Home » Archimedes archive » Archimedes World » AW-1992-09.adf » AWSept92 » !AWSept92/Goodies/Draughts/!Help
!AWSept92/Goodies/Draughts/!Help
This website contains an archive of files for the Acorn Electron, BBC Micro, Acorn Archimedes, Commodore 16 and Commodore 64 computers, which Dominic Ford has rescued from his private collection of floppy disks and cassettes.
Some of these files were originally commercial releases in the 1980s and 1990s, but they are now widely available online. I assume that copyright over them is no longer being asserted. If you own the copyright and would like files to be removed, please contact me.
Tape/disk: | Home » Archimedes archive » Archimedes World » AW-1992-09.adf » AWSept92 |
Filename: | !AWSept92/Goodies/Draughts/!Help |
Read OK: | ✔ |
File size: | 1888 bytes |
Load address: | 0000 |
Exec address: | 0000 |
File contents
(C) Archimedes World 1992 !Draughts ========= Rules: Draughts is played on a checkered 8 by 8 board. There are two players, each with 12 pieces (or 'men') placed on black squares on the three rows at each side of the board. To win the game, a player has to wipe out all enemy pieces from the board or force his opponent into a position from which he is unable to move. Moving ====== All moves are diagonal, onto unoccupied black squares. A piece may only move one square at a time unless jumping an enemy piece. Men may move forwards but are unable to move backwards. One they reach the back row of their opponent's side of the board they are transformed into kings. Kings may move both forwards and backwards. Taking ====== If a piece's path is blocked by an enemy piece, and the square beyond is unoccupied, it may jump the enemy piece and land in the square beyond. It may continue to jump in this manner in the same turn. Pieces which are 'jumped' are considered to have been captured or taken and are removed from play. Huffing ======= If a player is able to take one or more enemy pieces but does not take any, the other player has the opportunity to do one of the following before making his move: i)Huff - to remove from play a piece which was able to take on the previous turn but did not. ii)Force - to replace his opponent's move with one resulting in the capture of one or more pieces. ----------------------------------------------------------------------------- Using !Draughts =============== Upon loading !Draughts and clicking on its icon you are presented with a 3D draughtsboard. If you prefer a 2 dimensional overhead view, this option may be found on the 'Board' submenu of the main menu. Moving and Taking ================= 1) Click select over the piece which will make the move or jump - the square upon which it is situated will turn red to indicate your selection. 2) If the piece will jump more than one enemy piece click on the square(s) between the piece and its final destination with the adjust button - the squares will turn green. 3) Click with the select button over the final destination square and the move will be made. If after step 1 you change your mind about which piece will make the move or jump, click select over the piece a second time and it will be cancelled. The same applies to step 2 but use the adjust button instead. Huff and Force ============== Both of these options may be located on the 'Huff' submenu of the main menu. They will only work if the last player had the opportunity to take one or more pieces but did not take any. Upon choosing the Huff option, any squares with pieces which could have taken last turn on them are coloured yellow. To huff a piece simply click on it with the select button and a lightning bolt will hit the piece which is then removed from play. Choosing Force will reset the board to how it was at the beginning of the previous turn. The previous move should then be replaced with one involving the capture of at least one piece. If having chosen either Huff or Force you change your mind, press menu and you will find that the main menu has temporarily changed to a single 'Cancel Huff' or 'Cancel Force' option. Choosing the entry will cancel the operation. Playing against the computer ============================ The 'Players' dialogue box off the main menu allows you to set each player as computer or user controlled. It also allows you to set the level of the computer's play, by changing how far ahead it looks. Level 1 is the easiest to beat, while level 5 is the hardest. 'Step thru' =========== This option may be found on the main menu and upon choosing it, opens a small window containing five icons. This window allows you to step through the list of moves made and take over at any point. This means that you may look back over a game to study your mistakes, and even see how the computer would have played from your position. The five icons shown have the following meaning - step back to first move, step back one move, stop (and carry on from this position), step forward one move, step forward to latest recorded move. Saving and Loading ================== Games may be saved part way through for completion at a later date. The save option is found on the icon bar menu. To reload a game drag the file to the draughts icon or into the main playing window. Alternatively, double-clicking on the file will load a new copy of !Draughts with the game file automatically loaded. Alternative graphics ==================== On the main menu is a 'Graphics' option, and choosing this will open a small window containing the names of several graphics files. Choosing any one of these and selecting OK will load it in and the new graphics will be used for each of the pieces on the main playing board. Draughts also allows you to define your own graphics for use within the program. To do so, follow this procedure: Load one of the supplied graphics files into Paint, and edit each of the 9 sprites to your liking. If you use the create option, make sure that the sprites are in mode 12 with a mask but no palette. Do not use colour 0 (white) for anything other than the background. This is because when Draughts loads a graphics file it translates colour 0 into a mask, so anything in white will become transparent. The four pieces for use in 3d may be of any size (within reason), but the dimensions of all others must not change. When you are happy with the sprites themselves, the first two sprites must now be renamed. In the 'Normal' sprites file, they are called 'black10' and 'white20' respectively. They may be called anything, but must have the numbers 10 and 20 on the end of each one respectively. These new names are used on the main playing board to identify the two players with their pieces. Now simply save the edited file (under a different name) back into the directory !Draughts.Graphics . Any new graphics files will automatically be detected when Draughts loads. Help ==== Draughts supports the Acorn !Help application, and gives complete online instructions for playing.
00000000 0a 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 |. | 00000010 20 20 20 20 20 20 20 20 20 28 43 29 20 41 72 63 | (C) Arc| 00000020 68 69 6d 65 64 65 73 20 57 6f 72 6c 64 20 31 39 |himedes World 19| 00000030 39 32 0a 0a 0a 0a 0a 21 44 72 61 75 67 68 74 73 |92.....!Draughts| 00000040 0a 3d 3d 3d 3d 3d 3d 3d 3d 3d 0a 0a 52 75 6c 65 |.=========..Rule| 00000050 73 3a 0a 0a 20 20 44 72 61 75 67 68 74 73 20 69 |s:.. Draughts i| 00000060 73 20 70 6c 61 79 65 64 20 6f 6e 20 61 20 63 68 |s played on a ch| 00000070 65 63 6b 65 72 65 64 20 38 20 62 79 20 38 20 62 |eckered 8 by 8 b| 00000080 6f 61 72 64 2e 20 20 54 68 65 72 65 20 61 72 65 |oard. There are| 00000090 20 74 77 6f 20 70 6c 61 79 65 72 73 2c 20 65 61 | two players, ea| 000000a0 63 68 20 77 69 74 68 20 31 32 20 70 69 65 63 65 |ch with 12 piece| 000000b0 73 20 28 6f 72 20 27 6d 65 6e 27 29 20 70 6c 61 |s (or 'men') pla| 000000c0 63 65 64 20 6f 6e 20 62 6c 61 63 6b 20 73 71 75 |ced on black squ| 000000d0 61 72 65 73 20 6f 6e 20 74 68 65 20 74 68 72 65 |ares on the thre| 000000e0 65 20 72 6f 77 73 20 61 74 20 65 61 63 68 20 73 |e rows at each s| 000000f0 69 64 65 20 6f 66 20 74 68 65 20 62 6f 61 72 64 |ide of the board| 00000100 2e 20 20 54 6f 20 77 69 6e 20 74 68 65 20 67 61 |. To win the ga| 00000110 6d 65 2c 20 61 20 70 6c 61 79 65 72 20 68 61 73 |me, a player has| 00000120 20 74 6f 20 77 69 70 65 20 6f 75 74 20 61 6c 6c | to wipe out all| 00000130 20 65 6e 65 6d 79 20 70 69 65 63 65 73 20 66 72 | enemy pieces fr| 00000140 6f 6d 20 74 68 65 20 62 6f 61 72 64 20 6f 72 20 |om the board or | 00000150 66 6f 72 63 65 20 68 69 73 20 6f 70 70 6f 6e 65 |force his oppone| 00000160 6e 74 20 69 6e 74 6f 20 61 20 70 6f 73 69 74 69 |nt into a positi| 00000170 6f 6e 20 66 72 6f 6d 20 77 68 69 63 68 20 68 65 |on from which he| 00000180 20 69 73 20 75 6e 61 62 6c 65 20 74 6f 20 6d 6f | is unable to mo| 00000190 76 65 2e 0a 20 20 0a 4d 6f 76 69 6e 67 0a 3d 3d |ve.. .Moving.==| 000001a0 3d 3d 3d 3d 0a 20 20 41 6c 6c 20 6d 6f 76 65 73 |====. All moves| 000001b0 20 61 72 65 20 64 69 61 67 6f 6e 61 6c 2c 20 6f | are diagonal, o| 000001c0 6e 74 6f 20 75 6e 6f 63 63 75 70 69 65 64 20 62 |nto unoccupied b| 000001d0 6c 61 63 6b 20 73 71 75 61 72 65 73 2e 20 20 41 |lack squares. A| 000001e0 20 70 69 65 63 65 20 6d 61 79 20 6f 6e 6c 79 20 | piece may only | 000001f0 6d 6f 76 65 20 6f 6e 65 20 73 71 75 61 72 65 20 |move one square | 00000200 61 74 20 61 20 74 69 6d 65 20 75 6e 6c 65 73 73 |at a time unless| 00000210 20 6a 75 6d 70 69 6e 67 20 61 6e 20 65 6e 65 6d | jumping an enem| 00000220 79 20 70 69 65 63 65 2e 20 20 4d 65 6e 20 6d 61 |y piece. Men ma| 00000230 79 20 6d 6f 76 65 20 66 6f 72 77 61 72 64 73 20 |y move forwards | 00000240 62 75 74 20 61 72 65 20 75 6e 61 62 6c 65 20 74 |but are unable t| 00000250 6f 20 6d 6f 76 65 20 62 61 63 6b 77 61 72 64 73 |o move backwards| 00000260 2e 20 20 4f 6e 65 20 74 68 65 79 20 72 65 61 63 |. One they reac| 00000270 68 20 74 68 65 20 62 61 63 6b 20 72 6f 77 20 6f |h the back row o| 00000280 66 20 74 68 65 69 72 20 6f 70 70 6f 6e 65 6e 74 |f their opponent| 00000290 27 73 20 73 69 64 65 20 6f 66 20 74 68 65 20 62 |'s side of the b| 000002a0 6f 61 72 64 20 74 68 65 79 20 61 72 65 20 74 72 |oard they are tr| 000002b0 61 6e 73 66 6f 72 6d 65 64 20 69 6e 74 6f 20 6b |ansformed into k| 000002c0 69 6e 67 73 2e 20 20 4b 69 6e 67 73 20 6d 61 79 |ings. Kings may| 000002d0 20 6d 6f 76 65 20 62 6f 74 68 20 66 6f 72 77 61 | move both forwa| 000002e0 72 64 73 20 61 6e 64 20 62 61 63 6b 77 61 72 64 |rds and backward| 000002f0 73 2e 0a 0a 54 61 6b 69 6e 67 0a 3d 3d 3d 3d 3d |s...Taking.=====| 00000300 3d 0a 20 20 49 66 20 61 20 70 69 65 63 65 27 73 |=. If a piece's| 00000310 20 70 61 74 68 20 69 73 20 62 6c 6f 63 6b 65 64 | path is blocked| 00000320 20 62 79 20 61 6e 20 65 6e 65 6d 79 20 70 69 65 | by an enemy pie| 00000330 63 65 2c 20 61 6e 64 20 74 68 65 20 73 71 75 61 |ce, and the squa| 00000340 72 65 20 62 65 79 6f 6e 64 20 69 73 20 75 6e 6f |re beyond is uno| 00000350 63 63 75 70 69 65 64 2c 20 69 74 20 6d 61 79 20 |ccupied, it may | 00000360 6a 75 6d 70 20 74 68 65 20 65 6e 65 6d 79 20 70 |jump the enemy p| 00000370 69 65 63 65 20 61 6e 64 20 6c 61 6e 64 20 69 6e |iece and land in| 00000380 20 74 68 65 20 73 71 75 61 72 65 20 62 65 79 6f | the square beyo| 00000390 6e 64 2e 20 20 49 74 20 6d 61 79 20 63 6f 6e 74 |nd. It may cont| 000003a0 69 6e 75 65 20 74 6f 20 6a 75 6d 70 20 69 6e 20 |inue to jump in | 000003b0 74 68 69 73 20 6d 61 6e 6e 65 72 20 69 6e 20 74 |this manner in t| 000003c0 68 65 20 73 61 6d 65 20 74 75 72 6e 2e 20 20 50 |he same turn. P| 000003d0 69 65 63 65 73 20 77 68 69 63 68 20 61 72 65 20 |ieces which are | 000003e0 27 6a 75 6d 70 65 64 27 20 61 72 65 20 63 6f 6e |'jumped' are con| 000003f0 73 69 64 65 72 65 64 20 74 6f 20 68 61 76 65 20 |sidered to have | 00000400 62 65 65 6e 20 63 61 70 74 75 72 65 64 20 6f 72 |been captured or| 00000410 20 74 61 6b 65 6e 20 61 6e 64 20 61 72 65 20 72 | taken and are r| 00000420 65 6d 6f 76 65 64 20 66 72 6f 6d 20 70 6c 61 79 |emoved from play| 00000430 2e 0a 0a 48 75 66 66 69 6e 67 0a 3d 3d 3d 3d 3d |...Huffing.=====| 00000440 3d 3d 0a 20 20 49 66 20 61 20 70 6c 61 79 65 72 |==. If a player| 00000450 20 69 73 20 61 62 6c 65 20 74 6f 20 74 61 6b 65 | is able to take| 00000460 20 6f 6e 65 20 6f 72 20 6d 6f 72 65 20 65 6e 65 | one or more ene| 00000470 6d 79 20 70 69 65 63 65 73 20 62 75 74 20 64 6f |my pieces but do| 00000480 65 73 20 6e 6f 74 20 74 61 6b 65 20 61 6e 79 2c |es not take any,| 00000490 20 74 68 65 20 6f 74 68 65 72 20 70 6c 61 79 65 | the other playe| 000004a0 72 20 68 61 73 20 74 68 65 20 6f 70 70 6f 72 74 |r has the opport| 000004b0 75 6e 69 74 79 20 74 6f 20 64 6f 20 6f 6e 65 20 |unity to do one | 000004c0 6f 66 20 74 68 65 20 66 6f 6c 6c 6f 77 69 6e 67 |of the following| 000004d0 20 62 65 66 6f 72 65 20 6d 61 6b 69 6e 67 20 68 | before making h| 000004e0 69 73 20 6d 6f 76 65 3a 0a 20 0a 20 69 29 48 75 |is move:. . i)Hu| 000004f0 66 66 20 2d 20 74 6f 20 72 65 6d 6f 76 65 20 66 |ff - to remove f| 00000500 72 6f 6d 20 70 6c 61 79 20 61 20 70 69 65 63 65 |rom play a piece| 00000510 20 77 68 69 63 68 20 77 61 73 20 61 62 6c 65 20 | which was able | 00000520 74 6f 20 74 61 6b 65 20 6f 6e 20 74 68 65 20 70 |to take on the p| 00000530 72 65 76 69 6f 75 73 20 20 20 74 75 72 6e 20 62 |revious turn b| 00000540 75 74 20 64 69 64 20 6e 6f 74 2e 20 20 20 20 20 |ut did not. | 00000550 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 | | * 00000570 0a 69 69 29 46 6f 72 63 65 20 2d 20 74 6f 20 72 |.ii)Force - to r| 00000580 65 70 6c 61 63 65 20 68 69 73 20 6f 70 70 6f 6e |eplace his oppon| 00000590 65 6e 74 27 73 20 6d 6f 76 65 20 77 69 74 68 20 |ent's move with | 000005a0 6f 6e 65 20 72 65 73 75 6c 74 69 6e 67 20 69 6e |one resulting in| 000005b0 20 74 68 65 20 63 61 70 74 75 72 65 20 20 20 20 | the capture | 000005c0 6f 66 20 6f 6e 65 20 6f 72 20 6d 6f 72 65 20 70 |of one or more p| 000005d0 69 65 63 65 73 2e 0a 0a 0a 2d 2d 2d 2d 2d 2d 2d |ieces....-------| 000005e0 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d 2d |----------------| * 00000620 2d 2d 2d 2d 2d 2d 0a 0a 0a 55 73 69 6e 67 20 21 |------...Using !| 00000630 44 72 61 75 67 68 74 73 0a 3d 3d 3d 3d 3d 3d 3d |Draughts.=======| 00000640 3d 3d 3d 3d 3d 3d 3d 3d 0a 0a 20 20 55 70 6f 6e |========.. Upon| 00000650 20 6c 6f 61 64 69 6e 67 20 21 44 72 61 75 67 68 | loading !Draugh| 00000660 74 73 20 61 6e 64 20 63 6c 69 63 6b 69 6e 67 20 |ts and clicking | 00000670 6f 6e 20 69 74 73 20 69 63 6f 6e 20 79 6f 75 20 |on its icon you | 00000680 61 72 65 20 70 72 65 73 65 6e 74 65 64 20 77 69 |are presented wi| 00000690 74 68 20 61 20 33 44 20 64 72 61 75 67 68 74 73 |th a 3D draughts| 000006a0 62 6f 61 72 64 2e 20 20 49 66 20 79 6f 75 20 70 |board. If you p| 000006b0 72 65 66 65 72 20 61 20 32 20 64 69 6d 65 6e 73 |refer a 2 dimens| 000006c0 69 6f 6e 61 6c 20 6f 76 65 72 68 65 61 64 20 76 |ional overhead v| 000006d0 69 65 77 2c 20 74 68 69 73 20 6f 70 74 69 6f 6e |iew, this option| 000006e0 20 6d 61 79 20 62 65 20 66 6f 75 6e 64 20 6f 6e | may be found on| 000006f0 20 74 68 65 20 27 42 6f 61 72 64 27 20 73 75 62 | the 'Board' sub| 00000700 6d 65 6e 75 20 6f 66 20 74 68 65 20 6d 61 69 6e |menu of the main| 00000710 20 6d 65 6e 75 2e 0a 0a 4d 6f 76 69 6e 67 20 61 | menu...Moving a| 00000720 6e 64 20 54 61 6b 69 6e 67 0a 3d 3d 3d 3d 3d 3d |nd Taking.======| 00000730 3d 3d 3d 3d 3d 3d 3d 3d 3d 3d 3d 0a 0a 20 20 31 |===========.. 1| 00000740 29 20 43 6c 69 63 6b 20 73 65 6c 65 63 74 20 6f |) Click select o| 00000750 76 65 72 20 74 68 65 20 70 69 65 63 65 20 77 68 |ver the piece wh| 00000760 69 63 68 20 77 69 6c 6c 20 6d 61 6b 65 20 74 68 |ich will make th| 00000770 65 20 6d 6f 76 65 20 6f 72 20 6a 75 6d 70 20 2d |e move or jump -| 00000780 20 74 68 65 20 73 71 75 61 72 65 20 75 70 6f 6e | the square upon| 00000790 20 77 68 69 63 68 20 69 74 20 69 73 20 73 69 74 | which it is sit| 000007a0 75 61 74 65 64 20 77 69 6c 6c 20 74 75 72 6e 20 |uated will turn | 000007b0 72 65 64 20 74 6f 20 69 6e 64 69 63 61 74 65 20 |red to indicate | 000007c0 79 6f 75 72 20 73 65 6c 65 63 74 69 6f 6e 2e 0a |your selection..| 000007d0 0a 20 20 32 29 20 49 66 20 74 68 65 20 70 69 65 |. 2) If the pie| 000007e0 63 65 20 77 69 6c 6c 20 6a 75 6d 70 20 6d 6f 72 |ce will jump mor| 000007f0 65 20 74 68 61 6e 20 6f 6e 65 20 65 6e 65 6d 79 |e than one enemy| 00000800 20 70 69 65 63 65 20 63 6c 69 63 6b 20 6f 6e 20 | piece click on | 00000810 74 68 65 20 73 71 75 61 72 65 28 73 29 20 62 65 |the square(s) be| 00000820 74 77 65 65 6e 20 74 68 65 20 70 69 65 63 65 20 |tween the piece | 00000830 61 6e 64 20 69 74 73 20 66 69 6e 61 6c 20 64 65 |and its final de| 00000840 73 74 69 6e 61 74 69 6f 6e 20 77 69 74 68 20 74 |stination with t| 00000850 68 65 20 61 64 6a 75 73 74 20 62 75 74 74 6f 6e |he adjust button| 00000860 20 2d 20 74 68 65 20 73 71 75 61 72 65 73 20 77 | - the squares w| 00000870 69 6c 6c 20 74 75 72 6e 20 67 72 65 65 6e 2e 0a |ill turn green..| 00000880 0a 20 20 33 29 20 43 6c 69 63 6b 20 77 69 74 68 |. 3) Click with| 00000890 20 74 68 65 20 73 65 6c 65 63 74 20 62 75 74 74 | the select butt| 000008a0 6f 6e 20 6f 76 65 72 20 74 68 65 20 66 69 6e 61 |on over the fina| 000008b0 6c 20 64 65 73 74 69 6e 61 74 69 6f 6e 20 73 71 |l destination sq| 000008c0 75 61 72 65 20 61 6e 64 20 74 68 65 20 6d 6f 76 |uare and the mov| 000008d0 65 20 77 69 6c 6c 20 62 65 20 6d 61 64 65 2e 0a |e will be made..| 000008e0 0a 20 20 49 66 20 61 66 74 65 72 20 73 74 65 70 |. If after step| 000008f0 20 31 20 79 6f 75 20 63 68 61 6e 67 65 20 79 6f | 1 you change yo| 00000900 75 72 20 6d 69 6e 64 20 61 62 6f 75 74 20 77 68 |ur mind about wh| 00000910 69 63 68 20 70 69 65 63 65 20 77 69 6c 6c 20 6d |ich piece will m| 00000920 61 6b 65 20 74 68 65 20 6d 6f 76 65 20 6f 72 20 |ake the move or | 00000930 6a 75 6d 70 2c 20 63 6c 69 63 6b 20 73 65 6c 65 |jump, click sele| 00000940 63 74 20 6f 76 65 72 20 74 68 65 20 70 69 65 63 |ct over the piec| 00000950 65 20 61 20 73 65 63 6f 6e 64 20 74 69 6d 65 20 |e a second time | 00000960 61 6e 64 20 69 74 20 77 69 6c 6c 20 62 65 20 63 |and it will be c| 00000970 61 6e 63 65 6c 6c 65 64 2e 20 20 54 68 65 20 73 |ancelled. The s| 00000980 61 6d 65 20 61 70 70 6c 69 65 73 20 74 6f 20 73 |ame applies to s| 00000990 74 65 70 20 32 20 62 75 74 20 75 73 65 20 74 68 |tep 2 but use th| 000009a0 65 20 61 64 6a 75 73 74 20 62 75 74 74 6f 6e 20 |e adjust button | 000009b0 69 6e 73 74 65 61 64 2e 0a 20 0a 0a 48 75 66 66 |instead.. ..Huff| 000009c0 20 61 6e 64 20 46 6f 72 63 65 0a 3d 3d 3d 3d 3d | and Force.=====| 000009d0 3d 3d 3d 3d 3d 3d 3d 3d 3d 0a 0a 20 20 42 6f 74 |=========.. Bot| 000009e0 68 20 6f 66 20 74 68 65 73 65 20 6f 70 74 69 6f |h of these optio| 000009f0 6e 73 20 6d 61 79 20 62 65 20 6c 6f 63 61 74 65 |ns may be locate| 00000a00 64 20 6f 6e 20 74 68 65 20 27 48 75 66 66 27 20 |d on the 'Huff' | 00000a10 73 75 62 6d 65 6e 75 20 6f 66 20 74 68 65 20 6d |submenu of the m| 00000a20 61 69 6e 20 6d 65 6e 75 2e 20 54 68 65 79 20 77 |ain menu. They w| 00000a30 69 6c 6c 20 6f 6e 6c 79 20 77 6f 72 6b 20 69 66 |ill only work if| 00000a40 20 74 68 65 20 6c 61 73 74 20 70 6c 61 79 65 72 | the last player| 00000a50 20 68 61 64 20 74 68 65 20 6f 70 70 6f 72 74 75 | had the opportu| 00000a60 6e 69 74 79 20 74 6f 20 74 61 6b 65 20 6f 6e 65 |nity to take one| 00000a70 20 6f 72 20 6d 6f 72 65 20 70 69 65 63 65 73 20 | or more pieces | 00000a80 62 75 74 20 64 69 64 20 6e 6f 74 20 74 61 6b 65 |but did not take| 00000a90 20 61 6e 79 2e 20 0a 20 0a 20 20 55 70 6f 6e 20 | any. . . Upon | 00000aa0 63 68 6f 6f 73 69 6e 67 20 74 68 65 20 48 75 66 |choosing the Huf| 00000ab0 66 20 6f 70 74 69 6f 6e 2c 20 61 6e 79 20 73 71 |f option, any sq| 00000ac0 75 61 72 65 73 20 77 69 74 68 20 70 69 65 63 65 |uares with piece| 00000ad0 73 20 77 68 69 63 68 20 63 6f 75 6c 64 20 68 61 |s which could ha| 00000ae0 76 65 20 74 61 6b 65 6e 20 6c 61 73 74 20 74 75 |ve taken last tu| 00000af0 72 6e 20 6f 6e 20 74 68 65 6d 20 61 72 65 20 63 |rn on them are c| 00000b00 6f 6c 6f 75 72 65 64 20 79 65 6c 6c 6f 77 2e 20 |oloured yellow. | 00000b10 20 54 6f 20 68 75 66 66 20 61 20 70 69 65 63 65 | To huff a piece| 00000b20 20 73 69 6d 70 6c 79 20 63 6c 69 63 6b 20 6f 6e | simply click on| 00000b30 20 69 74 20 77 69 74 68 20 74 68 65 20 73 65 6c | it with the sel| 00000b40 65 63 74 20 62 75 74 74 6f 6e 20 61 6e 64 20 61 |ect button and a| 00000b50 20 6c 69 67 68 74 6e 69 6e 67 20 62 6f 6c 74 20 | lightning bolt | 00000b60 77 69 6c 6c 20 68 69 74 20 74 68 65 20 70 69 65 |will hit the pie| 00000b70 63 65 20 77 68 69 63 68 20 69 73 20 74 68 65 6e |ce which is then| 00000b80 20 72 65 6d 6f 76 65 64 20 66 72 6f 6d 20 70 6c | removed from pl| 00000b90 61 79 2e 0a 0a 20 20 43 68 6f 6f 73 69 6e 67 20 |ay... Choosing | 00000ba0 46 6f 72 63 65 20 77 69 6c 6c 20 72 65 73 65 74 |Force will reset| 00000bb0 20 74 68 65 20 62 6f 61 72 64 20 74 6f 20 68 6f | the board to ho| 00000bc0 77 20 69 74 20 77 61 73 20 61 74 20 74 68 65 20 |w it was at the | 00000bd0 62 65 67 69 6e 6e 69 6e 67 20 6f 66 20 74 68 65 |beginning of the| 00000be0 20 70 72 65 76 69 6f 75 73 20 74 75 72 6e 2e 20 | previous turn. | 00000bf0 20 54 68 65 20 70 72 65 76 69 6f 75 73 20 6d 6f | The previous mo| 00000c00 76 65 20 73 68 6f 75 6c 64 20 74 68 65 6e 20 62 |ve should then b| 00000c10 65 20 72 65 70 6c 61 63 65 64 20 77 69 74 68 20 |e replaced with | 00000c20 6f 6e 65 20 69 6e 76 6f 6c 76 69 6e 67 20 74 68 |one involving th| 00000c30 65 20 63 61 70 74 75 72 65 20 6f 66 20 61 74 20 |e capture of at | 00000c40 6c 65 61 73 74 20 6f 6e 65 20 70 69 65 63 65 2e |least one piece.| 00000c50 0a 20 20 20 0a 20 20 49 66 20 68 61 76 69 6e 67 |. . If having| 00000c60 20 63 68 6f 73 65 6e 20 65 69 74 68 65 72 20 48 | chosen either H| 00000c70 75 66 66 20 6f 72 20 46 6f 72 63 65 20 79 6f 75 |uff or Force you| 00000c80 20 63 68 61 6e 67 65 20 79 6f 75 72 20 6d 69 6e | change your min| 00000c90 64 2c 20 70 72 65 73 73 20 6d 65 6e 75 20 61 6e |d, press menu an| 00000ca0 64 20 79 6f 75 20 77 69 6c 6c 20 66 69 6e 64 20 |d you will find | 00000cb0 74 68 61 74 20 74 68 65 20 6d 61 69 6e 20 6d 65 |that the main me| 00000cc0 6e 75 20 68 61 73 20 74 65 6d 70 6f 72 61 72 69 |nu has temporari| 00000cd0 6c 79 20 63 68 61 6e 67 65 64 20 74 6f 20 61 20 |ly changed to a | 00000ce0 73 69 6e 67 6c 65 20 27 43 61 6e 63 65 6c 20 48 |single 'Cancel H| 00000cf0 75 66 66 27 20 6f 72 20 27 43 61 6e 63 65 6c 20 |uff' or 'Cancel | 00000d00 46 6f 72 63 65 27 20 6f 70 74 69 6f 6e 2e 20 20 |Force' option. | 00000d10 43 68 6f 6f 73 69 6e 67 20 74 68 65 20 65 6e 74 |Choosing the ent| 00000d20 72 79 20 77 69 6c 6c 20 63 61 6e 63 65 6c 20 74 |ry will cancel t| 00000d30 68 65 20 6f 70 65 72 61 74 69 6f 6e 2e 0a 0a 50 |he operation...P| 00000d40 6c 61 79 69 6e 67 20 61 67 61 69 6e 73 74 20 74 |laying against t| 00000d50 68 65 20 63 6f 6d 70 75 74 65 72 0a 3d 3d 3d 3d |he computer.====| 00000d60 3d 3d 3d 3d 3d 3d 3d 3d 3d 3d 3d 3d 3d 3d 3d 3d |================| 00000d70 3d 3d 3d 3d 3d 3d 3d 3d 0a 0a 20 20 54 68 65 20 |========.. The | 00000d80 27 50 6c 61 79 65 72 73 27 20 64 69 61 6c 6f 67 |'Players' dialog| 00000d90 75 65 20 62 6f 78 20 6f 66 66 20 74 68 65 20 6d |ue box off the m| 00000da0 61 69 6e 20 6d 65 6e 75 20 61 6c 6c 6f 77 73 20 |ain menu allows | 00000db0 79 6f 75 20 74 6f 20 73 65 74 20 65 61 63 68 20 |you to set each | 00000dc0 70 6c 61 79 65 72 20 61 73 20 63 6f 6d 70 75 74 |player as comput| 00000dd0 65 72 20 6f 72 20 75 73 65 72 20 63 6f 6e 74 72 |er or user contr| 00000de0 6f 6c 6c 65 64 2e 20 20 49 74 20 61 6c 73 6f 20 |olled. It also | 00000df0 61 6c 6c 6f 77 73 20 79 6f 75 20 74 6f 20 73 65 |allows you to se| 00000e00 74 20 74 68 65 20 6c 65 76 65 6c 20 6f 66 20 74 |t the level of t| 00000e10 68 65 20 63 6f 6d 70 75 74 65 72 27 73 20 70 6c |he computer's pl| 00000e20 61 79 2c 20 62 79 20 63 68 61 6e 67 69 6e 67 20 |ay, by changing | 00000e30 68 6f 77 20 66 61 72 20 61 68 65 61 64 20 69 74 |how far ahead it| 00000e40 20 6c 6f 6f 6b 73 2e 20 20 4c 65 76 65 6c 20 31 | looks. Level 1| 00000e50 20 69 73 20 74 68 65 20 65 61 73 69 65 73 74 20 | is the easiest | 00000e60 74 6f 20 62 65 61 74 2c 20 77 68 69 6c 65 20 6c |to beat, while l| 00000e70 65 76 65 6c 20 35 20 69 73 20 74 68 65 20 68 61 |evel 5 is the ha| 00000e80 72 64 65 73 74 2e 0a 0a 27 53 74 65 70 20 74 68 |rdest...'Step th| 00000e90 72 75 27 0a 3d 3d 3d 3d 3d 3d 3d 3d 3d 3d 3d 0a |ru'.===========.| 00000ea0 0a 20 20 54 68 69 73 20 6f 70 74 69 6f 6e 20 6d |. This option m| 00000eb0 61 79 20 62 65 20 66 6f 75 6e 64 20 6f 6e 20 74 |ay be found on t| 00000ec0 68 65 20 6d 61 69 6e 20 6d 65 6e 75 20 61 6e 64 |he main menu and| 00000ed0 20 75 70 6f 6e 20 63 68 6f 6f 73 69 6e 67 20 69 | upon choosing i| 00000ee0 74 2c 20 6f 70 65 6e 73 20 61 20 73 6d 61 6c 6c |t, opens a small| 00000ef0 20 77 69 6e 64 6f 77 20 63 6f 6e 74 61 69 6e 69 | window containi| 00000f00 6e 67 20 66 69 76 65 20 69 63 6f 6e 73 2e 20 20 |ng five icons. | 00000f10 54 68 69 73 20 77 69 6e 64 6f 77 20 61 6c 6c 6f |This window allo| 00000f20 77 73 20 79 6f 75 20 74 6f 20 73 74 65 70 20 74 |ws you to step t| 00000f30 68 72 6f 75 67 68 20 74 68 65 20 6c 69 73 74 20 |hrough the list | 00000f40 6f 66 20 6d 6f 76 65 73 20 6d 61 64 65 20 61 6e |of moves made an| 00000f50 64 20 74 61 6b 65 20 6f 76 65 72 20 61 74 20 61 |d take over at a| 00000f60 6e 79 20 70 6f 69 6e 74 2e 20 20 54 68 69 73 20 |ny point. This | 00000f70 6d 65 61 6e 73 20 74 68 61 74 20 79 6f 75 20 6d |means that you m| 00000f80 61 79 20 6c 6f 6f 6b 20 62 61 63 6b 20 6f 76 65 |ay look back ove| 00000f90 72 20 61 20 67 61 6d 65 20 74 6f 20 73 74 75 64 |r a game to stud| 00000fa0 79 20 79 6f 75 72 20 6d 69 73 74 61 6b 65 73 2c |y your mistakes,| 00000fb0 20 61 6e 64 20 65 76 65 6e 20 73 65 65 20 68 6f | and even see ho| 00000fc0 77 20 74 68 65 20 63 6f 6d 70 75 74 65 72 20 77 |w the computer w| 00000fd0 6f 75 6c 64 20 68 61 76 65 20 70 6c 61 79 65 64 |ould have played| 00000fe0 20 66 72 6f 6d 20 79 6f 75 72 20 70 6f 73 69 74 | from your posit| 00000ff0 69 6f 6e 2e 0a 20 20 54 68 65 20 66 69 76 65 20 |ion.. The five | 00001000 69 63 6f 6e 73 20 73 68 6f 77 6e 20 68 61 76 65 |icons shown have| 00001010 20 74 68 65 20 66 6f 6c 6c 6f 77 69 6e 67 20 6d | the following m| 00001020 65 61 6e 69 6e 67 20 2d 20 73 74 65 70 20 62 61 |eaning - step ba| 00001030 63 6b 20 74 6f 20 66 69 72 73 74 20 6d 6f 76 65 |ck to first move| 00001040 2c 20 73 74 65 70 20 62 61 63 6b 20 6f 6e 65 20 |, step back one | 00001050 6d 6f 76 65 2c 20 73 74 6f 70 20 28 61 6e 64 20 |move, stop (and | 00001060 63 61 72 72 79 20 6f 6e 20 66 72 6f 6d 20 74 68 |carry on from th| 00001070 69 73 20 70 6f 73 69 74 69 6f 6e 29 2c 20 73 74 |is position), st| 00001080 65 70 20 66 6f 72 77 61 72 64 20 6f 6e 65 20 6d |ep forward one m| 00001090 6f 76 65 2c 20 73 74 65 70 20 66 6f 72 77 61 72 |ove, step forwar| 000010a0 64 20 74 6f 20 6c 61 74 65 73 74 20 72 65 63 6f |d to latest reco| 000010b0 72 64 65 64 20 6d 6f 76 65 2e 0a 0a 53 61 76 69 |rded move...Savi| 000010c0 6e 67 20 61 6e 64 20 4c 6f 61 64 69 6e 67 0a 3d |ng and Loading.=| 000010d0 3d 3d 3d 3d 3d 3d 3d 3d 3d 3d 3d 3d 3d 3d 3d 3d |================| 000010e0 3d 0a 0a 20 20 47 61 6d 65 73 20 6d 61 79 20 62 |=.. Games may b| 000010f0 65 20 73 61 76 65 64 20 70 61 72 74 20 77 61 79 |e saved part way| 00001100 20 74 68 72 6f 75 67 68 20 66 6f 72 20 63 6f 6d | through for com| 00001110 70 6c 65 74 69 6f 6e 20 61 74 20 61 20 6c 61 74 |pletion at a lat| 00001120 65 72 20 64 61 74 65 2e 20 20 54 68 65 20 73 61 |er date. The sa| 00001130 76 65 20 6f 70 74 69 6f 6e 20 69 73 20 66 6f 75 |ve option is fou| 00001140 6e 64 20 6f 6e 20 74 68 65 20 69 63 6f 6e 20 62 |nd on the icon b| 00001150 61 72 20 6d 65 6e 75 2e 20 20 54 6f 20 72 65 6c |ar menu. To rel| 00001160 6f 61 64 20 61 20 67 61 6d 65 20 64 72 61 67 20 |oad a game drag | 00001170 74 68 65 20 66 69 6c 65 20 74 6f 20 74 68 65 20 |the file to the | 00001180 64 72 61 75 67 68 74 73 20 69 63 6f 6e 20 6f 72 |draughts icon or| 00001190 20 69 6e 74 6f 20 74 68 65 20 6d 61 69 6e 20 70 | into the main p| 000011a0 6c 61 79 69 6e 67 20 77 69 6e 64 6f 77 2e 20 20 |laying window. | 000011b0 41 6c 74 65 72 6e 61 74 69 76 65 6c 79 2c 20 64 |Alternatively, d| 000011c0 6f 75 62 6c 65 2d 63 6c 69 63 6b 69 6e 67 20 6f |ouble-clicking o| 000011d0 6e 20 74 68 65 20 66 69 6c 65 20 77 69 6c 6c 20 |n the file will | 000011e0 6c 6f 61 64 20 61 20 6e 65 77 20 63 6f 70 79 20 |load a new copy | 000011f0 6f 66 20 21 44 72 61 75 67 68 74 73 20 77 69 74 |of !Draughts wit| 00001200 68 20 74 68 65 20 67 61 6d 65 20 66 69 6c 65 20 |h the game file | 00001210 61 75 74 6f 6d 61 74 69 63 61 6c 6c 79 20 6c 6f |automatically lo| 00001220 61 64 65 64 2e 0a 0a 41 6c 74 65 72 6e 61 74 69 |aded...Alternati| 00001230 76 65 20 67 72 61 70 68 69 63 73 0a 3d 3d 3d 3d |ve graphics.====| 00001240 3d 3d 3d 3d 3d 3d 3d 3d 3d 3d 3d 3d 3d 3d 3d 3d |================| 00001250 0a 0a 20 20 4f 6e 20 74 68 65 20 6d 61 69 6e 20 |.. On the main | 00001260 6d 65 6e 75 20 69 73 20 61 20 27 47 72 61 70 68 |menu is a 'Graph| 00001270 69 63 73 27 20 6f 70 74 69 6f 6e 2c 20 61 6e 64 |ics' option, and| 00001280 20 63 68 6f 6f 73 69 6e 67 20 74 68 69 73 20 77 | choosing this w| 00001290 69 6c 6c 20 6f 70 65 6e 20 61 20 73 6d 61 6c 6c |ill open a small| 000012a0 20 77 69 6e 64 6f 77 20 63 6f 6e 74 61 69 6e 69 | window containi| 000012b0 6e 67 20 74 68 65 20 6e 61 6d 65 73 20 6f 66 20 |ng the names of | 000012c0 73 65 76 65 72 61 6c 20 67 72 61 70 68 69 63 73 |several graphics| 000012d0 20 66 69 6c 65 73 2e 20 20 43 68 6f 6f 73 69 6e | files. Choosin| 000012e0 67 20 61 6e 79 20 6f 6e 65 20 6f 66 20 74 68 65 |g any one of the| 000012f0 73 65 20 61 6e 64 20 73 65 6c 65 63 74 69 6e 67 |se and selecting| 00001300 20 4f 4b 20 77 69 6c 6c 20 6c 6f 61 64 20 69 74 | OK will load it| 00001310 20 69 6e 20 61 6e 64 20 74 68 65 20 6e 65 77 20 | in and the new | 00001320 67 72 61 70 68 69 63 73 20 77 69 6c 6c 20 62 65 |graphics will be| 00001330 20 75 73 65 64 20 66 6f 72 20 65 61 63 68 20 6f | used for each o| 00001340 66 20 74 68 65 20 70 69 65 63 65 73 20 6f 6e 20 |f the pieces on | 00001350 74 68 65 20 6d 61 69 6e 20 70 6c 61 79 69 6e 67 |the main playing| 00001360 20 62 6f 61 72 64 2e 20 20 44 72 61 75 67 68 74 | board. Draught| 00001370 73 20 61 6c 73 6f 20 61 6c 6c 6f 77 73 20 79 6f |s also allows yo| 00001380 75 20 74 6f 20 64 65 66 69 6e 65 20 79 6f 75 72 |u to define your| 00001390 20 6f 77 6e 20 67 72 61 70 68 69 63 73 20 66 6f | own graphics fo| 000013a0 72 20 75 73 65 20 77 69 74 68 69 6e 20 74 68 65 |r use within the| 000013b0 20 70 72 6f 67 72 61 6d 2e 20 20 54 6f 20 64 6f | program. To do| 000013c0 20 73 6f 2c 20 66 6f 6c 6c 6f 77 20 74 68 69 73 | so, follow this| 000013d0 20 70 72 6f 63 65 64 75 72 65 3a 0a 0a 20 20 4c | procedure:.. 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Do not u| 000014b0 73 65 20 63 6f 6c 6f 75 72 20 30 20 28 77 68 69 |se colour 0 (whi| 000014c0 74 65 29 20 66 6f 72 20 61 6e 79 74 68 69 6e 67 |te) for anything| 000014d0 20 6f 74 68 65 72 20 74 68 61 6e 20 74 68 65 20 | other than the | 000014e0 62 61 63 6b 67 72 6f 75 6e 64 2e 20 20 54 68 69 |background. Thi| 000014f0 73 20 69 73 20 62 65 63 61 75 73 65 20 77 68 65 |s is because whe| 00001500 6e 20 44 72 61 75 67 68 74 73 20 6c 6f 61 64 73 |n Draughts loads| 00001510 20 61 20 67 72 61 70 68 69 63 73 20 66 69 6c 65 | a graphics file| 00001520 20 69 74 20 74 72 61 6e 73 6c 61 74 65 73 20 63 | it translates c| 00001530 6f 6c 6f 75 72 20 30 20 69 6e 74 6f 20 61 20 6d |olour 0 into a m| 00001540 61 73 6b 2c 20 73 6f 20 61 6e 79 74 68 69 6e 67 |ask, so anything| 00001550 20 69 6e 20 77 68 69 74 65 20 77 69 6c 6c 20 62 | in white will b| 00001560 65 63 6f 6d 65 20 74 72 61 6e 73 70 61 72 65 6e |ecome transparen| 00001570 74 2e 20 20 54 68 65 20 66 6f 75 72 20 70 69 65 |t. 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They | 000016a0 6d 61 79 20 62 65 20 63 61 6c 6c 65 64 20 61 6e |may be called an| 000016b0 79 74 68 69 6e 67 2c 20 62 75 74 20 6d 75 73 74 |ything, but must| 000016c0 20 68 61 76 65 20 74 68 65 20 6e 75 6d 62 65 72 | have the number| 000016d0 73 20 31 30 20 61 6e 64 20 32 30 20 6f 6e 20 74 |s 10 and 20 on t| 000016e0 68 65 20 65 6e 64 20 6f 66 20 65 61 63 68 20 6f |he end of each o| 000016f0 6e 65 20 72 65 73 70 65 63 74 69 76 65 6c 79 2e |ne respectively.| 00001700 20 20 54 68 65 73 65 20 6e 65 77 20 6e 61 6d 65 | These new name| 00001710 73 20 61 72 65 20 75 73 65 64 20 6f 6e 20 74 68 |s are used on th| 00001720 65 20 6d 61 69 6e 20 70 6c 61 79 69 6e 67 20 62 |e main playing b| 00001730 6f 61 72 64 20 74 6f 20 69 64 65 6e 74 69 66 79 |oard to identify| 00001740 20 74 68 65 20 74 77 6f 20 70 6c 61 79 65 72 73 | the two players| 00001750 20 77 69 74 68 20 74 68 65 69 72 20 70 69 65 63 | with their piec| 00001760 65 73 2e 0a 20 20 4e 6f 77 20 73 69 6d 70 6c 79 |es.. Now simply| 00001770 20 73 61 76 65 20 74 68 65 20 65 64 69 74 65 64 | save the edited| 00001780 20 66 69 6c 65 20 28 75 6e 64 65 72 20 61 20 64 | file (under a d| 00001790 69 66 66 65 72 65 6e 74 20 6e 61 6d 65 29 20 62 |ifferent name) b| 000017a0 61 63 6b 20 69 6e 74 6f 20 74 68 65 20 64 69 72 |ack into the dir| 000017b0 65 63 74 6f 72 79 20 21 44 72 61 75 67 68 74 73 |ectory !Draughts| 000017c0 2e 47 72 61 70 68 69 63 73 20 2e 20 20 41 6e 79 |.Graphics . Any| 000017d0 20 6e 65 77 20 67 72 61 70 68 69 63 73 20 66 69 | new graphics fi| 000017e0 6c 65 73 20 77 69 6c 6c 20 61 75 74 6f 6d 61 74 |les will automat| 000017f0 69 63 61 6c 6c 79 20 62 65 20 64 65 74 65 63 74 |ically be detect| 00001800 65 64 20 77 68 65 6e 20 44 72 61 75 67 68 74 73 |ed when Draughts| 00001810 20 6c 6f 61 64 73 2e 0a 0a 48 65 6c 70 0a 3d 3d | loads...Help.==| 00001820 3d 3d 0a 0a 20 20 44 72 61 75 67 68 74 73 20 73 |==.. Draughts s| 00001830 75 70 70 6f 72 74 73 20 74 68 65 20 41 63 6f 72 |upports the Acor| 00001840 6e 20 21 48 65 6c 70 20 61 70 70 6c 69 63 61 74 |n !Help applicat| 00001850 69 6f 6e 2c 20 61 6e 64 20 67 69 76 65 73 20 63 |ion, and gives c| 00001860 6f 6d 70 6c 65 74 65 20 6f 6e 6c 69 6e 65 20 69 |omplete online i| 00001870 6e 73 74 72 75 63 74 69 6f 6e 73 20 66 6f 72 20 |nstructions for | 00001880 70 6c 61 79 69 6e 67 2e |playing.| 00001888