:MOVE X%,Y%:PRINTCHR$230
  570SC%=0:L%=1:M%=3:H%=0:ENDPROC
  580DEFPROCINST:CLS:COLOUR1
  590PRINTTAB(12,3);"S T U N T M A N";TAB(11,4);STRING$(17,"~")
  600COLOUR2
  610PRINTTAB(2,7);"You have recently gained employment as  a stuntman and your first task in this  newjob is to jump cars on a motor bike"
  620PRINTTAB(2,10);"This game represents your job where     you control the bike to jump the cars.  The bike starts off in the top left     corner  and you control its speed       across and down the screen."
  630 PRINTTAB(2,16);"To accelerate press RETURN and to       brake press SHIFT. You can accelerate   to 58mph but you cannot hit a ramp      travelling faster than 47mph. When you  finish the screen you get a bonus       which gradually"
  640PRINTTAB(18,21);"decreases during the    game. After some jumps there will be    a tunnel which you go through.There     are five different sets of ramps to     jump and you get a bonus for jumping    them all."
  650PRINTTAB(2,28);"Press SPACE to start.":REPEATUNTILINKEY(-99)
  660CLS :ENDPROC
  670DEFPROCSET
  680H%=H%+1:IF H%>5 H%=1:SC%=SC%+100:PROCTUNE
  690VDU4:PRINTTAB(3,1);"SCORE   LEVEL   BONUS   SPEED    ";CHR$230:VDU5
  700X%=32:Y%=832:S%=0:J%=0:B%=0:F$=CHR$230
  710J$=CHR$232+CHR$8+CHR$11+CHR$231
  720 B$=F$:T$=CHR$237+CHR$237+CHR$8+CHR$8+CHR$11+CHR$236+CHR$236
  730 IF H%=1RESTORE 850 ELSE IF H%=2 RESTORE860 ELSE IF H%=3 RESTORE870 ELSE IF H%=4 RESTORE880 ELSE IF H%=5RESTORE890
  750GCOL0,1:FOR A%=0TO800 STEP 160
  760C%=(A%DIV160)+1
  770READ D%,E%,F%
  780R%(C%)=E%-32 
  790MOVER%(C%),A%+32:PRINTCHR$233
  800GCOL0,2:MOVEE%,A%+32:PRINTSTRING$(D%,CHR$234+CHR$235)
  810IF F%-1 MOVEE%+(D%*64)+200,A%+32:PRINTT$
  820GCOL0,1
  830MOVE0,A%:DRAW1280,A%:MOVE0,A%-4:DRAW1280,A%-4:NEXT
  840ENDPROC
  850DATA 2,70,0,4,400,1,4,150,0,3,500,1,2,700,0,1,300,0
  860DATA4,200,0,2,100,1,4,600,1,3,300,1,3,800,0,4,550,1
  870DATA 1,100,1,3,600,1,5,300,0,2,300,1,4,100,1,3,800,1
  880DATA 1,900,1,5,200,0,2,100,1,3,700,1,1,200,1,3,900,1
  890DATA 4,200,1,3,900,0,5,100,1,2,400,1,4,100,0,1,950,1
  900DEFPROCTUNE:RESTORE950
  910FOR SO=1TO 22:READ A,B
  920SOUND1,-15,A,B
  930SOUND1,0,0,B:NEXT
  940ENDPROC
  950DATA20,1,20,2,40,1,60,1,40,1,60,1,40,1,30,1,30,2,50,1,70,4,80,1,60,1,40,1,80,1,60,1,40,1,60,1,80,1,100,2,80,1,100,6

�1
g�23,230,12,60,120,254,50,239,181,231,23,231,0,0,0,0,0,0,48,48,23,232,60,114,127,245,119,240,160,224
a�23,233,0,3,7,15,31,63,127,255,23,234,7,8,8,31,51,63,48,48,23,235,224,16,16,248,204,252,12,12
(i�23,236,0,0,0,170,255,255,129,66,23,237,36,24,36,66,129,255,255,170,23,238,48,49,254,50,47,173,119,88
2�23;8202;0;0;0;
<	�INST
F�:�19,2,2;0;19,3,6;0;5
P:SC%=0:HSC%=100:HSC$="WILD WILLY":L%=1:M%=3:H%=0:�R%(6)
Z�SET
d�3,3:�32,832:�B$
n�:�TUNE:�=0:�
x G%=50-� �150
�� G%<0 G%=0
��M
��SC
�
� M%=0
��END
��5:�SET
�� �
���M
��3,3:�X%,Y%:�B$
�P%=�X%+16,Y%-36)
�#� �(-74) � S%<58 � P%>0 S%=S%+1
�!� �(-1) � S%>0 � P%>0 S%=S%-1
�3X%=X%+S%�2:� X%>1280 Y%=Y%-160:X%=-32:SC%=SC%+5
C%=((Y%-32)�160)+1
>� X%>(R%(C%)-32) � X%<R%(C%) � P%>0 Y%=Y%+32:X%=X%+S%:J%=1
 � J%=1 � S%>47 �CRASH
"& � J%=1 B%=B%+1:Y%=Y%+(S%/5):B$=J$
,� B%>5 B%=0:J%=0
6� P%=2 �CRASH
@!� 1,0,S%*3,0:�0,-10-S%/10,3,2
J(� Y%<0 �:SC%=SC%+G%:L%=L%+1:�SET:�=0
T� P%=0 Y%=Y%-4 � B$=F$
^� S%>47 B$=F$
h�3,3:�X%,Y%:�B$
r�
|��SC
�H�4:�4,2);SC%;�13,2);L%;�20,2);G%;" ";�28,2);S%;" ";�36,2);M%;" ":�5
��
���CRASH
��3,3:�X%,Y%:�238
��0,-15,5,10
�!� DEL=0�800:�DEL:�X%,Y%:�238
�H%=H%-1:�SET:�=0:M%=M%-1
��
���END:�4:�
�*FX15,0
�]� SC%>HSC% HSC%=SC%:�3,5);"You beat the high score.";�3,7);"What is your name ?":�HSC$:�
�7�5,4);"HIGH SCORE="HSC%;�5,5);"HIGH SCORER=";HSC$ 
� �5,7);"YOUR SCORE WAS ";SC%
C�4,12);"PRESS SPACE TO START AGAIN OR I FOR      INSTRUCTIONS"
���(-99) � �(-38)
� �(-38) �INST
&� �(-99) �
0�5:�3,3:� X%,Y%:�230
:SC%=0:L%=1:M%=3:H%=0:�
D��INST:�:�1
N-�12,3);"S T U N T M A N";�11,4);�17,"~")
X�2
b��2,7);"You have recently gained employment as  a stuntman and your first task in this  newjob is to jump cars on a motor bike"
l��2,10);"This game represents your job where     you control the bike to jump the cars.  The bike starts off in the top left     corner  and you control its speed       across and down the screen."
v� �2,16);"To accelerate press RETURN and to       brake press SHIFT. You can accelerate   to 58mph but you cannot hit a ramp      travelling faster than 47mph. When you  finish the screen you get a bonus       which gradually"
���18,21);"decreases during the    game. After some jumps there will be    a tunnel which you go through.There     are five different sets of ramps to     jump and you get a bonus for jumping    them all."
�,�2,28);"Press SPACE to start.":���(-99)
�� :�
�	��SET
�)H%=H%+1:� H%>5 H%=1:SC%=SC%+100:�TUNE
�9�4:�3,1);"SCORE   LEVEL   BONUS   SPEED    ";�230:�5
�'X%=32:Y%=832:S%=0:J%=0:B%=0:F$=�230
�J$=�232+�8+�11+�231
�+ B$=F$:T$=�237+�237+�8+�8+�11+�236+�236
�L � H%=1� �DRC � � H%=2 ��D\C � � H%=3 ��DfC � � H%=4 ��DpC � � H%=5��DzC
��0,1:� A%=0�800 � 160
�C%=(A%�160)+1
� D%,E%,F%
R%(C%)=E%-32 
�R%(C%),A%+32:�233
 "�0,2:�E%,A%+32:��D%,�234+�235)
*$� F%-1 �E%+(D%*64)+200,A%+32:�T$
4�0,1
>'�0,A%:�1280,A%:�0,A%-4:�1280,A%-4:�
H�
R4� 2,70,0,4,400,1,4,150,0,3,500,1,2,700,0,1,300,0
\4�4,200,0,2,100,1,4,600,1,3,300,1,3,800,0,4,550,1
f5� 1,100,1,3,600,1,5,300,0,2,300,1,4,100,1,3,800,1
p5� 1,900,1,5,200,0,2,100,1,3,700,1,1,200,1,3,900,1
z5� 4,200,1,3,900,0,5,100,1,2,400,1,4,100,0,1,950,1
���TUNE:��tvC
�� SO=1� 22:� A,B
��1,-15,A,B
��1,0,0,B:�
��
�t�20,1,20,2,40,1,60,1,40,1,60,1,40,1,30,1,30,2,50,1,70,4,80,1,60,1,40,1,80,1,60,1,40,1,60,1,80,1,100,2,80,1,100,6
�
00000000  0d 00 0a 06 eb 31 0d 00  14 67 ef 32 33 2c 32 33  |.....1...g.23,23|
00000010  30 2c 31 32 2c 36 30 2c  31 32 30 2c 32 35 34 2c  |0,12,60,120,254,|
00000020  35 30 2c 32 33 39 2c 31  38 31 2c 32 33 31 2c 32  |50,239,181,231,2|
00000030  33 2c 32 33 31 2c 30 2c  30 2c 30 2c 30 2c 30 2c  |3,231,0,0,0,0,0,|
00000040  30 2c 34 38 2c 34 38 2c  32 33 2c 32 33 32 2c 36  |0,48,48,23,232,6|
00000050  30 2c 31 31 34 2c 31 32  37 2c 32 34 35 2c 31 31  |0,114,127,245,11|
00000060  39 2c 32 34 30 2c 31 36  30 2c 32 32 34 0d 00 1e  |9,240,160,224...|
00000070  61 ef 32 33 2c 32 33 33  2c 30 2c 33 2c 37 2c 31  |a.23,233,0,3,7,1|
00000080  35 2c 33 31 2c 36 33 2c  31 32 37 2c 32 35 35 2c  |5,31,63,127,255,|
00000090  32 33 2c 32 33 34 2c 37  2c 38 2c 38 2c 33 31 2c  |23,234,7,8,8,31,|
000000a0  35 31 2c 36 33 2c 34 38  2c 34 38 2c 32 33 2c 32  |51,63,48,48,23,2|
000000b0  33 35 2c 32 32 34 2c 31  36 2c 31 36 2c 32 34 38  |35,224,16,16,248|
000000c0  2c 32 30 34 2c 32 35 32  2c 31 32 2c 31 32 0d 00  |,204,252,12,12..|
000000d0  28 69 ef 32 33 2c 32 33  36 2c 30 2c 30 2c 30 2c  |(i.23,236,0,0,0,|
000000e0  31 37 30 2c 32 35 35 2c  32 35 35 2c 31 32 39 2c  |170,255,255,129,|
000000f0  36 36 2c 32 33 2c 32 33  37 2c 33 36 2c 32 34 2c  |66,23,237,36,24,|
00000100  33 36 2c 36 36 2c 31 32  39 2c 32 35 35 2c 32 35  |36,66,129,255,25|
00000110  35 2c 31 37 30 2c 32 33  2c 32 33 38 2c 34 38 2c  |5,170,23,238,48,|
00000120  34 39 2c 32 35 34 2c 35  30 2c 34 37 2c 31 37 33  |49,254,50,47,173|
00000130  2c 31 31 39 2c 38 38 0d  00 32 13 ef 32 33 3b 38  |,119,88..2..23;8|
00000140  32 30 32 3b 30 3b 30 3b  30 3b 0d 00 3c 09 f2 49  |202;0;0;0;..<..I|
00000150  4e 53 54 0d 00 46 1a db  3a ef 31 39 2c 32 2c 32  |NST..F..:.19,2,2|
00000160  3b 30 3b 31 39 2c 33 2c  36 3b 30 3b 35 0d 00 50  |;0;19,3,6;0;5..P|
00000170  3a 53 43 25 3d 30 3a 48  53 43 25 3d 31 30 30 3a  |:SC%=0:HSC%=100:|
00000180  48 53 43 24 3d 22 57 49  4c 44 20 57 49 4c 4c 59  |HSC$="WILD WILLY|
00000190  22 3a 4c 25 3d 31 3a 4d  25 3d 33 3a 48 25 3d 30  |":L%=1:M%=3:H%=0|
000001a0  3a de 52 25 28 36 29 0d  00 5a 08 f2 53 45 54 0d  |:.R%(6)..Z..SET.|
000001b0  00 64 14 e6 33 2c 33 3a  ec 33 32 2c 38 33 32 3a  |.d..3,3:.32,832:|
000001c0  f1 42 24 0d 00 6e 11 f5  3a f2 54 55 4e 45 3a d1  |.B$..n..:.TUNE:.|
000001d0  3d 30 3a f5 0d 00 78 11  20 47 25 3d 35 30 2d 91  |=0:...x. G%=50-.|
000001e0  20 81 31 35 30 0d 00 82  0f e7 20 47 25 3c 30 20  | .150..... G%<0 |
000001f0  47 25 3d 30 0d 00 8c 06  f2 4d 0d 00 96 07 f2 53  |G%=0.....M.....S|
00000200  43 0d 00 a0 0a fd 20 4d  25 3d 30 0d 00 aa 08 f2  |C..... M%=0.....|
00000210  45 4e 44 0d 00 b4 0b ef  35 3a f2 53 45 54 0d 00  |END.....5:.SET..|
00000220  be 07 fd 20 a3 0d 00 c8  07 dd f2 4d 0d 00 d2 13  |... .......M....|
00000230  e6 33 2c 33 3a ec 58 25  2c 59 25 3a f1 42 24 0d  |.3,3:.X%,Y%:.B$.|
00000240  00 dc 14 50 25 3d b0 58  25 2b 31 36 2c 59 25 2d  |...P%=.X%+16,Y%-|
00000250  33 36 29 0d 00 e6 23 e7  20 a6 28 2d 37 34 29 20  |36)...#. .(-74) |
00000260  80 20 53 25 3c 35 38 20  80 20 50 25 3e 30 20 53  |. S%<58 . P%>0 S|
00000270  25 3d 53 25 2b 31 0d 00  f0 21 e7 20 a6 28 2d 31  |%=S%+1...!. .(-1|
00000280  29 20 80 20 53 25 3e 30  20 80 20 50 25 3e 30 20  |) . S%>0 . P%>0 |
00000290  53 25 3d 53 25 2d 31 0d  00 fa 33 58 25 3d 58 25  |S%=S%-1...3X%=X%|
000002a0  2b 53 25 81 32 3a e7 20  58 25 3e 31 32 38 30 20  |+S%.2:. X%>1280 |
000002b0  59 25 3d 59 25 2d 31 36  30 3a 58 25 3d 2d 33 32  |Y%=Y%-160:X%=-32|
000002c0  3a 53 43 25 3d 53 43 25  2b 35 0d 01 04 16 43 25  |:SC%=SC%+5....C%|
000002d0  3d 28 28 59 25 2d 33 32  29 81 31 36 30 29 2b 31  |=((Y%-32).160)+1|
000002e0  0d 01 0e 3e e7 20 58 25  3e 28 52 25 28 43 25 29  |...>. X%>(R%(C%)|
000002f0  2d 33 32 29 20 80 20 58  25 3c 52 25 28 43 25 29  |-32) . X%<R%(C%)|
00000300  20 80 20 50 25 3e 30 20  59 25 3d 59 25 2b 33 32  | . P%>0 Y%=Y%+32|
00000310  3a 58 25 3d 58 25 2b 53  25 3a 4a 25 3d 31 0d 01  |:X%=X%+S%:J%=1..|
00000320  18 1a 20 e7 20 4a 25 3d  31 20 80 20 53 25 3e 34  |.. . J%=1 . S%>4|
00000330  37 20 f2 43 52 41 53 48  0d 01 22 26 20 e7 20 4a  |7 .CRASH.."& . J|
00000340  25 3d 31 20 42 25 3d 42  25 2b 31 3a 59 25 3d 59  |%=1 B%=B%+1:Y%=Y|
00000350  25 2b 28 53 25 2f 35 29  3a 42 24 3d 4a 24 0d 01  |%+(S%/5):B$=J$..|
00000360  2c 14 e7 20 42 25 3e 35  20 42 25 3d 30 3a 4a 25  |,.. B%>5 B%=0:J%|
00000370  3d 30 0d 01 36 11 e7 20  50 25 3d 32 20 f2 43 52  |=0..6.. P%=2 .CR|
00000380  41 53 48 0d 01 40 21 d4  20 31 2c 30 2c 53 25 2a  |ASH..@!. 1,0,S%*|
00000390  33 2c 30 3a d4 30 2c 2d  31 30 2d 53 25 2f 31 30  |3,0:.0,-10-S%/10|
000003a0  2c 33 2c 32 0d 01 4a 28  e7 20 59 25 3c 30 20 db  |,3,2..J(. Y%<0 .|
000003b0  3a 53 43 25 3d 53 43 25  2b 47 25 3a 4c 25 3d 4c  |:SC%=SC%+G%:L%=L|
000003c0  25 2b 31 3a f2 53 45 54  3a d1 3d 30 0d 01 54 1a  |%+1:.SET:.=0..T.|
000003d0  e7 20 50 25 3d 30 20 59  25 3d 59 25 2d 34 20 8b  |. P%=0 Y%=Y%-4 .|
000003e0  20 42 24 3d 46 24 0d 01  5e 11 e7 20 53 25 3e 34  | B$=F$..^.. S%>4|
000003f0  37 20 42 24 3d 46 24 0d  01 68 13 e6 33 2c 33 3a  |7 B$=F$..h..3,3:|
00000400  ec 58 25 2c 59 25 3a f1  42 24 0d 01 72 05 e1 0d  |.X%,Y%:.B$..r...|
00000410  01 7c 08 dd f2 53 43 0d  01 86 48 ef 34 3a f1 8a  |.|...SC...H.4:..|
00000420  34 2c 32 29 3b 53 43 25  3b 8a 31 33 2c 32 29 3b  |4,2);SC%;.13,2);|
00000430  4c 25 3b 8a 32 30 2c 32  29 3b 47 25 3b 22 20 22  |L%;.20,2);G%;" "|
00000440  3b 8a 32 38 2c 32 29 3b  53 25 3b 22 20 22 3b 8a  |;.28,2);S%;" ";.|
00000450  33 36 2c 32 29 3b 4d 25  3b 22 20 22 3a ef 35 0d  |36,2);M%;" ":.5.|
00000460  01 90 05 e1 0d 01 9a 0b  dd f2 43 52 41 53 48 0d  |..........CRASH.|
00000470  01 a4 15 e6 33 2c 33 3a  ec 58 25 2c 59 25 3a f1  |....3,3:.X%,Y%:.|
00000480  bd 32 33 38 0d 01 ae 0f  d4 30 2c 2d 31 35 2c 35  |.238.....0,-15,5|
00000490  2c 31 30 0d 01 b8 21 e3  20 44 45 4c 3d 30 b8 38  |,10...!. DEL=0.8|
000004a0  30 30 3a ed 44 45 4c 3a  ec 58 25 2c 59 25 3a f1  |00:.DEL:.X%,Y%:.|
000004b0  bd 32 33 38 0d 01 c2 1c  48 25 3d 48 25 2d 31 3a  |.238....H%=H%-1:|
000004c0  f2 53 45 54 3a d1 3d 30  3a 4d 25 3d 4d 25 2d 31  |.SET:.=0:M%=M%-1|
000004d0  0d 01 cc 05 e1 0d 01 d6  0e dd f2 45 4e 44 3a ef  |...........END:.|
000004e0  34 3a db 0d 01 e0 0b 2a  46 58 31 35 2c 30 0d 01  |4:.....*FX15,0..|
000004f0  ea 5d e7 20 53 43 25 3e  48 53 43 25 20 48 53 43  |.]. SC%>HSC% HSC|
00000500  25 3d 53 43 25 3a f1 8a  33 2c 35 29 3b 22 59 6f  |%=SC%:..3,5);"Yo|
00000510  75 20 62 65 61 74 20 74  68 65 20 68 69 67 68 20  |u beat the high |
00000520  73 63 6f 72 65 2e 22 3b  8a 33 2c 37 29 3b 22 57  |score.";.3,7);"W|
00000530  68 61 74 20 69 73 20 79  6f 75 72 20 6e 61 6d 65  |hat is your name|
00000540  20 3f 22 3a e8 48 53 43  24 3a db 0d 01 f4 37 f1  | ?":.HSC$:....7.|
00000550  8a 35 2c 34 29 3b 22 48  49 47 48 20 53 43 4f 52  |.5,4);"HIGH SCOR|
00000560  45 3d 22 48 53 43 25 3b  8a 35 2c 35 29 3b 22 48  |E="HSC%;.5,5);"H|
00000570  49 47 48 20 53 43 4f 52  45 52 3d 22 3b 48 53 43  |IGH SCORER=";HSC|
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00000d80  ff                                                |.|
00000d81
GAMES1/STUNTMAN.m0
GAMES1/STUNTMAN.m1
GAMES1/STUNTMAN.m2
GAMES1/STUNTMAN.m4
GAMES1/STUNTMAN.m5